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#include <stdio
.
h>
#include <stdlib
.
h>
#include <stdint
.
h>
typedef struct Point
{
int64_t x;
int64_t y;
}
Point;
Point foo(Point p)
{
return (Point) {.x = p.x+1, .y = p.y+1}
;
}
int main()
{
int64_t x = 5;
Point point[20];
point[4] = (Point) {.x = 5, .y = 6}
;
point
[
5
]
=
foo(point
[
4
]
);
printf(
"Hello World %d\n"
,
x);
return
0
;
}
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#include <stdio.h> #include <stdlib.h> #include <stdint.h> typedef struct Point { int64_t x; int64_t y; } Point; Point foo(Point p) { return (Point) {.x = p.x+1, .y = p.y+1}; } int main() { int64_t x = 5; Point point[20]; point[4] = (Point) {.x = 5, .y = 6}; point[5] = foo(point[4]); printf("Hello World %d\n", x); return 0; }