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[code]#include <stdio[b].[/b]h> #include <stdlib[b].[/b]h> #include <stdint[b].[/b]h> typedef struct Point [color=999999][i]{[/i][/color] [color=999999][i] int64_t x;[/i][/color] [color=999999][i] int64_t y;[/i][/color] [color=999999][i]}[/i][/color] Point; Point foo(Point p) [color=999999][i]{[/i][/color] [color=999999][i] return (Point) {.x = p.x+1, .y = p.y+1}[/i][/color]; } int main() [color=999999][i]{[/i][/color] [color=999999][i] int64_t x = 5;[/i][/color] [color=999999][i] Point point[20];[/i][/color] [color=999999][i] point[4] = (Point) {.x = 5, .y = 6}[/i][/color]; point[b][[/b][color=FFFF77]5[/color][b]][/b] [b]=[/b] foo(point[b][[/b][color=FFFF77]4[/color][b]][/b]); printf([color=77FF77]"Hello World %d\n"[/color][b],[/b] x); return [color=FFFF77]0[/color]; } [/code]
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#include <stdio.h> #include <stdlib.h> #include <stdint.h> typedef struct Point { int64_t x; int64_t y; } Point; Point foo(Point p) { return (Point) {.x = p.x+1, .y = p.y+1}; } int main() { int64_t x = 5; Point point[20]; point[4] = (Point) {.x = 5, .y = 6}; point[5] = foo(point[4]); printf("Hello World %d\n", x); return 0; }