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<pre class="jasscode"><span class="style_keyword">function</span> pokemonreturn <span class="style_keyword">takes</span> <span class="style_type">integer</span> playerslot<span class="style_symbol">,</span> <span class="style_type">integer</span> pkcondition <span class="style_keyword">returns</span> <span class="style_type">nothing</span> <span class="style_comment">//if condition is 0 no one cares. If its 1, both players return pkmn.</span> <span class="style_comment">//Timer defeat for wild pokemon cannot happen here because endbattle deals with that.</span> <span class="style_comment">//Timer defeat for pokemontrainer fights however, is dealt with, here.</span> <span class="style_keyword">set</span> udg_TempInt3<span class="style_symbol">=</span>playernumberid<span class="style_symbol">(</span>udg_Playerhero<span class="style_symbol">[</span>playerslot<span class="style_symbol">]</span><span class="style_symbol">)</span> <span class="style_keyword">call</span> <a class="style_function" href="http://www.mappedia.de/wiki/Jass:DisplayTextToForce">DisplayTextToForce</a><span class="style_symbol">(</span> <a class="style_function" href="http://www.mappedia.de/wiki/Jass:GetPlayersAll">GetPlayersAll</a><span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">,</span> <span class="style_symbol">(</span><span class="style_string">"TempInt3 is "</span> <span class="style_symbol">+</span> <a class="style_function" href="http://www.mappedia.de/wiki/Jass:I2S">I2S</a><span class="style_symbol">(</span>udg_TempInt3<span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_keyword">if</span> <span class="style_symbol">(</span><span class="style_symbol">(</span>udg_Playerhero<span class="style_symbol">[</span>playerslot<span class="style_symbol">]</span> <span class="style_symbol">=</span><span class="style_symbol">=</span> udg_PokemonTrainer<span class="style_symbol">[</span>playerslot<span class="style_symbol">]</span><span class="style_symbol">)</span> <span class="style_keyword">and</span> <span class="style_symbol">(</span>pkcondition <span class="style_symbol">!</span><span class="style_symbol">=</span><span class="style_int">1</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_keyword">then</span><span class="style_comment">//Should never get here, even by timer defeat.</span> <span class="style_keyword">call</span> <a class="style_function" href="http://www.mappedia.de/wiki/Jass:DisplayTextToForce">DisplayTextToForce</a><span class="style_symbol">(</span> <a class="style_function" href="http://www.mappedia.de/wiki/Jass:GetPlayersAll">GetPlayersAll</a><span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">,</span> <span class="style_string">"Map error 8"</span><span class="style_symbol">)</span> <span class="style_keyword">endif</span> <span class="style_keyword">if</span><span class="style_symbol">(</span><span class="style_symbol">(</span>udg_ReturnPreventerCondition<span class="style_symbol">[</span>playerslot<span class="style_symbol">]</span> <span class="style_symbol">=</span><span class="style_symbol">=</span> <span class="style_constant">false</span><span class="style_symbol">)</span> <span class="style_keyword">or</span> <span class="style_symbol">(</span>pkcondition <span class="style_symbol">=</span><span class="style_symbol">=</span><span class="style_int">1</span><span class="style_symbol">)</span> <span class="style_symbol">)</span> <span class="style_keyword">then</span><span class="style_comment">//this bool is to prevent retarded/abuse esc spams.</span> <span class="style_keyword">if</span><span class="style_symbol">(</span>udg_Playerhero<span class="style_symbol">[</span>playerslot<span class="style_symbol">]</span> <span class="style_symbol">=</span><span class="style_symbol">=</span> udg_PokemonTeam<span class="style_symbol">[</span>udg_Activepokemon<span class="style_symbol">[</span>playerslot<span class="style_symbol">]</span><span class="style_symbol">]</span><span class="style_symbol">)</span> <span class="style_keyword">then</span> <span class="style_comment">//Timerdefeat for VersusPlayerslot[playerslot], but playerslot player may also have not an pokemon outside. This is done so it doesnt bug.