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[code]//-------------------------------------------------------------------------------------------------- // Trigger: [color=7777FF][b]On[/b][/color] Click Hero Button //-------------------------------------------------------------------------------------------------- bool lib15_gt_OnClickHeroButton_Func [b]([/b]bool testConds, bool runActions[b])[/b] [b]{[/b] int autoBE85E0F5_ae; int autoBE85E0F5_ai; // Variable Declarations int lv_int; // Variable Initialization // Actions if [b]([/b][b]![/b]runActions[b])[/b] [b]{[/b] return true; [b]}[/b] autoBE85E0F5_ae = lib10_gv_numberofHeroes; autoBE85E0F5_ai = 1; lv_int = 1; for [b]([/b] ; [b]([/b] [b]([/b]autoBE85E0F5_ai >= [color=FFFF77]0[/color] && lv_int <= autoBE85E0F5_ae[b])[/b] || [b]([/b]autoBE85E0F5_ai <= [color=FFFF77]0[/color] && lv_int >= autoBE85E0F5_ae[b])[/b] [b])[/b] ; lv_int += autoBE85E0F5_ai [b])[/b] [b]{[/b] if [b]([/b][b]([/b]EventDialogControl[b]([/b][b])[/b] == lib15_gv_selection.lv_button[b][[/b]lv_int[b]][/b][b])[/b][b])[/b] [b]{[/b] break; [b]}[/b] [b]}[/b] if [b]([/b][b]([/b]EventDialogControl[b]([/b][b])[/b] == lib15_gv_selection.lv_button[b][[/b]lv_int[b]][/b][b])[/b][b])[/b] [b]{[/b] if [b]([/b][b]([/b]lib6_gf_GetHeroSelectionButtonIndexFromPlayer[b]([/b]EventPlayer[b]([/b][b])[/b][b])[/b] [b]![/b]= [color=FFFF77]0[/color][b])[/b][b])[/b] [b]{[/b] libNtve_gf_SetDialogItemImage[b]([/b]lib15_gv_selection.lv_button[b][[/b]lib6_gf_GetHeroSelectionButtonIndexFromPlayer[b]([/b]EventPlayer[b]([/b][b])[/b][b])[/b][b]][/b], [color=77FF77]"Assets\\Textures\\ui_battlenet_glue_mediumbluebutton_normalpressed.dds"[/color], PlayerGroupSingle[b]([/b]EventPlayer[b]([/b][b])[/b][b])[/b][b])[/b]; libNtve_gf_SetDialogItemImage2[b]([/b]lib15_gv_selection.lv_button[b][[/b]lib6_gf_GetHeroSelectionButtonIndexFromPlayer[b]([/b]EventPlayer[b]([/b][b])[/b][b])[/b][b]][/b], [color=77FF77]"Assets\\Textures\\ui_battlenet_glue_mediumbluebutton_normaloverpressedover.dds"[/color], PlayerGroupSingle[b]([/b]EventPlayer[b]([/b][b])[/b][b])[/b][b])[/b]; [b]}[/b] lib6_gf_SetHeroSelectionButtonIndexForPlayer[b]([/b]lv_int, EventPlayer[b]([/b][b])[/b][b])[/b]; libNtve_gf_SetDialogItemImage[b]([/b]lib15_gv_selection.lv_button[b][[/b]lib6_gf_GetHeroSelectionButtonIndexFromPlayer[b]([/b]EventPlayer[b]([/b][b])[/b][b])[/b][b]][/b], [color=77FF77]"Assets\\Textures\\ui_battlenet_glue_mediumorangebutton_normaloverpressedover.dds"[/color], PlayerGroupSingle[b]([/b]EventPlayer[b]([/b][b])[/b][b])[/b][b])[/b]; libNtve_gf_SetDialogItemImage2[b]([/b]lib15_gv_selection.lv_button[b][[/b]lib6_gf_GetHeroSelectionButtonIndexFromPlayer[b]([/b]EventPlayer[b]([/b][b])[/b][b])[/b][b]][/b], [color=77FF77]"Assets\\Textures\\ui_battlenet_glue_mediumorangebutton_normaloverpressedover.dds"[/color], PlayerGroupSingle[b]([/b]EventPlayer[b]([/b][b])[/b][b])[/b][b])[/b]; lib15_gf_UpdateHeroSelection[b]([/b]lv_int, EventPlayer[b]([/b][b])[/b][b])[/b]; DialogControlSetEnabled[b]([/b]lib15_gv_selection.lv_buttonConfirm, PlayerGroupSingle[b]([/b]EventPlayer[b]([/b][b])[/b][b])[/b], true[b])[/b]; [b]}[/b] return