1. package Movement
  2. function noStuckCond() returns boolean
  3. if( not( GetOwningPlayer( GetEnteringUnit()) != Player( 0 ) ) )
  4. return false
  5. if( not( GetOwningPlayer( GetEnteringUnit()) != Player( 1 ) ) )
  6. return false
  7. if( not( GetOwningPlayer( GetEnteringUnit()) != Player( 2 ) ) )
  8. return false
  9. if( not( GetOwningPlayer( GetEnteringUnit()) != Player( 3 ) ) )
  10. return false
  11. if( not( GetOwningPlayer( GetEnteringUnit()) != Player( 4 ) ) )
  12. return false
  13. if( not( GetOwningPlayer( GetEnteringUnit()) != Player( 5 ) ) )
  14. return false
  15. if( not( GetOwningPlayer( GetEnteringUnit()) != Player( 6 ) ) )
  16. return false
  17. if( not( GetOwningPlayer( GetEnteringUnit()) != Player( 7 ) ) )
  18. return false
  19. if( not( GetOwningPlayer( GetEnteringUnit()) != Player( 8 ) ) )
  20. return false
  21. if( not( GetOwningPlayer( GetEnteringUnit()) != Player( 9 ) ) )
  22. return false
  23. if( not( GetOwningPlayer( GetEnteringUnit()) != Player( 10 ) ) )
  24. return false
  25. if( not( GetOwningPlayer( GetEnteringUnit()) != Player( 11 ) ) )
  26. return false
  27. if( not( GetOwningPlayer( GetEnteringUnit()) != Player( PLAYER_NEUTRAL_PASSIVE ) ) )
  28. return false
  29. return true
  30. function noStuckAction()
  31. for unit enemy from GetUnitsInRectOfPlayer( gg_rct_Cop_Move_Spawn, Player( PLAYER_NEUTRAL_AGGRESSIVE ))
  32. enemy.issuePointOrder( "attack", gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint())
  33. init
  34. trigger t = CreateTrigger( )
  35. TriggerRegisterEnterRectSimple( t, gg_rct_Helicopter_Arrives )
  36. TriggerRegisterEnterRectSimple( t, gg_rct_Cop_Move_Spawn )
  37. TriggerAddCondition( t, Condition( function noStuckCond ) )
  38. TriggerAddAction( t, function noStuckAction )
  39. package Respawn
  40. import HashMap
  41. import ClosureTimers
  42. HashMap<int, int> idList = new HashMap<int, int>()
  43. function respawn()
  44. int id1 = GetDyingUnit() .getTypeId()
  45. unit dead = GetDyingUnit()
  46. if idList.has( id1 )
  47. doAfter( 7, () - > begin
  48. createUnit( Player( 8 ), idList.get( id1 ), dead.getPos(), angle( 0 ))
  49. end )
  50. init
  51. idList.put( 'h00L', 'n002' )
  52. idList.put( 'h019', 'n00H' )
  53. idList.put( 'hhes', 'n00T' )
  54. idList.put( 'z002', 'n003' )
  55. idList.put( 'z005', 'n000' )
  56. idList.put( 'z000', 'n000' )
  57. idList.put( 'z001', 'u00A' )
  58. idList.put( 'hpea', 'n000' )
  59. idList.put( 'hrif', 'n003' )
  60. idList.put( 'hfoo', 'n002' )
  61. trigger t = CreateTrigger()
  62. t.registerAnyUnitEvent( EVENT_PLAYER_UNIT_DEATH )
  63. t.addAction( function respawn )
  64. package Spawn
  65. import ClosureTimers
  66. boolean secondSpawn = false
  67. function startSpawn()
  68. //doAfter(200, ()-> begin
  69. doPeriodically( 10, ( CallbackPeriodic cb ) - > begin
  70. DisplayTimedTextToForce( GetPlayersAll(), 15.00, " - - Wave 1 - - " )
  71. for int i = 0 to 10
  72. createUnit( Player( 11 ), 'n002', gg_rct_Graveyard_Spawns_and_move.randomPoint(), angle( 0 ))
  73. for int i = 0 to 10
  74. createUnit( Player( 10 ), 'u000', gg_rct_Graveyard_Spawns_and_move.randomPoint(), angle( 0 ))