</span> <span class="style_keyword">if</span> <span class="style_symbol">(</span>udg_HP<span class="style_symbol">[</span>AIslot<span class="style_symbol">(</span>playerslot<span class="style_symbol">)</span><span class="style_symbol">]</span> <span class="style_symbol">!</span><span class="style_symbol">=</span> <span class="style_int">0</span><span class="style_symbol">)</span> <span class="style_keyword">then</span> <span class="style_comment">//detects wild pkmn fight</span> <span class="style_keyword">call</span> <a class="style_function" href="http://www.mappedia.de/wiki/Jass:UnitRemoveAbilityBJ">UnitRemoveAbilityBJ</a><span class="style_symbol">(</span> <span class="style_int">'A01R'</span><span class="style_symbol">,</span> udg_Playerhero<span class="style_symbol">[</span>playerslot<span class="style_symbol">]</span><span class="style_symbol">)</span><span class="style_comment">//removes catch pokemon skill</span> <span class="style_keyword">endif</span> <span class="style_keyword">set</span> udg_TempRect <span class="style_symbol">=</span> playeritemrects<span class="style_symbol">(</span>playerslot<span class="style_symbol">)</span> <span class="style_keyword">set</span> udg_TempX <span class="style_symbol">=</span> <a class="style_function" href="http://www.mappedia.de/wiki/Jass:GetRectCenterX">GetRectCenterX</a><span class="style_symbol">(</span>udg_TempRect<span class="style_symbol">)</span> <span class="style_keyword">set</span> udg_TempY <span class="style_symbol">=</span> <a class="style_function" href="http://www.mappedia.de/wiki/Jass:GetRectCenterY">GetRectCenterY</a><span class="style_symbol">(</span>udg_TempRect<span class="style_symbol">)</span> <span class="style_keyword">call</span> <a class="style_function" href="http://www.mappedia.de/wiki/Jass:SetUnitX">SetUnitX</a><span class="style_symbol">(</span>udg_Playerhero<span class="style_symbol">[</span>playerslot<span class="style_symbol">]</span><span class="style_symbol">,</span>udg_TempX<span class="style_symbol">)</span> <span class="style_keyword">call</span> <a class="style_function" href="http://www.mappedia.de/wiki/Jass:SetUnitY">SetUnitY</a><span class="style_symbol">(</span>udg_Playerhero<span class="style_symbol">[</span>playerslot<span class="style_symbol">]</span><span class="style_symbol">,</span>udg_TempY<span class="style_symbol">)</span><span class="style_comment">//puts the pokemon "back to its ball"up to here</span> <span class="style_keyword">set</span> udg_NoPokemon<span class="style_symbol">[</span>playerslot<span class="style_symbol">]</span><span class="style_symbol">=</span><span class="style_constant">true</span> <span class="style_keyword">set</span> udg_NoPokemonInt<span class="style_symbol">[</span>playerslot<span class="style_symbol">]</span> <span class="style_symbol">=</span> <span class="style_int">10</span> <span class="style_keyword">call</span> <a class="style_function" href="http://www.mappedia.de/wiki/Jass:SetTextTagPosUnitBJ">SetTextTagPosUnitBJ</a><span class="style_symbol">(</span> udg_NoPokemonText<span class="style_symbol">[</span>playerslot<span class="style_symbol">]</span><span class="style_symbol">,</span> udg_Playerhero<span class="style_symbol">[</span>playerslot<span class="style_symbol">]</span><span class="style_symbol">,</span> <span class="style_int">0</span> <span class="style_symbol">)</span><span class="style_comment">//moves dat floating text</span> <span class="style_keyword">call</span> <a class="style_function" href="http://www.mappedia.de/wiki/Jass:SetTextTagTextBJ">SetTextTagTextBJ</a><span class="style_symbol">(</span> udg_NoPokemonText<span class="style_symbol">[</span>playerslot<span class="style_symbol">]</span><span class="style_symbol">,</span> <a class="style_function" href="http://www.mappedia.de/wiki/Jass:I2S">I2S</a><span class="style_symbol">(</span>udg_NoPokemonInt<span class="style_symbol">[</span>playerslot<span class="style_symbol">]</span><span class="style_symbol">)</span><span