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[code] [color=7777FF][b]for[/b][/color] [color=7777FF][b]unit[/b][/color] enemy from GetUnitsOfPlayerAndTypeId(Player(PLAYER_NEUTRAL_AGGRESSIVE)[b],[/b] [color=77FF77]'z000'[/color]) enemy[b].[/b]addEffect([color=77FF77]"war3mapImported\\FirstAidBackpack_ByEpsilon.mdx"[/color][b],[/b] [color=77FF77]"chest"[/color]) [color=7777FF][b]for[/b][/color] [color=7777FF][b]unit[/b][/color] enemy from GetUnitsInRectOfPlayer(gg_rct_Cop_Move_Spawn[b],[/b] Player(PLAYER_NEUTRAL_AGGRESSIVE)) enemy[b].[/b]issuePointOrder([color=77FF77]"attack"[/color][b],[/b] gg_rct_Attack_Move_Hostile_Reinforcements_Arrive[b].[/b]randomPoint()) [color=7777FF][b]function[/b][/color] noStuckAction() doAfter([color=FFFF77]1[/color][b],[/b] () [b]-[/b]> [color=7777FF][b]begin[/b][/color] GetEnteringUnit()[b].[/b]issuePointOrder([color=77FF77]"attack"[/color][b],[/b] GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player([color=FFFF77]10[/color])))))[b].[/b]getPos()) [color=7777FF][b]end[/b][/color]) [color=7777FF][b]function[/b][/color] callBack() [color=7777FF][b]for[/b][/color] [color=7777FF][b]unit[/b][/color] enemy from GetUnitsOfPlayerAll(Player([color=FFFF77]10[/color])) enemy[b].[/b]issuePointOrder([color=77FF77]"attack"[/color][b],[/b] GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player([color=FFFF77]10[/color])))))[b].[/b]getPos()) [color=7777FF][b]for[/b][/color] [color=7777FF][b]unit[/b][/color] enemy from GetUnitsOfPlayerAll(Player([color=FFFF77]8[/color])) enemy[b].[/b]issuePointOrder([color=77FF77]"attack"[/color][b],[/b] GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player([color=FFFF77]8[/color])))))[b].[/b]getPos()) [color=7777FF][b]for[/b][/color] [color=7777FF][b]unit[/b][/color] enemy from GetUnitsOfPlayerAll(Player([color=FFFF77]9[/color])) enemy[b].[/b]issuePointOrder([color=77FF77]"attack"[/color][b],[/b] GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player([color=FFFF77]9[/color])))))[b].[/b]getPos()) [color=7777FF][b]for[/b][/color] [color=7777FF][b]unit[/b][/color] enemy from GetUnitsOfPlayerAll(Player([color=FFFF77]11[/color])) enemy[b].[/b]issuePointOrder([color=77FF77]"attack"[/color][b],[/b] GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player([color=FFFF77]11[/color])))))[b].[/b]getPos()) [/code]
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for unit enemy from GetUnitsOfPlayerAndTypeId(Player(PLAYER_NEUTRAL_AGGRESSIVE), 'z000') enemy.addEffect("war3mapImported\\FirstAidBackpack_ByEpsilon.mdx", "chest") for unit enemy from GetUnitsInRectOfPlayer(gg_rct_Cop_Move_Spawn, Player(PLAYER_NEUTRAL_AGGRESSIVE)) enemy.issuePointOrder("attack", gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint()) function noStuckAction() doAfter(1, () -> begin GetEnteringUnit().issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(10))))).getPos()) end) function callBack() for unit enemy from GetUnitsOfPlayerAll(Player(10)) enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(10))))).getPos()) for unit enemy from GetUnitsOfPlayerAll(Player(8)) enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(8))))).getPos()) for unit enemy from GetUnitsOfPlayerAll(Player(9)) enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(9))))).getPos()) for unit enemy from GetUnitsOfPlayerAll(Player(11)) enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(11))))).getPos())