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<pre class="jasscode"> Player Group <span class="style_symbol">-</span> Pick each player <span class="style_keyword">in</span> ActivePlayers<span class="style_symbol">[</span><span class="style_int">0</span><span class="style_symbol">]</span> <span class="style_keyword">and</span> <span class="style_keyword">do</span> (Actions) Actions General <span class="style_symbol">-</span> Switch (Actions) depending <span class="style_keyword">on</span> (<span class="style_keyword">Unit</span> <span class="style_keyword">type</span> <span class="style_keyword">of</span> Hero<span class="style_symbol">[</span>(Picked player)<span class="style_symbol">]</span>) Cases General <span class="style_symbol">-</span> <span class="style_keyword">If</span> (Archer (Used)) Actions Variable <span class="style_symbol">-</span> Modify LifetimeStats<span class="style_symbol">[</span>(Picked player)<span class="style_symbol">]</span><span class="style_symbol">[</span><span class="style_int">3</span><span class="style_symbol">]</span>: <span class="style_symbol">+</span> <span class="style_int">1</span> Bank <span class="style_symbol">-</span> Store <span class="style_type">integer</span> LifetimeStats<span class="style_symbol">[</span>(Picked player)<span class="style_symbol">]</span><span class="style_symbol">[</span><span class="style_int">3</span><span class="style_symbol">]</span> <span class="style_keyword">as</span> <span class="style_string">"Specialist"</span> <span class="style_keyword">of</span> section <span class="style_string">"Player"</span> <span class="style_keyword">in</span> bank Bank Bank <span class="style_symbol">-</span> Save bank Bank General <span class="style_symbol">-</span> <span class="style_keyword">If</span> (Elemental) Actions Variable <span class="style_symbol">-</span> Modify LifetimeStats<span class="style_symbol">[</span>(Picked player)<span class="style_symbol">]</span><span class="style_symbol">[</span><span class="style_int">3</span><span class="style_symbol">]</span>: <span class="style_symbol">+</span> <span class="style_int">1</span> Bank <span class="style_symbol">-</span> Store <span class="style_type">integer</span> LifetimeStats<span class="style_symbol">[</span>(Picked player)<span class="style_symbol">]</span><span class="style_symbol">[</span><span class="style_int">3</span><span class="style_symbol">]</span> <span class="style_keyword">as</span> <span class="style_string">"Specialist"</span> <span class="style_keyword">of</span> section <span class="style_string">"Player"</span> <span class="style_keyword">in</span> bank Bank Bank <span class="style_symbol">-</span> Save bank Bank General <span class="style_symbol">-</span> <span class="style_keyword">If</span> (Necromancer (Used)) Actions Variable <span class="style_symbol">-</span> Modify LifetimeStats<span class="style_symbol">[</span>(Picked player)<span class="style_symbol">]</span><span class="style_symbol">[</span><span class="style_int">3</span><span class="style_symbol">]</span>: <span class="style_symbol">+</span> <span class="style_int">1</span> Bank <span class="style_symbol">-</span> Store <span class="style_type">integer</span> LifetimeStats<span class="style_symbol">[</span>(Picked player)<span class="style_symbol">]</span><span class="style_symbol">[</span><span class="style_int">3</span><span class="style_symbol">]</span> <span class="style_keyword">as</span> <span class="style_string">"Specialist"</span> <span class="style_keyword">of</span> section <span class="style_string">"Player"</span> <span class="style_keyword">in</span> bank Bank Bank <span class="style_symbol">-</span> Save bank Bank General <span class="style_symbol">-</span> <span class="style_keyword">If</span> (Warrior) Actions Variable <span class="style_symbol">-</span> Modify LifetimeStats<span class="style_symbol">[</span>(Picked player)<span class="style_symbol">]</span><span class="style_symbol">[</span><span class="style_int">2</span><span class="style_symbol">]</span>: <span class="style_symbol">+</span> <span class="style_int">1</span> Bank <span class="style_symbol">-</span> Store <span class="style_type">integer</span> LifetimeStats<span class="style_symbol">[</span>(Picked player)<span class="style_symbol">]</span><span class="style_symbol">[</span><span class="style_int">2</span><span class="style_symbol">]</span> <span class="style_keyword">as</span> <span class="style_string">"Fighter"</span> <span class="style_keyword">of</span> section <span class="style_string">"Player"</span> <span class="style_keyword">in</span> bank Bank Bank <span class="style_symbol">-</span> Save bank Bank General <span class="style_symbol">-</span> <span class="style_keyword">If</span> (Abomination) Actions Variable <span class="style_symbol">-</span> Modify LifetimeStats<span class="style_symbol">[</span>(Picked player)<span class="style_symbol">]</span><span class="style_symbol">[</span><span class="style_int">2</span><span class="style_symbol">]</span>: <span class="style_symbol">+</span> <span class="style_int">1</span> Bank <span