1. for unit enemy from GetUnitsOfPlayerAndTypeId(Player(PLAYER_NEUTRAL_AGGRESSIVE), 'z000')
  2. enemy.addEffect("war3mapImported\\FirstAidBackpack_ByEpsilon.mdx", "chest")
  3. for unit enemy from GetUnitsInRectOfPlayer(gg_rct_Cop_Move_Spawn, Player(PLAYER_NEUTRAL_AGGRESSIVE))
  4. enemy.issuePointOrder("attack", gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint())
  5. function noStuckAction()
  6. doAfter(1, () -> begin
  7. GetEnteringUnit().issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(10))))).getPos())
  8. end)
  9. function callBack()
  10. for unit enemy from GetUnitsOfPlayerAll(Player(10))
  11. enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(10))))).getPos())
  12. for unit enemy from GetUnitsOfPlayerAll(Player(8))
  13. enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(8))))).getPos())
  14. for unit enemy from GetUnitsOfPlayerAll(Player(9))
  15. enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(9))))).getPos())
  16. for unit enemy from GetUnitsOfPlayerAll(Player(11))
  17. enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(11))))).getPos())

goto line:
Compare with:
text copy window edit this code post new code