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<pre class="jasscode"><span class="style_comment">//============================================================================</span> <span class="style_comment">// Native types. All native functions take extended handle types when</span> <span class="style_comment">// possible to help prevent passing bad values to native functions</span> <span class="style_comment">//</span> type agent extends handle <span class="style_comment">// all reference counted objects</span> type event extends agent <span class="style_comment">// a reference to an event registration</span> type player extends agent <span class="style_comment">// a single player reference</span> type widget extends agent <span class="style_comment">// an interactive game object with life</span> type <span class="style_type">unit</span> extends widget <span class="style_comment">// a single unit reference</span> type destructable extends widget type item extends widget type ability extends agent type buff extends ability type force extends agent type group extends agent type <span class="style_type">trigger</span> extends agent type triggercondition extends agent type triggeraction extends handle type timer extends agent type location extends agent type <span class="style_type">region</span> extends agent type rect extends agent type boolexpr extends agent type sound extends agent type conditionfunc extends boolexpr type filterfunc extends boolexpr type unitpool extends handle type itempool extends handle type race extends handle type alliancetype extends handle type racepreference extends handle type gamestate extends handle type igamestate extends gamestate type fgamestate extends gamestate type playerstate extends handle type playerscore extends handle type playergameresult extends handle type unitstate extends handle type aidifficulty extends handle type eventid extends handle type gameevent extends eventid type playerevent extends eventid type playerunitevent extends eventid type unitevent extends eventid type limitop extends eventid type widgetevent extends eventid type dialogevent extends eventid type unittype extends handle type gamespeed extends handle type gamedifficulty extends handle type gametype extends handle type mapflag extends handle type mapvisibility extends handle type mapsetting extends handle type mapdensity extends handle type mapcontrol extends handle type playerslotstate extends handle type volumegroup extends handle type camerafield extends handle type camerasetup extends handle type playercolor extends handle type placement extends handle type startlocprio extends handle type raritycontrol extends handle type blendmode extends handle type texmapflags extends handle type effect extends agent type effecttype extends handle type weathereffect extends handle type terraindeformation extends handle type fogstate extends handle type fogmodifier extends agent type dialog extends agent type button extends agent type quest extends agent type questitem extends agent type defeatcondition extends agent type timerdialog extends agent type leaderboard extends agent type multiboard extends agent type multiboarditem extends agent type trackable extends agent type gamecache extends agent type version extends handle type itemtype extends handle type texttag extends handle type attacktype extends handle type damagetype extends handle type weapontype extends handle type soundtype extends handle type lightning extends handle type pathingtype extends handle type image extends handle type ubersplat extends handle type hashtable extends agent constant <span class="style_keyword">native</span> ConvertRace takes integer i returns race constant <span class="style_keyword">native</span> ConvertAllianceType takes integer i returns alliancetype constant <span class="style_keyword">native</span> ConvertRacePref takes integer i returns racepreference constant <span class="style_keyword">native</span> ConvertIGameState takes integer i returns igamestate constant <span class="style_keyword">native</span> ConvertFGameState takes integer i returns fgamestate constant <span class="style_keyword">native</span> ConvertPlayerState takes integer i returns playerstate constant <span class="style_keyword">native</span> ConvertPlayerScore takes integer i returns playerscore constant <span class="style_keyword">native</span> ConvertPlayerGameResult takes integer i returns playergameresult constant <span class="style_keyword">native</span> ConvertUnitState takes integer i returns unitstate constant <span class="style_keyword">native</span> ConvertAIDifficulty takes integer i returns aidifficulty constant <span class="style_keyword">native</span> ConvertGameEvent takes integer i returns gameevent constant <span class="style_keyword">native</span> ConvertPlayerEvent takes integer i returns playerevent constant <span class="style_keyword">native</span> ConvertPlayerUnitEvent takes integer i returns playerunitevent constant <span class="style_keyword">native</span> ConvertWidgetEvent takes integer i returns widgetevent constant <span class="style_keyword">native</span> ConvertDialogEvent takes integer i returns dialogevent constant <span class="style_keyword">native</span> ConvertUnitEvent takes integer i returns unitevent constant <span class="style_keyword">native</span> ConvertLimitOp takes integer i returns limitop constant <span class="style_keyword">native</span> ConvertUnitType takes integer i returns unittype constant <span class="style_keyword">native</span> ConvertGameSpeed takes integer i returns gamespeed constant <span class="style_keyword">native</span> ConvertPlacement takes integer i returns placement constant <span class="style_keyword">native</span> ConvertStartLocPrio takes integer i returns startlocprio constant <span class="style_keyword">native</span> ConvertGameDifficulty takes integer i returns gamedifficulty constant <span class="style_keyword">native</span> ConvertGameType takes integer i returns gametype constant <span class="style_keyword">native</span> ConvertMapFlag takes integer i returns mapflag constant <span class="style_keyword">native</span> ConvertMapVisibility takes integer i returns mapvisibility constant <span class="style_keyword">native</span> ConvertMapSetting takes integer i returns mapsetting constant <span class="style_keyword">native</span> ConvertMapDensity takes integer i returns mapdensity constant <span class="style_keyword">native</span> ConvertMapControl takes integer i returns mapcontrol constant <span class="style_keyword">native</span> ConvertPlayerColor takes integer i returns playercolor constant <span class="style_keyword">native</span> ConvertPlayerSlotState takes integer i returns playerslotstate constant <span class="style_keyword">native</span> ConvertVolumeGroup takes integer i returns volumegroup constant <span class="style_keyword">native</span> ConvertCameraField takes integer i returns camerafield constant <span class="style_keyword">native</span> ConvertBlendMode takes integer i returns blendmode constant <span class="style_keyword">native</span> ConvertRarityControl takes integer i returns raritycontrol constant <span class="style_keyword">native</span> ConvertTexMapFlags takes integer i returns texmapflags constant <span class="style_keyword">native</span> ConvertFogState takes integer i returns fogstate constant <span class="style_keyword">native</span> ConvertEffectType takes integer i returns effecttype constant <span class="style_keyword">native</span> ConvertVersion takes integer i returns version constant <span class="style_keyword">native</span> ConvertItemType takes integer i returns itemtype constant <span class="style_keyword">native</span> ConvertAttackType takes integer i returns attacktype constant <span class="style_keyword">native</span> ConvertDamageType takes integer i returns damagetype constant <span class="style_keyword">native</span> ConvertWeaponType takes integer i returns weapontype constant <span class="style_keyword">native</span> ConvertSoundType takes integer i returns soundtype constant <span class="style_keyword">native</span> ConvertPathingType takes integer i returns pathingtype constant <span class="style_keyword">native</span> OrderId takes <span class="style_type">string</span> orderIdString returns integer constant <span class="style_keyword">native</span> OrderId2String takes integer orderId returns <span class="style_type">string</span> constant <span class="style_keyword">native</span> UnitId takes <span class="style_type">string</span> unitIdString returns integer constant <span class="style_keyword">native</span> UnitId2String takes integer unitId returns <span class="style_type">string</span> <span class="style_comment">// Not currently working correctly...</span> constant <span class="style_keyword">native</span> AbilityId takes <span class="style_type">string</span> abilityIdString returns integer constant <span class="style_keyword">native</span> AbilityId2String takes integer abilityId returns <span class="style_type">string</span> <span class="style_comment">// Looks up the "name" field for any object (unit, item, ability)</span> constant <span class="style_keyword">native</span> GetObjectName takes integer objectId returns <span class="style_type">string</span> globals <span class="style_comment">//===================================================</span> <span class="style_comment">// Game Constants</span> <span class="style_comment">//===================================================</span> <span class="style_comment">// pfff</span> constant boolean FALSE <span class="style_symbol">=</span> <span class="style_keyword">false</span> constant boolean TRUE <span class="style_symbol">=</span> <span class="style_keyword">true</span> constant integer JASS_MAX_ARRAY_SIZE <span class="style_symbol">=</span> <span class="style_int">8192</span> constant integer PLAYER_NEUTRAL_PASSIVE <span class="style_symbol">=</span> <span class="style_int">15</span> constant integer PLAYER_NEUTRAL_AGGRESSIVE <span class="style_symbol">=</span> <span class="style_int">12</span> constant playercolor PLAYER_COLOR_RED <span class="style_symbol">=</span> ConvertPlayerColor<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant playercolor PLAYER_COLOR_BLUE <span class="style_symbol">=</span> ConvertPlayerColor<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant playercolor PLAYER_COLOR_CYAN <span class="style_symbol">=</span> ConvertPlayerColor<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant playercolor PLAYER_COLOR_PURPLE <span class="style_symbol">=</span> ConvertPlayerColor<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span> constant playercolor PLAYER_COLOR_YELLOW <span class="style_symbol">=</span> ConvertPlayerColor<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span> constant playercolor PLAYER_COLOR_ORANGE <span class="style_symbol">=</span> ConvertPlayerColor<span class="style_symbol">(</span><span class="style_int">5</span><span class="style_symbol">)</span> constant playercolor PLAYER_COLOR_GREEN <span class="style_symbol">=</span> ConvertPlayerColor<span class="style_symbol">(</span><span class="style_int">6</span><span class="style_symbol">)</span> constant playercolor PLAYER_COLOR_PINK <span class="style_symbol">=</span> ConvertPlayerColor<span class="style_symbol">(</span><span class="style_int">7</span><span class="style_symbol">)</span> constant playercolor PLAYER_COLOR_LIGHT_GRAY <span class="style_symbol">=</span> ConvertPlayerColor<span class="style_symbol">(</span><span class="style_int">8</span><span class="style_symbol">)</span> constant playercolor PLAYER_COLOR_LIGHT_BLUE <span class="style_symbol">=</span> ConvertPlayerColor<span class="style_symbol">(</span><span class="style_int">9</span><span class="style_symbol">)</span> constant playercolor PLAYER_COLOR_AQUA <span class="style_symbol">=</span> ConvertPlayerColor<span class="style_symbol">(</span><span class="style_int">10</span><span class="style_symbol">)</span> constant playercolor PLAYER_COLOR_BROWN <span class="style_symbol">=</span> ConvertPlayerColor<span class="style_symbol">(</span><span class="style_int">11</span><span class="style_symbol">)</span> constant race RACE_HUMAN <span class="style_symbol">=</span> ConvertRace<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant race RACE_ORC <span class="style_symbol">=</span> ConvertRace<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant race RACE_UNDEAD <span class="style_symbol">=</span> ConvertRace<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span> constant race RACE_NIGHTELF <span class="style_symbol">=</span> ConvertRace<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span> constant race RACE_DEMON <span class="style_symbol">=</span> ConvertRace<span class="style_symbol">(</span><span class="style_int">5</span><span class="style_symbol">)</span> constant race RACE_OTHER <span class="style_symbol">=</span> ConvertRace<span class="style_symbol">(</span><span class="style_int">7</span><span class="style_symbol">)</span> constant playergameresult PLAYER_GAME_RESULT_VICTORY <span class="style_symbol">=</span> ConvertPlayerGameResult<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant playergameresult PLAYER_GAME_RESULT_DEFEAT <span class="style_symbol">=</span> ConvertPlayerGameResult<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant playergameresult PLAYER_GAME_RESULT_TIE <span class="style_symbol">=</span> ConvertPlayerGameResult<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant playergameresult PLAYER_GAME_RESULT_NEUTRAL <span class="style_symbol">=</span> ConvertPlayerGameResult<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span> constant alliancetype ALLIANCE_PASSIVE <span class="style_symbol">=</span> ConvertAllianceType<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant alliancetype ALLIANCE_HELP_REQUEST <span class="style_symbol">=</span> ConvertAllianceType<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant alliancetype ALLIANCE_HELP_RESPONSE <span class="style_symbol">=</span> ConvertAllianceType<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant alliancetype ALLIANCE_SHARED_XP <span class="style_symbol">=</span> ConvertAllianceType<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span> constant alliancetype ALLIANCE_SHARED_SPELLS <span class="style_symbol">=</span> ConvertAllianceType<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span> constant alliancetype ALLIANCE_SHARED_VISION <span class="style_symbol">=</span> ConvertAllianceType<span class="style_symbol">(</span><span class="style_int">5</span><span class="style_symbol">)</span> constant alliancetype ALLIANCE_SHARED_CONTROL <span class="style_symbol">=</span> ConvertAllianceType<span class="style_symbol">(</span><span class="style_int">6</span><span class="style_symbol">)</span> constant alliancetype ALLIANCE_SHARED_ADVANCED_CONTROL<span class="style_symbol">=</span> ConvertAllianceType<span class="style_symbol">(</span><span class="style_int">7</span><span class="style_symbol">)</span> constant alliancetype ALLIANCE_RESCUABLE <span class="style_symbol">=</span> ConvertAllianceType<span class="style_symbol">(</span><span class="style_int">8</span><span class="style_symbol">)</span> constant alliancetype ALLIANCE_SHARED_VISION_FORCED <span class="style_symbol">=</span> ConvertAllianceType<span class="style_symbol">(</span><span class="style_int">9</span><span class="style_symbol">)</span> constant version VERSION_REIGN_OF_CHAOS <span class="style_symbol">=</span> ConvertVersion<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant version VERSION_FROZEN_THRONE <span class="style_symbol">=</span> ConvertVersion<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant attacktype ATTACK_TYPE_NORMAL <span class="style_symbol">=</span> ConvertAttackType<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant attacktype ATTACK_TYPE_MELEE <span class="style_symbol">=</span> ConvertAttackType<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant attacktype ATTACK_TYPE_PIERCE <span class="style_symbol">=</span> ConvertAttackType<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant attacktype ATTACK_TYPE_SIEGE <span class="style_symbol">=</span> ConvertAttackType<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span> constant attacktype ATTACK_TYPE_MAGIC <span class="style_symbol">=</span> ConvertAttackType<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span> constant attacktype ATTACK_TYPE_CHAOS <span class="style_symbol">=</span> ConvertAttackType<span class="style_symbol">(</span><span class="style_int">5</span><span class="style_symbol">)</span> constant attacktype ATTACK_TYPE_HERO <span class="style_symbol">=</span> ConvertAttackType<span class="style_symbol">(</span><span class="style_int">6</span><span class="style_symbol">)</span> constant damagetype DAMAGE_TYPE_UNKNOWN <span class="style_symbol">=</span> ConvertDamageType<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant damagetype DAMAGE_TYPE_NORMAL <span class="style_symbol">=</span> ConvertDamageType<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span> constant damagetype DAMAGE_TYPE_ENHANCED <span class="style_symbol">=</span> ConvertDamageType<span class="style_symbol">(</span><span class="style_int">5</span><span class="style_symbol">)</span> constant damagetype DAMAGE_TYPE_FIRE <span class="style_symbol">=</span> ConvertDamageType<span class="style_symbol">(</span><span class="style_int">8</span><span class="style_symbol">)</span> constant damagetype DAMAGE_TYPE_COLD <span class="style_symbol">=</span> ConvertDamageType<span class="style_symbol">(</span><span class="style_int">9</span><span class="style_symbol">)</span> constant damagetype DAMAGE_TYPE_LIGHTNING <span class="style_symbol">=</span> ConvertDamageType<span class="style_symbol">(</span><span class="style_int">10</span><span class="style_symbol">)</span> constant damagetype DAMAGE_TYPE_POISON <span class="style_symbol">=</span> ConvertDamageType<span class="style_symbol">(</span><span class="style_int">11</span><span class="style_symbol">)</span> constant damagetype DAMAGE_TYPE_DISEASE <span class="style_symbol">=</span> ConvertDamageType<span class="style_symbol">(</span><span class="style_int">12</span><span class="style_symbol">)</span> constant damagetype DAMAGE_TYPE_DIVINE <span class="style_symbol">=</span> ConvertDamageType<span class="style_symbol">(</span><span class="style_int">13</span><span class="style_symbol">)</span> constant damagetype DAMAGE_TYPE_MAGIC <span class="style_symbol">=</span> ConvertDamageType<span class="style_symbol">(</span><span class="style_int">14</span><span class="style_symbol">)</span> constant damagetype DAMAGE_TYPE_SONIC <span class="style_symbol">=</span> ConvertDamageType<span class="style_symbol">(</span><span class="style_int">15</span><span class="style_symbol">)</span> constant damagetype DAMAGE_TYPE_ACID <span class="style_symbol">=</span> ConvertDamageType<span class="style_symbol">(</span><span class="style_int">16</span><span class="style_symbol">)</span> constant damagetype DAMAGE_TYPE_FORCE <span class="style_symbol">=</span> ConvertDamageType<span class="style_symbol">(</span><span class="style_int">17</span><span class="style_symbol">)</span> constant damagetype DAMAGE_TYPE_DEATH <span class="style_symbol">=</span> ConvertDamageType<span class="style_symbol">(</span><span class="style_int">18</span><span class="style_symbol">)</span> constant damagetype DAMAGE_TYPE_MIND <span class="style_symbol">=</span> ConvertDamageType<span class="style_symbol">(</span><span class="style_int">19</span><span class="style_symbol">)</span> constant damagetype DAMAGE_TYPE_PLANT <span class="style_symbol">=</span> ConvertDamageType<span class="style_symbol">(</span><span class="style_int">20</span><span class="style_symbol">)</span> constant damagetype DAMAGE_TYPE_DEFENSIVE <span class="style_symbol">=</span> ConvertDamageType<span class="style_symbol">(</span><span class="style_int">21</span><span class="style_symbol">)</span> constant damagetype DAMAGE_TYPE_DEMOLITION <span class="style_symbol">=</span> ConvertDamageType<span class="style_symbol">(</span><span class="style_int">22</span><span class="style_symbol">)</span> constant damagetype DAMAGE_TYPE_SLOW_POISON <span class="style_symbol">=</span> ConvertDamageType<span class="style_symbol">(</span><span class="style_int">23</span><span class="style_symbol">)</span> constant damagetype DAMAGE_TYPE_SPIRIT_LINK <span class="style_symbol">=</span> ConvertDamageType<span class="style_symbol">(</span><span class="style_int">24</span><span class="style_symbol">)</span> constant damagetype DAMAGE_TYPE_SHADOW_STRIKE <span class="style_symbol">=</span> ConvertDamageType<span class="style_symbol">(</span><span class="style_int">25</span><span class="style_symbol">)</span> constant damagetype DAMAGE_TYPE_UNIVERSAL <span class="style_symbol">=</span> ConvertDamageType<span class="style_symbol">(</span><span class="style_int">26</span><span class="style_symbol">)</span> constant weapontype WEAPON_TYPE_WHOKNOWS <span class="style_symbol">=</span> ConvertWeaponType<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant weapontype WEAPON_TYPE_METAL_LIGHT_CHOP <span class="style_symbol">=</span> ConvertWeaponType<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant weapontype WEAPON_TYPE_METAL_MEDIUM_CHOP <span class="style_symbol">=</span> ConvertWeaponType<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant weapontype WEAPON_TYPE_METAL_HEAVY_CHOP <span class="style_symbol">=</span> ConvertWeaponType<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span> constant weapontype WEAPON_TYPE_METAL_LIGHT_SLICE <span class="style_symbol">=</span> ConvertWeaponType<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span> constant weapontype WEAPON_TYPE_METAL_MEDIUM_SLICE <span class="style_symbol">=</span> ConvertWeaponType<span class="style_symbol">(</span><span class="style_int">5</span><span class="style_symbol">)</span> constant weapontype WEAPON_TYPE_METAL_HEAVY_SLICE <span class="style_symbol">=</span> ConvertWeaponType<span class="style_symbol">(</span><span class="style_int">6</span><span class="style_symbol">)</span> constant weapontype WEAPON_TYPE_METAL_MEDIUM_BASH <span class="style_symbol">=</span> ConvertWeaponType<span class="style_symbol">(</span><span class="style_int">7</span><span class="style_symbol">)</span> constant weapontype WEAPON_TYPE_METAL_HEAVY_BASH <span class="style_symbol">=</span> ConvertWeaponType<span class="style_symbol">(</span><span class="style_int">8</span><span class="style_symbol">)</span> constant weapontype WEAPON_TYPE_METAL_MEDIUM_STAB <span class="style_symbol">=</span> ConvertWeaponType<span class="style_symbol">(</span><span class="style_int">9</span><span class="style_symbol">)</span> constant weapontype WEAPON_TYPE_METAL_HEAVY_STAB <span class="style_symbol">=</span> ConvertWeaponType<span class="style_symbol">(</span><span class="style_int">10</span><span class="style_symbol">)</span> constant weapontype WEAPON_TYPE_WOOD_LIGHT_SLICE <span class="style_symbol">=</span> ConvertWeaponType<span class="style_symbol">(</span><span class="style_int">11</span><span class="style_symbol">)</span> constant weapontype WEAPON_TYPE_WOOD_MEDIUM_SLICE <span class="style_symbol">=</span> ConvertWeaponType<span class="style_symbol">(</span><span class="style_int">12</span><span class="style_symbol">)</span> constant weapontype WEAPON_TYPE_WOOD_HEAVY_SLICE <span class="style_symbol">=</span> ConvertWeaponType<span class="style_symbol">(</span><span class="style_int">13</span><span class="style_symbol">)</span> constant weapontype WEAPON_TYPE_WOOD_LIGHT_BASH <span class="style_symbol">=</span> ConvertWeaponType<span class="style_symbol">(</span><span class="style_int">14</span><span class="style_symbol">)</span> constant weapontype WEAPON_TYPE_WOOD_MEDIUM_BASH <span class="style_symbol">=</span> ConvertWeaponType<span class="style_symbol">(</span><span class="style_int">15</span><span class="style_symbol">)</span> constant weapontype WEAPON_TYPE_WOOD_HEAVY_BASH <span class="style_symbol">=</span> ConvertWeaponType<span class="style_symbol">(</span><span class="style_int">16</span><span class="style_symbol">)</span> constant weapontype WEAPON_TYPE_WOOD_LIGHT_STAB <span class="style_symbol">=</span> ConvertWeaponType<span class="style_symbol">(</span><span class="style_int">17</span><span class="style_symbol">)</span> constant weapontype WEAPON_TYPE_WOOD_MEDIUM_STAB <span class="style_symbol">=</span> ConvertWeaponType<span class="style_symbol">(</span><span class="style_int">18</span><span class="style_symbol">)</span> constant weapontype WEAPON_TYPE_CLAW_LIGHT_SLICE <span class="style_symbol">=</span> ConvertWeaponType<span class="style_symbol">(</span><span class="style_int">19</span><span class="style_symbol">)</span> constant weapontype WEAPON_TYPE_CLAW_MEDIUM_SLICE <span class="style_symbol">=</span> ConvertWeaponType<span class="style_symbol">(</span><span class="style_int">20</span><span class="style_symbol">)</span> constant weapontype WEAPON_TYPE_CLAW_HEAVY_SLICE <span class="style_symbol">=</span> ConvertWeaponType<span class="style_symbol">(</span><span class="style_int">21</span><span class="style_symbol">)</span> constant weapontype WEAPON_TYPE_AXE_MEDIUM_CHOP <span class="style_symbol">=</span> ConvertWeaponType<span class="style_symbol">(</span><span class="style_int">22</span><span class="style_symbol">)</span> constant weapontype WEAPON_TYPE_ROCK_HEAVY_BASH <span class="style_symbol">=</span> ConvertWeaponType<span class="style_symbol">(</span><span class="style_int">23</span><span class="style_symbol">)</span> constant pathingtype PATHING_TYPE_ANY <span class="style_symbol">=</span> ConvertPathingType<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant pathingtype PATHING_TYPE_WALKABILITY <span class="style_symbol">=</span> ConvertPathingType<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant pathingtype PATHING_TYPE_FLYABILITY <span class="style_symbol">=</span> ConvertPathingType<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant pathingtype PATHING_TYPE_BUILDABILITY <span class="style_symbol">=</span> ConvertPathingType<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span> constant pathingtype PATHING_TYPE_PEONHARVESTPATHING <span class="style_symbol">=</span> ConvertPathingType<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span> constant pathingtype PATHING_TYPE_BLIGHTPATHING <span class="style_symbol">=</span> ConvertPathingType<span class="style_symbol">(</span><span class="style_int">5</span><span class="style_symbol">)</span> constant pathingtype PATHING_TYPE_FLOATABILITY <span class="style_symbol">=</span> ConvertPathingType<span class="style_symbol">(</span><span class="style_int">6</span><span class="style_symbol">)</span> constant pathingtype PATHING_TYPE_AMPHIBIOUSPATHING <span class="style_symbol">=</span> ConvertPathingType<span class="style_symbol">(</span><span class="style_int">7</span><span class="style_symbol">)</span> <span class="style_comment">//===================================================</span> <span class="style_comment">// Map Setup Constants</span> <span class="style_comment">//===================================================</span> constant racepreference RACE_PREF_HUMAN <span class="style_symbol">=</span> ConvertRacePref<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant racepreference RACE_PREF_ORC <span class="style_symbol">=</span> ConvertRacePref<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant racepreference RACE_PREF_NIGHTELF <span class="style_symbol">=</span> ConvertRacePref<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span> constant racepreference RACE_PREF_UNDEAD <span class="style_symbol">=</span> ConvertRacePref<span class="style_symbol">(</span><span class="style_int">8</span><span class="style_symbol">)</span> constant racepreference RACE_PREF_DEMON <span class="style_symbol">=</span> ConvertRacePref<span class="style_symbol">(</span><span class="style_int">16</span><span class="style_symbol">)</span> constant racepreference RACE_PREF_RANDOM <span class="style_symbol">=</span> ConvertRacePref<span class="style_symbol">(</span><span class="style_int">32</span><span class="style_symbol">)</span> constant racepreference RACE_PREF_USER_SELECTABLE <span class="style_symbol">=</span> ConvertRacePref<span class="style_symbol">(</span><span class="style_int">64</span><span class="style_symbol">)</span> constant mapcontrol MAP_CONTROL_USER <span class="style_symbol">=</span> ConvertMapControl<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant mapcontrol MAP_CONTROL_COMPUTER <span class="style_symbol">=</span> ConvertMapControl<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant mapcontrol MAP_CONTROL_RESCUABLE <span class="style_symbol">=</span> ConvertMapControl<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant mapcontrol MAP_CONTROL_NEUTRAL <span class="style_symbol">=</span> ConvertMapControl<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span> constant mapcontrol MAP_CONTROL_CREEP <span class="style_symbol">=</span> ConvertMapControl<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span> constant mapcontrol MAP_CONTROL_NONE <span class="style_symbol">=</span> ConvertMapControl<span class="style_symbol">(</span><span class="style_int">5</span><span class="style_symbol">)</span> constant gametype GAME_TYPE_MELEE <span class="style_symbol">=</span> ConvertGameType<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant gametype GAME_TYPE_FFA <span class="style_symbol">=</span> ConvertGameType<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant gametype GAME_TYPE_USE_MAP_SETTINGS <span class="style_symbol">=</span> ConvertGameType<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span> constant gametype GAME_TYPE_BLIZ <span class="style_symbol">=</span> ConvertGameType<span class="style_symbol">(</span><span class="style_int">8</span><span class="style_symbol">)</span> constant gametype GAME_TYPE_ONE_ON_ONE <span class="style_symbol">=</span> ConvertGameType<span class="style_symbol">(</span><span class="style_int">16</span><span class="style_symbol">)</span> constant gametype GAME_TYPE_TWO_TEAM_PLAY <span class="style_symbol">=</span> ConvertGameType<span class="style_symbol">(</span><span class="style_int">32</span><span class="style_symbol">)</span> constant gametype GAME_TYPE_THREE_TEAM_PLAY <span class="style_symbol">=</span> ConvertGameType<span class="style_symbol">(</span><span class="style_int">64</span><span class="style_symbol">)</span> constant gametype GAME_TYPE_FOUR_TEAM_PLAY <span class="style_symbol">=</span> ConvertGameType<span class="style_symbol">(</span><span class="style_int">128</span><span class="style_symbol">)</span> constant mapflag MAP_FOG_HIDE_TERRAIN <span class="style_symbol">=</span> ConvertMapFlag<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant mapflag MAP_FOG_MAP_EXPLORED <span class="style_symbol">=</span> ConvertMapFlag<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant mapflag MAP_FOG_ALWAYS_VISIBLE <span class="style_symbol">=</span> ConvertMapFlag<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span> constant mapflag MAP_USE_HANDICAPS <span class="style_symbol">=</span> ConvertMapFlag<span class="style_symbol">(</span><span class="style_int">8</span><span class="style_symbol">)</span> constant mapflag MAP_OBSERVERS <span class="style_symbol">=</span> ConvertMapFlag<span class="style_symbol">(</span><span class="style_int">16</span><span class="style_symbol">)</span> constant mapflag MAP_OBSERVERS_ON_DEATH <span class="style_symbol">=</span> ConvertMapFlag<span class="style_symbol">(</span><span class="style_int">32</span><span class="style_symbol">)</span> constant mapflag MAP_FIXED_COLORS <span class="style_symbol">=</span> ConvertMapFlag<span class="style_symbol">(</span><span class="style_int">128</span><span class="style_symbol">)</span> constant mapflag MAP_LOCK_RESOURCE_TRADING <span class="style_symbol">=</span> ConvertMapFlag<span class="style_symbol">(</span><span class="style_int">256</span><span class="style_symbol">)</span> constant mapflag MAP_RESOURCE_TRADING_ALLIES_ONLY <span class="style_symbol">=</span> ConvertMapFlag<span class="style_symbol">(</span><span class="style_int">512</span><span class="style_symbol">)</span> constant mapflag MAP_LOCK_ALLIANCE_CHANGES <span class="style_symbol">=</span> ConvertMapFlag<span class="style_symbol">(</span><span class="style_int">1024</span><span class="style_symbol">)</span> constant mapflag MAP_ALLIANCE_CHANGES_HIDDEN <span class="style_symbol">=</span> ConvertMapFlag<span class="style_symbol">(</span><span class="style_int">2048</span><span class="style_symbol">)</span> constant mapflag MAP_CHEATS <span class="style_symbol">=</span> ConvertMapFlag<span class="style_symbol">(</span><span class="style_int">4096</span><span class="style_symbol">)</span> constant mapflag MAP_CHEATS_HIDDEN <span class="style_symbol">=</span> ConvertMapFlag<span class="style_symbol">(</span><span class="style_int">8192</span><span class="style_symbol">)</span> constant mapflag MAP_LOCK_SPEED <span class="style_symbol">=</span> ConvertMapFlag<span class="style_symbol">(</span><span class="style_int">8192</span><span class="style_symbol">*</span><span class="style_int">2</span><span class="style_symbol">)</span> constant mapflag MAP_LOCK_RANDOM_SEED <span class="style_symbol">=</span> ConvertMapFlag<span class="style_symbol">(</span><span class="style_int">8192</span><span class="style_symbol">*</span><span class="style_int">4</span><span class="style_symbol">)</span> constant mapflag MAP_SHARED_ADVANCED_CONTROL <span class="style_symbol">=</span> ConvertMapFlag<span class="style_symbol">(</span><span class="style_int">8192</span><span class="style_symbol">*</span><span class="style_int">8</span><span class="style_symbol">)</span> constant mapflag MAP_RANDOM_HERO <span class="style_symbol">=</span> ConvertMapFlag<span class="style_symbol">(</span><span class="style_int">8192</span><span class="style_symbol">*</span><span class="style_int">16</span><span class="style_symbol">)</span> constant mapflag MAP_RANDOM_RACES <span class="style_symbol">=</span> ConvertMapFlag<span class="style_symbol">(</span><span class="style_int">8192</span><span class="style_symbol">*</span><span class="style_int">32</span><span class="style_symbol">)</span> constant mapflag MAP_RELOADED <span class="style_symbol">=</span> ConvertMapFlag<span class="style_symbol">(</span><span class="style_int">8192</span><span class="style_symbol">*</span><span class="style_int">64</span><span class="style_symbol">)</span> constant placement MAP_PLACEMENT_RANDOM <span class="style_symbol">=</span> ConvertPlacement<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> <span class="style_comment">// random among all slots</span> constant placement MAP_PLACEMENT_FIXED <span class="style_symbol">=</span> ConvertPlacement<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> <span class="style_comment">// player 0 in start loc 0...</span> constant placement MAP_PLACEMENT_USE_MAP_SETTINGS <span class="style_symbol">=</span> ConvertPlacement<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> <span class="style_comment">// whatever was specified by the script</span> constant placement MAP_PLACEMENT_TEAMS_TOGETHER <span class="style_symbol">=</span> ConvertPlacement<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span> <span class="style_comment">// random with allies next to each other</span> constant startlocprio MAP_LOC_PRIO_LOW <span class="style_symbol">=</span> ConvertStartLocPrio<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant startlocprio MAP_LOC_PRIO_HIGH <span class="style_symbol">=</span> ConvertStartLocPrio<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant startlocprio MAP_LOC_PRIO_NOT <span class="style_symbol">=</span> ConvertStartLocPrio<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant mapdensity MAP_DENSITY_NONE <span class="style_symbol">=</span> ConvertMapDensity<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant mapdensity MAP_DENSITY_LIGHT <span class="style_symbol">=</span> ConvertMapDensity<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant mapdensity MAP_DENSITY_MEDIUM <span class="style_symbol">=</span> ConvertMapDensity<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant mapdensity MAP_DENSITY_HEAVY <span class="style_symbol">=</span> ConvertMapDensity<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span> constant gamedifficulty MAP_DIFFICULTY_EASY <span class="style_symbol">=</span> ConvertGameDifficulty<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant gamedifficulty MAP_DIFFICULTY_NORMAL <span class="style_symbol">=</span> ConvertGameDifficulty<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant gamedifficulty MAP_DIFFICULTY_HARD <span class="style_symbol">=</span> ConvertGameDifficulty<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant gamedifficulty MAP_DIFFICULTY_INSANE <span class="style_symbol">=</span> ConvertGameDifficulty<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span> constant gamespeed MAP_SPEED_SLOWEST <span class="style_symbol">=</span> ConvertGameSpeed<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant gamespeed MAP_SPEED_SLOW <span class="style_symbol">=</span> ConvertGameSpeed<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant gamespeed MAP_SPEED_NORMAL <span class="style_symbol">=</span> ConvertGameSpeed<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant gamespeed MAP_SPEED_FAST <span class="style_symbol">=</span> ConvertGameSpeed<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span> constant gamespeed MAP_SPEED_FASTEST <span class="style_symbol">=</span> ConvertGameSpeed<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span> constant playerslotstate PLAYER_SLOT_STATE_EMPTY <span class="style_symbol">=</span> ConvertPlayerSlotState<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant playerslotstate PLAYER_SLOT_STATE_PLAYING <span class="style_symbol">=</span> ConvertPlayerSlotState<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant playerslotstate PLAYER_SLOT_STATE_LEFT <span class="style_symbol">=</span> ConvertPlayerSlotState<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> <span class="style_comment">//===================================================</span> <span class="style_comment">// Sound Constants</span> <span class="style_comment">//===================================================</span> constant volumegroup SOUND_VOLUMEGROUP_UNITMOVEMENT <span class="style_symbol">=</span> ConvertVolumeGroup<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant volumegroup SOUND_VOLUMEGROUP_UNITSOUNDS <span class="style_symbol">=</span> ConvertVolumeGroup<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant volumegroup SOUND_VOLUMEGROUP_COMBAT <span class="style_symbol">=</span> ConvertVolumeGroup<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant volumegroup SOUND_VOLUMEGROUP_SPELLS <span class="style_symbol">=</span> ConvertVolumeGroup<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span> constant volumegroup SOUND_VOLUMEGROUP_UI <span class="style_symbol">=</span> ConvertVolumeGroup<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span> constant volumegroup SOUND_VOLUMEGROUP_MUSIC <span class="style_symbol">=</span> ConvertVolumeGroup<span class="style_symbol">(</span><span class="style_int">5</span><span class="style_symbol">)</span> constant volumegroup SOUND_VOLUMEGROUP_AMBIENTSOUNDS <span class="style_symbol">=</span> ConvertVolumeGroup<span class="style_symbol">(</span><span class="style_int">6</span><span class="style_symbol">)</span> constant volumegroup SOUND_VOLUMEGROUP_FIRE <span class="style_symbol">=</span> ConvertVolumeGroup<span class="style_symbol">(</span><span class="style_int">7</span><span class="style_symbol">)</span> <span class="style_comment">//===================================================</span> <span class="style_comment">// Game, Player, and Unit States</span> <span class="style_comment">//</span> <span class="style_comment">// For use with TriggerRegister<X>StateEvent</span> <span class="style_comment">//</span> <span class="style_comment">//===================================================</span> constant igamestate GAME_STATE_DIVINE_INTERVENTION <span class="style_symbol">=</span> ConvertIGameState<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant igamestate GAME_STATE_DISCONNECTED <span class="style_symbol">=</span> ConvertIGameState<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant fgamestate GAME_STATE_TIME_OF_DAY <span class="style_symbol">=</span> ConvertFGameState<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant playerstate PLAYER_STATE_GAME_RESULT <span class="style_symbol">=</span> ConvertPlayerState<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> <span class="style_comment">// current resource levels</span> <span class="style_comment">//</span> constant playerstate PLAYER_STATE_RESOURCE_GOLD <span class="style_symbol">=</span> ConvertPlayerState<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant playerstate PLAYER_STATE_RESOURCE_LUMBER <span class="style_symbol">=</span> ConvertPlayerState<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant playerstate PLAYER_STATE_RESOURCE_HERO_TOKENS <span class="style_symbol">=</span> ConvertPlayerState<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span> constant playerstate PLAYER_STATE_RESOURCE_FOOD_CAP <span class="style_symbol">=</span> ConvertPlayerState<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span> constant playerstate PLAYER_STATE_RESOURCE_FOOD_USED <span class="style_symbol">=</span> ConvertPlayerState<span class="style_symbol">(</span><span class="style_int">5</span><span class="style_symbol">)</span> constant playerstate PLAYER_STATE_FOOD_CAP_CEILING <span class="style_symbol">=</span> ConvertPlayerState<span class="style_symbol">(</span><span class="style_int">6</span><span class="style_symbol">)</span> constant playerstate PLAYER_STATE_GIVES_BOUNTY <span class="style_symbol">=</span> ConvertPlayerState<span class="style_symbol">(</span><span class="style_int">7</span><span class="style_symbol">)</span> constant playerstate PLAYER_STATE_ALLIED_VICTORY <span class="style_symbol">=</span> ConvertPlayerState<span class="style_symbol">(</span><span class="style_int">8</span><span class="style_symbol">)</span> constant playerstate PLAYER_STATE_PLACED <span class="style_symbol">=</span> ConvertPlayerState<span class="style_symbol">(</span><span class="style_int">9</span><span class="style_symbol">)</span> constant playerstate PLAYER_STATE_OBSERVER_ON_DEATH <span class="style_symbol">=</span> ConvertPlayerState<span class="style_symbol">(</span><span class="style_int">10</span><span class="style_symbol">)</span> constant playerstate PLAYER_STATE_OBSERVER <span class="style_symbol">=</span> ConvertPlayerState<span class="style_symbol">(</span><span class="style_int">11</span><span class="style_symbol">)</span> constant playerstate PLAYER_STATE_UNFOLLOWABLE <span class="style_symbol">=</span> ConvertPlayerState<span class="style_symbol">(</span><span class="style_int">12</span><span class="style_symbol">)</span> <span class="style_comment">// taxation rate for each resource</span> <span class="style_comment">//</span> constant playerstate PLAYER_STATE_GOLD_UPKEEP_RATE <span class="style_symbol">=</span> ConvertPlayerState<span class="style_symbol">(</span><span class="style_int">13</span><span class="style_symbol">)</span> constant playerstate PLAYER_STATE_LUMBER_UPKEEP_RATE <span class="style_symbol">=</span> ConvertPlayerState<span class="style_symbol">(</span><span class="style_int">14</span><span class="style_symbol">)</span> <span class="style_comment">// cumulative resources collected by the player during the mission</span> <span class="style_comment">//</span> constant playerstate PLAYER_STATE_GOLD_GATHERED <span class="style_symbol">=</span> ConvertPlayerState<span class="style_symbol">(</span><span class="style_int">15</span><span class="style_symbol">)</span> constant playerstate PLAYER_STATE_LUMBER_GATHERED <span class="style_symbol">=</span> ConvertPlayerState<span class="style_symbol">(</span><span class="style_int">16</span><span class="style_symbol">)</span> constant playerstate PLAYER_STATE_NO_CREEP_SLEEP <span class="style_symbol">=</span> ConvertPlayerState<span class="style_symbol">(</span><span class="style_int">25</span><span class="style_symbol">)</span> constant unitstate UNIT_STATE_LIFE <span class="style_symbol">=</span> ConvertUnitState<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant unitstate UNIT_STATE_MAX_LIFE <span class="style_symbol">=</span> ConvertUnitState<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant unitstate UNIT_STATE_MANA <span class="style_symbol">=</span> ConvertUnitState<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant unitstate UNIT_STATE_MAX_MANA <span class="style_symbol">=</span> ConvertUnitState<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span> constant aidifficulty AI_DIFFICULTY_NEWBIE <span class="style_symbol">=</span> ConvertAIDifficulty<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant aidifficulty AI_DIFFICULTY_NORMAL <span class="style_symbol">=</span> ConvertAIDifficulty<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant aidifficulty AI_DIFFICULTY_INSANE <span class="style_symbol">=</span> ConvertAIDifficulty<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> <span class="style_comment">// player score values</span> constant playerscore PLAYER_SCORE_UNITS_TRAINED <span class="style_symbol">=</span> ConvertPlayerScore<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant playerscore PLAYER_SCORE_UNITS_KILLED <span class="style_symbol">=</span> ConvertPlayerScore<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant playerscore PLAYER_SCORE_STRUCT_BUILT <span class="style_symbol">=</span> ConvertPlayerScore<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant playerscore PLAYER_SCORE_STRUCT_RAZED <span class="style_symbol">=</span> ConvertPlayerScore<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span> constant playerscore PLAYER_SCORE_TECH_PERCENT <span class="style_symbol">=</span> ConvertPlayerScore<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span> constant playerscore PLAYER_SCORE_FOOD_MAXPROD <span class="style_symbol">=</span> ConvertPlayerScore<span class="style_symbol">(</span><span class="style_int">5</span><span class="style_symbol">)</span> constant playerscore PLAYER_SCORE_FOOD_MAXUSED <span class="style_symbol">=</span> ConvertPlayerScore<span class="style_symbol">(</span><span class="style_int">6</span><span class="style_symbol">)</span> constant playerscore PLAYER_SCORE_HEROES_KILLED <span class="style_symbol">=</span> ConvertPlayerScore<span class="style_symbol">(</span><span class="style_int">7</span><span class="style_symbol">)</span> constant playerscore PLAYER_SCORE_ITEMS_GAINED <span class="style_symbol">=</span> ConvertPlayerScore<span class="style_symbol">(</span><span class="style_int">8</span><span class="style_symbol">)</span> constant playerscore PLAYER_SCORE_MERCS_HIRED <span class="style_symbol">=</span> ConvertPlayerScore<span class="style_symbol">(</span><span class="style_int">9</span><span class="style_symbol">)</span> constant playerscore PLAYER_SCORE_GOLD_MINED_TOTAL <span class="style_symbol">=</span> ConvertPlayerScore<span class="style_symbol">(</span><span class="style_int">10</span><span class="style_symbol">)</span> constant playerscore PLAYER_SCORE_GOLD_MINED_UPKEEP <span class="style_symbol">=</span> ConvertPlayerScore<span class="style_symbol">(</span><span class="style_int">11</span><span class="style_symbol">)</span> constant playerscore PLAYER_SCORE_GOLD_LOST_UPKEEP <span class="style_symbol">=</span> ConvertPlayerScore<span class="style_symbol">(</span><span class="style_int">12</span><span class="style_symbol">)</span> constant playerscore PLAYER_SCORE_GOLD_LOST_TAX <span class="style_symbol">=</span> ConvertPlayerScore<span class="style_symbol">(</span><span class="style_int">13</span><span class="style_symbol">)</span> constant playerscore PLAYER_SCORE_GOLD_GIVEN <span class="style_symbol">=</span> ConvertPlayerScore<span class="style_symbol">(</span><span class="style_int">14</span><span class="style_symbol">)</span> constant playerscore PLAYER_SCORE_GOLD_RECEIVED <span class="style_symbol">=</span> ConvertPlayerScore<span class="style_symbol">(</span><span class="style_int">15</span><span class="style_symbol">)</span> constant playerscore PLAYER_SCORE_LUMBER_TOTAL <span class="style_symbol">=</span> ConvertPlayerScore<span class="style_symbol">(</span><span class="style_int">16</span><span class="style_symbol">)</span> constant playerscore PLAYER_SCORE_LUMBER_LOST_UPKEEP <span class="style_symbol">=</span> ConvertPlayerScore<span class="style_symbol">(</span><span class="style_int">17</span><span class="style_symbol">)</span> constant playerscore PLAYER_SCORE_LUMBER_LOST_TAX <span class="style_symbol">=</span> ConvertPlayerScore<span class="style_symbol">(</span><span class="style_int">18</span><span class="style_symbol">)</span> constant playerscore PLAYER_SCORE_LUMBER_GIVEN <span class="style_symbol">=</span> ConvertPlayerScore<span class="style_symbol">(</span><span class="style_int">19</span><span class="style_symbol">)</span> constant playerscore PLAYER_SCORE_LUMBER_RECEIVED <span class="style_symbol">=</span> ConvertPlayerScore<span class="style_symbol">(</span><span class="style_int">20</span><span class="style_symbol">)</span> constant playerscore PLAYER_SCORE_UNIT_TOTAL <span class="style_symbol">=</span> ConvertPlayerScore<span class="style_symbol">(</span><span class="style_int">21</span><span class="style_symbol">)</span> constant playerscore PLAYER_SCORE_HERO_TOTAL <span class="style_symbol">=</span> ConvertPlayerScore<span class="style_symbol">(</span><span class="style_int">22</span><span class="style_symbol">)</span> constant playerscore PLAYER_SCORE_RESOURCE_TOTAL <span class="style_symbol">=</span> ConvertPlayerScore<span class="style_symbol">(</span><span class="style_int">23</span><span class="style_symbol">)</span> constant playerscore PLAYER_SCORE_TOTAL <span class="style_symbol">=</span> ConvertPlayerScore<span class="style_symbol">(</span><span class="style_int">24</span><span class="style_symbol">)</span> <span class="style_comment">//===================================================</span> <span class="style_comment">// Game, Player and Unit Events</span> <span class="style_comment">//</span> <span class="style_comment">// When an event causes a trigger to fire these</span> <span class="style_comment">// values allow the action code to determine which</span> <span class="style_comment">// event was dispatched and therefore which set of</span> <span class="style_comment">// native functions should be used to get information</span> <span class="style_comment">// about the event.</span> <span class="style_comment">//</span> <span class="style_comment">// Do NOT change the order or value of these constants</span> <span class="style_comment">// without insuring that the JASS_GAME_EVENTS_WAR3 enum</span> <span class="style_comment">// is changed to match.</span> <span class="style_comment">//</span> <span class="style_comment">//===================================================</span> <span class="style_comment">//===================================================</span> <span class="style_comment">// For use with TriggerRegisterGameEvent</span> <span class="style_comment">//===================================================</span> constant gameevent EVENT_GAME_VICTORY <span class="style_symbol">=</span> ConvertGameEvent<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant gameevent EVENT_GAME_END_LEVEL <span class="style_symbol">=</span> ConvertGameEvent<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant gameevent EVENT_GAME_VARIABLE_LIMIT <span class="style_symbol">=</span> ConvertGameEvent<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant gameevent EVENT_GAME_STATE_LIMIT <span class="style_symbol">=</span> ConvertGameEvent<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span> constant gameevent EVENT_GAME_TIMER_EXPIRED <span class="style_symbol">=</span> ConvertGameEvent<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span> constant gameevent EVENT_GAME_ENTER_REGION <span class="style_symbol">=</span> ConvertGameEvent<span class="style_symbol">(</span><span class="style_int">5</span><span class="style_symbol">)</span> constant gameevent EVENT_GAME_LEAVE_REGION <span class="style_symbol">=</span> ConvertGameEvent<span class="style_symbol">(</span><span class="style_int">6</span><span class="style_symbol">)</span> constant gameevent EVENT_GAME_TRACKABLE_HIT <span class="style_symbol">=</span> ConvertGameEvent<span class="style_symbol">(</span><span class="style_int">7</span><span class="style_symbol">)</span> constant gameevent EVENT_GAME_TRACKABLE_TRACK <span class="style_symbol">=</span> ConvertGameEvent<span class="style_symbol">(</span><span class="style_int">8</span><span class="style_symbol">)</span> constant gameevent EVENT_GAME_SHOW_SKILL <span class="style_symbol">=</span> ConvertGameEvent<span class="style_symbol">(</span><span class="style_int">9</span><span class="style_symbol">)</span> constant gameevent EVENT_GAME_BUILD_SUBMENU <span class="style_symbol">=</span> ConvertGameEvent<span class="style_symbol">(</span><span class="style_int">10</span><span class="style_symbol">)</span> <span class="style_comment">//===================================================</span> <span class="style_comment">// For use with TriggerRegisterPlayerEvent</span> <span class="style_comment">//===================================================</span> constant playerevent EVENT_PLAYER_STATE_LIMIT <span class="style_symbol">=</span> ConvertPlayerEvent<span class="style_symbol">(</span><span class="style_int">11</span><span class="style_symbol">)</span> constant playerevent EVENT_PLAYER_ALLIANCE_CHANGED <span class="style_symbol">=</span> ConvertPlayerEvent<span class="style_symbol">(</span><span class="style_int">12</span><span class="style_symbol">)</span> constant playerevent EVENT_PLAYER_DEFEAT <span class="style_symbol">=</span> ConvertPlayerEvent<span class="style_symbol">(</span><span class="style_int">13</span><span class="style_symbol">)</span> constant playerevent EVENT_PLAYER_VICTORY <span class="style_symbol">=</span> ConvertPlayerEvent<span class="style_symbol">(</span><span class="style_int">14</span><span class="style_symbol">)</span> constant playerevent EVENT_PLAYER_LEAVE <span class="style_symbol">=</span> ConvertPlayerEvent<span class="style_symbol">(</span><span class="style_int">15</span><span class="style_symbol">)</span> constant playerevent EVENT_PLAYER_CHAT <span class="style_symbol">=</span> ConvertPlayerEvent<span class="style_symbol">(</span><span class="style_int">16</span><span class="style_symbol">)</span> constant playerevent EVENT_PLAYER_END_CINEMATIC <span class="style_symbol">=</span> ConvertPlayerEvent<span class="style_symbol">(</span><span class="style_int">17</span><span class="style_symbol">)</span> <span class="style_comment">//===================================================</span> <span class="style_comment">// For use with TriggerRegisterPlayerUnitEvent</span> <span class="style_comment">//===================================================</span> constant playerunitevent EVENT_PLAYER_UNIT_ATTACKED <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">18</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_RESCUED <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">19</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_DEATH <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">20</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_DECAY <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">21</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_DETECTED <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">22</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_HIDDEN <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">23</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_SELECTED <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">24</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_DESELECTED <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">25</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_START <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">26</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">27</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_FINISH <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">28</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_START <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">29</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_CANCEL <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">30</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_FINISH <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">31</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_START <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">32</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_CANCEL <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">33</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_FINISH <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">34</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_START <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">35</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_CANCEL <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">36</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_FINISH <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">37</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_ORDER <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">38</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">39</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">40</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">40</span><span class="style_symbol">)</span> <span class="style_comment">// for compat</span> constant playerunitevent EVENT_PLAYER_HERO_LEVEL <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">41</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_HERO_SKILL <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">42</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_HERO_REVIVABLE <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">43</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_HERO_REVIVE_START <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">44</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_HERO_REVIVE_CANCEL <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">45</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_HERO_REVIVE_FINISH <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">46</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_SUMMON <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">47</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_DROP_ITEM <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">48</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_PICKUP_ITEM <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">49</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_USE_ITEM <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">50</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_LOADED <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">51</span><span class="style_symbol">)</span> <span class="style_comment">//===================================================</span> <span class="style_comment">// For use with TriggerRegisterUnitEvent</span> <span class="style_comment">//===================================================</span> constant unitevent EVENT_UNIT_DAMAGED <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">52</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_DEATH <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">53</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_DECAY <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">54</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_DETECTED <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">55</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_HIDDEN <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">56</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_SELECTED <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">57</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_DESELECTED <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">58</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_STATE_LIMIT <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">59</span><span class="style_symbol">)</span> <span class="style_comment">// Events which may have a filter for the "other unit"</span> <span class="style_comment">//</span> constant unitevent EVENT_UNIT_ACQUIRED_TARGET <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">60</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_TARGET_IN_RANGE <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">61</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_ATTACKED <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">62</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_RESCUED <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">63</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_CONSTRUCT_CANCEL <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">64</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_CONSTRUCT_FINISH <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">65</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_UPGRADE_START <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">66</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_UPGRADE_CANCEL <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">67</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_UPGRADE_FINISH <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">68</span><span class="style_symbol">)</span> <span class="style_comment">// Events which involve the specified unit performing</span> <span class="style_comment">// training of other units</span> <span class="style_comment">//</span> constant unitevent EVENT_UNIT_TRAIN_START <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">69</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_TRAIN_CANCEL <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">70</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_TRAIN_FINISH <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">71</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_RESEARCH_START <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">72</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_RESEARCH_CANCEL <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">73</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_RESEARCH_FINISH <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">74</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_ISSUED_ORDER <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">75</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_ISSUED_POINT_ORDER <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">76</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_ISSUED_TARGET_ORDER <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">77</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_HERO_LEVEL <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">78</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_HERO_SKILL <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">79</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_HERO_REVIVABLE <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">80</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_HERO_REVIVE_START <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">81</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_HERO_REVIVE_CANCEL <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">82</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_HERO_REVIVE_FINISH <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">83</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_SUMMON <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">84</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_DROP_ITEM <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">85</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_PICKUP_ITEM <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">86</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_USE_ITEM <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">87</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_LOADED <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">88</span><span class="style_symbol">)</span> constant widgetevent EVENT_WIDGET_DEATH <span class="style_symbol">=</span> ConvertWidgetEvent<span class="style_symbol">(</span><span class="style_int">89</span><span class="style_symbol">)</span> constant dialogevent EVENT_DIALOG_BUTTON_CLICK <span class="style_symbol">=</span> ConvertDialogEvent<span class="style_symbol">(</span><span class="style_int">90</span><span class="style_symbol">)</span> constant dialogevent EVENT_DIALOG_CLICK <span class="style_symbol">=</span> ConvertDialogEvent<span class="style_symbol">(</span><span class="style_int">91</span><span class="style_symbol">)</span> <span class="style_comment">//===================================================</span> <span class="style_comment">// Frozen Throne Expansion Events</span> <span class="style_comment">// Need to be added here to preserve compat</span> <span class="style_comment">//===================================================</span> <span class="style_comment">//===================================================</span> <span class="style_comment">// For use with TriggerRegisterGameEvent</span> <span class="style_comment">//===================================================</span> constant gameevent EVENT_GAME_LOADED <span class="style_symbol">=</span> ConvertGameEvent<span class="style_symbol">(</span><span class="style_int">256</span><span class="style_symbol">)</span> constant gameevent EVENT_GAME_TOURNAMENT_FINISH_SOON <span class="style_symbol">=</span> ConvertGameEvent<span class="style_symbol">(</span><span class="style_int">257</span><span class="style_symbol">)</span> constant gameevent EVENT_GAME_TOURNAMENT_FINISH_NOW <span class="style_symbol">=</span> ConvertGameEvent<span class="style_symbol">(</span><span class="style_int">258</span><span class="style_symbol">)</span> constant gameevent EVENT_GAME_SAVE <span class="style_symbol">=</span> ConvertGameEvent<span class="style_symbol">(</span><span class="style_int">259</span><span class="style_symbol">)</span> <span class="style_comment">//===================================================</span> <span class="style_comment">// For use with TriggerRegisterPlayerEvent</span> <span class="style_comment">//===================================================</span> constant playerevent EVENT_PLAYER_ARROW_LEFT_DOWN <span class="style_symbol">=</span> ConvertPlayerEvent<span class="style_symbol">(</span><span class="style_int">261</span><span class="style_symbol">)</span> constant playerevent EVENT_PLAYER_ARROW_LEFT_UP <span class="style_symbol">=</span> ConvertPlayerEvent<span class="style_symbol">(</span><span class="style_int">262</span><span class="style_symbol">)</span> constant playerevent EVENT_PLAYER_ARROW_RIGHT_DOWN <span class="style_symbol">=</span> ConvertPlayerEvent<span class="style_symbol">(</span><span class="style_int">263</span><span class="style_symbol">)</span> constant playerevent EVENT_PLAYER_ARROW_RIGHT_UP <span class="style_symbol">=</span> ConvertPlayerEvent<span class="style_symbol">(</span><span class="style_int">264</span><span class="style_symbol">)</span> constant playerevent EVENT_PLAYER_ARROW_DOWN_DOWN <span class="style_symbol">=</span> ConvertPlayerEvent<span class="style_symbol">(</span><span class="style_int">265</span><span class="style_symbol">)</span> constant playerevent EVENT_PLAYER_ARROW_DOWN_UP <span class="style_symbol">=</span> ConvertPlayerEvent<span class="style_symbol">(</span><span class="style_int">266</span><span class="style_symbol">)</span> constant playerevent EVENT_PLAYER_ARROW_UP_DOWN <span class="style_symbol">=</span> ConvertPlayerEvent<span class="style_symbol">(</span><span class="style_int">267</span><span class="style_symbol">)</span> constant playerevent EVENT_PLAYER_ARROW_UP_UP <span class="style_symbol">=</span> ConvertPlayerEvent<span class="style_symbol">(</span><span class="style_int">268</span><span class="style_symbol">)</span> <span class="style_comment">//===================================================</span> <span class="style_comment">// For use with TriggerRegisterPlayerUnitEvent</span> <span class="style_comment">//===================================================</span> constant playerunitevent EVENT_PLAYER_UNIT_SELL <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">269</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_CHANGE_OWNER <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">270</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_SELL_ITEM <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">271</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_SPELL_CHANNEL <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">272</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_SPELL_CAST <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">273</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_SPELL_EFFECT <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">274</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_SPELL_FINISH <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">275</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_SPELL_ENDCAST <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">276</span><span class="style_symbol">)</span> constant playerunitevent EVENT_PLAYER_UNIT_PAWN_ITEM <span class="style_symbol">=</span> ConvertPlayerUnitEvent<span class="style_symbol">(</span><span class="style_int">277</span><span class="style_symbol">)</span> <span class="style_comment">//===================================================</span> <span class="style_comment">// For use with TriggerRegisterUnitEvent</span> <span class="style_comment">//===================================================</span> constant unitevent EVENT_UNIT_SELL <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">286</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_CHANGE_OWNER <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">287</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_SELL_ITEM <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">288</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_SPELL_CHANNEL <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">289</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_SPELL_CAST <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">290</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_SPELL_EFFECT <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">291</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_SPELL_FINISH <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">292</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_SPELL_ENDCAST <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">293</span><span class="style_symbol">)</span> constant unitevent EVENT_UNIT_PAWN_ITEM <span class="style_symbol">=</span> ConvertUnitEvent<span class="style_symbol">(</span><span class="style_int">294</span><span class="style_symbol">)</span> <span class="style_comment">//===================================================</span> <span class="style_comment">// Limit Event API constants</span> <span class="style_comment">// variable, player state, game state, and unit state events</span> <span class="style_comment">// ( do NOT change the order of these... )</span> <span class="style_comment">//===================================================</span> constant limitop LESS_THAN <span class="style_symbol">=</span> ConvertLimitOp<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant limitop LESS_THAN_OR_EQUAL <span class="style_symbol">=</span> ConvertLimitOp<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant limitop EQUAL <span class="style_symbol">=</span> ConvertLimitOp<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant limitop GREATER_THAN_OR_EQUAL <span class="style_symbol">=</span> ConvertLimitOp<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span> constant limitop GREATER_THAN <span class="style_symbol">=</span> ConvertLimitOp<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span> constant limitop NOT_EQUAL <span class="style_symbol">=</span> ConvertLimitOp<span class="style_symbol">(</span><span class="style_int">5</span><span class="style_symbol">)</span> <span class="style_comment">//===================================================</span> <span class="style_comment">// Unit Type Constants for use with IsUnitType()</span> <span class="style_comment">//===================================================</span> constant unittype UNIT_TYPE_HERO <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant unittype UNIT_TYPE_DEAD <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant unittype UNIT_TYPE_STRUCTURE <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant unittype UNIT_TYPE_FLYING <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span> constant unittype UNIT_TYPE_GROUND <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span> constant unittype UNIT_TYPE_ATTACKS_FLYING <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">5</span><span class="style_symbol">)</span> constant unittype UNIT_TYPE_ATTACKS_GROUND <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">6</span><span class="style_symbol">)</span> constant unittype UNIT_TYPE_MELEE_ATTACKER <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">7</span><span class="style_symbol">)</span> constant unittype UNIT_TYPE_RANGED_ATTACKER <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">8</span><span class="style_symbol">)</span> constant unittype UNIT_TYPE_GIANT <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">9</span><span class="style_symbol">)</span> constant unittype UNIT_TYPE_SUMMONED <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">10</span><span class="style_symbol">)</span> constant unittype UNIT_TYPE_STUNNED <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">11</span><span class="style_symbol">)</span> constant unittype UNIT_TYPE_PLAGUED <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">12</span><span class="style_symbol">)</span> constant unittype UNIT_TYPE_SNARED <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">13</span><span class="style_symbol">)</span> constant unittype UNIT_TYPE_UNDEAD <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">14</span><span class="style_symbol">)</span> constant unittype UNIT_TYPE_MECHANICAL <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">15</span><span class="style_symbol">)</span> constant unittype UNIT_TYPE_PEON <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">16</span><span class="style_symbol">)</span> constant unittype UNIT_TYPE_SAPPER <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">17</span><span class="style_symbol">)</span> constant unittype UNIT_TYPE_TOWNHALL <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">18</span><span class="style_symbol">)</span> constant unittype UNIT_TYPE_ANCIENT <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">19</span><span class="style_symbol">)</span> constant unittype UNIT_TYPE_TAUREN <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">20</span><span class="style_symbol">)</span> constant unittype UNIT_TYPE_POISONED <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">21</span><span class="style_symbol">)</span> constant unittype UNIT_TYPE_POLYMORPHED <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">22</span><span class="style_symbol">)</span> constant unittype UNIT_TYPE_SLEEPING <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">23</span><span class="style_symbol">)</span> constant unittype UNIT_TYPE_RESISTANT <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">24</span><span class="style_symbol">)</span> constant unittype UNIT_TYPE_ETHEREAL <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">25</span><span class="style_symbol">)</span> constant unittype UNIT_TYPE_MAGIC_IMMUNE <span class="style_symbol">=</span> ConvertUnitType<span class="style_symbol">(</span><span class="style_int">26</span><span class="style_symbol">)</span> <span class="style_comment">//===================================================</span> <span class="style_comment">// Unit Type Constants for use with ChooseRandomItemEx()</span> <span class="style_comment">//===================================================</span> constant itemtype ITEM_TYPE_PERMANENT <span class="style_symbol">=</span> ConvertItemType<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant itemtype ITEM_TYPE_CHARGED <span class="style_symbol">=</span> ConvertItemType<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant itemtype ITEM_TYPE_POWERUP <span class="style_symbol">=</span> ConvertItemType<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant itemtype ITEM_TYPE_ARTIFACT <span class="style_symbol">=</span> ConvertItemType<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span> constant itemtype ITEM_TYPE_PURCHASABLE <span class="style_symbol">=</span> ConvertItemType<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span> constant itemtype ITEM_TYPE_CAMPAIGN <span class="style_symbol">=</span> ConvertItemType<span class="style_symbol">(</span><span class="style_int">5</span><span class="style_symbol">)</span> constant itemtype ITEM_TYPE_MISCELLANEOUS <span class="style_symbol">=</span> ConvertItemType<span class="style_symbol">(</span><span class="style_int">6</span><span class="style_symbol">)</span> constant itemtype ITEM_TYPE_UNKNOWN <span class="style_symbol">=</span> ConvertItemType<span class="style_symbol">(</span><span class="style_int">7</span><span class="style_symbol">)</span> constant itemtype ITEM_TYPE_ANY <span class="style_symbol">=</span> ConvertItemType<span class="style_symbol">(</span><span class="style_int">8</span><span class="style_symbol">)</span> <span class="style_comment">// Deprecated, should use ITEM_TYPE_POWERUP</span> constant itemtype ITEM_TYPE_TOME <span class="style_symbol">=</span> ConvertItemType<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> <span class="style_comment">//===================================================</span> <span class="style_comment">// Animatable Camera Fields</span> <span class="style_comment">//===================================================</span> constant camerafield CAMERA_FIELD_TARGET_DISTANCE <span class="style_symbol">=</span> ConvertCameraField<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant camerafield CAMERA_FIELD_FARZ <span class="style_symbol">=</span> ConvertCameraField<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant camerafield CAMERA_FIELD_ANGLE_OF_ATTACK <span class="style_symbol">=</span> ConvertCameraField<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant camerafield CAMERA_FIELD_FIELD_OF_VIEW <span class="style_symbol">=</span> ConvertCameraField<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span> constant camerafield CAMERA_FIELD_ROLL <span class="style_symbol">=</span> ConvertCameraField<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span> constant camerafield CAMERA_FIELD_ROTATION <span class="style_symbol">=</span> ConvertCameraField<span class="style_symbol">(</span><span class="style_int">5</span><span class="style_symbol">)</span> constant camerafield CAMERA_FIELD_ZOFFSET <span class="style_symbol">=</span> ConvertCameraField<span class="style_symbol">(</span><span class="style_int">6</span><span class="style_symbol">)</span> constant blendmode BLEND_MODE_NONE <span class="style_symbol">=</span> ConvertBlendMode<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant blendmode BLEND_MODE_DONT_CARE <span class="style_symbol">=</span> ConvertBlendMode<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant blendmode BLEND_MODE_KEYALPHA <span class="style_symbol">=</span> ConvertBlendMode<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant blendmode BLEND_MODE_BLEND <span class="style_symbol">=</span> ConvertBlendMode<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant blendmode BLEND_MODE_ADDITIVE <span class="style_symbol">=</span> ConvertBlendMode<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span> constant blendmode BLEND_MODE_MODULATE <span class="style_symbol">=</span> ConvertBlendMode<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span> constant blendmode BLEND_MODE_MODULATE_2X <span class="style_symbol">=</span> ConvertBlendMode<span class="style_symbol">(</span><span class="style_int">5</span><span class="style_symbol">)</span> constant raritycontrol RARITY_FREQUENT <span class="style_symbol">=</span> ConvertRarityControl<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant raritycontrol RARITY_RARE <span class="style_symbol">=</span> ConvertRarityControl<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant texmapflags TEXMAP_FLAG_NONE <span class="style_symbol">=</span> ConvertTexMapFlags<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant texmapflags TEXMAP_FLAG_WRAP_U <span class="style_symbol">=</span> ConvertTexMapFlags<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant texmapflags TEXMAP_FLAG_WRAP_V <span class="style_symbol">=</span> ConvertTexMapFlags<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant texmapflags TEXMAP_FLAG_WRAP_UV <span class="style_symbol">=</span> ConvertTexMapFlags<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span> constant fogstate FOG_OF_WAR_MASKED <span class="style_symbol">=</span> ConvertFogState<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant fogstate FOG_OF_WAR_FOGGED <span class="style_symbol">=</span> ConvertFogState<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant fogstate FOG_OF_WAR_VISIBLE <span class="style_symbol">=</span> ConvertFogState<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span> <span class="style_comment">//===================================================</span> <span class="style_comment">// Camera Margin constants for use with GetCameraMargin</span> <span class="style_comment">//===================================================</span> constant integer CAMERA_MARGIN_LEFT <span class="style_symbol">=</span> <span class="style_int">0</span> constant integer CAMERA_MARGIN_RIGHT <span class="style_symbol">=</span> <span class="style_int">1</span> constant integer CAMERA_MARGIN_TOP <span class="style_symbol">=</span> <span class="style_int">2</span> constant integer CAMERA_MARGIN_BOTTOM <span class="style_symbol">=</span> <span class="style_int">3</span> <span class="style_comment">//===================================================</span> <span class="style_comment">// Effect API constants</span> <span class="style_comment">//===================================================</span> constant effecttype EFFECT_TYPE_EFFECT <span class="style_symbol">=</span> ConvertEffectType<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant effecttype EFFECT_TYPE_TARGET <span class="style_symbol">=</span> ConvertEffectType<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> constant effecttype EFFECT_TYPE_CASTER <span class="style_symbol">=</span> ConvertEffectType<span class="style_symbol">(</span><span class="style_int">2</span><span class="style_symbol">)</span> constant effecttype EFFECT_TYPE_SPECIAL <span class="style_symbol">=</span> ConvertEffectType<span class="style_symbol">(</span><span class="style_int">3</span><span class="style_symbol">)</span> constant effecttype EFFECT_TYPE_AREA_EFFECT <span class="style_symbol">=</span> ConvertEffectType<span class="style_symbol">(</span><span class="style_int">4</span><span class="style_symbol">)</span> constant effecttype EFFECT_TYPE_MISSILE <span class="style_symbol">=</span> ConvertEffectType<span class="style_symbol">(</span><span class="style_int">5</span><span class="style_symbol">)</span> constant effecttype EFFECT_TYPE_LIGHTNING <span class="style_symbol">=</span> ConvertEffectType<span class="style_symbol">(</span><span class="style_int">6</span><span class="style_symbol">)</span> constant soundtype SOUND_TYPE_EFFECT <span class="style_symbol">=</span> ConvertSoundType<span class="style_symbol">(</span><span class="style_int">0</span><span class="style_symbol">)</span> constant soundtype SOUND_TYPE_EFFECT_LOOPED <span class="style_symbol">=</span> ConvertSoundType<span class="style_symbol">(</span><span class="style_int">1</span><span class="style_symbol">)</span> endglobals <span class="style_comment">//============================================================================</span> <span class="style_comment">// MathAPI</span> <span class="style_keyword">native</span> Deg2Rad takes real degrees returns real <span class="style_keyword">native</span> Rad2Deg takes real radians returns real <span class="style_keyword">native</span> Sin takes real radians returns real <span class="style_keyword">native</span> Cos takes real radians returns real <span class="style_keyword">native</span> Tan takes real radians returns real <span class="style_comment">// Expect values between -1 and 1...returns 0 for invalid input</span> <span class="style_keyword">native</span> Asin takes real y returns real <span class="style_keyword">native</span> Acos takes real x returns real <span class="style_keyword">native</span> Atan takes real x returns real <span class="style_comment">// Returns 0 if x and y are both 0</span> <span class="style_keyword">native</span> Atan2 takes real y<span class="style_symbol">,</span> real x returns real <span class="style_comment">// Returns 0 if x <= 0</span> <span class="style_keyword">native</span> SquareRoot takes real x returns real <span class="style_comment">// computes x to the y power</span> <span class="style_comment">// y == 0.0 => 1</span> <span class="style_comment">// x ==0.0 and y < 0 => 0</span> <span class="style_comment">//</span> <span class="style_keyword">native</span> Pow takes real x<span class="style_symbol">,</span> real power returns real <span class="style_comment">//============================================================================</span> <span class="style_comment">// String Utility API</span> <span class="style_keyword">native</span> I2R takes integer i returns real <span class="style_keyword">native</span> R2I takes real r returns integer <span class="style_keyword">native</span> I2S takes integer i returns <span class="style_type">string</span> <span class="style_keyword">native</span> R2S takes real r returns <span class="style_type">string</span> <span class="style_keyword">native</span> R2SW takes real r<span class="style_symbol">,</span> integer width<span class="style_symbol">,</span> integer precision returns <span class="style_type">string</span> <span class="style_keyword">native</span> S2I takes <span class="style_type">string</span> s returns integer <span class="style_keyword">native</span> S2R takes <span class="style_type">string</span> s returns real <span class="style_keyword">native</span> GetHandleId takes handle h returns integer <span class="style_keyword">native</span> SubString takes <span class="style_type">string</span> source<span class="style_symbol">,</span> integer start<span class="style_symbol">,</span> integer end returns <span class="style_type">string</span> <span class="style_keyword">native</span> StringLength takes <span class="style_type">string</span> s returns integer <span class="style_keyword">native</span> StringCase takes <span class="style_type">string</span> source<span class="style_symbol">,</span> boolean upper returns <span class="style_type">string</span> <span class="style_keyword">native</span> StringHash takes <span class="style_type">string</span> s returns integer <span class="style_keyword">native</span> GetLocalizedString takes <span class="style_type">string</span> source returns <span class="style_type">string</span> <span class="style_keyword">native</span> GetLocalizedHotkey takes <span class="style_type">string</span> source returns integer <span class="style_comment">//============================================================================</span> <span class="style_comment">// Map Setup API</span> <span class="style_comment">//</span> <span class="style_comment">// These are native functions for describing the map configuration</span> <span class="style_comment">// these funcs should only be used in the "config" function of</span> <span class="style_comment">// a map script. The functions should also be called in this order</span> <span class="style_comment">// ( i.e. call SetPlayers before SetPlayerColor...</span> <span class="style_comment">//</span> <span class="style_keyword">native</span> SetMapName takes <span class="style_type">string</span> name returns nothing <span class="style_keyword">native</span> SetMapDescription takes <span class="style_type">string</span> description returns nothing <span class="style_keyword">native</span> SetTeams takes integer teamcount returns nothing <span class="style_keyword">native</span> SetPlayers takes integer playercount returns nothing <span class="style_keyword">native</span> DefineStartLocation takes integer whichStartLoc<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y returns nothing <span class="style_keyword">native</span> DefineStartLocationLoc takes integer whichStartLoc<span class="style_symbol">,</span> location whichLocation returns nothing <span class="style_keyword">native</span> SetStartLocPrioCount takes integer whichStartLoc<span class="style_symbol">,</span> integer prioSlotCount returns nothing <span class="style_keyword">native</span> SetStartLocPrio takes integer whichStartLoc<span class="style_symbol">,</span> integer prioSlotIndex<span class="style_symbol">,</span> integer otherStartLocIndex<span class="style_symbol">,</span> startlocprio priority returns nothing <span class="style_keyword">native</span> GetStartLocPrioSlot takes integer whichStartLoc<span class="style_symbol">,</span> integer prioSlotIndex returns integer <span class="style_keyword">native</span> GetStartLocPrio takes integer whichStartLoc<span class="style_symbol">,</span> integer prioSlotIndex returns startlocprio <span class="style_keyword">native</span> SetGameTypeSupported takes gametype whichGameType<span class="style_symbol">,</span> boolean value returns nothing <span class="style_keyword">native</span> SetMapFlag takes mapflag whichMapFlag<span class="style_symbol">,</span> boolean value returns nothing <span class="style_keyword">native</span> SetGamePlacement takes placement whichPlacementType returns nothing <span class="style_keyword">native</span> SetGameSpeed takes gamespeed whichspeed returns nothing <span class="style_keyword">native</span> SetGameDifficulty takes gamedifficulty whichdifficulty returns nothing <span class="style_keyword">native</span> SetResourceDensity takes mapdensity whichdensity returns nothing <span class="style_keyword">native</span> SetCreatureDensity takes mapdensity whichdensity returns nothing <span class="style_keyword">native</span> GetTeams takes nothing returns integer <span class="style_keyword">native</span> GetPlayers takes nothing returns integer <span class="style_keyword">native</span> IsGameTypeSupported takes gametype whichGameType returns boolean <span class="style_keyword">native</span> GetGameTypeSelected takes nothing returns gametype <span class="style_keyword">native</span> IsMapFlagSet takes mapflag whichMapFlag returns boolean constant <span class="style_keyword">native</span> GetGamePlacement takes nothing returns placement constant <span class="style_keyword">native</span> GetGameSpeed takes nothing returns gamespeed constant <span class="style_keyword">native</span> GetGameDifficulty takes nothing returns gamedifficulty constant <span class="style_keyword">native</span> GetResourceDensity takes nothing returns mapdensity constant <span class="style_keyword">native</span> GetCreatureDensity takes nothing returns mapdensity constant <span class="style_keyword">native</span> GetStartLocationX takes integer whichStartLocation returns real constant <span class="style_keyword">native</span> GetStartLocationY takes integer whichStartLocation returns real constant <span class="style_keyword">native</span> GetStartLocationLoc takes integer whichStartLocation returns location <span class="style_keyword">native</span> SetPlayerTeam takes player whichPlayer<span class="style_symbol">,</span> integer whichTeam returns nothing <span class="style_keyword">native</span> SetPlayerStartLocation takes player whichPlayer<span class="style_symbol">,</span> integer startLocIndex returns nothing <span class="style_comment">// forces player to have the specified start loc and marks the start loc as occupied</span> <span class="style_comment">// which removes it from consideration for subsequently placed players</span> <span class="style_comment">// ( i.e. you can use this to put people in a fixed loc and then</span> <span class="style_comment">// use random placement for any unplaced players etc )</span> <span class="style_keyword">native</span> ForcePlayerStartLocation takes player whichPlayer<span class="style_symbol">,</span> integer startLocIndex returns nothing <span class="style_keyword">native</span> SetPlayerColor takes player whichPlayer<span class="style_symbol">,</span> playercolor color returns nothing <span class="style_keyword">native</span> SetPlayerAlliance takes player sourcePlayer<span class="style_symbol">,</span> player otherPlayer<span class="style_symbol">,</span> alliancetype whichAllianceSetting<span class="style_symbol">,</span> boolean value returns nothing <span class="style_keyword">native</span> SetPlayerTaxRate takes player sourcePlayer<span class="style_symbol">,</span> player otherPlayer<span class="style_symbol">,</span> playerstate whichResource<span class="style_symbol">,</span> integer rate returns nothing <span class="style_keyword">native</span> SetPlayerRacePreference takes player whichPlayer<span class="style_symbol">,</span> racepreference whichRacePreference returns nothing <span class="style_keyword">native</span> SetPlayerRaceSelectable takes player whichPlayer<span class="style_symbol">,</span> boolean value returns nothing <span class="style_keyword">native</span> SetPlayerController takes player whichPlayer<span class="style_symbol">,</span> mapcontrol controlType returns nothing <span class="style_keyword">native</span> SetPlayerName takes player whichPlayer<span class="style_symbol">,</span> <span class="style_type">string</span> name returns nothing <span class="style_keyword">native</span> SetPlayerOnScoreScreen takes player whichPlayer<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_keyword">native</span> GetPlayerTeam takes player whichPlayer returns integer <span class="style_keyword">native</span> GetPlayerStartLocation takes player whichPlayer returns integer <span class="style_keyword">native</span> GetPlayerColor takes player whichPlayer returns playercolor <span class="style_keyword">native</span> GetPlayerSelectable takes player whichPlayer returns boolean <span class="style_keyword">native</span> GetPlayerController takes player whichPlayer returns mapcontrol <span class="style_keyword">native</span> GetPlayerSlotState takes player whichPlayer returns playerslotstate <span class="style_keyword">native</span> GetPlayerTaxRate takes player sourcePlayer<span class="style_symbol">,</span> player otherPlayer<span class="style_symbol">,</span> playerstate whichResource returns integer <span class="style_keyword">native</span> IsPlayerRacePrefSet takes player whichPlayer<span class="style_symbol">,</span> racepreference pref returns boolean <span class="style_keyword">native</span> GetPlayerName takes player whichPlayer returns <span class="style_type">string</span> <span class="style_comment">//============================================================================</span> <span class="style_comment">// Timer API</span> <span class="style_comment">//</span> <span class="style_keyword">native</span> CreateTimer takes nothing returns timer <span class="style_keyword">native</span> DestroyTimer takes timer whichTimer returns nothing <span class="style_keyword">native</span> TimerStart takes timer whichTimer<span class="style_symbol">,</span> real timeout<span class="style_symbol">,</span> boolean periodic<span class="style_symbol">,</span> code handlerFunc returns nothing <span class="style_keyword">native</span> TimerGetElapsed takes timer whichTimer returns real <span class="style_keyword">native</span> TimerGetRemaining takes timer whichTimer returns real <span class="style_keyword">native</span> TimerGetTimeout takes timer whichTimer returns real <span class="style_keyword">native</span> PauseTimer takes timer whichTimer returns nothing <span class="style_keyword">native</span> ResumeTimer takes timer whichTimer returns nothing <span class="style_keyword">native</span> GetExpiredTimer takes nothing returns timer <span class="style_comment">//============================================================================</span> <span class="style_comment">// Group API</span> <span class="style_comment">//</span> <span class="style_keyword">native</span> CreateGroup takes nothing returns group <span class="style_keyword">native</span> DestroyGroup takes group whichGroup returns nothing <span class="style_keyword">native</span> GroupAddUnit takes group whichGroup<span class="style_symbol">,</span> <span class="style_type">unit</span> whichUnit returns nothing <span class="style_keyword">native</span> GroupRemoveUnit takes group whichGroup<span class="style_symbol">,</span> <span class="style_type">unit</span> whichUnit returns nothing <span class="style_keyword">native</span> GroupClear takes group whichGroup returns nothing <span class="style_keyword">native</span> GroupEnumUnitsOfType takes group whichGroup<span class="style_symbol">,</span> <span class="style_type">string</span> unitname<span class="style_symbol">,</span> boolexpr filter returns nothing <span class="style_keyword">native</span> GroupEnumUnitsOfPlayer takes group whichGroup<span class="style_symbol">,</span> player whichPlayer<span class="style_symbol">,</span> boolexpr filter returns nothing <span class="style_keyword">native</span> GroupEnumUnitsOfTypeCounted takes group whichGroup<span class="style_symbol">,</span> <span class="style_type">string</span> unitname<span class="style_symbol">,</span> boolexpr filter<span class="style_symbol">,</span> integer countLimit returns nothing <span class="style_keyword">native</span> GroupEnumUnitsInRect takes group whichGroup<span class="style_symbol">,</span> rect r<span class="style_symbol">,</span> boolexpr filter returns nothing <span class="style_keyword">native</span> GroupEnumUnitsInRectCounted takes group whichGroup<span class="style_symbol">,</span> rect r<span class="style_symbol">,</span> boolexpr filter<span class="style_symbol">,</span> integer countLimit returns nothing <span class="style_keyword">native</span> GroupEnumUnitsInRange takes group whichGroup<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real radius<span class="style_symbol">,</span> boolexpr filter returns nothing <span class="style_keyword">native</span> GroupEnumUnitsInRangeOfLoc takes group whichGroup<span class="style_symbol">,</span> location whichLocation<span class="style_symbol">,</span> real radius<span class="style_symbol">,</span> boolexpr filter returns nothing <span class="style_keyword">native</span> GroupEnumUnitsInRangeCounted takes group whichGroup<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real radius<span class="style_symbol">,</span> boolexpr filter<span class="style_symbol">,</span> integer countLimit returns nothing <span class="style_keyword">native</span> GroupEnumUnitsInRangeOfLocCounted takes group whichGroup<span class="style_symbol">,</span> location whichLocation<span class="style_symbol">,</span> real radius<span class="style_symbol">,</span> boolexpr filter<span class="style_symbol">,</span> integer countLimit returns nothing <span class="style_keyword">native</span> GroupEnumUnitsSelected takes group whichGroup<span class="style_symbol">,</span> player whichPlayer<span class="style_symbol">,</span> boolexpr filter returns nothing <span class="style_keyword">native</span> GroupImmediateOrder takes group whichGroup<span class="style_symbol">,</span> <span class="style_type">string</span> <span class="style_type">order</span> returns boolean <span class="style_keyword">native</span> GroupImmediateOrderById takes group whichGroup<span class="style_symbol">,</span> integer <span class="style_type">order</span> returns boolean <span class="style_keyword">native</span> GroupPointOrder takes group whichGroup<span class="style_symbol">,</span> <span class="style_type">string</span> <span class="style_type">order</span><span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y returns boolean <span class="style_keyword">native</span> GroupPointOrderLoc takes group whichGroup<span class="style_symbol">,</span> <span class="style_type">string</span> <span class="style_type">order</span><span class="style_symbol">,</span> location whichLocation returns boolean <span class="style_keyword">native</span> GroupPointOrderById takes group whichGroup<span class="style_symbol">,</span> integer <span class="style_type">order</span><span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y returns boolean <span class="style_keyword">native</span> GroupPointOrderByIdLoc takes group whichGroup<span class="style_symbol">,</span> integer <span class="style_type">order</span><span class="style_symbol">,</span> location whichLocation returns boolean <span class="style_keyword">native</span> GroupTargetOrder takes group whichGroup<span class="style_symbol">,</span> <span class="style_type">string</span> <span class="style_type">order</span><span class="style_symbol">,</span> widget targetWidget returns boolean <span class="style_keyword">native</span> GroupTargetOrderById takes group whichGroup<span class="style_symbol">,</span> integer <span class="style_type">order</span><span class="style_symbol">,</span> widget targetWidget returns boolean <span class="style_comment">// This will be difficult to support with potentially disjoint, cell-based regions</span> <span class="style_comment">// as it would involve enumerating all the cells that are covered by a particularregion</span> <span class="style_comment">// a better implementation would be a trigger that adds relevant units as they enter</span> <span class="style_comment">// and removes them if they leave...</span> <span class="style_keyword">native</span> ForGroup takes group whichGroup<span class="style_symbol">,</span> code callback returns nothing <span class="style_keyword">native</span> FirstOfGroup takes group whichGroup returns <span class="style_type">unit</span> <span class="style_comment">//============================================================================</span> <span class="style_comment">// Force API</span> <span class="style_comment">//</span> <span class="style_keyword">native</span> CreateForce takes nothing returns force <span class="style_keyword">native</span> DestroyForce takes force whichForce returns nothing <span class="style_keyword">native</span> ForceAddPlayer takes force whichForce<span class="style_symbol">,</span> player whichPlayer returns nothing <span class="style_keyword">native</span> ForceRemovePlayer takes force whichForce<span class="style_symbol">,</span> player whichPlayer returns nothing <span class="style_keyword">native</span> ForceClear takes force whichForce returns nothing <span class="style_keyword">native</span> ForceEnumPlayers takes force whichForce<span class="style_symbol">,</span> boolexpr filter returns nothing <span class="style_keyword">native</span> ForceEnumPlayersCounted takes force whichForce<span class="style_symbol">,</span> boolexpr filter<span class="style_symbol">,</span> integer countLimit returns nothing <span class="style_keyword">native</span> ForceEnumAllies takes force whichForce<span class="style_symbol">,</span> player whichPlayer<span class="style_symbol">,</span> boolexpr filter returns nothing <span class="style_keyword">native</span> ForceEnumEnemies takes force whichForce<span class="style_symbol">,</span> player whichPlayer<span class="style_symbol">,</span> boolexpr filter returns nothing <span class="style_keyword">native</span> ForForce takes force whichForce<span class="style_symbol">,</span> code callback returns nothing <span class="style_comment">//============================================================================</span> <span class="style_comment">// Region and Location API</span> <span class="style_comment">//</span> <span class="style_keyword">native</span> Rect takes real minx<span class="style_symbol">,</span> real miny<span class="style_symbol">,</span> real maxx<span class="style_symbol">,</span> real maxy returns rect <span class="style_keyword">native</span> RectFromLoc takes location min<span class="style_symbol">,</span> location max returns rect <span class="style_keyword">native</span> RemoveRect takes rect whichRect returns nothing <span class="style_keyword">native</span> SetRect takes rect whichRect<span class="style_symbol">,</span> real minx<span class="style_symbol">,</span> real miny<span class="style_symbol">,</span> real maxx<span class="style_symbol">,</span> real maxy returns nothing <span class="style_keyword">native</span> SetRectFromLoc takes rect whichRect<span class="style_symbol">,</span> location min<span class="style_symbol">,</span> location max returns nothing <span class="style_keyword">native</span> MoveRectTo takes rect whichRect<span class="style_symbol">,</span> real newCenterX<span class="style_symbol">,</span> real newCenterY returns nothing <span class="style_keyword">native</span> MoveRectToLoc takes rect whichRect<span class="style_symbol">,</span> location newCenterLoc returns nothing <span class="style_keyword">native</span> GetRectCenterX takes rect whichRect returns real <span class="style_keyword">native</span> GetRectCenterY takes rect whichRect returns real <span class="style_keyword">native</span> GetRectMinX takes rect whichRect returns real <span class="style_keyword">native</span> GetRectMinY takes rect whichRect returns real <span class="style_keyword">native</span> GetRectMaxX takes rect whichRect returns real <span class="style_keyword">native</span> GetRectMaxY takes rect whichRect returns real <span class="style_keyword">native</span> CreateRegion takes nothing returns <span class="style_type">region</span> <span class="style_keyword">native</span> RemoveRegion takes <span class="style_type">region</span> whichRegion returns nothing <span class="style_keyword">native</span> RegionAddRect takes <span class="style_type">region</span> whichRegion<span class="style_symbol">,</span> rect r returns nothing <span class="style_keyword">native</span> RegionClearRect takes <span class="style_type">region</span> whichRegion<span class="style_symbol">,</span> rect r returns nothing <span class="style_keyword">native</span> RegionAddCell takes <span class="style_type">region</span> whichRegion<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y returns nothing <span class="style_keyword">native</span> RegionAddCellAtLoc takes <span class="style_type">region</span> whichRegion<span class="style_symbol">,</span> location whichLocation returns nothing <span class="style_keyword">native</span> RegionClearCell takes <span class="style_type">region</span> whichRegion<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y returns nothing <span class="style_keyword">native</span> RegionClearCellAtLoc takes <span class="style_type">region</span> whichRegion<span class="style_symbol">,</span> location whichLocation returns nothing <span class="style_keyword">native</span> Location takes real x<span class="style_symbol">,</span> real y returns location <span class="style_keyword">native</span> RemoveLocation takes location whichLocation returns nothing <span class="style_keyword">native</span> MoveLocation takes location whichLocation<span class="style_symbol">,</span> real newX<span class="style_symbol">,</span> real newY returns nothing <span class="style_keyword">native</span> GetLocationX takes location whichLocation returns real <span class="style_keyword">native</span> GetLocationY takes location whichLocation returns real <span class="style_comment">// This function is asynchronous. The values it returns are not guaranteed synchronous between each player.</span> <span class="style_comment">// If you attempt to use it in a synchronous manner, it may cause a desync.</span> <span class="style_keyword">native</span> GetLocationZ takes location whichLocation returns real <span class="style_keyword">native</span> IsUnitInRegion takes <span class="style_type">region</span> whichRegion<span class="style_symbol">,</span> <span class="style_type">unit</span> whichUnit returns boolean <span class="style_keyword">native</span> IsPointInRegion takes <span class="style_type">region</span> whichRegion<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y returns boolean <span class="style_keyword">native</span> IsLocationInRegion takes <span class="style_type">region</span> whichRegion<span class="style_symbol">,</span> location whichLocation returns boolean <span class="style_comment">// Returns full map bounds, including unplayable borders, in world coordinates</span> <span class="style_keyword">native</span> GetWorldBounds takes nothing returns rect <span class="style_comment">//============================================================================</span> <span class="style_comment">// Native trigger interface</span> <span class="style_comment">//</span> <span class="style_keyword">native</span> CreateTrigger takes nothing returns <span class="style_type">trigger</span> <span class="style_keyword">native</span> DestroyTrigger takes <span class="style_type">trigger</span> whichTrigger returns nothing <span class="style_keyword">native</span> ResetTrigger takes <span class="style_type">trigger</span> whichTrigger returns nothing <span class="style_keyword">native</span> EnableTrigger takes <span class="style_type">trigger</span> whichTrigger returns nothing <span class="style_keyword">native</span> DisableTrigger takes <span class="style_type">trigger</span> whichTrigger returns nothing <span class="style_keyword">native</span> IsTriggerEnabled takes <span class="style_type">trigger</span> whichTrigger returns boolean <span class="style_keyword">native</span> TriggerWaitOnSleeps takes <span class="style_type">trigger</span> whichTrigger<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_keyword">native</span> IsTriggerWaitOnSleeps takes <span class="style_type">trigger</span> whichTrigger returns boolean constant <span class="style_keyword">native</span> GetFilterUnit takes nothing returns <span class="style_type">unit</span> constant <span class="style_keyword">native</span> GetEnumUnit takes nothing returns <span class="style_type">unit</span> constant <span class="style_keyword">native</span> GetFilterDestructable takes nothing returns destructable constant <span class="style_keyword">native</span> GetEnumDestructable takes nothing returns destructable constant <span class="style_keyword">native</span> GetFilterItem takes nothing returns item constant <span class="style_keyword">native</span> GetEnumItem takes nothing returns item constant <span class="style_keyword">native</span> GetFilterPlayer takes nothing returns player constant <span class="style_keyword">native</span> GetEnumPlayer takes nothing returns player constant <span class="style_keyword">native</span> GetTriggeringTrigger takes nothing returns <span class="style_type">trigger</span> constant <span class="style_keyword">native</span> GetTriggerEventId takes nothing returns eventid constant <span class="style_keyword">native</span> GetTriggerEvalCount takes <span class="style_type">trigger</span> whichTrigger returns integer constant <span class="style_keyword">native</span> GetTriggerExecCount takes <span class="style_type">trigger</span> whichTrigger returns integer <span class="style_keyword">native</span> ExecuteFunc takes <span class="style_type">string</span> funcName returns nothing <span class="style_comment">//============================================================================</span> <span class="style_comment">// Boolean Expr API ( for compositing trigger conditions and unit filter funcs...)</span> <span class="style_comment">//============================================================================</span> <span class="style_keyword">native</span> And takes boolexpr operandA<span class="style_symbol">,</span> boolexpr operandB returns boolexpr <span class="style_keyword">native</span> Or takes boolexpr operandA<span class="style_symbol">,</span> boolexpr operandB returns boolexpr <span class="style_keyword">native</span> Not takes boolexpr operand returns boolexpr <span class="style_keyword">native</span> Condition takes code func returns conditionfunc <span class="style_keyword">native</span> DestroyCondition takes conditionfunc c returns nothing <span class="style_keyword">native</span> Filter takes code func returns filterfunc <span class="style_keyword">native</span> DestroyFilter takes filterfunc f returns nothing <span class="style_keyword">native</span> DestroyBoolExpr takes boolexpr e returns nothing <span class="style_comment">//============================================================================</span> <span class="style_comment">// Trigger Game Event API</span> <span class="style_comment">//============================================================================</span> <span class="style_keyword">native</span> TriggerRegisterVariableEvent takes <span class="style_type">trigger</span> whichTrigger<span class="style_symbol">,</span> <span class="style_type">string</span> varName<span class="style_symbol">,</span> limitop opcode<span class="style_symbol">,</span> real limitval returns event <span class="style_comment">// EVENT_GAME_VARIABLE_LIMIT</span> <span class="style_comment">//constant native string GetTriggeringVariableName takes nothing returns string</span> <span class="style_comment">// Creates it's own timer and triggers when it expires</span> <span class="style_keyword">native</span> TriggerRegisterTimerEvent takes <span class="style_type">trigger</span> whichTrigger<span class="style_symbol">,</span> real timeout<span class="style_symbol">,</span> boolean periodic returns event <span class="style_comment">// Triggers when the timer you tell it about expires</span> <span class="style_keyword">native</span> TriggerRegisterTimerExpireEvent takes <span class="style_type">trigger</span> whichTrigger<span class="style_symbol">,</span> timer t returns event <span class="style_keyword">native</span> TriggerRegisterGameStateEvent takes <span class="style_type">trigger</span> whichTrigger<span class="style_symbol">,</span> gamestate whichState<span class="style_symbol">,</span> limitop opcode<span class="style_symbol">,</span> real limitval returns event <span class="style_keyword">native</span> TriggerRegisterDialogEvent takes <span class="style_type">trigger</span> whichTrigger<span class="style_symbol">,</span> dialog whichDialog returns event <span class="style_keyword">native</span> TriggerRegisterDialogButtonEvent takes <span class="style_type">trigger</span> whichTrigger<span class="style_symbol">,</span> button whichButton returns event <span class="style_comment">// EVENT_GAME_STATE_LIMIT</span> constant <span class="style_keyword">native</span> GetEventGameState takes nothing returns gamestate <span class="style_keyword">native</span> TriggerRegisterGameEvent takes <span class="style_type">trigger</span> whichTrigger<span class="style_symbol">,</span> gameevent whichGameEvent returns event <span class="style_comment">// EVENT_GAME_VICTORY</span> constant <span class="style_keyword">native</span> GetWinningPlayer takes nothing returns player <span class="style_keyword">native</span> TriggerRegisterEnterRegion takes <span class="style_type">trigger</span> whichTrigger<span class="style_symbol">,</span> <span class="style_type">region</span> whichRegion<span class="style_symbol">,</span> boolexpr filter returns event <span class="style_comment">// EVENT_GAME_ENTER_REGION</span> constant <span class="style_keyword">native</span> GetTriggeringRegion takes nothing returns <span class="style_type">region</span> constant <span class="style_keyword">native</span> GetEnteringUnit takes nothing returns <span class="style_type">unit</span> <span class="style_comment">// EVENT_GAME_LEAVE_REGION</span> <span class="style_keyword">native</span> TriggerRegisterLeaveRegion takes <span class="style_type">trigger</span> whichTrigger<span class="style_symbol">,</span> <span class="style_type">region</span> whichRegion<span class="style_symbol">,</span> boolexpr filter returns event constant <span class="style_keyword">native</span> GetLeavingUnit takes nothing returns <span class="style_type">unit</span> <span class="style_keyword">native</span> TriggerRegisterTrackableHitEvent takes <span class="style_type">trigger</span> whichTrigger<span class="style_symbol">,</span> trackable t returns event <span class="style_keyword">native</span> TriggerRegisterTrackableTrackEvent takes <span class="style_type">trigger</span> whichTrigger<span class="style_symbol">,</span> trackable t returns event <span class="style_comment">// EVENT_GAME_TRACKABLE_HIT</span> <span class="style_comment">// EVENT_GAME_TRACKABLE_TRACK</span> constant <span class="style_keyword">native</span> GetTriggeringTrackable takes nothing returns trackable <span class="style_comment">// EVENT_DIALOG_BUTTON_CLICK</span> constant <span class="style_keyword">native</span> GetClickedButton takes nothing returns button constant <span class="style_keyword">native</span> GetClickedDialog takes nothing returns dialog <span class="style_comment">// EVENT_GAME_TOURNAMENT_FINISH_SOON</span> constant <span class="style_keyword">native</span> GetTournamentFinishSoonTimeRemaining takes nothing returns real constant <span class="style_keyword">native</span> GetTournamentFinishNowRule takes nothing returns integer constant <span class="style_keyword">native</span> GetTournamentFinishNowPlayer takes nothing returns player constant <span class="style_keyword">native</span> GetTournamentScore takes player whichPlayer returns integer <span class="style_comment">// EVENT_GAME_SAVE</span> constant <span class="style_keyword">native</span> GetSaveBasicFilename takes nothing returns <span class="style_type">string</span> <span class="style_comment">//============================================================================</span> <span class="style_comment">// Trigger Player Based Event API</span> <span class="style_comment">//============================================================================</span> <span class="style_keyword">native</span> TriggerRegisterPlayerEvent takes <span class="style_type">trigger</span> whichTrigger<span class="style_symbol">,</span> player whichPlayer<span class="style_symbol">,</span> playerevent whichPlayerEvent returns event <span class="style_comment">// EVENT_PLAYER_DEFEAT</span> <span class="style_comment">// EVENT_PLAYER_VICTORY</span> constant <span class="style_keyword">native</span> GetTriggerPlayer takes nothing returns player <span class="style_keyword">native</span> TriggerRegisterPlayerUnitEvent takes <span class="style_type">trigger</span> whichTrigger<span class="style_symbol">,</span> player whichPlayer<span class="style_symbol">,</span> playerunitevent whichPlayerUnitEvent<span class="style_symbol">,</span> boolexpr filter returns event <span class="style_comment">// EVENT_PLAYER_HERO_LEVEL</span> <span class="style_comment">// EVENT_UNIT_HERO_LEVEL</span> constant <span class="style_keyword">native</span> GetLevelingUnit takes nothing returns <span class="style_type">unit</span> <span class="style_comment">// EVENT_PLAYER_HERO_SKILL</span> <span class="style_comment">// EVENT_UNIT_HERO_SKILL</span> constant <span class="style_keyword">native</span> GetLearningUnit takes nothing returns <span class="style_type">unit</span> constant <span class="style_keyword">native</span> GetLearnedSkill takes nothing returns integer constant <span class="style_keyword">native</span> GetLearnedSkillLevel takes nothing returns integer <span class="style_comment">// EVENT_PLAYER_HERO_REVIVABLE</span> constant <span class="style_keyword">native</span> GetRevivableUnit takes nothing returns <span class="style_type">unit</span> <span class="style_comment">// EVENT_PLAYER_HERO_REVIVE_START</span> <span class="style_comment">// EVENT_PLAYER_HERO_REVIVE_CANCEL</span> <span class="style_comment">// EVENT_PLAYER_HERO_REVIVE_FINISH</span> <span class="style_comment">// EVENT_UNIT_HERO_REVIVE_START</span> <span class="style_comment">// EVENT_UNIT_HERO_REVIVE_CANCEL</span> <span class="style_comment">// EVENT_UNIT_HERO_REVIVE_FINISH</span> constant <span class="style_keyword">native</span> GetRevivingUnit takes nothing returns <span class="style_type">unit</span> <span class="style_comment">// EVENT_PLAYER_UNIT_ATTACKED</span> constant <span class="style_keyword">native</span> GetAttacker takes nothing returns <span class="style_type">unit</span> <span class="style_comment">// EVENT_PLAYER_UNIT_RESCUED</span> constant <span class="style_keyword">native</span> GetRescuer takes nothing returns <span class="style_type">unit</span> <span class="style_comment">// EVENT_PLAYER_UNIT_DEATH</span> constant <span class="style_keyword">native</span> GetDyingUnit takes nothing returns <span class="style_type">unit</span> constant <span class="style_keyword">native</span> GetKillingUnit takes nothing returns <span class="style_type">unit</span> <span class="style_comment">// EVENT_PLAYER_UNIT_DECAY</span> constant <span class="style_keyword">native</span> GetDecayingUnit takes nothing returns <span class="style_type">unit</span> <span class="style_comment">// EVENT_PLAYER_UNIT_SELECTED</span> <span class="style_comment">//constant native GetSelectedUnit takes nothing returns unit</span> <span class="style_comment">// EVENT_PLAYER_UNIT_CONSTRUCT_START</span> constant <span class="style_keyword">native</span> GetConstructingStructure takes nothing returns <span class="style_type">unit</span> <span class="style_comment">// EVENT_PLAYER_UNIT_CONSTRUCT_FINISH</span> <span class="style_comment">// EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL</span> constant <span class="style_keyword">native</span> GetCancelledStructure takes nothing returns <span class="style_type">unit</span> constant <span class="style_keyword">native</span> GetConstructedStructure takes nothing returns <span class="style_type">unit</span> <span class="style_comment">// EVENT_PLAYER_UNIT_RESEARCH_START</span> <span class="style_comment">// EVENT_PLAYER_UNIT_RESEARCH_CANCEL</span> <span class="style_comment">// EVENT_PLAYER_UNIT_RESEARCH_FINISH</span> constant <span class="style_keyword">native</span> GetResearchingUnit takes nothing returns <span class="style_type">unit</span> constant <span class="style_keyword">native</span> GetResearched takes nothing returns integer <span class="style_comment">// EVENT_PLAYER_UNIT_TRAIN_START</span> <span class="style_comment">// EVENT_PLAYER_UNIT_TRAIN_CANCEL</span> constant <span class="style_keyword">native</span> GetTrainedUnitType takes nothing returns integer <span class="style_comment">// EVENT_PLAYER_UNIT_TRAIN_FINISH</span> constant <span class="style_keyword">native</span> GetTrainedUnit takes nothing returns <span class="style_type">unit</span> <span class="style_comment">// EVENT_PLAYER_UNIT_DETECTED</span> constant <span class="style_keyword">native</span> GetDetectedUnit takes nothing returns <span class="style_type">unit</span> <span class="style_comment">// EVENT_PLAYER_UNIT_SUMMONED</span> constant <span class="style_keyword">native</span> GetSummoningUnit takes nothing returns <span class="style_type">unit</span> constant <span class="style_keyword">native</span> GetSummonedUnit takes nothing returns <span class="style_type">unit</span> <span class="style_comment">// EVENT_PLAYER_UNIT_LOADED</span> constant <span class="style_keyword">native</span> GetTransportUnit takes nothing returns <span class="style_type">unit</span> constant <span class="style_keyword">native</span> GetLoadedUnit takes nothing returns <span class="style_type">unit</span> <span class="style_comment">// EVENT_PLAYER_UNIT_SELL</span> constant <span class="style_keyword">native</span> GetSellingUnit takes nothing returns <span class="style_type">unit</span> constant <span class="style_keyword">native</span> GetSoldUnit takes nothing returns <span class="style_type">unit</span> constant <span class="style_keyword">native</span> GetBuyingUnit takes nothing returns <span class="style_type">unit</span> <span class="style_comment">// EVENT_PLAYER_UNIT_SELL_ITEM</span> constant <span class="style_keyword">native</span> GetSoldItem takes nothing returns item <span class="style_comment">// EVENT_PLAYER_UNIT_CHANGE_OWNER</span> constant <span class="style_keyword">native</span> GetChangingUnit takes nothing returns <span class="style_type">unit</span> constant <span class="style_keyword">native</span> GetChangingUnitPrevOwner takes nothing returns player <span class="style_comment">// EVENT_PLAYER_UNIT_DROP_ITEM</span> <span class="style_comment">// EVENT_PLAYER_UNIT_PICKUP_ITEM</span> <span class="style_comment">// EVENT_PLAYER_UNIT_USE_ITEM</span> constant <span class="style_keyword">native</span> GetManipulatingUnit takes nothing returns <span class="style_type">unit</span> constant <span class="style_keyword">native</span> GetManipulatedItem takes nothing returns item <span class="style_comment">// EVENT_PLAYER_UNIT_ISSUED_ORDER</span> constant <span class="style_keyword">native</span> GetOrderedUnit takes nothing returns <span class="style_type">unit</span> constant <span class="style_keyword">native</span> GetIssuedOrderId takes nothing returns integer <span class="style_comment">// EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER</span> constant <span class="style_keyword">native</span> GetOrderPointX takes nothing returns real constant <span class="style_keyword">native</span> GetOrderPointY takes nothing returns real constant <span class="style_keyword">native</span> GetOrderPointLoc takes nothing returns location <span class="style_comment">// EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER</span> constant <span class="style_keyword">native</span> GetOrderTarget takes nothing returns widget constant <span class="style_keyword">native</span> GetOrderTargetDestructable takes nothing returns destructable constant <span class="style_keyword">native</span> GetOrderTargetItem takes nothing returns item constant <span class="style_keyword">native</span> GetOrderTargetUnit takes nothing returns <span class="style_type">unit</span> <span class="style_comment">// EVENT_UNIT_SPELL_CHANNEL</span> <span class="style_comment">// EVENT_UNIT_SPELL_CAST</span> <span class="style_comment">// EVENT_UNIT_SPELL_EFFECT</span> <span class="style_comment">// EVENT_UNIT_SPELL_FINISH</span> <span class="style_comment">// EVENT_UNIT_SPELL_ENDCAST</span> <span class="style_comment">// EVENT_PLAYER_UNIT_SPELL_CHANNEL</span> <span class="style_comment">// EVENT_PLAYER_UNIT_SPELL_CAST</span> <span class="style_comment">// EVENT_PLAYER_UNIT_SPELL_EFFECT</span> <span class="style_comment">// EVENT_PLAYER_UNIT_SPELL_FINISH</span> <span class="style_comment">// EVENT_PLAYER_UNIT_SPELL_ENDCAST</span> constant <span class="style_keyword">native</span> GetSpellAbilityUnit takes nothing returns <span class="style_type">unit</span> constant <span class="style_keyword">native</span> GetSpellAbilityId takes nothing returns integer constant <span class="style_keyword">native</span> GetSpellAbility takes nothing returns ability constant <span class="style_keyword">native</span> GetSpellTargetLoc takes nothing returns location constant <span class="style_keyword">native</span> GetSpellTargetX takes nothing returns real constant <span class="style_keyword">native</span> GetSpellTargetY takes nothing returns real constant <span class="style_keyword">native</span> GetSpellTargetDestructable takes nothing returns destructable constant <span class="style_keyword">native</span> GetSpellTargetItem takes nothing returns item constant <span class="style_keyword">native</span> GetSpellTargetUnit takes nothing returns <span class="style_type">unit</span> <span class="style_keyword">native</span> TriggerRegisterPlayerAllianceChange takes <span class="style_type">trigger</span> whichTrigger<span class="style_symbol">,</span> player whichPlayer<span class="style_symbol">,</span> alliancetype whichAlliance returns event <span class="style_keyword">native</span> TriggerRegisterPlayerStateEvent takes <span class="style_type">trigger</span> whichTrigger<span class="style_symbol">,</span> player whichPlayer<span class="style_symbol">,</span> playerstate whichState<span class="style_symbol">,</span> limitop opcode<span class="style_symbol">,</span> real limitval returns event <span class="style_comment">// EVENT_PLAYER_STATE_LIMIT</span> constant <span class="style_keyword">native</span> GetEventPlayerState takes nothing returns playerstate <span class="style_keyword">native</span> TriggerRegisterPlayerChatEvent takes <span class="style_type">trigger</span> whichTrigger<span class="style_symbol">,</span> player whichPlayer<span class="style_symbol">,</span> <span class="style_type">string</span> chatMessageToDetect<span class="style_symbol">,</span> boolean exactMatchOnly returns event <span class="style_comment">// EVENT_PLAYER_CHAT</span> <span class="style_comment">// returns the actual string they typed in ( same as what you registered for</span> <span class="style_comment">// if you required exact match )</span> constant <span class="style_keyword">native</span> GetEventPlayerChatString takes nothing returns <span class="style_type">string</span> <span class="style_comment">// returns the string that you registered for</span> constant <span class="style_keyword">native</span> GetEventPlayerChatStringMatched takes nothing returns <span class="style_type">string</span> <span class="style_keyword">native</span> TriggerRegisterDeathEvent takes <span class="style_type">trigger</span> whichTrigger<span class="style_symbol">,</span> widget whichWidget returns event <span class="style_comment">//============================================================================</span> <span class="style_comment">// Trigger Unit Based Event API</span> <span class="style_comment">//============================================================================</span> <span class="style_comment">// returns handle to unit which triggered the most recent event when called from</span> <span class="style_comment">// within a trigger action function...returns null handle when used incorrectly</span> constant <span class="style_keyword">native</span> GetTriggerUnit takes nothing returns <span class="style_type">unit</span> <span class="style_keyword">native</span> TriggerRegisterUnitStateEvent takes <span class="style_type">trigger</span> whichTrigger<span class="style_symbol">,</span> <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> unitstate whichState<span class="style_symbol">,</span> limitop opcode<span class="style_symbol">,</span> real limitval returns event <span class="style_comment">// EVENT_UNIT_STATE_LIMIT</span> constant <span class="style_keyword">native</span> GetEventUnitState takes nothing returns unitstate <span class="style_keyword">native</span> TriggerRegisterUnitEvent takes <span class="style_type">trigger</span> whichTrigger<span class="style_symbol">,</span> <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> unitevent whichEvent returns event <span class="style_comment">// EVENT_UNIT_DAMAGED</span> constant <span class="style_keyword">native</span> GetEventDamage takes nothing returns real constant <span class="style_keyword">native</span> GetEventDamageSource takes nothing returns <span class="style_type">unit</span> <span class="style_comment">// EVENT_UNIT_DEATH</span> <span class="style_comment">// EVENT_UNIT_DECAY</span> <span class="style_comment">// Use the GetDyingUnit and GetDecayingUnit funcs above</span> <span class="style_comment">// EVENT_UNIT_DETECTED</span> constant <span class="style_keyword">native</span> GetEventDetectingPlayer takes nothing returns player <span class="style_keyword">native</span> TriggerRegisterFilterUnitEvent takes <span class="style_type">trigger</span> whichTrigger<span class="style_symbol">,</span> <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> unitevent whichEvent<span class="style_symbol">,</span> boolexpr filter returns event <span class="style_comment">// EVENT_UNIT_ACQUIRED_TARGET</span> <span class="style_comment">// EVENT_UNIT_TARGET_IN_RANGE</span> constant <span class="style_keyword">native</span> GetEventTargetUnit takes nothing returns <span class="style_type">unit</span> <span class="style_comment">// EVENT_UNIT_ATTACKED</span> <span class="style_comment">// Use GetAttacker from the Player Unit Event API Below...</span> <span class="style_comment">// EVENT_UNIT_RESCUEDED</span> <span class="style_comment">// Use GetRescuer from the Player Unit Event API Below...</span> <span class="style_comment">// EVENT_UNIT_CONSTRUCT_CANCEL</span> <span class="style_comment">// EVENT_UNIT_CONSTRUCT_FINISH</span> <span class="style_comment">// See the Player Unit Construction Event API above for event info funcs</span> <span class="style_comment">// EVENT_UNIT_TRAIN_START</span> <span class="style_comment">// EVENT_UNIT_TRAIN_CANCELLED</span> <span class="style_comment">// EVENT_UNIT_TRAIN_FINISH</span> <span class="style_comment">// See the Player Unit Training Event API above for event info funcs</span> <span class="style_comment">// EVENT_UNIT_SELL</span> <span class="style_comment">// See the Player Unit Sell Event API above for event info funcs</span> <span class="style_comment">// EVENT_UNIT_DROP_ITEM</span> <span class="style_comment">// EVENT_UNIT_PICKUP_ITEM</span> <span class="style_comment">// EVENT_UNIT_USE_ITEM</span> <span class="style_comment">// See the Player Unit/Item manipulation Event API above for event info funcs</span> <span class="style_comment">// EVENT_UNIT_ISSUED_ORDER</span> <span class="style_comment">// EVENT_UNIT_ISSUED_POINT_ORDER</span> <span class="style_comment">// EVENT_UNIT_ISSUED_TARGET_ORDER</span> <span class="style_comment">// See the Player Unit Order Event API above for event info funcs</span> <span class="style_keyword">native</span> TriggerRegisterUnitInRange takes <span class="style_type">trigger</span> whichTrigger<span class="style_symbol">,</span> <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> real range<span class="style_symbol">,</span> boolexpr filter returns event <span class="style_keyword">native</span> TriggerAddCondition takes <span class="style_type">trigger</span> whichTrigger<span class="style_symbol">,</span> boolexpr condition returns triggercondition <span class="style_keyword">native</span> TriggerRemoveCondition takes <span class="style_type">trigger</span> whichTrigger<span class="style_symbol">,</span> triggercondition whichCondition returns nothing <span class="style_keyword">native</span> TriggerClearConditions takes <span class="style_type">trigger</span> whichTrigger returns nothing <span class="style_keyword">native</span> TriggerAddAction takes <span class="style_type">trigger</span> whichTrigger<span class="style_symbol">,</span> code actionFunc returns triggeraction <span class="style_keyword">native</span> TriggerRemoveAction takes <span class="style_type">trigger</span> whichTrigger<span class="style_symbol">,</span> triggeraction whichAction returns nothing <span class="style_keyword">native</span> TriggerClearActions takes <span class="style_type">trigger</span> whichTrigger returns nothing <span class="style_keyword">native</span> TriggerSleepAction takes real timeout returns nothing <span class="style_keyword">native</span> TriggerWaitForSound takes sound s<span class="style_symbol">,</span> real offset returns nothing <span class="style_keyword">native</span> TriggerEvaluate takes <span class="style_type">trigger</span> whichTrigger returns boolean <span class="style_keyword">native</span> TriggerExecute takes <span class="style_type">trigger</span> whichTrigger returns nothing <span class="style_keyword">native</span> TriggerExecuteWait takes <span class="style_type">trigger</span> whichTrigger returns nothing <span class="style_keyword">native</span> TriggerSyncStart takes nothing returns nothing <span class="style_keyword">native</span> TriggerSyncReady takes nothing returns nothing <span class="style_comment">//============================================================================</span> <span class="style_comment">// Widget API</span> <span class="style_keyword">native</span> GetWidgetLife takes widget whichWidget returns real <span class="style_keyword">native</span> SetWidgetLife takes widget whichWidget<span class="style_symbol">,</span> real newLife returns nothing <span class="style_keyword">native</span> GetWidgetX takes widget whichWidget returns real <span class="style_keyword">native</span> GetWidgetY takes widget whichWidget returns real constant <span class="style_keyword">native</span> GetTriggerWidget takes nothing returns widget <span class="style_comment">//============================================================================</span> <span class="style_comment">// Destructable Object API</span> <span class="style_comment">// Facing arguments are specified in degrees</span> <span class="style_keyword">native</span> CreateDestructable takes integer objectid<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real face<span class="style_symbol">,</span> real scale<span class="style_symbol">,</span> integer variation returns destructable <span class="style_keyword">native</span> CreateDestructableZ takes integer objectid<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real z<span class="style_symbol">,</span> real face<span class="style_symbol">,</span> real scale<span class="style_symbol">,</span> integer variation returns destructable <span class="style_keyword">native</span> CreateDeadDestructable takes integer objectid<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real face<span class="style_symbol">,</span> real scale<span class="style_symbol">,</span> integer variation returns destructable <span class="style_keyword">native</span> CreateDeadDestructableZ takes integer objectid<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real z<span class="style_symbol">,</span> real face<span class="style_symbol">,</span> real scale<span class="style_symbol">,</span> integer variation returns destructable <span class="style_keyword">native</span> RemoveDestructable takes destructable d returns nothing <span class="style_keyword">native</span> KillDestructable takes destructable d returns nothing <span class="style_keyword">native</span> SetDestructableInvulnerable takes destructable d<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_keyword">native</span> IsDestructableInvulnerable takes destructable d returns boolean <span class="style_keyword">native</span> EnumDestructablesInRect takes rect r<span class="style_symbol">,</span> boolexpr filter<span class="style_symbol">,</span> code actionFunc returns nothing <span class="style_keyword">native</span> GetDestructableTypeId takes destructable d returns integer <span class="style_keyword">native</span> GetDestructableX takes destructable d returns real <span class="style_keyword">native</span> GetDestructableY takes destructable d returns real <span class="style_keyword">native</span> SetDestructableLife takes destructable d<span class="style_symbol">,</span> real life returns nothing <span class="style_keyword">native</span> GetDestructableLife takes destructable d returns real <span class="style_keyword">native</span> SetDestructableMaxLife takes destructable d<span class="style_symbol">,</span> real max returns nothing <span class="style_keyword">native</span> GetDestructableMaxLife takes destructable d returns real <span class="style_keyword">native</span> DestructableRestoreLife takes destructable d<span class="style_symbol">,</span> real life<span class="style_symbol">,</span> boolean birth returns nothing <span class="style_keyword">native</span> QueueDestructableAnimation takes destructable d<span class="style_symbol">,</span> <span class="style_type">string</span> whichAnimation returns nothing <span class="style_keyword">native</span> SetDestructableAnimation takes destructable d<span class="style_symbol">,</span> <span class="style_type">string</span> whichAnimation returns nothing <span class="style_keyword">native</span> SetDestructableAnimationSpeed takes destructable d<span class="style_symbol">,</span> real speedFactor returns nothing <span class="style_keyword">native</span> ShowDestructable takes destructable d<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_keyword">native</span> GetDestructableOccluderHeight takes destructable d returns real <span class="style_keyword">native</span> SetDestructableOccluderHeight takes destructable d<span class="style_symbol">,</span> real height returns nothing <span class="style_keyword">native</span> GetDestructableName takes destructable d returns <span class="style_type">string</span> constant <span class="style_keyword">native</span> GetTriggerDestructable takes nothing returns destructable <span class="style_comment">//============================================================================</span> <span class="style_comment">// Item API</span> <span class="style_keyword">native</span> CreateItem takes integer itemid<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y returns item <span class="style_keyword">native</span> RemoveItem takes item whichItem returns nothing <span class="style_keyword">native</span> GetItemPlayer takes item whichItem returns player <span class="style_keyword">native</span> GetItemTypeId takes item i returns integer <span class="style_keyword">native</span> GetItemX takes item i returns real <span class="style_keyword">native</span> GetItemY takes item i returns real <span class="style_keyword">native</span> SetItemPosition takes item i<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y returns nothing <span class="style_keyword">native</span> SetItemDropOnDeath takes item whichItem<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_keyword">native</span> SetItemDroppable takes item i<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_keyword">native</span> SetItemPawnable takes item i<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_keyword">native</span> SetItemPlayer takes item whichItem<span class="style_symbol">,</span> player whichPlayer<span class="style_symbol">,</span> boolean changeColor returns nothing <span class="style_keyword">native</span> SetItemInvulnerable takes item whichItem<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_keyword">native</span> IsItemInvulnerable takes item whichItem returns boolean <span class="style_keyword">native</span> SetItemVisible takes item whichItem<span class="style_symbol">,</span> boolean show returns nothing <span class="style_keyword">native</span> IsItemVisible takes item whichItem returns boolean <span class="style_keyword">native</span> IsItemOwned takes item whichItem returns boolean <span class="style_keyword">native</span> IsItemPowerup takes item whichItem returns boolean <span class="style_keyword">native</span> IsItemSellable takes item whichItem returns boolean <span class="style_keyword">native</span> IsItemPawnable takes item whichItem returns boolean <span class="style_keyword">native</span> IsItemIdPowerup takes integer itemId returns boolean <span class="style_keyword">native</span> IsItemIdSellable takes integer itemId returns boolean <span class="style_keyword">native</span> IsItemIdPawnable takes integer itemId returns boolean <span class="style_keyword">native</span> EnumItemsInRect takes rect r<span class="style_symbol">,</span> boolexpr filter<span class="style_symbol">,</span> code actionFunc returns nothing <span class="style_keyword">native</span> GetItemLevel takes item whichItem returns integer <span class="style_keyword">native</span> GetItemType takes item whichItem returns itemtype <span class="style_keyword">native</span> SetItemDropID takes item whichItem<span class="style_symbol">,</span> integer unitId returns nothing constant <span class="style_keyword">native</span> GetItemName takes item whichItem returns <span class="style_type">string</span> <span class="style_keyword">native</span> GetItemCharges takes item whichItem returns integer <span class="style_keyword">native</span> SetItemCharges takes item whichItem<span class="style_symbol">,</span> integer charges returns nothing <span class="style_keyword">native</span> GetItemUserData takes item whichItem returns integer <span class="style_keyword">native</span> SetItemUserData takes item whichItem<span class="style_symbol">,</span> integer data returns nothing <span class="style_comment">//============================================================================</span> <span class="style_comment">// Unit API</span> <span class="style_comment">// Facing arguments are specified in degrees</span> <span class="style_keyword">native</span> CreateUnit takes player id<span class="style_symbol">,</span> integer unitid<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real face returns <span class="style_type">unit</span> <span class="style_keyword">native</span> CreateUnitByName takes player whichPlayer<span class="style_symbol">,</span> <span class="style_type">string</span> unitname<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real face returns <span class="style_type">unit</span> <span class="style_keyword">native</span> CreateUnitAtLoc takes player id<span class="style_symbol">,</span> integer unitid<span class="style_symbol">,</span> location whichLocation<span class="style_symbol">,</span> real face returns <span class="style_type">unit</span> <span class="style_keyword">native</span> CreateUnitAtLocByName takes player id<span class="style_symbol">,</span> <span class="style_type">string</span> unitname<span class="style_symbol">,</span> location whichLocation<span class="style_symbol">,</span> real face returns <span class="style_type">unit</span> <span class="style_keyword">native</span> CreateCorpse takes player whichPlayer<span class="style_symbol">,</span> integer unitid<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real face returns <span class="style_type">unit</span> <span class="style_keyword">native</span> KillUnit takes <span class="style_type">unit</span> whichUnit returns nothing <span class="style_keyword">native</span> RemoveUnit takes <span class="style_type">unit</span> whichUnit returns nothing <span class="style_keyword">native</span> ShowUnit takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> boolean show returns nothing <span class="style_keyword">native</span> SetUnitState takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> unitstate whichUnitState<span class="style_symbol">,</span> real newVal returns nothing <span class="style_keyword">native</span> SetUnitX takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> real newX returns nothing <span class="style_keyword">native</span> SetUnitY takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> real newY returns nothing <span class="style_keyword">native</span> SetUnitPosition takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> real newX<span class="style_symbol">,</span> real newY returns nothing <span class="style_keyword">native</span> SetUnitPositionLoc takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> location whichLocation returns nothing <span class="style_keyword">native</span> SetUnitFacing takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> real facingAngle returns nothing <span class="style_keyword">native</span> SetUnitFacingTimed takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> real facingAngle<span class="style_symbol">,</span> real duration returns nothing <span class="style_keyword">native</span> SetUnitMoveSpeed takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> real newSpeed returns nothing <span class="style_keyword">native</span> SetUnitFlyHeight takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> real newHeight<span class="style_symbol">,</span> real rate returns nothing <span class="style_keyword">native</span> SetUnitTurnSpeed takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> real newTurnSpeed returns nothing <span class="style_keyword">native</span> SetUnitPropWindow takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> real newPropWindowAngle returns nothing <span class="style_keyword">native</span> SetUnitAcquireRange takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> real newAcquireRange returns nothing <span class="style_keyword">native</span> SetUnitCreepGuard takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> boolean creepGuard returns nothing <span class="style_keyword">native</span> GetUnitAcquireRange takes <span class="style_type">unit</span> whichUnit returns real <span class="style_keyword">native</span> GetUnitTurnSpeed takes <span class="style_type">unit</span> whichUnit returns real <span class="style_keyword">native</span> GetUnitPropWindow takes <span class="style_type">unit</span> whichUnit returns real <span class="style_keyword">native</span> GetUnitFlyHeight takes <span class="style_type">unit</span> whichUnit returns real <span class="style_keyword">native</span> GetUnitDefaultAcquireRange takes <span class="style_type">unit</span> whichUnit returns real <span class="style_keyword">native</span> GetUnitDefaultTurnSpeed takes <span class="style_type">unit</span> whichUnit returns real <span class="style_keyword">native</span> GetUnitDefaultPropWindow takes <span class="style_type">unit</span> whichUnit returns real <span class="style_keyword">native</span> GetUnitDefaultFlyHeight takes <span class="style_type">unit</span> whichUnit returns real <span class="style_keyword">native</span> SetUnitOwner takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> player whichPlayer<span class="style_symbol">,</span> boolean changeColor returns nothing <span class="style_keyword">native</span> SetUnitColor takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> playercolor whichColor returns nothing <span class="style_keyword">native</span> SetUnitScale takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> real scaleX<span class="style_symbol">,</span> real scaleY<span class="style_symbol">,</span> real scaleZ returns nothing <span class="style_keyword">native</span> SetUnitTimeScale takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> real timeScale returns nothing <span class="style_keyword">native</span> SetUnitBlendTime takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> real blendTime returns nothing <span class="style_keyword">native</span> SetUnitVertexColor takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer red<span class="style_symbol">,</span> integer green<span class="style_symbol">,</span> integer blue<span class="style_symbol">,</span> integer alpha returns nothing <span class="style_keyword">native</span> QueueUnitAnimation takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> <span class="style_type">string</span> whichAnimation returns nothing <span class="style_keyword">native</span> SetUnitAnimation takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> <span class="style_type">string</span> whichAnimation returns nothing <span class="style_keyword">native</span> SetUnitAnimationByIndex takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer whichAnimation returns nothing <span class="style_keyword">native</span> SetUnitAnimationWithRarity takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> <span class="style_type">string</span> whichAnimation<span class="style_symbol">,</span> raritycontrol rarity returns nothing <span class="style_keyword">native</span> AddUnitAnimationProperties takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> <span class="style_type">string</span> animProperties<span class="style_symbol">,</span> boolean add returns nothing <span class="style_keyword">native</span> SetUnitLookAt takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> <span class="style_type">string</span> whichBone<span class="style_symbol">,</span> <span class="style_type">unit</span> lookAtTarget<span class="style_symbol">,</span> real offsetX<span class="style_symbol">,</span> real offsetY<span class="style_symbol">,</span> real offsetZ returns nothing <span class="style_keyword">native</span> ResetUnitLookAt takes <span class="style_type">unit</span> whichUnit returns nothing <span class="style_keyword">native</span> SetUnitRescuable takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> player byWhichPlayer<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_keyword">native</span> SetUnitRescueRange takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> real range returns nothing <span class="style_keyword">native</span> SetHeroStr takes <span class="style_type">unit</span> whichHero<span class="style_symbol">,</span> integer newStr<span class="style_symbol">,</span> boolean permanent returns nothing <span class="style_keyword">native</span> SetHeroAgi takes <span class="style_type">unit</span> whichHero<span class="style_symbol">,</span> integer newAgi<span class="style_symbol">,</span> boolean permanent returns nothing <span class="style_keyword">native</span> SetHeroInt takes <span class="style_type">unit</span> whichHero<span class="style_symbol">,</span> integer newInt<span class="style_symbol">,</span> boolean permanent returns nothing <span class="style_keyword">native</span> GetHeroStr takes <span class="style_type">unit</span> whichHero<span class="style_symbol">,</span> boolean includeBonuses returns integer <span class="style_keyword">native</span> GetHeroAgi takes <span class="style_type">unit</span> whichHero<span class="style_symbol">,</span> boolean includeBonuses returns integer <span class="style_keyword">native</span> GetHeroInt takes <span class="style_type">unit</span> whichHero<span class="style_symbol">,</span> boolean includeBonuses returns integer <span class="style_keyword">native</span> UnitStripHeroLevel takes <span class="style_type">unit</span> whichHero<span class="style_symbol">,</span> integer howManyLevels returns boolean <span class="style_keyword">native</span> GetHeroXP takes <span class="style_type">unit</span> whichHero returns integer <span class="style_keyword">native</span> SetHeroXP takes <span class="style_type">unit</span> whichHero<span class="style_symbol">,</span> integer newXpVal<span class="style_symbol">,</span> boolean showEyeCandy returns nothing <span class="style_keyword">native</span> GetHeroSkillPoints takes <span class="style_type">unit</span> whichHero returns integer <span class="style_keyword">native</span> UnitModifySkillPoints takes <span class="style_type">unit</span> whichHero<span class="style_symbol">,</span> integer skillPointDelta returns boolean <span class="style_keyword">native</span> AddHeroXP takes <span class="style_type">unit</span> whichHero<span class="style_symbol">,</span> integer xpToAdd<span class="style_symbol">,</span> boolean showEyeCandy returns nothing <span class="style_keyword">native</span> SetHeroLevel takes <span class="style_type">unit</span> whichHero<span class="style_symbol">,</span> integer level<span class="style_symbol">,</span> boolean showEyeCandy returns nothing constant <span class="style_keyword">native</span> GetHeroLevel takes <span class="style_type">unit</span> whichHero returns integer constant <span class="style_keyword">native</span> GetUnitLevel takes <span class="style_type">unit</span> whichUnit returns integer <span class="style_keyword">native</span> GetHeroProperName takes <span class="style_type">unit</span> whichHero returns <span class="style_type">string</span> <span class="style_keyword">native</span> SuspendHeroXP takes <span class="style_type">unit</span> whichHero<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_keyword">native</span> IsSuspendedXP takes <span class="style_type">unit</span> whichHero returns boolean <span class="style_keyword">native</span> SelectHeroSkill takes <span class="style_type">unit</span> whichHero<span class="style_symbol">,</span> integer abilcode returns nothing <span class="style_keyword">native</span> GetUnitAbilityLevel takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer abilcode returns integer <span class="style_keyword">native</span> DecUnitAbilityLevel takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer abilcode returns integer <span class="style_keyword">native</span> IncUnitAbilityLevel takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer abilcode returns integer <span class="style_keyword">native</span> SetUnitAbilityLevel takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer abilcode<span class="style_symbol">,</span> integer level returns integer <span class="style_keyword">native</span> ReviveHero takes <span class="style_type">unit</span> whichHero<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> boolean doEyecandy returns boolean <span class="style_keyword">native</span> ReviveHeroLoc takes <span class="style_type">unit</span> whichHero<span class="style_symbol">,</span> location loc<span class="style_symbol">,</span> boolean doEyecandy returns boolean <span class="style_keyword">native</span> SetUnitExploded takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> boolean exploded returns nothing <span class="style_keyword">native</span> SetUnitInvulnerable takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_keyword">native</span> PauseUnit takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_keyword">native</span> IsUnitPaused takes <span class="style_type">unit</span> whichHero returns boolean <span class="style_keyword">native</span> SetUnitPathing takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_keyword">native</span> ClearSelection takes nothing returns nothing <span class="style_keyword">native</span> SelectUnit takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_keyword">native</span> GetUnitPointValue takes <span class="style_type">unit</span> whichUnit returns integer <span class="style_keyword">native</span> GetUnitPointValueByType takes integer unitType returns integer <span class="style_comment">//native SetUnitPointValueByType takes integer unitType, integer newPointValue returns nothing</span> <span class="style_keyword">native</span> UnitAddItem takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> item whichItem returns boolean <span class="style_keyword">native</span> UnitAddItemById takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer itemId returns item <span class="style_keyword">native</span> UnitAddItemToSlotById takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer itemId<span class="style_symbol">,</span> integer itemSlot returns boolean <span class="style_keyword">native</span> UnitRemoveItem takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> item whichItem returns nothing <span class="style_keyword">native</span> UnitRemoveItemFromSlot takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer itemSlot returns item <span class="style_keyword">native</span> UnitHasItem takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> item whichItem returns boolean <span class="style_keyword">native</span> UnitItemInSlot takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer itemSlot returns item <span class="style_keyword">native</span> UnitInventorySize takes <span class="style_type">unit</span> whichUnit returns integer <span class="style_keyword">native</span> UnitDropItemPoint takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> item whichItem<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y returns boolean <span class="style_keyword">native</span> UnitDropItemSlot takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> item whichItem<span class="style_symbol">,</span> integer slot returns boolean <span class="style_keyword">native</span> UnitDropItemTarget takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> item whichItem<span class="style_symbol">,</span> widget target returns boolean <span class="style_keyword">native</span> UnitUseItem takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> item whichItem returns boolean <span class="style_keyword">native</span> UnitUseItemPoint takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> item whichItem<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y returns boolean <span class="style_keyword">native</span> UnitUseItemTarget takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> item whichItem<span class="style_symbol">,</span> widget target returns boolean constant <span class="style_keyword">native</span> GetUnitX takes <span class="style_type">unit</span> whichUnit returns real constant <span class="style_keyword">native</span> GetUnitY takes <span class="style_type">unit</span> whichUnit returns real constant <span class="style_keyword">native</span> GetUnitLoc takes <span class="style_type">unit</span> whichUnit returns location constant <span class="style_keyword">native</span> GetUnitFacing takes <span class="style_type">unit</span> whichUnit returns real constant <span class="style_keyword">native</span> GetUnitMoveSpeed takes <span class="style_type">unit</span> whichUnit returns real constant <span class="style_keyword">native</span> GetUnitDefaultMoveSpeed takes <span class="style_type">unit</span> whichUnit returns real constant <span class="style_keyword">native</span> GetUnitState takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> unitstate whichUnitState returns real constant <span class="style_keyword">native</span> GetOwningPlayer takes <span class="style_type">unit</span> whichUnit returns player constant <span class="style_keyword">native</span> GetUnitTypeId takes <span class="style_type">unit</span> whichUnit returns integer constant <span class="style_keyword">native</span> GetUnitRace takes <span class="style_type">unit</span> whichUnit returns race constant <span class="style_keyword">native</span> GetUnitName takes <span class="style_type">unit</span> whichUnit returns <span class="style_type">string</span> constant <span class="style_keyword">native</span> GetUnitFoodUsed takes <span class="style_type">unit</span> whichUnit returns integer constant <span class="style_keyword">native</span> GetUnitFoodMade takes <span class="style_type">unit</span> whichUnit returns integer constant <span class="style_keyword">native</span> GetFoodMade takes integer unitId returns integer constant <span class="style_keyword">native</span> GetFoodUsed takes integer unitId returns integer <span class="style_keyword">native</span> SetUnitUseFood takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> boolean useFood returns nothing constant <span class="style_keyword">native</span> GetUnitRallyPoint takes <span class="style_type">unit</span> whichUnit returns location constant <span class="style_keyword">native</span> GetUnitRallyUnit takes <span class="style_type">unit</span> whichUnit returns <span class="style_type">unit</span> constant <span class="style_keyword">native</span> GetUnitRallyDestructable takes <span class="style_type">unit</span> whichUnit returns destructable constant <span class="style_keyword">native</span> IsUnitInGroup takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> group whichGroup returns boolean constant <span class="style_keyword">native</span> IsUnitInForce takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> force whichForce returns boolean constant <span class="style_keyword">native</span> IsUnitOwnedByPlayer takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> player whichPlayer returns boolean constant <span class="style_keyword">native</span> IsUnitAlly takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> player whichPlayer returns boolean constant <span class="style_keyword">native</span> IsUnitEnemy takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> player whichPlayer returns boolean constant <span class="style_keyword">native</span> IsUnitVisible takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> player whichPlayer returns boolean constant <span class="style_keyword">native</span> IsUnitDetected takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> player whichPlayer returns boolean constant <span class="style_keyword">native</span> IsUnitInvisible takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> player whichPlayer returns boolean constant <span class="style_keyword">native</span> IsUnitFogged takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> player whichPlayer returns boolean constant <span class="style_keyword">native</span> IsUnitMasked takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> player whichPlayer returns boolean constant <span class="style_keyword">native</span> IsUnitSelected takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> player whichPlayer returns boolean constant <span class="style_keyword">native</span> IsUnitRace takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> race whichRace returns boolean constant <span class="style_keyword">native</span> IsUnitType takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> unittype whichUnitType returns boolean constant <span class="style_keyword">native</span> IsUnit takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> <span class="style_type">unit</span> whichSpecifiedUnit returns boolean constant <span class="style_keyword">native</span> IsUnitInRange takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> <span class="style_type">unit</span> otherUnit<span class="style_symbol">,</span> real distance returns boolean constant <span class="style_keyword">native</span> IsUnitInRangeXY takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real distance returns boolean constant <span class="style_keyword">native</span> IsUnitInRangeLoc takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> location whichLocation<span class="style_symbol">,</span> real distance returns boolean constant <span class="style_keyword">native</span> IsUnitHidden takes <span class="style_type">unit</span> whichUnit returns boolean constant <span class="style_keyword">native</span> IsUnitIllusion takes <span class="style_type">unit</span> whichUnit returns boolean constant <span class="style_keyword">native</span> IsUnitInTransport takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> <span class="style_type">unit</span> whichTransport returns boolean constant <span class="style_keyword">native</span> IsUnitLoaded takes <span class="style_type">unit</span> whichUnit returns boolean constant <span class="style_keyword">native</span> IsHeroUnitId takes integer unitId returns boolean constant <span class="style_keyword">native</span> IsUnitIdType takes integer unitId<span class="style_symbol">,</span> unittype whichUnitType returns boolean <span class="style_keyword">native</span> UnitShareVision takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> player whichPlayer<span class="style_symbol">,</span> boolean share returns nothing <span class="style_keyword">native</span> UnitSuspendDecay takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> boolean suspend returns nothing <span class="style_keyword">native</span> UnitAddType takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> unittype whichUnitType returns boolean <span class="style_keyword">native</span> UnitRemoveType takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> unittype whichUnitType returns boolean <span class="style_keyword">native</span> UnitAddAbility takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer abilityId returns boolean <span class="style_keyword">native</span> UnitRemoveAbility takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer abilityId returns boolean <span class="style_keyword">native</span> UnitMakeAbilityPermanent takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> boolean permanent<span class="style_symbol">,</span> integer abilityId returns boolean <span class="style_keyword">native</span> UnitRemoveBuffs takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> boolean removePositive<span class="style_symbol">,</span> boolean removeNegative returns nothing <span class="style_keyword">native</span> UnitRemoveBuffsEx takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> boolean removePositive<span class="style_symbol">,</span> boolean removeNegative<span class="style_symbol">,</span> boolean magic<span class="style_symbol">,</span> boolean physical<span class="style_symbol">,</span> boolean timedLife<span class="style_symbol">,</span> boolean aura<span class="style_symbol">,</span> boolean autoDispel returns nothing <span class="style_keyword">native</span> UnitHasBuffsEx takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> boolean removePositive<span class="style_symbol">,</span> boolean removeNegative<span class="style_symbol">,</span> boolean magic<span class="style_symbol">,</span> boolean physical<span class="style_symbol">,</span> boolean timedLife<span class="style_symbol">,</span> boolean aura<span class="style_symbol">,</span> boolean autoDispel returns boolean <span class="style_keyword">native</span> UnitCountBuffsEx takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> boolean removePositive<span class="style_symbol">,</span> boolean removeNegative<span class="style_symbol">,</span> boolean magic<span class="style_symbol">,</span> boolean physical<span class="style_symbol">,</span> boolean timedLife<span class="style_symbol">,</span> boolean aura<span class="style_symbol">,</span> boolean autoDispel returns integer <span class="style_keyword">native</span> UnitAddSleep takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> boolean add returns nothing <span class="style_keyword">native</span> UnitCanSleep takes <span class="style_type">unit</span> whichUnit returns boolean <span class="style_keyword">native</span> UnitAddSleepPerm takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> boolean add returns nothing <span class="style_keyword">native</span> UnitCanSleepPerm takes <span class="style_type">unit</span> whichUnit returns boolean <span class="style_keyword">native</span> UnitIsSleeping takes <span class="style_type">unit</span> whichUnit returns boolean <span class="style_keyword">native</span> UnitWakeUp takes <span class="style_type">unit</span> whichUnit returns nothing <span class="style_keyword">native</span> UnitApplyTimedLife takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer buffId<span class="style_symbol">,</span> real duration returns nothing <span class="style_keyword">native</span> UnitIgnoreAlarm takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> boolean flag returns boolean <span class="style_keyword">native</span> UnitIgnoreAlarmToggled takes <span class="style_type">unit</span> whichUnit returns boolean <span class="style_keyword">native</span> UnitResetCooldown takes <span class="style_type">unit</span> whichUnit returns nothing <span class="style_keyword">native</span> UnitSetConstructionProgress takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer constructionPercentage returns nothing <span class="style_keyword">native</span> UnitSetUpgradeProgress takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer upgradePercentage returns nothing <span class="style_keyword">native</span> UnitPauseTimedLife takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_keyword">native</span> UnitSetUsesAltIcon takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_keyword">native</span> UnitDamagePoint takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> real delay<span class="style_symbol">,</span> real radius<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real amount<span class="style_symbol">,</span> boolean attack<span class="style_symbol">,</span> boolean ranged<span class="style_symbol">,</span> attacktype attackType<span class="style_symbol">,</span> damagetype damageType<span class="style_symbol">,</span> weapontype weaponType returns boolean <span class="style_keyword">native</span> UnitDamageTarget takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> widget target<span class="style_symbol">,</span> real amount<span class="style_symbol">,</span> boolean attack<span class="style_symbol">,</span> boolean ranged<span class="style_symbol">,</span> attacktype attackType<span class="style_symbol">,</span> damagetype damageType<span class="style_symbol">,</span> weapontype weaponType returns boolean <span class="style_keyword">native</span> IssueImmediateOrder takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> <span class="style_type">string</span> <span class="style_type">order</span> returns boolean <span class="style_keyword">native</span> IssueImmediateOrderById takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer <span class="style_type">order</span> returns boolean <span class="style_keyword">native</span> IssuePointOrder takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> <span class="style_type">string</span> <span class="style_type">order</span><span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y returns boolean <span class="style_keyword">native</span> IssuePointOrderLoc takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> <span class="style_type">string</span> <span class="style_type">order</span><span class="style_symbol">,</span> location whichLocation returns boolean <span class="style_keyword">native</span> IssuePointOrderById takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer <span class="style_type">order</span><span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y returns boolean <span class="style_keyword">native</span> IssuePointOrderByIdLoc takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer <span class="style_type">order</span><span class="style_symbol">,</span> location whichLocation returns boolean <span class="style_keyword">native</span> IssueTargetOrder takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> <span class="style_type">string</span> <span class="style_type">order</span><span class="style_symbol">,</span> widget targetWidget returns boolean <span class="style_keyword">native</span> IssueTargetOrderById takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer <span class="style_type">order</span><span class="style_symbol">,</span> widget targetWidget returns boolean <span class="style_keyword">native</span> IssueInstantPointOrder takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> <span class="style_type">string</span> <span class="style_type">order</span><span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> widget instantTargetWidget returns boolean <span class="style_keyword">native</span> IssueInstantPointOrderById takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer <span class="style_type">order</span><span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> widget instantTargetWidget returns boolean <span class="style_keyword">native</span> IssueInstantTargetOrder takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> <span class="style_type">string</span> <span class="style_type">order</span><span class="style_symbol">,</span> widget targetWidget<span class="style_symbol">,</span> widget instantTargetWidget returns boolean <span class="style_keyword">native</span> IssueInstantTargetOrderById takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer <span class="style_type">order</span><span class="style_symbol">,</span> widget targetWidget<span class="style_symbol">,</span> widget instantTargetWidget returns boolean <span class="style_keyword">native</span> IssueBuildOrder takes <span class="style_type">unit</span> whichPeon<span class="style_symbol">,</span> <span class="style_type">string</span> unitToBuild<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y returns boolean <span class="style_keyword">native</span> IssueBuildOrderById takes <span class="style_type">unit</span> whichPeon<span class="style_symbol">,</span> integer unitId<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y returns boolean <span class="style_keyword">native</span> IssueNeutralImmediateOrder takes player forWhichPlayer<span class="style_symbol">,</span> <span class="style_type">unit</span> neutralStructure<span class="style_symbol">,</span> <span class="style_type">string</span> unitToBuild returns boolean <span class="style_keyword">native</span> IssueNeutralImmediateOrderById takes player forWhichPlayer<span class="style_symbol">,</span><span class="style_type">unit</span> neutralStructure<span class="style_symbol">,</span> integer unitId returns boolean <span class="style_keyword">native</span> IssueNeutralPointOrder takes player forWhichPlayer<span class="style_symbol">,</span><span class="style_type">unit</span> neutralStructure<span class="style_symbol">,</span> <span class="style_type">string</span> unitToBuild<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y returns boolean <span class="style_keyword">native</span> IssueNeutralPointOrderById takes player forWhichPlayer<span class="style_symbol">,</span><span class="style_type">unit</span> neutralStructure<span class="style_symbol">,</span> integer unitId<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y returns boolean <span class="style_keyword">native</span> IssueNeutralTargetOrder takes player forWhichPlayer<span class="style_symbol">,</span><span class="style_type">unit</span> neutralStructure<span class="style_symbol">,</span> <span class="style_type">string</span> unitToBuild<span class="style_symbol">,</span> widget target returns boolean <span class="style_keyword">native</span> IssueNeutralTargetOrderById takes player forWhichPlayer<span class="style_symbol">,</span><span class="style_type">unit</span> neutralStructure<span class="style_symbol">,</span> integer unitId<span class="style_symbol">,</span> widget target returns boolean <span class="style_keyword">native</span> GetUnitCurrentOrder takes <span class="style_type">unit</span> whichUnit returns integer <span class="style_keyword">native</span> SetResourceAmount takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer amount returns nothing <span class="style_keyword">native</span> AddResourceAmount takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer amount returns nothing <span class="style_keyword">native</span> GetResourceAmount takes <span class="style_type">unit</span> whichUnit returns integer <span class="style_keyword">native</span> WaygateGetDestinationX takes <span class="style_type">unit</span> waygate returns real <span class="style_keyword">native</span> WaygateGetDestinationY takes <span class="style_type">unit</span> waygate returns real <span class="style_keyword">native</span> WaygateSetDestination takes <span class="style_type">unit</span> waygate<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y returns nothing <span class="style_keyword">native</span> WaygateActivate takes <span class="style_type">unit</span> waygate<span class="style_symbol">,</span> boolean activate returns nothing <span class="style_keyword">native</span> WaygateIsActive takes <span class="style_type">unit</span> waygate returns boolean <span class="style_keyword">native</span> AddItemToAllStock takes integer itemId<span class="style_symbol">,</span> integer currentStock<span class="style_symbol">,</span> integer stockMax returns nothing <span class="style_keyword">native</span> AddItemToStock takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer itemId<span class="style_symbol">,</span> integer currentStock<span class="style_symbol">,</span> integer stockMax returns nothing <span class="style_keyword">native</span> AddUnitToAllStock takes integer unitId<span class="style_symbol">,</span> integer currentStock<span class="style_symbol">,</span> integer stockMax returns nothing <span class="style_keyword">native</span> AddUnitToStock takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer unitId<span class="style_symbol">,</span> integer currentStock<span class="style_symbol">,</span> integer stockMax returns nothing <span class="style_keyword">native</span> RemoveItemFromAllStock takes integer itemId returns nothing <span class="style_keyword">native</span> RemoveItemFromStock takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer itemId returns nothing <span class="style_keyword">native</span> RemoveUnitFromAllStock takes integer unitId returns nothing <span class="style_keyword">native</span> RemoveUnitFromStock takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer unitId returns nothing <span class="style_keyword">native</span> SetAllItemTypeSlots takes integer slots returns nothing <span class="style_keyword">native</span> SetAllUnitTypeSlots takes integer slots returns nothing <span class="style_keyword">native</span> SetItemTypeSlots takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer slots returns nothing <span class="style_keyword">native</span> SetUnitTypeSlots takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer slots returns nothing <span class="style_keyword">native</span> GetUnitUserData takes <span class="style_type">unit</span> whichUnit returns integer <span class="style_keyword">native</span> SetUnitUserData takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer data returns nothing <span class="style_comment">//============================================================================</span> <span class="style_comment">// Player API</span> constant <span class="style_keyword">native</span> Player takes integer number returns player constant <span class="style_keyword">native</span> GetLocalPlayer takes nothing returns player constant <span class="style_keyword">native</span> IsPlayerAlly takes player whichPlayer<span class="style_symbol">,</span> player otherPlayer returns boolean constant <span class="style_keyword">native</span> IsPlayerEnemy takes player whichPlayer<span class="style_symbol">,</span> player otherPlayer returns boolean constant <span class="style_keyword">native</span> IsPlayerInForce takes player whichPlayer<span class="style_symbol">,</span> force whichForce returns boolean constant <span class="style_keyword">native</span> IsPlayerObserver takes player whichPlayer returns boolean constant <span class="style_keyword">native</span> IsVisibleToPlayer takes real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> player whichPlayer returns boolean constant <span class="style_keyword">native</span> IsLocationVisibleToPlayer takes location whichLocation<span class="style_symbol">,</span> player whichPlayer returns boolean constant <span class="style_keyword">native</span> IsFoggedToPlayer takes real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> player whichPlayer returns boolean constant <span class="style_keyword">native</span> IsLocationFoggedToPlayer takes location whichLocation<span class="style_symbol">,</span> player whichPlayer returns boolean constant <span class="style_keyword">native</span> IsMaskedToPlayer takes real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> player whichPlayer returns boolean constant <span class="style_keyword">native</span> IsLocationMaskedToPlayer takes location whichLocation<span class="style_symbol">,</span> player whichPlayer returns boolean constant <span class="style_keyword">native</span> GetPlayerRace takes player whichPlayer returns race constant <span class="style_keyword">native</span> GetPlayerId takes player whichPlayer returns integer constant <span class="style_keyword">native</span> GetPlayerUnitCount takes player whichPlayer<span class="style_symbol">,</span> boolean includeIncomplete returns integer constant <span class="style_keyword">native</span> GetPlayerTypedUnitCount takes player whichPlayer<span class="style_symbol">,</span> <span class="style_type">string</span> unitName<span class="style_symbol">,</span> boolean includeIncomplete<span class="style_symbol">,</span> boolean includeUpgrades returns integer constant <span class="style_keyword">native</span> GetPlayerStructureCount takes player whichPlayer<span class="style_symbol">,</span> boolean includeIncomplete returns integer constant <span class="style_keyword">native</span> GetPlayerState takes player whichPlayer<span class="style_symbol">,</span> playerstate whichPlayerState returns integer constant <span class="style_keyword">native</span> GetPlayerScore takes player whichPlayer<span class="style_symbol">,</span> playerscore whichPlayerScore returns integer constant <span class="style_keyword">native</span> GetPlayerAlliance takes player sourcePlayer<span class="style_symbol">,</span> player otherPlayer<span class="style_symbol">,</span> alliancetype whichAllianceSetting returns boolean constant <span class="style_keyword">native</span> GetPlayerHandicap takes player whichPlayer returns real constant <span class="style_keyword">native</span> GetPlayerHandicapXP takes player whichPlayer returns real constant <span class="style_keyword">native</span> SetPlayerHandicap takes player whichPlayer<span class="style_symbol">,</span> real handicap returns nothing constant <span class="style_keyword">native</span> SetPlayerHandicapXP takes player whichPlayer<span class="style_symbol">,</span> real handicap returns nothing constant <span class="style_keyword">native</span> SetPlayerTechMaxAllowed takes player whichPlayer<span class="style_symbol">,</span> integer techid<span class="style_symbol">,</span> integer maximum returns nothing constant <span class="style_keyword">native</span> GetPlayerTechMaxAllowed takes player whichPlayer<span class="style_symbol">,</span> integer techid returns integer constant <span class="style_keyword">native</span> AddPlayerTechResearched takes player whichPlayer<span class="style_symbol">,</span> integer techid<span class="style_symbol">,</span> integer levels returns nothing constant <span class="style_keyword">native</span> SetPlayerTechResearched takes player whichPlayer<span class="style_symbol">,</span> integer techid<span class="style_symbol">,</span> integer setToLevel returns nothing constant <span class="style_keyword">native</span> GetPlayerTechResearched takes player whichPlayer<span class="style_symbol">,</span> integer techid<span class="style_symbol">,</span> boolean specificonly returns boolean constant <span class="style_keyword">native</span> GetPlayerTechCount takes player whichPlayer<span class="style_symbol">,</span> integer techid<span class="style_symbol">,</span> boolean specificonly returns integer <span class="style_keyword">native</span> SetPlayerUnitsOwner takes player whichPlayer<span class="style_symbol">,</span> integer newOwner returns nothing <span class="style_keyword">native</span> CripplePlayer takes player whichPlayer<span class="style_symbol">,</span> force toWhichPlayers<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_keyword">native</span> SetPlayerAbilityAvailable takes player whichPlayer<span class="style_symbol">,</span> integer abilid<span class="style_symbol">,</span> boolean avail returns nothing <span class="style_keyword">native</span> SetPlayerState takes player whichPlayer<span class="style_symbol">,</span> playerstate whichPlayerState<span class="style_symbol">,</span> integer value returns nothing <span class="style_keyword">native</span> RemovePlayer takes player whichPlayer<span class="style_symbol">,</span> playergameresult gameResult returns nothing <span class="style_comment">// Used to store hero level data for the scorescreen</span> <span class="style_comment">// before units are moved to neutral passive in melee games</span> <span class="style_comment">//</span> <span class="style_keyword">native</span> CachePlayerHeroData takes player whichPlayer returns nothing <span class="style_comment">//============================================================================</span> <span class="style_comment">// Fog of War API</span> <span class="style_keyword">native</span> SetFogStateRect takes player forWhichPlayer<span class="style_symbol">,</span> fogstate whichState<span class="style_symbol">,</span> rect where<span class="style_symbol">,</span> boolean useSharedVision returns nothing <span class="style_keyword">native</span> SetFogStateRadius takes player forWhichPlayer<span class="style_symbol">,</span> fogstate whichState<span class="style_symbol">,</span> real centerx<span class="style_symbol">,</span> real centerY<span class="style_symbol">,</span> real radius<span class="style_symbol">,</span> boolean useSharedVision returns nothing <span class="style_keyword">native</span> SetFogStateRadiusLoc takes player forWhichPlayer<span class="style_symbol">,</span> fogstate whichState<span class="style_symbol">,</span> location center<span class="style_symbol">,</span> real radius<span class="style_symbol">,</span> boolean useSharedVision returns nothing <span class="style_keyword">native</span> FogMaskEnable takes boolean enable returns nothing <span class="style_keyword">native</span> IsFogMaskEnabled takes nothing returns boolean <span class="style_keyword">native</span> FogEnable takes boolean enable returns nothing <span class="style_keyword">native</span> IsFogEnabled takes nothing returns boolean <span class="style_keyword">native</span> CreateFogModifierRect takes player forWhichPlayer<span class="style_symbol">,</span> fogstate whichState<span class="style_symbol">,</span> rect where<span class="style_symbol">,</span> boolean useSharedVision<span class="style_symbol">,</span> boolean afterUnits returns fogmodifier <span class="style_keyword">native</span> CreateFogModifierRadius takes player forWhichPlayer<span class="style_symbol">,</span> fogstate whichState<span class="style_symbol">,</span> real centerx<span class="style_symbol">,</span> real centerY<span class="style_symbol">,</span> real radius<span class="style_symbol">,</span> boolean useSharedVision<span class="style_symbol">,</span> boolean afterUnits returns fogmodifier <span class="style_keyword">native</span> CreateFogModifierRadiusLoc takes player forWhichPlayer<span class="style_symbol">,</span> fogstate whichState<span class="style_symbol">,</span> location center<span class="style_symbol">,</span> real radius<span class="style_symbol">,</span> boolean useSharedVision<span class="style_symbol">,</span> boolean afterUnits returns fogmodifier <span class="style_keyword">native</span> DestroyFogModifier takes fogmodifier whichFogModifier returns nothing <span class="style_keyword">native</span> FogModifierStart takes fogmodifier whichFogModifier returns nothing <span class="style_keyword">native</span> FogModifierStop takes fogmodifier whichFogModifier returns nothing <span class="style_comment">//============================================================================</span> <span class="style_comment">// Game API</span> <span class="style_keyword">native</span> VersionGet takes nothing returns version <span class="style_keyword">native</span> VersionCompatible takes version whichVersion returns boolean <span class="style_keyword">native</span> VersionSupported takes version whichVersion returns boolean <span class="style_keyword">native</span> EndGame takes boolean doScoreScreen returns nothing <span class="style_comment">// Async only!</span> <span class="style_keyword">native</span> ChangeLevel takes <span class="style_type">string</span> newLevel<span class="style_symbol">,</span> boolean doScoreScreen returns nothing <span class="style_keyword">native</span> RestartGame takes boolean doScoreScreen returns nothing <span class="style_keyword">native</span> ReloadGame takes nothing returns nothing <span class="style_comment">// %%% SetCampaignMenuRace is deprecated. It must remain to support</span> <span class="style_comment">// old maps which use it, but all new maps should use SetCampaignMenuRaceEx</span> <span class="style_keyword">native</span> SetCampaignMenuRace takes race r returns nothing <span class="style_keyword">native</span> SetCampaignMenuRaceEx takes integer campaignIndex returns nothing <span class="style_keyword">native</span> ForceCampaignSelectScreen takes nothing returns nothing <span class="style_keyword">native</span> LoadGame takes <span class="style_type">string</span> saveFileName<span class="style_symbol">,</span> boolean doScoreScreen returns nothing <span class="style_keyword">native</span> SaveGame takes <span class="style_type">string</span> saveFileName returns nothing <span class="style_keyword">native</span> RenameSaveDirectory takes <span class="style_type">string</span> sourceDirName<span class="style_symbol">,</span> <span class="style_type">string</span> destDirName returns boolean <span class="style_keyword">native</span> RemoveSaveDirectory takes <span class="style_type">string</span> sourceDirName returns boolean <span class="style_keyword">native</span> CopySaveGame takes <span class="style_type">string</span> sourceSaveName<span class="style_symbol">,</span> <span class="style_type">string</span> destSaveName returns boolean <span class="style_keyword">native</span> SaveGameExists takes <span class="style_type">string</span> saveName returns boolean <span class="style_keyword">native</span> SyncSelections takes nothing returns nothing <span class="style_keyword">native</span> SetFloatGameState takes fgamestate whichFloatGameState<span class="style_symbol">,</span> real value returns nothing constant <span class="style_keyword">native</span> GetFloatGameState takes fgamestate whichFloatGameState returns real <span class="style_keyword">native</span> SetIntegerGameState takes igamestate whichIntegerGameState<span class="style_symbol">,</span> integer value returns nothing constant <span class="style_keyword">native</span> GetIntegerGameState takes igamestate whichIntegerGameState returns integer <span class="style_comment">//============================================================================</span> <span class="style_comment">// Campaign API</span> <span class="style_keyword">native</span> SetTutorialCleared takes boolean cleared returns nothing <span class="style_keyword">native</span> SetMissionAvailable takes integer campaignNumber<span class="style_symbol">,</span> integer missionNumber<span class="style_symbol">,</span> boolean available returns nothing <span class="style_keyword">native</span> SetCampaignAvailable takes integer campaignNumber<span class="style_symbol">,</span> boolean available returns nothing <span class="style_keyword">native</span> SetOpCinematicAvailable takes integer campaignNumber<span class="style_symbol">,</span> boolean available returns nothing <span class="style_keyword">native</span> SetEdCinematicAvailable takes integer campaignNumber<span class="style_symbol">,</span> boolean available returns nothing <span class="style_keyword">native</span> GetDefaultDifficulty takes nothing returns gamedifficulty <span class="style_keyword">native</span> SetDefaultDifficulty takes gamedifficulty g returns nothing <span class="style_keyword">native</span> SetCustomCampaignButtonVisible takes integer whichButton<span class="style_symbol">,</span> boolean visible returns nothing <span class="style_keyword">native</span> GetCustomCampaignButtonVisible takes integer whichButton returns boolean <span class="style_keyword">native</span> DoNotSaveReplay takes nothing returns nothing <span class="style_comment">//============================================================================</span> <span class="style_comment">// Dialog API</span> <span class="style_keyword">native</span> DialogCreate takes nothing returns dialog <span class="style_keyword">native</span> DialogDestroy takes dialog whichDialog returns nothing <span class="style_keyword">native</span> DialogClear takes dialog whichDialog returns nothing <span class="style_keyword">native</span> DialogSetMessage takes dialog whichDialog<span class="style_symbol">,</span> <span class="style_type">string</span> messageText returns nothing <span class="style_keyword">native</span> DialogAddButton takes dialog whichDialog<span class="style_symbol">,</span> <span class="style_type">string</span> buttonText<span class="style_symbol">,</span> integer hotkey returns button <span class="style_keyword">native</span> DialogAddQuitButton takes dialog whichDialog<span class="style_symbol">,</span> boolean doScoreScreen<span class="style_symbol">,</span> <span class="style_type">string</span> buttonText<span class="style_symbol">,</span> integer hotkey returns button <span class="style_keyword">native</span> DialogDisplay takes player whichPlayer<span class="style_symbol">,</span> dialog whichDialog<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_comment">// Creates a new or reads in an existing game cache file stored</span> <span class="style_comment">// in the current campaign profile dir</span> <span class="style_comment">//</span> <span class="style_keyword">native</span> ReloadGameCachesFromDisk takes nothing returns boolean <span class="style_keyword">native</span> InitGameCache takes <span class="style_type">string</span> campaignFile returns gamecache <span class="style_keyword">native</span> SaveGameCache takes gamecache whichCache returns boolean <span class="style_keyword">native</span> StoreInteger takes gamecache cache<span class="style_symbol">,</span> <span class="style_type">string</span> missionKey<span class="style_symbol">,</span> <span class="style_type">string</span> key<span class="style_symbol">,</span> integer value returns nothing <span class="style_keyword">native</span> StoreReal takes gamecache cache<span class="style_symbol">,</span> <span class="style_type">string</span> missionKey<span class="style_symbol">,</span> <span class="style_type">string</span> key<span class="style_symbol">,</span> real value returns nothing <span class="style_keyword">native</span> StoreBoolean takes gamecache cache<span class="style_symbol">,</span> <span class="style_type">string</span> missionKey<span class="style_symbol">,</span> <span class="style_type">string</span> key<span class="style_symbol">,</span> boolean value returns nothing <span class="style_keyword">native</span> StoreUnit takes gamecache cache<span class="style_symbol">,</span> <span class="style_type">string</span> missionKey<span class="style_symbol">,</span> <span class="style_type">string</span> key<span class="style_symbol">,</span> <span class="style_type">unit</span> whichUnit returns boolean <span class="style_keyword">native</span> StoreString takes gamecache cache<span class="style_symbol">,</span> <span class="style_type">string</span> missionKey<span class="style_symbol">,</span> <span class="style_type">string</span> key<span class="style_symbol">,</span> <span class="style_type">string</span> value returns boolean <span class="style_keyword">native</span> SyncStoredInteger takes gamecache cache<span class="style_symbol">,</span> <span class="style_type">string</span> missionKey<span class="style_symbol">,</span> <span class="style_type">string</span> key returns nothing <span class="style_keyword">native</span> SyncStoredReal takes gamecache cache<span class="style_symbol">,</span> <span class="style_type">string</span> missionKey<span class="style_symbol">,</span> <span class="style_type">string</span> key returns nothing <span class="style_keyword">native</span> SyncStoredBoolean takes gamecache cache<span class="style_symbol">,</span> <span class="style_type">string</span> missionKey<span class="style_symbol">,</span> <span class="style_type">string</span> key returns nothing <span class="style_keyword">native</span> SyncStoredUnit takes gamecache cache<span class="style_symbol">,</span> <span class="style_type">string</span> missionKey<span class="style_symbol">,</span> <span class="style_type">string</span> key returns nothing <span class="style_keyword">native</span> SyncStoredString takes gamecache cache<span class="style_symbol">,</span> <span class="style_type">string</span> missionKey<span class="style_symbol">,</span> <span class="style_type">string</span> key returns nothing <span class="style_keyword">native</span> HaveStoredInteger takes gamecache cache<span class="style_symbol">,</span> <span class="style_type">string</span> missionKey<span class="style_symbol">,</span> <span class="style_type">string</span> key returns boolean <span class="style_keyword">native</span> HaveStoredReal takes gamecache cache<span class="style_symbol">,</span> <span class="style_type">string</span> missionKey<span class="style_symbol">,</span> <span class="style_type">string</span> key returns boolean <span class="style_keyword">native</span> HaveStoredBoolean takes gamecache cache<span class="style_symbol">,</span> <span class="style_type">string</span> missionKey<span class="style_symbol">,</span> <span class="style_type">string</span> key returns boolean <span class="style_keyword">native</span> HaveStoredUnit takes gamecache cache<span class="style_symbol">,</span> <span class="style_type">string</span> missionKey<span class="style_symbol">,</span> <span class="style_type">string</span> key returns boolean <span class="style_keyword">native</span> HaveStoredString takes gamecache cache<span class="style_symbol">,</span> <span class="style_type">string</span> missionKey<span class="style_symbol">,</span> <span class="style_type">string</span> key returns boolean <span class="style_keyword">native</span> FlushGameCache takes gamecache cache returns nothing <span class="style_keyword">native</span> FlushStoredMission takes gamecache cache<span class="style_symbol">,</span> <span class="style_type">string</span> missionKey returns nothing <span class="style_keyword">native</span> FlushStoredInteger takes gamecache cache<span class="style_symbol">,</span> <span class="style_type">string</span> missionKey<span class="style_symbol">,</span> <span class="style_type">string</span> key returns nothing <span class="style_keyword">native</span> FlushStoredReal takes gamecache cache<span class="style_symbol">,</span> <span class="style_type">string</span> missionKey<span class="style_symbol">,</span> <span class="style_type">string</span> key returns nothing <span class="style_keyword">native</span> FlushStoredBoolean takes gamecache cache<span class="style_symbol">,</span> <span class="style_type">string</span> missionKey<span class="style_symbol">,</span> <span class="style_type">string</span> key returns nothing <span class="style_keyword">native</span> FlushStoredUnit takes gamecache cache<span class="style_symbol">,</span> <span class="style_type">string</span> missionKey<span class="style_symbol">,</span> <span class="style_type">string</span> key returns nothing <span class="style_keyword">native</span> FlushStoredString takes gamecache cache<span class="style_symbol">,</span> <span class="style_type">string</span> missionKey<span class="style_symbol">,</span> <span class="style_type">string</span> key returns nothing <span class="style_comment">// Will return 0 if the specified value's data is not found in the cache</span> <span class="style_keyword">native</span> GetStoredInteger takes gamecache cache<span class="style_symbol">,</span> <span class="style_type">string</span> missionKey<span class="style_symbol">,</span> <span class="style_type">string</span> key returns integer <span class="style_keyword">native</span> GetStoredReal takes gamecache cache<span class="style_symbol">,</span> <span class="style_type">string</span> missionKey<span class="style_symbol">,</span> <span class="style_type">string</span> key returns real <span class="style_keyword">native</span> GetStoredBoolean takes gamecache cache<span class="style_symbol">,</span> <span class="style_type">string</span> missionKey<span class="style_symbol">,</span> <span class="style_type">string</span> key returns boolean <span class="style_keyword">native</span> GetStoredString takes gamecache cache<span class="style_symbol">,</span> <span class="style_type">string</span> missionKey<span class="style_symbol">,</span> <span class="style_type">string</span> key returns <span class="style_type">string</span> <span class="style_keyword">native</span> RestoreUnit takes gamecache cache<span class="style_symbol">,</span> <span class="style_type">string</span> missionKey<span class="style_symbol">,</span> <span class="style_type">string</span> key<span class="style_symbol">,</span> player forWhichPlayer<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real facing returns <span class="style_type">unit</span> <span class="style_keyword">native</span> InitHashtable takes nothing returns hashtable <span class="style_keyword">native</span> SaveInteger takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> integer value returns nothing <span class="style_keyword">native</span> SaveReal takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> real value returns nothing <span class="style_keyword">native</span> SaveBoolean takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> boolean value returns nothing <span class="style_keyword">native</span> SaveStr takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> <span class="style_type">string</span> value returns boolean <span class="style_keyword">native</span> SavePlayerHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> player whichPlayer returns boolean <span class="style_keyword">native</span> SaveWidgetHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> widget whichWidget returns boolean <span class="style_keyword">native</span> SaveDestructableHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> destructable whichDestructable returns boolean <span class="style_keyword">native</span> SaveItemHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> item whichItem returns boolean <span class="style_keyword">native</span> SaveUnitHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> <span class="style_type">unit</span> whichUnit returns boolean <span class="style_keyword">native</span> SaveAbilityHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> ability whichAbility returns boolean <span class="style_keyword">native</span> SaveTimerHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> timer whichTimer returns boolean <span class="style_keyword">native</span> SaveTriggerHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> <span class="style_type">trigger</span> whichTrigger returns boolean <span class="style_keyword">native</span> SaveTriggerConditionHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> triggercondition whichTriggercondition returns boolean <span class="style_keyword">native</span> SaveTriggerActionHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> triggeraction whichTriggeraction returns boolean <span class="style_keyword">native</span> SaveTriggerEventHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> event whichEvent returns boolean <span class="style_keyword">native</span> SaveForceHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> force whichForce returns boolean <span class="style_keyword">native</span> SaveGroupHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> group whichGroup returns boolean <span class="style_keyword">native</span> SaveLocationHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> location whichLocation returns boolean <span class="style_keyword">native</span> SaveRectHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> rect whichRect returns boolean <span class="style_keyword">native</span> SaveBooleanExprHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> boolexpr whichBoolexpr returns boolean <span class="style_keyword">native</span> SaveSoundHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> sound whichSound returns boolean <span class="style_keyword">native</span> SaveEffectHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> effect whichEffect returns boolean <span class="style_keyword">native</span> SaveUnitPoolHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> unitpool whichUnitpool returns boolean <span class="style_keyword">native</span> SaveItemPoolHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> itempool whichItempool returns boolean <span class="style_keyword">native</span> SaveQuestHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> quest whichQuest returns boolean <span class="style_keyword">native</span> SaveQuestItemHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> questitem whichQuestitem returns boolean <span class="style_keyword">native</span> SaveDefeatConditionHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> defeatcondition whichDefeatcondition returns boolean <span class="style_keyword">native</span> SaveTimerDialogHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> timerdialog whichTimerdialog returns boolean <span class="style_keyword">native</span> SaveLeaderboardHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> leaderboard whichLeaderboard returns boolean <span class="style_keyword">native</span> SaveMultiboardHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> multiboard whichMultiboard returns boolean <span class="style_keyword">native</span> SaveMultiboardItemHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> multiboarditem whichMultiboarditem returns boolean <span class="style_keyword">native</span> SaveTrackableHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> trackable whichTrackable returns boolean <span class="style_keyword">native</span> SaveDialogHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> dialog whichDialog returns boolean <span class="style_keyword">native</span> SaveButtonHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> button whichButton returns boolean <span class="style_keyword">native</span> SaveTextTagHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> texttag whichTexttag returns boolean <span class="style_keyword">native</span> SaveLightningHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> lightning whichLightning returns boolean <span class="style_keyword">native</span> SaveImageHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> image whichImage returns boolean <span class="style_keyword">native</span> SaveUbersplatHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> ubersplat whichUbersplat returns boolean <span class="style_keyword">native</span> SaveRegionHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> <span class="style_type">region</span> whichRegion returns boolean <span class="style_keyword">native</span> SaveFogStateHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> fogstate whichFogState returns boolean <span class="style_keyword">native</span> SaveFogModifierHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> fogmodifier whichFogModifier returns boolean <span class="style_keyword">native</span> SaveAgentHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> agent whichAgent returns boolean <span class="style_keyword">native</span> SaveHashtableHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey<span class="style_symbol">,</span> hashtable whichHashtable returns boolean <span class="style_keyword">native</span> LoadInteger takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns integer <span class="style_keyword">native</span> LoadReal takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns real <span class="style_keyword">native</span> LoadBoolean takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns boolean <span class="style_keyword">native</span> LoadStr takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns <span class="style_type">string</span> <span class="style_keyword">native</span> LoadPlayerHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns player <span class="style_keyword">native</span> LoadWidgetHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns widget <span class="style_keyword">native</span> LoadDestructableHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns destructable <span class="style_keyword">native</span> LoadItemHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns item <span class="style_keyword">native</span> LoadUnitHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns <span class="style_type">unit</span> <span class="style_keyword">native</span> LoadAbilityHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns ability <span class="style_keyword">native</span> LoadTimerHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns timer <span class="style_keyword">native</span> LoadTriggerHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns <span class="style_type">trigger</span> <span class="style_keyword">native</span> LoadTriggerConditionHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns triggercondition <span class="style_keyword">native</span> LoadTriggerActionHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns triggeraction <span class="style_keyword">native</span> LoadTriggerEventHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns event <span class="style_keyword">native</span> LoadForceHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns force <span class="style_keyword">native</span> LoadGroupHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns group <span class="style_keyword">native</span> LoadLocationHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns location <span class="style_keyword">native</span> LoadRectHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns rect <span class="style_keyword">native</span> LoadBooleanExprHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns boolexpr <span class="style_keyword">native</span> LoadSoundHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns sound <span class="style_keyword">native</span> LoadEffectHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns effect <span class="style_keyword">native</span> LoadUnitPoolHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns unitpool <span class="style_keyword">native</span> LoadItemPoolHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns itempool <span class="style_keyword">native</span> LoadQuestHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns quest <span class="style_keyword">native</span> LoadQuestItemHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns questitem <span class="style_keyword">native</span> LoadDefeatConditionHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns defeatcondition <span class="style_keyword">native</span> LoadTimerDialogHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns timerdialog <span class="style_keyword">native</span> LoadLeaderboardHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns leaderboard <span class="style_keyword">native</span> LoadMultiboardHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns multiboard <span class="style_keyword">native</span> LoadMultiboardItemHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns multiboarditem <span class="style_keyword">native</span> LoadTrackableHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns trackable <span class="style_keyword">native</span> LoadDialogHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns dialog <span class="style_keyword">native</span> LoadButtonHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns button <span class="style_keyword">native</span> LoadTextTagHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns texttag <span class="style_keyword">native</span> LoadLightningHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns lightning <span class="style_keyword">native</span> LoadImageHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns image <span class="style_keyword">native</span> LoadUbersplatHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns ubersplat <span class="style_keyword">native</span> LoadRegionHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns <span class="style_type">region</span> <span class="style_keyword">native</span> LoadFogStateHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns fogstate <span class="style_keyword">native</span> LoadFogModifierHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns fogmodifier <span class="style_keyword">native</span> LoadHashtableHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns hashtable <span class="style_keyword">native</span> HaveSavedInteger takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns boolean <span class="style_keyword">native</span> HaveSavedReal takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns boolean <span class="style_keyword">native</span> HaveSavedBoolean takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns boolean <span class="style_keyword">native</span> HaveSavedString takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns boolean <span class="style_keyword">native</span> HaveSavedHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns boolean <span class="style_keyword">native</span> RemoveSavedInteger takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns nothing <span class="style_keyword">native</span> RemoveSavedReal takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns nothing <span class="style_keyword">native</span> RemoveSavedBoolean takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns nothing <span class="style_keyword">native</span> RemoveSavedString takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns nothing <span class="style_keyword">native</span> RemoveSavedHandle takes hashtable table<span class="style_symbol">,</span> integer parentKey<span class="style_symbol">,</span> integer childKey returns nothing <span class="style_keyword">native</span> FlushParentHashtable takes hashtable table returns nothing <span class="style_keyword">native</span> FlushChildHashtable takes hashtable table<span class="style_symbol">,</span> integer parentKey returns nothing <span class="style_comment">//============================================================================</span> <span class="style_comment">// Randomization API</span> <span class="style_keyword">native</span> GetRandomInt takes integer lowBound<span class="style_symbol">,</span> integer highBound returns integer <span class="style_keyword">native</span> GetRandomReal takes real lowBound<span class="style_symbol">,</span> real highBound returns real <span class="style_keyword">native</span> CreateUnitPool takes nothing returns unitpool <span class="style_keyword">native</span> DestroyUnitPool takes unitpool whichPool returns nothing <span class="style_keyword">native</span> UnitPoolAddUnitType takes unitpool whichPool<span class="style_symbol">,</span> integer unitId<span class="style_symbol">,</span> real weight returns nothing <span class="style_keyword">native</span> UnitPoolRemoveUnitType takes unitpool whichPool<span class="style_symbol">,</span> integer unitId returns nothing <span class="style_keyword">native</span> PlaceRandomUnit takes unitpool whichPool<span class="style_symbol">,</span> player forWhichPlayer<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real facing returns <span class="style_type">unit</span> <span class="style_keyword">native</span> CreateItemPool takes nothing returns itempool <span class="style_keyword">native</span> DestroyItemPool takes itempool whichItemPool returns nothing <span class="style_keyword">native</span> ItemPoolAddItemType takes itempool whichItemPool<span class="style_symbol">,</span> integer itemId<span class="style_symbol">,</span> real weight returns nothing <span class="style_keyword">native</span> ItemPoolRemoveItemType takes itempool whichItemPool<span class="style_symbol">,</span> integer itemId returns nothing <span class="style_keyword">native</span> PlaceRandomItem takes itempool whichItemPool<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y returns item <span class="style_comment">// Choose any random unit/item. (NP means Neutral Passive)</span> <span class="style_keyword">native</span> ChooseRandomCreep takes integer level returns integer <span class="style_keyword">native</span> ChooseRandomNPBuilding takes nothing returns integer <span class="style_keyword">native</span> ChooseRandomItem takes integer level returns integer <span class="style_keyword">native</span> ChooseRandomItemEx takes itemtype whichType<span class="style_symbol">,</span> integer level returns integer <span class="style_keyword">native</span> SetRandomSeed takes integer seed returns nothing <span class="style_comment">//============================================================================</span> <span class="style_comment">// Visual API</span> <span class="style_keyword">native</span> SetTerrainFog takes real a<span class="style_symbol">,</span> real b<span class="style_symbol">,</span> real c<span class="style_symbol">,</span> real d<span class="style_symbol">,</span> real e returns nothing <span class="style_keyword">native</span> ResetTerrainFog takes nothing returns nothing <span class="style_keyword">native</span> SetUnitFog takes real a<span class="style_symbol">,</span> real b<span class="style_symbol">,</span> real c<span class="style_symbol">,</span> real d<span class="style_symbol">,</span> real e returns nothing <span class="style_keyword">native</span> SetTerrainFogEx takes integer style<span class="style_symbol">,</span> real zstart<span class="style_symbol">,</span> real zend<span class="style_symbol">,</span> real density<span class="style_symbol">,</span> real red<span class="style_symbol">,</span> real green<span class="style_symbol">,</span> real blue returns nothing <span class="style_keyword">native</span> DisplayTextToPlayer takes player toPlayer<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> <span class="style_type">string</span> message returns nothing <span class="style_keyword">native</span> DisplayTimedTextToPlayer takes player toPlayer<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real duration<span class="style_symbol">,</span> <span class="style_type">string</span> message returns nothing <span class="style_keyword">native</span> DisplayTimedTextFromPlayer takes player toPlayer<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real duration<span class="style_symbol">,</span> <span class="style_type">string</span> message returns nothing <span class="style_keyword">native</span> ClearTextMessages takes nothing returns nothing <span class="style_keyword">native</span> SetDayNightModels takes <span class="style_type">string</span> terrainDNCFile<span class="style_symbol">,</span> <span class="style_type">string</span> unitDNCFile returns nothing <span class="style_keyword">native</span> SetSkyModel takes <span class="style_type">string</span> skyModelFile returns nothing <span class="style_keyword">native</span> EnableUserControl takes boolean b returns nothing <span class="style_keyword">native</span> EnableUserUI takes boolean b returns nothing <span class="style_keyword">native</span> SuspendTimeOfDay takes boolean b returns nothing <span class="style_keyword">native</span> SetTimeOfDayScale takes real r returns nothing <span class="style_keyword">native</span> GetTimeOfDayScale takes nothing returns real <span class="style_keyword">native</span> ShowInterface takes boolean flag<span class="style_symbol">,</span> real fadeDuration returns nothing <span class="style_keyword">native</span> PauseGame takes boolean flag returns nothing <span class="style_keyword">native</span> UnitAddIndicator takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> integer red<span class="style_symbol">,</span> integer green<span class="style_symbol">,</span> integer blue<span class="style_symbol">,</span> integer alpha returns nothing <span class="style_keyword">native</span> AddIndicator takes widget whichWidget<span class="style_symbol">,</span> integer red<span class="style_symbol">,</span> integer green<span class="style_symbol">,</span> integer blue<span class="style_symbol">,</span> integer alpha returns nothing <span class="style_keyword">native</span> PingMinimap takes real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real duration returns nothing <span class="style_keyword">native</span> PingMinimapEx takes real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real duration<span class="style_symbol">,</span> integer red<span class="style_symbol">,</span> integer green<span class="style_symbol">,</span> integer blue<span class="style_symbol">,</span> boolean extraEffects returns nothing <span class="style_keyword">native</span> EnableOcclusion takes boolean flag returns nothing <span class="style_keyword">native</span> SetIntroShotText takes <span class="style_type">string</span> introText returns nothing <span class="style_keyword">native</span> SetIntroShotModel takes <span class="style_type">string</span> introModelPath returns nothing <span class="style_keyword">native</span> EnableWorldFogBoundary takes boolean b returns nothing <span class="style_keyword">native</span> PlayModelCinematic takes <span class="style_type">string</span> modelName returns nothing <span class="style_keyword">native</span> PlayCinematic takes <span class="style_type">string</span> movieName returns nothing <span class="style_keyword">native</span> ForceUIKey takes <span class="style_type">string</span> key returns nothing <span class="style_keyword">native</span> ForceUICancel takes nothing returns nothing <span class="style_keyword">native</span> DisplayLoadDialog takes nothing returns nothing <span class="style_keyword">native</span> SetAltMinimapIcon takes <span class="style_type">string</span> iconPath returns nothing <span class="style_keyword">native</span> DisableRestartMission takes boolean flag returns nothing <span class="style_keyword">native</span> CreateTextTag takes nothing returns texttag <span class="style_keyword">native</span> DestroyTextTag takes texttag t returns nothing <span class="style_keyword">native</span> SetTextTagText takes texttag t<span class="style_symbol">,</span> <span class="style_type">string</span> s<span class="style_symbol">,</span> real height returns nothing <span class="style_keyword">native</span> SetTextTagPos takes texttag t<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real heightOffset returns nothing <span class="style_keyword">native</span> SetTextTagPosUnit takes texttag t<span class="style_symbol">,</span> <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> real heightOffset returns nothing <span class="style_keyword">native</span> SetTextTagColor takes texttag t<span class="style_symbol">,</span> integer red<span class="style_symbol">,</span> integer green<span class="style_symbol">,</span> integer blue<span class="style_symbol">,</span> integer alpha returns nothing <span class="style_keyword">native</span> SetTextTagVelocity takes texttag t<span class="style_symbol">,</span> real xvel<span class="style_symbol">,</span> real yvel returns nothing <span class="style_keyword">native</span> SetTextTagVisibility takes texttag t<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_keyword">native</span> SetTextTagSuspended takes texttag t<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_keyword">native</span> SetTextTagPermanent takes texttag t<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_keyword">native</span> SetTextTagAge takes texttag t<span class="style_symbol">,</span> real age returns nothing <span class="style_keyword">native</span> SetTextTagLifespan takes texttag t<span class="style_symbol">,</span> real lifespan returns nothing <span class="style_keyword">native</span> SetTextTagFadepoint takes texttag t<span class="style_symbol">,</span> real fadepoint returns nothing <span class="style_keyword">native</span> SetReservedLocalHeroButtons takes integer reserved returns nothing <span class="style_keyword">native</span> GetAllyColorFilterState takes nothing returns integer <span class="style_keyword">native</span> SetAllyColorFilterState takes integer state returns nothing <span class="style_keyword">native</span> GetCreepCampFilterState takes nothing returns boolean <span class="style_keyword">native</span> SetCreepCampFilterState takes boolean state returns nothing <span class="style_keyword">native</span> EnableMinimapFilterButtons takes boolean enableAlly<span class="style_symbol">,</span> boolean enableCreep returns nothing <span class="style_keyword">native</span> EnableDragSelect takes boolean state<span class="style_symbol">,</span> boolean ui returns nothing <span class="style_keyword">native</span> EnablePreSelect takes boolean state<span class="style_symbol">,</span> boolean ui returns nothing <span class="style_keyword">native</span> EnableSelect takes boolean state<span class="style_symbol">,</span> boolean ui returns nothing <span class="style_comment">//============================================================================</span> <span class="style_comment">// Trackable API</span> <span class="style_keyword">native</span> CreateTrackable takes <span class="style_type">string</span> trackableModelPath<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real facing returns trackable <span class="style_comment">//============================================================================</span> <span class="style_comment">// Quest API</span> <span class="style_keyword">native</span> CreateQuest takes nothing returns quest <span class="style_keyword">native</span> DestroyQuest takes quest whichQuest returns nothing <span class="style_keyword">native</span> QuestSetTitle takes quest whichQuest<span class="style_symbol">,</span> <span class="style_type">string</span> title returns nothing <span class="style_keyword">native</span> QuestSetDescription takes quest whichQuest<span class="style_symbol">,</span> <span class="style_type">string</span> description returns nothing <span class="style_keyword">native</span> QuestSetIconPath takes quest whichQuest<span class="style_symbol">,</span> <span class="style_type">string</span> iconPath returns nothing <span class="style_keyword">native</span> QuestSetRequired takes quest whichQuest<span class="style_symbol">,</span> boolean required returns nothing <span class="style_keyword">native</span> QuestSetCompleted takes quest whichQuest<span class="style_symbol">,</span> boolean completed returns nothing <span class="style_keyword">native</span> QuestSetDiscovered takes quest whichQuest<span class="style_symbol">,</span> boolean discovered returns nothing <span class="style_keyword">native</span> QuestSetFailed takes quest whichQuest<span class="style_symbol">,</span> boolean failed returns nothing <span class="style_keyword">native</span> QuestSetEnabled takes quest whichQuest<span class="style_symbol">,</span> boolean enabled returns nothing <span class="style_keyword">native</span> IsQuestRequired takes quest whichQuest returns boolean <span class="style_keyword">native</span> IsQuestCompleted takes quest whichQuest returns boolean <span class="style_keyword">native</span> IsQuestDiscovered takes quest whichQuest returns boolean <span class="style_keyword">native</span> IsQuestFailed takes quest whichQuest returns boolean <span class="style_keyword">native</span> IsQuestEnabled takes quest whichQuest returns boolean <span class="style_keyword">native</span> QuestCreateItem takes quest whichQuest returns questitem <span class="style_keyword">native</span> QuestItemSetDescription takes questitem whichQuestItem<span class="style_symbol">,</span> <span class="style_type">string</span> description returns nothing <span class="style_keyword">native</span> QuestItemSetCompleted takes questitem whichQuestItem<span class="style_symbol">,</span> boolean completed returns nothing <span class="style_keyword">native</span> IsQuestItemCompleted takes questitem whichQuestItem returns boolean <span class="style_keyword">native</span> CreateDefeatCondition takes nothing returns defeatcondition <span class="style_keyword">native</span> DestroyDefeatCondition takes defeatcondition whichCondition returns nothing <span class="style_keyword">native</span> DefeatConditionSetDescription takes defeatcondition whichCondition<span class="style_symbol">,</span> <span class="style_type">string</span> description returns nothing <span class="style_keyword">native</span> FlashQuestDialogButton takes nothing returns nothing <span class="style_keyword">native</span> ForceQuestDialogUpdate takes nothing returns nothing <span class="style_comment">//============================================================================</span> <span class="style_comment">// Timer Dialog API</span> <span class="style_keyword">native</span> CreateTimerDialog takes timer t returns timerdialog <span class="style_keyword">native</span> DestroyTimerDialog takes timerdialog whichDialog returns nothing <span class="style_keyword">native</span> TimerDialogSetTitle takes timerdialog whichDialog<span class="style_symbol">,</span> <span class="style_type">string</span> title returns nothing <span class="style_keyword">native</span> TimerDialogSetTitleColor takes timerdialog whichDialog<span class="style_symbol">,</span> integer red<span class="style_symbol">,</span> integer green<span class="style_symbol">,</span> integer blue<span class="style_symbol">,</span> integer alpha returns nothing <span class="style_keyword">native</span> TimerDialogSetTimeColor takes timerdialog whichDialog<span class="style_symbol">,</span> integer red<span class="style_symbol">,</span> integer green<span class="style_symbol">,</span> integer blue<span class="style_symbol">,</span> integer alpha returns nothing <span class="style_keyword">native</span> TimerDialogSetSpeed takes timerdialog whichDialog<span class="style_symbol">,</span> real speedMultFactor returns nothing <span class="style_keyword">native</span> TimerDialogDisplay takes timerdialog whichDialog<span class="style_symbol">,</span> boolean display returns nothing <span class="style_keyword">native</span> IsTimerDialogDisplayed takes timerdialog whichDialog returns boolean <span class="style_keyword">native</span> TimerDialogSetRealTimeRemaining takes timerdialog whichDialog<span class="style_symbol">,</span> real timeRemaining returns nothing <span class="style_comment">//============================================================================</span> <span class="style_comment">// Leaderboard API</span> <span class="style_comment">// Create a leaderboard object</span> <span class="style_keyword">native</span> CreateLeaderboard takes nothing returns leaderboard <span class="style_keyword">native</span> DestroyLeaderboard takes leaderboard lb returns nothing <span class="style_keyword">native</span> LeaderboardDisplay takes leaderboard lb<span class="style_symbol">,</span> boolean show returns nothing <span class="style_keyword">native</span> IsLeaderboardDisplayed takes leaderboard lb returns boolean <span class="style_keyword">native</span> LeaderboardGetItemCount takes leaderboard lb returns integer <span class="style_keyword">native</span> LeaderboardSetSizeByItemCount takes leaderboard lb<span class="style_symbol">,</span> integer count returns nothing <span class="style_keyword">native</span> LeaderboardAddItem takes leaderboard lb<span class="style_symbol">,</span> <span class="style_type">string</span> label<span class="style_symbol">,</span> integer value<span class="style_symbol">,</span> player p returns nothing <span class="style_keyword">native</span> LeaderboardRemoveItem takes leaderboard lb<span class="style_symbol">,</span> integer index returns nothing <span class="style_keyword">native</span> LeaderboardRemovePlayerItem takes leaderboard lb<span class="style_symbol">,</span> player p returns nothing <span class="style_keyword">native</span> LeaderboardClear takes leaderboard lb returns nothing <span class="style_keyword">native</span> LeaderboardSortItemsByValue takes leaderboard lb<span class="style_symbol">,</span> boolean ascending returns nothing <span class="style_keyword">native</span> LeaderboardSortItemsByPlayer takes leaderboard lb<span class="style_symbol">,</span> boolean ascending returns nothing <span class="style_keyword">native</span> LeaderboardSortItemsByLabel takes leaderboard lb<span class="style_symbol">,</span> boolean ascending returns nothing <span class="style_keyword">native</span> LeaderboardHasPlayerItem takes leaderboard lb<span class="style_symbol">,</span> player p returns boolean <span class="style_keyword">native</span> LeaderboardGetPlayerIndex takes leaderboard lb<span class="style_symbol">,</span> player p returns integer <span class="style_keyword">native</span> LeaderboardSetLabel takes leaderboard lb<span class="style_symbol">,</span> <span class="style_type">string</span> label returns nothing <span class="style_keyword">native</span> LeaderboardGetLabelText takes leaderboard lb returns <span class="style_type">string</span> <span class="style_keyword">native</span> PlayerSetLeaderboard takes player toPlayer<span class="style_symbol">,</span> leaderboard lb returns nothing <span class="style_keyword">native</span> PlayerGetLeaderboard takes player toPlayer returns leaderboard <span class="style_keyword">native</span> LeaderboardSetLabelColor takes leaderboard lb<span class="style_symbol">,</span> integer red<span class="style_symbol">,</span> integer green<span class="style_symbol">,</span> integer blue<span class="style_symbol">,</span> integer alpha returns nothing <span class="style_keyword">native</span> LeaderboardSetValueColor takes leaderboard lb<span class="style_symbol">,</span> integer red<span class="style_symbol">,</span> integer green<span class="style_symbol">,</span> integer blue<span class="style_symbol">,</span> integer alpha returns nothing <span class="style_keyword">native</span> LeaderboardSetStyle takes leaderboard lb<span class="style_symbol">,</span> boolean showLabel<span class="style_symbol">,</span> boolean showNames<span class="style_symbol">,</span> boolean showValues<span class="style_symbol">,</span> boolean showIcons returns nothing <span class="style_keyword">native</span> LeaderboardSetItemValue takes leaderboard lb<span class="style_symbol">,</span> integer whichItem<span class="style_symbol">,</span> integer val returns nothing <span class="style_keyword">native</span> LeaderboardSetItemLabel takes leaderboard lb<span class="style_symbol">,</span> integer whichItem<span class="style_symbol">,</span> <span class="style_type">string</span> val returns nothing <span class="style_keyword">native</span> LeaderboardSetItemStyle takes leaderboard lb<span class="style_symbol">,</span> integer whichItem<span class="style_symbol">,</span> boolean showLabel<span class="style_symbol">,</span> boolean showValue<span class="style_symbol">,</span> boolean showIcon returns nothing <span class="style_keyword">native</span> LeaderboardSetItemLabelColor takes leaderboard lb<span class="style_symbol">,</span> integer whichItem<span class="style_symbol">,</span> integer red<span class="style_symbol">,</span> integer green<span class="style_symbol">,</span> integer blue<span class="style_symbol">,</span> integer alpha returns nothing <span class="style_keyword">native</span> LeaderboardSetItemValueColor takes leaderboard lb<span class="style_symbol">,</span> integer whichItem<span class="style_symbol">,</span> integer red<span class="style_symbol">,</span> integer green<span class="style_symbol">,</span> integer blue<span class="style_symbol">,</span> integer alpha returns nothing <span class="style_comment">//============================================================================</span> <span class="style_comment">// Multiboard API</span> <span class="style_comment">//============================================================================</span> <span class="style_comment">// Create a multiboard object</span> <span class="style_keyword">native</span> CreateMultiboard takes nothing returns multiboard <span class="style_keyword">native</span> DestroyMultiboard takes multiboard lb returns nothing <span class="style_keyword">native</span> MultiboardDisplay takes multiboard lb<span class="style_symbol">,</span> boolean show returns nothing <span class="style_keyword">native</span> IsMultiboardDisplayed takes multiboard lb returns boolean <span class="style_keyword">native</span> MultiboardMinimize takes multiboard lb<span class="style_symbol">,</span> boolean minimize returns nothing <span class="style_keyword">native</span> IsMultiboardMinimized takes multiboard lb returns boolean <span class="style_keyword">native</span> MultiboardClear takes multiboard lb returns nothing <span class="style_keyword">native</span> MultiboardSetTitleText takes multiboard lb<span class="style_symbol">,</span> <span class="style_type">string</span> label returns nothing <span class="style_keyword">native</span> MultiboardGetTitleText takes multiboard lb returns <span class="style_type">string</span> <span class="style_keyword">native</span> MultiboardSetTitleTextColor takes multiboard lb<span class="style_symbol">,</span> integer red<span class="style_symbol">,</span> integer green<span class="style_symbol">,</span> integer blue<span class="style_symbol">,</span> integer alpha returns nothing <span class="style_keyword">native</span> MultiboardGetRowCount takes multiboard lb returns integer <span class="style_keyword">native</span> MultiboardGetColumnCount takes multiboard lb returns integer <span class="style_keyword">native</span> MultiboardSetColumnCount takes multiboard lb<span class="style_symbol">,</span> integer count returns nothing <span class="style_keyword">native</span> MultiboardSetRowCount takes multiboard lb<span class="style_symbol">,</span> integer count returns nothing <span class="style_comment">// broadcast settings to all items</span> <span class="style_keyword">native</span> MultiboardSetItemsStyle takes multiboard lb<span class="style_symbol">,</span> boolean showValues<span class="style_symbol">,</span> boolean showIcons returns nothing <span class="style_keyword">native</span> MultiboardSetItemsValue takes multiboard lb<span class="style_symbol">,</span> <span class="style_type">string</span> value returns nothing <span class="style_keyword">native</span> MultiboardSetItemsValueColor takes multiboard lb<span class="style_symbol">,</span> integer red<span class="style_symbol">,</span> integer green<span class="style_symbol">,</span> integer blue<span class="style_symbol">,</span> integer alpha returns nothing <span class="style_keyword">native</span> MultiboardSetItemsWidth takes multiboard lb<span class="style_symbol">,</span> real width returns nothing <span class="style_keyword">native</span> MultiboardSetItemsIcon takes multiboard lb<span class="style_symbol">,</span> <span class="style_type">string</span> iconPath returns nothing <span class="style_comment">// funcs for modifying individual items</span> <span class="style_keyword">native</span> MultiboardGetItem takes multiboard lb<span class="style_symbol">,</span> integer row<span class="style_symbol">,</span> integer column returns multiboarditem <span class="style_keyword">native</span> MultiboardReleaseItem takes multiboarditem mbi returns nothing <span class="style_keyword">native</span> MultiboardSetItemStyle takes multiboarditem mbi<span class="style_symbol">,</span> boolean showValue<span class="style_symbol">,</span> boolean showIcon returns nothing <span class="style_keyword">native</span> MultiboardSetItemValue takes multiboarditem mbi<span class="style_symbol">,</span> <span class="style_type">string</span> val returns nothing <span class="style_keyword">native</span> MultiboardSetItemValueColor takes multiboarditem mbi<span class="style_symbol">,</span> integer red<span class="style_symbol">,</span> integer green<span class="style_symbol">,</span> integer blue<span class="style_symbol">,</span> integer alpha returns nothing <span class="style_keyword">native</span> MultiboardSetItemWidth takes multiboarditem mbi<span class="style_symbol">,</span> real width returns nothing <span class="style_keyword">native</span> MultiboardSetItemIcon takes multiboarditem mbi<span class="style_symbol">,</span> <span class="style_type">string</span> iconFileName returns nothing <span class="style_comment">// meant to unequivocally suspend display of existing and</span> <span class="style_comment">// subsequently displayed multiboards</span> <span class="style_comment">//</span> <span class="style_keyword">native</span> MultiboardSuppressDisplay takes boolean flag returns nothing <span class="style_comment">//============================================================================</span> <span class="style_comment">// Camera API</span> <span class="style_keyword">native</span> SetCameraPosition takes real x<span class="style_symbol">,</span> real y returns nothing <span class="style_keyword">native</span> SetCameraQuickPosition takes real x<span class="style_symbol">,</span> real y returns nothing <span class="style_keyword">native</span> SetCameraBounds takes real x1<span class="style_symbol">,</span> real y1<span class="style_symbol">,</span> real x2<span class="style_symbol">,</span> real y2<span class="style_symbol">,</span> real x3<span class="style_symbol">,</span> real y3<span class="style_symbol">,</span> real x4<span class="style_symbol">,</span> real y4 returns nothing <span class="style_keyword">native</span> StopCamera takes nothing returns nothing <span class="style_keyword">native</span> ResetToGameCamera takes real duration returns nothing <span class="style_keyword">native</span> PanCameraTo takes real x<span class="style_symbol">,</span> real y returns nothing <span class="style_keyword">native</span> PanCameraToTimed takes real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real duration returns nothing <span class="style_keyword">native</span> PanCameraToWithZ takes real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real zOffsetDest returns nothing <span class="style_keyword">native</span> PanCameraToTimedWithZ takes real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real zOffsetDest<span class="style_symbol">,</span> real duration returns nothing <span class="style_keyword">native</span> SetCinematicCamera takes <span class="style_type">string</span> cameraModelFile returns nothing <span class="style_keyword">native</span> SetCameraRotateMode takes real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real radiansToSweep<span class="style_symbol">,</span> real duration returns nothing <span class="style_keyword">native</span> SetCameraField takes camerafield whichField<span class="style_symbol">,</span> real value<span class="style_symbol">,</span> real duration returns nothing <span class="style_keyword">native</span> AdjustCameraField takes camerafield whichField<span class="style_symbol">,</span> real offset<span class="style_symbol">,</span> real duration returns nothing <span class="style_keyword">native</span> SetCameraTargetController takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> real xoffset<span class="style_symbol">,</span> real yoffset<span class="style_symbol">,</span> boolean inheritOrientation returns nothing <span class="style_keyword">native</span> SetCameraOrientController takes <span class="style_type">unit</span> whichUnit<span class="style_symbol">,</span> real xoffset<span class="style_symbol">,</span> real yoffset returns nothing <span class="style_keyword">native</span> CreateCameraSetup takes nothing returns camerasetup <span class="style_keyword">native</span> CameraSetupSetField takes camerasetup whichSetup<span class="style_symbol">,</span> camerafield whichField<span class="style_symbol">,</span> real value<span class="style_symbol">,</span> real duration returns nothing <span class="style_keyword">native</span> CameraSetupGetField takes camerasetup whichSetup<span class="style_symbol">,</span> camerafield whichField returns real <span class="style_keyword">native</span> CameraSetupSetDestPosition takes camerasetup whichSetup<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real duration returns nothing <span class="style_keyword">native</span> CameraSetupGetDestPositionLoc takes camerasetup whichSetup returns location <span class="style_keyword">native</span> CameraSetupGetDestPositionX takes camerasetup whichSetup returns real <span class="style_keyword">native</span> CameraSetupGetDestPositionY takes camerasetup whichSetup returns real <span class="style_keyword">native</span> CameraSetupApply takes camerasetup whichSetup<span class="style_symbol">,</span> boolean doPan<span class="style_symbol">,</span> boolean panTimed returns nothing <span class="style_keyword">native</span> CameraSetupApplyWithZ takes camerasetup whichSetup<span class="style_symbol">,</span> real zDestOffset returns nothing <span class="style_keyword">native</span> CameraSetupApplyForceDuration takes camerasetup whichSetup<span class="style_symbol">,</span> boolean doPan<span class="style_symbol">,</span> real forceDuration returns nothing <span class="style_keyword">native</span> CameraSetupApplyForceDurationWithZ takes camerasetup whichSetup<span class="style_symbol">,</span> real zDestOffset<span class="style_symbol">,</span> real forceDuration returns nothing <span class="style_keyword">native</span> CameraSetTargetNoise takes real mag<span class="style_symbol">,</span> real velocity returns nothing <span class="style_keyword">native</span> CameraSetSourceNoise takes real mag<span class="style_symbol">,</span> real velocity returns nothing <span class="style_keyword">native</span> CameraSetTargetNoiseEx takes real mag<span class="style_symbol">,</span> real velocity<span class="style_symbol">,</span> boolean vertOnly returns nothing <span class="style_keyword">native</span> CameraSetSourceNoiseEx takes real mag<span class="style_symbol">,</span> real velocity<span class="style_symbol">,</span> boolean vertOnly returns nothing <span class="style_keyword">native</span> CameraSetSmoothingFactor takes real factor returns nothing <span class="style_keyword">native</span> SetCineFilterTexture takes <span class="style_type">string</span> filename returns nothing <span class="style_keyword">native</span> SetCineFilterBlendMode takes blendmode whichMode returns nothing <span class="style_keyword">native</span> SetCineFilterTexMapFlags takes texmapflags whichFlags returns nothing <span class="style_keyword">native</span> SetCineFilterStartUV takes real minu<span class="style_symbol">,</span> real minv<span class="style_symbol">,</span> real maxu<span class="style_symbol">,</span> real maxv returns nothing <span class="style_keyword">native</span> SetCineFilterEndUV takes real minu<span class="style_symbol">,</span> real minv<span class="style_symbol">,</span> real maxu<span class="style_symbol">,</span> real maxv returns nothing <span class="style_keyword">native</span> SetCineFilterStartColor takes integer red<span class="style_symbol">,</span> integer green<span class="style_symbol">,</span> integer blue<span class="style_symbol">,</span> integer alpha returns nothing <span class="style_keyword">native</span> SetCineFilterEndColor takes integer red<span class="style_symbol">,</span> integer green<span class="style_symbol">,</span> integer blue<span class="style_symbol">,</span> integer alpha returns nothing <span class="style_keyword">native</span> SetCineFilterDuration takes real duration returns nothing <span class="style_keyword">native</span> DisplayCineFilter takes boolean flag returns nothing <span class="style_keyword">native</span> IsCineFilterDisplayed takes nothing returns boolean <span class="style_keyword">native</span> SetCinematicScene takes integer portraitUnitId<span class="style_symbol">,</span> playercolor color<span class="style_symbol">,</span> <span class="style_type">string</span> speakerTitle<span class="style_symbol">,</span> <span class="style_type">string</span> <span class="style_type">text</span><span class="style_symbol">,</span> real sceneDuration<span class="style_symbol">,</span> real voiceoverDuration returns nothing <span class="style_keyword">native</span> EndCinematicScene takes nothing returns nothing <span class="style_keyword">native</span> ForceCinematicSubtitles takes boolean flag returns nothing <span class="style_keyword">native</span> GetCameraMargin takes integer whichMargin returns real <span class="style_comment">// These return values for the local players camera only...</span> constant <span class="style_keyword">native</span> GetCameraBoundMinX takes nothing returns real constant <span class="style_keyword">native</span> GetCameraBoundMinY takes nothing returns real constant <span class="style_keyword">native</span> GetCameraBoundMaxX takes nothing returns real constant <span class="style_keyword">native</span> GetCameraBoundMaxY takes nothing returns real constant <span class="style_keyword">native</span> GetCameraField takes camerafield whichField returns real constant <span class="style_keyword">native</span> GetCameraTargetPositionX takes nothing returns real constant <span class="style_keyword">native</span> GetCameraTargetPositionY takes nothing returns real constant <span class="style_keyword">native</span> GetCameraTargetPositionZ takes nothing returns real constant <span class="style_keyword">native</span> GetCameraTargetPositionLoc takes nothing returns location constant <span class="style_keyword">native</span> GetCameraEyePositionX takes nothing returns real constant <span class="style_keyword">native</span> GetCameraEyePositionY takes nothing returns real constant <span class="style_keyword">native</span> GetCameraEyePositionZ takes nothing returns real constant <span class="style_keyword">native</span> GetCameraEyePositionLoc takes nothing returns location <span class="style_comment">//============================================================================</span> <span class="style_comment">// Sound API</span> <span class="style_comment">//</span> <span class="style_keyword">native</span> NewSoundEnvironment takes <span class="style_type">string</span> environmentName returns nothing <span class="style_keyword">native</span> CreateSound takes <span class="style_type">string</span> fileName<span class="style_symbol">,</span> boolean looping<span class="style_symbol">,</span> boolean is3D<span class="style_symbol">,</span> boolean stopwhenoutofrange<span class="style_symbol">,</span> integer fadeInRate<span class="style_symbol">,</span> integer fadeOutRate<span class="style_symbol">,</span> <span class="style_type">string</span> eaxSetting returns sound <span class="style_keyword">native</span> CreateSoundFilenameWithLabel takes <span class="style_type">string</span> fileName<span class="style_symbol">,</span> boolean looping<span class="style_symbol">,</span> boolean is3D<span class="style_symbol">,</span> boolean stopwhenoutofrange<span class="style_symbol">,</span> integer fadeInRate<span class="style_symbol">,</span> integer fadeOutRate<span class="style_symbol">,</span> <span class="style_type">string</span> SLKEntryName returns sound <span class="style_keyword">native</span> CreateSoundFromLabel takes <span class="style_type">string</span> soundLabel<span class="style_symbol">,</span> boolean looping<span class="style_symbol">,</span> boolean is3D<span class="style_symbol">,</span> boolean stopwhenoutofrange<span class="style_symbol">,</span> integer fadeInRate<span class="style_symbol">,</span> integer fadeOutRate returns sound <span class="style_keyword">native</span> CreateMIDISound takes <span class="style_type">string</span> soundLabel<span class="style_symbol">,</span> integer fadeInRate<span class="style_symbol">,</span> integer fadeOutRate returns sound <span class="style_keyword">native</span> SetSoundParamsFromLabel takes sound soundHandle<span class="style_symbol">,</span> <span class="style_type">string</span> soundLabel returns nothing <span class="style_keyword">native</span> SetSoundDistanceCutoff takes sound soundHandle<span class="style_symbol">,</span> real cutoff returns nothing <span class="style_keyword">native</span> SetSoundChannel takes sound soundHandle<span class="style_symbol">,</span> integer channel returns nothing <span class="style_keyword">native</span> SetSoundVolume takes sound soundHandle<span class="style_symbol">,</span> integer volume returns nothing <span class="style_keyword">native</span> SetSoundPitch takes sound soundHandle<span class="style_symbol">,</span> real pitch returns nothing <span class="style_comment">// the following method must be called immediately after calling "StartSound"</span> <span class="style_keyword">native</span> SetSoundPlayPosition takes sound soundHandle<span class="style_symbol">,</span> integer millisecs returns nothing <span class="style_comment">// these calls are only valid if the sound was created with 3d enabled</span> <span class="style_keyword">native</span> SetSoundDistances takes sound soundHandle<span class="style_symbol">,</span> real minDist<span class="style_symbol">,</span> real maxDist returns nothing <span class="style_keyword">native</span> SetSoundConeAngles takes sound soundHandle<span class="style_symbol">,</span> real inside<span class="style_symbol">,</span> real outside<span class="style_symbol">,</span> integer outsideVolume returns nothing <span class="style_keyword">native</span> SetSoundConeOrientation takes sound soundHandle<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real z returns nothing <span class="style_keyword">native</span> SetSoundPosition takes sound soundHandle<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real z returns nothing <span class="style_keyword">native</span> SetSoundVelocity takes sound soundHandle<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real z returns nothing <span class="style_keyword">native</span> AttachSoundToUnit takes sound soundHandle<span class="style_symbol">,</span> <span class="style_type">unit</span> whichUnit returns nothing <span class="style_keyword">native</span> StartSound takes sound soundHandle returns nothing <span class="style_keyword">native</span> StopSound takes sound soundHandle<span class="style_symbol">,</span> boolean killWhenDone<span class="style_symbol">,</span> boolean fadeOut returns nothing <span class="style_keyword">native</span> KillSoundWhenDone takes sound soundHandle returns nothing <span class="style_comment">// Music Interface. Note that if music is disabled, these calls do nothing</span> <span class="style_keyword">native</span> SetMapMusic takes <span class="style_type">string</span> musicName<span class="style_symbol">,</span> boolean random<span class="style_symbol">,</span> integer index returns nothing <span class="style_keyword">native</span> ClearMapMusic takes nothing returns nothing <span class="style_keyword">native</span> PlayMusic takes <span class="style_type">string</span> musicName returns nothing <span class="style_keyword">native</span> PlayMusicEx takes <span class="style_type">string</span> musicName<span class="style_symbol">,</span> integer frommsecs<span class="style_symbol">,</span> integer fadeinmsecs returns nothing <span class="style_keyword">native</span> StopMusic takes boolean fadeOut returns nothing <span class="style_keyword">native</span> ResumeMusic takes nothing returns nothing <span class="style_keyword">native</span> PlayThematicMusic takes <span class="style_type">string</span> musicFileName returns nothing <span class="style_keyword">native</span> PlayThematicMusicEx takes <span class="style_type">string</span> musicFileName<span class="style_symbol">,</span> integer frommsecs returns nothing <span class="style_keyword">native</span> EndThematicMusic takes nothing returns nothing <span class="style_keyword">native</span> SetMusicVolume takes integer volume returns nothing <span class="style_keyword">native</span> SetMusicPlayPosition takes integer millisecs returns nothing <span class="style_keyword">native</span> SetThematicMusicPlayPosition takes integer millisecs returns nothing <span class="style_comment">// other music and sound calls</span> <span class="style_keyword">native</span> SetSoundDuration takes sound soundHandle<span class="style_symbol">,</span> integer duration returns nothing <span class="style_keyword">native</span> GetSoundDuration takes sound soundHandle returns integer <span class="style_keyword">native</span> GetSoundFileDuration takes <span class="style_type">string</span> musicFileName returns integer <span class="style_keyword">native</span> VolumeGroupSetVolume takes volumegroup vgroup<span class="style_symbol">,</span> real scale returns nothing <span class="style_keyword">native</span> VolumeGroupReset takes nothing returns nothing <span class="style_keyword">native</span> GetSoundIsPlaying takes sound soundHandle returns boolean <span class="style_keyword">native</span> GetSoundIsLoading takes sound soundHandle returns boolean <span class="style_keyword">native</span> RegisterStackedSound takes sound soundHandle<span class="style_symbol">,</span> boolean byPosition<span class="style_symbol">,</span> real rectwidth<span class="style_symbol">,</span> real rectheight returns nothing <span class="style_keyword">native</span> UnregisterStackedSound takes sound soundHandle<span class="style_symbol">,</span> boolean byPosition<span class="style_symbol">,</span> real rectwidth<span class="style_symbol">,</span> real rectheight returns nothing <span class="style_comment">//============================================================================</span> <span class="style_comment">// Effects API</span> <span class="style_comment">//</span> <span class="style_keyword">native</span> AddWeatherEffect takes rect where<span class="style_symbol">,</span> integer effectID returns weathereffect <span class="style_keyword">native</span> RemoveWeatherEffect takes weathereffect whichEffect returns nothing <span class="style_keyword">native</span> EnableWeatherEffect takes weathereffect whichEffect<span class="style_symbol">,</span> boolean enable returns nothing <span class="style_keyword">native</span> TerrainDeformCrater takes real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real radius<span class="style_symbol">,</span> real depth<span class="style_symbol">,</span> integer duration<span class="style_symbol">,</span> boolean permanent returns terraindeformation <span class="style_keyword">native</span> TerrainDeformRipple takes real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real radius<span class="style_symbol">,</span> real depth<span class="style_symbol">,</span> integer duration<span class="style_symbol">,</span> integer count<span class="style_symbol">,</span> real spaceWaves<span class="style_symbol">,</span> real timeWaves<span class="style_symbol">,</span> real radiusStartPct<span class="style_symbol">,</span> boolean limitNeg returns terraindeformation <span class="style_keyword">native</span> TerrainDeformWave takes real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real dirX<span class="style_symbol">,</span> real dirY<span class="style_symbol">,</span> real distance<span class="style_symbol">,</span> real speed<span class="style_symbol">,</span> real radius<span class="style_symbol">,</span> real depth<span class="style_symbol">,</span> integer trailTime<span class="style_symbol">,</span> integer count returns terraindeformation <span class="style_keyword">native</span> TerrainDeformRandom takes real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real radius<span class="style_symbol">,</span> real minDelta<span class="style_symbol">,</span> real maxDelta<span class="style_symbol">,</span> integer duration<span class="style_symbol">,</span> integer updateInterval returns terraindeformation <span class="style_keyword">native</span> TerrainDeformStop takes terraindeformation deformation<span class="style_symbol">,</span> integer duration returns nothing <span class="style_keyword">native</span> TerrainDeformStopAll takes nothing returns nothing <span class="style_keyword">native</span> AddSpecialEffect takes <span class="style_type">string</span> modelName<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y returns effect <span class="style_keyword">native</span> AddSpecialEffectLoc takes <span class="style_type">string</span> modelName<span class="style_symbol">,</span> location where returns effect <span class="style_keyword">native</span> AddSpecialEffectTarget takes <span class="style_type">string</span> modelName<span class="style_symbol">,</span> widget targetWidget<span class="style_symbol">,</span> <span class="style_type">string</span> attachPointName returns effect <span class="style_keyword">native</span> DestroyEffect takes effect whichEffect returns nothing <span class="style_keyword">native</span> AddSpellEffect takes <span class="style_type">string</span> abilityString<span class="style_symbol">,</span> effecttype t<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y returns effect <span class="style_keyword">native</span> AddSpellEffectLoc takes <span class="style_type">string</span> abilityString<span class="style_symbol">,</span> effecttype t<span class="style_symbol">,</span>location where returns effect <span class="style_keyword">native</span> AddSpellEffectById takes integer abilityId<span class="style_symbol">,</span> effecttype t<span class="style_symbol">,</span>real x<span class="style_symbol">,</span> real y returns effect <span class="style_keyword">native</span> AddSpellEffectByIdLoc takes integer abilityId<span class="style_symbol">,</span> effecttype t<span class="style_symbol">,</span>location where returns effect <span class="style_keyword">native</span> AddSpellEffectTarget takes <span class="style_type">string</span> modelName<span class="style_symbol">,</span> effecttype t<span class="style_symbol">,</span> widget targetWidget<span class="style_symbol">,</span> <span class="style_type">string</span> attachPoint returns effect <span class="style_keyword">native</span> AddSpellEffectTargetById takes integer abilityId<span class="style_symbol">,</span> effecttype t<span class="style_symbol">,</span> widget targetWidget<span class="style_symbol">,</span> <span class="style_type">string</span> attachPoint returns effect <span class="style_keyword">native</span> AddLightning takes <span class="style_type">string</span> codeName<span class="style_symbol">,</span> boolean checkVisibility<span class="style_symbol">,</span> real x1<span class="style_symbol">,</span> real y1<span class="style_symbol">,</span> real x2<span class="style_symbol">,</span> real y2 returns lightning <span class="style_keyword">native</span> AddLightningEx takes <span class="style_type">string</span> codeName<span class="style_symbol">,</span> boolean checkVisibility<span class="style_symbol">,</span> real x1<span class="style_symbol">,</span> real y1<span class="style_symbol">,</span> real z1<span class="style_symbol">,</span> real x2<span class="style_symbol">,</span> real y2<span class="style_symbol">,</span> real z2 returns lightning <span class="style_keyword">native</span> DestroyLightning takes lightning whichBolt returns boolean <span class="style_keyword">native</span> MoveLightning takes lightning whichBolt<span class="style_symbol">,</span> boolean checkVisibility<span class="style_symbol">,</span> real x1<span class="style_symbol">,</span> real y1<span class="style_symbol">,</span> real x2<span class="style_symbol">,</span> real y2 returns boolean <span class="style_keyword">native</span> MoveLightningEx takes lightning whichBolt<span class="style_symbol">,</span> boolean checkVisibility<span class="style_symbol">,</span> real x1<span class="style_symbol">,</span> real y1<span class="style_symbol">,</span> real z1<span class="style_symbol">,</span> real x2<span class="style_symbol">,</span> real y2<span class="style_symbol">,</span> real z2 returns boolean <span class="style_keyword">native</span> GetLightningColorA takes lightning whichBolt returns real <span class="style_keyword">native</span> GetLightningColorR takes lightning whichBolt returns real <span class="style_keyword">native</span> GetLightningColorG takes lightning whichBolt returns real <span class="style_keyword">native</span> GetLightningColorB takes lightning whichBolt returns real <span class="style_keyword">native</span> SetLightningColor takes lightning whichBolt<span class="style_symbol">,</span> real r<span class="style_symbol">,</span> real g<span class="style_symbol">,</span> real b<span class="style_symbol">,</span> real a returns boolean <span class="style_keyword">native</span> GetAbilityEffect takes <span class="style_type">string</span> abilityString<span class="style_symbol">,</span> effecttype t<span class="style_symbol">,</span> integer index returns <span class="style_type">string</span> <span class="style_keyword">native</span> GetAbilityEffectById takes integer abilityId<span class="style_symbol">,</span> effecttype t<span class="style_symbol">,</span> integer index returns <span class="style_type">string</span> <span class="style_keyword">native</span> GetAbilitySound takes <span class="style_type">string</span> abilityString<span class="style_symbol">,</span> soundtype t returns <span class="style_type">string</span> <span class="style_keyword">native</span> GetAbilitySoundById takes integer abilityId<span class="style_symbol">,</span> soundtype t returns <span class="style_type">string</span> <span class="style_comment">//============================================================================</span> <span class="style_comment">// Terrain API</span> <span class="style_comment">//</span> <span class="style_keyword">native</span> GetTerrainCliffLevel takes real x<span class="style_symbol">,</span> real y returns integer <span class="style_keyword">native</span> SetWaterBaseColor takes integer red<span class="style_symbol">,</span> integer green<span class="style_symbol">,</span> integer blue<span class="style_symbol">,</span> integer alpha returns nothing <span class="style_keyword">native</span> SetWaterDeforms takes boolean val returns nothing <span class="style_keyword">native</span> GetTerrainType takes real x<span class="style_symbol">,</span> real y returns integer <span class="style_keyword">native</span> GetTerrainVariance takes real x<span class="style_symbol">,</span> real y returns integer <span class="style_keyword">native</span> SetTerrainType takes real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> integer terrainType<span class="style_symbol">,</span> integer variation<span class="style_symbol">,</span> integer area<span class="style_symbol">,</span> integer shape returns nothing <span class="style_keyword">native</span> IsTerrainPathable takes real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> pathingtype t returns boolean <span class="style_keyword">native</span> SetTerrainPathable takes real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> pathingtype t<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_comment">//============================================================================</span> <span class="style_comment">// Image API</span> <span class="style_comment">//</span> <span class="style_keyword">native</span> CreateImage takes <span class="style_type">string</span> file<span class="style_symbol">,</span> real sizeX<span class="style_symbol">,</span> real sizeY<span class="style_symbol">,</span> real sizeZ<span class="style_symbol">,</span> real posX<span class="style_symbol">,</span> real posY<span class="style_symbol">,</span> real posZ<span class="style_symbol">,</span> real originX<span class="style_symbol">,</span> real originY<span class="style_symbol">,</span> real originZ<span class="style_symbol">,</span> integer imageType returns image <span class="style_keyword">native</span> DestroyImage takes image whichImage returns nothing <span class="style_keyword">native</span> ShowImage takes image whichImage<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_keyword">native</span> SetImageConstantHeight takes image whichImage<span class="style_symbol">,</span> boolean flag<span class="style_symbol">,</span> real height returns nothing <span class="style_keyword">native</span> SetImagePosition takes image whichImage<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real z returns nothing <span class="style_keyword">native</span> SetImageColor takes image whichImage<span class="style_symbol">,</span> integer red<span class="style_symbol">,</span> integer green<span class="style_symbol">,</span> integer blue<span class="style_symbol">,</span> integer alpha returns nothing <span class="style_keyword">native</span> SetImageRender takes image whichImage<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_keyword">native</span> SetImageRenderAlways takes image whichImage<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_keyword">native</span> SetImageAboveWater takes image whichImage<span class="style_symbol">,</span> boolean flag<span class="style_symbol">,</span> boolean useWaterAlpha returns nothing <span class="style_keyword">native</span> SetImageType takes image whichImage<span class="style_symbol">,</span> integer imageType returns nothing <span class="style_comment">//============================================================================</span> <span class="style_comment">// Ubersplat API</span> <span class="style_comment">//</span> <span class="style_keyword">native</span> CreateUbersplat takes real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> <span class="style_type">string</span> name<span class="style_symbol">,</span> integer red<span class="style_symbol">,</span> integer green<span class="style_symbol">,</span> integer blue<span class="style_symbol">,</span> integer alpha<span class="style_symbol">,</span> boolean forcePaused<span class="style_symbol">,</span> boolean noBirthTime returns ubersplat <span class="style_keyword">native</span> DestroyUbersplat takes ubersplat whichSplat returns nothing <span class="style_keyword">native</span> ResetUbersplat takes ubersplat whichSplat returns nothing <span class="style_keyword">native</span> FinishUbersplat takes ubersplat whichSplat returns nothing <span class="style_keyword">native</span> ShowUbersplat takes ubersplat whichSplat<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_keyword">native</span> SetUbersplatRender takes ubersplat whichSplat<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_keyword">native</span> SetUbersplatRenderAlways takes ubersplat whichSplat<span class="style_symbol">,</span> boolean flag returns nothing <span class="style_comment">//============================================================================</span> <span class="style_comment">// Blight API</span> <span class="style_comment">//</span> <span class="style_keyword">native</span> SetBlight takes player whichPlayer<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real radius<span class="style_symbol">,</span> boolean addBlight returns nothing <span class="style_keyword">native</span> SetBlightRect takes player whichPlayer<span class="style_symbol">,</span> rect r<span class="style_symbol">,</span> boolean addBlight returns nothing <span class="style_keyword">native</span> SetBlightPoint takes player whichPlayer<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> boolean addBlight returns nothing <span class="style_keyword">native</span> SetBlightLoc takes player whichPlayer<span class="style_symbol">,</span> location whichLocation<span class="style_symbol">,</span> real radius<span class="style_symbol">,</span> boolean addBlight returns nothing <span class="style_keyword">native</span> CreateBlightedGoldmine takes player id<span class="style_symbol">,</span> real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real face returns <span class="style_type">unit</span> <span class="style_keyword">native</span> IsPointBlighted takes real x<span class="style_symbol">,</span> real y returns boolean <span class="style_comment">//============================================================================</span> <span class="style_comment">// Doodad API</span> <span class="style_comment">//</span> <span class="style_keyword">native</span> SetDoodadAnimation takes real x<span class="style_symbol">,</span> real y<span class="style_symbol">,</span> real radius<span class="style_symbol">,</span> integer doodadID<span class="style_symbol">,</span> boolean nearestOnly<span class="style_symbol">,</span> <span class="style_type">string</span> animName<span class="style_symbol">,</span> boolean animRandom returns nothing <span class="style_keyword">native</span> SetDoodadAnimationRect takes rect r<span class="style_symbol">,</span> integer doodadID<span class="style_symbol">,</span> <span class="style_type">string</span> animName<span class="style_symbol">,</span> boolean animRandom returns nothing <span class="style_comment">//============================================================================</span> <span class="style_comment">// Computer AI interface</span> <span class="style_comment">//</span> <span class="style_keyword">native</span> StartMeleeAI takes player num<span class="style_symbol">,</span> <span class="style_type">string</span> script returns nothing <span class="style_keyword">native</span> StartCampaignAI takes player num<span class="style_symbol">,</span> <span class="style_type">string</span> script returns nothing <span class="style_keyword">native</span> CommandAI takes player num<span class="style_symbol">,</span> integer command<span class="style_symbol">,</span> integer data returns nothing <span class="style_keyword">native</span> PauseCompAI takes player p<span class="style_symbol">,</span> boolean pause returns nothing <span class="style_keyword">native</span> GetAIDifficulty takes player num returns aidifficulty <span class="style_keyword">native</span> RemoveGuardPosition takes <span class="style_type">unit</span> hUnit returns nothing <span class="style_keyword">native</span> RecycleGuardPosition takes <span class="style_type">unit</span> hUnit returns nothing <span class="style_keyword">native</span> RemoveAllGuardPositions takes player num returns nothing <span class="style_comment">//============================================================================</span> <span class="style_keyword">native</span> Cheat takes <span class="style_type">string</span> cheatStr returns nothing <span class="style_keyword">native</span> IsNoVictoryCheat takes nothing returns boolean <span class="style_keyword">native</span> IsNoDefeatCheat takes nothing returns boolean <span class="style_keyword">native</span> Preload takes <span class="style_type">string</span> filename returns nothing <span class="style_keyword">native</span> PreloadEnd takes real timeout returns nothing <span class="style_keyword">native</span> PreloadStart takes nothing returns nothing <span class="style_keyword">native</span> PreloadRefresh takes nothing returns nothing <span class="style_keyword">native</span> PreloadEndEx takes nothing returns nothing <span class="style_keyword">native</span> PreloadGenClear takes nothing returns nothing <span class="style_keyword">native</span> PreloadGenStart takes nothing returns nothing <span class="style_keyword">native</span> PreloadGenEnd takes <span class="style_type">string</span> filename returns nothing <span class="style_keyword">native</span> Preloader takes <span class="style_type">string</span> filename returns nothing </pre>
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//============================================================================ // Native types. All native functions take extended handle types when // possible to help prevent passing bad values to native functions // type agent extends handle // all reference counted objects type event extends agent // a reference to an event registration type player extends agent // a single player reference type widget extends agent // an interactive game object with life type unit extends widget // a single unit reference type destructable extends widget type item extends widget type ability extends agent type buff extends ability type force extends agent type group extends agent type trigger extends agent type triggercondition extends agent type triggeraction extends handle type timer extends agent type location extends agent type region extends agent type rect extends agent type boolexpr extends agent type sound extends agent type conditionfunc extends boolexpr type filterfunc extends boolexpr type unitpool extends handle type itempool extends handle type race extends handle type alliancetype extends handle type racepreference extends handle type gamestate extends handle type igamestate extends gamestate type fgamestate extends gamestate type playerstate extends handle type playerscore extends handle type playergameresult extends handle type unitstate extends handle type aidifficulty extends handle type eventid extends handle type gameevent extends eventid type playerevent extends eventid type playerunitevent extends eventid type unitevent extends eventid type limitop extends eventid type widgetevent extends eventid type dialogevent extends eventid type unittype extends handle type gamespeed extends handle type gamedifficulty extends handle type gametype extends handle type mapflag extends handle type mapvisibility extends handle type mapsetting extends handle type mapdensity extends handle type mapcontrol extends handle type playerslotstate extends handle type volumegroup extends handle type camerafield extends handle type camerasetup extends handle type playercolor extends handle type placement extends handle type startlocprio extends handle type raritycontrol extends handle type blendmode extends handle type texmapflags extends handle type effect extends agent type effecttype extends handle type weathereffect extends handle type terraindeformation extends handle type fogstate extends handle type fogmodifier extends agent type dialog extends agent type button extends agent type quest extends agent type questitem extends agent type defeatcondition extends agent type timerdialog extends agent type leaderboard extends agent type multiboard extends agent type multiboarditem extends agent type trackable extends agent type gamecache extends agent type version extends handle type itemtype extends handle type texttag extends handle type attacktype extends handle type damagetype extends handle type weapontype extends handle type soundtype extends handle type lightning extends handle type pathingtype extends handle type image extends handle type ubersplat extends handle type hashtable extends agent constant native ConvertRace takes integer i returns race constant native ConvertAllianceType takes integer i returns alliancetype constant native ConvertRacePref takes integer i returns racepreference constant native ConvertIGameState takes integer i returns igamestate constant native ConvertFGameState takes integer i returns fgamestate constant native ConvertPlayerState takes integer i returns playerstate constant native ConvertPlayerScore takes integer i returns playerscore constant native ConvertPlayerGameResult takes integer i returns playergameresult constant native ConvertUnitState takes integer i returns unitstate constant native ConvertAIDifficulty takes integer i returns aidifficulty constant native ConvertGameEvent takes integer i returns gameevent constant native ConvertPlayerEvent takes integer i returns playerevent constant native ConvertPlayerUnitEvent takes integer i returns playerunitevent constant native ConvertWidgetEvent takes integer i returns widgetevent constant native ConvertDialogEvent takes integer i returns dialogevent constant native ConvertUnitEvent takes integer i returns unitevent constant native ConvertLimitOp takes integer i returns limitop constant native ConvertUnitType takes integer i returns unittype constant native ConvertGameSpeed takes integer i returns gamespeed constant native ConvertPlacement takes integer i returns placement constant native ConvertStartLocPrio takes integer i returns startlocprio constant native ConvertGameDifficulty takes integer i returns gamedifficulty constant native ConvertGameType takes integer i returns gametype constant native ConvertMapFlag takes integer i returns mapflag constant native ConvertMapVisibility takes integer i returns mapvisibility constant native ConvertMapSetting takes integer i returns mapsetting constant native ConvertMapDensity takes integer i returns mapdensity constant native ConvertMapControl takes integer i returns mapcontrol constant native ConvertPlayerColor takes integer i returns playercolor constant native ConvertPlayerSlotState takes integer i returns playerslotstate constant native ConvertVolumeGroup takes integer i returns volumegroup constant native ConvertCameraField takes integer i returns camerafield constant native ConvertBlendMode takes integer i returns blendmode constant native ConvertRarityControl takes integer i returns raritycontrol constant native ConvertTexMapFlags takes integer i returns texmapflags constant native ConvertFogState takes integer i returns fogstate constant native ConvertEffectType takes integer i returns effecttype constant native ConvertVersion takes integer i returns version constant native ConvertItemType takes integer i returns itemtype constant native ConvertAttackType takes integer i returns attacktype constant native ConvertDamageType takes integer i returns damagetype constant native ConvertWeaponType takes integer i returns weapontype constant native ConvertSoundType takes integer i returns soundtype constant native ConvertPathingType takes integer i returns pathingtype constant native OrderId takes string orderIdString returns integer constant native OrderId2String takes integer orderId returns string constant native UnitId takes string unitIdString returns integer constant native UnitId2String takes integer unitId returns string // Not currently working correctly... constant native AbilityId takes string abilityIdString returns integer constant native AbilityId2String takes integer abilityId returns string // Looks up the "name" field for any object (unit, item, ability) constant native GetObjectName takes integer objectId returns string globals //=================================================== // Game Constants //=================================================== // pfff constant boolean FALSE = false constant boolean TRUE = true constant integer JASS_MAX_ARRAY_SIZE = 8192 constant integer PLAYER_NEUTRAL_PASSIVE = 15 constant integer PLAYER_NEUTRAL_AGGRESSIVE = 12 constant playercolor PLAYER_COLOR_RED = ConvertPlayerColor(0) constant playercolor PLAYER_COLOR_BLUE = ConvertPlayerColor(1) constant playercolor PLAYER_COLOR_CYAN = ConvertPlayerColor(2) constant playercolor PLAYER_COLOR_PURPLE = ConvertPlayerColor(3) constant playercolor PLAYER_COLOR_YELLOW = ConvertPlayerColor(4) constant playercolor PLAYER_COLOR_ORANGE = ConvertPlayerColor(5) constant playercolor PLAYER_COLOR_GREEN = ConvertPlayerColor(6) constant playercolor PLAYER_COLOR_PINK = ConvertPlayerColor(7) constant playercolor PLAYER_COLOR_LIGHT_GRAY = ConvertPlayerColor(8) constant playercolor PLAYER_COLOR_LIGHT_BLUE = ConvertPlayerColor(9) constant playercolor PLAYER_COLOR_AQUA = ConvertPlayerColor(10) constant playercolor PLAYER_COLOR_BROWN = ConvertPlayerColor(11) constant race RACE_HUMAN = ConvertRace(1) constant race RACE_ORC = ConvertRace(2) constant race RACE_UNDEAD = ConvertRace(3) constant race RACE_NIGHTELF = ConvertRace(4) constant race RACE_DEMON = ConvertRace(5) constant race RACE_OTHER = ConvertRace(7) constant playergameresult PLAYER_GAME_RESULT_VICTORY = ConvertPlayerGameResult(0) constant playergameresult PLAYER_GAME_RESULT_DEFEAT = ConvertPlayerGameResult(1) constant playergameresult PLAYER_GAME_RESULT_TIE = ConvertPlayerGameResult(2) constant playergameresult PLAYER_GAME_RESULT_NEUTRAL = ConvertPlayerGameResult(3) constant alliancetype ALLIANCE_PASSIVE = ConvertAllianceType(0) constant alliancetype ALLIANCE_HELP_REQUEST = ConvertAllianceType(1) constant alliancetype ALLIANCE_HELP_RESPONSE = ConvertAllianceType(2) constant alliancetype ALLIANCE_SHARED_XP = ConvertAllianceType(3) constant alliancetype ALLIANCE_SHARED_SPELLS = ConvertAllianceType(4) constant alliancetype ALLIANCE_SHARED_VISION = ConvertAllianceType(5) constant alliancetype ALLIANCE_SHARED_CONTROL = ConvertAllianceType(6) constant alliancetype ALLIANCE_SHARED_ADVANCED_CONTROL= ConvertAllianceType(7) constant alliancetype ALLIANCE_RESCUABLE = ConvertAllianceType(8) constant alliancetype ALLIANCE_SHARED_VISION_FORCED = ConvertAllianceType(9) constant version VERSION_REIGN_OF_CHAOS = ConvertVersion(0) constant version VERSION_FROZEN_THRONE = ConvertVersion(1) constant attacktype ATTACK_TYPE_NORMAL = ConvertAttackType(0) constant attacktype ATTACK_TYPE_MELEE = ConvertAttackType(1) constant attacktype ATTACK_TYPE_PIERCE = ConvertAttackType(2) constant attacktype ATTACK_TYPE_SIEGE = ConvertAttackType(3) constant attacktype ATTACK_TYPE_MAGIC = ConvertAttackType(4) constant attacktype ATTACK_TYPE_CHAOS = ConvertAttackType(5) constant attacktype ATTACK_TYPE_HERO = ConvertAttackType(6) constant damagetype DAMAGE_TYPE_UNKNOWN = ConvertDamageType(0) constant damagetype DAMAGE_TYPE_NORMAL = ConvertDamageType(4) constant damagetype DAMAGE_TYPE_ENHANCED = ConvertDamageType(5) constant damagetype DAMAGE_TYPE_FIRE = ConvertDamageType(8) constant damagetype DAMAGE_TYPE_COLD = ConvertDamageType(9) constant damagetype DAMAGE_TYPE_LIGHTNING = ConvertDamageType(10) constant damagetype DAMAGE_TYPE_POISON = ConvertDamageType(11) constant damagetype DAMAGE_TYPE_DISEASE = ConvertDamageType(12) constant damagetype DAMAGE_TYPE_DIVINE = ConvertDamageType(13) constant damagetype DAMAGE_TYPE_MAGIC = ConvertDamageType(14) constant damagetype DAMAGE_TYPE_SONIC = ConvertDamageType(15) constant damagetype DAMAGE_TYPE_ACID = ConvertDamageType(16) constant damagetype DAMAGE_TYPE_FORCE = ConvertDamageType(17) constant damagetype DAMAGE_TYPE_DEATH = ConvertDamageType(18) constant damagetype DAMAGE_TYPE_MIND = ConvertDamageType(19) constant damagetype DAMAGE_TYPE_PLANT = ConvertDamageType(20) constant damagetype DAMAGE_TYPE_DEFENSIVE = ConvertDamageType(21) constant damagetype DAMAGE_TYPE_DEMOLITION = ConvertDamageType(22) constant damagetype DAMAGE_TYPE_SLOW_POISON = ConvertDamageType(23) constant damagetype DAMAGE_TYPE_SPIRIT_LINK = ConvertDamageType(24) constant damagetype DAMAGE_TYPE_SHADOW_STRIKE = ConvertDamageType(25) constant damagetype DAMAGE_TYPE_UNIVERSAL = ConvertDamageType(26) constant weapontype WEAPON_TYPE_WHOKNOWS = ConvertWeaponType(0) constant weapontype WEAPON_TYPE_METAL_LIGHT_CHOP = ConvertWeaponType(1) constant weapontype WEAPON_TYPE_METAL_MEDIUM_CHOP = ConvertWeaponType(2) constant weapontype WEAPON_TYPE_METAL_HEAVY_CHOP = ConvertWeaponType(3) constant weapontype WEAPON_TYPE_METAL_LIGHT_SLICE = ConvertWeaponType(4) constant weapontype WEAPON_TYPE_METAL_MEDIUM_SLICE = ConvertWeaponType(5) constant weapontype WEAPON_TYPE_METAL_HEAVY_SLICE = ConvertWeaponType(6) constant weapontype WEAPON_TYPE_METAL_MEDIUM_BASH = ConvertWeaponType(7) constant weapontype WEAPON_TYPE_METAL_HEAVY_BASH = ConvertWeaponType(8) constant weapontype WEAPON_TYPE_METAL_MEDIUM_STAB = ConvertWeaponType(9) constant weapontype WEAPON_TYPE_METAL_HEAVY_STAB = ConvertWeaponType(10) constant weapontype WEAPON_TYPE_WOOD_LIGHT_SLICE = ConvertWeaponType(11) constant weapontype WEAPON_TYPE_WOOD_MEDIUM_SLICE = ConvertWeaponType(12) constant weapontype WEAPON_TYPE_WOOD_HEAVY_SLICE = ConvertWeaponType(13) constant weapontype WEAPON_TYPE_WOOD_LIGHT_BASH = ConvertWeaponType(14) constant weapontype WEAPON_TYPE_WOOD_MEDIUM_BASH = ConvertWeaponType(15) constant weapontype WEAPON_TYPE_WOOD_HEAVY_BASH = ConvertWeaponType(16) constant weapontype WEAPON_TYPE_WOOD_LIGHT_STAB = ConvertWeaponType(17) constant weapontype WEAPON_TYPE_WOOD_MEDIUM_STAB = ConvertWeaponType(18) constant weapontype WEAPON_TYPE_CLAW_LIGHT_SLICE = ConvertWeaponType(19) constant weapontype WEAPON_TYPE_CLAW_MEDIUM_SLICE = ConvertWeaponType(20) constant weapontype WEAPON_TYPE_CLAW_HEAVY_SLICE = ConvertWeaponType(21) constant weapontype WEAPON_TYPE_AXE_MEDIUM_CHOP = ConvertWeaponType(22) constant weapontype WEAPON_TYPE_ROCK_HEAVY_BASH = ConvertWeaponType(23) constant pathingtype PATHING_TYPE_ANY = ConvertPathingType(0) constant pathingtype PATHING_TYPE_WALKABILITY = ConvertPathingType(1) constant pathingtype PATHING_TYPE_FLYABILITY = ConvertPathingType(2) constant pathingtype PATHING_TYPE_BUILDABILITY = ConvertPathingType(3) constant pathingtype PATHING_TYPE_PEONHARVESTPATHING = ConvertPathingType(4) constant pathingtype PATHING_TYPE_BLIGHTPATHING = ConvertPathingType(5) constant pathingtype PATHING_TYPE_FLOATABILITY = ConvertPathingType(6) constant pathingtype PATHING_TYPE_AMPHIBIOUSPATHING = ConvertPathingType(7) //=================================================== // Map Setup Constants //=================================================== constant racepreference RACE_PREF_HUMAN = ConvertRacePref(1) constant racepreference RACE_PREF_ORC = ConvertRacePref(2) constant racepreference RACE_PREF_NIGHTELF = ConvertRacePref(4) constant racepreference RACE_PREF_UNDEAD = ConvertRacePref(8) constant racepreference RACE_PREF_DEMON = ConvertRacePref(16) constant racepreference RACE_PREF_RANDOM = ConvertRacePref(32) constant racepreference RACE_PREF_USER_SELECTABLE = ConvertRacePref(64) constant mapcontrol MAP_CONTROL_USER = ConvertMapControl(0) constant mapcontrol MAP_CONTROL_COMPUTER = ConvertMapControl(1) constant mapcontrol MAP_CONTROL_RESCUABLE = ConvertMapControl(2) constant mapcontrol MAP_CONTROL_NEUTRAL = ConvertMapControl(3) constant mapcontrol MAP_CONTROL_CREEP = ConvertMapControl(4) constant mapcontrol MAP_CONTROL_NONE = ConvertMapControl(5) constant gametype GAME_TYPE_MELEE = ConvertGameType(1) constant gametype GAME_TYPE_FFA = ConvertGameType(2) constant gametype GAME_TYPE_USE_MAP_SETTINGS = ConvertGameType(4) constant gametype GAME_TYPE_BLIZ = ConvertGameType(8) constant gametype GAME_TYPE_ONE_ON_ONE = ConvertGameType(16) constant gametype GAME_TYPE_TWO_TEAM_PLAY = ConvertGameType(32) constant gametype GAME_TYPE_THREE_TEAM_PLAY = ConvertGameType(64) constant gametype GAME_TYPE_FOUR_TEAM_PLAY = ConvertGameType(128) constant mapflag MAP_FOG_HIDE_TERRAIN = ConvertMapFlag(1) constant mapflag MAP_FOG_MAP_EXPLORED = ConvertMapFlag(2) constant mapflag MAP_FOG_ALWAYS_VISIBLE = ConvertMapFlag(4) constant mapflag MAP_USE_HANDICAPS = ConvertMapFlag(8) constant mapflag MAP_OBSERVERS = ConvertMapFlag(16) constant mapflag MAP_OBSERVERS_ON_DEATH = ConvertMapFlag(32) constant mapflag MAP_FIXED_COLORS = ConvertMapFlag(128) constant mapflag MAP_LOCK_RESOURCE_TRADING = ConvertMapFlag(256) constant mapflag MAP_RESOURCE_TRADING_ALLIES_ONLY = ConvertMapFlag(512) constant mapflag MAP_LOCK_ALLIANCE_CHANGES = ConvertMapFlag(1024) constant mapflag MAP_ALLIANCE_CHANGES_HIDDEN = ConvertMapFlag(2048) constant mapflag MAP_CHEATS = ConvertMapFlag(4096) constant mapflag MAP_CHEATS_HIDDEN = ConvertMapFlag(8192) constant mapflag MAP_LOCK_SPEED = ConvertMapFlag(8192*2) constant mapflag MAP_LOCK_RANDOM_SEED = ConvertMapFlag(8192*4) constant mapflag MAP_SHARED_ADVANCED_CONTROL = ConvertMapFlag(8192*8) constant mapflag MAP_RANDOM_HERO = ConvertMapFlag(8192*16) constant mapflag MAP_RANDOM_RACES = ConvertMapFlag(8192*32) constant mapflag MAP_RELOADED = ConvertMapFlag(8192*64) constant placement MAP_PLACEMENT_RANDOM = ConvertPlacement(0) // random among all slots constant placement MAP_PLACEMENT_FIXED = ConvertPlacement(1) // player 0 in start loc 0... constant placement MAP_PLACEMENT_USE_MAP_SETTINGS = ConvertPlacement(2) // whatever was specified by the script constant placement MAP_PLACEMENT_TEAMS_TOGETHER = ConvertPlacement(3) // random with allies next to each other constant startlocprio MAP_LOC_PRIO_LOW = ConvertStartLocPrio(0) constant startlocprio MAP_LOC_PRIO_HIGH = ConvertStartLocPrio(1) constant startlocprio MAP_LOC_PRIO_NOT = ConvertStartLocPrio(2) constant mapdensity MAP_DENSITY_NONE = ConvertMapDensity(0) constant mapdensity MAP_DENSITY_LIGHT = ConvertMapDensity(1) constant mapdensity MAP_DENSITY_MEDIUM = ConvertMapDensity(2) constant mapdensity MAP_DENSITY_HEAVY = ConvertMapDensity(3) constant gamedifficulty MAP_DIFFICULTY_EASY = ConvertGameDifficulty(0) constant gamedifficulty MAP_DIFFICULTY_NORMAL = ConvertGameDifficulty(1) constant gamedifficulty MAP_DIFFICULTY_HARD = ConvertGameDifficulty(2) constant gamedifficulty MAP_DIFFICULTY_INSANE = ConvertGameDifficulty(3) constant gamespeed MAP_SPEED_SLOWEST = ConvertGameSpeed(0) constant gamespeed MAP_SPEED_SLOW = ConvertGameSpeed(1) constant gamespeed MAP_SPEED_NORMAL = ConvertGameSpeed(2) constant gamespeed MAP_SPEED_FAST = ConvertGameSpeed(3) constant gamespeed MAP_SPEED_FASTEST = ConvertGameSpeed(4) constant playerslotstate PLAYER_SLOT_STATE_EMPTY = ConvertPlayerSlotState(0) constant playerslotstate PLAYER_SLOT_STATE_PLAYING = ConvertPlayerSlotState(1) constant playerslotstate PLAYER_SLOT_STATE_LEFT = ConvertPlayerSlotState(2) //=================================================== // Sound Constants //=================================================== constant volumegroup SOUND_VOLUMEGROUP_UNITMOVEMENT = ConvertVolumeGroup(0) constant volumegroup SOUND_VOLUMEGROUP_UNITSOUNDS = ConvertVolumeGroup(1) constant volumegroup SOUND_VOLUMEGROUP_COMBAT = ConvertVolumeGroup(2) constant volumegroup SOUND_VOLUMEGROUP_SPELLS = ConvertVolumeGroup(3) constant volumegroup SOUND_VOLUMEGROUP_UI = ConvertVolumeGroup(4) constant volumegroup SOUND_VOLUMEGROUP_MUSIC = ConvertVolumeGroup(5) constant volumegroup SOUND_VOLUMEGROUP_AMBIENTSOUNDS = ConvertVolumeGroup(6) constant volumegroup SOUND_VOLUMEGROUP_FIRE = ConvertVolumeGroup(7) //=================================================== // Game, Player, and Unit States // // For use with TriggerRegister<X>StateEvent // //=================================================== constant igamestate GAME_STATE_DIVINE_INTERVENTION = ConvertIGameState(0) constant igamestate GAME_STATE_DISCONNECTED = ConvertIGameState(1) constant fgamestate GAME_STATE_TIME_OF_DAY = ConvertFGameState(2) constant playerstate PLAYER_STATE_GAME_RESULT = ConvertPlayerState(0) // current resource levels // constant playerstate PLAYER_STATE_RESOURCE_GOLD = ConvertPlayerState(1) constant playerstate PLAYER_STATE_RESOURCE_LUMBER = ConvertPlayerState(2) constant playerstate PLAYER_STATE_RESOURCE_HERO_TOKENS = ConvertPlayerState(3) constant playerstate PLAYER_STATE_RESOURCE_FOOD_CAP = ConvertPlayerState(4) constant playerstate PLAYER_STATE_RESOURCE_FOOD_USED = ConvertPlayerState(5) constant playerstate PLAYER_STATE_FOOD_CAP_CEILING = ConvertPlayerState(6) constant playerstate PLAYER_STATE_GIVES_BOUNTY = ConvertPlayerState(7) constant playerstate PLAYER_STATE_ALLIED_VICTORY = ConvertPlayerState(8) constant playerstate PLAYER_STATE_PLACED = ConvertPlayerState(9) constant playerstate PLAYER_STATE_OBSERVER_ON_DEATH = ConvertPlayerState(10) constant playerstate PLAYER_STATE_OBSERVER = ConvertPlayerState(11) constant playerstate PLAYER_STATE_UNFOLLOWABLE = ConvertPlayerState(12) // taxation rate for each resource // constant playerstate PLAYER_STATE_GOLD_UPKEEP_RATE = ConvertPlayerState(13) constant playerstate PLAYER_STATE_LUMBER_UPKEEP_RATE = ConvertPlayerState(14) // cumulative resources collected by the player during the mission // constant playerstate PLAYER_STATE_GOLD_GATHERED = ConvertPlayerState(15) constant playerstate PLAYER_STATE_LUMBER_GATHERED = ConvertPlayerState(16) constant playerstate PLAYER_STATE_NO_CREEP_SLEEP = ConvertPlayerState(25) constant unitstate UNIT_STATE_LIFE = ConvertUnitState(0) constant unitstate UNIT_STATE_MAX_LIFE = ConvertUnitState(1) constant unitstate UNIT_STATE_MANA = ConvertUnitState(2) constant unitstate UNIT_STATE_MAX_MANA = ConvertUnitState(3) constant aidifficulty AI_DIFFICULTY_NEWBIE = ConvertAIDifficulty(0) constant aidifficulty AI_DIFFICULTY_NORMAL = ConvertAIDifficulty(1) constant aidifficulty AI_DIFFICULTY_INSANE = ConvertAIDifficulty(2) // player score values constant playerscore PLAYER_SCORE_UNITS_TRAINED = ConvertPlayerScore(0) constant playerscore PLAYER_SCORE_UNITS_KILLED = ConvertPlayerScore(1) constant playerscore PLAYER_SCORE_STRUCT_BUILT = ConvertPlayerScore(2) constant playerscore PLAYER_SCORE_STRUCT_RAZED = ConvertPlayerScore(3) constant playerscore PLAYER_SCORE_TECH_PERCENT = ConvertPlayerScore(4) constant playerscore PLAYER_SCORE_FOOD_MAXPROD = ConvertPlayerScore(5) constant playerscore PLAYER_SCORE_FOOD_MAXUSED = ConvertPlayerScore(6) constant playerscore PLAYER_SCORE_HEROES_KILLED = ConvertPlayerScore(7) constant playerscore PLAYER_SCORE_ITEMS_GAINED = ConvertPlayerScore(8) constant playerscore PLAYER_SCORE_MERCS_HIRED = ConvertPlayerScore(9) constant playerscore PLAYER_SCORE_GOLD_MINED_TOTAL = ConvertPlayerScore(10) constant playerscore PLAYER_SCORE_GOLD_MINED_UPKEEP = ConvertPlayerScore(11) constant playerscore PLAYER_SCORE_GOLD_LOST_UPKEEP = ConvertPlayerScore(12) constant playerscore PLAYER_SCORE_GOLD_LOST_TAX = ConvertPlayerScore(13) constant playerscore PLAYER_SCORE_GOLD_GIVEN = ConvertPlayerScore(14) constant playerscore PLAYER_SCORE_GOLD_RECEIVED = ConvertPlayerScore(15) constant playerscore PLAYER_SCORE_LUMBER_TOTAL = ConvertPlayerScore(16) constant playerscore PLAYER_SCORE_LUMBER_LOST_UPKEEP = ConvertPlayerScore(17) constant playerscore PLAYER_SCORE_LUMBER_LOST_TAX = ConvertPlayerScore(18) constant playerscore PLAYER_SCORE_LUMBER_GIVEN = ConvertPlayerScore(19) constant playerscore PLAYER_SCORE_LUMBER_RECEIVED = ConvertPlayerScore(20) constant playerscore PLAYER_SCORE_UNIT_TOTAL = ConvertPlayerScore(21) constant playerscore PLAYER_SCORE_HERO_TOTAL = ConvertPlayerScore(22) constant playerscore PLAYER_SCORE_RESOURCE_TOTAL = ConvertPlayerScore(23) constant playerscore PLAYER_SCORE_TOTAL = ConvertPlayerScore(24) //=================================================== // Game, Player and Unit Events // // When an event causes a trigger to fire these // values allow the action code to determine which // event was dispatched and therefore which set of // native functions should be used to get information // about the event. // // Do NOT change the order or value of these constants // without insuring that the JASS_GAME_EVENTS_WAR3 enum // is changed to match. // //=================================================== //=================================================== // For use with TriggerRegisterGameEvent //=================================================== constant gameevent EVENT_GAME_VICTORY = ConvertGameEvent(0) constant gameevent EVENT_GAME_END_LEVEL = ConvertGameEvent(1) constant gameevent EVENT_GAME_VARIABLE_LIMIT = ConvertGameEvent(2) constant gameevent EVENT_GAME_STATE_LIMIT = ConvertGameEvent(3) constant gameevent EVENT_GAME_TIMER_EXPIRED = ConvertGameEvent(4) constant gameevent EVENT_GAME_ENTER_REGION = ConvertGameEvent(5) constant gameevent EVENT_GAME_LEAVE_REGION = ConvertGameEvent(6) constant gameevent EVENT_GAME_TRACKABLE_HIT = ConvertGameEvent(7) constant gameevent EVENT_GAME_TRACKABLE_TRACK = ConvertGameEvent(8) constant gameevent EVENT_GAME_SHOW_SKILL = ConvertGameEvent(9) constant gameevent EVENT_GAME_BUILD_SUBMENU = ConvertGameEvent(10) //=================================================== // For use with TriggerRegisterPlayerEvent //=================================================== constant playerevent EVENT_PLAYER_STATE_LIMIT = ConvertPlayerEvent(11) constant playerevent EVENT_PLAYER_ALLIANCE_CHANGED = ConvertPlayerEvent(12) constant playerevent EVENT_PLAYER_DEFEAT = ConvertPlayerEvent(13) constant playerevent EVENT_PLAYER_VICTORY = ConvertPlayerEvent(14) constant playerevent EVENT_PLAYER_LEAVE = ConvertPlayerEvent(15) constant playerevent EVENT_PLAYER_CHAT = ConvertPlayerEvent(16) constant playerevent EVENT_PLAYER_END_CINEMATIC = ConvertPlayerEvent(17) //=================================================== // For use with TriggerRegisterPlayerUnitEvent //=================================================== constant playerunitevent EVENT_PLAYER_UNIT_ATTACKED = ConvertPlayerUnitEvent(18) constant playerunitevent EVENT_PLAYER_UNIT_RESCUED = ConvertPlayerUnitEvent(19) constant playerunitevent EVENT_PLAYER_UNIT_DEATH = ConvertPlayerUnitEvent(20) constant playerunitevent EVENT_PLAYER_UNIT_DECAY = ConvertPlayerUnitEvent(21) constant playerunitevent EVENT_PLAYER_UNIT_DETECTED = ConvertPlayerUnitEvent(22) constant playerunitevent EVENT_PLAYER_UNIT_HIDDEN = ConvertPlayerUnitEvent(23) constant playerunitevent EVENT_PLAYER_UNIT_SELECTED = ConvertPlayerUnitEvent(24) constant playerunitevent EVENT_PLAYER_UNIT_DESELECTED = ConvertPlayerUnitEvent(25) constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_START = ConvertPlayerUnitEvent(26) constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL = ConvertPlayerUnitEvent(27) constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_FINISH = ConvertPlayerUnitEvent(28) constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_START = ConvertPlayerUnitEvent(29) constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_CANCEL = ConvertPlayerUnitEvent(30) constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_FINISH = ConvertPlayerUnitEvent(31) constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_START = ConvertPlayerUnitEvent(32) constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_CANCEL = ConvertPlayerUnitEvent(33) constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_FINISH = ConvertPlayerUnitEvent(34) constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_START = ConvertPlayerUnitEvent(35) constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_CANCEL = ConvertPlayerUnitEvent(36) constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_FINISH = ConvertPlayerUnitEvent(37) constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_ORDER = ConvertPlayerUnitEvent(38) constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER = ConvertPlayerUnitEvent(39) constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER = ConvertPlayerUnitEvent(40) constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER = ConvertPlayerUnitEvent(40) // for compat constant playerunitevent EVENT_PLAYER_HERO_LEVEL = ConvertPlayerUnitEvent(41) constant playerunitevent EVENT_PLAYER_HERO_SKILL = ConvertPlayerUnitEvent(42) constant playerunitevent EVENT_PLAYER_HERO_REVIVABLE = ConvertPlayerUnitEvent(43) constant playerunitevent EVENT_PLAYER_HERO_REVIVE_START = ConvertPlayerUnitEvent(44) constant playerunitevent EVENT_PLAYER_HERO_REVIVE_CANCEL = ConvertPlayerUnitEvent(45) constant playerunitevent EVENT_PLAYER_HERO_REVIVE_FINISH = ConvertPlayerUnitEvent(46) constant playerunitevent EVENT_PLAYER_UNIT_SUMMON = ConvertPlayerUnitEvent(47) constant playerunitevent EVENT_PLAYER_UNIT_DROP_ITEM = ConvertPlayerUnitEvent(48) constant playerunitevent EVENT_PLAYER_UNIT_PICKUP_ITEM = ConvertPlayerUnitEvent(49) constant playerunitevent EVENT_PLAYER_UNIT_USE_ITEM = ConvertPlayerUnitEvent(50) constant playerunitevent EVENT_PLAYER_UNIT_LOADED = ConvertPlayerUnitEvent(51) //=================================================== // For use with TriggerRegisterUnitEvent //=================================================== constant unitevent EVENT_UNIT_DAMAGED = ConvertUnitEvent(52) constant unitevent EVENT_UNIT_DEATH = ConvertUnitEvent(53) constant unitevent EVENT_UNIT_DECAY = ConvertUnitEvent(54) constant unitevent EVENT_UNIT_DETECTED = ConvertUnitEvent(55) constant unitevent EVENT_UNIT_HIDDEN = ConvertUnitEvent(56) constant unitevent EVENT_UNIT_SELECTED = ConvertUnitEvent(57) constant unitevent EVENT_UNIT_DESELECTED = ConvertUnitEvent(58) constant unitevent EVENT_UNIT_STATE_LIMIT = ConvertUnitEvent(59) // Events which may have a filter for the "other unit" // constant unitevent EVENT_UNIT_ACQUIRED_TARGET = ConvertUnitEvent(60) constant unitevent EVENT_UNIT_TARGET_IN_RANGE = ConvertUnitEvent(61) constant unitevent EVENT_UNIT_ATTACKED = ConvertUnitEvent(62) constant unitevent EVENT_UNIT_RESCUED = ConvertUnitEvent(63) constant unitevent EVENT_UNIT_CONSTRUCT_CANCEL = ConvertUnitEvent(64) constant unitevent EVENT_UNIT_CONSTRUCT_FINISH = ConvertUnitEvent(65) constant unitevent EVENT_UNIT_UPGRADE_START = ConvertUnitEvent(66) constant unitevent EVENT_UNIT_UPGRADE_CANCEL = ConvertUnitEvent(67) constant unitevent EVENT_UNIT_UPGRADE_FINISH = ConvertUnitEvent(68) // Events which involve the specified unit performing // training of other units // constant unitevent EVENT_UNIT_TRAIN_START = ConvertUnitEvent(69) constant unitevent EVENT_UNIT_TRAIN_CANCEL = ConvertUnitEvent(70) constant unitevent EVENT_UNIT_TRAIN_FINISH = ConvertUnitEvent(71) constant unitevent EVENT_UNIT_RESEARCH_START = ConvertUnitEvent(72) constant unitevent EVENT_UNIT_RESEARCH_CANCEL = ConvertUnitEvent(73) constant unitevent EVENT_UNIT_RESEARCH_FINISH = ConvertUnitEvent(74) constant unitevent EVENT_UNIT_ISSUED_ORDER = ConvertUnitEvent(75) constant unitevent EVENT_UNIT_ISSUED_POINT_ORDER = ConvertUnitEvent(76) constant unitevent EVENT_UNIT_ISSUED_TARGET_ORDER = ConvertUnitEvent(77) constant unitevent EVENT_UNIT_HERO_LEVEL = ConvertUnitEvent(78) constant unitevent EVENT_UNIT_HERO_SKILL = ConvertUnitEvent(79) constant unitevent EVENT_UNIT_HERO_REVIVABLE = ConvertUnitEvent(80) constant unitevent EVENT_UNIT_HERO_REVIVE_START = ConvertUnitEvent(81) constant unitevent EVENT_UNIT_HERO_REVIVE_CANCEL = ConvertUnitEvent(82) constant unitevent EVENT_UNIT_HERO_REVIVE_FINISH = ConvertUnitEvent(83) constant unitevent EVENT_UNIT_SUMMON = ConvertUnitEvent(84) constant unitevent EVENT_UNIT_DROP_ITEM = ConvertUnitEvent(85) constant unitevent EVENT_UNIT_PICKUP_ITEM = ConvertUnitEvent(86) constant unitevent EVENT_UNIT_USE_ITEM = ConvertUnitEvent(87) constant unitevent EVENT_UNIT_LOADED = ConvertUnitEvent(88) constant widgetevent EVENT_WIDGET_DEATH = ConvertWidgetEvent(89) constant dialogevent EVENT_DIALOG_BUTTON_CLICK = ConvertDialogEvent(90) constant dialogevent EVENT_DIALOG_CLICK = ConvertDialogEvent(91) //=================================================== // Frozen Throne Expansion Events // Need to be added here to preserve compat //=================================================== //=================================================== // For use with TriggerRegisterGameEvent //=================================================== constant gameevent EVENT_GAME_LOADED = ConvertGameEvent(256) constant gameevent EVENT_GAME_TOURNAMENT_FINISH_SOON = ConvertGameEvent(257) constant gameevent EVENT_GAME_TOURNAMENT_FINISH_NOW = ConvertGameEvent(258) constant gameevent EVENT_GAME_SAVE = ConvertGameEvent(259) //=================================================== // For use with TriggerRegisterPlayerEvent //=================================================== constant playerevent EVENT_PLAYER_ARROW_LEFT_DOWN = ConvertPlayerEvent(261) constant playerevent EVENT_PLAYER_ARROW_LEFT_UP = ConvertPlayerEvent(262) constant playerevent EVENT_PLAYER_ARROW_RIGHT_DOWN = ConvertPlayerEvent(263) constant playerevent EVENT_PLAYER_ARROW_RIGHT_UP = ConvertPlayerEvent(264) constant playerevent EVENT_PLAYER_ARROW_DOWN_DOWN = ConvertPlayerEvent(265) constant playerevent EVENT_PLAYER_ARROW_DOWN_UP = ConvertPlayerEvent(266) constant playerevent EVENT_PLAYER_ARROW_UP_DOWN = ConvertPlayerEvent(267) constant playerevent EVENT_PLAYER_ARROW_UP_UP = ConvertPlayerEvent(268) //=================================================== // For use with TriggerRegisterPlayerUnitEvent //=================================================== constant playerunitevent EVENT_PLAYER_UNIT_SELL = ConvertPlayerUnitEvent(269) constant playerunitevent EVENT_PLAYER_UNIT_CHANGE_OWNER = ConvertPlayerUnitEvent(270) constant playerunitevent EVENT_PLAYER_UNIT_SELL_ITEM = ConvertPlayerUnitEvent(271) constant playerunitevent EVENT_PLAYER_UNIT_SPELL_CHANNEL = ConvertPlayerUnitEvent(272) constant playerunitevent EVENT_PLAYER_UNIT_SPELL_CAST = ConvertPlayerUnitEvent(273) constant playerunitevent EVENT_PLAYER_UNIT_SPELL_EFFECT = ConvertPlayerUnitEvent(274) constant playerunitevent EVENT_PLAYER_UNIT_SPELL_FINISH = ConvertPlayerUnitEvent(275) constant playerunitevent EVENT_PLAYER_UNIT_SPELL_ENDCAST = ConvertPlayerUnitEvent(276) constant playerunitevent EVENT_PLAYER_UNIT_PAWN_ITEM = ConvertPlayerUnitEvent(277) //=================================================== // For use with TriggerRegisterUnitEvent //=================================================== constant unitevent EVENT_UNIT_SELL = ConvertUnitEvent(286) constant unitevent EVENT_UNIT_CHANGE_OWNER = ConvertUnitEvent(287) constant unitevent EVENT_UNIT_SELL_ITEM = ConvertUnitEvent(288) constant unitevent EVENT_UNIT_SPELL_CHANNEL = ConvertUnitEvent(289) constant unitevent EVENT_UNIT_SPELL_CAST = ConvertUnitEvent(290) constant unitevent EVENT_UNIT_SPELL_EFFECT = ConvertUnitEvent(291) constant unitevent EVENT_UNIT_SPELL_FINISH = ConvertUnitEvent(292) constant unitevent EVENT_UNIT_SPELL_ENDCAST = ConvertUnitEvent(293) constant unitevent EVENT_UNIT_PAWN_ITEM = ConvertUnitEvent(294) //=================================================== // Limit Event API constants // variable, player state, game state, and unit state events // ( do NOT change the order of these... ) //=================================================== constant limitop LESS_THAN = ConvertLimitOp(0) constant limitop LESS_THAN_OR_EQUAL = ConvertLimitOp(1) constant limitop EQUAL = ConvertLimitOp(2) constant limitop GREATER_THAN_OR_EQUAL = ConvertLimitOp(3) constant limitop GREATER_THAN = ConvertLimitOp(4) constant limitop NOT_EQUAL = ConvertLimitOp(5) //=================================================== // Unit Type Constants for use with IsUnitType() //=================================================== constant unittype UNIT_TYPE_HERO = ConvertUnitType(0) constant unittype UNIT_TYPE_DEAD = ConvertUnitType(1) constant unittype UNIT_TYPE_STRUCTURE = ConvertUnitType(2) constant unittype UNIT_TYPE_FLYING = ConvertUnitType(3) constant unittype UNIT_TYPE_GROUND = ConvertUnitType(4) constant unittype UNIT_TYPE_ATTACKS_FLYING = ConvertUnitType(5) constant unittype UNIT_TYPE_ATTACKS_GROUND = ConvertUnitType(6) constant unittype UNIT_TYPE_MELEE_ATTACKER = ConvertUnitType(7) constant unittype UNIT_TYPE_RANGED_ATTACKER = ConvertUnitType(8) constant unittype UNIT_TYPE_GIANT = ConvertUnitType(9) constant unittype UNIT_TYPE_SUMMONED = ConvertUnitType(10) constant unittype UNIT_TYPE_STUNNED = ConvertUnitType(11) constant unittype UNIT_TYPE_PLAGUED = ConvertUnitType(12) constant unittype UNIT_TYPE_SNARED = ConvertUnitType(13) constant unittype UNIT_TYPE_UNDEAD = ConvertUnitType(14) constant unittype UNIT_TYPE_MECHANICAL = ConvertUnitType(15) constant unittype UNIT_TYPE_PEON = ConvertUnitType(16) constant unittype UNIT_TYPE_SAPPER = ConvertUnitType(17) constant unittype UNIT_TYPE_TOWNHALL = ConvertUnitType(18) constant unittype UNIT_TYPE_ANCIENT = ConvertUnitType(19) constant unittype UNIT_TYPE_TAUREN = ConvertUnitType(20) constant unittype UNIT_TYPE_POISONED = ConvertUnitType(21) constant unittype UNIT_TYPE_POLYMORPHED = ConvertUnitType(22) constant unittype UNIT_TYPE_SLEEPING = ConvertUnitType(23) constant unittype UNIT_TYPE_RESISTANT = ConvertUnitType(24) constant unittype UNIT_TYPE_ETHEREAL = ConvertUnitType(25) constant unittype UNIT_TYPE_MAGIC_IMMUNE = ConvertUnitType(26) //=================================================== // Unit Type Constants for use with ChooseRandomItemEx() //=================================================== constant itemtype ITEM_TYPE_PERMANENT = ConvertItemType(0) constant itemtype ITEM_TYPE_CHARGED = ConvertItemType(1) constant itemtype ITEM_TYPE_POWERUP = ConvertItemType(2) constant itemtype ITEM_TYPE_ARTIFACT = ConvertItemType(3) constant itemtype ITEM_TYPE_PURCHASABLE = ConvertItemType(4) constant itemtype ITEM_TYPE_CAMPAIGN = ConvertItemType(5) constant itemtype ITEM_TYPE_MISCELLANEOUS = ConvertItemType(6) constant itemtype ITEM_TYPE_UNKNOWN = ConvertItemType(7) constant itemtype ITEM_TYPE_ANY = ConvertItemType(8) // Deprecated, should use ITEM_TYPE_POWERUP constant itemtype ITEM_TYPE_TOME = ConvertItemType(2) //=================================================== // Animatable Camera Fields //=================================================== constant camerafield CAMERA_FIELD_TARGET_DISTANCE = ConvertCameraField(0) constant camerafield CAMERA_FIELD_FARZ = ConvertCameraField(1) constant camerafield CAMERA_FIELD_ANGLE_OF_ATTACK = ConvertCameraField(2) constant camerafield CAMERA_FIELD_FIELD_OF_VIEW = ConvertCameraField(3) constant camerafield CAMERA_FIELD_ROLL = ConvertCameraField(4) constant camerafield CAMERA_FIELD_ROTATION = ConvertCameraField(5) constant camerafield CAMERA_FIELD_ZOFFSET = ConvertCameraField(6) constant blendmode BLEND_MODE_NONE = ConvertBlendMode(0) constant blendmode BLEND_MODE_DONT_CARE = ConvertBlendMode(0) constant blendmode BLEND_MODE_KEYALPHA = ConvertBlendMode(1) constant blendmode BLEND_MODE_BLEND = ConvertBlendMode(2) constant blendmode BLEND_MODE_ADDITIVE = ConvertBlendMode(3) constant blendmode BLEND_MODE_MODULATE = ConvertBlendMode(4) constant blendmode BLEND_MODE_MODULATE_2X = ConvertBlendMode(5) constant raritycontrol RARITY_FREQUENT = ConvertRarityControl(0) constant raritycontrol RARITY_RARE = ConvertRarityControl(1) constant texmapflags TEXMAP_FLAG_NONE = ConvertTexMapFlags(0) constant texmapflags TEXMAP_FLAG_WRAP_U = ConvertTexMapFlags(1) constant texmapflags TEXMAP_FLAG_WRAP_V = ConvertTexMapFlags(2) constant texmapflags TEXMAP_FLAG_WRAP_UV = ConvertTexMapFlags(3) constant fogstate FOG_OF_WAR_MASKED = ConvertFogState(1) constant fogstate FOG_OF_WAR_FOGGED = ConvertFogState(2) constant fogstate FOG_OF_WAR_VISIBLE = ConvertFogState(4) //=================================================== // Camera Margin constants for use with GetCameraMargin //=================================================== constant integer CAMERA_MARGIN_LEFT = 0 constant integer CAMERA_MARGIN_RIGHT = 1 constant integer CAMERA_MARGIN_TOP = 2 constant integer CAMERA_MARGIN_BOTTOM = 3 //=================================================== // Effect API constants //=================================================== constant effecttype EFFECT_TYPE_EFFECT = ConvertEffectType(0) constant effecttype EFFECT_TYPE_TARGET = ConvertEffectType(1) constant effecttype EFFECT_TYPE_CASTER = ConvertEffectType(2) constant effecttype EFFECT_TYPE_SPECIAL = ConvertEffectType(3) constant effecttype EFFECT_TYPE_AREA_EFFECT = ConvertEffectType(4) constant effecttype EFFECT_TYPE_MISSILE = ConvertEffectType(5) constant effecttype EFFECT_TYPE_LIGHTNING = ConvertEffectType(6) constant soundtype SOUND_TYPE_EFFECT = ConvertSoundType(0) constant soundtype SOUND_TYPE_EFFECT_LOOPED = ConvertSoundType(1) endglobals //============================================================================ // MathAPI native Deg2Rad takes real degrees returns real native Rad2Deg takes real radians returns real native Sin takes real radians returns real native Cos takes real radians returns real native Tan takes real radians returns real // Expect values between -1 and 1...returns 0 for invalid input native Asin takes real y returns real native Acos takes real x returns real native Atan takes real x returns real // Returns 0 if x and y are both 0 native Atan2 takes real y, real x returns real // Returns 0 if x <= 0 native SquareRoot takes real x returns real // computes x to the y power // y == 0.0 => 1 // x ==0.0 and y < 0 => 0 // native Pow takes real x, real power returns real //============================================================================ // String Utility API native I2R takes integer i returns real native R2I takes real r returns integer native I2S takes integer i returns string native R2S takes real r returns string native R2SW takes real r, integer width, integer precision returns string native S2I takes string s returns integer native S2R takes string s returns real native GetHandleId takes handle h returns integer native SubString takes string source, integer start, integer end returns string native StringLength takes string s returns integer native StringCase takes string source, boolean upper returns string native StringHash takes string s returns integer native GetLocalizedString takes string source returns string native GetLocalizedHotkey takes string source returns integer //============================================================================ // Map Setup API // // These are native functions for describing the map configuration // these funcs should only be used in the "config" function of // a map script. The functions should also be called in this order // ( i.e. call SetPlayers before SetPlayerColor... // native SetMapName takes string name returns nothing native SetMapDescription takes string description returns nothing native SetTeams takes integer teamcount returns nothing native SetPlayers takes integer playercount returns nothing native DefineStartLocation takes integer whichStartLoc, real x, real y returns nothing native DefineStartLocationLoc takes integer whichStartLoc, location whichLocation returns nothing native SetStartLocPrioCount takes integer whichStartLoc, integer prioSlotCount returns nothing native SetStartLocPrio takes integer whichStartLoc, integer prioSlotIndex, integer otherStartLocIndex, startlocprio priority returns nothing native GetStartLocPrioSlot takes integer whichStartLoc, integer prioSlotIndex returns integer native GetStartLocPrio takes integer whichStartLoc, integer prioSlotIndex returns startlocprio native SetGameTypeSupported takes gametype whichGameType, boolean value returns nothing native SetMapFlag takes mapflag whichMapFlag, boolean value returns nothing native SetGamePlacement takes placement whichPlacementType returns nothing native SetGameSpeed takes gamespeed whichspeed returns nothing native SetGameDifficulty takes gamedifficulty whichdifficulty returns nothing native SetResourceDensity takes mapdensity whichdensity returns nothing native SetCreatureDensity takes mapdensity whichdensity returns nothing native GetTeams takes nothing returns integer native GetPlayers takes nothing returns integer native IsGameTypeSupported takes gametype whichGameType returns boolean native GetGameTypeSelected takes nothing returns gametype native IsMapFlagSet takes mapflag whichMapFlag returns boolean constant native GetGamePlacement takes nothing returns placement constant native GetGameSpeed takes nothing returns gamespeed constant native GetGameDifficulty takes nothing returns gamedifficulty constant native GetResourceDensity takes nothing returns mapdensity constant native GetCreatureDensity takes nothing returns mapdensity constant native GetStartLocationX takes integer whichStartLocation returns real constant native GetStartLocationY takes integer whichStartLocation returns real constant native GetStartLocationLoc takes integer whichStartLocation returns location native SetPlayerTeam takes player whichPlayer, integer whichTeam returns nothing native SetPlayerStartLocation takes player whichPlayer, integer startLocIndex returns nothing // forces player to have the specified start loc and marks the start loc as occupied // which removes it from consideration for subsequently placed players // ( i.e. you can use this to put people in a fixed loc and then // use random placement for any unplaced players etc ) native ForcePlayerStartLocation takes player whichPlayer, integer startLocIndex returns nothing native SetPlayerColor takes player whichPlayer, playercolor color returns nothing native SetPlayerAlliance takes player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting, boolean value returns nothing native SetPlayerTaxRate takes player sourcePlayer, player otherPlayer, playerstate whichResource, integer rate returns nothing native SetPlayerRacePreference takes player whichPlayer, racepreference whichRacePreference returns nothing native SetPlayerRaceSelectable takes player whichPlayer, boolean value returns nothing native SetPlayerController takes player whichPlayer, mapcontrol controlType returns nothing native SetPlayerName takes player whichPlayer, string name returns nothing native SetPlayerOnScoreScreen takes player whichPlayer, boolean flag returns nothing native GetPlayerTeam takes player whichPlayer returns integer native GetPlayerStartLocation takes player whichPlayer returns integer native GetPlayerColor takes player whichPlayer returns playercolor native GetPlayerSelectable takes player whichPlayer returns boolean native GetPlayerController takes player whichPlayer returns mapcontrol native GetPlayerSlotState takes player whichPlayer returns playerslotstate native GetPlayerTaxRate takes player sourcePlayer, player otherPlayer, playerstate whichResource returns integer native IsPlayerRacePrefSet takes player whichPlayer, racepreference pref returns boolean native GetPlayerName takes player whichPlayer returns string //============================================================================ // Timer API // native CreateTimer takes nothing returns timer native DestroyTimer takes timer whichTimer returns nothing native TimerStart takes timer whichTimer, real timeout, boolean periodic, code handlerFunc returns nothing native TimerGetElapsed takes timer whichTimer returns real native TimerGetRemaining takes timer whichTimer returns real native TimerGetTimeout takes timer whichTimer returns real native PauseTimer takes timer whichTimer returns nothing native ResumeTimer takes timer whichTimer returns nothing native GetExpiredTimer takes nothing returns timer //============================================================================ // Group API // native CreateGroup takes nothing returns group native DestroyGroup takes group whichGroup returns nothing native GroupAddUnit takes group whichGroup, unit whichUnit returns nothing native GroupRemoveUnit takes group whichGroup, unit whichUnit returns nothing native GroupClear takes group whichGroup returns nothing native GroupEnumUnitsOfType takes group whichGroup, string unitname, boolexpr filter returns nothing native GroupEnumUnitsOfPlayer takes group whichGroup, player whichPlayer, boolexpr filter returns nothing native GroupEnumUnitsOfTypeCounted takes group whichGroup, string unitname, boolexpr filter, integer countLimit returns nothing native GroupEnumUnitsInRect takes group whichGroup, rect r, boolexpr filter returns nothing native GroupEnumUnitsInRectCounted takes group whichGroup, rect r, boolexpr filter, integer countLimit returns nothing native GroupEnumUnitsInRange takes group whichGroup, real x, real y, real radius, boolexpr filter returns nothing native GroupEnumUnitsInRangeOfLoc takes group whichGroup, location whichLocation, real radius, boolexpr filter returns nothing native GroupEnumUnitsInRangeCounted takes group whichGroup, real x, real y, real radius, boolexpr filter, integer countLimit returns nothing native GroupEnumUnitsInRangeOfLocCounted takes group whichGroup, location whichLocation, real radius, boolexpr filter, integer countLimit returns nothing native GroupEnumUnitsSelected takes group whichGroup, player whichPlayer, boolexpr filter returns nothing native GroupImmediateOrder takes group whichGroup, string order returns boolean native GroupImmediateOrderById takes group whichGroup, integer order returns boolean native GroupPointOrder takes group whichGroup, string order, real x, real y returns boolean native GroupPointOrderLoc takes group whichGroup, string order, location whichLocation returns boolean native GroupPointOrderById takes group whichGroup, integer order, real x, real y returns boolean native GroupPointOrderByIdLoc takes group whichGroup, integer order, location whichLocation returns boolean native GroupTargetOrder takes group whichGroup, string order, widget targetWidget returns boolean native GroupTargetOrderById takes group whichGroup, integer order, widget targetWidget returns boolean // This will be difficult to support with potentially disjoint, cell-based regions // as it would involve enumerating all the cells that are covered by a particularregion // a better implementation would be a trigger that adds relevant units as they enter // and removes them if they leave... native ForGroup takes group whichGroup, code callback returns nothing native FirstOfGroup takes group whichGroup returns unit //============================================================================ // Force API // native CreateForce takes nothing returns force native DestroyForce takes force whichForce returns nothing native ForceAddPlayer takes force whichForce, player whichPlayer returns nothing native ForceRemovePlayer takes force whichForce, player whichPlayer returns nothing native ForceClear takes force whichForce returns nothing native ForceEnumPlayers takes force whichForce, boolexpr filter returns nothing native ForceEnumPlayersCounted takes force whichForce, boolexpr filter, integer countLimit returns nothing native ForceEnumAllies takes force whichForce, player whichPlayer, boolexpr filter returns nothing native ForceEnumEnemies takes force whichForce, player whichPlayer, boolexpr filter returns nothing native ForForce takes force whichForce, code callback returns nothing //============================================================================ // Region and Location API // native Rect takes real minx, real miny, real maxx, real maxy returns rect native RectFromLoc takes location min, location max returns rect native RemoveRect takes rect whichRect returns nothing native SetRect takes rect whichRect, real minx, real miny, real maxx, real maxy returns nothing native SetRectFromLoc takes rect whichRect, location min, location max returns nothing native MoveRectTo takes rect whichRect, real newCenterX, real newCenterY returns nothing native MoveRectToLoc takes rect whichRect, location newCenterLoc returns nothing native GetRectCenterX takes rect whichRect returns real native GetRectCenterY takes rect whichRect returns real native GetRectMinX takes rect whichRect returns real native GetRectMinY takes rect whichRect returns real native GetRectMaxX takes rect whichRect returns real native GetRectMaxY takes rect whichRect returns real native CreateRegion takes nothing returns region native RemoveRegion takes region whichRegion returns nothing native RegionAddRect takes region whichRegion, rect r returns nothing native RegionClearRect takes region whichRegion, rect r returns nothing native RegionAddCell takes region whichRegion, real x, real y returns nothing native RegionAddCellAtLoc takes region whichRegion, location whichLocation returns nothing native RegionClearCell takes region whichRegion, real x, real y returns nothing native RegionClearCellAtLoc takes region whichRegion, location whichLocation returns nothing native Location takes real x, real y returns location native RemoveLocation takes location whichLocation returns nothing native MoveLocation takes location whichLocation, real newX, real newY returns nothing native GetLocationX takes location whichLocation returns real native GetLocationY takes location whichLocation returns real // This function is asynchronous. The values it returns are not guaranteed synchronous between each player. // If you attempt to use it in a synchronous manner, it may cause a desync. native GetLocationZ takes location whichLocation returns real native IsUnitInRegion takes region whichRegion, unit whichUnit returns boolean native IsPointInRegion takes region whichRegion, real x, real y returns boolean native IsLocationInRegion takes region whichRegion, location whichLocation returns boolean // Returns full map bounds, including unplayable borders, in world coordinates native GetWorldBounds takes nothing returns rect //============================================================================ // Native trigger interface // native CreateTrigger takes nothing returns trigger native DestroyTrigger takes trigger whichTrigger returns nothing native ResetTrigger takes trigger whichTrigger returns nothing native EnableTrigger takes trigger whichTrigger returns nothing native DisableTrigger takes trigger whichTrigger returns nothing native IsTriggerEnabled takes trigger whichTrigger returns boolean native TriggerWaitOnSleeps takes trigger whichTrigger, boolean flag returns nothing native IsTriggerWaitOnSleeps takes trigger whichTrigger returns boolean constant native GetFilterUnit takes nothing returns unit constant native GetEnumUnit takes nothing returns unit constant native GetFilterDestructable takes nothing returns destructable constant native GetEnumDestructable takes nothing returns destructable constant native GetFilterItem takes nothing returns item constant native GetEnumItem takes nothing returns item constant native GetFilterPlayer takes nothing returns player constant native GetEnumPlayer takes nothing returns player constant native GetTriggeringTrigger takes nothing returns trigger constant native GetTriggerEventId takes nothing returns eventid constant native GetTriggerEvalCount takes trigger whichTrigger returns integer constant native GetTriggerExecCount takes trigger whichTrigger returns integer native ExecuteFunc takes string funcName returns nothing //============================================================================ // Boolean Expr API ( for compositing trigger conditions and unit filter funcs...) //============================================================================ native And takes boolexpr operandA, boolexpr operandB returns boolexpr native Or takes boolexpr operandA, boolexpr operandB returns boolexpr native Not takes boolexpr operand returns boolexpr native Condition takes code func returns conditionfunc native DestroyCondition takes conditionfunc c returns nothing native Filter takes code func returns filterfunc native DestroyFilter takes filterfunc f returns nothing native DestroyBoolExpr takes boolexpr e returns nothing //============================================================================ // Trigger Game Event API //============================================================================ native TriggerRegisterVariableEvent takes trigger whichTrigger, string varName, limitop opcode, real limitval returns event // EVENT_GAME_VARIABLE_LIMIT //constant native string GetTriggeringVariableName takes nothing returns string // Creates it's own timer and triggers when it expires native TriggerRegisterTimerEvent takes trigger whichTrigger, real timeout, boolean periodic returns event // Triggers when the timer you tell it about expires native TriggerRegisterTimerExpireEvent takes trigger whichTrigger, timer t returns event native TriggerRegisterGameStateEvent takes trigger whichTrigger, gamestate whichState, limitop opcode, real limitval returns event native TriggerRegisterDialogEvent takes trigger whichTrigger, dialog whichDialog returns event native TriggerRegisterDialogButtonEvent takes trigger whichTrigger, button whichButton returns event // EVENT_GAME_STATE_LIMIT constant native GetEventGameState takes nothing returns gamestate native TriggerRegisterGameEvent takes trigger whichTrigger, gameevent whichGameEvent returns event // EVENT_GAME_VICTORY constant native GetWinningPlayer takes nothing returns player native TriggerRegisterEnterRegion takes trigger whichTrigger, region whichRegion, boolexpr filter returns event // EVENT_GAME_ENTER_REGION constant native GetTriggeringRegion takes nothing returns region constant native GetEnteringUnit takes nothing returns unit // EVENT_GAME_LEAVE_REGION native TriggerRegisterLeaveRegion takes trigger whichTrigger, region whichRegion, boolexpr filter returns event constant native GetLeavingUnit takes nothing returns unit native TriggerRegisterTrackableHitEvent takes trigger whichTrigger, trackable t returns event native TriggerRegisterTrackableTrackEvent takes trigger whichTrigger, trackable t returns event // EVENT_GAME_TRACKABLE_HIT // EVENT_GAME_TRACKABLE_TRACK constant native GetTriggeringTrackable takes nothing returns trackable // EVENT_DIALOG_BUTTON_CLICK constant native GetClickedButton takes nothing returns button constant native GetClickedDialog takes nothing returns dialog // EVENT_GAME_TOURNAMENT_FINISH_SOON constant native GetTournamentFinishSoonTimeRemaining takes nothing returns real constant native GetTournamentFinishNowRule takes nothing returns integer constant native GetTournamentFinishNowPlayer takes nothing returns player constant native GetTournamentScore takes player whichPlayer returns integer // EVENT_GAME_SAVE constant native GetSaveBasicFilename takes nothing returns string //============================================================================ // Trigger Player Based Event API //============================================================================ native TriggerRegisterPlayerEvent takes trigger whichTrigger, player whichPlayer, playerevent whichPlayerEvent returns event // EVENT_PLAYER_DEFEAT // EVENT_PLAYER_VICTORY constant native GetTriggerPlayer takes nothing returns player native TriggerRegisterPlayerUnitEvent takes trigger whichTrigger, player whichPlayer, playerunitevent whichPlayerUnitEvent, boolexpr filter returns event // EVENT_PLAYER_HERO_LEVEL // EVENT_UNIT_HERO_LEVEL constant native GetLevelingUnit takes nothing returns unit // EVENT_PLAYER_HERO_SKILL // EVENT_UNIT_HERO_SKILL constant native GetLearningUnit takes nothing returns unit constant native GetLearnedSkill takes nothing returns integer constant native GetLearnedSkillLevel takes nothing returns integer // EVENT_PLAYER_HERO_REVIVABLE constant native GetRevivableUnit takes nothing returns unit // EVENT_PLAYER_HERO_REVIVE_START // EVENT_PLAYER_HERO_REVIVE_CANCEL // EVENT_PLAYER_HERO_REVIVE_FINISH // EVENT_UNIT_HERO_REVIVE_START // EVENT_UNIT_HERO_REVIVE_CANCEL // EVENT_UNIT_HERO_REVIVE_FINISH constant native GetRevivingUnit takes nothing returns unit // EVENT_PLAYER_UNIT_ATTACKED constant native GetAttacker takes nothing returns unit // EVENT_PLAYER_UNIT_RESCUED constant native GetRescuer takes nothing returns unit // EVENT_PLAYER_UNIT_DEATH constant native GetDyingUnit takes nothing returns unit constant native GetKillingUnit takes nothing returns unit // EVENT_PLAYER_UNIT_DECAY constant native GetDecayingUnit takes nothing returns unit // EVENT_PLAYER_UNIT_SELECTED //constant native GetSelectedUnit takes nothing returns unit // EVENT_PLAYER_UNIT_CONSTRUCT_START constant native GetConstructingStructure takes nothing returns unit // EVENT_PLAYER_UNIT_CONSTRUCT_FINISH // EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL constant native GetCancelledStructure takes nothing returns unit constant native GetConstructedStructure takes nothing returns unit // EVENT_PLAYER_UNIT_RESEARCH_START // EVENT_PLAYER_UNIT_RESEARCH_CANCEL // EVENT_PLAYER_UNIT_RESEARCH_FINISH constant native GetResearchingUnit takes nothing returns unit constant native GetResearched takes nothing returns integer // EVENT_PLAYER_UNIT_TRAIN_START // EVENT_PLAYER_UNIT_TRAIN_CANCEL constant native GetTrainedUnitType takes nothing returns integer // EVENT_PLAYER_UNIT_TRAIN_FINISH constant native GetTrainedUnit takes nothing returns unit // EVENT_PLAYER_UNIT_DETECTED constant native GetDetectedUnit takes nothing returns unit // EVENT_PLAYER_UNIT_SUMMONED constant native GetSummoningUnit takes nothing returns unit constant native GetSummonedUnit takes nothing returns unit // EVENT_PLAYER_UNIT_LOADED constant native GetTransportUnit takes nothing returns unit constant native GetLoadedUnit takes nothing returns unit // EVENT_PLAYER_UNIT_SELL constant native GetSellingUnit takes nothing returns unit constant native GetSoldUnit takes nothing returns unit constant native GetBuyingUnit takes nothing returns unit // EVENT_PLAYER_UNIT_SELL_ITEM constant native GetSoldItem takes nothing returns item // EVENT_PLAYER_UNIT_CHANGE_OWNER constant native GetChangingUnit takes nothing returns unit constant native GetChangingUnitPrevOwner takes nothing returns player // EVENT_PLAYER_UNIT_DROP_ITEM // EVENT_PLAYER_UNIT_PICKUP_ITEM // EVENT_PLAYER_UNIT_USE_ITEM constant native GetManipulatingUnit takes nothing returns unit constant native GetManipulatedItem takes nothing returns item // EVENT_PLAYER_UNIT_ISSUED_ORDER constant native GetOrderedUnit takes nothing returns unit constant native GetIssuedOrderId takes nothing returns integer // EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER constant native GetOrderPointX takes nothing returns real constant native GetOrderPointY takes nothing returns real constant native GetOrderPointLoc takes nothing returns location // EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER constant native GetOrderTarget takes nothing returns widget constant native GetOrderTargetDestructable takes nothing returns destructable constant native GetOrderTargetItem takes nothing returns item constant native GetOrderTargetUnit takes nothing returns unit // EVENT_UNIT_SPELL_CHANNEL // EVENT_UNIT_SPELL_CAST // EVENT_UNIT_SPELL_EFFECT // EVENT_UNIT_SPELL_FINISH // EVENT_UNIT_SPELL_ENDCAST // EVENT_PLAYER_UNIT_SPELL_CHANNEL // EVENT_PLAYER_UNIT_SPELL_CAST // EVENT_PLAYER_UNIT_SPELL_EFFECT // EVENT_PLAYER_UNIT_SPELL_FINISH // EVENT_PLAYER_UNIT_SPELL_ENDCAST constant native GetSpellAbilityUnit takes nothing returns unit constant native GetSpellAbilityId takes nothing returns integer constant native GetSpellAbility takes nothing returns ability constant native GetSpellTargetLoc takes nothing returns location constant native GetSpellTargetX takes nothing returns real constant native GetSpellTargetY takes nothing returns real constant native GetSpellTargetDestructable takes nothing returns destructable constant native GetSpellTargetItem takes nothing returns item constant native GetSpellTargetUnit takes nothing returns unit native TriggerRegisterPlayerAllianceChange takes trigger whichTrigger, player whichPlayer, alliancetype whichAlliance returns event native TriggerRegisterPlayerStateEvent takes trigger whichTrigger, player whichPlayer, playerstate whichState, limitop opcode, real limitval returns event // EVENT_PLAYER_STATE_LIMIT constant native GetEventPlayerState takes nothing returns playerstate native TriggerRegisterPlayerChatEvent takes trigger whichTrigger, player whichPlayer, string chatMessageToDetect, boolean exactMatchOnly returns event // EVENT_PLAYER_CHAT // returns the actual string they typed in ( same as what you registered for // if you required exact match ) constant native GetEventPlayerChatString takes nothing returns string // returns the string that you registered for constant native GetEventPlayerChatStringMatched takes nothing returns string native TriggerRegisterDeathEvent takes trigger whichTrigger, widget whichWidget returns event //============================================================================ // Trigger Unit Based Event API //============================================================================ // returns handle to unit which triggered the most recent event when called from // within a trigger action function...returns null handle when used incorrectly constant native GetTriggerUnit takes nothing returns unit native TriggerRegisterUnitStateEvent takes trigger whichTrigger, unit whichUnit, unitstate whichState, limitop opcode, real limitval returns event // EVENT_UNIT_STATE_LIMIT constant native GetEventUnitState takes nothing returns unitstate native TriggerRegisterUnitEvent takes trigger whichTrigger, unit whichUnit, unitevent whichEvent returns event // EVENT_UNIT_DAMAGED constant native GetEventDamage takes nothing returns real constant native GetEventDamageSource takes nothing returns unit // EVENT_UNIT_DEATH // EVENT_UNIT_DECAY // Use the GetDyingUnit and GetDecayingUnit funcs above // EVENT_UNIT_DETECTED constant native GetEventDetectingPlayer takes nothing returns player native TriggerRegisterFilterUnitEvent takes trigger whichTrigger, unit whichUnit, unitevent whichEvent, boolexpr filter returns event // EVENT_UNIT_ACQUIRED_TARGET // EVENT_UNIT_TARGET_IN_RANGE constant native GetEventTargetUnit takes nothing returns unit // EVENT_UNIT_ATTACKED // Use GetAttacker from the Player Unit Event API Below... // EVENT_UNIT_RESCUEDED // Use GetRescuer from the Player Unit Event API Below... // EVENT_UNIT_CONSTRUCT_CANCEL // EVENT_UNIT_CONSTRUCT_FINISH // See the Player Unit Construction Event API above for event info funcs // EVENT_UNIT_TRAIN_START // EVENT_UNIT_TRAIN_CANCELLED // EVENT_UNIT_TRAIN_FINISH // See the Player Unit Training Event API above for event info funcs // EVENT_UNIT_SELL // See the Player Unit Sell Event API above for event info funcs // EVENT_UNIT_DROP_ITEM // EVENT_UNIT_PICKUP_ITEM // EVENT_UNIT_USE_ITEM // See the Player Unit/Item manipulation Event API above for event info funcs // EVENT_UNIT_ISSUED_ORDER // EVENT_UNIT_ISSUED_POINT_ORDER // EVENT_UNIT_ISSUED_TARGET_ORDER // See the Player Unit Order Event API above for event info funcs native TriggerRegisterUnitInRange takes trigger whichTrigger, unit whichUnit, real range, boolexpr filter returns event native TriggerAddCondition takes trigger whichTrigger, boolexpr condition returns triggercondition native TriggerRemoveCondition takes trigger whichTrigger, triggercondition whichCondition returns nothing native TriggerClearConditions takes trigger whichTrigger returns nothing native TriggerAddAction takes trigger whichTrigger, code actionFunc returns triggeraction native TriggerRemoveAction takes trigger whichTrigger, triggeraction whichAction returns nothing native TriggerClearActions takes trigger whichTrigger returns nothing native TriggerSleepAction takes real timeout returns nothing native TriggerWaitForSound takes sound s, real offset returns nothing native TriggerEvaluate takes trigger whichTrigger returns boolean native TriggerExecute takes trigger whichTrigger returns nothing native TriggerExecuteWait takes trigger whichTrigger returns nothing native TriggerSyncStart takes nothing returns nothing native TriggerSyncReady takes nothing returns nothing //============================================================================ // Widget API native GetWidgetLife takes widget whichWidget returns real native SetWidgetLife takes widget whichWidget, real newLife returns nothing native GetWidgetX takes widget whichWidget returns real native GetWidgetY takes widget whichWidget returns real constant native GetTriggerWidget takes nothing returns widget //============================================================================ // Destructable Object API // Facing arguments are specified in degrees native CreateDestructable takes integer objectid, real x, real y, real face, real scale, integer variation returns destructable native CreateDestructableZ takes integer objectid, real x, real y, real z, real face, real scale, integer variation returns destructable native CreateDeadDestructable takes integer objectid, real x, real y, real face, real scale, integer variation returns destructable native CreateDeadDestructableZ takes integer objectid, real x, real y, real z, real face, real scale, integer variation returns destructable native RemoveDestructable takes destructable d returns nothing native KillDestructable takes destructable d returns nothing native SetDestructableInvulnerable takes destructable d, boolean flag returns nothing native IsDestructableInvulnerable takes destructable d returns boolean native EnumDestructablesInRect takes rect r, boolexpr filter, code actionFunc returns nothing native GetDestructableTypeId takes destructable d returns integer native GetDestructableX takes destructable d returns real native GetDestructableY takes destructable d returns real native SetDestructableLife takes destructable d, real life returns nothing native GetDestructableLife takes destructable d returns real native SetDestructableMaxLife takes destructable d, real max returns nothing native GetDestructableMaxLife takes destructable d returns real native DestructableRestoreLife takes destructable d, real life, boolean birth returns nothing native QueueDestructableAnimation takes destructable d, string whichAnimation returns nothing native SetDestructableAnimation takes destructable d, string whichAnimation returns nothing native SetDestructableAnimationSpeed takes destructable d, real speedFactor returns nothing native ShowDestructable takes destructable d, boolean flag returns nothing native GetDestructableOccluderHeight takes destructable d returns real native SetDestructableOccluderHeight takes destructable d, real height returns nothing native GetDestructableName takes destructable d returns string constant native GetTriggerDestructable takes nothing returns destructable //============================================================================ // Item API native CreateItem takes integer itemid, real x, real y returns item native RemoveItem takes item whichItem returns nothing native GetItemPlayer takes item whichItem returns player native GetItemTypeId takes item i returns integer native GetItemX takes item i returns real native GetItemY takes item i returns real native SetItemPosition takes item i, real x, real y returns nothing native SetItemDropOnDeath takes item whichItem, boolean flag returns nothing native SetItemDroppable takes item i, boolean flag returns nothing native SetItemPawnable takes item i, boolean flag returns nothing native SetItemPlayer takes item whichItem, player whichPlayer, boolean changeColor returns nothing native SetItemInvulnerable takes item whichItem, boolean flag returns nothing native IsItemInvulnerable takes item whichItem returns boolean native SetItemVisible takes item whichItem, boolean show returns nothing native IsItemVisible takes item whichItem returns boolean native IsItemOwned takes item whichItem returns boolean native IsItemPowerup takes item whichItem returns boolean native IsItemSellable takes item whichItem returns boolean native IsItemPawnable takes item whichItem returns boolean native IsItemIdPowerup takes integer itemId returns boolean native IsItemIdSellable takes integer itemId returns boolean native IsItemIdPawnable takes integer itemId returns boolean native EnumItemsInRect takes rect r, boolexpr filter, code actionFunc returns nothing native GetItemLevel takes item whichItem returns integer native GetItemType takes item whichItem returns itemtype native SetItemDropID takes item whichItem, integer unitId returns nothing constant native GetItemName takes item whichItem returns string native GetItemCharges takes item whichItem returns integer native SetItemCharges takes item whichItem, integer charges returns nothing native GetItemUserData takes item whichItem returns integer native SetItemUserData takes item whichItem, integer data returns nothing //============================================================================ // Unit API // Facing arguments are specified in degrees native CreateUnit takes player id, integer unitid, real x, real y, real face returns unit native CreateUnitByName takes player whichPlayer, string unitname, real x, real y, real face returns unit native CreateUnitAtLoc takes player id, integer unitid, location whichLocation, real face returns unit native CreateUnitAtLocByName takes player id, string unitname, location whichLocation, real face returns unit native CreateCorpse takes player whichPlayer, integer unitid, real x, real y, real face returns unit native KillUnit takes unit whichUnit returns nothing native RemoveUnit takes unit whichUnit returns nothing native ShowUnit takes unit whichUnit, boolean show returns nothing native SetUnitState takes unit whichUnit, unitstate whichUnitState, real newVal returns nothing native SetUnitX takes unit whichUnit, real newX returns nothing native SetUnitY takes unit whichUnit, real newY returns nothing native SetUnitPosition takes unit whichUnit, real newX, real newY returns nothing native SetUnitPositionLoc takes unit whichUnit, location whichLocation returns nothing native SetUnitFacing takes unit whichUnit, real facingAngle returns nothing native SetUnitFacingTimed takes unit whichUnit, real facingAngle, real duration returns nothing native SetUnitMoveSpeed takes unit whichUnit, real newSpeed returns nothing native SetUnitFlyHeight takes unit whichUnit, real newHeight, real rate returns nothing native SetUnitTurnSpeed takes unit whichUnit, real newTurnSpeed returns nothing native SetUnitPropWindow takes unit whichUnit, real newPropWindowAngle returns nothing native SetUnitAcquireRange takes unit whichUnit, real newAcquireRange returns nothing native SetUnitCreepGuard takes unit whichUnit, boolean creepGuard returns nothing native GetUnitAcquireRange takes unit whichUnit returns real native GetUnitTurnSpeed takes unit whichUnit returns real native GetUnitPropWindow takes unit whichUnit returns real native GetUnitFlyHeight takes unit whichUnit returns real native GetUnitDefaultAcquireRange takes unit whichUnit returns real native GetUnitDefaultTurnSpeed takes unit whichUnit returns real native GetUnitDefaultPropWindow takes unit whichUnit returns real native GetUnitDefaultFlyHeight takes unit whichUnit returns real native SetUnitOwner takes unit whichUnit, player whichPlayer, boolean changeColor returns nothing native SetUnitColor takes unit whichUnit, playercolor whichColor returns nothing native SetUnitScale takes unit whichUnit, real scaleX, real scaleY, real scaleZ returns nothing native SetUnitTimeScale takes unit whichUnit, real timeScale returns nothing native SetUnitBlendTime takes unit whichUnit, real blendTime returns nothing native SetUnitVertexColor takes unit whichUnit, integer red, integer green, integer blue, integer alpha returns nothing native QueueUnitAnimation takes unit whichUnit, string whichAnimation returns nothing native SetUnitAnimation takes unit whichUnit, string whichAnimation returns nothing native SetUnitAnimationByIndex takes unit whichUnit, integer whichAnimation returns nothing native SetUnitAnimationWithRarity takes unit whichUnit, string whichAnimation, raritycontrol rarity returns nothing native AddUnitAnimationProperties takes unit whichUnit, string animProperties, boolean add returns nothing native SetUnitLookAt takes unit whichUnit, string whichBone, unit lookAtTarget, real offsetX, real offsetY, real offsetZ returns nothing native ResetUnitLookAt takes unit whichUnit returns nothing native SetUnitRescuable takes unit whichUnit, player byWhichPlayer, boolean flag returns nothing native SetUnitRescueRange takes unit whichUnit, real range returns nothing native SetHeroStr takes unit whichHero, integer newStr, boolean permanent returns nothing native SetHeroAgi takes unit whichHero, integer newAgi, boolean permanent returns nothing native SetHeroInt takes unit whichHero, integer newInt, boolean permanent returns nothing native GetHeroStr takes unit whichHero, boolean includeBonuses returns integer native GetHeroAgi takes unit whichHero, boolean includeBonuses returns integer native GetHeroInt takes unit whichHero, boolean includeBonuses returns integer native UnitStripHeroLevel takes unit whichHero, integer howManyLevels returns boolean native GetHeroXP takes unit whichHero returns integer native SetHeroXP takes unit whichHero, integer newXpVal, boolean showEyeCandy returns nothing native GetHeroSkillPoints takes unit whichHero returns integer native UnitModifySkillPoints takes unit whichHero, integer skillPointDelta returns boolean native AddHeroXP takes unit whichHero, integer xpToAdd, boolean showEyeCandy returns nothing native SetHeroLevel takes unit whichHero, integer level, boolean showEyeCandy returns nothing constant native GetHeroLevel takes unit whichHero returns integer constant native GetUnitLevel takes unit whichUnit returns integer native GetHeroProperName takes unit whichHero returns string native SuspendHeroXP takes unit whichHero, boolean flag returns nothing native IsSuspendedXP takes unit whichHero returns boolean native SelectHeroSkill takes unit whichHero, integer abilcode returns nothing native GetUnitAbilityLevel takes unit whichUnit, integer abilcode returns integer native DecUnitAbilityLevel takes unit whichUnit, integer abilcode returns integer native IncUnitAbilityLevel takes unit whichUnit, integer abilcode returns integer native SetUnitAbilityLevel takes unit whichUnit, integer abilcode, integer level returns integer native ReviveHero takes unit whichHero, real x, real y, boolean doEyecandy returns boolean native ReviveHeroLoc takes unit whichHero, location loc, boolean doEyecandy returns boolean native SetUnitExploded takes unit whichUnit, boolean exploded returns nothing native SetUnitInvulnerable takes unit whichUnit, boolean flag returns nothing native PauseUnit takes unit whichUnit, boolean flag returns nothing native IsUnitPaused takes unit whichHero returns boolean native SetUnitPathing takes unit whichUnit, boolean flag returns nothing native ClearSelection takes nothing returns nothing native SelectUnit takes unit whichUnit, boolean flag returns nothing native GetUnitPointValue takes unit whichUnit returns integer native GetUnitPointValueByType takes integer unitType returns integer //native SetUnitPointValueByType takes integer unitType, integer newPointValue returns nothing native UnitAddItem takes unit whichUnit, item whichItem returns boolean native UnitAddItemById takes unit whichUnit, integer itemId returns item native UnitAddItemToSlotById takes unit whichUnit, integer itemId, integer itemSlot returns boolean native UnitRemoveItem takes unit whichUnit, item whichItem returns nothing native UnitRemoveItemFromSlot takes unit whichUnit, integer itemSlot returns item native UnitHasItem takes unit whichUnit, item whichItem returns boolean native UnitItemInSlot takes unit whichUnit, integer itemSlot returns item native UnitInventorySize takes unit whichUnit returns integer native UnitDropItemPoint takes unit whichUnit, item whichItem, real x, real y returns boolean native UnitDropItemSlot takes unit whichUnit, item whichItem, integer slot returns boolean native UnitDropItemTarget takes unit whichUnit, item whichItem, widget target returns boolean native UnitUseItem takes unit whichUnit, item whichItem returns boolean native UnitUseItemPoint takes unit whichUnit, item whichItem, real x, real y returns boolean native UnitUseItemTarget takes unit whichUnit, item whichItem, widget target returns boolean constant native GetUnitX takes unit whichUnit returns real constant native GetUnitY takes unit whichUnit returns real constant native GetUnitLoc takes unit whichUnit returns location constant native GetUnitFacing takes unit whichUnit returns real constant native GetUnitMoveSpeed takes unit whichUnit returns real constant native GetUnitDefaultMoveSpeed takes unit whichUnit returns real constant native GetUnitState takes unit whichUnit, unitstate whichUnitState returns real constant native GetOwningPlayer takes unit whichUnit returns player constant native GetUnitTypeId takes unit whichUnit returns integer constant native GetUnitRace takes unit whichUnit returns race constant native GetUnitName takes unit whichUnit returns string constant native GetUnitFoodUsed takes unit whichUnit returns integer constant native GetUnitFoodMade takes unit whichUnit returns integer constant native GetFoodMade takes integer unitId returns integer constant native GetFoodUsed takes integer unitId returns integer native SetUnitUseFood takes unit whichUnit, boolean useFood returns nothing constant native GetUnitRallyPoint takes unit whichUnit returns location constant native GetUnitRallyUnit takes unit whichUnit returns unit constant native GetUnitRallyDestructable takes unit whichUnit returns destructable constant native IsUnitInGroup takes unit whichUnit, group whichGroup returns boolean constant native IsUnitInForce takes unit whichUnit, force whichForce returns boolean constant native IsUnitOwnedByPlayer takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitAlly takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitEnemy takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitVisible takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitDetected takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitInvisible takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitFogged takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitMasked takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitSelected takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitRace takes unit whichUnit, race whichRace returns boolean constant native IsUnitType takes unit whichUnit, unittype whichUnitType returns boolean constant native IsUnit takes unit whichUnit, unit whichSpecifiedUnit returns boolean constant native IsUnitInRange takes unit whichUnit, unit otherUnit, real distance returns boolean constant native IsUnitInRangeXY takes unit whichUnit, real x, real y, real distance returns boolean constant native IsUnitInRangeLoc takes unit whichUnit, location whichLocation, real distance returns boolean constant native IsUnitHidden takes unit whichUnit returns boolean constant native IsUnitIllusion takes unit whichUnit returns boolean constant native IsUnitInTransport takes unit whichUnit, unit whichTransport returns boolean constant native IsUnitLoaded takes unit whichUnit returns boolean constant native IsHeroUnitId takes integer unitId returns boolean constant native IsUnitIdType takes integer unitId, unittype whichUnitType returns boolean native UnitShareVision takes unit whichUnit, player whichPlayer, boolean share returns nothing native UnitSuspendDecay takes unit whichUnit, boolean suspend returns nothing native UnitAddType takes unit whichUnit, unittype whichUnitType returns boolean native UnitRemoveType takes unit whichUnit, unittype whichUnitType returns boolean native UnitAddAbility takes unit whichUnit, integer abilityId returns boolean native UnitRemoveAbility takes unit whichUnit, integer abilityId returns boolean native UnitMakeAbilityPermanent takes unit whichUnit, boolean permanent, integer abilityId returns boolean native UnitRemoveBuffs takes unit whichUnit, boolean removePositive, boolean removeNegative returns nothing native UnitRemoveBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns nothing native UnitHasBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns boolean native UnitCountBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns integer native UnitAddSleep takes unit whichUnit, boolean add returns nothing native UnitCanSleep takes unit whichUnit returns boolean native UnitAddSleepPerm takes unit whichUnit, boolean add returns nothing native UnitCanSleepPerm takes unit whichUnit returns boolean native UnitIsSleeping takes unit whichUnit returns boolean native UnitWakeUp takes unit whichUnit returns nothing native UnitApplyTimedLife takes unit whichUnit, integer buffId, real duration returns nothing native UnitIgnoreAlarm takes unit whichUnit, boolean flag returns boolean native UnitIgnoreAlarmToggled takes unit whichUnit returns boolean native UnitResetCooldown takes unit whichUnit returns nothing native UnitSetConstructionProgress takes unit whichUnit, integer constructionPercentage returns nothing native UnitSetUpgradeProgress takes unit whichUnit, integer upgradePercentage returns nothing native UnitPauseTimedLife takes unit whichUnit, boolean flag returns nothing native UnitSetUsesAltIcon takes unit whichUnit, boolean flag returns nothing native UnitDamagePoint takes unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean native UnitDamageTarget takes unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean native IssueImmediateOrder takes unit whichUnit, string order returns boolean native IssueImmediateOrderById takes unit whichUnit, integer order returns boolean native IssuePointOrder takes unit whichUnit, string order, real x, real y returns boolean native IssuePointOrderLoc takes unit whichUnit, string order, location whichLocation returns boolean native IssuePointOrderById takes unit whichUnit, integer order, real x, real y returns boolean native IssuePointOrderByIdLoc takes unit whichUnit, integer order, location whichLocation returns boolean native IssueTargetOrder takes unit whichUnit, string order, widget targetWidget returns boolean native IssueTargetOrderById takes unit whichUnit, integer order, widget targetWidget returns boolean native IssueInstantPointOrder takes unit whichUnit, string order, real x, real y, widget instantTargetWidget returns boolean native IssueInstantPointOrderById takes unit whichUnit, integer order, real x, real y, widget instantTargetWidget returns boolean native IssueInstantTargetOrder takes unit whichUnit, string order, widget targetWidget, widget instantTargetWidget returns boolean native IssueInstantTargetOrderById takes unit whichUnit, integer order, widget targetWidget, widget instantTargetWidget returns boolean native IssueBuildOrder takes unit whichPeon, string unitToBuild, real x, real y returns boolean native IssueBuildOrderById takes unit whichPeon, integer unitId, real x, real y returns boolean native IssueNeutralImmediateOrder takes player forWhichPlayer, unit neutralStructure, string unitToBuild returns boolean native IssueNeutralImmediateOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId returns boolean native IssueNeutralPointOrder takes player forWhichPlayer,unit neutralStructure, string unitToBuild, real x, real y returns boolean native IssueNeutralPointOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId, real x, real y returns boolean native IssueNeutralTargetOrder takes player forWhichPlayer,unit neutralStructure, string unitToBuild, widget target returns boolean native IssueNeutralTargetOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId, widget target returns boolean native GetUnitCurrentOrder takes unit whichUnit returns integer native SetResourceAmount takes unit whichUnit, integer amount returns nothing native AddResourceAmount takes unit whichUnit, integer amount returns nothing native GetResourceAmount takes unit whichUnit returns integer native WaygateGetDestinationX takes unit waygate returns real native WaygateGetDestinationY takes unit waygate returns real native WaygateSetDestination takes unit waygate, real x, real y returns nothing native WaygateActivate takes unit waygate, boolean activate returns nothing native WaygateIsActive takes unit waygate returns boolean native AddItemToAllStock takes integer itemId, integer currentStock, integer stockMax returns nothing native AddItemToStock takes unit whichUnit, integer itemId, integer currentStock, integer stockMax returns nothing native AddUnitToAllStock takes integer unitId, integer currentStock, integer stockMax returns nothing native AddUnitToStock takes unit whichUnit, integer unitId, integer currentStock, integer stockMax returns nothing native RemoveItemFromAllStock takes integer itemId returns nothing native RemoveItemFromStock takes unit whichUnit, integer itemId returns nothing native RemoveUnitFromAllStock takes integer unitId returns nothing native RemoveUnitFromStock takes unit whichUnit, integer unitId returns nothing native SetAllItemTypeSlots takes integer slots returns nothing native SetAllUnitTypeSlots takes integer slots returns nothing native SetItemTypeSlots takes unit whichUnit, integer slots returns nothing native SetUnitTypeSlots takes unit whichUnit, integer slots returns nothing native GetUnitUserData takes unit whichUnit returns integer native SetUnitUserData takes unit whichUnit, integer data returns nothing //============================================================================ // Player API constant native Player takes integer number returns player constant native GetLocalPlayer takes nothing returns player constant native IsPlayerAlly takes player whichPlayer, player otherPlayer returns boolean constant native IsPlayerEnemy takes player whichPlayer, player otherPlayer returns boolean constant native IsPlayerInForce takes player whichPlayer, force whichForce returns boolean constant native IsPlayerObserver takes player whichPlayer returns boolean constant native IsVisibleToPlayer takes real x, real y, player whichPlayer returns boolean constant native IsLocationVisibleToPlayer takes location whichLocation, player whichPlayer returns boolean constant native IsFoggedToPlayer takes real x, real y, player whichPlayer returns boolean constant native IsLocationFoggedToPlayer takes location whichLocation, player whichPlayer returns boolean constant native IsMaskedToPlayer takes real x, real y, player whichPlayer returns boolean constant native IsLocationMaskedToPlayer takes location whichLocation, player whichPlayer returns boolean constant native GetPlayerRace takes player whichPlayer returns race constant native GetPlayerId takes player whichPlayer returns integer constant native GetPlayerUnitCount takes player whichPlayer, boolean includeIncomplete returns integer constant native GetPlayerTypedUnitCount takes player whichPlayer, string unitName, boolean includeIncomplete, boolean includeUpgrades returns integer constant native GetPlayerStructureCount takes player whichPlayer, boolean includeIncomplete returns integer constant native GetPlayerState takes player whichPlayer, playerstate whichPlayerState returns integer constant native GetPlayerScore takes player whichPlayer, playerscore whichPlayerScore returns integer constant native GetPlayerAlliance takes player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting returns boolean constant native GetPlayerHandicap takes player whichPlayer returns real constant native GetPlayerHandicapXP takes player whichPlayer returns real constant native SetPlayerHandicap takes player whichPlayer, real handicap returns nothing constant native SetPlayerHandicapXP takes player whichPlayer, real handicap returns nothing constant native SetPlayerTechMaxAllowed takes player whichPlayer, integer techid, integer maximum returns nothing constant native GetPlayerTechMaxAllowed takes player whichPlayer, integer techid returns integer constant native AddPlayerTechResearched takes player whichPlayer, integer techid, integer levels returns nothing constant native SetPlayerTechResearched takes player whichPlayer, integer techid, integer setToLevel returns nothing constant native GetPlayerTechResearched takes player whichPlayer, integer techid, boolean specificonly returns boolean constant native GetPlayerTechCount takes player whichPlayer, integer techid, boolean specificonly returns integer native SetPlayerUnitsOwner takes player whichPlayer, integer newOwner returns nothing native CripplePlayer takes player whichPlayer, force toWhichPlayers, boolean flag returns nothing native SetPlayerAbilityAvailable takes player whichPlayer, integer abilid, boolean avail returns nothing native SetPlayerState takes player whichPlayer, playerstate whichPlayerState, integer value returns nothing native RemovePlayer takes player whichPlayer, playergameresult gameResult returns nothing // Used to store hero level data for the scorescreen // before units are moved to neutral passive in melee games // native CachePlayerHeroData takes player whichPlayer returns nothing //============================================================================ // Fog of War API native SetFogStateRect takes player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision returns nothing native SetFogStateRadius takes player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision returns nothing native SetFogStateRadiusLoc takes player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision returns nothing native FogMaskEnable takes boolean enable returns nothing native IsFogMaskEnabled takes nothing returns boolean native FogEnable takes boolean enable returns nothing native IsFogEnabled takes nothing returns boolean native CreateFogModifierRect takes player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision, boolean afterUnits returns fogmodifier native CreateFogModifierRadius takes player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision, boolean afterUnits returns fogmodifier native CreateFogModifierRadiusLoc takes player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision, boolean afterUnits returns fogmodifier native DestroyFogModifier takes fogmodifier whichFogModifier returns nothing native FogModifierStart takes fogmodifier whichFogModifier returns nothing native FogModifierStop takes fogmodifier whichFogModifier returns nothing //============================================================================ // Game API native VersionGet takes nothing returns version native VersionCompatible takes version whichVersion returns boolean native VersionSupported takes version whichVersion returns boolean native EndGame takes boolean doScoreScreen returns nothing // Async only! native ChangeLevel takes string newLevel, boolean doScoreScreen returns nothing native RestartGame takes boolean doScoreScreen returns nothing native ReloadGame takes nothing returns nothing // %%% SetCampaignMenuRace is deprecated. It must remain to support // old maps which use it, but all new maps should use SetCampaignMenuRaceEx native SetCampaignMenuRace takes race r returns nothing native SetCampaignMenuRaceEx takes integer campaignIndex returns nothing native ForceCampaignSelectScreen takes nothing returns nothing native LoadGame takes string saveFileName, boolean doScoreScreen returns nothing native SaveGame takes string saveFileName returns nothing native RenameSaveDirectory takes string sourceDirName, string destDirName returns boolean native RemoveSaveDirectory takes string sourceDirName returns boolean native CopySaveGame takes string sourceSaveName, string destSaveName returns boolean native SaveGameExists takes string saveName returns boolean native SyncSelections takes nothing returns nothing native SetFloatGameState takes fgamestate whichFloatGameState, real value returns nothing constant native GetFloatGameState takes fgamestate whichFloatGameState returns real native SetIntegerGameState takes igamestate whichIntegerGameState, integer value returns nothing constant native GetIntegerGameState takes igamestate whichIntegerGameState returns integer //============================================================================ // Campaign API native SetTutorialCleared takes boolean cleared returns nothing native SetMissionAvailable takes integer campaignNumber, integer missionNumber, boolean available returns nothing native SetCampaignAvailable takes integer campaignNumber, boolean available returns nothing native SetOpCinematicAvailable takes integer campaignNumber, boolean available returns nothing native SetEdCinematicAvailable takes integer campaignNumber, boolean available returns nothing native GetDefaultDifficulty takes nothing returns gamedifficulty native SetDefaultDifficulty takes gamedifficulty g returns nothing native SetCustomCampaignButtonVisible takes integer whichButton, boolean visible returns nothing native GetCustomCampaignButtonVisible takes integer whichButton returns boolean native DoNotSaveReplay takes nothing returns nothing //============================================================================ // Dialog API native DialogCreate takes nothing returns dialog native DialogDestroy takes dialog whichDialog returns nothing native DialogClear takes dialog whichDialog returns nothing native DialogSetMessage takes dialog whichDialog, string messageText returns nothing native DialogAddButton takes dialog whichDialog, string buttonText, integer hotkey returns button native DialogAddQuitButton takes dialog whichDialog, boolean doScoreScreen, string buttonText, integer hotkey returns button native DialogDisplay takes player whichPlayer, dialog whichDialog, boolean flag returns nothing // Creates a new or reads in an existing game cache file stored // in the current campaign profile dir // native ReloadGameCachesFromDisk takes nothing returns boolean native InitGameCache takes string campaignFile returns gamecache native SaveGameCache takes gamecache whichCache returns boolean native StoreInteger takes gamecache cache, string missionKey, string key, integer value returns nothing native StoreReal takes gamecache cache, string missionKey, string key, real value returns nothing native StoreBoolean takes gamecache cache, string missionKey, string key, boolean value returns nothing native StoreUnit takes gamecache cache, string missionKey, string key, unit whichUnit returns boolean native StoreString takes gamecache cache, string missionKey, string key, string value returns boolean native SyncStoredInteger takes gamecache cache, string missionKey, string key returns nothing native SyncStoredReal takes gamecache cache, string missionKey, string key returns nothing native SyncStoredBoolean takes gamecache cache, string missionKey, string key returns nothing native SyncStoredUnit takes gamecache cache, string missionKey, string key returns nothing native SyncStoredString takes gamecache cache, string missionKey, string key returns nothing native HaveStoredInteger takes gamecache cache, string missionKey, string key returns boolean native HaveStoredReal takes gamecache cache, string missionKey, string key returns boolean native HaveStoredBoolean takes gamecache cache, string missionKey, string key returns boolean native HaveStoredUnit takes gamecache cache, string missionKey, string key returns boolean native HaveStoredString takes gamecache cache, string missionKey, string key returns boolean native FlushGameCache takes gamecache cache returns nothing native FlushStoredMission takes gamecache cache, string missionKey returns nothing native FlushStoredInteger takes gamecache cache, string missionKey, string key returns nothing native FlushStoredReal takes gamecache cache, string missionKey, string key returns nothing native FlushStoredBoolean takes gamecache cache, string missionKey, string key returns nothing native FlushStoredUnit takes gamecache cache, string missionKey, string key returns nothing native FlushStoredString takes gamecache cache, string missionKey, string key returns nothing // Will return 0 if the specified value's data is not found in the cache native GetStoredInteger takes gamecache cache, string missionKey, string key returns integer native GetStoredReal takes gamecache cache, string missionKey, string key returns real native GetStoredBoolean takes gamecache cache, string missionKey, string key returns boolean native GetStoredString takes gamecache cache, string missionKey, string key returns string native RestoreUnit takes gamecache cache, string missionKey, string key, player forWhichPlayer, real x, real y, real facing returns unit native InitHashtable takes nothing returns hashtable native SaveInteger takes hashtable table, integer parentKey, integer childKey, integer value returns nothing native SaveReal takes hashtable table, integer parentKey, integer childKey, real value returns nothing native SaveBoolean takes hashtable table, integer parentKey, integer childKey, boolean value returns nothing native SaveStr takes hashtable table, integer parentKey, integer childKey, string value returns boolean native SavePlayerHandle takes hashtable table, integer parentKey, integer childKey, player whichPlayer returns boolean native SaveWidgetHandle takes hashtable table, integer parentKey, integer childKey, widget whichWidget returns boolean native SaveDestructableHandle takes hashtable table, integer parentKey, integer childKey, destructable whichDestructable returns boolean native SaveItemHandle takes hashtable table, integer parentKey, integer childKey, item whichItem returns boolean native SaveUnitHandle takes hashtable table, integer parentKey, integer childKey, unit whichUnit returns boolean native SaveAbilityHandle takes hashtable table, integer parentKey, integer childKey, ability whichAbility returns boolean native SaveTimerHandle takes hashtable table, integer parentKey, integer childKey, timer whichTimer returns boolean native SaveTriggerHandle takes hashtable table, integer parentKey, integer childKey, trigger whichTrigger returns boolean native SaveTriggerConditionHandle takes hashtable table, integer parentKey, integer childKey, triggercondition whichTriggercondition returns boolean native SaveTriggerActionHandle takes hashtable table, integer parentKey, integer childKey, triggeraction whichTriggeraction returns boolean native SaveTriggerEventHandle takes hashtable table, integer parentKey, integer childKey, event whichEvent returns boolean native SaveForceHandle takes hashtable table, integer parentKey, integer childKey, force whichForce returns boolean native SaveGroupHandle takes hashtable table, integer parentKey, integer childKey, group whichGroup returns boolean native SaveLocationHandle takes hashtable table, integer parentKey, integer childKey, location whichLocation returns boolean native SaveRectHandle takes hashtable table, integer parentKey, integer childKey, rect whichRect returns boolean native SaveBooleanExprHandle takes hashtable table, integer parentKey, integer childKey, boolexpr whichBoolexpr returns boolean native SaveSoundHandle takes hashtable table, integer parentKey, integer childKey, sound whichSound returns boolean native SaveEffectHandle takes hashtable table, integer parentKey, integer childKey, effect whichEffect returns boolean native SaveUnitPoolHandle takes hashtable table, integer parentKey, integer childKey, unitpool whichUnitpool returns boolean native SaveItemPoolHandle takes hashtable table, integer parentKey, integer childKey, itempool whichItempool returns boolean native SaveQuestHandle takes hashtable table, integer parentKey, integer childKey, quest whichQuest returns boolean native SaveQuestItemHandle takes hashtable table, integer parentKey, integer childKey, questitem whichQuestitem returns boolean native SaveDefeatConditionHandle takes hashtable table, integer parentKey, integer childKey, defeatcondition whichDefeatcondition returns boolean native SaveTimerDialogHandle takes hashtable table, integer parentKey, integer childKey, timerdialog whichTimerdialog returns boolean native SaveLeaderboardHandle takes hashtable table, integer parentKey, integer childKey, leaderboard whichLeaderboard returns boolean native SaveMultiboardHandle takes hashtable table, integer parentKey, integer childKey, multiboard whichMultiboard returns boolean native SaveMultiboardItemHandle takes hashtable table, integer parentKey, integer childKey, multiboarditem whichMultiboarditem returns boolean native SaveTrackableHandle takes hashtable table, integer parentKey, integer childKey, trackable whichTrackable returns boolean native SaveDialogHandle takes hashtable table, integer parentKey, integer childKey, dialog whichDialog returns boolean native SaveButtonHandle takes hashtable table, integer parentKey, integer childKey, button whichButton returns boolean native SaveTextTagHandle takes hashtable table, integer parentKey, integer childKey, texttag whichTexttag returns boolean native SaveLightningHandle takes hashtable table, integer parentKey, integer childKey, lightning whichLightning returns boolean native SaveImageHandle takes hashtable table, integer parentKey, integer childKey, image whichImage returns boolean native SaveUbersplatHandle takes hashtable table, integer parentKey, integer childKey, ubersplat whichUbersplat returns boolean native SaveRegionHandle takes hashtable table, integer parentKey, integer childKey, region whichRegion returns boolean native SaveFogStateHandle takes hashtable table, integer parentKey, integer childKey, fogstate whichFogState returns boolean native SaveFogModifierHandle takes hashtable table, integer parentKey, integer childKey, fogmodifier whichFogModifier returns boolean native SaveAgentHandle takes hashtable table, integer parentKey, integer childKey, agent whichAgent returns boolean native SaveHashtableHandle takes hashtable table, integer parentKey, integer childKey, hashtable whichHashtable returns boolean native LoadInteger takes hashtable table, integer parentKey, integer childKey returns integer native LoadReal takes hashtable table, integer parentKey, integer childKey returns real native LoadBoolean takes hashtable table, integer parentKey, integer childKey returns boolean native LoadStr takes hashtable table, integer parentKey, integer childKey returns string native LoadPlayerHandle takes hashtable table, integer parentKey, integer childKey returns player native LoadWidgetHandle takes hashtable table, integer parentKey, integer childKey returns widget native LoadDestructableHandle takes hashtable table, integer parentKey, integer childKey returns destructable native LoadItemHandle takes hashtable table, integer parentKey, integer childKey returns item native LoadUnitHandle takes hashtable table, integer parentKey, integer childKey returns unit native LoadAbilityHandle takes hashtable table, integer parentKey, integer childKey returns ability native LoadTimerHandle takes hashtable table, integer parentKey, integer childKey returns timer native LoadTriggerHandle takes hashtable table, integer parentKey, integer childKey returns trigger native LoadTriggerConditionHandle takes hashtable table, integer parentKey, integer childKey returns triggercondition native LoadTriggerActionHandle takes hashtable table, integer parentKey, integer childKey returns triggeraction native LoadTriggerEventHandle takes hashtable table, integer parentKey, integer childKey returns event native LoadForceHandle takes hashtable table, integer parentKey, integer childKey returns force native LoadGroupHandle takes hashtable table, integer parentKey, integer childKey returns group native LoadLocationHandle takes hashtable table, integer parentKey, integer childKey returns location native LoadRectHandle takes hashtable table, integer parentKey, integer childKey returns rect native LoadBooleanExprHandle takes hashtable table, integer parentKey, integer childKey returns boolexpr native LoadSoundHandle takes hashtable table, integer parentKey, integer childKey returns sound native LoadEffectHandle takes hashtable table, integer parentKey, integer childKey returns effect native LoadUnitPoolHandle takes hashtable table, integer parentKey, integer childKey returns unitpool native LoadItemPoolHandle takes hashtable table, integer parentKey, integer childKey returns itempool native LoadQuestHandle takes hashtable table, integer parentKey, integer childKey returns quest native LoadQuestItemHandle takes hashtable table, integer parentKey, integer childKey returns questitem native LoadDefeatConditionHandle takes hashtable table, integer parentKey, integer childKey returns defeatcondition native LoadTimerDialogHandle takes hashtable table, integer parentKey, integer childKey returns timerdialog native LoadLeaderboardHandle takes hashtable table, integer parentKey, integer childKey returns leaderboard native LoadMultiboardHandle takes hashtable table, integer parentKey, integer childKey returns multiboard native LoadMultiboardItemHandle takes hashtable table, integer parentKey, integer childKey returns multiboarditem native LoadTrackableHandle takes hashtable table, integer parentKey, integer childKey returns trackable native LoadDialogHandle takes hashtable table, integer parentKey, integer childKey returns dialog native LoadButtonHandle takes hashtable table, integer parentKey, integer childKey returns button native LoadTextTagHandle takes hashtable table, integer parentKey, integer childKey returns texttag native LoadLightningHandle takes hashtable table, integer parentKey, integer childKey returns lightning native LoadImageHandle takes hashtable table, integer parentKey, integer childKey returns image native LoadUbersplatHandle takes hashtable table, integer parentKey, integer childKey returns ubersplat native LoadRegionHandle takes hashtable table, integer parentKey, integer childKey returns region native LoadFogStateHandle takes hashtable table, integer parentKey, integer childKey returns fogstate native LoadFogModifierHandle takes hashtable table, integer parentKey, integer childKey returns fogmodifier native LoadHashtableHandle takes hashtable table, integer parentKey, integer childKey returns hashtable native HaveSavedInteger takes hashtable table, integer parentKey, integer childKey returns boolean native HaveSavedReal takes hashtable table, integer parentKey, integer childKey returns boolean native HaveSavedBoolean takes hashtable table, integer parentKey, integer childKey returns boolean native HaveSavedString takes hashtable table, integer parentKey, integer childKey returns boolean native HaveSavedHandle takes hashtable table, integer parentKey, integer childKey returns boolean native RemoveSavedInteger takes hashtable table, integer parentKey, integer childKey returns nothing native RemoveSavedReal takes hashtable table, integer parentKey, integer childKey returns nothing native RemoveSavedBoolean takes hashtable table, integer parentKey, integer childKey returns nothing native RemoveSavedString takes hashtable table, integer parentKey, integer childKey returns nothing native RemoveSavedHandle takes hashtable table, integer parentKey, integer childKey returns nothing native FlushParentHashtable takes hashtable table returns nothing native FlushChildHashtable takes hashtable table, integer parentKey returns nothing //============================================================================ // Randomization API native GetRandomInt takes integer lowBound, integer highBound returns integer native GetRandomReal takes real lowBound, real highBound returns real native CreateUnitPool takes nothing returns unitpool native DestroyUnitPool takes unitpool whichPool returns nothing native UnitPoolAddUnitType takes unitpool whichPool, integer unitId, real weight returns nothing native UnitPoolRemoveUnitType takes unitpool whichPool, integer unitId returns nothing native PlaceRandomUnit takes unitpool whichPool, player forWhichPlayer, real x, real y, real facing returns unit native CreateItemPool takes nothing returns itempool native DestroyItemPool takes itempool whichItemPool returns nothing native ItemPoolAddItemType takes itempool whichItemPool, integer itemId, real weight returns nothing native ItemPoolRemoveItemType takes itempool whichItemPool, integer itemId returns nothing native PlaceRandomItem takes itempool whichItemPool, real x, real y returns item // Choose any random unit/item. (NP means Neutral Passive) native ChooseRandomCreep takes integer level returns integer native ChooseRandomNPBuilding takes nothing returns integer native ChooseRandomItem takes integer level returns integer native ChooseRandomItemEx takes itemtype whichType, integer level returns integer native SetRandomSeed takes integer seed returns nothing //============================================================================ // Visual API native SetTerrainFog takes real a, real b, real c, real d, real e returns nothing native ResetTerrainFog takes nothing returns nothing native SetUnitFog takes real a, real b, real c, real d, real e returns nothing native SetTerrainFogEx takes integer style, real zstart, real zend, real density, real red, real green, real blue returns nothing native DisplayTextToPlayer takes player toPlayer, real x, real y, string message returns nothing native DisplayTimedTextToPlayer takes player toPlayer, real x, real y, real duration, string message returns nothing native DisplayTimedTextFromPlayer takes player toPlayer, real x, real y, real duration, string message returns nothing native ClearTextMessages takes nothing returns nothing native SetDayNightModels takes string terrainDNCFile, string unitDNCFile returns nothing native SetSkyModel takes string skyModelFile returns nothing native EnableUserControl takes boolean b returns nothing native EnableUserUI takes boolean b returns nothing native SuspendTimeOfDay takes boolean b returns nothing native SetTimeOfDayScale takes real r returns nothing native GetTimeOfDayScale takes nothing returns real native ShowInterface takes boolean flag, real fadeDuration returns nothing native PauseGame takes boolean flag returns nothing native UnitAddIndicator takes unit whichUnit, integer red, integer green, integer blue, integer alpha returns nothing native AddIndicator takes widget whichWidget, integer red, integer green, integer blue, integer alpha returns nothing native PingMinimap takes real x, real y, real duration returns nothing native PingMinimapEx takes real x, real y, real duration, integer red, integer green, integer blue, boolean extraEffects returns nothing native EnableOcclusion takes boolean flag returns nothing native SetIntroShotText takes string introText returns nothing native SetIntroShotModel takes string introModelPath returns nothing native EnableWorldFogBoundary takes boolean b returns nothing native PlayModelCinematic takes string modelName returns nothing native PlayCinematic takes string movieName returns nothing native ForceUIKey takes string key returns nothing native ForceUICancel takes nothing returns nothing native DisplayLoadDialog takes nothing returns nothing native SetAltMinimapIcon takes string iconPath returns nothing native DisableRestartMission takes boolean flag returns nothing native CreateTextTag takes nothing returns texttag native DestroyTextTag takes texttag t returns nothing native SetTextTagText takes texttag t, string s, real height returns nothing native SetTextTagPos takes texttag t, real x, real y, real heightOffset returns nothing native SetTextTagPosUnit takes texttag t, unit whichUnit, real heightOffset returns nothing native SetTextTagColor takes texttag t, integer red, integer green, integer blue, integer alpha returns nothing native SetTextTagVelocity takes texttag t, real xvel, real yvel returns nothing native SetTextTagVisibility takes texttag t, boolean flag returns nothing native SetTextTagSuspended takes texttag t, boolean flag returns nothing native SetTextTagPermanent takes texttag t, boolean flag returns nothing native SetTextTagAge takes texttag t, real age returns nothing native SetTextTagLifespan takes texttag t, real lifespan returns nothing native SetTextTagFadepoint takes texttag t, real fadepoint returns nothing native SetReservedLocalHeroButtons takes integer reserved returns nothing native GetAllyColorFilterState takes nothing returns integer native SetAllyColorFilterState takes integer state returns nothing native GetCreepCampFilterState takes nothing returns boolean native SetCreepCampFilterState takes boolean state returns nothing native EnableMinimapFilterButtons takes boolean enableAlly, boolean enableCreep returns nothing native EnableDragSelect takes boolean state, boolean ui returns nothing native EnablePreSelect takes boolean state, boolean ui returns nothing native EnableSelect takes boolean state, boolean ui returns nothing //============================================================================ // Trackable API native CreateTrackable takes string trackableModelPath, real x, real y, real facing returns trackable //============================================================================ // Quest API native CreateQuest takes nothing returns quest native DestroyQuest takes quest whichQuest returns nothing native QuestSetTitle takes quest whichQuest, string title returns nothing native QuestSetDescription takes quest whichQuest, string description returns nothing native QuestSetIconPath takes quest whichQuest, string iconPath returns nothing native QuestSetRequired takes quest whichQuest, boolean required returns nothing native QuestSetCompleted takes quest whichQuest, boolean completed returns nothing native QuestSetDiscovered takes quest whichQuest, boolean discovered returns nothing native QuestSetFailed takes quest whichQuest, boolean failed returns nothing native QuestSetEnabled takes quest whichQuest, boolean enabled returns nothing native IsQuestRequired takes quest whichQuest returns boolean native IsQuestCompleted takes quest whichQuest returns boolean native IsQuestDiscovered takes quest whichQuest returns boolean native IsQuestFailed takes quest whichQuest returns boolean native IsQuestEnabled takes quest whichQuest returns boolean native QuestCreateItem takes quest whichQuest returns questitem native QuestItemSetDescription takes questitem whichQuestItem, string description returns nothing native QuestItemSetCompleted takes questitem whichQuestItem, boolean completed returns nothing native IsQuestItemCompleted takes questitem whichQuestItem returns boolean native CreateDefeatCondition takes nothing returns defeatcondition native DestroyDefeatCondition takes defeatcondition whichCondition returns nothing native DefeatConditionSetDescription takes defeatcondition whichCondition, string description returns nothing native FlashQuestDialogButton takes nothing returns nothing native ForceQuestDialogUpdate takes nothing returns nothing //============================================================================ // Timer Dialog API native CreateTimerDialog takes timer t returns timerdialog native DestroyTimerDialog takes timerdialog whichDialog returns nothing native TimerDialogSetTitle takes timerdialog whichDialog, string title returns nothing native TimerDialogSetTitleColor takes timerdialog whichDialog, integer red, integer green, integer blue, integer alpha returns nothing native TimerDialogSetTimeColor takes timerdialog whichDialog, integer red, integer green, integer blue, integer alpha returns nothing native TimerDialogSetSpeed takes timerdialog whichDialog, real speedMultFactor returns nothing native TimerDialogDisplay takes timerdialog whichDialog, boolean display returns nothing native IsTimerDialogDisplayed takes timerdialog whichDialog returns boolean native TimerDialogSetRealTimeRemaining takes timerdialog whichDialog, real timeRemaining returns nothing //============================================================================ // Leaderboard API // Create a leaderboard object native CreateLeaderboard takes nothing returns leaderboard native DestroyLeaderboard takes leaderboard lb returns nothing native LeaderboardDisplay takes leaderboard lb, boolean show returns nothing native IsLeaderboardDisplayed takes leaderboard lb returns boolean native LeaderboardGetItemCount takes leaderboard lb returns integer native LeaderboardSetSizeByItemCount takes leaderboard lb, integer count returns nothing native LeaderboardAddItem takes leaderboard lb, string label, integer value, player p returns nothing native LeaderboardRemoveItem takes leaderboard lb, integer index returns nothing native LeaderboardRemovePlayerItem takes leaderboard lb, player p returns nothing native LeaderboardClear takes leaderboard lb returns nothing native LeaderboardSortItemsByValue takes leaderboard lb, boolean ascending returns nothing native LeaderboardSortItemsByPlayer takes leaderboard lb, boolean ascending returns nothing native LeaderboardSortItemsByLabel takes leaderboard lb, boolean ascending returns nothing native LeaderboardHasPlayerItem takes leaderboard lb, player p returns boolean native LeaderboardGetPlayerIndex takes leaderboard lb, player p returns integer native LeaderboardSetLabel takes leaderboard lb, string label returns nothing native LeaderboardGetLabelText takes leaderboard lb returns string native PlayerSetLeaderboard takes player toPlayer, leaderboard lb returns nothing native PlayerGetLeaderboard takes player toPlayer returns leaderboard native LeaderboardSetLabelColor takes leaderboard lb, integer red, integer green, integer blue, integer alpha returns nothing native LeaderboardSetValueColor takes leaderboard lb, integer red, integer green, integer blue, integer alpha returns nothing native LeaderboardSetStyle takes leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons returns nothing native LeaderboardSetItemValue takes leaderboard lb, integer whichItem, integer val returns nothing native LeaderboardSetItemLabel takes leaderboard lb, integer whichItem, string val returns nothing native LeaderboardSetItemStyle takes leaderboard lb, integer whichItem, boolean showLabel, boolean showValue, boolean showIcon returns nothing native LeaderboardSetItemLabelColor takes leaderboard lb, integer whichItem, integer red, integer green, integer blue, integer alpha returns nothing native LeaderboardSetItemValueColor takes leaderboard lb, integer whichItem, integer red, integer green, integer blue, integer alpha returns nothing //============================================================================ // Multiboard API //============================================================================ // Create a multiboard object native CreateMultiboard takes nothing returns multiboard native DestroyMultiboard takes multiboard lb returns nothing native MultiboardDisplay takes multiboard lb, boolean show returns nothing native IsMultiboardDisplayed takes multiboard lb returns boolean native MultiboardMinimize takes multiboard lb, boolean minimize returns nothing native IsMultiboardMinimized takes multiboard lb returns boolean native MultiboardClear takes multiboard lb returns nothing native MultiboardSetTitleText takes multiboard lb, string label returns nothing native MultiboardGetTitleText takes multiboard lb returns string native MultiboardSetTitleTextColor takes multiboard lb, integer red, integer green, integer blue, integer alpha returns nothing native MultiboardGetRowCount takes multiboard lb returns integer native MultiboardGetColumnCount takes multiboard lb returns integer native MultiboardSetColumnCount takes multiboard lb, integer count returns nothing native MultiboardSetRowCount takes multiboard lb, integer count returns nothing // broadcast settings to all items native MultiboardSetItemsStyle takes multiboard lb, boolean showValues, boolean showIcons returns nothing native MultiboardSetItemsValue takes multiboard lb, string value returns nothing native MultiboardSetItemsValueColor takes multiboard lb, integer red, integer green, integer blue, integer alpha returns nothing native MultiboardSetItemsWidth takes multiboard lb, real width returns nothing native MultiboardSetItemsIcon takes multiboard lb, string iconPath returns nothing // funcs for modifying individual items native MultiboardGetItem takes multiboard lb, integer row, integer column returns multiboarditem native MultiboardReleaseItem takes multiboarditem mbi returns nothing native MultiboardSetItemStyle takes multiboarditem mbi, boolean showValue, boolean showIcon returns nothing native MultiboardSetItemValue takes multiboarditem mbi, string val returns nothing native MultiboardSetItemValueColor takes multiboarditem mbi, integer red, integer green, integer blue, integer alpha returns nothing native MultiboardSetItemWidth takes multiboarditem mbi, real width returns nothing native MultiboardSetItemIcon takes multiboarditem mbi, string iconFileName returns nothing // meant to unequivocally suspend display of existing and // subsequently displayed multiboards // native MultiboardSuppressDisplay takes boolean flag returns nothing //============================================================================ // Camera API native SetCameraPosition takes real x, real y returns nothing native SetCameraQuickPosition takes real x, real y returns nothing native SetCameraBounds takes real x1, real y1, real x2, real y2, real x3, real y3, real x4, real y4 returns nothing native StopCamera takes nothing returns nothing native ResetToGameCamera takes real duration returns nothing native PanCameraTo takes real x, real y returns nothing native PanCameraToTimed takes real x, real y, real duration returns nothing native PanCameraToWithZ takes real x, real y, real zOffsetDest returns nothing native PanCameraToTimedWithZ takes real x, real y, real zOffsetDest, real duration returns nothing native SetCinematicCamera takes string cameraModelFile returns nothing native SetCameraRotateMode takes real x, real y, real radiansToSweep, real duration returns nothing native SetCameraField takes camerafield whichField, real value, real duration returns nothing native AdjustCameraField takes camerafield whichField, real offset, real duration returns nothing native SetCameraTargetController takes unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation returns nothing native SetCameraOrientController takes unit whichUnit, real xoffset, real yoffset returns nothing native CreateCameraSetup takes nothing returns camerasetup native CameraSetupSetField takes camerasetup whichSetup, camerafield whichField, real value, real duration returns nothing native CameraSetupGetField takes camerasetup whichSetup, camerafield whichField returns real native CameraSetupSetDestPosition takes camerasetup whichSetup, real x, real y, real duration returns nothing native CameraSetupGetDestPositionLoc takes camerasetup whichSetup returns location native CameraSetupGetDestPositionX takes camerasetup whichSetup returns real native CameraSetupGetDestPositionY takes camerasetup whichSetup returns real native CameraSetupApply takes camerasetup whichSetup, boolean doPan, boolean panTimed returns nothing native CameraSetupApplyWithZ takes camerasetup whichSetup, real zDestOffset returns nothing native CameraSetupApplyForceDuration takes camerasetup whichSetup, boolean doPan, real forceDuration returns nothing native CameraSetupApplyForceDurationWithZ takes camerasetup whichSetup, real zDestOffset, real forceDuration returns nothing native CameraSetTargetNoise takes real mag, real velocity returns nothing native CameraSetSourceNoise takes real mag, real velocity returns nothing native CameraSetTargetNoiseEx takes real mag, real velocity, boolean vertOnly returns nothing native CameraSetSourceNoiseEx takes real mag, real velocity, boolean vertOnly returns nothing native CameraSetSmoothingFactor takes real factor returns nothing native SetCineFilterTexture takes string filename returns nothing native SetCineFilterBlendMode takes blendmode whichMode returns nothing native SetCineFilterTexMapFlags takes texmapflags whichFlags returns nothing native SetCineFilterStartUV takes real minu, real minv, real maxu, real maxv returns nothing native SetCineFilterEndUV takes real minu, real minv, real maxu, real maxv returns nothing native SetCineFilterStartColor takes integer red, integer green, integer blue, integer alpha returns nothing native SetCineFilterEndColor takes integer red, integer green, integer blue, integer alpha returns nothing native SetCineFilterDuration takes real duration returns nothing native DisplayCineFilter takes boolean flag returns nothing native IsCineFilterDisplayed takes nothing returns boolean native SetCinematicScene takes integer portraitUnitId, playercolor color, string speakerTitle, string text, real sceneDuration, real voiceoverDuration returns nothing native EndCinematicScene takes nothing returns nothing native ForceCinematicSubtitles takes boolean flag returns nothing native GetCameraMargin takes integer whichMargin returns real // These return values for the local players camera only... constant native GetCameraBoundMinX takes nothing returns real constant native GetCameraBoundMinY takes nothing returns real constant native GetCameraBoundMaxX takes nothing returns real constant native GetCameraBoundMaxY takes nothing returns real constant native GetCameraField takes camerafield whichField returns real constant native GetCameraTargetPositionX takes nothing returns real constant native GetCameraTargetPositionY takes nothing returns real constant native GetCameraTargetPositionZ takes nothing returns real constant native GetCameraTargetPositionLoc takes nothing returns location constant native GetCameraEyePositionX takes nothing returns real constant native GetCameraEyePositionY takes nothing returns real constant native GetCameraEyePositionZ takes nothing returns real constant native GetCameraEyePositionLoc takes nothing returns location //============================================================================ // Sound API // native NewSoundEnvironment takes string environmentName returns nothing native CreateSound takes string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string eaxSetting returns sound native CreateSoundFilenameWithLabel takes string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName returns sound native CreateSoundFromLabel takes string soundLabel, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate returns sound native CreateMIDISound takes string soundLabel, integer fadeInRate, integer fadeOutRate returns sound native SetSoundParamsFromLabel takes sound soundHandle, string soundLabel returns nothing native SetSoundDistanceCutoff takes sound soundHandle, real cutoff returns nothing native SetSoundChannel takes sound soundHandle, integer channel returns nothing native SetSoundVolume takes sound soundHandle, integer volume returns nothing native SetSoundPitch takes sound soundHandle, real pitch returns nothing // the following method must be called immediately after calling "StartSound" native SetSoundPlayPosition takes sound soundHandle, integer millisecs returns nothing // these calls are only valid if the sound was created with 3d enabled native SetSoundDistances takes sound soundHandle, real minDist, real maxDist returns nothing native SetSoundConeAngles takes sound soundHandle, real inside, real outside, integer outsideVolume returns nothing native SetSoundConeOrientation takes sound soundHandle, real x, real y, real z returns nothing native SetSoundPosition takes sound soundHandle, real x, real y, real z returns nothing native SetSoundVelocity takes sound soundHandle, real x, real y, real z returns nothing native AttachSoundToUnit takes sound soundHandle, unit whichUnit returns nothing native StartSound takes sound soundHandle returns nothing native StopSound takes sound soundHandle, boolean killWhenDone, boolean fadeOut returns nothing native KillSoundWhenDone takes sound soundHandle returns nothing // Music Interface. Note that if music is disabled, these calls do nothing native SetMapMusic takes string musicName, boolean random, integer index returns nothing native ClearMapMusic takes nothing returns nothing native PlayMusic takes string musicName returns nothing native PlayMusicEx takes string musicName, integer frommsecs, integer fadeinmsecs returns nothing native StopMusic takes boolean fadeOut returns nothing native ResumeMusic takes nothing returns nothing native PlayThematicMusic takes string musicFileName returns nothing native PlayThematicMusicEx takes string musicFileName, integer frommsecs returns nothing native EndThematicMusic takes nothing returns nothing native SetMusicVolume takes integer volume returns nothing native SetMusicPlayPosition takes integer millisecs returns nothing native SetThematicMusicPlayPosition takes integer millisecs returns nothing // other music and sound calls native SetSoundDuration takes sound soundHandle, integer duration returns nothing native GetSoundDuration takes sound soundHandle returns integer native GetSoundFileDuration takes string musicFileName returns integer native VolumeGroupSetVolume takes volumegroup vgroup, real scale returns nothing native VolumeGroupReset takes nothing returns nothing native GetSoundIsPlaying takes sound soundHandle returns boolean native GetSoundIsLoading takes sound soundHandle returns boolean native RegisterStackedSound takes sound soundHandle, boolean byPosition, real rectwidth, real rectheight returns nothing native UnregisterStackedSound takes sound soundHandle, boolean byPosition, real rectwidth, real rectheight returns nothing //============================================================================ // Effects API // native AddWeatherEffect takes rect where, integer effectID returns weathereffect native RemoveWeatherEffect takes weathereffect whichEffect returns nothing native EnableWeatherEffect takes weathereffect whichEffect, boolean enable returns nothing native TerrainDeformCrater takes real x, real y, real radius, real depth, integer duration, boolean permanent returns terraindeformation native TerrainDeformRipple takes real x, real y, real radius, real depth, integer duration, integer count, real spaceWaves, real timeWaves, real radiusStartPct, boolean limitNeg returns terraindeformation native TerrainDeformWave takes real x, real y, real dirX, real dirY, real distance, real speed, real radius, real depth, integer trailTime, integer count returns terraindeformation native TerrainDeformRandom takes real x, real y, real radius, real minDelta, real maxDelta, integer duration, integer updateInterval returns terraindeformation native TerrainDeformStop takes terraindeformation deformation, integer duration returns nothing native TerrainDeformStopAll takes nothing returns nothing native AddSpecialEffect takes string modelName, real x, real y returns effect native AddSpecialEffectLoc takes string modelName, location where returns effect native AddSpecialEffectTarget takes string modelName, widget targetWidget, string attachPointName returns effect native DestroyEffect takes effect whichEffect returns nothing native AddSpellEffect takes string abilityString, effecttype t, real x, real y returns effect native AddSpellEffectLoc takes string abilityString, effecttype t,location where returns effect native AddSpellEffectById takes integer abilityId, effecttype t,real x, real y returns effect native AddSpellEffectByIdLoc takes integer abilityId, effecttype t,location where returns effect native AddSpellEffectTarget takes string modelName, effecttype t, widget targetWidget, string attachPoint returns effect native AddSpellEffectTargetById takes integer abilityId, effecttype t, widget targetWidget, string attachPoint returns effect native AddLightning takes string codeName, boolean checkVisibility, real x1, real y1, real x2, real y2 returns lightning native AddLightningEx takes string codeName, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2 returns lightning native DestroyLightning takes lightning whichBolt returns boolean native MoveLightning takes lightning whichBolt, boolean checkVisibility, real x1, real y1, real x2, real y2 returns boolean native MoveLightningEx takes lightning whichBolt, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2 returns boolean native GetLightningColorA takes lightning whichBolt returns real native GetLightningColorR takes lightning whichBolt returns real native GetLightningColorG takes lightning whichBolt returns real native GetLightningColorB takes lightning whichBolt returns real native SetLightningColor takes lightning whichBolt, real r, real g, real b, real a returns boolean native GetAbilityEffect takes string abilityString, effecttype t, integer index returns string native GetAbilityEffectById takes integer abilityId, effecttype t, integer index returns string native GetAbilitySound takes string abilityString, soundtype t returns string native GetAbilitySoundById takes integer abilityId, soundtype t returns string //============================================================================ // Terrain API // native GetTerrainCliffLevel takes real x, real y returns integer native SetWaterBaseColor takes integer red, integer green, integer blue, integer alpha returns nothing native SetWaterDeforms takes boolean val returns nothing native GetTerrainType takes real x, real y returns integer native GetTerrainVariance takes real x, real y returns integer native SetTerrainType takes real x, real y, integer terrainType, integer variation, integer area, integer shape returns nothing native IsTerrainPathable takes real x, real y, pathingtype t returns boolean native SetTerrainPathable takes real x, real y, pathingtype t, boolean flag returns nothing //============================================================================ // Image API // native CreateImage takes string file, real sizeX, real sizeY, real sizeZ, real posX, real posY, real posZ, real originX, real originY, real originZ, integer imageType returns image native DestroyImage takes image whichImage returns nothing native ShowImage takes image whichImage, boolean flag returns nothing native SetImageConstantHeight takes image whichImage, boolean flag, real height returns nothing native SetImagePosition takes image whichImage, real x, real y, real z returns nothing native SetImageColor takes image whichImage, integer red, integer green, integer blue, integer alpha returns nothing native SetImageRender takes image whichImage, boolean flag returns nothing native SetImageRenderAlways takes image whichImage, boolean flag returns nothing native SetImageAboveWater takes image whichImage, boolean flag, boolean useWaterAlpha returns nothing native SetImageType takes image whichImage, integer imageType returns nothing //============================================================================ // Ubersplat API // native CreateUbersplat takes real x, real y, string name, integer red, integer green, integer blue, integer alpha, boolean forcePaused, boolean noBirthTime returns ubersplat native DestroyUbersplat takes ubersplat whichSplat returns nothing native ResetUbersplat takes ubersplat whichSplat returns nothing native FinishUbersplat takes ubersplat whichSplat returns nothing native ShowUbersplat takes ubersplat whichSplat, boolean flag returns nothing native SetUbersplatRender takes ubersplat whichSplat, boolean flag returns nothing native SetUbersplatRenderAlways takes ubersplat whichSplat, boolean flag returns nothing //============================================================================ // Blight API // native SetBlight takes player whichPlayer, real x, real y, real radius, boolean addBlight returns nothing native SetBlightRect takes player whichPlayer, rect r, boolean addBlight returns nothing native SetBlightPoint takes player whichPlayer, real x, real y, boolean addBlight returns nothing native SetBlightLoc takes player whichPlayer, location whichLocation, real radius, boolean addBlight returns nothing native CreateBlightedGoldmine takes player id, real x, real y, real face returns unit native IsPointBlighted takes real x, real y returns boolean //============================================================================ // Doodad API // native SetDoodadAnimation takes real x, real y, real radius, integer doodadID, boolean nearestOnly, string animName, boolean animRandom returns nothing native SetDoodadAnimationRect takes rect r, integer doodadID, string animName, boolean animRandom returns nothing //============================================================================ // Computer AI interface // native StartMeleeAI takes player num, string script returns nothing native StartCampaignAI takes player num, string script returns nothing native CommandAI takes player num, integer command, integer data returns nothing native PauseCompAI takes player p, boolean pause returns nothing native GetAIDifficulty takes player num returns aidifficulty native RemoveGuardPosition takes unit hUnit returns nothing native RecycleGuardPosition takes unit hUnit returns nothing native RemoveAllGuardPositions takes player num returns nothing //============================================================================ native Cheat takes string cheatStr returns nothing native IsNoVictoryCheat takes nothing returns boolean native IsNoDefeatCheat takes nothing returns boolean native Preload takes string filename returns nothing native PreloadEnd takes real timeout returns nothing native PreloadStart takes nothing returns nothing native PreloadRefresh takes nothing returns nothing native PreloadEndEx takes nothing returns nothing native PreloadGenClear takes nothing returns nothing native PreloadGenStart takes nothing returns nothing native PreloadGenEnd takes string filename returns nothing native Preloader takes string filename returns nothing