Skip to content
Home
Post Code
Jass (Warcraft III)
Wurst
GUI (Warcraft III)
Galaxy (StarCraft II)
GUI (StarCraft II)
C++
Java
Delphi
Text
Search Code
Compare Code
Uploads
Draw
Create New Drawing
View Drawings
Graph
Log in
<pre class="jasscode"><span class="style_comment">//--------------------------------------------------------------------------------------------------</span> <span class="style_comment">// Trigger: On Click Hero Button</span> <span class="style_comment">//--------------------------------------------------------------------------------------------------</span> <span class="style_type">bool</span> lib15_gt_OnClickHeroButton_Func (<span class="style_type">bool</span> testConds<span class="style_symbol">,</span> <span class="style_type">bool</span> runActions) <span class="style_comment">{</span> <span class="style_comment"> int autoBE85E0F5_ae;</span> <span class="style_comment"> int autoBE85E0F5_ai;</span> <span class="style_comment"></span> <span class="style_comment"> // Variable Declarations</span> <span class="style_comment"> int lv_int;</span> <span class="style_comment"></span> <span class="style_comment"> // Variable Initialization</span> <span class="style_comment"></span> <span class="style_comment"> // Actions</span> <span class="style_comment"> if (!runActions) {</span> <span class="style_comment"> return true;</span> <span class="style_comment"> }</span> autoBE85E0F5_ae <span class="style_symbol">=</span> lib10_gv_numberofHeroes; autoBE85E0F5_ai <span class="style_symbol">=</span> <span class="style_int">1</span>; lv_int <span class="style_symbol">=</span> <span class="style_int">1</span>; <span class="style_keyword">for</span> ( ; ( (autoBE85E0F5_ai ><span class="style_symbol">=</span> <span class="style_int">0</span> && lv_int <<span class="style_symbol">=</span> autoBE85E0F5_ae) || (autoBE85E0F5_ai <<span class="style_symbol">=</span> <span class="style_int">0</span> && lv_int ><span class="style_symbol">=</span> autoBE85E0F5_ae) ) ; lv_int <span class="style_symbol">+</span><span class="style_symbol">=</span> autoBE85E0F5_ai ) <span class="style_comment">{</span> <span class="style_comment"> if ((EventDialogControl() == lib15_gv_selection.lv_button[lv_int])) {</span> <span class="style_comment"> break;</span> <span class="style_comment"> }</span> } <span class="style_keyword">if</span> ((EventDialogControl() <span class="style_symbol">=</span><span class="style_symbol">=</span> lib15_gv_selection<span class="style_symbol">.</span>lv_button<span class="style_symbol">[</span>lv_int<span class="style_symbol">]</span>)) <span class="style_comment">{</span> <span class="style_comment"> if ((lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer()) != 0)) {</span> <span class="style_comment"> libNtve_gf_SetDialogItemImage(lib15_gv_selection.lv_button[lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())], "Assets\\Textures\\ui_battlenet_glue_mediumbluebutton_normalpressed.dds", PlayerGroupSingle(EventPlayer()));</span> <span class="style_comment"> libNtve_gf_SetDialogItemImage2(lib15_gv_selection.lv_button[lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())], "Assets\\Textures\\ui_battlenet_glue_mediumbluebutton_normaloverpressedover.dds", PlayerGroupSingle(EventPlayer()));</span> <span class="style_comment"> }</span> lib6_gf_SetHeroSelectionButtonIndexForPlayer(lv_int<span class="style_symbol">,</span> EventPlayer()); libNtve_gf_SetDialogItemImage(lib15_gv_selection<span class="style_symbol">.</span>lv_button<span class="style_symbol">[</span>lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())<span class="style_symbol">]</span><span class="style_symbol">,</span> <span class="style_string">"Assets\\Textures\\ui_battlenet_glue_mediumorangebutton_normaloverpressedover.dds"</span><span class="style_symbol">,</span> PlayerGroupSingle(EventPlayer())); libNtve_gf_SetDialogItemImage2(lib15_gv_selection<span class="style_symbol">.