class="style_symbol">-</span> Store <span class="style_type">integer</span> LifetimeStats<span class="style_symbol">[</span>(Picked player)<span class="style_symbol">]</span><span class="style_symbol">[</span><span class="style_int">2</span><span class="style_symbol">]</span> <span class="style_keyword">as</span> <span class="style_string">"Fighter"</span> <span class="style_keyword">of</span> section <span class="style_string">"Player"</span> <span class="style_keyword">in</span> bank Bank Bank <span class="style_symbol">-</span> Save bank Bank General <span class="style_symbol">-</span> <span class="style_keyword">If</span> (Pyro) Actions Variable <span class="style_symbol">-</span> Modify LifetimeStats<span class="style_symbol">[</span>(Picked player)<span class="style_symbol">]</span><span class="style_symbol">[</span><span class="style_int">2</span><span class="style_symbol">]</span>: <span class="style_symbol">+</span> <span class="style_int">1</span> Bank <span class="style_symbol">-</span> Store <span class="style_type">integer</span> LifetimeStats<span class="style_symbol">[</span>(Picked player)<span class="style_symbol">]</span><span class="style_symbol">[</span><span class="style_int">2</span><span class="style_symbol">]</span> <span class="style_keyword">as</span> <span class="style_string">"Fighter"</span> <span class="style_keyword">of</span> section <span class="style_string">"Player"</span> <span class="style_keyword">in</span> bank Bank Bank <span class="style_symbol">-</span> Save bank Bank General <span class="style_symbol">-</span> <span class="style_keyword">If</span> (Shaman) Actions Variable <span class="style_symbol">-</span> Modify LifetimeStats<span class="style_symbol">[</span>(Picked player)<span class="style_symbol">]</span><span class="style_symbol">[</span><span class="style_int">1</span><span class="style_symbol">]</span>: <span class="style_symbol">+</span> <span class="style_int">1</span> Bank <span class="style_symbol">-</span> Store <span class="style_type">integer</span> LifetimeStats<span class="style_symbol">[</span>(Picked player)<span class="style_symbol">]</span><span class="style_symbol">[</span><span class="style_int">1</span><span class="style_symbol">]</span> <span class="style_keyword">as</span> <span class="style_string">"Support"</span> <span class="style_keyword">of</span> section <span class="style_string">"Player"</span> <span class="style_keyword">in</span> bank Bank Bank <span class="style_symbol">-</span> Save bank Bank General <span class="style_symbol">-</span> <span class="style_keyword">If</span> (Druid (Caster)) Actions Variable <span class="style_symbol">-</span> Modify LifetimeStats<span class="style_symbol">[</span>(Picked player)<span class="style_symbol">]</span><span class="style_symbol">[</span><span class="style_int">1</span><span class="style_symbol">]</span>: <span class="style_symbol">+</span> <span class="style_int">1</span> Bank <span class="style_symbol">-</span> Store <span class="style_type">integer</span> LifetimeStats<span class="style_symbol">[</span>(Picked player)<span class="style_symbol">]</span><span class="style_symbol">[</span><span class="style_int">1</span><span class="style_symbol">]</span> <span class="style_keyword">as</span> <span class="style_string">"Support"</span> <span class="style_keyword">of</span> section <span class="style_string">"Player"</span> <span class="style_keyword">in</span> bank Bank Bank <span class="style_symbol">-</span> Save bank Bank General <span class="style_symbol">-</span> <span class="style_keyword">If</span> (Cleric (Used)) Actions Variable <span class="style_symbol">-</span> Modify LifetimeStats<span class="style_symbol">[</span>(Picked player)<span class="style_symbol">]</span><span class="style_symbol">[</span><span class="style_int">1</span><span class="style_symbol">]</span>: <span class="style_symbol">+</span> <span class="style_int">1</span> Bank <span class="style_symbol">-</span> Store <span class="style_type">integer</span> LifetimeStats<span class="style_symbol">[</span>(Picked player)<span class="style_symbol">]</span><span class="style_symbol">[</span><span class="style_int">1</span><span class="style_symbol">]</span> <span class="style_keyword">as</span> <span class="style_string">"Support"</span> <span class="style_keyword">of</span> section <span class="style_string">"Player"</span> <span class="style_keyword">in</span> bank Bank Bank <span class="style_symbol">-</span> Save bank Bank General <span class="style_symbol">-</span> <span class="style_keyword">If</span> (Thief) Actions Variable <span class="style_symbol">-</span> Modify LifetimeStats<span class="style_symbol">[</span>(Picked player)<span class="style_symbol">]</span><span class="style_symbol">[</span><span class="style_int">0</span><span class="style_symbol">]</span>: <span class="style_symbol">+</span> <span class="style_int">1</span> Bank <span class="style_symbol">-</span> Store <span class="style_type">integer</span> LifetimeStats<span class="style_symbol">[</span>(Picked player)<span class="style_symbol">]</span><span class="style_symbol">[</span><span