- @compiletime function compileGen()
- callFunctionsWithAnnotation("objgen")
-
- init
- callFunctionsWithAnnotation("objgen")
-
- public int TEST_BUFF_ID
-
- @objgen function genBuff()
- TEST_BUFF_ID = createBuffObject("Test", "for testing", "ReplaceableTextures\\CommandButtons\\BTNUnbroken.blp")
-
- /** Creates an ability based on Tornado aura that allows to display a buff without side effects */
- public function createBuffObject(string name, string tooltip, string iconpath) returns int
- let abilId = ABIL_ID_GEN.next()
- let buffId = BUFF_ID_GEN.next()
-
- if compiletime
- new BuffDefinition(buffId, 'Basl')
- ..setName(1, name)
- ..setTooltipNormal(1, name)
- ..setTooltipNormalExtended(1, tooltip)
- ..setIcon(iconpath)
-
- new AbilityDefinitionAuraSlow(abilId)
- ..setName("Aura Dummy: " + name)
- ..setMovementSpeedFactor(1, 0)
- ..setBuffs(1, int2fourchar(buffId))
- ..presetIcon(iconpath)
-
- return abilId
-
select language
-
select style
goto line: