include <stdio.h>

include <stdlib.h>

include <stdint.h>

typedef struct Point { int64_t x; int64_t y; } Point;

Point foo(Point p) { return (Point) {.x = p.x+1, .y = p.y+1}; }

int main() { int64_t x = 5; Point point[20]; point[4] = (Point) {.x = 5, .y = 6}; point[5] = foo(point[4]); printf("Hello World %d\n", x); return 0; }


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