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<pre class="jasscode">void a<span class="style_symbol">(</span><span class="style_symbol">)</span> <span class="style_symbol">{</span> fixed distance; // local variable <span class="style_symbol">*</span>distance<span class="style_symbol">*</span> of type <span class="style_symbol">*</span>real<span class="style_symbol">*</span> // .... your existing code while <span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> <span class="style_symbol">{</span> // Repeat forever actiion Wait<span class="style_symbol">(</span><span class="style_float">0.0625</span>, c_timeGame<span class="style_symbol">)</span>; // << General - Wait Tick Period Game Time seconds distance = // <span class="style_keyword">Set</span> variable <span class="style_symbol">*</span>distance<span class="style_symbol">*</span> DistanceBetweenPoints<span class="style_symbol">(</span> // Distance Between Points UnitGetPosition<span class="style_symbol">(</span> // Position of unit EventUnit<span class="style_symbol">(</span><span class="style_symbol">)</span> // Triggering Unit <span class="style_symbol">)</span>, UnitGetPosition<span class="style_symbol">(</span> // Position of unit secretBane // saved variable of type <span class="style_symbol">*</span>unit<span class="style_symbol">*</span> - <span class="style_symbol">*</span>secretbane<span class="style_symbol">*</span> <span class="style_symbol">)</span> <span class="style_symbol">)</span> ; if <span class="style_symbol">(</span>distance <= <span class="style_float">1.0</span><span class="style_symbol">)</span> <span class="style_symbol">{</span> // Action if; condition - obvious // sfi Reward Player Unlock Reward<span class="style_symbol">(</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Picked unit<span class="style_symbol">)</span><span class="style_symbol">)</span>, Glaze - Flash<span class="style_symbol">)</span> Trigger - <span class="style_keyword">Stop</span> all instances of <span class="style_symbol">(</span>Current trigger<span class="style_symbol">)</span> Trigger - Turn <span class="style_symbol">(</span>Current trigger<span class="style_symbol">)</span> Off General - Break <span class="style_symbol">}</span> <span class="style_symbol">}</span> <span class="style_symbol">}</span> </pre>
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void a() { fixed distance; // local variable *distance* of type *real* // .... your existing code while (1) { // Repeat forever actiion Wait(0.0625, c_timeGame); // << General - Wait Tick Period Game Time seconds distance = // Set variable *distance* DistanceBetweenPoints( // Distance Between Points UnitGetPosition( // Position of unit EventUnit() // Triggering Unit ), UnitGetPosition( // Position of unit secretBane // saved variable of type *unit* - *secretbane* ) ) ; if (distance <= 1.0) { // Action if; condition - obvious // sfi Reward Player Unlock Reward((Owner of (Picked unit)), Glaze - Flash) Trigger - Stop all instances of (Current trigger) Trigger - Turn (Current trigger) Off General - Break } } }