class="style_symbol">,</span> <span class="style_int">10</span> <span class="style_symbol">)</span><span class="style_comment">//gives text: nopokemonint, converted from into to string</span> <span class="style_keyword">call</span> <a class="style_function" href="http://www.mappedia.de/wiki/Jass:ShowTextTagForceBJ">ShowTextTagForceBJ</a><span class="style_symbol">(</span> <span class="style_constant">true</span><span class="style_symbol">,</span> udg_NoPokemonText<span class="style_symbol">[</span>playerslot<span class="style_symbol">]</span><span class="style_symbol">,</span> <a class="style_function" href="http://www.mappedia.de/wiki/Jass:GetPlayersAll">GetPlayersAll</a><span class="style_symbol">(</span><span class="style_symbol">)</span> <span class="style_symbol">)</span><span class="style_comment">//show floating text, cuz hidden</span> <span class="style_comment">// BELOW LIES THE THORN, DESTROYER OF IMAGINARY BEATIFUL WORLDS!(It is safe to put /* here and right after local multiboard.</span> <span class="style_comment">//If I display tempint3 here, it returns 24. Then it goes to assign player 24. ggwp</span> <span class="style_keyword">call</span> <a class="style_function" href="http://www.mappedia.de/wiki/Jass:DisplayTextToForce">DisplayTextToForce</a><span class="style_symbol">(</span> <a class="style_function" href="http://www.mappedia.de/wiki/Jass:GetPlayersAll">GetPlayersAll</a><span class="style_symbol">(</span><span class="style_symbol">)</span><span class="style_symbol">,</span> <span class="style_symbol">(</span><span class="style_string">"But after it becomes "</span> <span class="style_symbol">+</span> <a class="style_function" href="http://www.mappedia.de/wiki/Jass:I2S">I2S</a><span class="style_symbol">(</span>udg_TempInt3<span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">)</span> </pre>
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function pokemonreturn takes integer playerslot, integer pkcondition returns nothing //if condition is 0 no one cares. If its 1, both players return pkmn. //Timer defeat for wild pokemon cannot happen here because endbattle deals with that. //Timer defeat for pokemontrainer fights however, is dealt with, here. set udg_TempInt3=playernumberid(udg_Playerhero[playerslot]) call DisplayTextToForce( GetPlayersAll(), ("TempInt3 is " + I2S(udg_TempInt3)) ) if ((udg_Playerhero[playerslot] == udg_PokemonTrainer[playerslot]) and (pkcondition !=1)) then//Should never get here, even by timer defeat. call DisplayTextToForce( GetPlayersAll(), "Map error 8") endif if((udg_ReturnPreventerCondition[playerslot] == false) or (pkcondition ==1) ) then//this bool is to prevent retarded/abuse esc spams. if(udg_Playerhero[playerslot] == udg_PokemonTeam[udg_Activepokemon[playerslot]]) then //Timerdefeat for VersusPlayerslot[playerslot], but playerslot player may also have not an pokemon outside. This is done so it doesnt bug. if (udg_HP[AIslot(playerslot)] != 0) then //detects wild pkmn fight call UnitRemoveAbilityBJ( 'A01R', udg_Playerhero[playerslot])//removes catch pokemon skill endif set udg_TempRect = playeritemrects(playerslot) set udg_TempX = GetRectCenterX(udg_TempRect) set udg_TempY = GetRectCenterY(udg_TempRect) call SetUnitX(udg_Playerhero[playerslot],udg_TempX) call SetUnitY(udg_Playerhero[playerslot],udg_TempY)//puts the pokemon "back to its ball"up to here set udg_NoPokemon[playerslot]=true set udg_NoPokemonInt[playerslot] = 10 call SetTextTagPosUnitBJ( udg_NoPokemonText[playerslot], udg_Playerhero[playerslot], 0 )//moves dat floating text call SetTextTagTextBJ( udg_NoPokemonText[playerslot], I2S(udg_NoPokemonInt[playerslot]), 10 )//gives text: nopokemonint, converted from into to string call ShowTextTagForceBJ( true, udg_NoPokemonText[playerslot], GetPlayersAll() )//show floating text, cuz hidden // BELOW LIES THE THORN, DESTROYER OF IMAGINARY BEATIFUL WORLDS!(It is safe to put /* here and right after local multiboard. //If I display tempint3 here, it returns 24. Then it goes to assign player 24. ggwp call DisplayTextToForce( GetPlayersAll(), ("But after it becomes " + I2S(udg_TempInt3)) )