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[code][color=999999][i]//--------------------------------------------------------------------------------------------------[/i][/color] [color=999999][i]// Trigger: On Click Hero Button[/i][/color] [color=999999][i]//--------------------------------------------------------------------------------------------------[/i][/color] [color=AA77FF]bool[/color] lib15_gt_OnClickHeroButton_Func ([color=AA77FF]bool[/color] testConds[b],[/b] [color=AA77FF]bool[/color] runActions) [color=999999][i]{[/i][/color] [color=999999][i] int autoBE85E0F5_ae;[/i][/color] [color=999999][i] int autoBE85E0F5_ai;[/i][/color] [color=999999][i][/i][/color] [color=999999][i] // Variable Declarations[/i][/color] [color=999999][i] int lv_int;[/i][/color] [color=999999][i][/i][/color] [color=999999][i] // Variable Initialization[/i][/color] [color=999999][i][/i][/color] [color=999999][i] // Actions[/i][/color] [color=999999][i] if (!runActions) {[/i][/color] [color=999999][i] return true;[/i][/color] [color=999999][i] }[/i][/color] autoBE85E0F5_ae [b]=[/b] lib10_gv_numberofHeroes; autoBE85E0F5_ai [b]=[/b] [color=FFFF77]1[/color]; lv_int [b]=[/b] [color=FFFF77]1[/color]; [color=7777FF][b]for[/b][/color] ( ; ( (autoBE85E0F5_ai >[b]=[/b] [color=FFFF77]0[/color] && lv_int <[b]=[/b] autoBE85E0F5_ae) || (autoBE85E0F5_ai <[b]=[/b] [color=FFFF77]0[/color] && lv_int >[b]=[/b] autoBE85E0F5_ae) ) ; lv_int [b]+[/b][b]=[/b] autoBE85E0F5_ai ) [color=999999][i]{[/i][/color] [color=999999][i] if ((EventDialogControl() == lib15_gv_selection.lv_button[lv_int])) {[/i][/color] [color=999999][i] break;[/i][/color] [color=999999][i] }[/i][/color] } [color=7777FF][b]if[/b][/color] ((EventDialogControl() [b]=[/b][b]=[/b] lib15_gv_selection[b].[/b]lv_button[b][[/b]lv_int[b]][/b])) [color=999999][i]{[/i][/color] [color=999999][i] if ((lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer()) != 0)) {[/i][/color] [color=999999][i] libNtve_gf_SetDialogItemImage(lib15_gv_selection.lv_button[lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())], "Assets\\Textures\\ui_battlenet_glue_mediumbluebutton_normalpressed.dds", PlayerGroupSingle(EventPlayer()));[/i][/color] [color=999999][i] libNtve_gf_SetDialogItemImage2(lib15_gv_selection.lv_button[lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())], "Assets\\Textures\\ui_battlenet_glue_mediumbluebutton_normaloverpressedover.dds", PlayerGroupSingle(EventPlayer()));[/i][/color] [color=999999][i] }[/i][/color] lib6_gf_SetHeroSelectionButtonIndexForPlayer(lv_int[b],[/b] EventPlayer()); libNtve_gf_SetDialogItemImage(lib15_gv_selection[b].[/b]lv_button[b][[/b]lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())[b]][/b][b],[/b] [color=77FF77]"Assets\\Textures\\ui_battlenet_glue_mediumorangebutton_normaloverpressedover.dds"[/color][b],[/b] PlayerGroupSingle(EventPlayer())); libNtve_gf_SetDialogItemImage2(lib15_gv_selection[b].[/b]lv_button[b][[/b]lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())[b]][/b][b],[/b] [color=77FF77]"Assets\\Textures\\ui_battlenet_glue_mediumorangebutton_normaloverpressedover.dds"[/color][b],[/b] PlayerGroupSingle(EventPlayer())); lib15_gf_UpdateHeroSelection(lv_int[b],[/b] EventPlayer()); DialogControlSetEnabled(lib15_gv_selection[b].[/b]lv_buttonConfirm[b],[/b] PlayerGroupSingle(EventPlayer())[b],[/b] [color=7777FF][b]true[/b][/color]); } return [color=7777FF][b]true[/b][/color]; } [color=999999][i]//--------------------------------------------------------------------------------------------------[/i][/color] void lib15_gt_OnClickHeroButton_Init () [color=999999][i]{[/i][/color] [color=999999][i] lib15_gt_OnClickHeroButton = TriggerCreate("lib15_gt_OnClickHeroButton_Func");[/i][/color] [color=999999][i] TriggerAddEventDialogControl(lib15_gt_OnClickHeroButton, c_playerAny, c_invalidDialogControlId, c_triggerControlEventTypeClick);[/i][/color] [color=999999][i]}[/i][/color] [/code]
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//-------------------------------------------------------------------------------------------------- // Trigger: On Click Hero Button //-------------------------------------------------------------------------------------------------- bool lib15_gt_OnClickHeroButton_Func (bool testConds, bool runActions) { int autoBE85E0F5_ae; int autoBE85E0F5_ai; // Variable Declarations int lv_int; // Variable Initialization // Actions if (!runActions) { return true; } autoBE85E0F5_ae = lib10_gv_numberofHeroes; autoBE85E0F5_ai = 1; lv_int = 1; for ( ; ( (autoBE85E0F5_ai >= 0 && lv_int <= autoBE85E0F5_ae) || (autoBE85E0F5_ai <= 0 && lv_int >= autoBE85E0F5_ae) ) ; lv_int += autoBE85E0F5_ai ) { if ((EventDialogControl() == lib15_gv_selection.lv_button[lv_int])) { break; } } if ((EventDialogControl() == lib15_gv_selection.lv_button[lv_int])) { if ((lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer()) != 0)) { libNtve_gf_SetDialogItemImage(lib15_gv_selection.lv_button[lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())], "Assets\\Textures\\ui_battlenet_glue_mediumbluebutton_normalpressed.dds", PlayerGroupSingle(EventPlayer())); libNtve_gf_SetDialogItemImage2(lib15_gv_selection.lv_button[lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())], "Assets\\Textures\\ui_battlenet_glue_mediumbluebutton_normaloverpressedover.dds", PlayerGroupSingle(EventPlayer())); } lib6_gf_SetHeroSelectionButtonIndexForPlayer(lv_int, EventPlayer()); libNtve_gf_SetDialogItemImage(lib15_gv_selection.lv_button[lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())], "Assets\\Textures\\ui_battlenet_glue_mediumorangebutton_normaloverpressedover.dds", PlayerGroupSingle(EventPlayer())); libNtve_gf_SetDialogItemImage2(lib15_gv_selection.lv_button[lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())], "Assets\\Textures\\ui_battlenet_glue_mediumorangebutton_normaloverpressedover.dds", PlayerGroupSingle(EventPlayer())); lib15_gf_UpdateHeroSelection(lv_int, EventPlayer()); DialogControlSetEnabled(lib15_gv_selection.lv_buttonConfirm, PlayerGroupSingle(EventPlayer()), true); } return true; } //-------------------------------------------------------------------------------------------------- void lib15_gt_OnClickHeroButton_Init () { lib15_gt_OnClickHeroButton = TriggerCreate("lib15_gt_OnClickHeroButton_Func"); TriggerAddEventDialogControl(lib15_gt_OnClickHeroButton, c_playerAny, c_invalidDialogControlId, c_triggerControlEventTypeClick); }