  75. for int i = 0 to 10
  76. createUnit( Player( 9 ), 'n003', gg_rct_Graveyard_Spawns_and_move.randomPoint(), angle( 0 ))
  77. for int i = 0 to 10
  78. createUnit( Player( 8 ), 'u002', gg_rct_Graveyard_Spawns_and_move.randomPoint(), angle( 0 ))
  79. createUnit( Player( 8 ), 'u003', gg_rct_Graveyard_Spawns_and_move.randomPoint(), angle( 0 ))
  80. for int i = 0 to 10
  81. createUnit( Player( 8 ), 'u004', gg_rct_Graveyard_Spawns_and_move.randomPoint(), angle( 0 ))
  82. end )
  83. init
  84. getTimer() .start( 0.010, function startSpawn )
  85. package AntiStuck
  86. import ClosureTimers
  87. function noStuckCond() returns boolean
  88. if( not( GetOwningPlayer( GetEnteringUnit()) != Player( 0 ) ) )
  89. return false
  90. if( not( GetOwningPlayer( GetEnteringUnit()) != Player( 1 ) ) )
  91. return false
  92. if( not( GetOwningPlayer( GetEnteringUnit()) != Player( 2 ) ) )
  93. return false
  94. if( not( GetOwningPlayer( GetEnteringUnit()) != Player( 3 ) ) )
  95. return false
  96. if( not( GetOwningPlayer( GetEnteringUnit()) != Player( 4 ) ) )
  97. return false
  98. if( not( GetOwningPlayer( GetEnteringUnit()) != Player( 5 ) ) )
  99. return false
  100. if( not( GetOwningPlayer( GetEnteringUnit()) != Player( 6 ) ) )
  101. return false
  102. if( not( GetOwningPlayer( GetEnteringUnit()) != Player( 7 ) ) )
  103. return false
  104. if( not( GetOwningPlayer( GetEnteringUnit()) != Player( PLAYER_NEUTRAL_AGGRESSIVE ) ) )
  105. return false
  106. if( not( GetOwningPlayer( GetEnteringUnit()) != Player( PLAYER_NEUTRAL_PASSIVE ) ) )
  107. return false
  108. return true
  109. function noStuckAction()
  110. doAfter( 1, () - > begin
  111. GetEnteringUnit() .issuePointOrder( "attack", GroupPickRandomUnit( GetUnitsOfPlayerAll( ForcePickRandomPlayer( GetPlayersEnemies( Player( 10 ))))) .getPos())
  112. end )
  113. function callBack()
  114. for unit enemy from GetUnitsOfPlayerAll( Player( 10 ))
  115. enemy.issuePointOrder( "attack", GroupPickRandomUnit( GetUnitsOfPlayerAll( ForcePickRandomPlayer( GetPlayersEnemies( Player( 10 ))))) .getPos())
  116. for unit enemy from GetUnitsOfPlayerAll( Player( 8 ))
  117. enemy.issuePointOrder( "attack", GroupPickRandomUnit( GetUnitsOfPlayerAll( ForcePickRandomPlayer( GetPlayersEnemies( Player( 8 ))))) .getPos())
  118. for unit enemy from GetUnitsOfPlayerAll( Player( 9 ))
  119. enemy.issuePointOrder( "attack", GroupPickRandomUnit( GetUnitsOfPlayerAll( ForcePickRandomPlayer( GetPlayersEnemies( Player( 9 ))))) .getPos())
  120. for unit enemy from GetUnitsOfPlayerAll( Player( 11 ))
  121. enemy.issuePointOrder( "attack", GroupPickRandomUnit( GetUnitsOfPlayerAll( ForcePickRandomPlayer( GetPlayersEnemies( Player( 11 ))))) .getPos())
  122. init
  123. / *
  124. trigger s = CreateTrigger( )
  125. TriggerRegisterEnterRectSimple( s, GetPlayableMapRect() )
  126. TriggerRegisterTimerEventPeriodic( s, 35.00 )
  127. TriggerAddAction( s, function callBack )
  128. trigger t = CreateTrigger( )
  129. TriggerRegisterEnterRectSimple( t, GetPlayableMapRect() )
  130. TriggerAddCondition( t, Condition( function noStuckCond ) )
  131. TriggerAddAction( t, function noStuckAction ) * /
