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Player Group - Pick each player in ActivePlayers[0] and do (Actions)
Actions
General - Switch (Actions) depending on (Unit type of Hero[(Picked player)])
Cases
General - If (Archer (Used))
Actions
Variable - Modify LifetimeStats[(Picked player)][3]: + 1
Bank - Store integer LifetimeStats[(Picked player)][3] as "Specialist" of section "Player" in bank Bank
Bank - Save bank Bank
General - If (Elemental)
Actions
Variable - Modify LifetimeStats[(Picked player)][3]: + 1
Bank - Store integer LifetimeStats[(Picked player)][3] as "Specialist" of section "Player" in bank Bank
Bank - Save bank Bank
General - If (Necromancer (Used))
Actions
Variable - Modify LifetimeStats[(Picked player)][3]: + 1
Bank - Store integer LifetimeStats[(Picked player)][3] as "Specialist" of section "Player" in bank Bank
Bank - Save bank Bank
General - If (Warrior)
Actions
Variable - Modify LifetimeStats[(Picked player)][2]: + 1
Bank - Store integer LifetimeStats[(Picked player)][2] as "Fighter" of section "Player" in bank Bank
Bank - Save bank Bank
General - If (Abomination)
Actions
Variable - Modify LifetimeStats[(Picked player)][2]: + 1
Bank - Store integer LifetimeStats[(Picked player)][2] as "Fighter" of section "Player" in bank Bank
Bank - Save bank Bank
General - If (Pyro)
Actions
Variable - Modify LifetimeStats[(Picked player)][2]: + 1
Bank - Store integer LifetimeStats[(Picked player)][2] as "Fighter" of section "Player" in bank Bank
Bank - Save bank Bank
General - If (Shaman)
Actions
Variable - Modify LifetimeStats[(Picked player)][1]: + 1
Bank - Store integer LifetimeStats[(Picked player)][1] as "Support" of section "Player" in bank Bank
Bank - Save bank Bank
General - If (Druid (Caster))
Actions
Variable - Modify LifetimeStats[(Picked player)][1]: + 1
Bank - Store integer LifetimeStats[(Picked player)][1] as "Support" of section "Player" in bank Bank
Bank - Save bank Bank
General - If (Cleric (Used))
Actions
Variable - Modify LifetimeStats[(Picked player)][1]: + 1
Bank - Store integer LifetimeStats[(Picked player)][1] as "Support" of section "Player" in bank Bank
Bank - Save bank Bank
General - If (Thief)
Actions
Variable - Modify LifetimeStats[(Picked player)][0]: + 1
Bank - Store integer LifetimeStats[(Picked player)][0] as "Assassin" of section "Player" in bank Bank
Bank - Save bank Bank
General - If (Headhunter)
Actions
Variable - Modify LifetimeStats[(Picked player)][0]: + 1
Bank - Store integer LifetimeStats[(Picked player)][0] as "Assassin" of section "Player" in bank Bank
Bank - Save bank Bank
General - If (Sorceress (Used))
Actions
Variable - Modify LifetimeStats[(Picked player)][0]: + 1
Bank - Store integer LifetimeStats[(Picked player)][0] as "Assassin" of section "Player" in bank Bank
Bank - Save bank Bank
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Player Group - Pick each player in ActivePlayers[0] and do (Actions) Actions General - Switch (Actions) depending on (Unit type of Hero[(Picked player)]) Cases General - If (Archer (Used)) Actions Variable - Modify LifetimeStats[(Picked player)][3]: + 1 Bank - Store integer LifetimeStats[(Picked player)][3] as "Specialist" of section "Player" in bank Bank Bank - Save bank Bank General - If (Elemental) Actions Variable - Modify LifetimeStats[(Picked player)][3]: + 1 Bank - Store integer LifetimeStats[(Picked player)][3] as "Specialist" of section "Player" in bank Bank Bank - Save bank Bank General - If (Necromancer (Used)) Actions Variable - Modify LifetimeStats[(Picked player)][3]: + 1 Bank - Store integer LifetimeStats[(Picked player)][3] as "Specialist" of section "Player" in bank Bank Bank - Save bank Bank General - If (Warrior) Actions Variable - Modify LifetimeStats[(Picked player)][2]: + 1 Bank - Store integer LifetimeStats[(Picked player)][2] as "Fighter" of section "Player" in bank Bank Bank - Save bank Bank General - If (Abomination) Actions Variable - Modify LifetimeStats[(Picked player)][2]: + 1 Bank - Store integer LifetimeStats[(Picked player)][2] as "Fighter" of section "Player" in bank Bank Bank - Save bank Bank General - If (Pyro) Actions Variable - Modify LifetimeStats[(Picked player)][2]: + 1 Bank - Store integer LifetimeStats[(Picked player)][2] as "Fighter" of section "Player" in bank Bank Bank - Save bank Bank General - If (Shaman) Actions Variable - Modify LifetimeStats[(Picked player)][1]: + 1 Bank - Store integer LifetimeStats[(Picked player)][1] as "Support" of section "Player" in bank Bank Bank - Save bank Bank General - If (Druid (Caster)) Actions Variable - Modify LifetimeStats[(Picked player)][1]: + 1 Bank - Store integer LifetimeStats[(Picked player)][1] as "Support" of section "Player" in bank Bank Bank - Save bank Bank General - If (Cleric (Used)) Actions Variable - Modify LifetimeStats[(Picked player)][1]: + 1 Bank - Store integer LifetimeStats[(Picked player)][1] as "Support" of section "Player" in bank Bank Bank - Save bank Bank General - If (Thief) Actions Variable - Modify LifetimeStats[(Picked player)][0]: + 1 Bank - Store integer LifetimeStats[(Picked player)][0] as "Assassin" of section "Player" in bank Bank Bank - Save bank Bank General - If (Headhunter) Actions Variable - Modify LifetimeStats[(Picked player)][0]: + 1 Bank - Store integer LifetimeStats[(Picked player)][0] as "Assassin" of section "Player" in bank Bank Bank - Save bank Bank General - If (Sorceress (Used)) Actions Variable - Modify LifetimeStats[(Picked player)][0]: + 1 Bank - Store integer LifetimeStats[(Picked player)][0] as "Assassin" of section "Player" in bank Bank Bank - Save bank Bank Default