function construct_Entity5 takes integer this, player owner, real pos_x, real pos_y, real pos_z, real radius, string wurstStackTrace returns nothing local string wurstStackTrace_2 set Entity_pos[this] = Vectors_ZERO3_x set Entity_pos_2[this] = Vectors_ZERO3_y set Entity_pos_3[this] = Vectors_ZERO3_z set Entity_done[this] = false set DupletListModule_active[this] = true set wurstStackTrace_2 = "\n DupletListModule, line 19" + "\n DupletListModule, line 18" + wurstStackTrace if Entity_typeId[this] == 0 then if this == 0 then call error("Nullpointer exception when calling Entity.addToActive", "" + wurstStackTrace_2) else call error("Called Entity.addToActive on invalid object.", "" + wurstStackTrace_2) endif endif set DupletListModule_activeSize = DupletListModule_activeSize + 1 if DupletListModule_activeSize == 1 then set DupletListModule_firstActive = this set DupletListModule_prev[this] = 0 else set DupletListModule_prev[this] = DupletListModule_lastActive set DupletListModule_next[DupletListModule_lastActive] = this set DupletListModule_prev[DupletListModule_firstActive] = this endif set DupletListModule_next[this] = 0 set DupletListModule_lastActive = this set wurstStackTrace = "\n Entity, line 59" + wurstStackTrace if Entity_typeId[this] == 0 then if this == 0 then call error("Nullpointer exception when calling Entity.setupEntity", "" + wurstStackTrace) else call error("Called Entity.setupEntity on invalid object.", "" + wurstStackTrace) endif endif set Entity_pos[this] = pos_x set Entity_pos_2[this] = pos_y set Entity_pos_3[this] = pos_z set Entity_owner[this] = owner endfunction


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