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[code][color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Native types. All native functions take extended handle types when[/i][/color] [color=999999][i]// possible to help prevent passing bad values to native functions[/i][/color] [color=999999][i]//[/i][/color] [color=7777FF][b]type[/b][/color] agent extends handle [color=999999][i]// all reference counted objects[/i][/color] [color=7777FF][b]type[/b][/color] event extends agent [color=999999][i]// a reference to an event registration[/i][/color] [color=7777FF][b]type[/b][/color] player extends agent [color=999999][i]// a single player reference[/i][/color] [color=7777FF][b]type[/b][/color] widget extends agent [color=999999][i]// an interactive game object with life[/i][/color] [color=7777FF][b]type[/b][/color] [color=7777FF][b]unit[/b][/color] extends widget [color=999999][i]// a single unit reference[/i][/color] [color=7777FF][b]type[/b][/color] destructable extends widget [color=7777FF][b]type[/b][/color] item extends widget [color=7777FF][b]type[/b][/color] ability extends agent [color=7777FF][b]type[/b][/color] buff extends ability [color=7777FF][b]type[/b][/color] force extends agent [color=7777FF][b]type[/b][/color] group extends agent [color=7777FF][b]type[/b][/color] trigger extends agent [color=7777FF][b]type[/b][/color] triggercondition extends agent [color=7777FF][b]type[/b][/color] triggeraction extends handle [color=7777FF][b]type[/b][/color] timer extends agent [color=7777FF][b]type[/b][/color] location extends agent [color=7777FF][b]type[/b][/color] region extends agent [color=7777FF][b]type[/b][/color] rect extends agent [color=7777FF][b]type[/b][/color] boolexpr extends agent [color=7777FF][b]type[/b][/color] sound extends agent [color=7777FF][b]type[/b][/color] conditionfunc extends boolexpr [color=7777FF][b]type[/b][/color] filterfunc extends boolexpr [color=7777FF][b]type[/b][/color] unitpool extends handle [color=7777FF][b]type[/b][/color] itempool extends handle [color=7777FF][b]type[/b][/color] race extends handle [color=7777FF][b]type[/b][/color] alliancetype extends handle [color=7777FF][b]type[/b][/color] racepreference extends handle [color=7777FF][b]type[/b][/color] gamestate extends handle [color=7777FF][b]type[/b][/color] igamestate extends gamestate [color=7777FF][b]type[/b][/color] fgamestate extends gamestate [color=7777FF][b]type[/b][/color] playerstate extends handle [color=7777FF][b]type[/b][/color] playerscore extends handle [color=7777FF][b]type[/b][/color] playergameresult extends handle [color=7777FF][b]type[/b][/color] unitstate extends handle [color=7777FF][b]type[/b][/color] aidifficulty extends handle [color=7777FF][b]type[/b][/color] eventid extends handle [color=7777FF][b]type[/b][/color] gameevent extends eventid [color=7777FF][b]type[/b][/color] playerevent extends eventid [color=7777FF][b]type[/b][/color] playerunitevent extends eventid [color=7777FF][b]type[/b][/color] unitevent extends eventid [color=7777FF][b]type[/b][/color] limitop extends eventid [color=7777FF][b]type[/b][/color] widgetevent extends eventid [color=7777FF][b]type[/b][/color] dialogevent extends eventid [color=7777FF][b]type[/b][/color] unittype extends handle [color=7777FF][b]type[/b][/color] gamespeed extends handle [color=7777FF][b]type[/b][/color] gamedifficulty extends handle [color=7777FF][b]type[/b][/color] gametype extends handle [color=7777FF][b]type[/b][/color] mapflag extends handle [color=7777FF][b]type[/b][/color] mapvisibility extends handle [color=7777FF][b]type[/b][/color] mapsetting extends handle [color=7777FF][b]type[/b][/color] mapdensity extends handle [color=7777FF][b]type[/b][/color] mapcontrol extends handle [color=7777FF][b]type[/b][/color] playerslotstate extends handle [color=7777FF][b]type[/b][/color] volumegroup extends handle [color=7777FF][b]type[/b][/color] camerafield extends handle [color=7777FF][b]type[/b][/color] camerasetup extends handle [color=7777FF][b]type[/b][/color] playercolor extends handle [color=7777FF][b]type[/b][/color] placement extends handle [color=7777FF][b]type[/b][/color] startlocprio extends handle [color=7777FF][b]type[/b][/color] raritycontrol extends handle [color=7777FF][b]type[/b][/color] blendmode extends handle [color=7777FF][b]type[/b][/color] texmapflags extends handle [color=7777FF][b]type[/b][/color] effect extends agent [color=7777FF][b]type[/b][/color] effecttype extends handle [color=7777FF][b]type[/b][/color] weathereffect extends handle [color=7777FF][b]type[/b][/color] terraindeformation extends handle [color=7777FF][b]type[/b][/color] fogstate extends handle [color=7777FF][b]type[/b][/color] fogmodifier extends agent [color=7777FF][b]type[/b][/color] dialog extends agent [color=7777FF][b]type[/b][/color] button extends agent [color=7777FF][b]type[/b][/color] quest extends agent [color=7777FF][b]type[/b][/color] questitem extends agent [color=7777FF][b]type[/b][/color] defeatcondition extends agent [color=7777FF][b]type[/b][/color] timerdialog extends agent [color=7777FF][b]type[/b][/color] leaderboard extends agent [color=7777FF][b]type[/b][/color] multiboard extends agent [color=7777FF][b]type[/b][/color] multiboarditem extends agent [color=7777FF][b]type[/b][/color] trackable extends agent [color=7777FF][b]type[/b][/color] gamecache extends agent [color=7777FF][b]type[/b][/color] version extends handle [color=7777FF][b]type[/b][/color] itemtype extends handle [color=7777FF][b]type[/b][/color] texttag extends handle [color=7777FF][b]type[/b][/color] attacktype extends handle [color=7777FF][b]type[/b][/color] damagetype extends handle [color=7777FF][b]type[/b][/color] weapontype extends handle [color=7777FF][b]type[/b][/color] soundtype extends handle [color=7777FF][b]type[/b][/color] lightning extends handle [color=7777FF][b]type[/b][/color] pathingtype extends handle [color=7777FF][b]type[/b][/color] mousebuttontype extends handle [color=7777FF][b]type[/b][/color] image extends handle [color=7777FF][b]type[/b][/color] ubersplat extends handle [color=7777FF][b]type[/b][/color] hashtable extends agent constant native ConvertRace takes [color=AA77FF]integer[/color] i returns race constant native ConvertAllianceType takes [color=AA77FF]integer[/color] i returns alliancetype constant native ConvertRacePref takes [color=AA77FF]integer[/color] i returns racepreference constant native ConvertIGameState takes [color=AA77FF]integer[/color] i returns igamestate constant native ConvertFGameState takes [color=AA77FF]integer[/color] i returns fgamestate constant native ConvertPlayerState takes [color=AA77FF]integer[/color] i returns playerstate constant native ConvertPlayerScore takes [color=AA77FF]integer[/color] i returns playerscore constant native ConvertPlayerGameResult takes [color=AA77FF]integer[/color] i returns playergameresult constant native ConvertUnitState takes [color=AA77FF]integer[/color] i returns unitstate constant native ConvertAIDifficulty takes [color=AA77FF]integer[/color] i returns aidifficulty constant native ConvertGameEvent takes [color=AA77FF]integer[/color] i returns gameevent constant native ConvertPlayerEvent takes [color=AA77FF]integer[/color] i returns playerevent constant native ConvertPlayerUnitEvent takes [color=AA77FF]integer[/color] i returns playerunitevent constant native ConvertWidgetEvent takes [color=AA77FF]integer[/color] i returns widgetevent constant native ConvertDialogEvent takes [color=AA77FF]integer[/color] i returns dialogevent constant native ConvertUnitEvent takes [color=AA77FF]integer[/color] i returns unitevent constant native ConvertLimitOp takes [color=AA77FF]integer[/color] i returns limitop constant native ConvertUnitType takes [color=AA77FF]integer[/color] i returns unittype constant native ConvertGameSpeed takes [color=AA77FF]integer[/color] i returns gamespeed constant native ConvertPlacement takes [color=AA77FF]integer[/color] i returns placement constant native ConvertStartLocPrio takes [color=AA77FF]integer[/color] i returns startlocprio constant native ConvertGameDifficulty takes [color=AA77FF]integer[/color] i returns gamedifficulty constant native ConvertGameType takes [color=AA77FF]integer[/color] i returns gametype constant native ConvertMapFlag takes [color=AA77FF]integer[/color] i returns mapflag constant native ConvertMapVisibility takes [color=AA77FF]integer[/color] i returns mapvisibility constant native ConvertMapSetting takes [color=AA77FF]integer[/color] i returns mapsetting constant native ConvertMapDensity takes [color=AA77FF]integer[/color] i returns mapdensity constant native ConvertMapControl takes [color=AA77FF]integer[/color] i returns mapcontrol constant native ConvertPlayerColor takes [color=AA77FF]integer[/color] i returns playercolor constant native ConvertPlayerSlotState takes [color=AA77FF]integer[/color] i returns playerslotstate constant native ConvertVolumeGroup takes [color=AA77FF]integer[/color] i returns volumegroup constant native ConvertCameraField takes [color=AA77FF]integer[/color] i returns camerafield constant native ConvertBlendMode takes [color=AA77FF]integer[/color] i returns blendmode constant native ConvertRarityControl takes [color=AA77FF]integer[/color] i returns raritycontrol constant native ConvertTexMapFlags takes [color=AA77FF]integer[/color] i returns texmapflags constant native ConvertFogState takes [color=AA77FF]integer[/color] i returns fogstate constant native ConvertEffectType takes [color=AA77FF]integer[/color] i returns effecttype constant native ConvertVersion takes [color=AA77FF]integer[/color] i returns version constant native ConvertItemType takes [color=AA77FF]integer[/color] i returns itemtype constant native ConvertAttackType takes [color=AA77FF]integer[/color] i returns attacktype constant native ConvertDamageType takes [color=AA77FF]integer[/color] i returns damagetype constant native ConvertWeaponType takes [color=AA77FF]integer[/color] i returns weapontype constant native ConvertSoundType takes [color=AA77FF]integer[/color] i returns soundtype constant native ConvertPathingType takes [color=AA77FF]integer[/color] i returns pathingtype constant native ConvertMouseButtonType takes [color=AA77FF]integer[/color] i returns mousebuttontype constant native OrderId takes [color=AA77FF]string[/color] orderIdString returns [color=AA77FF]integer[/color] constant native OrderId2String takes [color=AA77FF]integer[/color] orderId returns [color=AA77FF]string[/color] constant native UnitId takes [color=AA77FF]string[/color] unitIdString returns [color=AA77FF]integer[/color] constant native UnitId2String takes [color=AA77FF]integer[/color] unitId returns [color=AA77FF]string[/color] [color=999999][i]// Not currently working correctly...[/i][/color] constant native AbilityId takes [color=AA77FF]string[/color] abilityIdString returns [color=AA77FF]integer[/color] constant native AbilityId2String takes [color=AA77FF]integer[/color] abilityId returns [color=AA77FF]string[/color] [color=999999][i]// Looks up the "name" field for any object (unit, item, ability)[/i][/color] constant native GetObjectName takes [color=AA77FF]integer[/color] objectId returns [color=AA77FF]string[/color] constant native GetBJMaxPlayers takes nothing returns [color=AA77FF]integer[/color] constant native GetBJPlayerNeutralVictim takes nothing returns [color=AA77FF]integer[/color] constant native GetBJPlayerNeutralExtra takes nothing returns [color=AA77FF]integer[/color] constant native GetBJMaxPlayerSlots takes nothing returns [color=AA77FF]integer[/color] constant native GetPlayerNeutralPassive takes nothing returns [color=AA77FF]integer[/color] constant native GetPlayerNeutralAggressive takes nothing returns [color=AA77FF]integer[/color] globals [color=999999][i]//===================================================[/i][/color] [color=999999][i]// Game Constants[/i][/color] [color=999999][i]//===================================================[/i][/color] [color=999999][i]// pfff[/i][/color] constant [color=AA77FF]boolean[/color] [color=7777FF][b]FALSE[/b][/color] [b]=[/b] [color=7777FF][b]false[/b][/color] constant [color=AA77FF]boolean[/color] [color=7777FF][b]TRUE[/b][/color] [b]=[/b] [color=7777FF][b]true[/b][/color] constant [color=AA77FF]integer[/color] JASS_MAX_ARRAY_SIZE [b]=[/b] [color=FFFF77]8192[/color] constant [color=AA77FF]integer[/color] PLAYER_NEUTRAL_PASSIVE [b]=[/b] GetPlayerNeutralPassive() constant [color=AA77FF]integer[/color] PLAYER_NEUTRAL_AGGRESSIVE [b]=[/b] GetPlayerNeutralAggressive() constant playercolor PLAYER_COLOR_RED [b]=[/b] ConvertPlayerColor([color=FFFF77]0[/color]) constant playercolor PLAYER_COLOR_BLUE [b]=[/b] ConvertPlayerColor([color=FFFF77]1[/color]) constant playercolor PLAYER_COLOR_CYAN [b]=[/b] ConvertPlayerColor([color=FFFF77]2[/color]) constant playercolor PLAYER_COLOR_PURPLE [b]=[/b] ConvertPlayerColor([color=FFFF77]3[/color]) constant playercolor PLAYER_COLOR_YELLOW [b]=[/b] ConvertPlayerColor([color=FFFF77]4[/color]) constant playercolor PLAYER_COLOR_ORANGE [b]=[/b] ConvertPlayerColor([color=FFFF77]5[/color]) constant playercolor PLAYER_COLOR_GREEN [b]=[/b] ConvertPlayerColor([color=FFFF77]6[/color]) constant playercolor PLAYER_COLOR_PINK [b]=[/b] ConvertPlayerColor([color=FFFF77]7[/color]) constant playercolor PLAYER_COLOR_LIGHT_GRAY [b]=[/b] ConvertPlayerColor([color=FFFF77]8[/color]) constant playercolor PLAYER_COLOR_LIGHT_BLUE [b]=[/b] ConvertPlayerColor([color=FFFF77]9[/color]) constant playercolor PLAYER_COLOR_AQUA [b]=[/b] ConvertPlayerColor([color=FFFF77]10[/color]) constant playercolor PLAYER_COLOR_BROWN [b]=[/b] ConvertPlayerColor([color=FFFF77]11[/color]) constant race RACE_HUMAN [b]=[/b] ConvertRace([color=FFFF77]1[/color]) constant race RACE_ORC [b]=[/b] ConvertRace([color=FFFF77]2[/color]) constant race RACE_UNDEAD [b]=[/b] ConvertRace([color=FFFF77]3[/color]) constant race RACE_NIGHTELF [b]=[/b] ConvertRace([color=FFFF77]4[/color]) constant race RACE_DEMON [b]=[/b] ConvertRace([color=FFFF77]5[/color]) constant race RACE_OTHER [b]=[/b] ConvertRace([color=FFFF77]7[/color]) constant playergameresult PLAYER_GAME_RESULT_VICTORY [b]=[/b] ConvertPlayerGameResult([color=FFFF77]0[/color]) constant playergameresult PLAYER_GAME_RESULT_DEFEAT [b]=[/b] ConvertPlayerGameResult([color=FFFF77]1[/color]) constant playergameresult PLAYER_GAME_RESULT_TIE [b]=[/b] ConvertPlayerGameResult([color=FFFF77]2[/color]) constant playergameresult PLAYER_GAME_RESULT_NEUTRAL [b]=[/b] ConvertPlayerGameResult([color=FFFF77]3[/color]) constant alliancetype ALLIANCE_PASSIVE [b]=[/b] ConvertAllianceType([color=FFFF77]0[/color]) constant alliancetype ALLIANCE_HELP_REQUEST [b]=[/b] ConvertAllianceType([color=FFFF77]1[/color]) constant alliancetype ALLIANCE_HELP_RESPONSE [b]=[/b] ConvertAllianceType([color=FFFF77]2[/color]) constant alliancetype ALLIANCE_SHARED_XP [b]=[/b] ConvertAllianceType([color=FFFF77]3[/color]) constant alliancetype ALLIANCE_SHARED_SPELLS [b]=[/b] ConvertAllianceType([color=FFFF77]4[/color]) constant alliancetype ALLIANCE_SHARED_VISION [b]=[/b] ConvertAllianceType([color=FFFF77]5[/color]) constant alliancetype ALLIANCE_SHARED_CONTROL [b]=[/b] ConvertAllianceType([color=FFFF77]6[/color]) constant alliancetype ALLIANCE_SHARED_ADVANCED_CONTROL[b]=[/b] ConvertAllianceType([color=FFFF77]7[/color]) constant alliancetype ALLIANCE_RESCUABLE [b]=[/b] ConvertAllianceType([color=FFFF77]8[/color]) constant alliancetype ALLIANCE_SHARED_VISION_FORCED [b]=[/b] ConvertAllianceType([color=FFFF77]9[/color]) constant version VERSION_REIGN_OF_CHAOS [b]=[/b] ConvertVersion([color=FFFF77]0[/color]) constant version VERSION_FROZEN_THRONE [b]=[/b] ConvertVersion([color=FFFF77]1[/color]) constant attacktype ATTACK_TYPE_NORMAL [b]=[/b] ConvertAttackType([color=FFFF77]0[/color]) constant attacktype ATTACK_TYPE_MELEE [b]=[/b] ConvertAttackType([color=FFFF77]1[/color]) constant attacktype ATTACK_TYPE_PIERCE [b]=[/b] ConvertAttackType([color=FFFF77]2[/color]) constant attacktype ATTACK_TYPE_SIEGE [b]=[/b] ConvertAttackType([color=FFFF77]3[/color]) constant attacktype ATTACK_TYPE_MAGIC [b]=[/b] ConvertAttackType([color=FFFF77]4[/color]) constant attacktype ATTACK_TYPE_CHAOS [b]=[/b] ConvertAttackType([color=FFFF77]5[/color]) constant attacktype ATTACK_TYPE_HERO [b]=[/b] ConvertAttackType([color=FFFF77]6[/color]) constant damagetype DAMAGE_TYPE_UNKNOWN [b]=[/b] ConvertDamageType([color=FFFF77]0[/color]) constant damagetype DAMAGE_TYPE_NORMAL [b]=[/b] ConvertDamageType([color=FFFF77]4[/color]) constant damagetype DAMAGE_TYPE_ENHANCED [b]=[/b] ConvertDamageType([color=FFFF77]5[/color]) constant damagetype DAMAGE_TYPE_FIRE [b]=[/b] ConvertDamageType([color=FFFF77]8[/color]) constant damagetype DAMAGE_TYPE_COLD [b]=[/b] ConvertDamageType([color=FFFF77]9[/color]) constant damagetype DAMAGE_TYPE_LIGHTNING [b]=[/b] ConvertDamageType([color=FFFF77]10[/color]) constant damagetype DAMAGE_TYPE_POISON [b]=[/b] ConvertDamageType([color=FFFF77]11[/color]) constant damagetype DAMAGE_TYPE_DISEASE [b]=[/b] ConvertDamageType([color=FFFF77]12[/color]) constant damagetype DAMAGE_TYPE_DIVINE [b]=[/b] ConvertDamageType([color=FFFF77]13[/color]) constant damagetype DAMAGE_TYPE_MAGIC [b]=[/b] ConvertDamageType([color=FFFF77]14[/color]) constant damagetype DAMAGE_TYPE_SONIC [b]=[/b] ConvertDamageType([color=FFFF77]15[/color]) constant damagetype DAMAGE_TYPE_ACID [b]=[/b] ConvertDamageType([color=FFFF77]16[/color]) constant damagetype DAMAGE_TYPE_FORCE [b]=[/b] ConvertDamageType([color=FFFF77]17[/color]) constant damagetype DAMAGE_TYPE_DEATH [b]=[/b] ConvertDamageType([color=FFFF77]18[/color]) constant damagetype DAMAGE_TYPE_MIND [b]=[/b] ConvertDamageType([color=FFFF77]19[/color]) constant damagetype DAMAGE_TYPE_PLANT [b]=[/b] ConvertDamageType([color=FFFF77]20[/color]) constant damagetype DAMAGE_TYPE_DEFENSIVE [b]=[/b] ConvertDamageType([color=FFFF77]21[/color]) constant damagetype DAMAGE_TYPE_DEMOLITION [b]=[/b] ConvertDamageType([color=FFFF77]22[/color]) constant damagetype DAMAGE_TYPE_SLOW_POISON [b]=[/b] ConvertDamageType([color=FFFF77]23[/color]) constant damagetype DAMAGE_TYPE_SPIRIT_LINK [b]=[/b] ConvertDamageType([color=FFFF77]24[/color]) constant damagetype DAMAGE_TYPE_SHADOW_STRIKE [b]=[/b] ConvertDamageType([color=FFFF77]25[/color]) constant damagetype DAMAGE_TYPE_UNIVERSAL [b]=[/b] ConvertDamageType([color=FFFF77]26[/color]) constant weapontype WEAPON_TYPE_WHOKNOWS [b]=[/b] ConvertWeaponType([color=FFFF77]0[/color]) constant weapontype WEAPON_TYPE_METAL_LIGHT_CHOP [b]=[/b] ConvertWeaponType([color=FFFF77]1[/color]) constant weapontype WEAPON_TYPE_METAL_MEDIUM_CHOP [b]=[/b] ConvertWeaponType([color=FFFF77]2[/color]) constant weapontype WEAPON_TYPE_METAL_HEAVY_CHOP [b]=[/b] ConvertWeaponType([color=FFFF77]3[/color]) constant weapontype WEAPON_TYPE_METAL_LIGHT_SLICE [b]=[/b] ConvertWeaponType([color=FFFF77]4[/color]) constant weapontype WEAPON_TYPE_METAL_MEDIUM_SLICE [b]=[/b] ConvertWeaponType([color=FFFF77]5[/color]) constant weapontype WEAPON_TYPE_METAL_HEAVY_SLICE [b]=[/b] ConvertWeaponType([color=FFFF77]6[/color]) constant weapontype WEAPON_TYPE_METAL_MEDIUM_BASH [b]=[/b] ConvertWeaponType([color=FFFF77]7[/color]) constant weapontype WEAPON_TYPE_METAL_HEAVY_BASH [b]=[/b] ConvertWeaponType([color=FFFF77]8[/color]) constant weapontype WEAPON_TYPE_METAL_MEDIUM_STAB [b]=[/b] ConvertWeaponType([color=FFFF77]9[/color]) constant weapontype WEAPON_TYPE_METAL_HEAVY_STAB [b]=[/b] ConvertWeaponType([color=FFFF77]10[/color]) constant weapontype WEAPON_TYPE_WOOD_LIGHT_SLICE [b]=[/b] ConvertWeaponType([color=FFFF77]11[/color]) constant weapontype WEAPON_TYPE_WOOD_MEDIUM_SLICE [b]=[/b] ConvertWeaponType([color=FFFF77]12[/color]) constant weapontype WEAPON_TYPE_WOOD_HEAVY_SLICE [b]=[/b] ConvertWeaponType([color=FFFF77]13[/color]) constant weapontype WEAPON_TYPE_WOOD_LIGHT_BASH [b]=[/b] ConvertWeaponType([color=FFFF77]14[/color]) constant weapontype WEAPON_TYPE_WOOD_MEDIUM_BASH [b]=[/b] ConvertWeaponType([color=FFFF77]15[/color]) constant weapontype WEAPON_TYPE_WOOD_HEAVY_BASH [b]=[/b] ConvertWeaponType([color=FFFF77]16[/color]) constant weapontype WEAPON_TYPE_WOOD_LIGHT_STAB [b]=[/b] ConvertWeaponType([color=FFFF77]17[/color]) constant weapontype WEAPON_TYPE_WOOD_MEDIUM_STAB [b]=[/b] ConvertWeaponType([color=FFFF77]18[/color]) constant weapontype WEAPON_TYPE_CLAW_LIGHT_SLICE [b]=[/b] ConvertWeaponType([color=FFFF77]19[/color]) constant weapontype WEAPON_TYPE_CLAW_MEDIUM_SLICE [b]=[/b] ConvertWeaponType([color=FFFF77]20[/color]) constant weapontype WEAPON_TYPE_CLAW_HEAVY_SLICE [b]=[/b] ConvertWeaponType([color=FFFF77]21[/color]) constant weapontype WEAPON_TYPE_AXE_MEDIUM_CHOP [b]=[/b] ConvertWeaponType([color=FFFF77]22[/color]) constant weapontype WEAPON_TYPE_ROCK_HEAVY_BASH [b]=[/b] ConvertWeaponType([color=FFFF77]23[/color]) constant pathingtype PATHING_TYPE_ANY [b]=[/b] ConvertPathingType([color=FFFF77]0[/color]) constant pathingtype PATHING_TYPE_WALKABILITY [b]=[/b] ConvertPathingType([color=FFFF77]1[/color]) constant pathingtype PATHING_TYPE_FLYABILITY [b]=[/b] ConvertPathingType([color=FFFF77]2[/color]) constant pathingtype PATHING_TYPE_BUILDABILITY [b]=[/b] ConvertPathingType([color=FFFF77]3[/color]) constant pathingtype PATHING_TYPE_PEONHARVESTPATHING [b]=[/b] ConvertPathingType([color=FFFF77]4[/color]) constant pathingtype PATHING_TYPE_BLIGHTPATHING [b]=[/b] ConvertPathingType([color=FFFF77]5[/color]) constant pathingtype PATHING_TYPE_FLOATABILITY [b]=[/b] ConvertPathingType([color=FFFF77]6[/color]) constant pathingtype PATHING_TYPE_AMPHIBIOUSPATHING [b]=[/b] ConvertPathingType([color=FFFF77]7[/color]) constant mousebuttontype MOUSE_BUTTON_TYPE_LEFT [b]=[/b] ConvertMouseButtonType([color=FFFF77]1[/color]) constant mousebuttontype MOUSE_BUTTON_TYPE_MIDDLE [b]=[/b] ConvertMouseButtonType([color=FFFF77]2[/color]) constant mousebuttontype MOUSE_BUTTON_TYPE_RIGHT [b]=[/b] ConvertMouseButtonType([color=FFFF77]3[/color]) [color=999999][i]//===================================================[/i][/color] [color=999999][i]// Map Setup Constants[/i][/color] [color=999999][i]//===================================================[/i][/color] constant racepreference RACE_PREF_HUMAN [b]=[/b] ConvertRacePref([color=FFFF77]1[/color]) constant racepreference RACE_PREF_ORC [b]=[/b] ConvertRacePref([color=FFFF77]2[/color]) constant racepreference RACE_PREF_NIGHTELF [b]=[/b] ConvertRacePref([color=FFFF77]4[/color]) constant racepreference RACE_PREF_UNDEAD [b]=[/b] ConvertRacePref([color=FFFF77]8[/color]) constant racepreference RACE_PREF_DEMON [b]=[/b] ConvertRacePref([color=FFFF77]16[/color]) constant racepreference RACE_PREF_RANDOM [b]=[/b] ConvertRacePref([color=FFFF77]32[/color]) constant racepreference RACE_PREF_USER_SELECTABLE [b]=[/b] ConvertRacePref([color=FFFF77]64[/color]) constant mapcontrol MAP_CONTROL_USER [b]=[/b] ConvertMapControl([color=FFFF77]0[/color]) constant mapcontrol MAP_CONTROL_COMPUTER [b]=[/b] ConvertMapControl([color=FFFF77]1[/color]) constant mapcontrol MAP_CONTROL_RESCUABLE [b]=[/b] ConvertMapControl([color=FFFF77]2[/color]) constant mapcontrol MAP_CONTROL_NEUTRAL [b]=[/b] ConvertMapControl([color=FFFF77]3[/color]) constant mapcontrol MAP_CONTROL_CREEP [b]=[/b] ConvertMapControl([color=FFFF77]4[/color]) constant mapcontrol MAP_CONTROL_NONE [b]=[/b] ConvertMapControl([color=FFFF77]5[/color]) constant gametype GAME_TYPE_MELEE [b]=[/b] ConvertGameType([color=FFFF77]1[/color]) constant gametype GAME_TYPE_FFA [b]=[/b] ConvertGameType([color=FFFF77]2[/color]) constant gametype GAME_TYPE_USE_MAP_SETTINGS [b]=[/b] ConvertGameType([color=FFFF77]4[/color]) constant gametype GAME_TYPE_BLIZ [b]=[/b] ConvertGameType([color=FFFF77]8[/color]) constant gametype GAME_TYPE_ONE_ON_ONE [b]=[/b] ConvertGameType([color=FFFF77]16[/color]) constant gametype GAME_TYPE_TWO_TEAM_PLAY [b]=[/b] ConvertGameType([color=FFFF77]32[/color]) constant gametype GAME_TYPE_THREE_TEAM_PLAY [b]=[/b] ConvertGameType([color=FFFF77]64[/color]) constant gametype GAME_TYPE_FOUR_TEAM_PLAY [b]=[/b] ConvertGameType([color=FFFF77]128[/color]) constant mapflag MAP_FOG_HIDE_TERRAIN [b]=[/b] ConvertMapFlag([color=FFFF77]1[/color]) constant mapflag MAP_FOG_MAP_EXPLORED [b]=[/b] ConvertMapFlag([color=FFFF77]2[/color]) constant mapflag MAP_FOG_ALWAYS_VISIBLE [b]=[/b] ConvertMapFlag([color=FFFF77]4[/color]) constant mapflag MAP_USE_HANDICAPS [b]=[/b] ConvertMapFlag([color=FFFF77]8[/color]) constant mapflag MAP_OBSERVERS [b]=[/b] ConvertMapFlag([color=FFFF77]16[/color]) constant mapflag MAP_OBSERVERS_ON_DEATH [b]=[/b] ConvertMapFlag([color=FFFF77]32[/color]) constant mapflag MAP_FIXED_COLORS [b]=[/b] ConvertMapFlag([color=FFFF77]128[/color]) constant mapflag MAP_LOCK_RESOURCE_TRADING [b]=[/b] ConvertMapFlag([color=FFFF77]256[/color]) constant mapflag MAP_RESOURCE_TRADING_ALLIES_ONLY [b]=[/b] ConvertMapFlag([color=FFFF77]512[/color]) constant mapflag MAP_LOCK_ALLIANCE_CHANGES [b]=[/b] ConvertMapFlag([color=FFFF77]1024[/color]) constant mapflag MAP_ALLIANCE_CHANGES_HIDDEN [b]=[/b] ConvertMapFlag([color=FFFF77]2048[/color]) constant mapflag MAP_CHEATS [b]=[/b] ConvertMapFlag([color=FFFF77]4096[/color]) constant mapflag MAP_CHEATS_HIDDEN [b]=[/b] ConvertMapFlag([color=FFFF77]8192[/color]) constant mapflag MAP_LOCK_SPEED [b]=[/b] ConvertMapFlag([color=FFFF77]8192[/color]*[color=FFFF77]2[/color]) constant mapflag MAP_LOCK_RANDOM_SEED [b]=[/b] ConvertMapFlag([color=FFFF77]8192[/color]*[color=FFFF77]4[/color]) constant mapflag MAP_SHARED_ADVANCED_CONTROL [b]=[/b] ConvertMapFlag([color=FFFF77]8192[/color]*[color=FFFF77]8[/color]) constant mapflag MAP_RANDOM_HERO [b]=[/b] ConvertMapFlag([color=FFFF77]8192[/color]*[color=FFFF77]16[/color]) constant mapflag MAP_RANDOM_RACES [b]=[/b] ConvertMapFlag([color=FFFF77]8192[/color]*[color=FFFF77]32[/color]) constant mapflag MAP_RELOADED [b]=[/b] ConvertMapFlag([color=FFFF77]8192[/color]*[color=FFFF77]64[/color]) constant placement MAP_PLACEMENT_RANDOM [b]=[/b] ConvertPlacement([color=FFFF77]0[/color]) [color=999999][i]// random among all slots[/i][/color] constant placement MAP_PLACEMENT_FIXED [b]=[/b] ConvertPlacement([color=FFFF77]1[/color]) [color=999999][i]// player 0 in start loc 0...[/i][/color] constant placement MAP_PLACEMENT_USE_MAP_SETTINGS [b]=[/b] ConvertPlacement([color=FFFF77]2[/color]) [color=999999][i]// whatever was specified by the script[/i][/color] constant placement MAP_PLACEMENT_TEAMS_TOGETHER [b]=[/b] ConvertPlacement([color=FFFF77]3[/color]) [color=999999][i]// random with allies next to each other[/i][/color] constant startlocprio MAP_LOC_PRIO_LOW [b]=[/b] ConvertStartLocPrio([color=FFFF77]0[/color]) constant startlocprio MAP_LOC_PRIO_HIGH [b]=[/b] ConvertStartLocPrio([color=FFFF77]1[/color]) constant startlocprio MAP_LOC_PRIO_NOT [b]=[/b] ConvertStartLocPrio([color=FFFF77]2[/color]) constant mapdensity MAP_DENSITY_NONE [b]=[/b] ConvertMapDensity([color=FFFF77]0[/color]) constant mapdensity MAP_DENSITY_LIGHT [b]=[/b] ConvertMapDensity([color=FFFF77]1[/color]) constant mapdensity MAP_DENSITY_MEDIUM [b]=[/b] ConvertMapDensity([color=FFFF77]2[/color]) constant mapdensity MAP_DENSITY_HEAVY [b]=[/b] ConvertMapDensity([color=FFFF77]3[/color]) constant gamedifficulty MAP_DIFFICULTY_EASY [b]=[/b] ConvertGameDifficulty([color=FFFF77]0[/color]) constant gamedifficulty MAP_DIFFICULTY_NORMAL [b]=[/b] ConvertGameDifficulty([color=FFFF77]1[/color]) constant gamedifficulty MAP_DIFFICULTY_HARD [b]=[/b] ConvertGameDifficulty([color=FFFF77]2[/color]) constant gamedifficulty MAP_DIFFICULTY_INSANE [b]=[/b] ConvertGameDifficulty([color=FFFF77]3[/color]) constant gamespeed MAP_SPEED_SLOWEST [b]=[/b] ConvertGameSpeed([color=FFFF77]0[/color]) constant gamespeed MAP_SPEED_SLOW [b]=[/b] ConvertGameSpeed([color=FFFF77]1[/color]) constant gamespeed MAP_SPEED_NORMAL [b]=[/b] ConvertGameSpeed([color=FFFF77]2[/color]) constant gamespeed MAP_SPEED_FAST [b]=[/b] ConvertGameSpeed([color=FFFF77]3[/color]) constant gamespeed MAP_SPEED_FASTEST [b]=[/b] ConvertGameSpeed([color=FFFF77]4[/color]) constant playerslotstate PLAYER_SLOT_STATE_EMPTY [b]=[/b] ConvertPlayerSlotState([color=FFFF77]0[/color]) constant playerslotstate PLAYER_SLOT_STATE_PLAYING [b]=[/b] ConvertPlayerSlotState([color=FFFF77]1[/color]) constant playerslotstate PLAYER_SLOT_STATE_LEFT [b]=[/b] ConvertPlayerSlotState([color=FFFF77]2[/color]) [color=999999][i]//===================================================[/i][/color] [color=999999][i]// Sound Constants[/i][/color] [color=999999][i]//===================================================[/i][/color] constant volumegroup SOUND_VOLUMEGROUP_UNITMOVEMENT [b]=[/b] ConvertVolumeGroup([color=FFFF77]0[/color]) constant volumegroup SOUND_VOLUMEGROUP_UNITSOUNDS [b]=[/b] ConvertVolumeGroup([color=FFFF77]1[/color]) constant volumegroup SOUND_VOLUMEGROUP_COMBAT [b]=[/b] ConvertVolumeGroup([color=FFFF77]2[/color]) constant volumegroup SOUND_VOLUMEGROUP_SPELLS [b]=[/b] ConvertVolumeGroup([color=FFFF77]3[/color]) constant volumegroup SOUND_VOLUMEGROUP_UI [b]=[/b] ConvertVolumeGroup([color=FFFF77]4[/color]) constant volumegroup SOUND_VOLUMEGROUP_MUSIC [b]=[/b] ConvertVolumeGroup([color=FFFF77]5[/color]) constant volumegroup SOUND_VOLUMEGROUP_AMBIENTSOUNDS [b]=[/b] ConvertVolumeGroup([color=FFFF77]6[/color]) constant volumegroup SOUND_VOLUMEGROUP_FIRE [b]=[/b] ConvertVolumeGroup([color=FFFF77]7[/color]) [color=999999][i]//===================================================[/i][/color] [color=999999][i]// Game, Player, and Unit States[/i][/color] [color=999999][i]//[/i][/color] [color=999999][i]// For use with TriggerRegister<X>StateEvent[/i][/color] [color=999999][i]//[/i][/color] [color=999999][i]//===================================================[/i][/color] constant igamestate GAME_STATE_DIVINE_INTERVENTION [b]=[/b] ConvertIGameState([color=FFFF77]0[/color]) constant igamestate GAME_STATE_DISCONNECTED [b]=[/b] ConvertIGameState([color=FFFF77]1[/color]) constant fgamestate GAME_STATE_TIME_OF_DAY [b]=[/b] ConvertFGameState([color=FFFF77]2[/color]) constant playerstate PLAYER_STATE_GAME_RESULT [b]=[/b] ConvertPlayerState([color=FFFF77]0[/color]) [color=999999][i]// current resource levels[/i][/color] [color=999999][i]//[/i][/color] constant playerstate PLAYER_STATE_RESOURCE_GOLD [b]=[/b] ConvertPlayerState([color=FFFF77]1[/color]) constant playerstate PLAYER_STATE_RESOURCE_LUMBER [b]=[/b] ConvertPlayerState([color=FFFF77]2[/color]) constant playerstate PLAYER_STATE_RESOURCE_HERO_TOKENS [b]=[/b] ConvertPlayerState([color=FFFF77]3[/color]) constant playerstate PLAYER_STATE_RESOURCE_FOOD_CAP [b]=[/b] ConvertPlayerState([color=FFFF77]4[/color]) constant playerstate PLAYER_STATE_RESOURCE_FOOD_USED [b]=[/b] ConvertPlayerState([color=FFFF77]5[/color]) constant playerstate PLAYER_STATE_FOOD_CAP_CEILING [b]=[/b] ConvertPlayerState([color=FFFF77]6[/color]) constant playerstate PLAYER_STATE_GIVES_BOUNTY [b]=[/b] ConvertPlayerState([color=FFFF77]7[/color]) constant playerstate PLAYER_STATE_ALLIED_VICTORY [b]=[/b] ConvertPlayerState([color=FFFF77]8[/color]) constant playerstate PLAYER_STATE_PLACED [b]=[/b] ConvertPlayerState([color=FFFF77]9[/color]) constant playerstate PLAYER_STATE_OBSERVER_ON_DEATH [b]=[/b] ConvertPlayerState([color=FFFF77]10[/color]) constant playerstate PLAYER_STATE_OBSERVER [b]=[/b] ConvertPlayerState([color=FFFF77]11[/color]) constant playerstate PLAYER_STATE_UNFOLLOWABLE [b]=[/b] ConvertPlayerState([color=FFFF77]12[/color]) [color=999999][i]// taxation rate for each resource[/i][/color] [color=999999][i]//[/i][/color] constant playerstate PLAYER_STATE_GOLD_UPKEEP_RATE [b]=[/b] ConvertPlayerState([color=FFFF77]13[/color]) constant playerstate PLAYER_STATE_LUMBER_UPKEEP_RATE [b]=[/b] ConvertPlayerState([color=FFFF77]14[/color]) [color=999999][i]// cumulative resources collected by the player during the mission[/i][/color] [color=999999][i]//[/i][/color] constant playerstate PLAYER_STATE_GOLD_GATHERED [b]=[/b] ConvertPlayerState([color=FFFF77]15[/color]) constant playerstate PLAYER_STATE_LUMBER_GATHERED [b]=[/b] ConvertPlayerState([color=FFFF77]16[/color]) constant playerstate PLAYER_STATE_NO_CREEP_SLEEP [b]=[/b] ConvertPlayerState([color=FFFF77]25[/color]) constant unitstate UNIT_STATE_LIFE [b]=[/b] ConvertUnitState([color=FFFF77]0[/color]) constant unitstate UNIT_STATE_MAX_LIFE [b]=[/b] ConvertUnitState([color=FFFF77]1[/color]) constant unitstate UNIT_STATE_MANA [b]=[/b] ConvertUnitState([color=FFFF77]2[/color]) constant unitstate UNIT_STATE_MAX_MANA [b]=[/b] ConvertUnitState([color=FFFF77]3[/color]) constant aidifficulty AI_DIFFICULTY_NEWBIE [b]=[/b] ConvertAIDifficulty([color=FFFF77]0[/color]) constant aidifficulty AI_DIFFICULTY_NORMAL [b]=[/b] ConvertAIDifficulty([color=FFFF77]1[/color]) constant aidifficulty AI_DIFFICULTY_INSANE [b]=[/b] ConvertAIDifficulty([color=FFFF77]2[/color]) [color=999999][i]// player score values[/i][/color] constant playerscore PLAYER_SCORE_UNITS_TRAINED [b]=[/b] ConvertPlayerScore([color=FFFF77]0[/color]) constant playerscore PLAYER_SCORE_UNITS_KILLED [b]=[/b] ConvertPlayerScore([color=FFFF77]1[/color]) constant playerscore PLAYER_SCORE_STRUCT_BUILT [b]=[/b] ConvertPlayerScore([color=FFFF77]2[/color]) constant playerscore PLAYER_SCORE_STRUCT_RAZED [b]=[/b] ConvertPlayerScore([color=FFFF77]3[/color]) constant playerscore PLAYER_SCORE_TECH_PERCENT [b]=[/b] ConvertPlayerScore([color=FFFF77]4[/color]) constant playerscore PLAYER_SCORE_FOOD_MAXPROD [b]=[/b] ConvertPlayerScore([color=FFFF77]5[/color]) constant playerscore PLAYER_SCORE_FOOD_MAXUSED [b]=[/b] ConvertPlayerScore([color=FFFF77]6[/color]) constant playerscore PLAYER_SCORE_HEROES_KILLED [b]=[/b] ConvertPlayerScore([color=FFFF77]7[/color]) constant playerscore PLAYER_SCORE_ITEMS_GAINED [b]=[/b] ConvertPlayerScore([color=FFFF77]8[/color]) constant playerscore PLAYER_SCORE_MERCS_HIRED [b]=[/b] ConvertPlayerScore([color=FFFF77]9[/color]) constant playerscore PLAYER_SCORE_GOLD_MINED_TOTAL [b]=[/b] ConvertPlayerScore([color=FFFF77]10[/color]) constant playerscore PLAYER_SCORE_GOLD_MINED_UPKEEP [b]=[/b] ConvertPlayerScore([color=FFFF77]11[/color]) constant playerscore PLAYER_SCORE_GOLD_LOST_UPKEEP [b]=[/b] ConvertPlayerScore([color=FFFF77]12[/color]) constant playerscore PLAYER_SCORE_GOLD_LOST_TAX [b]=[/b] ConvertPlayerScore([color=FFFF77]13[/color]) constant playerscore PLAYER_SCORE_GOLD_GIVEN [b]=[/b] ConvertPlayerScore([color=FFFF77]14[/color]) constant playerscore PLAYER_SCORE_GOLD_RECEIVED [b]=[/b] ConvertPlayerScore([color=FFFF77]15[/color]) constant playerscore PLAYER_SCORE_LUMBER_TOTAL [b]=[/b] ConvertPlayerScore([color=FFFF77]16[/color]) constant playerscore PLAYER_SCORE_LUMBER_LOST_UPKEEP [b]=[/b] ConvertPlayerScore([color=FFFF77]17[/color]) constant playerscore PLAYER_SCORE_LUMBER_LOST_TAX [b]=[/b] ConvertPlayerScore([color=FFFF77]18[/color]) constant playerscore PLAYER_SCORE_LUMBER_GIVEN [b]=[/b] ConvertPlayerScore([color=FFFF77]19[/color]) constant playerscore PLAYER_SCORE_LUMBER_RECEIVED [b]=[/b] ConvertPlayerScore([color=FFFF77]20[/color]) constant playerscore PLAYER_SCORE_UNIT_TOTAL [b]=[/b] ConvertPlayerScore([color=FFFF77]21[/color]) constant playerscore PLAYER_SCORE_HERO_TOTAL [b]=[/b] ConvertPlayerScore([color=FFFF77]22[/color]) constant playerscore PLAYER_SCORE_RESOURCE_TOTAL [b]=[/b] ConvertPlayerScore([color=FFFF77]23[/color]) constant playerscore PLAYER_SCORE_TOTAL [b]=[/b] ConvertPlayerScore([color=FFFF77]24[/color]) [color=999999][i]//===================================================[/i][/color] [color=999999][i]// Game, Player and Unit Events[/i][/color] [color=999999][i]//[/i][/color] [color=999999][i]// When an event causes a trigger to fire these[/i][/color] [color=999999][i]// values allow the action code to determine which[/i][/color] [color=999999][i]// event was dispatched and therefore which set of[/i][/color] [color=999999][i]// native functions should be used to get information[/i][/color] [color=999999][i]// about the event.[/i][/color] [color=999999][i]//[/i][/color] [color=999999][i]// Do NOT change the order or value of these constants[/i][/color] [color=999999][i]// without insuring that the JASS_GAME_EVENTS_WAR3 enum[/i][/color] [color=999999][i]// is changed to match.[/i][/color] [color=999999][i]//[/i][/color] [color=999999][i]//===================================================[/i][/color] [color=999999][i]//===================================================[/i][/color] [color=999999][i]// For use with TriggerRegisterGameEvent[/i][/color] [color=999999][i]//===================================================[/i][/color] constant gameevent EVENT_GAME_VICTORY [b]=[/b] ConvertGameEvent([color=FFFF77]0[/color]) constant gameevent EVENT_GAME_END_LEVEL [b]=[/b] ConvertGameEvent([color=FFFF77]1[/color]) constant gameevent EVENT_GAME_VARIABLE_LIMIT [b]=[/b] ConvertGameEvent([color=FFFF77]2[/color]) constant gameevent EVENT_GAME_STATE_LIMIT [b]=[/b] ConvertGameEvent([color=FFFF77]3[/color]) constant gameevent EVENT_GAME_TIMER_EXPIRED [b]=[/b] ConvertGameEvent([color=FFFF77]4[/color]) constant gameevent EVENT_GAME_ENTER_REGION [b]=[/b] ConvertGameEvent([color=FFFF77]5[/color]) constant gameevent EVENT_GAME_LEAVE_REGION [b]=[/b] ConvertGameEvent([color=FFFF77]6[/color]) constant gameevent EVENT_GAME_TRACKABLE_HIT [b]=[/b] ConvertGameEvent([color=FFFF77]7[/color]) constant gameevent EVENT_GAME_TRACKABLE_TRACK [b]=[/b] ConvertGameEvent([color=FFFF77]8[/color]) constant gameevent EVENT_GAME_SHOW_SKILL [b]=[/b] ConvertGameEvent([color=FFFF77]9[/color]) constant gameevent EVENT_GAME_BUILD_SUBMENU [b]=[/b] ConvertGameEvent([color=FFFF77]10[/color]) [color=999999][i]//===================================================[/i][/color] [color=999999][i]// For use with TriggerRegisterPlayerEvent[/i][/color] [color=999999][i]//===================================================[/i][/color] constant playerevent EVENT_PLAYER_STATE_LIMIT [b]=[/b] ConvertPlayerEvent([color=FFFF77]11[/color]) constant playerevent EVENT_PLAYER_ALLIANCE_CHANGED [b]=[/b] ConvertPlayerEvent([color=FFFF77]12[/color]) constant playerevent EVENT_PLAYER_DEFEAT [b]=[/b] ConvertPlayerEvent([color=FFFF77]13[/color]) constant playerevent EVENT_PLAYER_VICTORY [b]=[/b] ConvertPlayerEvent([color=FFFF77]14[/color]) constant playerevent EVENT_PLAYER_LEAVE [b]=[/b] ConvertPlayerEvent([color=FFFF77]15[/color]) constant playerevent EVENT_PLAYER_CHAT [b]=[/b] ConvertPlayerEvent([color=FFFF77]16[/color]) constant playerevent EVENT_PLAYER_END_CINEMATIC [b]=[/b] ConvertPlayerEvent([color=FFFF77]17[/color]) [color=999999][i]//===================================================[/i][/color] [color=999999][i]// For use with TriggerRegisterPlayerUnitEvent[/i][/color] [color=999999][i]//===================================================[/i][/color] constant playerunitevent EVENT_PLAYER_UNIT_ATTACKED [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]18[/color]) constant playerunitevent EVENT_PLAYER_UNIT_RESCUED [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]19[/color]) constant playerunitevent EVENT_PLAYER_UNIT_DEATH [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]20[/color]) constant playerunitevent EVENT_PLAYER_UNIT_DECAY [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]21[/color]) constant playerunitevent EVENT_PLAYER_UNIT_DETECTED [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]22[/color]) constant playerunitevent EVENT_PLAYER_UNIT_HIDDEN [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]23[/color]) constant playerunitevent EVENT_PLAYER_UNIT_SELECTED [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]24[/color]) constant playerunitevent EVENT_PLAYER_UNIT_DESELECTED [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]25[/color]) constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_START [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]26[/color]) constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]27[/color]) constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_FINISH [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]28[/color]) constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_START [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]29[/color]) constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_CANCEL [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]30[/color]) constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_FINISH [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]31[/color]) constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_START [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]32[/color]) constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_CANCEL [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]33[/color]) constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_FINISH [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]34[/color]) constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_START [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]35[/color]) constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_CANCEL [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]36[/color]) constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_FINISH [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]37[/color]) constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_ORDER [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]38[/color]) constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]39[/color]) constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]40[/color]) constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]40[/color]) [color=999999][i]// for compat[/i][/color] constant playerunitevent EVENT_PLAYER_HERO_LEVEL [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]41[/color]) constant playerunitevent EVENT_PLAYER_HERO_SKILL [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]42[/color]) constant playerunitevent EVENT_PLAYER_HERO_REVIVABLE [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]43[/color]) constant playerunitevent EVENT_PLAYER_HERO_REVIVE_START [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]44[/color]) constant playerunitevent EVENT_PLAYER_HERO_REVIVE_CANCEL [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]45[/color]) constant playerunitevent EVENT_PLAYER_HERO_REVIVE_FINISH [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]46[/color]) constant playerunitevent EVENT_PLAYER_UNIT_SUMMON [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]47[/color]) constant playerunitevent EVENT_PLAYER_UNIT_DROP_ITEM [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]48[/color]) constant playerunitevent EVENT_PLAYER_UNIT_PICKUP_ITEM [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]49[/color]) constant playerunitevent EVENT_PLAYER_UNIT_USE_ITEM [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]50[/color]) constant playerunitevent EVENT_PLAYER_UNIT_LOADED [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]51[/color]) [color=999999][i]//===================================================[/i][/color] [color=999999][i]// For use with TriggerRegisterUnitEvent[/i][/color] [color=999999][i]//===================================================[/i][/color] constant unitevent EVENT_UNIT_DAMAGED [b]=[/b] ConvertUnitEvent([color=FFFF77]52[/color]) constant unitevent EVENT_UNIT_DEATH [b]=[/b] ConvertUnitEvent([color=FFFF77]53[/color]) constant unitevent EVENT_UNIT_DECAY [b]=[/b] ConvertUnitEvent([color=FFFF77]54[/color]) constant unitevent EVENT_UNIT_DETECTED [b]=[/b] ConvertUnitEvent([color=FFFF77]55[/color]) constant unitevent EVENT_UNIT_HIDDEN [b]=[/b] ConvertUnitEvent([color=FFFF77]56[/color]) constant unitevent EVENT_UNIT_SELECTED [b]=[/b] ConvertUnitEvent([color=FFFF77]57[/color]) constant unitevent EVENT_UNIT_DESELECTED [b]=[/b] ConvertUnitEvent([color=FFFF77]58[/color]) constant unitevent EVENT_UNIT_STATE_LIMIT [b]=[/b] ConvertUnitEvent([color=FFFF77]59[/color]) [color=999999][i]// Events which may have a filter for the "other unit"[/i][/color] [color=999999][i]//[/i][/color] constant unitevent EVENT_UNIT_ACQUIRED_TARGET [b]=[/b] ConvertUnitEvent([color=FFFF77]60[/color]) constant unitevent EVENT_UNIT_TARGET_IN_RANGE [b]=[/b] ConvertUnitEvent([color=FFFF77]61[/color]) constant unitevent EVENT_UNIT_ATTACKED [b]=[/b] ConvertUnitEvent([color=FFFF77]62[/color]) constant unitevent EVENT_UNIT_RESCUED [b]=[/b] ConvertUnitEvent([color=FFFF77]63[/color]) constant unitevent EVENT_UNIT_CONSTRUCT_CANCEL [b]=[/b] ConvertUnitEvent([color=FFFF77]64[/color]) constant unitevent EVENT_UNIT_CONSTRUCT_FINISH [b]=[/b] ConvertUnitEvent([color=FFFF77]65[/color]) constant unitevent EVENT_UNIT_UPGRADE_START [b]=[/b] ConvertUnitEvent([color=FFFF77]66[/color]) constant unitevent EVENT_UNIT_UPGRADE_CANCEL [b]=[/b] ConvertUnitEvent([color=FFFF77]67[/color]) constant unitevent EVENT_UNIT_UPGRADE_FINISH [b]=[/b] ConvertUnitEvent([color=FFFF77]68[/color]) [color=999999][i]// Events which involve the specified unit performing[/i][/color] [color=999999][i]// training of other units[/i][/color] [color=999999][i]//[/i][/color] constant unitevent EVENT_UNIT_TRAIN_START [b]=[/b] ConvertUnitEvent([color=FFFF77]69[/color]) constant unitevent EVENT_UNIT_TRAIN_CANCEL [b]=[/b] ConvertUnitEvent([color=FFFF77]70[/color]) constant unitevent EVENT_UNIT_TRAIN_FINISH [b]=[/b] ConvertUnitEvent([color=FFFF77]71[/color]) constant unitevent EVENT_UNIT_RESEARCH_START [b]=[/b] ConvertUnitEvent([color=FFFF77]72[/color]) constant unitevent EVENT_UNIT_RESEARCH_CANCEL [b]=[/b] ConvertUnitEvent([color=FFFF77]73[/color]) constant unitevent EVENT_UNIT_RESEARCH_FINISH [b]=[/b] ConvertUnitEvent([color=FFFF77]74[/color]) constant unitevent EVENT_UNIT_ISSUED_ORDER [b]=[/b] ConvertUnitEvent([color=FFFF77]75[/color]) constant unitevent EVENT_UNIT_ISSUED_POINT_ORDER [b]=[/b] ConvertUnitEvent([color=FFFF77]76[/color]) constant unitevent EVENT_UNIT_ISSUED_TARGET_ORDER [b]=[/b] ConvertUnitEvent([color=FFFF77]77[/color]) constant unitevent EVENT_UNIT_HERO_LEVEL [b]=[/b] ConvertUnitEvent([color=FFFF77]78[/color]) constant unitevent EVENT_UNIT_HERO_SKILL [b]=[/b] ConvertUnitEvent([color=FFFF77]79[/color]) constant unitevent EVENT_UNIT_HERO_REVIVABLE [b]=[/b] ConvertUnitEvent([color=FFFF77]80[/color]) constant unitevent EVENT_UNIT_HERO_REVIVE_START [b]=[/b] ConvertUnitEvent([color=FFFF77]81[/color]) constant unitevent EVENT_UNIT_HERO_REVIVE_CANCEL [b]=[/b] ConvertUnitEvent([color=FFFF77]82[/color]) constant unitevent EVENT_UNIT_HERO_REVIVE_FINISH [b]=[/b] ConvertUnitEvent([color=FFFF77]83[/color]) constant unitevent EVENT_UNIT_SUMMON [b]=[/b] ConvertUnitEvent([color=FFFF77]84[/color]) constant unitevent EVENT_UNIT_DROP_ITEM [b]=[/b] ConvertUnitEvent([color=FFFF77]85[/color]) constant unitevent EVENT_UNIT_PICKUP_ITEM [b]=[/b] ConvertUnitEvent([color=FFFF77]86[/color]) constant unitevent EVENT_UNIT_USE_ITEM [b]=[/b] ConvertUnitEvent([color=FFFF77]87[/color]) constant unitevent EVENT_UNIT_LOADED [b]=[/b] ConvertUnitEvent([color=FFFF77]88[/color]) constant widgetevent EVENT_WIDGET_DEATH [b]=[/b] ConvertWidgetEvent([color=FFFF77]89[/color]) constant dialogevent EVENT_DIALOG_BUTTON_CLICK [b]=[/b] ConvertDialogEvent([color=FFFF77]90[/color]) constant dialogevent EVENT_DIALOG_CLICK [b]=[/b] ConvertDialogEvent([color=FFFF77]91[/color]) [color=999999][i]//===================================================[/i][/color] [color=999999][i]// Frozen Throne Expansion Events[/i][/color] [color=999999][i]// Need to be added here to preserve compat[/i][/color] [color=999999][i]//===================================================[/i][/color] [color=999999][i]//===================================================[/i][/color] [color=999999][i]// For use with TriggerRegisterGameEvent[/i][/color] [color=999999][i]//===================================================[/i][/color] constant gameevent EVENT_GAME_LOADED [b]=[/b] ConvertGameEvent([color=FFFF77]256[/color]) constant gameevent EVENT_GAME_TOURNAMENT_FINISH_SOON [b]=[/b] ConvertGameEvent([color=FFFF77]257[/color]) constant gameevent EVENT_GAME_TOURNAMENT_FINISH_NOW [b]=[/b] ConvertGameEvent([color=FFFF77]258[/color]) constant gameevent EVENT_GAME_SAVE [b]=[/b] ConvertGameEvent([color=FFFF77]259[/color]) [color=999999][i]//===================================================[/i][/color] [color=999999][i]// For