- for unit enemy from GetUnitsOfPlayerAndTypeId( Player( PLAYER_NEUTRAL_AGGRESSIVE ), 'z000' )
- enemy.addEffect( "war3mapImported\\FirstAidBackpack_ByEpsilon.mdx", "chest" )
-
-
-
- for unit enemy from GetUnitsInRectOfPlayer( gg_rct_Cop_Move_Spawn, Player( PLAYER_NEUTRAL_AGGRESSIVE ))
- enemy.issuePointOrder( "attack", gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint())
-
-
- function noStuckAction()
- doAfter( 1, () - > begin
- GetEnteringUnit() .issuePointOrder( "attack", GroupPickRandomUnit( GetUnitsOfPlayerAll( ForcePickRandomPlayer( GetPlayersEnemies( Player( 10 ))))) .getPos())
- end )
-
-
- function callBack()
- for unit enemy from GetUnitsOfPlayerAll( Player( 10 ))
- enemy.issuePointOrder( "attack", GroupPickRandomUnit( GetUnitsOfPlayerAll( ForcePickRandomPlayer( GetPlayersEnemies( Player( 10 ))))) .getPos())
-
- for unit enemy from GetUnitsOfPlayerAll( Player( 8 ))
- enemy.issuePointOrder( "attack", GroupPickRandomUnit( GetUnitsOfPlayerAll( ForcePickRandomPlayer( GetPlayersEnemies( Player( 8 ))))) .getPos())
-
- for unit enemy from GetUnitsOfPlayerAll( Player( 9 ))
- enemy.issuePointOrder( "attack", GroupPickRandomUnit( GetUnitsOfPlayerAll( ForcePickRandomPlayer( GetPlayersEnemies( Player( 9 ))))) .getPos())
-
- for unit enemy from GetUnitsOfPlayerAll( Player( 11 ))
- enemy.issuePointOrder( "attack", GroupPickRandomUnit( GetUnitsOfPlayerAll( ForcePickRandomPlayer( GetPlayersEnemies( Player( 11 ))))) .getPos())
-
-
select language
-
select style
goto line: