1. class ProjectileType
  2. bool homing
  3. real arc
  4. string sfx
  5. real speed
  6. FunctionCallData onImpactFunc
  7. construct(string sfx, real arc, real speed, bool homing, code onImpactFunc)
  8. this.sfx = sfx
  9. this.arc = arc
  10. this.speed = speed
  11. this.homing = homing
  12. this.onImpactFunc = new FunctionCallData(onImpactFunc)

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