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[code] [color=7777FF][b]for[/b][/color] unit enemy from GetUnitsOfPlayerAndTypeId[b]([/b]Player[b]([/b]PLAYER_NEUTRAL_AGGRESSIVE[b])[/b], 'z000'[b])[/b] enemy.addEffect[b]([/b][color=77FF77]"war3mapImported\\FirstAidBackpack_ByEpsilon.mdx"[/color], [color=77FF77]"chest"[/color][b])[/b] [color=7777FF][b]for[/b][/color] unit enemy from GetUnitsInRectOfPlayer[b]([/b]gg_rct_Cop_Move_Spawn, Player[b]([/b]PLAYER_NEUTRAL_AGGRESSIVE[b])[/b][b])[/b] enemy.issuePointOrder[b]([/b][color=77FF77]"attack"[/color], gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint[b]([/b][b])[/b][b])[/b] function noStuckAction[b]([/b][b])[/b] doAfter[b]([/b][color=FFFF77]1[/color], [b]([/b][b])[/b] -> begin GetEnteringUnit[b]([/b][b])[/b].issuePointOrder[b]([/b][color=77FF77]"attack"[/color], GroupPickRandomUnit[b]([/b]GetUnitsOfPlayerAll[b]([/b]ForcePickRandomPlayer[b]([/b]GetPlayersEnemies[b]([/b]Player[b]([/b][color=FFFF77]10[/color][b])[/b][b])[/b][b])[/b][b])[/b][b])[/b].getPos[b]([/b][b])[/b][b])[/b] end[b])[/b] function callBack[b]([/b][b])[/b] [color=7777FF][b]for[/b][/color] unit enemy from GetUnitsOfPlayerAll[b]([/b]Player[b]([/b][color=FFFF77]10[/color][b])[/b][b])[/b] enemy.issuePointOrder[b]([/b][color=77FF77]"attack"[/color], GroupPickRandomUnit[b]([/b]GetUnitsOfPlayerAll[b]([/b]ForcePickRandomPlayer[b]([/b]GetPlayersEnemies[b]([/b]Player[b]([/b][color=FFFF77]10[/color][b])[/b][b])[/b][b])[/b][b])[/b][b])[/b].getPos[b]([/b][b])[/b][b])[/b] [color=7777FF][b]for[/b][/color] unit enemy from GetUnitsOfPlayerAll[b]([/b]Player[b]([/b][color=FFFF77]8[/color][b])[/b][b])[/b] enemy.issuePointOrder[b]([/b][color=77FF77]"attack"[/color], GroupPickRandomUnit[b]([/b]GetUnitsOfPlayerAll[b]([/b]ForcePickRandomPlayer[b]([/b]GetPlayersEnemies[b]([/b]Player[b]([/b][color=FFFF77]8[/color][b])[/b][b])[/b][b])[/b][b])[/b][b])[/b].getPos[b]([/b][b])[/b][b])[/b] [color=7777FF][b]for[/b][/color] unit enemy from GetUnitsOfPlayerAll[b]([/b]Player[b]([/b][color=FFFF77]9[/color][b])[/b][b])[/b] enemy.issuePointOrder[b]([/b][color=77FF77]"attack"[/color], GroupPickRandomUnit[b]([/b]GetUnitsOfPlayerAll[b]([/b]ForcePickRandomPlayer[b]([/b]GetPlayersEnemies[b]([/b]Player[b]([/b][color=FFFF77]9[/color][b])[/b][b])[/b][b])[/b][b])[/b][b])[/b].getPos[b]([/b][b])[/b][b])[/b] [color=7777FF][b]for[/b][/color] unit enemy from GetUnitsOfPlayerAll[b]([/b]Player[b]([/b][color=FFFF77]11[/color][b])[/b][b])[/b] enemy.issuePointOrder[b]([/b][color=77FF77]"attack"[/color], GroupPickRandomUnit[b]([/b]GetUnitsOfPlayerAll[b]([/b]ForcePickRandomPlayer[b]([/b]GetPlayersEnemies[b]([/b]Player[b]([/b][color=FFFF77]11[/color][b])[/b][b])[/b][b])[/b][b])[/b][b])[/b].getPos[b]([/b][b])[/b][b])[/b] [/code]
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for unit enemy from GetUnitsOfPlayerAndTypeId(Player(PLAYER_NEUTRAL_AGGRESSIVE), 'z000') enemy.addEffect("war3mapImported\\FirstAidBackpack_ByEpsilon.mdx", "chest") for unit enemy from GetUnitsInRectOfPlayer(gg_rct_Cop_Move_Spawn, Player(PLAYER_NEUTRAL_AGGRESSIVE)) enemy.issuePointOrder("attack", gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint()) function noStuckAction() doAfter(1, () -> begin GetEnteringUnit().issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(10))))).getPos()) end) function callBack() for unit enemy from GetUnitsOfPlayerAll(Player(10)) enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(10))))).getPos()) for unit enemy from GetUnitsOfPlayerAll(Player(8)) enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(8))))).getPos()) for unit enemy from GetUnitsOfPlayerAll(Player(9)) enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(9))))).getPos()) for unit enemy from GetUnitsOfPlayerAll(Player(11)) enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(11))))).getPos())