@compiletime function compileGen() callFunctionsWithAnnotation("objgen")
init callFunctionsWithAnnotation("objgen")
public int TEST_BUFF_ID
@objgen function genBuff() TEST_BUFF_ID = createBuffObject("Test", "for testing", "ReplaceableTextures\CommandButtons\BTNUnbroken.blp")
/** Creates an ability based on Tornado aura that allows to display a buff without side effects */ public function createBuffObject(string name, string tooltip, string iconpath) returns int let abilId = ABIL_ID_GEN.next() let buffId = BUFF_ID_GEN.next()
if compiletime
new BuffDefinition(buffId, 'Basl')
..setName(1, name)
..setTooltipNormal(1, name)
..setTooltipNormalExtended(1, tooltip)
..setIcon(iconpath)
new AbilityDefinitionAuraSlow(abilId)
..setName("Aura Dummy: " + name)
..setMovementSpeedFactor(1, 0)
..setBuffs(1, int2fourchar(buffId))
..presetIcon(iconpath)
return abilId