  132. package MedicKit
  133. function diseaseCond() returns boolean
  134. if( not( GetUnitTypeId( GetEnteringUnit()) == 'z000' ) or not( GetUnitTypeId( GetEnteringUnit()) == 'H016' ) or not( GetUnitTypeId( GetEnteringUnit()) == 'H017' ) )
  135. return false
  136. return true
  137. function diseaseAction()
  138. GetEnteringUnit() .addEffect( "war3mapImported\\FirstAidBackpack_ByEpsilon.mdx", "chest" )
  139. function diseaseLoopAction()
  140. for unit enemy from GetUnitsOfPlayerAndTypeId( Player( PLAYER_NEUTRAL_AGGRESSIVE ), 'z000' )
  141. enemy.addEffect( "war3mapImported\\FirstAidBackpack_ByEpsilon.mdx", "chest" )
  142. init
  143. //===========================================================================
  144. trigger diseased = CreateTrigger( )
  145. TriggerRegisterEnterRectSimple( diseased, GetPlayableMapRect() )
  146. TriggerAddCondition( diseased, Condition( function diseaseCond ) )
  147. TriggerAddAction( diseased, function diseaseAction )
  148. trigger diseaseOnce = CreateTrigger()
  149. TriggerRegisterTimerEventSingle( diseaseOnce, 5 )
  150. TriggerAddAction( diseaseOnce, function diseaseLoopAction )
  151. package GameInit
  152. import ClosureTimers
  153. function start()
  154. SetPlayerAllianceStateBJ( Player( PLAYER_NEUTRAL_AGGRESSIVE ), Player( 0 ), bj_ALLIANCE_ALLIED_VISION )
  155. SetPlayerAllianceStateBJ( Player( PLAYER_NEUTRAL_AGGRESSIVE ), Player( 1 ), bj_ALLIANCE_ALLIED_VISION )
  156. SetPlayerAllianceStateBJ( Player( PLAYER_NEUTRAL_AGGRESSIVE ), Player( 2 ), bj_ALLIANCE_ALLIED_VISION )
  157. SetPlayerAllianceStateBJ( Player( PLAYER_NEUTRAL_AGGRESSIVE ), Player( 3 ), bj_ALLIANCE_ALLIED_VISION )
  158. SetPlayerAllianceStateBJ( Player( PLAYER_NEUTRAL_AGGRESSIVE ), Player( 4 ), bj_ALLIANCE_ALLIED_VISION )
  159. SetPlayerAllianceStateBJ( Player( PLAYER_NEUTRAL_AGGRESSIVE ), Player( 5 ), bj_ALLIANCE_ALLIED_VISION )
  160. SetPlayerAllianceStateBJ( Player( PLAYER_NEUTRAL_AGGRESSIVE ), Player( 6 ), bj_ALLIANCE_ALLIED_VISION )
  161. SetPlayerAllianceStateBJ( Player( PLAYER_NEUTRAL_AGGRESSIVE ), Player( 7 ), bj_ALLIANCE_ALLIED_VISION )
  162. doAfter( 2, () - > begin
  163. createItem( 'kymn', GetPlayableMapRect() .randomPoint())
  164. createItem( 'hbth', GetPlayableMapRect() .randomPoint())
  165. createItem( 'wild', GetPlayableMapRect() .randomPoint())
  166. createItem( 'wild', GetPlayableMapRect() .randomPoint())
  167. createItem( 'wild', GetPlayableMapRect() .randomPoint())
  168. end )
  169. doAfter( 5, () - > begin
  170. createItem( 'ches', gg_rct_Radio_Spawns.randomPoint())
  171. createItem( 'tsct', gg_rct_Generator_Spawns.randomPoint())
  172. createItem( 'hval', GetPlayableMapRect() .randomPoint())
  173. end )
  174. doAfter( 1500, () - > begin
  175. for unit enemy from GetUnitsOfPlayerAndTypeId( Player( PLAYER_NEUTRAL_AGGRESSIVE ), 'hrif' )
  176. enemy.issuePointOrder( "attack", gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint())
  177. for unit enemy from GetUnitsOfPlayerAndTypeId( Player( PLAYER_NEUTRAL_AGGRESSIVE ), 'hfoo' )
  178. enemy.issuePointOrder( "attack", gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint())
  179. for unit enemy from GetUnitsOfPlayerAndTypeId( Player( PLAYER_NEUTRAL_AGGRESSIVE ), 'h019' )
  180. enemy.issuePointOrder( "attack", gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint())
  181. end )
  182. doAfter( 6.5, () - > begin
  183. SetPlayerAllianceStateBJ( Player( PLAYER_NEUTRAL_AGGRESSIVE ), Player( 8 ), bj_ALLIANCE_UNALLIED )
  184. SetPlayerAllianceStateBJ( Player( PLAYER_NEUTRAL_AGGRESSIVE ), Player( 9 ), bj_ALLIANCE_UNALLIED )
  185. SetPlayerAllianceStateBJ( Player( PLAYER_NEUTRAL_AGGRESSIVE ), Player( 10 ), bj_ALLIANCE_UNALLIED )
  186. SetPlayerAllianceStateBJ( Player( PLAYER_NEUTRAL_AGGRESSIVE ), Player( 11 ), bj_ALLIANCE_UNALLIED )
  187. SetPlayerAllianceStateBJ( Player( 11 ), Player( PLAYER_NEUTRAL_AGGRESSIVE ), bj_ALLIANCE_UNALLIED )
  188. SetPlayerAllianceStateBJ( Player( 10 ), Player( PLAYER_NEUTRAL_AGGRESSIVE ), bj_ALLIANCE_UNALLIED )
  189. SetPlayerAllianceStateBJ( Player( 9 ), Player( PLAYER_NEUTRAL_AGGRESSIVE ), bj_ALLIANCE_UNALLIED )
  190. SetPlayerAllianceStateBJ( Player( 8 ), Player( PLAYER_NEUTRAL_AGGRESSIVE ), bj_ALLIANCE_UNALLIED )
  191. SetPlayerAllianceStateBJ( Player( 0 ), Player( PLAYER_NEUTRAL_AGGRESSIVE ), bj_ALLIANCE_ALLIED_VISION )
  192. SetPlayerAllianceStateBJ( Player( 1 ), Player( PLAYER_NEUTRAL_AGGRESSIVE ), bj_ALLIANCE_ALLIED_VISION )
  193. SetPlayerAllianceStateBJ( Player( 2 ), Player( PLAYER_NEUTRAL_AGGRESSIVE ), bj_ALLIANCE_ALLIED_VISION )
  194. SetPlayerAllianceStateBJ( Player( 3 ), Player( PLAYER_NEUTRAL_AGGRESSIVE ), bj_ALLIANCE_ALLIED_VISION )
  195. SetPlayerAllianceStateBJ( Player( 4 ), Player( PLAYER_NEUTRAL_AGGRESSIVE ), bj_ALLIANCE_ALLIED_VISION )
  196. SetPlayerAllianceStateBJ( Player( 5 ), Player( PLAYER_NEUTRAL_AGGRESSIVE ), bj_ALLIANCE_ALLIED_VISION )
  197. SetPlayerAllianceStateBJ( Player( 6 ), Player( PLAYER_NEUTRAL_AGGRESSIVE ), bj_ALLIANCE_ALLIED_VISION )
  198. SetPlayerAllianceStateBJ( Player( 7 ), Player( PLAYER_NEUTRAL_AGGRESSIVE ), bj_ALLIANCE_ALLIED_VISION )
  199. end )
  200. doPeriodically( 19, ( CallbackPeriodic cb ) - > begin
  201. gg_unit_n007_0031.issuePointOrder( "move", gg_rct_Upper_Move.randomPoint())
  202. gg_unit_n007_0042.issuePointOrder( "move", gg_rct_City_farm_move.randomPoint())
  203. gg_unit_o000_0035.issuePointOrder( "move", gg_rct_Forest_move.randomPoint())
  204. gg_unit_o000_0041.issuePointOrder( "move", gg_rct_City_farm_move.randomPoint())
  205. gg_unit_o000_0037.issuePointOrder( "move", gg_rct_Upper_Move.randomPoint())
  206. gg_unit_h00H_0028.issuePointOrder( "move", gg_rct_Forest_move.randomPoint())
  207. gg_unit_h00H_0029.issuePointOrder( "move", gg_rct_City_farm_move.randomPoint())
  208. end )
  209. doPeriodically( 19, ( CallbackPeriodic cb ) - > begin
  210. createItem( 'gold', GetPlayableMapRect() .randomPoint())
  211. createItem( 'gold', GetPlayableMapRect() .randomPoint())
  212. createItem( 'lmbr', GetPlayableMapRect() .randomPoint())
  213. end )
  214. print( "|cffFF9421[ 100% ] |r - Initializing Zombie Defense" )
  215. init
  216. print( "|cffFF9421[ 0% ] |r - Initializing Zombie Defense" )
  217. getTimer() .start( 0.010, function start )

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