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<pre class="jasscode">//-------------------------------------------------------------------------------------------------- // Trigger: On Click Hero Button //-------------------------------------------------------------------------------------------------- bool lib15_gt_OnClickHeroButton_Func (bool testConds, bool runActions) { int autoBE85E0F5_ae; int autoBE85E0F5_ai; // Variable Declarations int lv_int; // Variable Initialization // Actions if (!runActions) { return true; } autoBE85E0F5_ae = lib10_gv_numberofHeroes; autoBE85E0F5_ai = 1; lv_int = 1; for ( ; ( (autoBE85E0F5_ai >= 0 && lv_int <= autoBE85E0F5_ae) || (autoBE85E0F5_ai <= 0 && lv_int >= autoBE85E0F5_ae) ) ; lv_int += autoBE85E0F5_ai ) { if ((EventDialogControl() == lib15_gv_selection.lv_button[lv_int])) { break; } } if ((EventDialogControl() == lib15_gv_selection.lv_button[lv_int])) { if ((lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer()) != 0)) { libNtve_gf_SetDialogItemImage(lib15_gv_selection.lv_button[lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())], "Assets\\Textures\\ui_battlenet_glue_mediumbluebutton_normalpressed.dds", PlayerGroupSingle(EventPlayer())); libNtve_gf_SetDialogItemImage2(lib15_gv_selection.lv_button[lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())], "Assets\\Textures\\ui_battlenet_glue_mediumbluebutton_normaloverpressedover.dds", PlayerGroupSingle(EventPlayer())); } lib6_gf_SetHeroSelectionButtonIndexForPlayer(lv_int, EventPlayer()); libNtve_gf_SetDialogItemImage(lib15_gv_selection.lv_button[lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())], "Assets\\Textures\\ui_battlenet_glue_mediumorangebutton_normaloverpressedover.dds", PlayerGroupSingle(EventPlayer())); libNtve_gf_SetDialogItemImage2(lib15_gv_selection.lv_button[lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())], "Assets\\Textures\\ui_battlenet_glue_mediumorangebutton_normaloverpressedover.dds", PlayerGroupSingle(EventPlayer())); lib15_gf_UpdateHeroSelection(lv_int, EventPlayer()); DialogControlSetEnabled(lib15_gv_selection.lv_buttonConfirm, PlayerGroupSingle(EventPlayer()), true); } return true; } //-------------------------------------------------------------------------------------------------- void lib15_gt_OnClickHeroButton_Init () { lib15_gt_OnClickHeroButton = TriggerCreate("lib15_gt_OnClickHeroButton_Func"); TriggerAddEventDialogControl(lib15_gt_OnClickHeroButton, c_playerAny, c_invalidDialogControlId, c_triggerControlEventTypeClick); } </pre>
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//-------------------------------------------------------------------------------------------------- // Trigger: On Click Hero Button //-------------------------------------------------------------------------------------------------- bool lib15_gt_OnClickHeroButton_Func (bool testConds, bool runActions) { int autoBE85E0F5_ae; int autoBE85E0F5_ai; // Variable Declarations int lv_int; // Variable Initialization // Actions if (!runActions) { return true; } autoBE85E0F5_ae = lib10_gv_numberofHeroes; autoBE85E0F5_ai = 1; lv_int = 1; for ( ; ( (autoBE85E0F5_ai >= 0 && lv_int <= autoBE85E0F5_ae) || (autoBE85E0F5_ai <= 0 && lv_int >= autoBE85E0F5_ae) ) ; lv_int += autoBE85E0F5_ai ) { if ((EventDialogControl() == lib15_gv_selection.lv_button[lv_int])) { break; } } if ((EventDialogControl() == lib15_gv_selection.lv_button[lv_int])) { if ((lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer()) != 0)) { libNtve_gf_SetDialogItemImage(lib15_gv_selection.lv_button[lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())], "Assets\\Textures\\ui_battlenet_glue_mediumbluebutton_normalpressed.dds", PlayerGroupSingle(EventPlayer())); libNtve_gf_SetDialogItemImage2(lib15_gv_selection.lv_button[lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())], "Assets\\Textures\\ui_battlenet_glue_mediumbluebutton_normaloverpressedover.dds", PlayerGroupSingle(EventPlayer())); } lib6_gf_SetHeroSelectionButtonIndexForPlayer(lv_int, EventPlayer()); libNtve_gf_SetDialogItemImage(lib15_gv_selection.lv_button[lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())], "Assets\\Textures\\ui_battlenet_glue_mediumorangebutton_normaloverpressedover.dds", PlayerGroupSingle(EventPlayer())); libNtve_gf_SetDialogItemImage2(lib15_gv_selection.lv_button[lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())], "Assets\\Textures\\ui_battlenet_glue_mediumorangebutton_normaloverpressedover.dds", PlayerGroupSingle(EventPlayer())); lib15_gf_UpdateHeroSelection(lv_int, EventPlayer()); DialogControlSetEnabled(lib15_gv_selection.lv_buttonConfirm, PlayerGroupSingle(EventPlayer()), true); } return true; } //-------------------------------------------------------------------------------------------------- void lib15_gt_OnClickHeroButton_Init () { lib15_gt_OnClickHeroButton = TriggerCreate("lib15_gt_OnClickHeroButton_Func"); TriggerAddEventDialogControl(lib15_gt_OnClickHeroButton, c_playerAny, c_invalidDialogControlId, c_triggerControlEventTypeClick); }