class="style_int">0</span><span class="style_symbol">]</span> <span class="style_keyword">as</span> <span class="style_string">"Assassin"</span> <span class="style_keyword">of</span> section <span class="style_string">"Player"</span> <span class="style_keyword">in</span> bank Bank Bank <span class="style_symbol">-</span> Save bank Bank General <span class="style_symbol">-</span> <span class="style_keyword">If</span> (Headhunter) Actions Variable <span class="style_symbol">-</span> Modify LifetimeStats<span class="style_symbol">[</span>(Picked player)<span class="style_symbol">]</span><span class="style_symbol">[</span><span class="style_int">0</span><span class="style_symbol">]</span>: <span class="style_symbol">+</span> <span class="style_int">1</span> Bank <span class="style_symbol">-</span> Store <span class="style_type">integer</span> LifetimeStats<span class="style_symbol">[</span>(Picked player)<span class="style_symbol">]</span><span class="style_symbol">[</span><span class="style_int">0</span><span class="style_symbol">]</span> <span class="style_keyword">as</span> <span class="style_string">"Assassin"</span> <span class="style_keyword">of</span> section <span class="style_string">"Player"</span> <span class="style_keyword">in</span> bank Bank Bank <span class="style_symbol">-</span> Save bank Bank General <span class="style_symbol">-</span> <span class="style_keyword">If</span> (Sorceress (Used)) Actions Variable <span class="style_symbol">-</span> Modify LifetimeStats<span class="style_symbol">[</span>(Picked player)<span class="style_symbol">]</span><span class="style_symbol">[</span><span class="style_int">0</span><span class="style_symbol">]</span>: <span class="style_symbol">+</span> <span class="style_int">1</span> Bank <span class="style_symbol">-</span> Store <span class="style_type">integer</span> LifetimeStats<span class="style_symbol">[</span>(Picked player)<span class="style_symbol">]</span><span class="style_symbol">[</span><span class="style_int">0</span><span class="style_symbol">]</span> <span class="style_keyword">as</span> <span class="style_string">"Assassin"</span> <span class="style_keyword">of</span> section <span class="style_string">"Player"</span> <span class="style_keyword">in</span> bank Bank Bank <span class="style_symbol">-</span> Save bank Bank Default </pre>
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Player Group - Pick each player in ActivePlayers[0] and do (Actions) Actions General - Switch (Actions) depending on (Unit type of Hero[(Picked player)]) Cases General - If (Archer (Used)) Actions Variable - Modify LifetimeStats[(Picked player)][3]: + 1 Bank - Store integer LifetimeStats[(Picked player)][3] as "Specialist" of section "Player" in bank Bank Bank - Save bank Bank General - If (Elemental) Actions Variable - Modify LifetimeStats[(Picked player)][3]: + 1 Bank - Store integer LifetimeStats[(Picked player)][3] as "Specialist" of section "Player" in bank Bank Bank - Save bank Bank General - If (Necromancer (Used)) Actions Variable - Modify LifetimeStats[(Picked player)][3]: + 1 Bank - Store integer LifetimeStats[(Picked player)][3] as "Specialist" of section "Player" in bank Bank Bank - Save bank Bank General - If (Warrior) Actions Variable - Modify LifetimeStats[(Picked player)][2]: + 1 Bank - Store integer LifetimeStats[(Picked player)][2] as "Fighter" of section "Player" in bank Bank Bank - Save bank Bank General - If (Abomination) Actions Variable - Modify LifetimeStats[(Picked player)][2]: + 1 Bank - Store integer LifetimeStats[(Picked player)][2] as "Fighter" of section "Player" in bank Bank Bank - Save bank Bank General - If (Pyro) Actions Variable - Modify LifetimeStats[(Picked player)][2]: + 1 Bank - Store integer LifetimeStats[(Picked player)][2] as "Fighter" of section "Player" in bank Bank Bank - Save bank Bank General - If (Shaman) Actions Variable - Modify LifetimeStats[(Picked player)][1]: + 1 Bank - Store integer LifetimeStats[(Picked player)][1] as "Support" of section "Player" in bank Bank Bank - Save bank Bank General - If (Druid (Caster)) Actions Variable - Modify LifetimeStats[(Picked player)][1]: + 1 Bank - Store integer LifetimeStats[(Picked player)][1] as "Support" of section "Player" in bank Bank Bank - Save bank Bank General - If (Cleric (Used)) Actions Variable - Modify LifetimeStats[(Picked player)][1]: + 1 Bank - Store integer LifetimeStats[(Picked player)][1] as "Support" of section "Player" in bank Bank Bank - Save bank Bank General - If (Thief) Actions Variable - Modify LifetimeStats[(Picked player)][0]: + 1 Bank - Store integer LifetimeStats[(Picked player)][0] as "Assassin" of section "Player" in bank Bank Bank - Save bank Bank General - If (Headhunter) Actions Variable - Modify LifetimeStats[(Picked player)][0]: + 1 Bank - Store integer LifetimeStats[(Picked player)][0] as "Assassin" of section "Player" in bank Bank Bank - Save bank Bank General - If (Sorceress (Used)) Actions Variable - Modify LifetimeStats[(Picked player)][0]: + 1 Bank - Store integer LifetimeStats[(Picked player)][0] as "Assassin" of section "Player" in bank Bank Bank - Save bank Bank Default