true; [b]}[/b] //-------------------------------------------------------------------------------------------------- void lib15_gt_OnClickHeroButton_Init [b]([/b][b])[/b] [b]{[/b] lib15_gt_OnClickHeroButton = TriggerCreate[b]([/b][color=77FF77]"lib15_gt_OnClickHeroButton_Func"[/color][b])[/b]; TriggerAddEventDialogControl[b]([/b]lib15_gt_OnClickHeroButton, c_playerAny, c_invalidDialogControlId, c_triggerControlEventTypeClick[b])[/b]; [b]}[/b] [/code]
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//-------------------------------------------------------------------------------------------------- // Trigger: On Click Hero Button //-------------------------------------------------------------------------------------------------- bool lib15_gt_OnClickHeroButton_Func (bool testConds, bool runActions) { int autoBE85E0F5_ae; int autoBE85E0F5_ai; // Variable Declarations int lv_int; // Variable Initialization // Actions if (!runActions) { return true; } autoBE85E0F5_ae = lib10_gv_numberofHeroes; autoBE85E0F5_ai = 1; lv_int = 1; for ( ; ( (autoBE85E0F5_ai >= 0 && lv_int <= autoBE85E0F5_ae) || (autoBE85E0F5_ai <= 0 && lv_int >= autoBE85E0F5_ae) ) ; lv_int += autoBE85E0F5_ai ) { if ((EventDialogControl() == lib15_gv_selection.lv_button[lv_int])) { break; } } if ((EventDialogControl() == lib15_gv_selection.lv_button[lv_int])) { if ((lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer()) != 0)) { libNtve_gf_SetDialogItemImage(lib15_gv_selection.lv_button[lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())], "Assets\\Textures\\ui_battlenet_glue_mediumbluebutton_normalpressed.dds", PlayerGroupSingle(EventPlayer())); libNtve_gf_SetDialogItemImage2(lib15_gv_selection.lv_button[lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())], "Assets\\Textures\\ui_battlenet_glue_mediumbluebutton_normaloverpressedover.dds", PlayerGroupSingle(EventPlayer())); } lib6_gf_SetHeroSelectionButtonIndexForPlayer(lv_int, EventPlayer()); libNtve_gf_SetDialogItemImage(lib15_gv_selection.lv_button[lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())], "Assets\\Textures\\ui_battlenet_glue_mediumorangebutton_normaloverpressedover.dds", PlayerGroupSingle(EventPlayer())); libNtve_gf_SetDialogItemImage2(lib15_gv_selection.lv_button[lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())], "Assets\\Textures\\ui_battlenet_glue_mediumorangebutton_normaloverpressedover.dds", PlayerGroupSingle(EventPlayer())); lib15_gf_UpdateHeroSelection(lv_int, EventPlayer()); DialogControlSetEnabled(lib15_gv_selection.lv_buttonConfirm, PlayerGroupSingle(EventPlayer()), true); } return true; } //-------------------------------------------------------------------------------------------------- void lib15_gt_OnClickHeroButton_Init () { lib15_gt_OnClickHeroButton = TriggerCreate("lib15_gt_OnClickHeroButton_Func"); TriggerAddEventDialogControl(lib15_gt_OnClickHeroButton, c_playerAny, c_invalidDialogControlId, c_triggerControlEventTypeClick); }