1. Player Group - Pick each player in ActivePlayers[0] and do (Actions)
  2. Actions
  3. General - Switch (Actions) depending on (Unit type of Hero[(Picked player)])
  4. Cases
  5. General - If (Archer (Used))
  6. Actions
  7. Variable - Modify LifetimeStats[(Picked player)][3]: + 1
  8. Bank - Store integer LifetimeStats[(Picked player)][3] as "Specialist" of section "Player" in bank Bank
  9. Bank - Save bank Bank
  10. General - If (Elemental)
  11. Actions
  12. Variable - Modify LifetimeStats[(Picked player)][3]: + 1
  13. Bank - Store integer LifetimeStats[(Picked player)][3] as "Specialist" of section "Player" in bank Bank
  14. Bank - Save bank Bank
  15. General - If (Necromancer (Used))
  16. Actions
  17. Variable - Modify LifetimeStats[(Picked player)][3]: + 1
  18. Bank - Store integer LifetimeStats[(Picked player)][3] as "Specialist" of section "Player" in bank Bank
  19. Bank - Save bank Bank
  20. General - If (Warrior)
  21. Actions
  22. Variable - Modify LifetimeStats[(Picked player)][2]: + 1
  23. Bank - Store integer LifetimeStats[(Picked player)][2] as "Fighter" of section "Player" in bank Bank
  24. Bank - Save bank Bank
  25. General - If (Abomination)
  26. Actions
  27. Variable - Modify LifetimeStats[(Picked player)][2]: + 1
  28. Bank - Store integer LifetimeStats[(Picked player)][2] as "Fighter" of section "Player" in bank Bank
  29. Bank - Save bank Bank
  30. General - If (Pyro)
  31. Actions
  32. Variable - Modify LifetimeStats[(Picked player)][2]: + 1
  33. Bank - Store integer LifetimeStats[(Picked player)][2] as "Fighter" of section "Player" in bank Bank
  34. Bank - Save bank Bank
  35. General - If (Shaman)
  36. Actions
  37. Variable - Modify LifetimeStats[(Picked player)][1]: + 1
  38. Bank - Store integer LifetimeStats[(Picked player)][1] as "Support" of section "Player" in bank Bank
  39. Bank - Save bank Bank
  40. General - If (Druid (Caster))
  41. Actions
  42. Variable - Modify LifetimeStats[(Picked player)][1]: + 1
  43. Bank - Store integer LifetimeStats[(Picked player)][1] as "Support" of section "Player" in bank Bank
  44. Bank - Save bank Bank
  45. General - If (Cleric (Used))
  46. Actions
  47. Variable - Modify LifetimeStats[(Picked player)][1]: + 1
  48. Bank - Store integer LifetimeStats[(Picked player)][1] as "Support" of section "Player" in bank Bank
  49. Bank - Save bank Bank
  50. General - If (Thief)
  51. Actions
  52. Variable - Modify LifetimeStats[(Picked player)][0]: + 1
  53. Bank - Store integer LifetimeStats[(Picked player)][0] as "Assassin" of section "Player" in bank Bank
  54. Bank - Save bank Bank
  55. General - If (Headhunter)
  56. Actions
  57. Variable - Modify LifetimeStats[(Picked player)][0]: + 1
  58. Bank - Store integer LifetimeStats[(Picked player)][0] as "Assassin" of section "Player" in bank Bank
  59. Bank - Save bank Bank
  60. General - If (Sorceress (Used))
  61. Actions
  62. Variable - Modify LifetimeStats[(Picked player)][0]: + 1
  63. Bank - Store integer LifetimeStats[(Picked player)][0] as "Assassin" of section "Player" in bank Bank
  64. Bank - Save bank Bank
  65. Default

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