void a() {
    fixed distance; // local variable *distance* of type *real*
 
    // .... your existing code
 
    while (1) { // Repeat forever actiion
        Wait(0.0625, c_timeGame); //  << General - Wait Tick Period Game Time seconds
        distance = // Set variable *distance*
            DistanceBetweenPoints( // Distance Between Points
                UnitGetPosition( // Position of unit
                    EventUnit() // Triggering Unit
                ),
                UnitGetPosition( // Position of unit
                    secretBane // saved variable of type *unit* - *secretbane*
                )
            )
        ;
        if (distance <= 1.0) { // Action if; condition - obvious
            // sfi Reward Player Unlock Reward((Owner of (Picked unit)), Glaze - Flash)                          Trigger - Stop all instances of (Current trigger)                          Trigger - Turn (Current trigger) Off                          General - Break
        }
    }
}

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