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#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
typedef struct Point {
int64_t x;
int64_t y;
} Point;
Point foo(Point p) {
return (Point) {.x = p.x+1, .y = p.y+1};
}
int main() {
int64_t x = 5;
Point point[20];
point[4] = (Point) {.x = 5, .y = 6};
point[5] = foo(point[4]);
printf("Hello World %d\n", x);
return 0;
}
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#include <stdio.h> #include <stdlib.h> #include <stdint.h> typedef struct Point { int64_t x; int64_t y; } Point; Point foo(Point p) { return (Point) {.x = p.x+1, .y = p.y+1}; } int main() { int64_t x = 5; Point point[20]; point[4] = (Point) {.x = 5, .y = 6}; point[5] = foo(point[4]); printf("Hello World %d\n", x); return 0; }