</span>lv_button<span class="style_symbol">[</span>lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())<span class="style_symbol">]</span><span class="style_symbol">,</span> <span class="style_string">"Assets\\Textures\\ui_battlenet_glue_mediumorangebutton_normaloverpressedover.dds"</span><span class="style_symbol">,</span> PlayerGroupSingle(EventPlayer())); lib15_gf_UpdateHeroSelection(lv_int<span class="style_symbol">,</span> EventPlayer()); DialogControlSetEnabled(lib15_gv_selection<span class="style_symbol">.</span>lv_buttonConfirm<span class="style_symbol">,</span> PlayerGroupSingle(EventPlayer())<span class="style_symbol">,</span> <span class="style_keyword">true</span>); } return <span class="style_keyword">true</span>; } <span class="style_comment">//--------------------------------------------------------------------------------------------------</span> void lib15_gt_OnClickHeroButton_Init () <span class="style_comment">{</span> <span class="style_comment"> lib15_gt_OnClickHeroButton = TriggerCreate("lib15_gt_OnClickHeroButton_Func");</span> <span class="style_comment"> TriggerAddEventDialogControl(lib15_gt_OnClickHeroButton, c_playerAny, c_invalidDialogControlId, c_triggerControlEventTypeClick);</span> <span class="style_comment">}</span> </pre>
select language
jass
java
> delphi
C++
php
GSL
galaxy
visualBasic
wurst
Text
Markdown
select style
default
bbcode - default
Jasscraft
> jasscraft html
visual
lightweight
lightweightNr
goto line:
Compare with:
text copy window
edit this code
post new code
//-------------------------------------------------------------------------------------------------- // Trigger: On Click Hero Button //-------------------------------------------------------------------------------------------------- bool lib15_gt_OnClickHeroButton_Func (bool testConds, bool runActions) { int autoBE85E0F5_ae; int autoBE85E0F5_ai; // Variable Declarations int lv_int; // Variable Initialization // Actions if (!runActions) { return true; } autoBE85E0F5_ae = lib10_gv_numberofHeroes; autoBE85E0F5_ai = 1; lv_int = 1; for ( ; ( (autoBE85E0F5_ai >= 0 && lv_int <= autoBE85E0F5_ae) || (autoBE85E0F5_ai <= 0 && lv_int >= autoBE85E0F5_ae) ) ; lv_int += autoBE85E0F5_ai ) { if ((EventDialogControl() == lib15_gv_selection.lv_button[lv_int])) { break; } } if ((EventDialogControl() == lib15_gv_selection.lv_button[lv_int])) { if ((lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer()) != 0)) { libNtve_gf_SetDialogItemImage(lib15_gv_selection.lv_button[lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())], "Assets\\Textures\\ui_battlenet_glue_mediumbluebutton_normalpressed.dds", PlayerGroupSingle(EventPlayer())); libNtve_gf_SetDialogItemImage2(lib15_gv_selection.lv_button[lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())], "Assets\\Textures\\ui_battlenet_glue_mediumbluebutton_normaloverpressedover.dds", PlayerGroupSingle(EventPlayer())); } lib6_gf_SetHeroSelectionButtonIndexForPlayer(lv_int, EventPlayer()); libNtve_gf_SetDialogItemImage(lib15_gv_selection.lv_button[lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())], "Assets\\Textures\\ui_battlenet_glue_mediumorangebutton_normaloverpressedover.dds", PlayerGroupSingle(EventPlayer())); libNtve_gf_SetDialogItemImage2(lib15_gv_selection.lv_button[lib6_gf_GetHeroSelectionButtonIndexFromPlayer(EventPlayer())], "Assets\\Textures\\ui_battlenet_glue_mediumorangebutton_normaloverpressedover.dds", PlayerGroupSingle(EventPlayer())); lib15_gf_UpdateHeroSelection(lv_int, EventPlayer()); DialogControlSetEnabled(lib15_gv_selection.lv_buttonConfirm, PlayerGroupSingle(EventPlayer()), true); } return true; } //-------------------------------------------------------------------------------------------------- void lib15_gt_OnClickHeroButton_Init () { lib15_gt_OnClickHeroButton = TriggerCreate("lib15_gt_OnClickHeroButton_Func"); TriggerAddEventDialogControl(lib15_gt_OnClickHeroButton, c_playerAny, c_invalidDialogControlId, c_triggerControlEventTypeClick); }