function construct_Entity5 takes integer this, player owner, real pos_x, real pos_y, real pos_z, real radius,string wurstStackTrace returns nothing
local string wurstStackTrace_2
set Entity_pos[this]= Vectors_ZERO3_x
set Entity_pos_2[this]= Vectors_ZERO3_y
set Entity_pos_3[this]= Vectors_ZERO3_z
set Entity_done[this]=false
set DupletListModule_active[this]=true
set wurstStackTrace_2 ="\n DupletListModule, line 19"+"\n DupletListModule, line 18"+ wurstStackTrace
if Entity_typeId[this]==0 then
if this ==0 then
call error("Nullpointer exception when calling Entity.addToActive",""+ wurstStackTrace_2)else
call error("Called Entity.addToActive on invalid object.",""+ wurstStackTrace_2)
endif
endif
set DupletListModule_activeSize = DupletListModule_activeSize +1if DupletListModule_activeSize ==1 then
set DupletListModule_firstActive = this
set DupletListModule_prev[this]=0else
set DupletListModule_prev[this]= DupletListModule_lastActive
set DupletListModule_next[DupletListModule_lastActive]= this
set DupletListModule_prev[DupletListModule_firstActive]= this
endif
set DupletListModule_next[this]=0
set DupletListModule_lastActive = this
set wurstStackTrace ="\n Entity, line 59"+ wurstStackTrace
if Entity_typeId[this]==0 then
if this ==0 then
call error("Nullpointer exception when calling Entity.setupEntity",""+ wurstStackTrace)else
call error("Called Entity.setupEntity on invalid object.",""+ wurstStackTrace)
endif
endif
set Entity_pos[this]= pos_x
set Entity_pos_2[this]= pos_y
set Entity_pos_3[this]= pos_z
set Entity_owner[this]= owner
endfunction