function construct_Entity5 takes integer this, player owner, real pos_x, real pos_y, real pos_z, real radius, string wurstStackTrace returns nothing
    local string wurstStackTrace_2
    set Entity_pos[this] = Vectors_ZERO3_x
    set Entity_pos_2[this] = Vectors_ZERO3_y
    set Entity_pos_3[this] = Vectors_ZERO3_z
    set Entity_done[this] = false
    set DupletListModule_active[this] = true
    set wurstStackTrace_2 = "\n   DupletListModule, line 19" + "\n   DupletListModule, line 18" + wurstStackTrace
    if Entity_typeId[this] == 0 then
        if this == 0 then
            call error("Nullpointer exception when calling Entity.addToActive", "" + wurstStackTrace_2)
        else
            call error("Called Entity.addToActive on invalid object.", "" + wurstStackTrace_2)
        endif
    endif
    set DupletListModule_activeSize = DupletListModule_activeSize + 1
    if DupletListModule_activeSize == 1 then
        set DupletListModule_firstActive = this
        set DupletListModule_prev[this] = 0
    else
        set DupletListModule_prev[this] = DupletListModule_lastActive
        set DupletListModule_next[DupletListModule_lastActive] = this
        set DupletListModule_prev[DupletListModule_firstActive] = this
    endif
    set DupletListModule_next[this] = 0
    set DupletListModule_lastActive = this
    set wurstStackTrace = "\n   Entity, line 59" + wurstStackTrace
    if Entity_typeId[this] == 0 then
        if this == 0 then
            call error("Nullpointer exception when calling Entity.setupEntity", "" + wurstStackTrace)
        else
            call error("Called Entity.setupEntity on invalid object.", "" + wurstStackTrace)
        endif
    endif
    set Entity_pos[this] = pos_x
    set Entity_pos_2[this] = pos_y
    set Entity_pos_3[this] = pos_z
    set Entity_owner[this] = owner
endfunction

goto line:
Compare with:
text copy window edit this code post new code