function construct_Entity5 takes integer this, player owner, real pos_x, real pos_y, real pos_z, real radius, string wurstStackTrace returns nothing
local string wurstStackTrace_2
set Entity_pos[this] = Vectors_ZERO3_x
set Entity_pos_2[this] = Vectors_ZERO3_y
set Entity_pos_3[this] = Vectors_ZERO3_z
set Entity_done[this] = false
set DupletListModule_active[this] = true
set wurstStackTrace_2 = "\n DupletListModule, line 19" + "\n DupletListModule, line 18" + wurstStackTrace
if Entity_typeId[this] == 0 then
if this == 0 then
call error("Nullpointer exception when calling Entity.addToActive", "" + wurstStackTrace_2)
else
call error("Called Entity.addToActive on invalid object.", "" + wurstStackTrace_2)
endif
endif
set DupletListModule_activeSize = DupletListModule_activeSize + 1
if DupletListModule_activeSize == 1 then
set DupletListModule_firstActive = this
set DupletListModule_prev[this] = 0
else
set DupletListModule_prev[this] = DupletListModule_lastActive
set DupletListModule_next[DupletListModule_lastActive] = this
set DupletListModule_prev[DupletListModule_firstActive] = this
endif
set DupletListModule_next[this] = 0
set DupletListModule_lastActive = this
set wurstStackTrace = "\n Entity, line 59" + wurstStackTrace
if Entity_typeId[this] == 0 then
if this == 0 then
call error("Nullpointer exception when calling Entity.setupEntity", "" + wurstStackTrace)
else
call error("Called Entity.setupEntity on invalid object.", "" + wurstStackTrace)
endif
endif
set Entity_pos[this] = pos_x
set Entity_pos_2[this] = pos_y
set Entity_pos_3[this] = pos_z
set Entity_owner[this] = owner
endfunction
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select language
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select style
goto line: