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<pre class="jasscode"><span class="style_keyword">package</span> Movement function noStuckCond<span class="style_symbol">(</span><span class="style_symbol">)</span>returns <span class="style_type">boolean</span> <span class="style_keyword">if</span> <span class="style_symbol">(</span> not <span class="style_symbol">(</span> GetOwningPlayer<span class="style_symbol">(</span>GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">!</span>= Player<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_keyword">return</span> <span class="style_keyword">false</span> <span class="style_keyword">if</span> <span class="style_symbol">(</span> not <span class="style_symbol">(</span> GetOwningPlayer<span class="style_symbol">(</span>GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">!</span>= Player<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_keyword">return</span> <span class="style_keyword">false</span> <span class="style_keyword">if</span> <span class="style_symbol">(</span> not <span class="style_symbol">(</span> GetOwningPlayer<span class="style_symbol">(</span>GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">!</span>= Player<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_keyword">return</span> <span class="style_keyword">false</span> <span class="style_keyword">if</span> <span class="style_symbol">(</span> not <span class="style_symbol">(</span> GetOwningPlayer<span class="style_symbol">(</span>GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">!</span>= Player<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_keyword">return</span> <span class="style_keyword">false</span> <span class="style_keyword">if</span> <span class="style_symbol">(</span> not <span class="style_symbol">(</span> GetOwningPlayer<span class="style_symbol">(</span>GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">!</span>= Player<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_keyword">return</span> <span class="style_keyword">false</span> <span class="style_keyword">if</span> <span class="style_symbol">(</span> not <span class="style_symbol">(</span> GetOwningPlayer<span class="style_symbol">(</span>GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">!</span>= Player<span class="style_symbol">(</span><span class="style_int">5</span><span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_keyword">return</span> <span class="style_keyword">false</span> <span class="style_keyword">if</span> <span class="style_symbol">(</span> not <span class="style_symbol">(</span> GetOwningPlayer<span class="style_symbol">(</span>GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">!</span>= Player<span class="style_symbol">(</span><span class="style_int">6</span><span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_keyword">return</span> <span class="style_keyword">false</span> <span class="style_keyword">if</span> <span class="style_symbol">(</span> not <span class="style_symbol">(</span> GetOwningPlayer<span class="style_symbol">(</span>GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">!</span>= Player<span class="style_symbol">(</span><span class="style_int">7</span><span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_keyword">return</span> <span class="style_keyword">false</span> <span class="style_keyword">if</span> <span class="style_symbol">(</span> not <span class="style_symbol">(</span> GetOwningPlayer<span class="style_symbol">(</span>GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">!</span>= Player<span class="style_symbol">(</span><span class="style_int">8</span><span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_keyword">return</span> <span class="style_keyword">false</span> <span class="style_keyword">if</span> <span class="style_symbol">(</span> not <span class="style_symbol">(</span> GetOwningPlayer<span class="style_symbol">(</span>GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">!</span>= Player<span class="style_symbol">(</span><span class="style_int">9</span><span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_keyword">return</span> <span class="style_keyword">false</span> <span class="style_keyword">if</span> <span class="style_symbol">(</span> not <span class="style_symbol">(</span> GetOwningPlayer<span class="style_symbol">(</span>GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">!</span>= Player<span class="style_symbol">(</span><span class="style_int">10</span><span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_keyword">return</span> <span class="style_keyword">false</span> <span class="style_keyword">if</span> <span class="style_symbol">(</span> not <span class="style_symbol">(</span> GetOwningPlayer<span class="style_symbol">(</span>GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">!</span>= Player<span class="style_symbol">(</span><span class="style_int">11</span><span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_keyword">return</span> <span class="style_keyword">false</span> <span class="style_keyword">if</span> <span class="style_symbol">(</span> not <span class="style_symbol">(</span> GetOwningPlayer<span class="style_symbol">(</span>GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">!</span>= Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_PASSIVE<span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_keyword">return</span> <span class="style_keyword">false</span> <span class="style_keyword">return</span> <span class="style_keyword">true</span> function noStuckAction<span class="style_symbol">(</span><span class="style_symbol">)</span> <span class="style_keyword">for</span> unit enemy from GetUnitsInRectOfPlayer<span class="style_symbol">(</span>gg_rct_Cop_Move_Spawn, Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span><span class="style_symbol">)</span> enemy.issuePointOrder<span class="style_symbol">(</span><span class="style_string">"attack"</span>, gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> init trigger t = CreateTrigger<span class="style_symbol">(</span> <span class="style_symbol">)</span> TriggerRegisterEnterRectSimple<span class="style_symbol">(</span> t, gg_rct_Helicopter_Arrives <span class="style_symbol">)</span> TriggerRegisterEnterRectSimple<span class="style_symbol">(</span> t, gg_rct_Cop_Move_Spawn <span class="style_symbol">)</span> TriggerAddCondition<span class="style_symbol">(</span> t, Condition<span class="style_symbol">(</span> function noStuckCond <span class="style_symbol">)</span> <span class="style_symbol">)</span> TriggerAddAction<span class="style_symbol">(</span> t, function noStuckAction <span class="style_symbol">)</span> <span class="style_keyword">package</span> Respawn <span class="style_keyword">import</span> <span class="style_function" >HashMap</span> <span class="style_keyword">import</span> ClosureTimers HashMap<int,int> idList = <span class="style_keyword">new</span> HashMap<int,int><span class="style_symbol">(</span><span class="style_symbol">)</span> function respawn<span class="style_symbol">(</span><span class="style_symbol">)</span> <span class="style_type">int</span> id1 = GetDyingUnit<span class="style_symbol">(</span><span class="style_symbol">)</span>.getTypeId<span class="style_symbol">(</span><span class="style_symbol">)</span> unit dead = GetDyingUnit<span class="style_symbol">(</span><span class="style_symbol">)</span> <span class="style_keyword">if</span> idList.has<span class="style_symbol">(</span>id1<span class="style_symbol">)</span> doAfter<span class="style_symbol">(</span><span class="style_int">7</span>, <span class="style_symbol">(</span><span class="style_symbol">)</span> -> begin createUnit<span class="style_symbol">(</span>Player<span class="style_symbol">(</span><span class="style_int">8</span><span class="style_symbol">)</span>, idList.get<span class="style_symbol">(</span>id1<span class="style_symbol">)</span>, dead.getPos<span class="style_symbol">(</span><span class="style_symbol">)</span>, angle<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span><span class="style_symbol">)</span> end<span class="style_symbol">)</span> init idList.put<span class="style_symbol">(</span>'h00L', 'n002'<span class="style_symbol">)</span> idList.put<span class="style_symbol">(</span>'h019', 'n00H'<span class="style_symbol">)</span> idList.put<span class="style_symbol">(</span>'hhes', 'n00T'<span class="style_symbol">)</span> idList.put<span class="style_symbol">(</span>'z002', 'n003'<span class="style_symbol">)</span> idList.put<span class="style_symbol">(</span>'z005', 'n000'<span class="style_symbol">)</span> idList.put<span class="style_symbol">(</span>'z000', 'n000'<span class="style_symbol">)</span> idList.put<span class="style_symbol">(</span>'z001', 'u00A'<span class="style_symbol">)</span> idList.put<span class="style_symbol">(</span>'hpea', 'n000'<span class="style_symbol">)</span> idList.put<span class="style_symbol">(</span>'hrif', 'n003'<span class="style_symbol">)</span> idList.put<span class="style_symbol">(</span>'hfoo', 'n002'<span class="style_symbol">)</span> trigger t= CreateTrigger<span class="style_symbol">(</span><span class="style_symbol">)</span> t.registerAnyUnitEvent<span class="style_symbol">(</span>EVENT_PLAYER_UNIT_DEATH<span class="style_symbol">)</span> t.addAction<span class="style_symbol">(</span>function respawn<span class="style_symbol">)</span> <span class="style_keyword">package</span> Spawn <span class="style_keyword">import</span> ClosureTimers <span class="style_type">boolean</span> secondSpawn = <span class="style_keyword">false</span> function startSpawn <span class="style_symbol">(</span><span class="style_symbol">)</span> <span class="style_comment">//doAfter(200, ()-> begin</span> doPeriodically<span class="style_symbol">(</span><span class="style_int">10</span>, <span class="style_symbol">(</span>CallbackPeriodic cb<span class="style_symbol">)</span> -> begin DisplayTimedTextToForce<span class="style_symbol">(</span> GetPlayersAll<span class="style_symbol">(</span><span class="style_symbol">)</span>, <span class="style_float">15.00</span>, <span class="style_string">"--Wave 1--"</span> <span class="style_symbol">)</span> <span class="style_keyword">for</span> <span class="style_type">int</span> i = <span class="style_int">0</span> to <span class="style_int">10</span> createUnit<span class="style_symbol">(</span>Player<span class="style_symbol">(</span><span class="style_int">11</span><span class="style_symbol">)</span>,'n002',gg_rct_Graveyard_Spawns_and_move.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span>, angle<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_keyword">for</span> <span class="style_type">int</span> i = <span class="style_int">0</span> to <span class="style_int">10</span> createUnit<span class="style_symbol">(</span>Player<span class="style_symbol">(</span><span class="style_int">10</span><span class="style_symbol">)</span>,'u000',gg_rct_Graveyard_Spawns_and_move.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span>, angle<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_keyword">for</span> <span class="style_type">int</span> i = <span class="style_int">0</span> to <span class="style_int">10</span> createUnit<span class="style_symbol">(</span>Player<span class="style_symbol">(</span><span class="style_int">9</span><span class="style_symbol">)</span>,'n003',gg_rct_Graveyard_Spawns_and_move.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span>, angle<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_keyword">for</span> <span class="style_type">int</span> i = <span class="style_int">0</span> to <span class="style_int">10</span> createUnit<span class="style_symbol">(</span>Player<span class="style_symbol">(</span><span class="style_int">8</span><span class="style_symbol">)</span>,'u002',gg_rct_Graveyard_Spawns_and_move.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span>, angle<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span><span class="style_symbol">)</span> createUnit<span class="style_symbol">(</span>Player<span class="style_symbol">(</span><span class="style_int">8</span><span class="style_symbol">)</span>,'u003',gg_rct_Graveyard_Spawns_and_move.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span>, angle<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_keyword">for</span> <span class="style_type">int</span> i = <span class="style_int">0</span> to <span class="style_int">10</span> createUnit<span class="style_symbol">(</span>Player<span class="style_symbol">(</span><span class="style_int">8</span><span class="style_symbol">)</span>,'u004',gg_rct_Graveyard_Spawns_and_move.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span>, angle<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span><span class="style_symbol">)</span> end<span class="style_symbol">)</span> init getTimer<span class="style_symbol">(</span><span class="style_symbol">)</span>.start<span class="style_symbol">(</span> <span class="style_float">0.010</span>, function startSpawn <span class="style_symbol">)</span> <span class="style_keyword">package</span> AntiStuck <span class="style_keyword">import</span> ClosureTimers function noStuckCond<span class="style_symbol">(</span><span class="style_symbol">)</span> returns <span class="style_type">boolean</span> <span class="style_keyword">if</span> <span class="style_symbol">(</span> not <span class="style_symbol">(</span> GetOwningPlayer<span class="style_symbol">(</span>GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">!</span>= Player<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_keyword">return</span> <span class="style_keyword">false</span> <span class="style_keyword">if</span> <span class="style_symbol">(</span> not <span class="style_symbol">(</span> GetOwningPlayer<span class="style_symbol">(</span>GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">!</span>= Player<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_keyword">return</span> <span class="style_keyword">false</span> <span class="style_keyword">if</span> <span class="style_symbol">(</span> not <span class="style_symbol">(</span> GetOwningPlayer<span class="style_symbol">(</span>GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">!</span>= Player<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_keyword">return</span> <span class="style_keyword">false</span> <span class="style_keyword">if</span> <span class="style_symbol">(</span> not <span class="style_symbol">(</span> GetOwningPlayer<span class="style_symbol">(</span>GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">!</span>= Player<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_keyword">return</span> <span class="style_keyword">false</span> <span class="style_keyword">if</span> <span class="style_symbol">(</span> not <span class="style_symbol">(</span> GetOwningPlayer<span class="style_symbol">(</span>GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">!</span>= Player<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_keyword">return</span> <span class="style_keyword">false</span> <span class="style_keyword">if</span> <span class="style_symbol">(</span> not <span class="style_symbol">(</span> GetOwningPlayer<span class="style_symbol">(</span>GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">!</span>= Player<span class="style_symbol">(</span><span class="style_int">5</span><span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_keyword">return</span> <span class="style_keyword">false</span> <span class="style_keyword">if</span> <span class="style_symbol">(</span> not <span class="style_symbol">(</span> GetOwningPlayer<span class="style_symbol">(</span>GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">!</span>= Player<span class="style_symbol">(</span><span class="style_int">6</span><span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_keyword">return</span> <span class="style_keyword">false</span> <span class="style_keyword">if</span> <span class="style_symbol">(</span> not <span class="style_symbol">(</span> GetOwningPlayer<span class="style_symbol">(</span>GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">!</span>= Player<span class="style_symbol">(</span><span class="style_int">7</span><span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_keyword">return</span> <span class="style_keyword">false</span> <span class="style_keyword">if</span> <span class="style_symbol">(</span> not <span class="style_symbol">(</span> GetOwningPlayer<span class="style_symbol">(</span>GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">!</span>= Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_keyword">return</span> <span class="style_keyword">false</span> <span class="style_keyword">if</span> <span class="style_symbol">(</span> not <span class="style_symbol">(</span> GetOwningPlayer<span class="style_symbol">(</span>GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">!</span>= Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_PASSIVE<span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_keyword">return</span> <span class="style_keyword">false</span> <span class="style_keyword">return</span> <span class="style_keyword">true</span> function noStuckAction<span class="style_symbol">(</span><span class="style_symbol">)</span> doAfter<span class="style_symbol">(</span><span class="style_int">1</span>, <span class="style_symbol">(</span><span class="style_symbol">)</span> -> begin GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span>.issuePointOrder<span class="style_symbol">(</span><span class="style_string">"attack"</span>, GroupPickRandomUnit<span class="style_symbol">(</span>GetUnitsOfPlayerAll<span class="style_symbol">(</span>ForcePickRandomPlayer<span class="style_symbol">(</span>GetPlayersEnemies<span class="style_symbol">(</span>Player<span class="style_symbol">(</span><span class="style_int">10</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span>.getPos<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> end<span class="style_symbol">)</span> function callBack<span class="style_symbol">(</span><span class="style_symbol">)</span> <span class="style_keyword">for</span> unit enemy from GetUnitsOfPlayerAll<span class="style_symbol">(</span>Player<span class="style_symbol">(</span><span class="style_int">10</span><span class="style_symbol">)</span><span class="style_symbol">)</span> enemy.issuePointOrder<span class="style_symbol">(</span><span class="style_string">"attack"</span>, GroupPickRandomUnit<span class="style_symbol">(</span>GetUnitsOfPlayerAll<span class="style_symbol">(</span>ForcePickRandomPlayer<span class="style_symbol">(</span>GetPlayersEnemies<span class="style_symbol">(</span>Player<span class="style_symbol">(</span><span class="style_int">10</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span>.getPos<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_keyword">for</span> unit enemy from GetUnitsOfPlayerAll<span class="style_symbol">(</span>Player<span class="style_symbol">(</span><span class="style_int">8</span><span class="style_symbol">)</span><span class="style_symbol">)</span> enemy.issuePointOrder<span class="style_symbol">(</span><span class="style_string">"attack"</span>, GroupPickRandomUnit<span class="style_symbol">(</span>GetUnitsOfPlayerAll<span class="style_symbol">(</span>ForcePickRandomPlayer<span class="style_symbol">(</span>GetPlayersEnemies<span class="style_symbol">(</span>Player<span class="style_symbol">(</span><span class="style_int">8</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span>.getPos<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_keyword">for</span> unit enemy from GetUnitsOfPlayerAll<span class="style_symbol">(</span>Player<span class="style_symbol">(</span><span class="style_int">9</span><span class="style_symbol">)</span><span class="style_symbol">)</span> enemy.issuePointOrder<span class="style_symbol">(</span><span class="style_string">"attack"</span>, GroupPickRandomUnit<span class="style_symbol">(</span>GetUnitsOfPlayerAll<span class="style_symbol">(</span>ForcePickRandomPlayer<span class="style_symbol">(</span>GetPlayersEnemies<span class="style_symbol">(</span>Player<span class="style_symbol">(</span><span class="style_int">9</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span>.getPos<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_keyword">for</span> unit enemy from GetUnitsOfPlayerAll<span class="style_symbol">(</span>Player<span class="style_symbol">(</span><span class="style_int">11</span><span class="style_symbol">)</span><span class="style_symbol">)</span> enemy.issuePointOrder<span class="style_symbol">(</span><span class="style_string">"attack"</span>, GroupPickRandomUnit<span class="style_symbol">(</span>GetUnitsOfPlayerAll<span class="style_symbol">(</span>ForcePickRandomPlayer<span class="style_symbol">(</span>GetPlayersEnemies<span class="style_symbol">(</span>Player<span class="style_symbol">(</span><span class="style_int">11</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span>.getPos<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> init <span class="style_comment">/*</span> <span class="style_comment"> trigger s = CreateTrigger( )</span> <span class="style_comment"> TriggerRegisterEnterRectSimple( s, GetPlayableMapRect() )</span> <span class="style_comment"> TriggerRegisterTimerEventPeriodic( s, 35.00 )</span> <span class="style_comment"> TriggerAddAction( s, function callBack )</span> <span class="style_comment"></span> <span class="style_comment"> trigger t = CreateTrigger( )</span> <span class="style_comment"> TriggerRegisterEnterRectSimple( t, GetPlayableMapRect() )</span> <span class="style_comment"> TriggerAddCondition( t, Condition( function noStuckCond ) )</span> <span class="style_comment"> TriggerAddAction( t, function noStuckAction ) */</span> <span class="style_keyword">package</span> MedicKit function diseaseCond<span class="style_symbol">(</span><span class="style_symbol">)</span> returns <span class="style_type">boolean</span> <span class="style_keyword">if</span> <span class="style_symbol">(</span> not <span class="style_symbol">(</span> GetUnitTypeId<span class="style_symbol">(</span>GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> == 'z000' <span class="style_symbol">)</span> or not <span class="style_symbol">(</span> GetUnitTypeId<span class="style_symbol">(</span>GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> == 'H016' <span class="style_symbol">)</span> or not <span class="style_symbol">(</span> GetUnitTypeId<span class="style_symbol">(</span>GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> == 'H017' <span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_keyword">return</span> <span class="style_keyword">false</span> <span class="style_keyword">return</span> <span class="style_keyword">true</span> function diseaseAction<span class="style_symbol">(</span><span class="style_symbol">)</span> GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span>.addEffect<span class="style_symbol">(</span><span class="style_string">"war3mapImported\\FirstAidBackpack_ByEpsilon.mdx"</span>, <span class="style_string">"chest"</span><span class="style_symbol">)</span> function diseaseLoopAction<span class="style_symbol">(</span><span class="style_symbol">)</span> <span class="style_keyword">for</span> unit enemy from GetUnitsOfPlayerAndTypeId<span class="style_symbol">(</span>Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, 'z000'<span class="style_symbol">)</span> enemy.addEffect<span class="style_symbol">(</span><span class="style_string">"war3mapImported\\FirstAidBackpack_ByEpsilon.mdx"</span>, <span class="style_string">"chest"</span><span class="style_symbol">)</span> init <span class="style_comment">//===========================================================================</span> trigger diseased = CreateTrigger<span class="style_symbol">(</span> <span class="style_symbol">)</span> TriggerRegisterEnterRectSimple<span class="style_symbol">(</span> diseased, GetPlayableMapRect<span class="style_symbol">(</span><span class="style_symbol">)</span> <span class="style_symbol">)</span> TriggerAddCondition<span class="style_symbol">(</span> diseased, Condition<span class="style_symbol">(</span> function diseaseCond <span class="style_symbol">)</span> <span class="style_symbol">)</span> TriggerAddAction<span class="style_symbol">(</span> diseased, function diseaseAction <span class="style_symbol">)</span> trigger diseaseOnce = CreateTrigger<span class="style_symbol">(</span><span class="style_symbol">)</span> TriggerRegisterTimerEventSingle<span class="style_symbol">(</span> diseaseOnce, <span class="style_int">5</span> <span class="style_symbol">)</span> TriggerAddAction<span class="style_symbol">(</span> diseaseOnce, function diseaseLoopAction <span class="style_symbol">)</span> <span class="style_keyword">package</span> GameInit <span class="style_keyword">import</span> ClosureTimers function start <span class="style_symbol">(</span><span class="style_symbol">)</span> SetPlayerAllianceStateBJ<span class="style_symbol">(</span> Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, Player<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span>, bj_ALLIANCE_ALLIED_VISION <span class="style_symbol">)</span> SetPlayerAllianceStateBJ<span class="style_symbol">(</span> Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, Player<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span>, bj_ALLIANCE_ALLIED_VISION <span class="style_symbol">)</span> SetPlayerAllianceStateBJ<span class="style_symbol">(</span> Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, Player<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span>, bj_ALLIANCE_ALLIED_VISION <span class="style_symbol">)</span> SetPlayerAllianceStateBJ<span class="style_symbol">(</span> Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, Player<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span>, bj_ALLIANCE_ALLIED_VISION <span class="style_symbol">)</span> SetPlayerAllianceStateBJ<span class="style_symbol">(</span> Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, Player<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span>, bj_ALLIANCE_ALLIED_VISION <span class="style_symbol">)</span> SetPlayerAllianceStateBJ<span class="style_symbol">(</span> Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, Player<span class="style_symbol">(</span><span class="style_int">5</span><span class="style_symbol">)</span>, bj_ALLIANCE_ALLIED_VISION <span class="style_symbol">)</span> SetPlayerAllianceStateBJ<span class="style_symbol">(</span> Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, Player<span class="style_symbol">(</span><span class="style_int">6</span><span class="style_symbol">)</span>, bj_ALLIANCE_ALLIED_VISION <span class="style_symbol">)</span> SetPlayerAllianceStateBJ<span class="style_symbol">(</span> Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, Player<span class="style_symbol">(</span><span class="style_int">7</span><span class="style_symbol">)</span>, bj_ALLIANCE_ALLIED_VISION <span class="style_symbol">)</span> doAfter<span class="style_symbol">(</span><span class="style_int">2</span>, <span class="style_symbol">(</span><span class="style_symbol">)</span> -> begin createItem<span class="style_symbol">(</span>'kymn', GetPlayableMapRect<span class="style_symbol">(</span><span class="style_symbol">)</span>.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> createItem<span class="style_symbol">(</span>'hbth', GetPlayableMapRect<span class="style_symbol">(</span><span class="style_symbol">)</span>.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> createItem<span class="style_symbol">(</span>'wild', GetPlayableMapRect<span class="style_symbol">(</span><span class="style_symbol">)</span>.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> createItem<span class="style_symbol">(</span>'wild', GetPlayableMapRect<span class="style_symbol">(</span><span class="style_symbol">)</span>.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> createItem<span class="style_symbol">(</span>'wild', GetPlayableMapRect<span class="style_symbol">(</span><span class="style_symbol">)</span>.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> end<span class="style_symbol">)</span> doAfter<span class="style_symbol">(</span><span class="style_int">5</span>, <span class="style_symbol">(</span><span class="style_symbol">)</span> -> begin createItem<span class="style_symbol">(</span>'ches', gg_rct_Radio_Spawns.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> createItem<span class="style_symbol">(</span>'tsct', gg_rct_Generator_Spawns.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> createItem<span class="style_symbol">(</span>'hval', GetPlayableMapRect<span class="style_symbol">(</span><span class="style_symbol">)</span>.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> end<span class="style_symbol">)</span> doAfter<span class="style_symbol">(</span><span class="style_int">1500</span>, <span class="style_symbol">(</span><span class="style_symbol">)</span> -> begin <span class="style_keyword">for</span> unit enemy from GetUnitsOfPlayerAndTypeId<span class="style_symbol">(</span>Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, 'hrif'<span class="style_symbol">)</span> enemy.issuePointOrder<span class="style_symbol">(</span><span class="style_string">"attack"</span>, gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_keyword">for</span> unit enemy from GetUnitsOfPlayerAndTypeId<span class="style_symbol">(</span>Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, 'hfoo'<span class="style_symbol">)</span> enemy.issuePointOrder<span class="style_symbol">(</span><span class="style_string">"attack"</span>, gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_keyword">for</span> unit enemy from GetUnitsOfPlayerAndTypeId<span class="style_symbol">(</span>Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, 'h019'<span class="style_symbol">)</span> enemy.issuePointOrder<span class="style_symbol">(</span><span class="style_string">"attack"</span>, gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> end<span class="style_symbol">)</span> doAfter<span class="style_symbol">(</span><span class="style_float">6.5</span>, <span class="style_symbol">(</span><span class="style_symbol">)</span> -> begin SetPlayerAllianceStateBJ<span class="style_symbol">(</span> Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, Player<span class="style_symbol">(</span><span class="style_int">8</span><span class="style_symbol">)</span>, bj_ALLIANCE_UNALLIED <span class="style_symbol">)</span> SetPlayerAllianceStateBJ<span class="style_symbol">(</span> Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, Player<span class="style_symbol">(</span><span class="style_int">9</span><span class="style_symbol">)</span>, bj_ALLIANCE_UNALLIED <span class="style_symbol">)</span> SetPlayerAllianceStateBJ<span class="style_symbol">(</span> Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, Player<span class="style_symbol">(</span><span class="style_int">10</span><span class="style_symbol">)</span>, bj_ALLIANCE_UNALLIED <span class="style_symbol">)</span> SetPlayerAllianceStateBJ<span class="style_symbol">(</span> Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, Player<span class="style_symbol">(</span><span class="style_int">11</span><span class="style_symbol">)</span>, bj_ALLIANCE_UNALLIED <span class="style_symbol">)</span> SetPlayerAllianceStateBJ<span class="style_symbol">(</span> Player<span class="style_symbol">(</span><span class="style_int">11</span><span class="style_symbol">)</span>, Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, bj_ALLIANCE_UNALLIED <span class="style_symbol">)</span> SetPlayerAllianceStateBJ<span class="style_symbol">(</span> Player<span class="style_symbol">(</span><span class="style_int">10</span><span class="style_symbol">)</span>, Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, bj_ALLIANCE_UNALLIED <span class="style_symbol">)</span> SetPlayerAllianceStateBJ<span class="style_symbol">(</span> Player<span class="style_symbol">(</span><span class="style_int">9</span><span class="style_symbol">)</span>, Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, bj_ALLIANCE_UNALLIED <span class="style_symbol">)</span> SetPlayerAllianceStateBJ<span class="style_symbol">(</span> Player<span class="style_symbol">(</span><span class="style_int">8</span><span class="style_symbol">)</span>, Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, bj_ALLIANCE_UNALLIED <span class="style_symbol">)</span> SetPlayerAllianceStateBJ<span class="style_symbol">(</span> Player<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span>, Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, bj_ALLIANCE_ALLIED_VISION <span class="style_symbol">)</span> SetPlayerAllianceStateBJ<span class="style_symbol">(</span> Player<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span>, Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, bj_ALLIANCE_ALLIED_VISION <span class="style_symbol">)</span> SetPlayerAllianceStateBJ<span class="style_symbol">(</span> Player<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span>, Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, bj_ALLIANCE_ALLIED_VISION <span class="style_symbol">)</span> SetPlayerAllianceStateBJ<span class="style_symbol">(</span> Player<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span>, Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, bj_ALLIANCE_ALLIED_VISION <span class="style_symbol">)</span> SetPlayerAllianceStateBJ<span class="style_symbol">(</span> Player<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span>, Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, bj_ALLIANCE_ALLIED_VISION <span class="style_symbol">)</span> SetPlayerAllianceStateBJ<span class="style_symbol">(</span> Player<span class="style_symbol">(</span><span class="style_int">5</span><span class="style_symbol">)</span>, Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, bj_ALLIANCE_ALLIED_VISION <span class="style_symbol">)</span> SetPlayerAllianceStateBJ<span class="style_symbol">(</span> Player<span class="style_symbol">(</span><span class="style_int">6</span><span class="style_symbol">)</span>, Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, bj_ALLIANCE_ALLIED_VISION <span class="style_symbol">)</span> SetPlayerAllianceStateBJ<span class="style_symbol">(</span> Player<span class="style_symbol">(</span><span class="style_int">7</span><span class="style_symbol">)</span>, Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, bj_ALLIANCE_ALLIED_VISION <span class="style_symbol">)</span> end<span class="style_symbol">)</span> doPeriodically<span class="style_symbol">(</span><span class="style_int">19</span>, <span class="style_symbol">(</span>CallbackPeriodic cb<span class="style_symbol">)</span> -> begin gg_unit_n007_0031.issuePointOrder<span class="style_symbol">(</span><span class="style_string">"move"</span>, gg_rct_Upper_Move.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> gg_unit_n007_0042.issuePointOrder<span class="style_symbol">(</span><span class="style_string">"move"</span>, gg_rct_City_farm_move.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> gg_unit_o000_0035.issuePointOrder<span class="style_symbol">(</span><span class="style_string">"move"</span>, gg_rct_Forest_move.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> gg_unit_o000_0041.issuePointOrder<span class="style_symbol">(</span><span class="style_string">"move"</span>, gg_rct_City_farm_move.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> gg_unit_o000_0037.issuePointOrder<span class="style_symbol">(</span><span class="style_string">"move"</span>, gg_rct_Upper_Move.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> gg_unit_h00H_0028.issuePointOrder<span class="style_symbol">(</span><span class="style_string">"move"</span>, gg_rct_Forest_move.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> gg_unit_h00H_0029.issuePointOrder<span class="style_symbol">(</span><span class="style_string">"move"</span>, gg_rct_City_farm_move.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> end<span class="style_symbol">)</span> doPeriodically<span class="style_symbol">(</span><span class="style_int">19</span>, <span class="style_symbol">(</span>CallbackPeriodic cb<span class="style_symbol">)</span> -> begin createItem<span class="style_symbol">(</span>'gold', GetPlayableMapRect<span class="style_symbol">(</span><span class="style_symbol">)</span>.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> createItem<span class="style_symbol">(</span>'gold', GetPlayableMapRect<span class="style_symbol">(</span><span class="style_symbol">)</span>.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> createItem<span class="style_symbol">(</span>'lmbr', GetPlayableMapRect<span class="style_symbol">(</span><span class="style_symbol">)</span>.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> end<span class="style_symbol">)</span> print<span class="style_symbol">(</span><span class="style_string">"|cffFF9421[100%] |r- Initializing Zombie Defense"</span><span class="style_symbol">)</span> init print<span class="style_symbol">(</span><span class="style_string">"|cffFF9421[0%] |r- Initializing Zombie Defense"</span><span class="style_symbol">)</span> getTimer<span class="style_symbol">(</span><span class="style_symbol">)</span>.start<span class="style_symbol">(</span> <span class="style_float">0.010</span>, function start <span class="style_symbol">)</span> </pre>
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package Movement function noStuckCond()returns boolean if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(0) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(1) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(2) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(3) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(4) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(5) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(6) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(7) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(8) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(9) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(10) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(11) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(PLAYER_NEUTRAL_PASSIVE) ) ) return false return true function noStuckAction() for unit enemy from GetUnitsInRectOfPlayer(gg_rct_Cop_Move_Spawn, Player(PLAYER_NEUTRAL_AGGRESSIVE)) enemy.issuePointOrder("attack", gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint()) init trigger t = CreateTrigger( ) TriggerRegisterEnterRectSimple( t, gg_rct_Helicopter_Arrives ) TriggerRegisterEnterRectSimple( t, gg_rct_Cop_Move_Spawn ) TriggerAddCondition( t, Condition( function noStuckCond ) ) TriggerAddAction( t, function noStuckAction ) package Respawn import HashMap import ClosureTimers HashMap<int,int> idList = new HashMap<int,int>() function respawn() int id1 = GetDyingUnit().getTypeId() unit dead = GetDyingUnit() if idList.has(id1) doAfter(7, () -> begin createUnit(Player(8), idList.get(id1), dead.getPos(), angle(0)) end) init idList.put('h00L', 'n002') idList.put('h019', 'n00H') idList.put('hhes', 'n00T') idList.put('z002', 'n003') idList.put('z005', 'n000') idList.put('z000', 'n000') idList.put('z001', 'u00A') idList.put('hpea', 'n000') idList.put('hrif', 'n003') idList.put('hfoo', 'n002') trigger t= CreateTrigger() t.registerAnyUnitEvent(EVENT_PLAYER_UNIT_DEATH) t.addAction(function respawn) package Spawn import ClosureTimers boolean secondSpawn = false function startSpawn () //doAfter(200, ()-> begin doPeriodically(10, (CallbackPeriodic cb) -> begin DisplayTimedTextToForce( GetPlayersAll(), 15.00, "--Wave 1--" ) for int i = 0 to 10 createUnit(Player(11),'n002',gg_rct_Graveyard_Spawns_and_move.randomPoint(), angle(0)) for int i = 0 to 10 createUnit(Player(10),'u000',gg_rct_Graveyard_Spawns_and_move.randomPoint(), angle(0)) for int i = 0 to 10 createUnit(Player(9),'n003',gg_rct_Graveyard_Spawns_and_move.randomPoint(), angle(0)) for int i = 0 to 10 createUnit(Player(8),'u002',gg_rct_Graveyard_Spawns_and_move.randomPoint(), angle(0)) createUnit(Player(8),'u003',gg_rct_Graveyard_Spawns_and_move.randomPoint(), angle(0)) for int i = 0 to 10 createUnit(Player(8),'u004',gg_rct_Graveyard_Spawns_and_move.randomPoint(), angle(0)) end) init getTimer().start( 0.010, function startSpawn ) package AntiStuck import ClosureTimers function noStuckCond() returns boolean if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(0) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(1) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(2) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(3) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(4) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(5) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(6) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(7) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(PLAYER_NEUTRAL_AGGRESSIVE) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(PLAYER_NEUTRAL_PASSIVE) ) ) return false return true function noStuckAction() doAfter(1, () -> begin GetEnteringUnit().issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(10))))).getPos()) end) function callBack() for unit enemy from GetUnitsOfPlayerAll(Player(10)) enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(10))))).getPos()) for unit enemy from GetUnitsOfPlayerAll(Player(8)) enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(8))))).getPos()) for unit enemy from GetUnitsOfPlayerAll(Player(9)) enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(9))))).getPos()) for unit enemy from GetUnitsOfPlayerAll(Player(11)) enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(11))))).getPos()) init /* trigger s = CreateTrigger( ) TriggerRegisterEnterRectSimple( s, GetPlayableMapRect() ) TriggerRegisterTimerEventPeriodic( s, 35.00 ) TriggerAddAction( s, function callBack ) trigger t = CreateTrigger( ) TriggerRegisterEnterRectSimple( t, GetPlayableMapRect() ) TriggerAddCondition( t, Condition( function noStuckCond ) ) TriggerAddAction( t, function noStuckAction ) */ package MedicKit function diseaseCond() returns boolean if ( not ( GetUnitTypeId(GetEnteringUnit()) == 'z000' ) or not ( GetUnitTypeId(GetEnteringUnit()) == 'H016' ) or not ( GetUnitTypeId(GetEnteringUnit()) == 'H017' ) ) return false return true function diseaseAction() GetEnteringUnit().addEffect("war3mapImported\\FirstAidBackpack_ByEpsilon.mdx", "chest") function diseaseLoopAction() for unit enemy from GetUnitsOfPlayerAndTypeId(Player(PLAYER_NEUTRAL_AGGRESSIVE), 'z000') enemy.addEffect("war3mapImported\\FirstAidBackpack_ByEpsilon.mdx", "chest") init //=========================================================================== trigger diseased = CreateTrigger( ) TriggerRegisterEnterRectSimple( diseased, GetPlayableMapRect() ) TriggerAddCondition( diseased, Condition( function diseaseCond ) ) TriggerAddAction( diseased, function diseaseAction ) trigger diseaseOnce = CreateTrigger() TriggerRegisterTimerEventSingle( diseaseOnce, 5 ) TriggerAddAction( diseaseOnce, function diseaseLoopAction ) package GameInit import ClosureTimers function start () SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(0), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(1), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(2), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(3), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(4), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(5), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(6), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(7), bj_ALLIANCE_ALLIED_VISION ) doAfter(2, () -> begin createItem('kymn', GetPlayableMapRect().randomPoint()) createItem('hbth', GetPlayableMapRect().randomPoint()) createItem('wild', GetPlayableMapRect().randomPoint()) createItem('wild', GetPlayableMapRect().randomPoint()) createItem('wild', GetPlayableMapRect().randomPoint()) end) doAfter(5, () -> begin createItem('ches', gg_rct_Radio_Spawns.randomPoint()) createItem('tsct', gg_rct_Generator_Spawns.randomPoint()) createItem('hval', GetPlayableMapRect().randomPoint()) end) doAfter(1500, () -> begin for unit enemy from GetUnitsOfPlayerAndTypeId(Player(PLAYER_NEUTRAL_AGGRESSIVE), 'hrif') enemy.issuePointOrder("attack", gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint()) for unit enemy from GetUnitsOfPlayerAndTypeId(Player(PLAYER_NEUTRAL_AGGRESSIVE), 'hfoo') enemy.issuePointOrder("attack", gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint()) for unit enemy from GetUnitsOfPlayerAndTypeId(Player(PLAYER_NEUTRAL_AGGRESSIVE), 'h019') enemy.issuePointOrder("attack", gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint()) end) doAfter(6.5, () -> begin SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(8), bj_ALLIANCE_UNALLIED ) SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(9), bj_ALLIANCE_UNALLIED ) SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(10), bj_ALLIANCE_UNALLIED ) SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(11), bj_ALLIANCE_UNALLIED ) SetPlayerAllianceStateBJ( Player(11), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_UNALLIED ) SetPlayerAllianceStateBJ( Player(10), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_UNALLIED ) SetPlayerAllianceStateBJ( Player(9), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_UNALLIED ) SetPlayerAllianceStateBJ( Player(8), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_UNALLIED ) SetPlayerAllianceStateBJ( Player(0), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(1), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(2), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(3), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(4), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(5), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(6), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(7), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_ALLIED_VISION ) end) doPeriodically(19, (CallbackPeriodic cb) -> begin gg_unit_n007_0031.issuePointOrder("move", gg_rct_Upper_Move.randomPoint()) gg_unit_n007_0042.issuePointOrder("move", gg_rct_City_farm_move.randomPoint()) gg_unit_o000_0035.issuePointOrder("move", gg_rct_Forest_move.randomPoint()) gg_unit_o000_0041.issuePointOrder("move", gg_rct_City_farm_move.randomPoint()) gg_unit_o000_0037.issuePointOrder("move", gg_rct_Upper_Move.randomPoint()) gg_unit_h00H_0028.issuePointOrder("move", gg_rct_Forest_move.randomPoint()) gg_unit_h00H_0029.issuePointOrder("move", gg_rct_City_farm_move.randomPoint()) end) doPeriodically(19, (CallbackPeriodic cb) -> begin createItem('gold', GetPlayableMapRect().randomPoint()) createItem('gold', GetPlayableMapRect().randomPoint()) createItem('lmbr', GetPlayableMapRect().randomPoint()) end) print("|cffFF9421[100%] |r- Initializing Zombie Defense") init print("|cffFF9421[0%] |r- Initializing Zombie Defense") getTimer().start( 0.010, function start )