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class ProjectileType
bool homing
real arc
string sfx
real speed
FunctionCallData onImpactFunc
construct(string sfx, real arc, real speed, bool homing, code onImpactFunc)
this.sfx = sfx
this.arc = arc
this.speed = speed
this.homing = homing
this.onImpactFunc = new FunctionCallData(onImpactFunc)
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class ProjectileType bool homing real arc string sfx real speed FunctionCallData onImpactFunc construct(string sfx, real arc, real speed, bool homing, code onImpactFunc) this.sfx = sfx this.arc = arc this.speed = speed this.homing = homing this.onImpactFunc = new FunctionCallData(onImpactFunc)