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<pre class="jasscode"> for unit enemy from GetUnitsOfPlayerAndTypeId<span class="style_symbol">(</span>Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span>, <span class="style_comment">'z000')</span> enemy.addEffect<span class="style_symbol">(</span><span class="style_string">"war3mapImported\\FirstAidBackpack_ByEpsilon.mdx"</span>, <span class="style_string">"chest"</span><span class="style_symbol">)</span> for unit enemy from GetUnitsInRectOfPlayer<span class="style_symbol">(</span>gg_rct_Cop_Move_Spawn, Player<span class="style_symbol">(</span>PLAYER_NEUTRAL_AGGRESSIVE<span class="style_symbol">)</span><span class="style_symbol">)</span> enemy.issuePointOrder<span class="style_symbol">(</span><span class="style_string">"attack"</span>, gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> function noStuckAction<span class="style_symbol">(</span><span class="style_symbol">)</span> doAfter<span class="style_symbol">(</span><span class="style_int">1</span>, <span class="style_symbol">(</span><span class="style_symbol">)</span> -> begin GetEnteringUnit<span class="style_symbol">(</span><span class="style_symbol">)</span>.issuePointOrder<span class="style_symbol">(</span><span class="style_string">"attack"</span>, GroupPickRandomUnit<span class="style_symbol">(</span>GetUnitsOfPlayerAll<span class="style_symbol">(</span>ForcePickRandomPlayer<span class="style_symbol">(</span>GetPlayersEnemies<span class="style_symbol">(</span>Player<span class="style_symbol">(</span><span class="style_int">10</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span>.getPos<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> end<span class="style_symbol">)</span> function callBack<span class="style_symbol">(</span><span class="style_symbol">)</span> for unit enemy from GetUnitsOfPlayerAll<span class="style_symbol">(</span>Player<span class="style_symbol">(</span><span class="style_int">10</span><span class="style_symbol">)</span><span class="style_symbol">)</span> enemy.issuePointOrder<span class="style_symbol">(</span><span class="style_string">"attack"</span>, GroupPickRandomUnit<span class="style_symbol">(</span>GetUnitsOfPlayerAll<span class="style_symbol">(</span>ForcePickRandomPlayer<span class="style_symbol">(</span>GetPlayersEnemies<span class="style_symbol">(</span>Player<span class="style_symbol">(</span><span class="style_int">10</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span>.getPos<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> for unit enemy from GetUnitsOfPlayerAll<span class="style_symbol">(</span>Player<span class="style_symbol">(</span><span class="style_int">8</span><span class="style_symbol">)</span><span class="style_symbol">)</span> enemy.issuePointOrder<span class="style_symbol">(</span><span class="style_string">"attack"</span>, GroupPickRandomUnit<span class="style_symbol">(</span>GetUnitsOfPlayerAll<span class="style_symbol">(</span>ForcePickRandomPlayer<span class="style_symbol">(</span>GetPlayersEnemies<span class="style_symbol">(</span>Player<span class="style_symbol">(</span><span class="style_int">8</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span>.getPos<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> for unit enemy from GetUnitsOfPlayerAll<span class="style_symbol">(</span>Player<span class="style_symbol">(</span><span class="style_int">9</span><span class="style_symbol">)</span><span class="style_symbol">)</span> enemy.issuePointOrder<span class="style_symbol">(</span><span class="style_string">"attack"</span>, GroupPickRandomUnit<span class="style_symbol">(</span>GetUnitsOfPlayerAll<span class="style_symbol">(</span>ForcePickRandomPlayer<span class="style_symbol">(</span>GetPlayersEnemies<span class="style_symbol">(</span>Player<span class="style_symbol">(</span><span class="style_int">9</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span>.getPos<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> for unit enemy from GetUnitsOfPlayerAll<span class="style_symbol">(</span>Player<span class="style_symbol">(</span><span class="style_int">11</span><span class="style_symbol">)</span><span class="style_symbol">)</span> enemy.issuePointOrder<span class="style_symbol">(</span><span class="style_string">"attack"</span>, GroupPickRandomUnit<span class="style_symbol">(</span>GetUnitsOfPlayerAll<span class="style_symbol">(</span>ForcePickRandomPlayer<span class="style_symbol">(</span>GetPlayersEnemies<span class="style_symbol">(</span>Player<span class="style_symbol">(</span><span class="style_int">11</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">)</span>.getPos<span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">)</span> </pre>
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for unit enemy from GetUnitsOfPlayerAndTypeId(Player(PLAYER_NEUTRAL_AGGRESSIVE), 'z000') enemy.addEffect("war3mapImported\\FirstAidBackpack_ByEpsilon.mdx", "chest") for unit enemy from GetUnitsInRectOfPlayer(gg_rct_Cop_Move_Spawn, Player(PLAYER_NEUTRAL_AGGRESSIVE)) enemy.issuePointOrder("attack", gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint()) function noStuckAction() doAfter(1, () -> begin GetEnteringUnit().issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(10))))).getPos()) end) function callBack() for unit enemy from GetUnitsOfPlayerAll(Player(10)) enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(10))))).getPos()) for unit enemy from GetUnitsOfPlayerAll(Player(8)) enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(8))))).getPos()) for unit enemy from GetUnitsOfPlayerAll(Player(9)) enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(9))))).getPos()) for unit enemy from GetUnitsOfPlayerAll(Player(11)) enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(11))))).getPos())