use with TriggerRegisterPlayerEvent[/i][/color] [color=999999][i]//===================================================[/i][/color] constant playerevent EVENT_PLAYER_ARROW_LEFT_DOWN [b]=[/b] ConvertPlayerEvent([color=FFFF77]261[/color]) constant playerevent EVENT_PLAYER_ARROW_LEFT_UP [b]=[/b] ConvertPlayerEvent([color=FFFF77]262[/color]) constant playerevent EVENT_PLAYER_ARROW_RIGHT_DOWN [b]=[/b] ConvertPlayerEvent([color=FFFF77]263[/color]) constant playerevent EVENT_PLAYER_ARROW_RIGHT_UP [b]=[/b] ConvertPlayerEvent([color=FFFF77]264[/color]) constant playerevent EVENT_PLAYER_ARROW_DOWN_DOWN [b]=[/b] ConvertPlayerEvent([color=FFFF77]265[/color]) constant playerevent EVENT_PLAYER_ARROW_DOWN_UP [b]=[/b] ConvertPlayerEvent([color=FFFF77]266[/color]) constant playerevent EVENT_PLAYER_ARROW_UP_DOWN [b]=[/b] ConvertPlayerEvent([color=FFFF77]267[/color]) constant playerevent EVENT_PLAYER_ARROW_UP_UP [b]=[/b] ConvertPlayerEvent([color=FFFF77]268[/color]) constant playerevent EVENT_PLAYER_MOUSE_DOWN [b]=[/b] ConvertPlayerEvent([color=FFFF77]269[/color]) constant playerevent EVENT_PLAYER_MOUSE_UP [b]=[/b] ConvertPlayerEvent([color=FFFF77]270[/color]) constant playerevent EVENT_PLAYER_MOUSE_MOVE [b]=[/b] ConvertPlayerEvent([color=FFFF77]271[/color]) [color=999999][i]//===================================================[/i][/color] [color=999999][i]// For use with TriggerRegisterPlayerUnitEvent[/i][/color] [color=999999][i]//===================================================[/i][/color] constant playerunitevent EVENT_PLAYER_UNIT_SELL [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]272[/color]) constant playerunitevent EVENT_PLAYER_UNIT_CHANGE_OWNER [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]273[/color]) constant playerunitevent EVENT_PLAYER_UNIT_SELL_ITEM [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]274[/color]) constant playerunitevent EVENT_PLAYER_UNIT_SPELL_CHANNEL [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]275[/color]) constant playerunitevent EVENT_PLAYER_UNIT_SPELL_CAST [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]276[/color]) constant playerunitevent EVENT_PLAYER_UNIT_SPELL_EFFECT [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]277[/color]) constant playerunitevent EVENT_PLAYER_UNIT_SPELL_FINISH [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]278[/color]) constant playerunitevent EVENT_PLAYER_UNIT_SPELL_ENDCAST [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]279[/color]) constant playerunitevent EVENT_PLAYER_UNIT_PAWN_ITEM [b]=[/b] ConvertPlayerUnitEvent([color=FFFF77]280[/color]) [color=999999][i]//===================================================[/i][/color] [color=999999][i]// For use with TriggerRegisterUnitEvent[/i][/color] [color=999999][i]//===================================================[/i][/color] constant unitevent EVENT_UNIT_SELL [b]=[/b] ConvertUnitEvent([color=FFFF77]289[/color]) constant unitevent EVENT_UNIT_CHANGE_OWNER [b]=[/b] ConvertUnitEvent([color=FFFF77]290[/color]) constant unitevent EVENT_UNIT_SELL_ITEM [b]=[/b] ConvertUnitEvent([color=FFFF77]291[/color]) constant unitevent EVENT_UNIT_SPELL_CHANNEL [b]=[/b] ConvertUnitEvent([color=FFFF77]292[/color]) constant unitevent EVENT_UNIT_SPELL_CAST [b]=[/b] ConvertUnitEvent([color=FFFF77]293[/color]) constant unitevent EVENT_UNIT_SPELL_EFFECT [b]=[/b] ConvertUnitEvent([color=FFFF77]294[/color]) constant unitevent EVENT_UNIT_SPELL_FINISH [b]=[/b] ConvertUnitEvent([color=FFFF77]295[/color]) constant unitevent EVENT_UNIT_SPELL_ENDCAST [b]=[/b] ConvertUnitEvent([color=FFFF77]296[/color]) constant unitevent EVENT_UNIT_PAWN_ITEM [b]=[/b] ConvertUnitEvent([color=FFFF77]297[/color]) [color=999999][i]//===================================================[/i][/color] [color=999999][i]// Limit Event API constants[/i][/color] [color=999999][i]// variable, player state, game state, and unit state events[/i][/color] [color=999999][i]// ( do NOT change the order of these... )[/i][/color] [color=999999][i]//===================================================[/i][/color] constant limitop LESS_THAN [b]=[/b] ConvertLimitOp([color=FFFF77]0[/color]) constant limitop LESS_THAN_OR_EQUAL [b]=[/b] ConvertLimitOp([color=FFFF77]1[/color]) constant limitop EQUAL [b]=[/b] ConvertLimitOp([color=FFFF77]2[/color]) constant limitop GREATER_THAN_OR_EQUAL [b]=[/b] ConvertLimitOp([color=FFFF77]3[/color]) constant limitop GREATER_THAN [b]=[/b] ConvertLimitOp([color=FFFF77]4[/color]) constant limitop NOT_EQUAL [b]=[/b] ConvertLimitOp([color=FFFF77]5[/color]) [color=999999][i]//===================================================[/i][/color] [color=999999][i]// Unit Type Constants for use with IsUnitType()[/i][/color] [color=999999][i]//===================================================[/i][/color] constant unittype UNIT_TYPE_HERO [b]=[/b] ConvertUnitType([color=FFFF77]0[/color]) constant unittype UNIT_TYPE_DEAD [b]=[/b] ConvertUnitType([color=FFFF77]1[/color]) constant unittype UNIT_TYPE_STRUCTURE [b]=[/b] ConvertUnitType([color=FFFF77]2[/color]) constant unittype UNIT_TYPE_FLYING [b]=[/b] ConvertUnitType([color=FFFF77]3[/color]) constant unittype UNIT_TYPE_GROUND [b]=[/b] ConvertUnitType([color=FFFF77]4[/color]) constant unittype UNIT_TYPE_ATTACKS_FLYING [b]=[/b] ConvertUnitType([color=FFFF77]5[/color]) constant unittype UNIT_TYPE_ATTACKS_GROUND [b]=[/b] ConvertUnitType([color=FFFF77]6[/color]) constant unittype UNIT_TYPE_MELEE_ATTACKER [b]=[/b] ConvertUnitType([color=FFFF77]7[/color]) constant unittype UNIT_TYPE_RANGED_ATTACKER [b]=[/b] ConvertUnitType([color=FFFF77]8[/color]) constant unittype UNIT_TYPE_GIANT [b]=[/b] ConvertUnitType([color=FFFF77]9[/color]) constant unittype UNIT_TYPE_SUMMONED [b]=[/b] ConvertUnitType([color=FFFF77]10[/color]) constant unittype UNIT_TYPE_STUNNED [b]=[/b] ConvertUnitType([color=FFFF77]11[/color]) constant unittype UNIT_TYPE_PLAGUED [b]=[/b] ConvertUnitType([color=FFFF77]12[/color]) constant unittype UNIT_TYPE_SNARED [b]=[/b] ConvertUnitType([color=FFFF77]13[/color]) constant unittype UNIT_TYPE_UNDEAD [b]=[/b] ConvertUnitType([color=FFFF77]14[/color]) constant unittype UNIT_TYPE_MECHANICAL [b]=[/b] ConvertUnitType([color=FFFF77]15[/color]) constant unittype UNIT_TYPE_PEON [b]=[/b] ConvertUnitType([color=FFFF77]16[/color]) constant unittype UNIT_TYPE_SAPPER [b]=[/b] ConvertUnitType([color=FFFF77]17[/color]) constant unittype UNIT_TYPE_TOWNHALL [b]=[/b] ConvertUnitType([color=FFFF77]18[/color]) constant unittype UNIT_TYPE_ANCIENT [b]=[/b] ConvertUnitType([color=FFFF77]19[/color]) constant unittype UNIT_TYPE_TAUREN [b]=[/b] ConvertUnitType([color=FFFF77]20[/color]) constant unittype UNIT_TYPE_POISONED [b]=[/b] ConvertUnitType([color=FFFF77]21[/color]) constant unittype UNIT_TYPE_POLYMORPHED [b]=[/b] ConvertUnitType([color=FFFF77]22[/color]) constant unittype UNIT_TYPE_SLEEPING [b]=[/b] ConvertUnitType([color=FFFF77]23[/color]) constant unittype UNIT_TYPE_RESISTANT [b]=[/b] ConvertUnitType([color=FFFF77]24[/color]) constant unittype UNIT_TYPE_ETHEREAL [b]=[/b] ConvertUnitType([color=FFFF77]25[/color]) constant unittype UNIT_TYPE_MAGIC_IMMUNE [b]=[/b] ConvertUnitType([color=FFFF77]26[/color]) [color=999999][i]//===================================================[/i][/color] [color=999999][i]// Unit Type Constants for use with ChooseRandomItemEx()[/i][/color] [color=999999][i]//===================================================[/i][/color] constant itemtype ITEM_TYPE_PERMANENT [b]=[/b] ConvertItemType([color=FFFF77]0[/color]) constant itemtype ITEM_TYPE_CHARGED [b]=[/b] ConvertItemType([color=FFFF77]1[/color]) constant itemtype ITEM_TYPE_POWERUP [b]=[/b] ConvertItemType([color=FFFF77]2[/color]) constant itemtype ITEM_TYPE_ARTIFACT [b]=[/b] ConvertItemType([color=FFFF77]3[/color]) constant itemtype ITEM_TYPE_PURCHASABLE [b]=[/b] ConvertItemType([color=FFFF77]4[/color]) constant itemtype ITEM_TYPE_CAMPAIGN [b]=[/b] ConvertItemType([color=FFFF77]5[/color]) constant itemtype ITEM_TYPE_MISCELLANEOUS [b]=[/b] ConvertItemType([color=FFFF77]6[/color]) constant itemtype ITEM_TYPE_UNKNOWN [b]=[/b] ConvertItemType([color=FFFF77]7[/color]) constant itemtype ITEM_TYPE_ANY [b]=[/b] ConvertItemType([color=FFFF77]8[/color]) [color=999999][i]// Deprecated, should use ITEM_TYPE_POWERUP[/i][/color] constant itemtype ITEM_TYPE_TOME [b]=[/b] ConvertItemType([color=FFFF77]2[/color]) [color=999999][i]//===================================================[/i][/color] [color=999999][i]// Animatable Camera Fields[/i][/color] [color=999999][i]//===================================================[/i][/color] constant camerafield CAMERA_FIELD_TARGET_DISTANCE [b]=[/b] ConvertCameraField([color=FFFF77]0[/color]) constant camerafield CAMERA_FIELD_FARZ [b]=[/b] ConvertCameraField([color=FFFF77]1[/color]) constant camerafield CAMERA_FIELD_ANGLE_OF_ATTACK [b]=[/b] ConvertCameraField([color=FFFF77]2[/color]) constant camerafield CAMERA_FIELD_FIELD_OF_VIEW [b]=[/b] ConvertCameraField([color=FFFF77]3[/color]) constant camerafield CAMERA_FIELD_ROLL [b]=[/b] ConvertCameraField([color=FFFF77]4[/color]) constant camerafield CAMERA_FIELD_ROTATION [b]=[/b] ConvertCameraField([color=FFFF77]5[/color]) constant camerafield CAMERA_FIELD_ZOFFSET [b]=[/b] ConvertCameraField([color=FFFF77]6[/color]) constant blendmode BLEND_MODE_NONE [b]=[/b] ConvertBlendMode([color=FFFF77]0[/color]) constant blendmode BLEND_MODE_DONT_CARE [b]=[/b] ConvertBlendMode([color=FFFF77]0[/color]) constant blendmode BLEND_MODE_KEYALPHA [b]=[/b] ConvertBlendMode([color=FFFF77]1[/color]) constant blendmode BLEND_MODE_BLEND [b]=[/b] ConvertBlendMode([color=FFFF77]2[/color]) constant blendmode BLEND_MODE_ADDITIVE [b]=[/b] ConvertBlendMode([color=FFFF77]3[/color]) constant blendmode BLEND_MODE_MODULATE [b]=[/b] ConvertBlendMode([color=FFFF77]4[/color]) constant blendmode BLEND_MODE_MODULATE_2X [b]=[/b] ConvertBlendMode([color=FFFF77]5[/color]) constant raritycontrol RARITY_FREQUENT [b]=[/b] ConvertRarityControl([color=FFFF77]0[/color]) constant raritycontrol RARITY_RARE [b]=[/b] ConvertRarityControl([color=FFFF77]1[/color]) constant texmapflags TEXMAP_FLAG_NONE [b]=[/b] ConvertTexMapFlags([color=FFFF77]0[/color]) constant texmapflags TEXMAP_FLAG_WRAP_U [b]=[/b] ConvertTexMapFlags([color=FFFF77]1[/color]) constant texmapflags TEXMAP_FLAG_WRAP_V [b]=[/b] ConvertTexMapFlags([color=FFFF77]2[/color]) constant texmapflags TEXMAP_FLAG_WRAP_UV [b]=[/b] ConvertTexMapFlags([color=FFFF77]3[/color]) constant fogstate FOG_OF_WAR_MASKED [b]=[/b] ConvertFogState([color=FFFF77]1[/color]) constant fogstate FOG_OF_WAR_FOGGED [b]=[/b] ConvertFogState([color=FFFF77]2[/color]) constant fogstate FOG_OF_WAR_VISIBLE [b]=[/b] ConvertFogState([color=FFFF77]4[/color]) [color=999999][i]//===================================================[/i][/color] [color=999999][i]// Camera Margin constants for use with GetCameraMargin[/i][/color] [color=999999][i]//===================================================[/i][/color] constant [color=AA77FF]integer[/color] CAMERA_MARGIN_LEFT [b]=[/b] [color=FFFF77]0[/color] constant [color=AA77FF]integer[/color] CAMERA_MARGIN_RIGHT [b]=[/b] [color=FFFF77]1[/color] constant [color=AA77FF]integer[/color] CAMERA_MARGIN_TOP [b]=[/b] [color=FFFF77]2[/color] constant [color=AA77FF]integer[/color] CAMERA_MARGIN_BOTTOM [b]=[/b] [color=FFFF77]3[/color] [color=999999][i]//===================================================[/i][/color] [color=999999][i]// Effect API constants[/i][/color] [color=999999][i]//===================================================[/i][/color] constant effecttype EFFECT_TYPE_EFFECT [b]=[/b] ConvertEffectType([color=FFFF77]0[/color]) constant effecttype EFFECT_TYPE_TARGET [b]=[/b] ConvertEffectType([color=FFFF77]1[/color]) constant effecttype EFFECT_TYPE_CASTER [b]=[/b] ConvertEffectType([color=FFFF77]2[/color]) constant effecttype EFFECT_TYPE_SPECIAL [b]=[/b] ConvertEffectType([color=FFFF77]3[/color]) constant effecttype EFFECT_TYPE_AREA_EFFECT [b]=[/b] ConvertEffectType([color=FFFF77]4[/color]) constant effecttype EFFECT_TYPE_MISSILE [b]=[/b] ConvertEffectType([color=FFFF77]5[/color]) constant effecttype EFFECT_TYPE_LIGHTNING [b]=[/b] ConvertEffectType([color=FFFF77]6[/color]) constant soundtype SOUND_TYPE_EFFECT [b]=[/b] ConvertSoundType([color=FFFF77]0[/color]) constant soundtype SOUND_TYPE_EFFECT_LOOPED [b]=[/b] ConvertSoundType([color=FFFF77]1[/color]) endglobals [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// MathAPI[/i][/color] native Deg2Rad takes [color=AA77FF]real[/color] degrees returns [color=AA77FF]real[/color] native Rad2Deg takes [color=AA77FF]real[/color] radians returns [color=AA77FF]real[/color] native Sin takes [color=AA77FF]real[/color] radians returns [color=AA77FF]real[/color] native Cos takes [color=AA77FF]real[/color] radians returns [color=AA77FF]real[/color] native Tan takes [color=AA77FF]real[/color] radians returns [color=AA77FF]real[/color] [color=999999][i]// Expect values between -1 and 1...returns 0 for invalid input[/i][/color] native Asin takes [color=AA77FF]real[/color] y returns [color=AA77FF]real[/color] native Acos takes [color=AA77FF]real[/color] x returns [color=AA77FF]real[/color] native Atan takes [color=AA77FF]real[/color] x returns [color=AA77FF]real[/color] [color=999999][i]// Returns 0 if x and y are both 0[/i][/color] native Atan2 takes [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] x returns [color=AA77FF]real[/color] [color=999999][i]// Returns 0 if x <= 0[/i][/color] native SquareRoot takes [color=AA77FF]real[/color] x returns [color=AA77FF]real[/color] [color=999999][i]// computes x to the y power[/i][/color] [color=999999][i]// y == 0.0 => 1[/i][/color] [color=999999][i]// x ==0.0 and y < 0 => 0[/i][/color] [color=999999][i]//[/i][/color] native Pow takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] power returns [color=AA77FF]real[/color] [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// String Utility API[/i][/color] native I2R takes [color=AA77FF]integer[/color] i returns [color=AA77FF]real[/color] native R2I takes [color=AA77FF]real[/color] r returns [color=AA77FF]integer[/color] native I2S takes [color=AA77FF]integer[/color] i returns [color=AA77FF]string[/color] native R2S takes [color=AA77FF]real[/color] r returns [color=AA77FF]string[/color] native R2SW takes [color=AA77FF]real[/color] r[b],[/b] [color=AA77FF]integer[/color] width[b],[/b] [color=AA77FF]integer[/color] precision returns [color=AA77FF]string[/color] native S2I takes [color=AA77FF]string[/color] s returns [color=AA77FF]integer[/color] native S2R takes [color=AA77FF]string[/color] s returns [color=AA77FF]real[/color] native GetHandleId takes handle h returns [color=AA77FF]integer[/color] native SubString takes [color=AA77FF]string[/color] source[b],[/b] [color=AA77FF]integer[/color] start[b],[/b] [color=AA77FF]integer[/color] [color=7777FF][b]end[/b][/color] returns [color=AA77FF]string[/color] native StringLength takes [color=AA77FF]string[/color] s returns [color=AA77FF]integer[/color] native StringCase takes [color=AA77FF]string[/color] source[b],[/b] [color=AA77FF]boolean[/color] upper returns [color=AA77FF]string[/color] native StringHash takes [color=AA77FF]string[/color] s returns [color=AA77FF]integer[/color] native GetLocalizedString takes [color=AA77FF]string[/color] source returns [color=AA77FF]string[/color] native GetLocalizedHotkey takes [color=AA77FF]string[/color] source returns [color=AA77FF]integer[/color] [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Map Setup API[/i][/color] [color=999999][i]//[/i][/color] [color=999999][i]// These are native functions for describing the map configuration[/i][/color] [color=999999][i]// these funcs should only be used in the "config" function of[/i][/color] [color=999999][i]// a map script. The functions should also be called in this order[/i][/color] [color=999999][i]// ( i.e. call SetPlayers before SetPlayerColor...[/i][/color] [color=999999][i]//[/i][/color] native SetMapName takes [color=AA77FF]string[/color] name returns nothing native SetMapDescription takes [color=AA77FF]string[/color] description returns nothing native SetTeams takes [color=AA77FF]integer[/color] teamcount returns nothing native SetPlayers takes [color=AA77FF]integer[/color] playercount returns nothing native DefineStartLocation takes [color=AA77FF]integer[/color] whichStartLoc[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns nothing native DefineStartLocationLoc takes [color=AA77FF]integer[/color] whichStartLoc[b],[/b] location whichLocation returns nothing native SetStartLocPrioCount takes [color=AA77FF]integer[/color] whichStartLoc[b],[/b] [color=AA77FF]integer[/color] prioSlotCount returns nothing native SetStartLocPrio takes [color=AA77FF]integer[/color] whichStartLoc[b],[/b] [color=AA77FF]integer[/color] prioSlotIndex[b],[/b] [color=AA77FF]integer[/color] otherStartLocIndex[b],[/b] startlocprio priority returns nothing native GetStartLocPrioSlot takes [color=AA77FF]integer[/color] whichStartLoc[b],[/b] [color=AA77FF]integer[/color] prioSlotIndex returns [color=AA77FF]integer[/color] native GetStartLocPrio takes [color=AA77FF]integer[/color] whichStartLoc[b],[/b] [color=AA77FF]integer[/color] prioSlotIndex returns startlocprio native SetGameTypeSupported takes gametype whichGameType[b],[/b] [color=AA77FF]boolean[/color] value returns nothing native SetMapFlag takes mapflag whichMapFlag[b],[/b] [color=AA77FF]boolean[/color] value returns nothing native SetGamePlacement takes placement whichPlacementType returns nothing native SetGameSpeed takes gamespeed whichspeed returns nothing native SetGameDifficulty takes gamedifficulty whichdifficulty returns nothing native SetResourceDensity takes mapdensity whichdensity returns nothing native SetCreatureDensity takes mapdensity whichdensity returns nothing native GetTeams takes nothing returns [color=AA77FF]integer[/color] native GetPlayers takes nothing returns [color=AA77FF]integer[/color] native IsGameTypeSupported takes gametype whichGameType returns [color=AA77FF]boolean[/color] native GetGameTypeSelected takes nothing returns gametype native IsMapFlagSet takes mapflag whichMapFlag returns [color=AA77FF]boolean[/color] constant native GetGamePlacement takes nothing returns placement constant native GetGameSpeed takes nothing returns gamespeed constant native GetGameDifficulty takes nothing returns gamedifficulty constant native GetResourceDensity takes nothing returns mapdensity constant native GetCreatureDensity takes nothing returns mapdensity constant native GetStartLocationX takes [color=AA77FF]integer[/color] whichStartLocation returns [color=AA77FF]real[/color] constant native GetStartLocationY takes [color=AA77FF]integer[/color] whichStartLocation returns [color=AA77FF]real[/color] constant native GetStartLocationLoc takes [color=AA77FF]integer[/color] whichStartLocation returns location native SetPlayerTeam takes player whichPlayer[b],[/b] [color=AA77FF]integer[/color] whichTeam returns nothing native SetPlayerStartLocation takes player whichPlayer[b],[/b] [color=AA77FF]integer[/color] startLocIndex returns nothing [color=999999][i]// forces player to have the specified start loc and marks the start loc as occupied[/i][/color] [color=999999][i]// which removes it from consideration for subsequently placed players[/i][/color] [color=999999][i]// ( i.e. you can use this to put people in a fixed loc and then[/i][/color] [color=999999][i]// use random placement for any unplaced players etc )[/i][/color] native ForcePlayerStartLocation takes player whichPlayer[b],[/b] [color=AA77FF]integer[/color] startLocIndex returns nothing native SetPlayerColor takes player whichPlayer[b],[/b] playercolor color returns nothing native SetPlayerAlliance takes player sourcePlayer[b],[/b] player otherPlayer[b],[/b] alliancetype whichAllianceSetting[b],[/b] [color=AA77FF]boolean[/color] value returns nothing native SetPlayerTaxRate takes player sourcePlayer[b],[/b] player otherPlayer[b],[/b] playerstate whichResource[b],[/b] [color=AA77FF]integer[/color] rate returns nothing native SetPlayerRacePreference takes player whichPlayer[b],[/b] racepreference whichRacePreference returns nothing native SetPlayerRaceSelectable takes player whichPlayer[b],[/b] [color=AA77FF]boolean[/color] value returns nothing native SetPlayerController takes player whichPlayer[b],[/b] mapcontrol controlType returns nothing native SetPlayerName takes player whichPlayer[b],[/b] [color=AA77FF]string[/color] name returns nothing native SetPlayerOnScoreScreen takes player whichPlayer[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing native GetPlayerTeam takes player whichPlayer returns [color=AA77FF]integer[/color] native GetPlayerStartLocation takes player whichPlayer returns [color=AA77FF]integer[/color] native GetPlayerColor takes player whichPlayer returns playercolor native GetPlayerSelectable takes player whichPlayer returns [color=AA77FF]boolean[/color] native GetPlayerController takes player whichPlayer returns mapcontrol native GetPlayerSlotState takes player whichPlayer returns playerslotstate native GetPlayerTaxRate takes player sourcePlayer[b],[/b] player otherPlayer[b],[/b] playerstate whichResource returns [color=AA77FF]integer[/color] native IsPlayerRacePrefSet takes player whichPlayer[b],[/b] racepreference pref returns [color=AA77FF]boolean[/color] native GetPlayerName takes player whichPlayer returns [color=AA77FF]string[/color] [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Timer API[/i][/color] [color=999999][i]//[/i][/color] native CreateTimer takes nothing returns timer native DestroyTimer takes timer whichTimer returns nothing native TimerStart takes timer whichTimer[b],[/b] [color=AA77FF]real[/color] timeout[b],[/b] [color=AA77FF]boolean[/color] periodic[b],[/b] code handlerFunc returns nothing native TimerGetElapsed takes timer whichTimer returns [color=AA77FF]real[/color] native TimerGetRemaining takes timer whichTimer returns [color=AA77FF]real[/color] native TimerGetTimeout takes timer whichTimer returns [color=AA77FF]real[/color] native PauseTimer takes timer whichTimer returns nothing native ResumeTimer takes timer whichTimer returns nothing native GetExpiredTimer takes nothing returns timer [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Group API[/i][/color] [color=999999][i]//[/i][/color] native CreateGroup takes nothing returns group native DestroyGroup takes group whichGroup returns nothing native GroupAddUnit takes group whichGroup[b],[/b] [color=7777FF][b]unit[/b][/color] whichUnit returns nothing native GroupRemoveUnit takes group whichGroup[b],[/b] [color=7777FF][b]unit[/b][/color] whichUnit returns nothing native GroupClear takes group whichGroup returns nothing native GroupEnumUnitsOfType takes group whichGroup[b],[/b] [color=AA77FF]string[/color] unitname[b],[/b] boolexpr filter returns nothing native GroupEnumUnitsOfPlayer takes group whichGroup[b],[/b] player whichPlayer[b],[/b] boolexpr filter returns nothing native GroupEnumUnitsOfTypeCounted takes group whichGroup[b],[/b] [color=AA77FF]string[/color] unitname[b],[/b] boolexpr filter[b],[/b] [color=AA77FF]integer[/color] countLimit returns nothing native GroupEnumUnitsInRect takes group whichGroup[b],[/b] rect r[b],[/b] boolexpr filter returns nothing native GroupEnumUnitsInRectCounted takes group whichGroup[b],[/b] rect r[b],[/b] boolexpr filter[b],[/b] [color=AA77FF]integer[/color] countLimit returns nothing native GroupEnumUnitsInRange takes group whichGroup[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] radius[b],[/b] boolexpr filter returns nothing native GroupEnumUnitsInRangeOfLoc takes group whichGroup[b],[/b] location whichLocation[b],[/b] [color=AA77FF]real[/color] radius[b],[/b] boolexpr filter returns nothing native GroupEnumUnitsInRangeCounted takes group whichGroup[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] radius[b],[/b] boolexpr filter[b],[/b] [color=AA77FF]integer[/color] countLimit returns nothing native GroupEnumUnitsInRangeOfLocCounted takes group whichGroup[b],[/b] location whichLocation[b],[/b] [color=AA77FF]real[/color] radius[b],[/b] boolexpr filter[b],[/b] [color=AA77FF]integer[/color] countLimit returns nothing native GroupEnumUnitsSelected takes group whichGroup[b],[/b] player whichPlayer[b],[/b] boolexpr filter returns nothing native GroupImmediateOrder takes group whichGroup[b],[/b] [color=AA77FF]string[/color] order returns [color=AA77FF]boolean[/color] native GroupImmediateOrderById takes group whichGroup[b],[/b] [color=AA77FF]integer[/color] order returns [color=AA77FF]boolean[/color] native GroupPointOrder takes group whichGroup[b],[/b] [color=AA77FF]string[/color] order[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns [color=AA77FF]boolean[/color] native GroupPointOrderLoc takes group whichGroup[b],[/b] [color=AA77FF]string[/color] order[b],[/b] location whichLocation returns [color=AA77FF]boolean[/color] native GroupPointOrderById takes group whichGroup[b],[/b] [color=AA77FF]integer[/color] order[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns [color=AA77FF]boolean[/color] native GroupPointOrderByIdLoc takes group whichGroup[b],[/b] [color=AA77FF]integer[/color] order[b],[/b] location whichLocation returns [color=AA77FF]boolean[/color] native GroupTargetOrder takes group whichGroup[b],[/b] [color=AA77FF]string[/color] order[b],[/b] widget targetWidget returns [color=AA77FF]boolean[/color] native GroupTargetOrderById takes group whichGroup[b],[/b] [color=AA77FF]integer[/color] order[b],[/b] widget targetWidget returns [color=AA77FF]boolean[/color] [color=999999][i]// This will be difficult to support with potentially disjoint, cell-based regions[/i][/color] [color=999999][i]// as it would involve enumerating all the cells that are covered by a particularregion[/i][/color] [color=999999][i]// a better implementation would be a trigger that adds relevant units as they enter[/i][/color] [color=999999][i]// and removes them if they leave...[/i][/color] native ForGroup takes group whichGroup[b],[/b] code callback returns nothing native FirstOfGroup takes group whichGroup returns [color=7777FF][b]unit[/b][/color] [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Force API[/i][/color] [color=999999][i]//[/i][/color] native CreateForce takes nothing returns force native DestroyForce takes force whichForce returns nothing native ForceAddPlayer takes force whichForce[b],[/b] player whichPlayer returns nothing native ForceRemovePlayer takes force whichForce[b],[/b] player whichPlayer returns nothing native ForceClear takes force whichForce returns nothing native ForceEnumPlayers takes force whichForce[b],[/b] boolexpr filter returns nothing native ForceEnumPlayersCounted takes force whichForce[b],[/b] boolexpr filter[b],[/b] [color=AA77FF]integer[/color] countLimit returns nothing native ForceEnumAllies takes force whichForce[b],[/b] player whichPlayer[b],[/b] boolexpr filter returns nothing native ForceEnumEnemies takes force whichForce[b],[/b] player whichPlayer[b],[/b] boolexpr filter returns nothing native ForForce takes force whichForce[b],[/b] code callback returns nothing [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Region and Location API[/i][/color] [color=999999][i]//[/i][/color] native Rect takes [color=AA77FF]real[/color] minx[b],[/b] [color=AA77FF]real[/color] miny[b],[/b] [color=AA77FF]real[/color] maxx[b],[/b] [color=AA77FF]real[/color] maxy returns rect native RectFromLoc takes location min[b],[/b] location max returns rect native RemoveRect takes rect whichRect returns nothing native SetRect takes rect whichRect[b],[/b] [color=AA77FF]real[/color] minx[b],[/b] [color=AA77FF]real[/color] miny[b],[/b] [color=AA77FF]real[/color] maxx[b],[/b] [color=AA77FF]real[/color] maxy returns nothing native SetRectFromLoc takes rect whichRect[b],[/b] location min[b],[/b] location max returns nothing native MoveRectTo takes rect whichRect[b],[/b] [color=AA77FF]real[/color] newCenterX[b],[/b] [color=AA77FF]real[/color] newCenterY returns nothing native MoveRectToLoc takes rect whichRect[b],[/b] location newCenterLoc returns nothing native GetRectCenterX takes rect whichRect returns [color=AA77FF]real[/color] native GetRectCenterY takes rect whichRect returns [color=AA77FF]real[/color] native GetRectMinX takes rect whichRect returns [color=AA77FF]real[/color] native GetRectMinY takes rect whichRect returns [color=AA77FF]real[/color] native GetRectMaxX takes rect whichRect returns [color=AA77FF]real[/color] native GetRectMaxY takes rect whichRect returns [color=AA77FF]real[/color] native CreateRegion takes nothing returns region native RemoveRegion takes region whichRegion returns nothing native RegionAddRect takes region whichRegion[b],[/b] rect r returns nothing native RegionClearRect takes region whichRegion[b],[/b] rect r returns nothing native RegionAddCell takes region whichRegion[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns nothing native RegionAddCellAtLoc takes region whichRegion[b],[/b] location whichLocation returns nothing native RegionClearCell takes region whichRegion[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns nothing native RegionClearCellAtLoc takes region whichRegion[b],[/b] location whichLocation returns nothing native Location takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns location native RemoveLocation takes location whichLocation returns nothing native MoveLocation takes location whichLocation[b],[/b] [color=AA77FF]real[/color] newX[b],[/b] [color=AA77FF]real[/color] newY returns nothing native GetLocationX takes location whichLocation returns [color=AA77FF]real[/color] native GetLocationY takes location whichLocation returns [color=AA77FF]real[/color] [color=999999][i]// This function is asynchronous. The values it returns are not guaranteed synchronous between each player.[/i][/color] [color=999999][i]// If you attempt to use it in a synchronous manner, it may cause a desync.[/i][/color] native GetLocationZ takes location whichLocation returns [color=AA77FF]real[/color] native IsUnitInRegion takes region whichRegion[b],[/b] [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]boolean[/color] native IsPointInRegion takes region whichRegion[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns [color=AA77FF]boolean[/color] native IsLocationInRegion takes region whichRegion[b],[/b] location whichLocation returns [color=AA77FF]boolean[/color] [color=999999][i]// Returns full map bounds, including unplayable borders, in world coordinates[/i][/color] native GetWorldBounds takes nothing returns rect [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Native trigger interface[/i][/color] [color=999999][i]//[/i][/color] native CreateTrigger takes nothing returns trigger native DestroyTrigger takes trigger whichTrigger returns nothing native ResetTrigger takes trigger whichTrigger returns nothing native EnableTrigger takes trigger whichTrigger returns nothing native DisableTrigger takes trigger whichTrigger returns nothing native IsTriggerEnabled takes trigger whichTrigger returns [color=AA77FF]boolean[/color] native TriggerWaitOnSleeps takes trigger whichTrigger[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing native IsTriggerWaitOnSleeps takes trigger whichTrigger returns [color=AA77FF]boolean[/color] constant native GetFilterUnit takes nothing returns [color=7777FF][b]unit[/b][/color] constant native GetEnumUnit takes nothing returns [color=7777FF][b]unit[/b][/color] constant native GetFilterDestructable takes nothing returns destructable constant native GetEnumDestructable takes nothing returns destructable constant native GetFilterItem takes nothing returns item constant native GetEnumItem takes nothing returns item constant native GetFilterPlayer takes nothing returns player constant native GetEnumPlayer takes nothing returns player constant native GetTriggeringTrigger takes nothing returns trigger constant native GetTriggerEventId takes nothing returns eventid constant native GetTriggerEvalCount takes trigger whichTrigger returns [color=AA77FF]integer[/color] constant native GetTriggerExecCount takes trigger whichTrigger returns [color=AA77FF]integer[/color] native ExecuteFunc takes [color=AA77FF]string[/color] funcName returns nothing [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Boolean Expr API ( for compositing trigger conditions and unit filter funcs...)[/i][/color] [color=999999][i]//============================================================================[/i][/color] native [color=7777FF][b]And[/b][/color] takes boolexpr operandA[b],[/b] boolexpr operandB returns boolexpr native [color=7777FF][b]Or[/b][/color] takes boolexpr operandA[b],[/b] boolexpr operandB returns boolexpr native [color=7777FF][b]Not[/b][/color] takes boolexpr operand returns boolexpr native Condition takes code func returns conditionfunc native DestroyCondition takes conditionfunc c returns nothing native Filter takes code func returns filterfunc native DestroyFilter takes filterfunc f returns nothing native DestroyBoolExpr takes boolexpr e returns nothing [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Trigger Game Event API[/i][/color] [color=999999][i]//============================================================================[/i][/color] native TriggerRegisterVariableEvent takes trigger whichTrigger[b],[/b] [color=AA77FF]string[/color] varName[b],[/b] limitop opcode[b],[/b] [color=AA77FF]real[/color] limitval returns event [color=999999][i]// EVENT_GAME_VARIABLE_LIMIT[/i][/color] [color=999999][i]//constant native string GetTriggeringVariableName takes nothing returns string[/i][/color] [color=999999][i]// Creates it's own timer and triggers when it expires[/i][/color] native TriggerRegisterTimerEvent takes trigger whichTrigger[b],[/b] [color=AA77FF]real[/color] timeout[b],[/b] [color=AA77FF]boolean[/color] periodic returns event [color=999999][i]// Triggers when the timer you tell it about expires[/i][/color] native TriggerRegisterTimerExpireEvent takes trigger whichTrigger[b],[/b] timer t returns event native TriggerRegisterGameStateEvent takes trigger whichTrigger[b],[/b] gamestate whichState[b],[/b] limitop opcode[b],[/b] [color=AA77FF]real[/color] limitval returns event native TriggerRegisterDialogEvent takes trigger whichTrigger[b],[/b] dialog whichDialog returns event native TriggerRegisterDialogButtonEvent takes trigger whichTrigger[b],[/b] button whichButton returns event [color=999999][i]// EVENT_GAME_STATE_LIMIT[/i][/color] constant native GetEventGameState takes nothing returns gamestate native TriggerRegisterGameEvent takes trigger whichTrigger[b],[/b] gameevent whichGameEvent returns event [color=999999][i]// EVENT_GAME_VICTORY[/i][/color] constant native GetWinningPlayer takes nothing returns player native TriggerRegisterEnterRegion takes trigger whichTrigger[b],[/b] region whichRegion[b],[/b] boolexpr filter returns event [color=999999][i]// EVENT_GAME_ENTER_REGION[/i][/color] constant native GetTriggeringRegion takes nothing returns region constant native GetEnteringUnit takes nothing returns [color=7777FF][b]unit[/b][/color] [color=999999][i]// EVENT_GAME_LEAVE_REGION[/i][/color] native TriggerRegisterLeaveRegion takes trigger whichTrigger[b],[/b] region whichRegion[b],[/b] boolexpr filter returns event constant native GetLeavingUnit takes nothing returns [color=7777FF][b]unit[/b][/color] native TriggerRegisterTrackableHitEvent takes trigger whichTrigger[b],[/b] trackable t returns event native TriggerRegisterTrackableTrackEvent takes trigger whichTrigger[b],[/b] trackable t returns event [color=999999][i]// EVENT_GAME_TRACKABLE_HIT[/i][/color] [color=999999][i]// EVENT_GAME_TRACKABLE_TRACK[/i][/color] constant native GetTriggeringTrackable takes nothing returns trackable [color=999999][i]// EVENT_DIALOG_BUTTON_CLICK[/i][/color] constant native GetClickedButton takes nothing returns button constant native GetClickedDialog takes nothing returns dialog [color=999999][i]// EVENT_GAME_TOURNAMENT_FINISH_SOON[/i][/color] constant native GetTournamentFinishSoonTimeRemaining takes nothing returns [color=AA77FF]real[/color] constant native GetTournamentFinishNowRule takes nothing returns [color=AA77FF]integer[/color] constant native GetTournamentFinishNowPlayer takes nothing returns player constant native GetTournamentScore takes player whichPlayer returns [color=AA77FF]integer[/color] [color=999999][i]// EVENT_GAME_SAVE[/i][/color] constant native GetSaveBasicFilename takes nothing returns [color=AA77FF]string[/color] [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Trigger Player Based Event API[/i][/color] [color=999999][i]//============================================================================[/i][/color] native TriggerRegisterPlayerEvent takes trigger whichTrigger[b],[/b] player whichPlayer[b],[/b] playerevent whichPlayerEvent returns event [color=999999][i]// EVENT_PLAYER_DEFEAT[/i][/color] [color=999999][i]// EVENT_PLAYER_VICTORY[/i][/color] constant native GetTriggerPlayer takes nothing returns player native TriggerRegisterPlayerUnitEvent takes trigger whichTrigger[b],[/b] player whichPlayer[b],[/b] playerunitevent whichPlayerUnitEvent[b],[/b] boolexpr filter returns event [color=999999][i]// EVENT_PLAYER_HERO_LEVEL[/i][/color] [color=999999][i]// EVENT_UNIT_HERO_LEVEL[/i][/color] constant native GetLevelingUnit takes nothing returns [color=7777FF][b]unit[/b][/color] [color=999999][i]// EVENT_PLAYER_HERO_SKILL[/i][/color] [color=999999][i]// EVENT_UNIT_HERO_SKILL[/i][/color] constant native GetLearningUnit takes nothing returns [color=7777FF][b]unit[/b][/color] constant native GetLearnedSkill takes nothing returns [color=AA77FF]integer[/color] constant native GetLearnedSkillLevel takes nothing returns [color=AA77FF]integer[/color] [color=999999][i]// EVENT_PLAYER_HERO_REVIVABLE[/i][/color] constant native GetRevivableUnit takes nothing returns [color=7777FF][b]unit[/b][/color] [color=999999][i]// EVENT_PLAYER_HERO_REVIVE_START[/i][/color] [color=999999][i]// EVENT_PLAYER_HERO_REVIVE_CANCEL[/i][/color] [color=999999][i]// EVENT_PLAYER_HERO_REVIVE_FINISH[/i][/color] [color=999999][i]// EVENT_UNIT_HERO_REVIVE_START[/i][/color] [color=999999][i]// EVENT_UNIT_HERO_REVIVE_CANCEL[/i][/color] [color=999999][i]// EVENT_UNIT_HERO_REVIVE_FINISH[/i][/color] constant native GetRevivingUnit takes nothing returns [color=7777FF][b]unit[/b][/color] [color=999999][i]// EVENT_PLAYER_UNIT_ATTACKED[/i][/color] constant native GetAttacker takes nothing returns [color=7777FF][b]unit[/b][/color] [color=999999][i]// EVENT_PLAYER_UNIT_RESCUED[/i][/color] constant native GetRescuer takes nothing returns [color=7777FF][b]unit[/b][/color] [color=999999][i]// EVENT_PLAYER_UNIT_DEATH[/i][/color] constant native GetDyingUnit takes nothing returns [color=7777FF][b]unit[/b][/color] constant native GetKillingUnit takes nothing returns [color=7777FF][b]unit[/b][/color] [color=999999][i]// EVENT_PLAYER_UNIT_DECAY[/i][/color] constant native GetDecayingUnit takes nothing returns [color=7777FF][b]unit[/b][/color] [color=999999][i]// EVENT_PLAYER_UNIT_SELECTED[/i][/color] [color=999999][i]//constant native GetSelectedUnit takes nothing returns unit[/i][/color] [color=999999][i]// EVENT_PLAYER_UNIT_CONSTRUCT_START[/i][/color] constant native GetConstructingStructure takes nothing returns [color=7777FF][b]unit[/b][/color] [color=999999][i]// EVENT_PLAYER_UNIT_CONSTRUCT_FINISH[/i][/color] [color=999999][i]// EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL[/i][/color] constant native GetCancelledStructure takes nothing returns [color=7777FF][b]unit[/b][/color] constant native GetConstructedStructure takes nothing returns [color=7777FF][b]unit[/b][/color] [color=999999][i]// EVENT_PLAYER_UNIT_RESEARCH_START[/i][/color] [color=999999][i]// EVENT_PLAYER_UNIT_RESEARCH_CANCEL[/i][/color] [color=999999][i]// EVENT_PLAYER_UNIT_RESEARCH_FINISH[/i][/color] constant native GetResearchingUnit takes nothing returns [color=7777FF][b]unit[/b][/color] constant native GetResearched takes nothing returns [color=AA77FF]integer[/color] [color=999999][i]// EVENT_PLAYER_UNIT_TRAIN_START[/i][/color] [color=999999][i]// EVENT_PLAYER_UNIT_TRAIN_CANCEL[/i][/color] constant native GetTrainedUnitType takes nothing returns [color=AA77FF]integer[/color] [color=999999][i]// EVENT_PLAYER_UNIT_TRAIN_FINISH[/i][/color] constant native GetTrainedUnit takes nothing returns [color=7777FF][b]unit[/b][/color] [color=999999][i]// EVENT_PLAYER_UNIT_DETECTED[/i][/color] constant native GetDetectedUnit takes nothing returns [color=7777FF][b]unit[/b][/color] [color=999999][i]// EVENT_PLAYER_UNIT_SUMMONED[/i][/color] constant native GetSummoningUnit takes nothing returns [color=7777FF][b]unit[/b][/color] constant native GetSummonedUnit takes nothing returns [color=7777FF][b]unit[/b][/color] [color=999999][i]// EVENT_PLAYER_UNIT_LOADED[/i][/color] constant native GetTransportUnit takes nothing returns [color=7777FF][b]unit[/b][/color] constant native GetLoadedUnit takes nothing returns [color=7777FF][b]unit[/b][/color] [color=999999][i]// EVENT_PLAYER_UNIT_SELL[/i][/color] constant native GetSellingUnit takes nothing returns [color=7777FF][b]unit[/b][/color] constant native GetSoldUnit takes nothing returns [color=7777FF][b]unit[/b][/color] constant native GetBuyingUnit takes nothing returns [color=7777FF][b]unit[/b][/color] [color=999999][i]// EVENT_PLAYER_UNIT_SELL_ITEM[/i][/color] constant native GetSoldItem takes nothing returns item [color=999999][i]// EVENT_PLAYER_UNIT_CHANGE_OWNER[/i][/color] constant native GetChangingUnit takes nothing returns [color=7777FF][b]unit[/b][/color] constant native GetChangingUnitPrevOwner takes nothing returns player [color=999999][i]// EVENT_PLAYER_UNIT_DROP_ITEM[/i][/color] [color=999999][i]// EVENT_PLAYER_UNIT_PICKUP_ITEM[/i][/color] [color=999999][i]// EVENT_PLAYER_UNIT_USE_ITEM[/i][/color] constant native GetManipulatingUnit takes nothing returns [color=7777FF][b]unit[/b][/color] constant native GetManipulatedItem takes nothing returns item [color=999999][i]// EVENT_PLAYER_UNIT_ISSUED_ORDER[/i][/color] constant native GetOrderedUnit takes nothing returns [color=7777FF][b]unit[/b][/color] constant native GetIssuedOrderId takes nothing returns [color=AA77FF]integer[/color] [color=999999][i]// EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER[/i][/color] constant native GetOrderPointX takes nothing returns [color=AA77FF]real[/color] constant native GetOrderPointY takes nothing returns [color=AA77FF]real[/color] constant native GetOrderPointLoc takes nothing returns location [color=999999][i]// EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER[/i][/color] constant native GetOrderTarget takes nothing returns widget constant native GetOrderTargetDestructable takes nothing returns destructable constant native GetOrderTargetItem takes nothing returns item constant native GetOrderTargetUnit takes nothing returns [color=7777FF][b]unit[/b][/color] [color=999999][i]// EVENT_UNIT_SPELL_CHANNEL[/i][/color] [color=999999][i]// EVENT_UNIT_SPELL_CAST[/i][/color] [color=999999][i]// EVENT_UNIT_SPELL_EFFECT[/i][/color] [color=999999][i]// EVENT_UNIT_SPELL_FINISH[/i][/color] [color=999999][i]// EVENT_UNIT_SPELL_ENDCAST[/i][/color] [color=999999][i]// EVENT_PLAYER_UNIT_SPELL_CHANNEL[/i][/color] [color=999999][i]// EVENT_PLAYER_UNIT_SPELL_CAST[/i][/color] [color=999999][i]// EVENT_PLAYER_UNIT_SPELL_EFFECT[/i][/color] [color=999999][i]// EVENT_PLAYER_UNIT_SPELL_FINISH[/i][/color] [color=999999][i]// EVENT_PLAYER_UNIT_SPELL_ENDCAST[/i][/color] constant native GetSpellAbilityUnit takes nothing returns [color=7777FF][b]unit[/b][/color] constant native GetSpellAbilityId takes nothing returns [color=AA77FF]integer[/color] constant native GetSpellAbility takes nothing returns ability constant native GetSpellTargetLoc takes nothing returns location constant native GetSpellTargetX takes nothing returns [color=AA77FF]real[/color] constant native GetSpellTargetY takes nothing returns [color=AA77FF]real[/color] constant native GetSpellTargetDestructable takes nothing returns destructable constant native GetSpellTargetItem takes nothing returns item constant native GetSpellTargetUnit takes nothing returns [color=7777FF][b]unit[/b][/color] native TriggerRegisterPlayerAllianceChange takes trigger whichTrigger[b],[/b] player whichPlayer[b],[/b] alliancetype whichAlliance returns event native TriggerRegisterPlayerStateEvent takes trigger whichTrigger[b],[/b] player whichPlayer[b],[/b] playerstate whichState[b],[/b] limitop opcode[b],[/b] [color=AA77FF]real[/color] limitval returns event [color=999999][i]// EVENT_PLAYER_STATE_LIMIT[/i][/color] constant native GetEventPlayerState takes nothing returns playerstate native TriggerRegisterPlayerChatEvent takes trigger whichTrigger[b],[/b] player whichPlayer[b],[/b] [color=AA77FF]string[/color] chatMessageToDetect[b],[/b] [color=AA77FF]boolean[/color] exactMatchOnly returns event [color=999999][i]// EVENT_PLAYER_CHAT[/i][/color] [color=999999][i]// returns the actual string they typed in ( same as what you registered for[/i][/color] [color=999999][i]// if you required exact match )[/i][/color] constant native GetEventPlayerChatString takes nothing returns [color=AA77FF]string[/color] [color=999999][i]// returns the string that you registered for[/i][/color] constant native GetEventPlayerChatStringMatched takes nothing returns [color=AA77FF]string[/color] native TriggerRegisterDeathEvent takes trigger whichTrigger[b],[/b] widget whichWidget returns event [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Trigger Unit Based Event API[/i][/color] [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// returns handle to unit which triggered the most recent event when called from[/i][/color] [color=999999][i]// within a trigger action function...returns null handle when used incorrectly[/i][/color] constant native GetTriggerUnit takes nothing returns [color=7777FF][b]unit[/b][/color] native TriggerRegisterUnitStateEvent takes trigger whichTrigger[b],[/b] [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] unitstate whichState[b],[/b] limitop opcode[b],[/b] [color=AA77FF]real[/color] limitval returns event [color=999999][i]// EVENT_UNIT_STATE_LIMIT[/i][/color] constant native GetEventUnitState takes nothing returns unitstate native TriggerRegisterUnitEvent takes trigger whichTrigger[b],[/b] [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] unitevent whichEvent returns event [color=999999][i]// EVENT_UNIT_DAMAGED[/i][/color] constant native GetEventDamage takes nothing returns [color=AA77FF]real[/color] constant native GetEventDamageSource takes nothing returns [color=7777FF][b]unit[/b][/color] [color=999999][i]// EVENT_UNIT_DEATH[/i][/color] [color=999999][i]// EVENT_UNIT_DECAY[/i][/color] [color=999999][i]// Use the GetDyingUnit and GetDecayingUnit funcs above[/i][/color] [color=999999][i]// EVENT_UNIT_DETECTED[/i][/color] constant native GetEventDetectingPlayer takes nothing returns player native TriggerRegisterFilterUnitEvent takes trigger whichTrigger[b],[/b] [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] unitevent whichEvent[b],[/b] boolexpr filter returns event [color=999999][i]// EVENT_UNIT_ACQUIRED_TARGET[/i][/color] [color=999999][i]// EVENT_UNIT_TARGET_IN_RANGE[/i][/color] constant native GetEventTargetUnit takes nothing returns [color=7777FF][b]unit[/b][/color] [color=999999][i]// EVENT_UNIT_ATTACKED[/i][/color] [color=999999][i]// Use GetAttacker from the Player Unit Event API Below...[/i][/color] [color=999999][i]// EVENT_UNIT_RESCUEDED[/i][/color] [color=999999][i]// Use GetRescuer from the Player Unit Event API Below...[/i][/color] [color=999999][i]// EVENT_UNIT_CONSTRUCT_CANCEL[/i][/color] [color=999999][i]// EVENT_UNIT_CONSTRUCT_FINISH[/i][/color] [color=999999][i]// See the Player Unit Construction Event API above for event info funcs[/i][/color] [color=999999][i]// EVENT_UNIT_TRAIN_START[/i][/color] [color=999999][i]// EVENT_UNIT_TRAIN_CANCELLED[/i][/color] [color=999999][i]// EVENT_UNIT_TRAIN_FINISH[/i][/color] [color=999999][i]// See the Player Unit Training Event API above for event info funcs[/i][/color] [color=999999][i]// EVENT_UNIT_SELL[/i][/color] [color=999999][i]// See the Player Unit Sell Event API above for event info funcs[/i][/color] [color=999999][i]// EVENT_UNIT_DROP_ITEM[/i][/color] [color=999999][i]// EVENT_UNIT_PICKUP_ITEM[/i][/color] [color=999999][i]// EVENT_UNIT_USE_ITEM[/i][/color] [color=999999][i]// See the Player Unit/Item manipulation Event API above for event info funcs[/i][/color] [color=999999][i]// EVENT_UNIT_ISSUED_ORDER[/i][/color] [color=999999][i]// EVENT_UNIT_ISSUED_POINT_ORDER[/i][/color] [color=999999][i]// EVENT_UNIT_ISSUED_TARGET_ORDER[/i][/color] [color=999999][i]// See the Player Unit Order Event API above for event info funcs[/i][/color] native TriggerRegisterUnitInRange takes trigger whichTrigger[b],[/b] [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]real[/color] range[b],[/b] boolexpr filter returns event native TriggerAddCondition takes trigger whichTrigger[b],[/b] boolexpr condition returns triggercondition native TriggerRemoveCondition takes trigger whichTrigger[b],[/b] triggercondition whichCondition returns nothing native TriggerClearConditions takes trigger whichTrigger returns nothing native TriggerAddAction takes trigger whichTrigger[b],[/b] code actionFunc returns triggeraction native TriggerRemoveAction takes trigger whichTrigger[b],[/b] triggeraction whichAction returns nothing native TriggerClearActions takes trigger whichTrigger returns nothing native TriggerSleepAction takes [color=AA77FF]real[/color] timeout returns nothing native TriggerWaitForSound takes sound s[b],[/b] [color=AA77FF]real[/color] offset returns nothing native TriggerEvaluate takes trigger whichTrigger returns [color=AA77FF]boolean[/color] native TriggerExecute takes trigger whichTrigger returns nothing native TriggerExecuteWait takes trigger whichTrigger returns nothing native TriggerSyncStart takes nothing returns nothing native TriggerSyncReady takes nothing returns nothing [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Widget API[/i][/color] native GetWidgetLife takes widget whichWidget returns [color=AA77FF]real[/color] native SetWidgetLife takes widget whichWidget[b],[/b] [color=AA77FF]real[/color] newLife returns nothing native GetWidgetX takes widget whichWidget returns [color=AA77FF]real[/color] native GetWidgetY takes widget whichWidget returns [color=AA77FF]real[/color] constant native GetTriggerWidget takes nothing returns widget [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Destructable Object API[/i][/color] [color=999999][i]// Facing arguments are specified in degrees[/i][/color] native CreateDestructable takes [color=AA77FF]integer[/color] objectid[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] face[b],[/b] [color=AA77FF]real[/color] scale[b],[/b] [color=AA77FF]integer[/color] variation returns destructable native CreateDestructableZ takes [color=AA77FF]integer[/color] objectid[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] z[b],[/b] [color=AA77FF]real[/color] face[b],[/b] [color=AA77FF]real[/color] scale[b],[/b] [color=AA77FF]integer[/color] variation returns destructable native CreateDeadDestructable takes [color=AA77FF]integer[/color] objectid[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] face[b],[/b] [color=AA77FF]real[/color] scale[b],[/b] [color=AA77FF]integer[/color] variation returns destructable native CreateDeadDestructableZ takes [color=AA77FF]integer[/color] objectid[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] z[b],[/b] [color=AA77FF]real[/color] face[b],[/b] [color=AA77FF]real[/color] scale[b],[/b] [color=AA77FF]integer[/color] variation returns destructable native RemoveDestructable takes destructable d returns nothing native KillDestructable takes destructable d returns nothing native SetDestructableInvulnerable takes destructable d[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing native IsDestructableInvulnerable takes destructable d returns [color=AA77FF]boolean[/color] native EnumDestructablesInRect takes rect r[b],[/b] boolexpr filter[b],[/b] code actionFunc returns nothing native GetDestructableTypeId takes destructable d returns [color=AA77FF]integer[/color] native GetDestructableX takes destructable d returns [color=AA77FF]real[/color] native GetDestructableY takes destructable d returns [color=AA77FF]real[/color] native SetDestructableLife takes destructable d[b],[/b] [color=AA77FF]real[/color] life returns nothing native GetDestructableLife takes destructable d returns [color=AA77FF]real[/color] native SetDestructableMaxLife takes destructable d[b],[/b] [color=AA77FF]real[/color] max returns nothing native GetDestructableMaxLife takes destructable d returns [color=AA77FF]real[/color] native DestructableRestoreLife takes destructable d[b],[/b] [color=AA77FF]real[/color] life[b],[/b] [color=AA77FF]boolean[/color] birth returns nothing native QueueDestructableAnimation takes destructable d[b],[/b] [color=AA77FF]string[/color] whichAnimation returns nothing native SetDestructableAnimation takes destructable d[b],[/b] [color=AA77FF]string[/color] whichAnimation returns nothing native SetDestructableAnimationSpeed takes destructable d[b],[/b] [color=AA77FF]real[/color] speedFactor returns nothing native ShowDestructable takes destructable d[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing native GetDestructableOccluderHeight takes destructable d returns [color=AA77FF]real[/color] native SetDestructableOccluderHeight takes destructable d[b],[/b] [color=AA77FF]real[/color] height returns nothing native GetDestructableName takes destructable d returns [color=AA77FF]string[/color] constant native GetTriggerDestructable takes nothing returns destructable [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Item API[/i][/color] native CreateItem takes [color=AA77FF]integer[/color] itemid[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns item native RemoveItem takes item whichItem returns nothing native GetItemPlayer takes item whichItem returns player native GetItemTypeId takes item i returns [color=AA77FF]integer[/color] native GetItemX takes item i returns [color=AA77FF]real[/color] native GetItemY takes item i returns [color=AA77FF]real[/color] native SetItemPosition takes item i[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns nothing native SetItemDropOnDeath takes item whichItem[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing native SetItemDroppable takes item i[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing native SetItemPawnable takes item i[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing native SetItemPlayer takes item whichItem[b],[/b] player whichPlayer[b],[/b] [color=AA77FF]boolean[/color] changeColor returns nothing native SetItemInvulnerable takes item whichItem[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing native IsItemInvulnerable takes item whichItem returns [color=AA77FF]boolean[/color] native SetItemVisible takes item whichItem[b],[/b] [color=AA77FF]boolean[/color] show returns nothing native IsItemVisible takes item whichItem returns [color=AA77FF]boolean[/color] native IsItemOwned takes item whichItem returns [color=AA77FF]boolean[/color] native IsItemPowerup takes item whichItem returns [color=AA77FF]boolean[/color] native IsItemSellable takes item whichItem returns [color=AA77FF]boolean[/color] native IsItemPawnable takes item whichItem returns [color=AA77FF]boolean[/color] native IsItemIdPowerup takes [color=AA77FF]integer[/color] itemId returns [color=AA77FF]boolean[/color] native IsItemIdSellable takes [color=AA77FF]integer[/color] itemId returns [color=AA77FF]boolean[/color] native IsItemIdPawnable takes [color=AA77FF]integer[/color] itemId returns [color=AA77FF]boolean[/color] native EnumItemsInRect takes rect r[b],[/b] boolexpr filter[b],[/b] code actionFunc returns nothing native GetItemLevel takes item whichItem returns [color=AA77FF]integer[/color] native GetItemType takes item whichItem returns itemtype native SetItemDropID takes item whichItem[b],[/b] [color=AA77FF]integer[/color] unitId returns nothing constant native GetItemName takes item whichItem returns [color=AA77FF]string[/color] native GetItemCharges takes item whichItem returns [color=AA77FF]integer[/color] native SetItemCharges takes item whichItem[b],[/b] [color=AA77FF]integer[/color] charges returns nothing native GetItemUserData takes item whichItem returns [color=AA77FF]integer[/color] native SetItemUserData takes item whichItem[b],[/b] [color=AA77FF]integer[/color] data returns nothing [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Unit API[/i][/color] [color=999999][i]// Facing arguments are specified in degrees[/i][/color] native CreateUnit takes player id[b],[/b] [color=AA77FF]integer[/color] unitid[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] face returns [color=7777FF][b]unit[/b][/color] native CreateUnitByName takes player whichPlayer[b],[/b] [color=AA77FF]string[/color] unitname[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] face returns [color=7777FF][b]unit[/b][/color] native CreateUnitAtLoc takes player id[b],[/b] [color=AA77FF]integer[/color] unitid[b],[/b] location whichLocation[b],[/b] [color=AA77FF]real[/color] face returns [color=7777FF][b]unit[/b][/color] native CreateUnitAtLocByName takes player id[b],[/b] [color=AA77FF]string[/color] unitname[b],[/b] location whichLocation[b],[/b] [color=AA77FF]real[/color] face returns [color=7777FF][b]unit[/b][/color] native CreateCorpse takes player whichPlayer[b],[/b] [color=AA77FF]integer[/color] unitid[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] face returns [color=7777FF][b]unit[/b][/color] native KillUnit takes [color=7777FF][b]unit[/b][/color] whichUnit returns nothing native RemoveUnit takes [color=7777FF][b]unit[/b][/color] whichUnit returns nothing native ShowUnit takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]boolean[/color] show returns nothing native SetUnitState takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] unitstate whichUnitState[b],[/b] [color=AA77FF]real[/color] newVal returns nothing native SetUnitX takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]real[/color] newX returns nothing native SetUnitY takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]real[/color] newY returns nothing native SetUnitPosition takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]real[/color] newX[b],[/b] [color=AA77FF]real[/color] newY returns nothing native SetUnitPositionLoc takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] location whichLocation returns nothing native SetUnitFacing takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]real[/color] facingAngle returns nothing native SetUnitFacingTimed takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]real[/color] facingAngle[b],[/b] [color=AA77FF]real[/color] duration returns nothing native SetUnitMoveSpeed takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]real[/color] newSpeed returns nothing native SetUnitFlyHeight takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]real[/color] newHeight[b],[/b] [color=AA77FF]real[/color] rate returns nothing native SetUnitTurnSpeed takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]real[/color] newTurnSpeed returns nothing native SetUnitPropWindow takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]real[/color] newPropWindowAngle returns nothing native SetUnitAcquireRange takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]real[/color] newAcquireRange returns nothing native SetUnitCreepGuard takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]boolean[/color] creepGuard returns nothing native GetUnitAcquireRange takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]real[/color] native GetUnitTurnSpeed takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]real[/color] native GetUnitPropWindow takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]real[/color] native GetUnitFlyHeight takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]real[/color] native GetUnitDefaultAcquireRange takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]real[/color] native GetUnitDefaultTurnSpeed takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]real[/color] native GetUnitDefaultPropWindow takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]real[/color] native GetUnitDefaultFlyHeight takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]real[/color] native SetUnitOwner takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] player whichPlayer[b],[/b] [color=AA77FF]boolean[/color] changeColor returns nothing native SetUnitColor takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] playercolor whichColor returns nothing native SetUnitScale takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]real[/color] scaleX[b],[/b] [color=AA77FF]real[/color] scaleY[b],[/b] [color=AA77FF]real[/color] scaleZ returns nothing native SetUnitTimeScale takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]real[/color] timeScale returns nothing native SetUnitBlendTime takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]real[/color] blendTime returns nothing native SetUnitVertexColor takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] red[b],[/b] [color=AA77FF]integer[/color] green[b],[/b] [color=AA77FF]integer[/color] blue[b],[/b] [color=AA77FF]integer[/color] alpha returns nothing native QueueUnitAnimation takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]string[/color] whichAnimation returns nothing native SetUnitAnimation takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]string[/color] whichAnimation returns nothing native SetUnitAnimationByIndex takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] whichAnimation returns nothing native SetUnitAnimationWithRarity takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]string[/color] whichAnimation[b],[/b] raritycontrol rarity returns nothing native AddUnitAnimationProperties takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]string[/color] animProperties[b],[/b] [color=AA77FF]boolean[/color] add returns nothing native SetUnitLookAt takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]string[/color] whichBone[b],[/b] [color=7777FF][b]unit[/b][/color] lookAtTarget[b],[/b] [color=AA77FF]real[/color] offsetX[b],[/b] [color=AA77FF]real[/color] offsetY[b],[/b] [color=AA77FF]real[/color] offsetZ returns nothing native ResetUnitLookAt takes [color=7777FF][b]unit[/b][/color] whichUnit returns nothing native SetUnitRescuable takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] player byWhichPlayer[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing native SetUnitRescueRange takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]real[/color] range returns nothing native SetHeroStr takes [color=7777FF][b]unit[/b][/color] whichHero[b],[/b] [color=AA77FF]integer[/color] newStr[b],[/b] [color=AA77FF]boolean[/color] permanent returns nothing native SetHeroAgi takes [color=7777FF][b]unit[/b][/color] whichHero[b],[/b] [color=AA77FF]integer[/color] newAgi[b],[/b] [color=AA77FF]boolean[/color] permanent returns nothing native SetHeroInt takes [color=7777FF][b]unit[/b][/color] whichHero[b],[/b] [color=AA77FF]integer[/color] newInt[b],[/b] [color=AA77FF]boolean[/color] permanent returns nothing native GetHeroStr takes [color=7777FF][b]unit[/b][/color] whichHero[b],[/b] [color=AA77FF]boolean[/color] includeBonuses returns [color=AA77FF]integer[/color] native GetHeroAgi takes [color=7777FF][b]unit[/b][/color] whichHero[b],[/b] [color=AA77FF]boolean[/color] includeBonuses returns [color=AA77FF]integer[/color] native GetHeroInt takes [color=7777FF][b]unit[/b][/color] whichHero[b],[/b] [color=AA77FF]boolean[/color] includeBonuses returns [color=AA77FF]integer[/color] native UnitStripHeroLevel takes [color=7777FF][b]unit[/b][/color] whichHero[b],[/b] [color=AA77FF]integer[/color] howManyLevels returns [color=AA77FF]boolean[/color] native GetHeroXP takes [color=7777FF][b]unit[/b][/color] whichHero returns [color=AA77FF]integer[/color] native SetHeroXP takes [color=7777FF][b]unit[/b][/color] whichHero[b],[/b] [color=AA77FF]integer[/color] newXpVal[b],[/b] [color=AA77FF]boolean[/color] showEyeCandy returns nothing native GetHeroSkillPoints takes [color=7777FF][b]unit[/b][/color] whichHero returns [color=AA77FF]integer[/color] native UnitModifySkillPoints takes [color=7777FF][b]unit[/b][/color] whichHero[b],[/b] [color=AA77FF]integer[/color] skillPointDelta returns [color=AA77FF]boolean[/color] native AddHeroXP takes [color=7777FF][b]unit[/b][/color] whichHero[b],[/b] [color=AA77FF]integer[/color] xpToAdd[b],[/b] [color=AA77FF]boolean[/color] showEyeCandy returns nothing native SetHeroLevel takes [color=7777FF][b]unit[/b][/color] whichHero[b],[/b] [color=AA77FF]integer[/color] level[b],[/b] [color=AA77FF]boolean[/color] showEyeCandy returns nothing constant native GetHeroLevel takes [color=7777FF][b]unit[/b][/color] whichHero returns [color=AA77FF]integer[/color] constant native GetUnitLevel takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]integer[/color] native GetHeroProperName takes [color=7777FF][b]unit[/b][/color] whichHero returns [color=AA77FF]string[/color] native SuspendHeroXP takes [color=7777FF][b]unit[/b][/color] whichHero[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing native IsSuspendedXP takes [color=7777FF][b]unit[/b][/color] whichHero returns [color=AA77FF]boolean[/color] native SelectHeroSkill takes [color=7777FF][b]unit[/b][/color] whichHero[b],[/b] [color=AA77FF]integer[/color] abilcode returns nothing native GetUnitAbilityLevel takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] abilcode returns [color=AA77FF]integer[/color] native DecUnitAbilityLevel takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] abilcode returns [color=AA77FF]integer[/color] native IncUnitAbilityLevel takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] abilcode returns [color=AA77FF]integer[/color] native SetUnitAbilityLevel takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] abilcode[b],[/b] [color=AA77FF]integer[/color] level returns [color=AA77FF]integer[/color] native ReviveHero takes [color=7777FF][b]unit[/b][/color] whichHero[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]boolean[/color] doEyecandy returns [color=AA77FF]boolean[/color] native ReviveHeroLoc takes [color=7777FF][b]unit[/b][/color] whichHero[b],[/b] location loc[b],[/b] [color=AA77FF]boolean[/color] doEyecandy returns [color=AA77FF]boolean[/color] native SetUnitExploded takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]boolean[/color] exploded returns nothing native SetUnitInvulnerable takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing native PauseUnit takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing native IsUnitPaused takes [color=7777FF][b]unit[/b][/color] whichHero returns [color=AA77FF]boolean[/color] native SetUnitPathing takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing native ClearSelection takes nothing returns nothing native SelectUnit takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing native GetUnitPointValue takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]integer[/color] native GetUnitPointValueByType takes [color=AA77FF]integer[/color] unitType returns [color=AA77FF]integer[/color] [color=999999][i]//native SetUnitPointValueByType takes integer unitType, integer newPointValue returns nothing[/i][/color] native UnitAddItem takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] item whichItem returns [color=AA77FF]boolean[/color] native UnitAddItemById takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] itemId returns item native UnitAddItemToSlotById takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] itemId[b],[/b] [color=AA77FF]integer[/color] itemSlot returns [color=AA77FF]boolean[/color] native UnitRemoveItem takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] item whichItem returns nothing native UnitRemoveItemFromSlot takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] itemSlot returns item native UnitHasItem takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] item whichItem returns [color=AA77FF]boolean[/color] native UnitItemInSlot takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] itemSlot returns item native UnitInventorySize takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]integer[/color] native UnitDropItemPoint takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] item whichItem[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns [color=AA77FF]boolean[/color] native UnitDropItemSlot takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] item whichItem[b],[/b] [color=AA77FF]integer[/color] slot returns [color=AA77FF]boolean[/color] native UnitDropItemTarget takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] item whichItem[b],[/b] widget target returns [color=AA77FF]boolean[/color] native UnitUseItem takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] item whichItem returns [color=AA77FF]boolean[/color] native UnitUseItemPoint takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] item whichItem[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns [color=AA77FF]boolean[/color] native UnitUseItemTarget takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] item whichItem[b],[/b] widget target returns [color=AA77FF]boolean[/color] constant native GetUnitX takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]real[/color] constant native GetUnitY takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]real[/color] constant native GetUnitLoc takes [color=7777FF][b]unit[/b][/color] whichUnit returns location constant native GetUnitFacing takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]real[/color] constant native GetUnitMoveSpeed takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]real[/color] constant native GetUnitDefaultMoveSpeed takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]real[/color] constant native GetUnitState takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] unitstate whichUnitState returns [color=AA77FF]real[/color] constant native GetOwningPlayer takes [color=7777FF][b]unit[/b][/color] whichUnit returns player constant native GetUnitTypeId takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]integer[/color] constant native GetUnitRace takes [color=7777FF][b]unit[/b][/color] whichUnit returns race constant native GetUnitName takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]string[/color] constant native GetUnitFoodUsed takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]integer[/color] constant native GetUnitFoodMade takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]integer[/color] constant native GetFoodMade takes [color=AA77FF]integer[/color] unitId returns [color=AA77FF]integer[/color] constant native GetFoodUsed takes [color=AA77FF]integer[/color] unitId returns [color=AA77FF]integer[/color] native SetUnitUseFood takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]boolean[/color] useFood returns nothing constant native GetUnitRallyPoint takes [color=7777FF][b]unit[/b][/color] whichUnit returns location constant native GetUnitRallyUnit takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=7777FF][b]unit[/b][/color] constant native GetUnitRallyDestructable takes [color=7777FF][b]unit[/b][/color] whichUnit returns destructable constant native IsUnitInGroup takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] group whichGroup returns [color=AA77FF]boolean[/color] constant native IsUnitInForce takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] force whichForce returns [color=AA77FF]boolean[/color] constant native IsUnitOwnedByPlayer takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] player whichPlayer returns [color=AA77FF]boolean[/color] constant native IsUnitAlly takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] player whichPlayer returns [color=AA77FF]boolean[/color] constant native IsUnitEnemy takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] player whichPlayer returns [color=AA77FF]boolean[/color] constant native IsUnitVisible takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] player whichPlayer returns [color=AA77FF]boolean[/color] constant native IsUnitDetected takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] player whichPlayer returns [color=AA77FF]boolean[/color] constant native IsUnitInvisible takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] player whichPlayer returns [color=AA77FF]boolean[/color] constant native IsUnitFogged takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] player whichPlayer returns [color=AA77FF]boolean[/color] constant native IsUnitMasked takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] player whichPlayer returns [color=AA77FF]boolean[/color] constant native IsUnitSelected takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] player whichPlayer returns [color=AA77FF]boolean[/color] constant native IsUnitRace takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] race whichRace returns [color=AA77FF]boolean[/color] constant native IsUnitType takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] unittype whichUnitType returns [color=AA77FF]boolean[/color] constant native IsUnit takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=7777FF][b]unit[/b][/color] whichSpecifiedUnit returns [color=AA77FF]boolean[/color] constant native IsUnitInRange takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=7777FF][b]unit[/b][/color] otherUnit[b],[/b] [color=AA77FF]real[/color] distance returns [color=AA77FF]boolean[/color] constant native IsUnitInRangeXY takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] distance returns [color=AA77FF]boolean[/color] constant native IsUnitInRangeLoc takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] location whichLocation[b],[/b] [color=AA77FF]real[/color] distance returns [color=AA77FF]boolean[/color] constant native IsUnitHidden takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]boolean[/color] constant native IsUnitIllusion takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]boolean[/color] constant native IsUnitInTransport takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=7777FF][b]unit[/b][/color] whichTransport returns [color=AA77FF]boolean[/color] constant native IsUnitLoaded takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]boolean[/color] constant native IsHeroUnitId takes [color=AA77FF]integer[/color] unitId returns [color=AA77FF]boolean[/color] constant native IsUnitIdType takes [color=AA77FF]integer[/color] unitId[b],[/b] unittype whichUnitType returns [color=AA77FF]boolean[/color] native UnitShareVision takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] player whichPlayer[b],[/b] [color=AA77FF]boolean[/color] share returns nothing native UnitSuspendDecay takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]boolean[/color] suspend returns nothing native UnitAddType takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] unittype whichUnitType returns [color=AA77FF]boolean[/color] native UnitRemoveType takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] unittype whichUnitType returns [color=AA77FF]boolean[/color] native UnitAddAbility takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] abilityId returns [color=AA77FF]boolean[/color] native UnitRemoveAbility takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] abilityId returns [color=AA77FF]boolean[/color] native UnitMakeAbilityPermanent takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]boolean[/color] permanent[b],[/b] [color=AA77FF]integer[/color] abilityId returns [color=AA77FF]boolean[/color] native UnitRemoveBuffs takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]boolean[/color] removePositive[b],[/b] [color=AA77FF]boolean[/color] removeNegative returns nothing native UnitRemoveBuffsEx takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]boolean[/color] removePositive[b],[/b] [color=AA77FF]boolean[/color] removeNegative[b],[/b] [color=AA77FF]boolean[/color] magic[b],[/b] [color=AA77FF]boolean[/color] physical[b],[/b] [color=AA77FF]boolean[/color] timedLife[b],[/b] [color=AA77FF]boolean[/color] aura[b],[/b] [color=AA77FF]boolean[/color] autoDispel returns nothing native UnitHasBuffsEx takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]boolean[/color] removePositive[b],[/b] [color=AA77FF]boolean[/color] removeNegative[b],[/b] [color=AA77FF]boolean[/color] magic[b],[/b] [color=AA77FF]boolean[/color] physical[b],[/b] [color=AA77FF]boolean[/color] timedLife[b],[/b] [color=AA77FF]boolean[/color] aura[b],[/b] [color=AA77FF]boolean[/color] autoDispel returns [color=AA77FF]boolean[/color] native UnitCountBuffsEx takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]boolean[/color] removePositive[b],[/b] [color=AA77FF]boolean[/color] removeNegative[b],[/b] [color=AA77FF]boolean[/color] magic[b],[/b] [color=AA77FF]boolean[/color] physical[b],[/b] [color=AA77FF]boolean[/color] timedLife[b],[/b] [color=AA77FF]boolean[/color] aura[b],[/b] [color=AA77FF]boolean[/color] autoDispel returns [color=AA77FF]integer[/color] native UnitAddSleep takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]boolean[/color] add returns nothing native UnitCanSleep takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]boolean[/color] native UnitAddSleepPerm takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]boolean[/color] add returns nothing native UnitCanSleepPerm takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]boolean[/color] native UnitIsSleeping takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]boolean[/color] native UnitWakeUp takes [color=7777FF][b]unit[/b][/color] whichUnit returns nothing native UnitApplyTimedLife takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] buffId[b],[/b] [color=AA77FF]real[/color] duration returns nothing native UnitIgnoreAlarm takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]boolean[/color] flag returns [color=AA77FF]boolean[/color] native UnitIgnoreAlarmToggled takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]boolean[/color] native UnitResetCooldown takes [color=7777FF][b]unit[/b][/color] whichUnit returns nothing native UnitSetConstructionProgress takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] constructionPercentage returns nothing native UnitSetUpgradeProgress takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] upgradePercentage returns nothing native UnitPauseTimedLife takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing native UnitSetUsesAltIcon takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing native UnitDamagePoint takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]real[/color] delay[b],[/b] [color=AA77FF]real[/color] radius[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] amount[b],[/b] [color=AA77FF]boolean[/color] attack[b],[/b] [color=AA77FF]boolean[/color] ranged[b],[/b] attacktype attackType[b],[/b] damagetype damageType[b],[/b] weapontype weaponType returns [color=AA77FF]boolean[/color] native UnitDamageTarget takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] widget target[b],[/b] [color=AA77FF]real[/color] amount[b],[/b] [color=AA77FF]boolean[/color] attack[b],[/b] [color=AA77FF]boolean[/color] ranged[b],[/b] attacktype attackType[b],[/b] damagetype damageType[b],[/b] weapontype weaponType returns [color=AA77FF]boolean[/color] native IssueImmediateOrder takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]string[/color] order returns [color=AA77FF]boolean[/color] native IssueImmediateOrderById takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] order returns [color=AA77FF]boolean[/color] native IssuePointOrder takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]string[/color] order[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns [color=AA77FF]boolean[/color] native IssuePointOrderLoc takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]string[/color] order[b],[/b] location whichLocation returns [color=AA77FF]boolean[/color] native IssuePointOrderById takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] order[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns [color=AA77FF]boolean[/color] native IssuePointOrderByIdLoc takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] order[b],[/b] location whichLocation returns [color=AA77FF]boolean[/color] native IssueTargetOrder takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]string[/color] order[b],[/b] widget targetWidget returns [color=AA77FF]boolean[/color] native IssueTargetOrderById takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] order[b],[/b] widget targetWidget returns [color=AA77FF]boolean[/color] native IssueInstantPointOrder takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]string[/color] order[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] widget instantTargetWidget returns [color=AA77FF]boolean[/color] native IssueInstantPointOrderById takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] order[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] widget instantTargetWidget returns [color=AA77FF]boolean[/color] native IssueInstantTargetOrder takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]string[/color] order[b],[/b] widget targetWidget[b],[/b] widget instantTargetWidget returns [color=AA77FF]boolean[/color] native IssueInstantTargetOrderById takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] order[b],[/b] widget targetWidget[b],[/b] widget instantTargetWidget returns [color=AA77FF]boolean[/color] native IssueBuildOrder takes [color=7777FF][b]unit[/b][/color] whichPeon[b],[/b] [color=AA77FF]string[/color] unitToBuild[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns [color=AA77FF]boolean[/color] native IssueBuildOrderById takes [color=7777FF][b]unit[/b][/color] whichPeon[b],[/b] [color=AA77FF]integer[/color] unitId[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns [color=AA77FF]boolean[/color] native IssueNeutralImmediateOrder takes player forWhichPlayer[b],[/b] [color=7777FF][b]unit[/b][/color] neutralStructure[b],[/b] [color=AA77FF]string[/color] unitToBuild returns [color=AA77FF]boolean[/color] native IssueNeutralImmediateOrderById takes player forWhichPlayer[b],[/b][color=7777FF][b]unit[/b][/color] neutralStructure[b],[/b] [color=AA77FF]integer[/color] unitId returns [color=AA77FF]boolean[/color] native IssueNeutralPointOrder takes player forWhichPlayer[b],[/b][color=7777FF][b]unit[/b][/color] neutralStructure[b],[/b] [color=AA77FF]string[/color] unitToBuild[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns [color=AA77FF]boolean[/color] native IssueNeutralPointOrderById takes player forWhichPlayer[b],[/b][color=7777FF][b]unit[/b][/color] neutralStructure[b],[/b] [color=AA77FF]integer[/color] unitId[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns [color=AA77FF]boolean[/color] native IssueNeutralTargetOrder takes player forWhichPlayer[b],[/b][color=7777FF][b]unit[/b][/color] neutralStructure[b],[/b] [color=AA77FF]string[/color] unitToBuild[b],[/b] widget target returns [color=AA77FF]boolean[/color] native IssueNeutralTargetOrderById takes player forWhichPlayer[b],[/b][color=7777FF][b]unit[/b][/color] neutralStructure[b],[/b] [color=AA77FF]integer[/color] unitId[b],[/b] widget target returns [color=AA77FF]boolean[/color] native GetUnitCurrentOrder takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]integer[/color] native SetResourceAmount takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] amount returns nothing native AddResourceAmount takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] amount returns nothing native GetResourceAmount takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]integer[/color] native WaygateGetDestinationX takes [color=7777FF][b]unit[/b][/color] waygate returns [color=AA77FF]real[/color] native WaygateGetDestinationY takes [color=7777FF][b]unit[/b][/color] waygate returns [color=AA77FF]real[/color] native WaygateSetDestination takes [color=7777FF][b]unit[/b][/color] waygate[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns nothing native WaygateActivate takes [color=7777FF][b]unit[/b][/color] waygate[b],[/b] [color=AA77FF]boolean[/color] activate returns nothing native WaygateIsActive takes [color=7777FF][b]unit[/b][/color] waygate returns [color=AA77FF]boolean[/color] native AddItemToAllStock takes [color=AA77FF]integer[/color] itemId[b],[/b] [color=AA77FF]integer[/color] currentStock[b],[/b] [color=AA77FF]integer[/color] stockMax returns nothing native AddItemToStock takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] itemId[b],[/b] [color=AA77FF]integer[/color] currentStock[b],[/b] [color=AA77FF]integer[/color] stockMax returns nothing native AddUnitToAllStock takes [color=AA77FF]integer[/color] unitId[b],[/b] [color=AA77FF]integer[/color] currentStock[b],[/b] [color=AA77FF]integer[/color] stockMax returns nothing native AddUnitToStock takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] unitId[b],[/b] [color=AA77FF]integer[/color] currentStock[b],[/b] [color=AA77FF]integer[/color] stockMax returns nothing native RemoveItemFromAllStock takes [color=AA77FF]integer[/color] itemId returns nothing native RemoveItemFromStock takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] itemId returns nothing native RemoveUnitFromAllStock takes [color=AA77FF]integer[/color] unitId returns nothing native RemoveUnitFromStock takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] unitId returns nothing native SetAllItemTypeSlots takes [color=AA77FF]integer[/color] slots returns nothing native SetAllUnitTypeSlots takes [color=AA77FF]integer[/color] slots returns nothing native SetItemTypeSlots takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] slots returns nothing native SetUnitTypeSlots takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] slots returns nothing native GetUnitUserData takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]integer[/color] native SetUnitUserData takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] data returns nothing [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Player API[/i][/color] constant native Player takes [color=AA77FF]integer[/color] number returns player constant native GetLocalPlayer takes nothing returns player constant native IsPlayerAlly takes player whichPlayer[b],[/b] player otherPlayer returns [color=AA77FF]boolean[/color] constant native IsPlayerEnemy takes player whichPlayer[b],[/b] player otherPlayer returns [color=AA77FF]boolean[/color] constant native IsPlayerInForce takes player whichPlayer[b],[/b] force whichForce returns [color=AA77FF]boolean[/color] constant native IsPlayerObserver takes player whichPlayer returns [color=AA77FF]boolean[/color] constant native IsVisibleToPlayer takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] player whichPlayer returns [color=AA77FF]boolean[/color] constant native IsLocationVisibleToPlayer takes location whichLocation[b],[/b] player whichPlayer returns [color=AA77FF]boolean[/color] constant native IsFoggedToPlayer takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] player whichPlayer returns [color=AA77FF]boolean[/color] constant native IsLocationFoggedToPlayer takes location whichLocation[b],[/b] player whichPlayer returns [color=AA77FF]boolean[/color] constant native IsMaskedToPlayer takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] player whichPlayer returns [color=AA77FF]boolean[/color] constant native IsLocationMaskedToPlayer takes location whichLocation[b],[/b] player whichPlayer returns [color=AA77FF]boolean[/color] constant native GetPlayerRace takes player whichPlayer returns race constant native GetPlayerId takes player whichPlayer returns [color=AA77FF]integer[/color] constant native GetPlayerUnitCount takes player whichPlayer[b],[/b] [color=AA77FF]boolean[/color] includeIncomplete returns [color=AA77FF]integer[/color] constant native GetPlayerTypedUnitCount takes player whichPlayer[b],[/b] [color=AA77FF]string[/color] unitName[b],[/b] [color=AA77FF]boolean[/color] includeIncomplete[b],[/b] [color=AA77FF]boolean[/color] includeUpgrades returns [color=AA77FF]integer[/color] constant native GetPlayerStructureCount takes player whichPlayer[b],[/b] [color=AA77FF]boolean[/color] includeIncomplete returns [color=AA77FF]integer[/color] constant native GetPlayerState takes player whichPlayer[b],[/b] playerstate whichPlayerState returns [color=AA77FF]integer[/color] constant native GetPlayerScore takes player whichPlayer[b],[/b] playerscore whichPlayerScore returns [color=AA77FF]integer[/color] constant native GetPlayerAlliance takes player sourcePlayer[b],[/b] player otherPlayer[b],[/b] alliancetype whichAllianceSetting returns [color=AA77FF]boolean[/color] constant native GetPlayerHandicap takes player whichPlayer returns [color=AA77FF]real[/color] constant native GetPlayerHandicapXP takes player whichPlayer returns [color=AA77FF]real[/color] constant native SetPlayerHandicap takes player whichPlayer[b],[/b] [color=AA77FF]real[/color] handicap returns nothing constant native SetPlayerHandicapXP takes player whichPlayer[b],[/b] [color=AA77FF]real[/color] handicap returns nothing constant native SetPlayerTechMaxAllowed takes player whichPlayer[b],[/b] [color=AA77FF]integer[/color] techid[b],[/b] [color=AA77FF]integer[/color] maximum returns nothing constant native GetPlayerTechMaxAllowed takes player whichPlayer[b],[/b] [color=AA77FF]integer[/color] techid returns [color=AA77FF]integer[/color] constant native AddPlayerTechResearched takes player whichPlayer[b],[/b] [color=AA77FF]integer[/color] techid[b],[/b] [color=AA77FF]integer[/color] levels returns nothing constant native SetPlayerTechResearched takes player whichPlayer[b],[/b] [color=AA77FF]integer[/color] techid[b],[/b] [color=AA77FF]integer[/color] setToLevel returns nothing constant native GetPlayerTechResearched takes player whichPlayer[b],[/b] [color=AA77FF]integer[/color] techid[b],[/b] [color=AA77FF]boolean[/color] specificonly returns [color=AA77FF]boolean[/color] constant native GetPlayerTechCount takes player whichPlayer[b],[/b] [color=AA77FF]integer[/color] techid[b],[/b] [color=AA77FF]boolean[/color] specificonly returns [color=AA77FF]integer[/color] native SetPlayerUnitsOwner takes player whichPlayer[b],[/b] [color=AA77FF]integer[/color] newOwner returns nothing native CripplePlayer takes player whichPlayer[b],[/b] force toWhichPlayers[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing native SetPlayerAbilityAvailable takes player whichPlayer[b],[/b] [color=AA77FF]integer[/color] abilid[b],[/b] [color=AA77FF]boolean[/color] avail returns nothing native SetPlayerState takes player whichPlayer[b],[/b] playerstate whichPlayerState[b],[/b] [color=AA77FF]integer[/color] value returns nothing native RemovePlayer takes player whichPlayer[b],[/b] playergameresult gameResult returns nothing [color=999999][i]// Used to store hero level data for the scorescreen[/i][/color] [color=999999][i]// before units are moved to neutral passive in melee games[/i][/color] [color=999999][i]//[/i][/color] native CachePlayerHeroData takes player whichPlayer returns nothing [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Fog of War API[/i][/color] native SetFogStateRect takes player forWhichPlayer[b],[/b] fogstate whichState[b],[/b] rect where[b],[/b] [color=AA77FF]boolean[/color] useSharedVision returns nothing native SetFogStateRadius takes player forWhichPlayer[b],[/b] fogstate whichState[b],[/b] [color=AA77FF]real[/color] centerx[b],[/b] [color=AA77FF]real[/color] centerY[b],[/b] [color=AA77FF]real[/color] radius[b],[/b] [color=AA77FF]boolean[/color] useSharedVision returns nothing native SetFogStateRadiusLoc takes player forWhichPlayer[b],[/b] fogstate whichState[b],[/b] location center[b],[/b] [color=AA77FF]real[/color] radius[b],[/b] [color=AA77FF]boolean[/color] useSharedVision returns nothing native FogMaskEnable takes [color=AA77FF]boolean[/color] enable returns nothing native IsFogMaskEnabled takes nothing returns [color=AA77FF]boolean[/color] native FogEnable takes [color=AA77FF]boolean[/color] enable returns nothing native IsFogEnabled takes nothing returns [color=AA77FF]boolean[/color] native CreateFogModifierRect takes player forWhichPlayer[b],[/b] fogstate whichState[b],[/b] rect where[b],[/b] [color=AA77FF]boolean[/color] useSharedVision[b],[/b] [color=AA77FF]boolean[/color] afterUnits returns fogmodifier native CreateFogModifierRadius takes player forWhichPlayer[b],[/b] fogstate whichState[b],[/b] [color=AA77FF]real[/color] centerx[b],[/b] [color=AA77FF]real[/color] centerY[b],[/b] [color=AA77FF]real[/color] radius[b],[/b] [color=AA77FF]boolean[/color] useSharedVision[b],[/b] [color=AA77FF]boolean[/color] afterUnits returns fogmodifier native CreateFogModifierRadiusLoc takes player forWhichPlayer[b],[/b] fogstate whichState[b],[/b] location center[b],[/b] [color=AA77FF]real[/color] radius[b],[/b] [color=AA77FF]boolean[/color] useSharedVision[b],[/b] [color=AA77FF]boolean[/color] afterUnits returns fogmodifier native DestroyFogModifier takes fogmodifier whichFogModifier returns nothing native FogModifierStart takes fogmodifier whichFogModifier returns nothing native FogModifierStop takes fogmodifier whichFogModifier returns nothing [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Game API[/i][/color] native VersionGet takes nothing returns version native VersionCompatible takes version whichVersion returns [color=AA77FF]boolean[/color] native VersionSupported takes version whichVersion returns [color=AA77FF]boolean[/color] native EndGame takes [color=AA77FF]boolean[/color] doScoreScreen returns nothing [color=999999][i]// Async only![/i][/color] native ChangeLevel takes [color=AA77FF]string[/color] newLevel[b],[/b] [color=AA77FF]boolean[/color] doScoreScreen returns nothing native RestartGame takes [color=AA77FF]boolean[/color] doScoreScreen returns nothing native ReloadGame takes nothing returns nothing [color=999999][i]// %%% SetCampaignMenuRace is deprecated. It must remain to support[/i][/color] [color=999999][i]// old maps which use it, but all new maps should use SetCampaignMenuRaceEx[/i][/color] native SetCampaignMenuRace takes race r returns nothing native SetCampaignMenuRaceEx takes [color=AA77FF]integer[/color] campaignIndex returns nothing native ForceCampaignSelectScreen takes nothing returns nothing native LoadGame takes [color=AA77FF]string[/color] saveFileName[b],[/b] [color=AA77FF]boolean[/color] doScoreScreen returns nothing native SaveGame takes [color=AA77FF]string[/color] saveFileName returns nothing native RenameSaveDirectory takes [color=AA77FF]string[/color] sourceDirName[b],[/b] [color=AA77FF]string[/color] destDirName returns [color=AA77FF]boolean[/color] native RemoveSaveDirectory takes [color=AA77FF]string[/color] sourceDirName returns [color=AA77FF]boolean[/color] native CopySaveGame takes [color=AA77FF]string[/color] sourceSaveName[b],[/b] [color=AA77FF]string[/color] destSaveName returns [color=AA77FF]boolean[/color] native SaveGameExists takes [color=AA77FF]string[/color] saveName returns [color=AA77FF]boolean[/color] native SyncSelections takes nothing returns nothing native SetFloatGameState takes fgamestate whichFloatGameState[b],[/b] [color=AA77FF]real[/color] value returns nothing constant native GetFloatGameState takes fgamestate whichFloatGameState returns [color=AA77FF]real[/color] native SetIntegerGameState takes igamestate whichIntegerGameState[b],[/b] [color=AA77FF]integer[/color] value returns nothing constant native GetIntegerGameState takes igamestate whichIntegerGameState returns [color=AA77FF]integer[/color] [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Campaign API[/i][/color] native SetTutorialCleared takes [color=AA77FF]boolean[/color] cleared returns nothing native SetMissionAvailable takes [color=AA77FF]integer[/color] campaignNumber[b],[/b] [color=AA77FF]integer[/color] missionNumber[b],[/b] [color=AA77FF]boolean[/color] available returns nothing native SetCampaignAvailable takes [color=AA77FF]integer[/color] campaignNumber[b],[/b] [color=AA77FF]boolean[/color] available returns nothing native SetOpCinematicAvailable takes [color=AA77FF]integer[/color] campaignNumber[b],[/b] [color=AA77FF]boolean[/color] available returns nothing native SetEdCinematicAvailable takes [color=AA77FF]integer[/color] campaignNumber[b],[/b] [color=AA77FF]boolean[/color] available returns nothing native GetDefaultDifficulty takes nothing returns gamedifficulty native SetDefaultDifficulty takes gamedifficulty g returns nothing native SetCustomCampaignButtonVisible takes [color=AA77FF]integer[/color] whichButton[b],[/b] [color=AA77FF]boolean[/color] visible returns nothing native GetCustomCampaignButtonVisible takes [color=AA77FF]integer[/color] whichButton returns [color=AA77FF]boolean[/color] native DoNotSaveReplay takes nothing returns nothing [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Dialog API[/i][/color] native DialogCreate takes nothing returns dialog native DialogDestroy takes dialog whichDialog returns nothing native DialogClear takes dialog whichDialog returns nothing native DialogSetMessage takes dialog whichDialog[b],[/b] [color=AA77FF]string[/color] messageText returns nothing native DialogAddButton takes dialog whichDialog[b],[/b] [color=AA77FF]string[/color] buttonText[b],[/b] [color=AA77FF]integer[/color] hotkey returns button native DialogAddQuitButton takes dialog whichDialog[b],[/b] [color=AA77FF]boolean[/color] doScoreScreen[b],[/b] [color=AA77FF]string[/color] buttonText[b],[/b] [color=AA77FF]integer[/color] hotkey returns button native DialogDisplay takes player whichPlayer[b],[/b] dialog whichDialog[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing [color=999999][i]// Creates a new or reads in an existing game cache file stored[/i][/color] [color=999999][i]// in the current campaign profile dir[/i][/color] [color=999999][i]//[/i][/color] native ReloadGameCachesFromDisk takes nothing returns [color=AA77FF]boolean[/color] native InitGameCache takes [color=AA77FF]string[/color] campaignFile returns gamecache native SaveGameCache takes gamecache whichCache returns [color=AA77FF]boolean[/color] native StoreInteger takes gamecache cache[b],[/b] [color=AA77FF]string[/color] missionKey[b],[/b] [color=AA77FF]string[/color] key[b],[/b] [color=AA77FF]integer[/color] value returns nothing native StoreReal takes gamecache cache[b],[/b] [color=AA77FF]string[/color] missionKey[b],[/b] [color=AA77FF]string[/color] key[b],[/b] [color=AA77FF]real[/color] value returns nothing native StoreBoolean takes gamecache cache[b],[/b] [color=AA77FF]string[/color] missionKey[b],[/b] [color=AA77FF]string[/color] key[b],[/b] [color=AA77FF]boolean[/color] value returns nothing native StoreUnit takes gamecache cache[b],[/b] [color=AA77FF]string[/color] missionKey[b],[/b] [color=AA77FF]string[/color] key[b],[/b] [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]boolean[/color] native StoreString takes gamecache cache[b],[/b] [color=AA77FF]string[/color] missionKey[b],[/b] [color=AA77FF]string[/color] key[b],[/b] [color=AA77FF]string[/color] value returns [color=AA77FF]boolean[/color] native SyncStoredInteger takes gamecache cache[b],[/b] [color=AA77FF]string[/color] missionKey[b],[/b] [color=AA77FF]string[/color] key returns nothing native SyncStoredReal takes gamecache cache[b],[/b] [color=AA77FF]string[/color] missionKey[b],[/b] [color=AA77FF]string[/color] key returns nothing native SyncStoredBoolean takes gamecache cache[b],[/b] [color=AA77FF]string[/color] missionKey[b],[/b] [color=AA77FF]string[/color] key returns nothing native SyncStoredUnit takes gamecache cache[b],[/b] [color=AA77FF]string[/color] missionKey[b],[/b] [color=AA77FF]string[/color] key returns nothing native SyncStoredString takes gamecache cache[b],[/b] [color=AA77FF]string[/color] missionKey[b],[/b] [color=AA77FF]string[/color] key returns nothing native HaveStoredInteger takes gamecache cache[b],[/b] [color=AA77FF]string[/color] missionKey[b],[/b] [color=AA77FF]string[/color] key returns [color=AA77FF]boolean[/color] native HaveStoredReal takes gamecache cache[b],[/b] [color=AA77FF]string[/color] missionKey[b],[/b] [color=AA77FF]string[/color] key returns [color=AA77FF]boolean[/color] native HaveStoredBoolean takes gamecache cache[b],[/b] [color=AA77FF]string[/color] missionKey[b],[/b] [color=AA77FF]string[/color] key returns [color=AA77FF]boolean[/color] native HaveStoredUnit takes gamecache cache[b],[/b] [color=AA77FF]string[/color] missionKey[b],[/b] [color=AA77FF]string[/color] key returns [color=AA77FF]boolean[/color] native HaveStoredString takes gamecache cache[b],[/b] [color=AA77FF]string[/color] missionKey[b],[/b] [color=AA77FF]string[/color] key returns [color=AA77FF]boolean[/color] native FlushGameCache takes gamecache cache returns nothing native FlushStoredMission takes gamecache cache[b],[/b] [color=AA77FF]string[/color] missionKey returns nothing native FlushStoredInteger takes gamecache cache[b],[/b] [color=AA77FF]string[/color] missionKey[b],[/b] [color=AA77FF]string[/color] key returns nothing native FlushStoredReal takes gamecache cache[b],[/b] [color=AA77FF]string[/color] missionKey[b],[/b] [color=AA77FF]string[/color] key returns nothing native FlushStoredBoolean takes gamecache cache[b],[/b] [color=AA77FF]string[/color] missionKey[b],[/b] [color=AA77FF]string[/color] key returns nothing native FlushStoredUnit takes gamecache cache[b],[/b] [color=AA77FF]string[/color] missionKey[b],[/b] [color=AA77FF]string[/color] key returns nothing native FlushStoredString takes gamecache cache[b],[/b] [color=AA77FF]string[/color] missionKey[b],[/b] [color=AA77FF]string[/color] key returns nothing [color=999999][i]// Will return 0 if the specified value's data is not found in the cache[/i][/color] native GetStoredInteger takes gamecache cache[b],[/b] [color=AA77FF]string[/color] missionKey[b],[/b] [color=AA77FF]string[/color] key returns [color=AA77FF]integer[/color] native GetStoredReal takes gamecache cache[b],[/b] [color=AA77FF]string[/color] missionKey[b],[/b] [color=AA77FF]string[/color] key returns [color=AA77FF]real[/color] native GetStoredBoolean takes gamecache cache[b],[/b] [color=AA77FF]string[/color] missionKey[b],[/b] [color=AA77FF]string[/color] key returns [color=AA77FF]boolean[/color] native GetStoredString takes gamecache cache[b],[/b] [color=AA77FF]string[/color] missionKey[b],[/b] [color=AA77FF]string[/color] key returns [color=AA77FF]string[/color] native RestoreUnit takes gamecache cache[b],[/b] [color=AA77FF]string[/color] missionKey[b],[/b] [color=AA77FF]string[/color] key[b],[/b] player forWhichPlayer[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] facing returns [color=7777FF][b]unit[/b][/color] native InitHashtable takes nothing returns hashtable native SaveInteger takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] [color=AA77FF]integer[/color] value returns nothing native SaveReal takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] [color=AA77FF]real[/color] value returns nothing native SaveBoolean takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] [color=AA77FF]boolean[/color] value returns nothing native SaveStr takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] [color=AA77FF]string[/color] value returns [color=AA77FF]boolean[/color] native SavePlayerHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] player whichPlayer returns [color=AA77FF]boolean[/color] native SaveWidgetHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] widget whichWidget returns [color=AA77FF]boolean[/color] native SaveDestructableHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] destructable whichDestructable returns [color=AA77FF]boolean[/color] native SaveItemHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] item whichItem returns [color=AA77FF]boolean[/color] native SaveUnitHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]boolean[/color] native SaveAbilityHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] ability whichAbility returns [color=AA77FF]boolean[/color] native SaveTimerHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] timer whichTimer returns [color=AA77FF]boolean[/color] native SaveTriggerHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] trigger whichTrigger returns [color=AA77FF]boolean[/color] native SaveTriggerConditionHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] triggercondition whichTriggercondition returns [color=AA77FF]boolean[/color] native SaveTriggerActionHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] triggeraction whichTriggeraction returns [color=AA77FF]boolean[/color] native SaveTriggerEventHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] event whichEvent returns [color=AA77FF]boolean[/color] native SaveForceHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] force whichForce returns [color=AA77FF]boolean[/color] native SaveGroupHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] group whichGroup returns [color=AA77FF]boolean[/color] native SaveLocationHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] location whichLocation returns [color=AA77FF]boolean[/color] native SaveRectHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] rect whichRect returns [color=AA77FF]boolean[/color] native SaveBooleanExprHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] boolexpr whichBoolexpr returns [color=AA77FF]boolean[/color] native SaveSoundHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] sound whichSound returns [color=AA77FF]boolean[/color] native SaveEffectHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] effect whichEffect returns [color=AA77FF]boolean[/color] native SaveUnitPoolHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] unitpool whichUnitpool returns [color=AA77FF]boolean[/color] native SaveItemPoolHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] itempool whichItempool returns [color=AA77FF]boolean[/color] native SaveQuestHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] quest whichQuest returns [color=AA77FF]boolean[/color] native SaveQuestItemHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] questitem whichQuestitem returns [color=AA77FF]boolean[/color] native SaveDefeatConditionHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] defeatcondition whichDefeatcondition returns [color=AA77FF]boolean[/color] native SaveTimerDialogHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] timerdialog whichTimerdialog returns [color=AA77FF]boolean[/color] native SaveLeaderboardHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] leaderboard whichLeaderboard returns [color=AA77FF]boolean[/color] native SaveMultiboardHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] multiboard whichMultiboard returns [color=AA77FF]boolean[/color] native SaveMultiboardItemHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] multiboarditem whichMultiboarditem returns [color=AA77FF]boolean[/color] native SaveTrackableHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] trackable whichTrackable returns [color=AA77FF]boolean[/color] native SaveDialogHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] dialog whichDialog returns [color=AA77FF]boolean[/color] native SaveButtonHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] button whichButton returns [color=AA77FF]boolean[/color] native SaveTextTagHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] texttag whichTexttag returns [color=AA77FF]boolean[/color] native SaveLightningHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] lightning whichLightning returns [color=AA77FF]boolean[/color] native SaveImageHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] image whichImage returns [color=AA77FF]boolean[/color] native SaveUbersplatHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] ubersplat whichUbersplat returns [color=AA77FF]boolean[/color] native SaveRegionHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] region whichRegion returns [color=AA77FF]boolean[/color] native SaveFogStateHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] fogstate whichFogState returns [color=AA77FF]boolean[/color] native SaveFogModifierHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] fogmodifier whichFogModifier returns [color=AA77FF]boolean[/color] native SaveAgentHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] agent whichAgent returns [color=AA77FF]boolean[/color] native SaveHashtableHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey[b],[/b] hashtable whichHashtable returns [color=AA77FF]boolean[/color] native LoadInteger takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns [color=AA77FF]integer[/color] native LoadReal takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns [color=AA77FF]real[/color] native LoadBoolean takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns [color=AA77FF]boolean[/color] native LoadStr takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns [color=AA77FF]string[/color] native LoadPlayerHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns player native LoadWidgetHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns widget native LoadDestructableHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns destructable native LoadItemHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns item native LoadUnitHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns [color=7777FF][b]unit[/b][/color] native LoadAbilityHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns ability native LoadTimerHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns timer native LoadTriggerHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns trigger native LoadTriggerConditionHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns triggercondition native LoadTriggerActionHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns triggeraction native LoadTriggerEventHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns event native LoadForceHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns force native LoadGroupHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns group native LoadLocationHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns location native LoadRectHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns rect native LoadBooleanExprHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns boolexpr native LoadSoundHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns sound native LoadEffectHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns effect native LoadUnitPoolHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns unitpool native LoadItemPoolHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns itempool native LoadQuestHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns quest native LoadQuestItemHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns questitem native LoadDefeatConditionHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns defeatcondition native LoadTimerDialogHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns timerdialog native LoadLeaderboardHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns leaderboard native LoadMultiboardHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns multiboard native LoadMultiboardItemHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns multiboarditem native LoadTrackableHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns trackable native LoadDialogHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns dialog native LoadButtonHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns button native LoadTextTagHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns texttag native LoadLightningHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns lightning native LoadImageHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns image native LoadUbersplatHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns ubersplat native LoadRegionHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns region native LoadFogStateHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns fogstate native LoadFogModifierHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns fogmodifier native LoadHashtableHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns hashtable native HaveSavedInteger takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns [color=AA77FF]boolean[/color] native HaveSavedReal takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns [color=AA77FF]boolean[/color] native HaveSavedBoolean takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns [color=AA77FF]boolean[/color] native HaveSavedString takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns [color=AA77FF]boolean[/color] native HaveSavedHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns [color=AA77FF]boolean[/color] native RemoveSavedInteger takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns nothing native RemoveSavedReal takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns nothing native RemoveSavedBoolean takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns nothing native RemoveSavedString takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns nothing native RemoveSavedHandle takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey[b],[/b] [color=AA77FF]integer[/color] childKey returns nothing native FlushParentHashtable takes hashtable table returns nothing native FlushChildHashtable takes hashtable table[b],[/b] [color=AA77FF]integer[/color] parentKey returns nothing [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Randomization API[/i][/color] native GetRandomInt takes [color=AA77FF]integer[/color] lowBound[b],[/b] [color=AA77FF]integer[/color] highBound returns [color=AA77FF]integer[/color] native GetRandomReal takes [color=AA77FF]real[/color] lowBound[b],[/b] [color=AA77FF]real[/color] highBound returns [color=AA77FF]real[/color] native CreateUnitPool takes nothing returns unitpool native DestroyUnitPool takes unitpool whichPool returns nothing native UnitPoolAddUnitType takes unitpool whichPool[b],[/b] [color=AA77FF]integer[/color] unitId[b],[/b] [color=AA77FF]real[/color] weight returns nothing native UnitPoolRemoveUnitType takes unitpool whichPool[b],[/b] [color=AA77FF]integer[/color] unitId returns nothing native PlaceRandomUnit takes unitpool whichPool[b],[/b] player forWhichPlayer[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] facing returns [color=7777FF][b]unit[/b][/color] native CreateItemPool takes nothing returns itempool native DestroyItemPool takes itempool whichItemPool returns nothing native ItemPoolAddItemType takes itempool whichItemPool[b],[/b] [color=AA77FF]integer[/color] itemId[b],[/b] [color=AA77FF]real[/color] weight returns nothing native ItemPoolRemoveItemType takes itempool whichItemPool[b],[/b] [color=AA77FF]integer[/color] itemId returns nothing native PlaceRandomItem takes itempool whichItemPool[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns item [color=999999][i]// Choose any random unit/item. (NP means Neutral Passive)[/i][/color] native ChooseRandomCreep takes [color=AA77FF]integer[/color] level returns [color=AA77FF]integer[/color] native ChooseRandomNPBuilding takes nothing returns [color=AA77FF]integer[/color] native ChooseRandomItem takes [color=AA77FF]integer[/color] level returns [color=AA77FF]integer[/color] native ChooseRandomItemEx takes itemtype whichType[b],[/b] [color=AA77FF]integer[/color] level returns [color=AA77FF]integer[/color] native SetRandomSeed takes [color=AA77FF]integer[/color] seed returns nothing [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Visual API[/i][/color] native SetTerrainFog takes [color=AA77FF]real[/color] a[b],[/b] [color=AA77FF]real[/color] b[b],[/b] [color=AA77FF]real[/color] c[b],[/b] [color=AA77FF]real[/color] d[b],[/b] [color=AA77FF]real[/color] e returns nothing native ResetTerrainFog takes nothing returns nothing native SetUnitFog takes [color=AA77FF]real[/color] a[b],[/b] [color=AA77FF]real[/color] b[b],[/b] [color=AA77FF]real[/color] c[b],[/b] [color=AA77FF]real[/color] d[b],[/b] [color=AA77FF]real[/color] e returns nothing native SetTerrainFogEx takes [color=AA77FF]integer[/color] style[b],[/b] [color=AA77FF]real[/color] zstart[b],[/b] [color=AA77FF]real[/color] zend[b],[/b] [color=AA77FF]real[/color] density[b],[/b] [color=AA77FF]real[/color] red[b],[/b] [color=AA77FF]real[/color] green[b],[/b] [color=AA77FF]real[/color] blue returns nothing native DisplayTextToPlayer takes player toPlayer[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]string[/color] message returns nothing native DisplayTimedTextToPlayer takes player toPlayer[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] duration[b],[/b] [color=AA77FF]string[/color] message returns nothing native DisplayTimedTextFromPlayer takes player toPlayer[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] duration[b],[/b] [color=AA77FF]string[/color] message returns nothing native ClearTextMessages takes nothing returns nothing native SetDayNightModels takes [color=AA77FF]string[/color] terrainDNCFile[b],[/b] [color=AA77FF]string[/color] unitDNCFile returns nothing native SetSkyModel takes [color=AA77FF]string[/color] skyModelFile returns nothing native EnableUserControl takes [color=AA77FF]boolean[/color] b returns nothing native EnableUserUI takes [color=AA77FF]boolean[/color] b returns nothing native SuspendTimeOfDay takes [color=AA77FF]boolean[/color] b returns nothing native SetTimeOfDayScale takes [color=AA77FF]real[/color] r returns nothing native GetTimeOfDayScale takes nothing returns [color=AA77FF]real[/color] native ShowInterface takes [color=AA77FF]boolean[/color] flag[b],[/b] [color=AA77FF]real[/color] fadeDuration returns nothing native PauseGame takes [color=AA77FF]boolean[/color] flag returns nothing native UnitAddIndicator takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] red[b],[/b] [color=AA77FF]integer[/color] green[b],[/b] [color=AA77FF]integer[/color] blue[b],[/b] [color=AA77FF]integer[/color] alpha returns nothing native AddIndicator takes widget whichWidget[b],[/b] [color=AA77FF]integer[/color] red[b],[/b] [color=AA77FF]integer[/color] green[b],[/b] [color=AA77FF]integer[/color] blue[b],[/b] [color=AA77FF]integer[/color] alpha returns nothing native PingMinimap takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] duration returns nothing native PingMinimapEx takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] duration[b],[/b] [color=AA77FF]integer[/color] red[b],[/b] [color=AA77FF]integer[/color] green[b],[/b] [color=AA77FF]integer[/color] blue[b],[/b] [color=AA77FF]boolean[/color] extraEffects returns nothing native EnableOcclusion takes [color=AA77FF]boolean[/color] flag returns nothing native SetIntroShotText takes [color=AA77FF]string[/color] introText returns nothing native SetIntroShotModel takes [color=AA77FF]string[/color] introModelPath returns nothing native EnableWorldFogBoundary takes [color=AA77FF]boolean[/color] b returns nothing native PlayModelCinematic takes [color=AA77FF]string[/color] modelName returns nothing native PlayCinematic takes [color=AA77FF]string[/color] movieName returns nothing native ForceUIKey takes [color=AA77FF]string[/color] key returns nothing native ForceUICancel takes nothing returns nothing native DisplayLoadDialog takes nothing returns nothing native SetAltMinimapIcon takes [color=AA77FF]string[/color] iconPath returns nothing native DisableRestartMission takes [color=AA77FF]boolean[/color] flag returns nothing native CreateTextTag takes nothing returns texttag native DestroyTextTag takes texttag t returns nothing native SetTextTagText takes texttag t[b],[/b] [color=AA77FF]string[/color] s[b],[/b] [color=AA77FF]real[/color] height returns nothing native SetTextTagPos takes texttag t[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] heightOffset returns nothing native SetTextTagPosUnit takes texttag t[b],[/b] [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]real[/color] heightOffset returns nothing native SetTextTagColor takes texttag t[b],[/b] [color=AA77FF]integer[/color] red[b],[/b] [color=AA77FF]integer[/color] green[b],[/b] [color=AA77FF]integer[/color] blue[b],[/b] [color=AA77FF]integer[/color] alpha returns nothing native SetTextTagVelocity takes texttag t[b],[/b] [color=AA77FF]real[/color] xvel[b],[/b] [color=AA77FF]real[/color] yvel returns nothing native SetTextTagVisibility takes texttag t[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing native SetTextTagSuspended takes texttag t[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing native SetTextTagPermanent takes texttag t[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing native SetTextTagAge takes texttag t[b],[/b] [color=AA77FF]real[/color] age returns nothing native SetTextTagLifespan takes texttag t[b],[/b] [color=AA77FF]real[/color] lifespan returns nothing native SetTextTagFadepoint takes texttag t[b],[/b] [color=AA77FF]real[/color] fadepoint returns nothing native SetReservedLocalHeroButtons takes [color=AA77FF]integer[/color] reserved returns nothing native GetAllyColorFilterState takes nothing returns [color=AA77FF]integer[/color] native SetAllyColorFilterState takes [color=AA77FF]integer[/color] state returns nothing native GetCreepCampFilterState takes nothing returns [color=AA77FF]boolean[/color] native SetCreepCampFilterState takes [color=AA77FF]boolean[/color] state returns nothing native EnableMinimapFilterButtons takes [color=AA77FF]boolean[/color] enableAlly[b],[/b] [color=AA77FF]boolean[/color] enableCreep returns nothing native EnableDragSelect takes [color=AA77FF]boolean[/color] state[b],[/b] [color=AA77FF]boolean[/color] ui returns nothing native EnablePreSelect takes [color=AA77FF]boolean[/color] state[b],[/b] [color=AA77FF]boolean[/color] ui returns nothing native EnableSelect takes [color=AA77FF]boolean[/color] state[b],[/b] [color=AA77FF]boolean[/color] ui returns nothing [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Trackable API[/i][/color] native CreateTrackable takes [color=AA77FF]string[/color] trackableModelPath[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] facing returns trackable [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Quest API[/i][/color] native CreateQuest takes nothing returns quest native DestroyQuest takes quest whichQuest returns nothing native QuestSetTitle takes quest whichQuest[b],[/b] [color=AA77FF]string[/color] title returns nothing native QuestSetDescription takes quest whichQuest[b],[/b] [color=AA77FF]string[/color] description returns nothing native QuestSetIconPath takes quest whichQuest[b],[/b] [color=AA77FF]string[/color] iconPath returns nothing native QuestSetRequired takes quest whichQuest[b],[/b] [color=AA77FF]boolean[/color] required returns nothing native QuestSetCompleted takes quest whichQuest[b],[/b] [color=AA77FF]boolean[/color] completed returns nothing native QuestSetDiscovered takes quest whichQuest[b],[/b] [color=AA77FF]boolean[/color] discovered returns nothing native QuestSetFailed takes quest whichQuest[b],[/b] [color=AA77FF]boolean[/color] failed returns nothing native QuestSetEnabled takes quest whichQuest[b],[/b] [color=AA77FF]boolean[/color] enabled returns nothing native IsQuestRequired takes quest whichQuest returns [color=AA77FF]boolean[/color] native IsQuestCompleted takes quest whichQuest returns [color=AA77FF]boolean[/color] native IsQuestDiscovered takes quest whichQuest returns [color=AA77FF]boolean[/color] native IsQuestFailed takes quest whichQuest returns [color=AA77FF]boolean[/color] native IsQuestEnabled takes quest whichQuest returns [color=AA77FF]boolean[/color] native QuestCreateItem takes quest whichQuest returns questitem native QuestItemSetDescription takes questitem whichQuestItem[b],[/b] [color=AA77FF]string[/color] description returns nothing native QuestItemSetCompleted takes questitem whichQuestItem[b],[/b] [color=AA77FF]boolean[/color] completed returns nothing native IsQuestItemCompleted takes questitem whichQuestItem returns [color=AA77FF]boolean[/color] native CreateDefeatCondition takes nothing returns defeatcondition native DestroyDefeatCondition takes defeatcondition whichCondition returns nothing native DefeatConditionSetDescription takes defeatcondition whichCondition[b],[/b] [color=AA77FF]string[/color] description returns nothing native FlashQuestDialogButton takes nothing returns nothing native ForceQuestDialogUpdate takes nothing returns nothing [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Timer Dialog API[/i][/color] native CreateTimerDialog takes timer t returns timerdialog native DestroyTimerDialog takes timerdialog whichDialog returns nothing native TimerDialogSetTitle takes timerdialog whichDialog[b],[/b] [color=AA77FF]string[/color] title returns nothing native TimerDialogSetTitleColor takes timerdialog whichDialog[b],[/b] [color=AA77FF]integer[/color] red[b],[/b] [color=AA77FF]integer[/color] green[b],[/b] [color=AA77FF]integer[/color] blue[b],[/b] [color=AA77FF]integer[/color] alpha returns nothing native TimerDialogSetTimeColor takes timerdialog whichDialog[b],[/b] [color=AA77FF]integer[/color] red[b],[/b] [color=AA77FF]integer[/color] green[b],[/b] [color=AA77FF]integer[/color] blue[b],[/b] [color=AA77FF]integer[/color] alpha returns nothing native TimerDialogSetSpeed takes timerdialog whichDialog[b],[/b] [color=AA77FF]real[/color] speedMultFactor returns nothing native TimerDialogDisplay takes timerdialog whichDialog[b],[/b] [color=AA77FF]boolean[/color] display returns nothing native IsTimerDialogDisplayed takes timerdialog whichDialog returns [color=AA77FF]boolean[/color] native TimerDialogSetRealTimeRemaining takes timerdialog whichDialog[b],[/b] [color=AA77FF]real[/color] timeRemaining returns nothing [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Leaderboard API[/i][/color] [color=999999][i]// Create a leaderboard object[/i][/color] native CreateLeaderboard takes nothing returns leaderboard native DestroyLeaderboard takes leaderboard lb returns nothing native LeaderboardDisplay takes leaderboard lb[b],[/b] [color=AA77FF]boolean[/color] show returns nothing native IsLeaderboardDisplayed takes leaderboard lb returns [color=AA77FF]boolean[/color] native LeaderboardGetItemCount takes leaderboard lb returns [color=AA77FF]integer[/color] native LeaderboardSetSizeByItemCount takes leaderboard lb[b],[/b] [color=AA77FF]integer[/color] count returns nothing native LeaderboardAddItem takes leaderboard lb[b],[/b] [color=AA77FF]string[/color] [color=7777FF][b]label[/b][/color][b],[/b] [color=AA77FF]integer[/color] value[b],[/b] player p returns nothing native LeaderboardRemoveItem takes leaderboard lb[b],[/b] [color=AA77FF]integer[/color] index returns nothing native LeaderboardRemovePlayerItem takes leaderboard lb[b],[/b] player p returns nothing native LeaderboardClear takes leaderboard lb returns nothing native LeaderboardSortItemsByValue takes leaderboard lb[b],[/b] [color=AA77FF]boolean[/color] ascending returns nothing native LeaderboardSortItemsByPlayer takes leaderboard lb[b],[/b] [color=AA77FF]boolean[/color] ascending returns nothing native LeaderboardSortItemsByLabel takes leaderboard lb[b],[/b] [color=AA77FF]boolean[/color] ascending returns nothing native LeaderboardHasPlayerItem takes leaderboard lb[b],[/b] player p returns [color=AA77FF]boolean[/color] native LeaderboardGetPlayerIndex takes leaderboard lb[b],[/b] player p returns [color=AA77FF]integer[/color] native LeaderboardSetLabel takes leaderboard lb[b],[/b] [color=AA77FF]string[/color] [color=7777FF][b]label[/b][/color] returns nothing native LeaderboardGetLabelText takes leaderboard lb returns [color=AA77FF]string[/color] native PlayerSetLeaderboard takes player toPlayer[b],[/b] leaderboard lb returns nothing native PlayerGetLeaderboard takes player toPlayer returns leaderboard native LeaderboardSetLabelColor takes leaderboard lb[b],[/b] [color=AA77FF]integer[/color] red[b],[/b] [color=AA77FF]integer[/color] green[b],[/b] [color=AA77FF]integer[/color] blue[b],[/b] [color=AA77FF]integer[/color] alpha returns nothing native LeaderboardSetValueColor takes leaderboard lb[b],[/b] [color=AA77FF]integer[/color] red[b],[/b] [color=AA77FF]integer[/color] green[b],[/b] [color=AA77FF]integer[/color] blue[b],[/b] [color=AA77FF]integer[/color] alpha returns nothing native LeaderboardSetStyle takes leaderboard lb[b],[/b] [color=AA77FF]boolean[/color] showLabel[b],[/b] [color=AA77FF]boolean[/color] showNames[b],[/b] [color=AA77FF]boolean[/color] showValues[b],[/b] [color=AA77FF]boolean[/color] showIcons returns nothing native LeaderboardSetItemValue takes leaderboard lb[b],[/b] [color=AA77FF]integer[/color] whichItem[b],[/b] [color=AA77FF]integer[/color] val returns nothing native LeaderboardSetItemLabel takes leaderboard lb[b],[/b] [color=AA77FF]integer[/color] whichItem[b],[/b] [color=AA77FF]string[/color] val returns nothing native LeaderboardSetItemStyle takes leaderboard lb[b],[/b] [color=AA77FF]integer[/color] whichItem[b],[/b] [color=AA77FF]boolean[/color] showLabel[b],[/b] [color=AA77FF]boolean[/color] showValue[b],[/b] [color=AA77FF]boolean[/color] showIcon returns nothing native LeaderboardSetItemLabelColor takes leaderboard lb[b],[/b] [color=AA77FF]integer[/color] whichItem[b],[/b] [color=AA77FF]integer[/color] red[b],[/b] [color=AA77FF]integer[/color] green[b],[/b] [color=AA77FF]integer[/color] blue[b],[/b] [color=AA77FF]integer[/color] alpha returns nothing native LeaderboardSetItemValueColor takes leaderboard lb[b],[/b] [color=AA77FF]integer[/color] whichItem[b],[/b] [color=AA77FF]integer[/color] red[b],[/b] [color=AA77FF]integer[/color] green[b],[/b] [color=AA77FF]integer[/color] blue[b],[/b] [color=AA77FF]integer[/color] alpha returns nothing [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Multiboard API[/i][/color] [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Create a multiboard object[/i][/color] native CreateMultiboard takes nothing returns multiboard native DestroyMultiboard takes multiboard lb returns nothing native MultiboardDisplay takes multiboard lb[b],[/b] [color=AA77FF]boolean[/color] show returns nothing native IsMultiboardDisplayed takes multiboard lb returns [color=AA77FF]boolean[/color] native MultiboardMinimize takes multiboard lb[b],[/b] [color=AA77FF]boolean[/color] minimize returns nothing native IsMultiboardMinimized takes multiboard lb returns [color=AA77FF]boolean[/color] native MultiboardClear takes multiboard lb returns nothing native MultiboardSetTitleText takes multiboard lb[b],[/b] [color=AA77FF]string[/color] [color=7777FF][b]label[/b][/color] returns nothing native MultiboardGetTitleText takes multiboard lb returns [color=AA77FF]string[/color] native MultiboardSetTitleTextColor takes multiboard lb[b],[/b] [color=AA77FF]integer[/color] red[b],[/b] [color=AA77FF]integer[/color] green[b],[/b] [color=AA77FF]integer[/color] blue[b],[/b] [color=AA77FF]integer[/color] alpha returns nothing native MultiboardGetRowCount takes multiboard lb returns [color=AA77FF]integer[/color] native MultiboardGetColumnCount takes multiboard lb returns [color=AA77FF]integer[/color] native MultiboardSetColumnCount takes multiboard lb[b],[/b] [color=AA77FF]integer[/color] count returns nothing native MultiboardSetRowCount takes multiboard lb[b],[/b] [color=AA77FF]integer[/color] count returns nothing [color=999999][i]// broadcast settings to all items[/i][/color] native MultiboardSetItemsStyle takes multiboard lb[b],[/b] [color=AA77FF]boolean[/color] showValues[b],[/b] [color=AA77FF]boolean[/color] showIcons returns nothing native MultiboardSetItemsValue takes multiboard lb[b],[/b] [color=AA77FF]string[/color] value returns nothing native MultiboardSetItemsValueColor takes multiboard lb[b],[/b] [color=AA77FF]integer[/color] red[b],[/b] [color=AA77FF]integer[/color] green[b],[/b] [color=AA77FF]integer[/color] blue[b],[/b] [color=AA77FF]integer[/color] alpha returns nothing native MultiboardSetItemsWidth takes multiboard lb[b],[/b] [color=AA77FF]real[/color] width returns nothing native MultiboardSetItemsIcon takes multiboard lb[b],[/b] [color=AA77FF]string[/color] iconPath returns nothing [color=999999][i]// funcs for modifying individual items[/i][/color] native MultiboardGetItem takes multiboard lb[b],[/b] [color=AA77FF]integer[/color] row[b],[/b] [color=AA77FF]integer[/color] column returns multiboarditem native MultiboardReleaseItem takes multiboarditem mbi returns nothing native MultiboardSetItemStyle takes multiboarditem mbi[b],[/b] [color=AA77FF]boolean[/color] showValue[b],[/b] [color=AA77FF]boolean[/color] showIcon returns nothing native MultiboardSetItemValue takes multiboarditem mbi[b],[/b] [color=AA77FF]string[/color] val returns nothing native MultiboardSetItemValueColor takes multiboarditem mbi[b],[/b] [color=AA77FF]integer[/color] red[b],[/b] [color=AA77FF]integer[/color] green[b],[/b] [color=AA77FF]integer[/color] blue[b],[/b] [color=AA77FF]integer[/color] alpha returns nothing native MultiboardSetItemWidth takes multiboarditem mbi[b],[/b] [color=AA77FF]real[/color] width returns nothing native MultiboardSetItemIcon takes multiboarditem mbi[b],[/b] [color=AA77FF]string[/color] iconFileName returns nothing [color=999999][i]// meant to unequivocally suspend display of existing and[/i][/color] [color=999999][i]// subsequently displayed multiboards[/i][/color] [color=999999][i]//[/i][/color] native MultiboardSuppressDisplay takes [color=AA77FF]boolean[/color] flag returns nothing [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Camera API[/i][/color] native SetCameraPosition takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns nothing native SetCameraQuickPosition takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns nothing native SetCameraBounds takes [color=AA77FF]real[/color] x1[b],[/b] [color=AA77FF]real[/color] y1[b],[/b] [color=AA77FF]real[/color] x2[b],[/b] [color=AA77FF]real[/color] y2[b],[/b] [color=AA77FF]real[/color] x3[b],[/b] [color=AA77FF]real[/color] y3[b],[/b] [color=AA77FF]real[/color] x4[b],[/b] [color=AA77FF]real[/color] y4 returns nothing native StopCamera takes nothing returns nothing native ResetToGameCamera takes [color=AA77FF]real[/color] duration returns nothing native PanCameraTo takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns nothing native PanCameraToTimed takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] duration returns nothing native PanCameraToWithZ takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] zOffsetDest returns nothing native PanCameraToTimedWithZ takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] zOffsetDest[b],[/b] [color=AA77FF]real[/color] duration returns nothing native SetCinematicCamera takes [color=AA77FF]string[/color] cameraModelFile returns nothing native SetCameraRotateMode takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] radiansToSweep[b],[/b] [color=AA77FF]real[/color] duration returns nothing native SetCameraField takes camerafield whichField[b],[/b] [color=AA77FF]real[/color] value[b],[/b] [color=AA77FF]real[/color] duration returns nothing native AdjustCameraField takes camerafield whichField[b],[/b] [color=AA77FF]real[/color] offset[b],[/b] [color=AA77FF]real[/color] duration returns nothing native SetCameraTargetController takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]real[/color] xoffset[b],[/b] [color=AA77FF]real[/color] yoffset[b],[/b] [color=AA77FF]boolean[/color] inheritOrientation returns nothing native SetCameraOrientController takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]real[/color] xoffset[b],[/b] [color=AA77FF]real[/color] yoffset returns nothing native CreateCameraSetup takes nothing returns camerasetup native CameraSetupSetField takes camerasetup whichSetup[b],[/b] camerafield whichField[b],[/b] [color=AA77FF]real[/color] value[b],[/b] [color=AA77FF]real[/color] duration returns nothing native CameraSetupGetField takes camerasetup whichSetup[b],[/b] camerafield whichField returns [color=AA77FF]real[/color] native CameraSetupSetDestPosition takes camerasetup whichSetup[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] duration returns nothing native CameraSetupGetDestPositionLoc takes camerasetup whichSetup returns location native CameraSetupGetDestPositionX takes camerasetup whichSetup returns [color=AA77FF]real[/color] native CameraSetupGetDestPositionY takes camerasetup whichSetup returns [color=AA77FF]real[/color] native CameraSetupApply takes camerasetup whichSetup[b],[/b] [color=AA77FF]boolean[/color] doPan[b],[/b] [color=AA77FF]boolean[/color] panTimed returns nothing native CameraSetupApplyWithZ takes camerasetup whichSetup[b],[/b] [color=AA77FF]real[/color] zDestOffset returns nothing native CameraSetupApplyForceDuration takes camerasetup whichSetup[b],[/b] [color=AA77FF]boolean[/color] doPan[b],[/b] [color=AA77FF]real[/color] forceDuration returns nothing native CameraSetupApplyForceDurationWithZ takes camerasetup whichSetup[b],[/b] [color=AA77FF]real[/color] zDestOffset[b],[/b] [color=AA77FF]real[/color] forceDuration returns nothing native CameraSetTargetNoise takes [color=AA77FF]real[/color] mag[b],[/b] [color=AA77FF]real[/color] velocity returns nothing native CameraSetSourceNoise takes [color=AA77FF]real[/color] mag[b],[/b] [color=AA77FF]real[/color] velocity returns nothing native CameraSetTargetNoiseEx takes [color=AA77FF]real[/color] mag[b],[/b] [color=AA77FF]real[/color] velocity[b],[/b] [color=AA77FF]boolean[/color] vertOnly returns nothing native CameraSetSourceNoiseEx takes [color=AA77FF]real[/color] mag[b],[/b] [color=AA77FF]real[/color] velocity[b],[/b] [color=AA77FF]boolean[/color] vertOnly returns nothing native CameraSetSmoothingFactor takes [color=AA77FF]real[/color] factor returns nothing native SetCineFilterTexture takes [color=AA77FF]string[/color] filename returns nothing native SetCineFilterBlendMode takes blendmode whichMode returns nothing native SetCineFilterTexMapFlags takes texmapflags whichFlags returns nothing native SetCineFilterStartUV takes [color=AA77FF]real[/color] minu[b],[/b] [color=AA77FF]real[/color] minv[b],[/b] [color=AA77FF]real[/color] maxu[b],[/b] [color=AA77FF]real[/color] maxv returns nothing native SetCineFilterEndUV takes [color=AA77FF]real[/color] minu[b],[/b] [color=AA77FF]real[/color] minv[b],[/b] [color=AA77FF]real[/color] maxu[b],[/b] [color=AA77FF]real[/color] maxv returns nothing native SetCineFilterStartColor takes [color=AA77FF]integer[/color] red[b],[/b] [color=AA77FF]integer[/color] green[b],[/b] [color=AA77FF]integer[/color] blue[b],[/b] [color=AA77FF]integer[/color] alpha returns nothing native SetCineFilterEndColor takes [color=AA77FF]integer[/color] red[b],[/b] [color=AA77FF]integer[/color] green[b],[/b] [color=AA77FF]integer[/color] blue[b],[/b] [color=AA77FF]integer[/color] alpha returns nothing native SetCineFilterDuration takes [color=AA77FF]real[/color] duration returns nothing native DisplayCineFilter takes [color=AA77FF]boolean[/color] flag returns nothing native IsCineFilterDisplayed takes nothing returns [color=AA77FF]boolean[/color] native SetCinematicScene takes [color=AA77FF]integer[/color] portraitUnitId[b],[/b] playercolor color[b],[/b] [color=AA77FF]string[/color] speakerTitle[b],[/b] [color=AA77FF]string[/color] text[b],[/b] [color=AA77FF]real[/color] sceneDuration[b],[/b] [color=AA77FF]real[/color] voiceoverDuration returns nothing native EndCinematicScene takes nothing returns nothing native ForceCinematicSubtitles takes [color=AA77FF]boolean[/color] flag returns nothing native GetCameraMargin takes [color=AA77FF]integer[/color] whichMargin returns [color=AA77FF]real[/color] [color=999999][i]// These return values for the local players camera only...[/i][/color] constant native GetCameraBoundMinX takes nothing returns [color=AA77FF]real[/color] constant native GetCameraBoundMinY takes nothing returns [color=AA77FF]real[/color] constant native GetCameraBoundMaxX takes nothing returns [color=AA77FF]real[/color] constant native GetCameraBoundMaxY takes nothing returns [color=AA77FF]real[/color] constant native GetCameraField takes camerafield whichField returns [color=AA77FF]real[/color] constant native GetCameraTargetPositionX takes nothing returns [color=AA77FF]real[/color] constant native GetCameraTargetPositionY takes nothing returns [color=AA77FF]real[/color] constant native GetCameraTargetPositionZ takes nothing returns [color=AA77FF]real[/color] constant native GetCameraTargetPositionLoc takes nothing returns location constant native GetCameraEyePositionX takes nothing returns [color=AA77FF]real[/color] constant native GetCameraEyePositionY takes nothing returns [color=AA77FF]real[/color] constant native GetCameraEyePositionZ takes nothing returns [color=AA77FF]real[/color] constant native GetCameraEyePositionLoc takes nothing returns location [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Sound API[/i][/color] [color=999999][i]//[/i][/color] native NewSoundEnvironment takes [color=AA77FF]string[/color] environmentName returns nothing native CreateSound takes [color=AA77FF]string[/color] fileName[b],[/b] [color=AA77FF]boolean[/color] looping[b],[/b] [color=AA77FF]boolean[/color] is3D[b],[/b] [color=AA77FF]boolean[/color] stopwhenoutofrange[b],[/b] [color=AA77FF]integer[/color] fadeInRate[b],[/b] [color=AA77FF]integer[/color] fadeOutRate[b],[/b] [color=AA77FF]string[/color] eaxSetting returns sound native CreateSoundFilenameWithLabel takes [color=AA77FF]string[/color] fileName[b],[/b] [color=AA77FF]boolean[/color] looping[b],[/b] [color=AA77FF]boolean[/color] is3D[b],[/b] [color=AA77FF]boolean[/color] stopwhenoutofrange[b],[/b] [color=AA77FF]integer[/color] fadeInRate[b],[/b] [color=AA77FF]integer[/color] fadeOutRate[b],[/b] [color=AA77FF]string[/color] SLKEntryName returns sound native CreateSoundFromLabel takes [color=AA77FF]string[/color] soundLabel[b],[/b] [color=AA77FF]boolean[/color] looping[b],[/b] [color=AA77FF]boolean[/color] is3D[b],[/b] [color=AA77FF]boolean[/color] stopwhenoutofrange[b],[/b] [color=AA77FF]integer[/color] fadeInRate[b],[/b] [color=AA77FF]integer[/color] fadeOutRate returns sound native CreateMIDISound takes [color=AA77FF]string[/color] soundLabel[b],[/b] [color=AA77FF]integer[/color] fadeInRate[b],[/b] [color=AA77FF]integer[/color] fadeOutRate returns sound native SetSoundParamsFromLabel takes sound soundHandle[b],[/b] [color=AA77FF]string[/color] soundLabel returns nothing native SetSoundDistanceCutoff takes sound soundHandle[b],[/b] [color=AA77FF]real[/color] cutoff returns nothing native SetSoundChannel takes sound soundHandle[b],[/b] [color=AA77FF]integer[/color] channel returns nothing native SetSoundVolume takes sound soundHandle[b],[/b] [color=AA77FF]integer[/color] volume returns nothing native SetSoundPitch takes sound soundHandle[b],[/b] [color=AA77FF]real[/color] pitch returns nothing [color=999999][i]// the following method must be called immediately after calling "StartSound"[/i][/color] native SetSoundPlayPosition takes sound soundHandle[b],[/b] [color=AA77FF]integer[/color] millisecs returns nothing [color=999999][i]// these calls are only valid if the sound was created with 3d enabled[/i][/color] native SetSoundDistances takes sound soundHandle[b],[/b] [color=AA77FF]real[/color] minDist[b],[/b] [color=AA77FF]real[/color] maxDist returns nothing native SetSoundConeAngles takes sound soundHandle[b],[/b] [color=AA77FF]real[/color] inside[b],[/b] [color=AA77FF]real[/color] outside[b],[/b] [color=AA77FF]integer[/color] outsideVolume returns nothing native SetSoundConeOrientation takes sound soundHandle[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] z returns nothing native SetSoundPosition takes sound soundHandle[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] z returns nothing native SetSoundVelocity takes sound soundHandle[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] z returns nothing native AttachSoundToUnit takes sound soundHandle[b],[/b] [color=7777FF][b]unit[/b][/color] whichUnit returns nothing native StartSound takes sound soundHandle returns nothing native StopSound takes sound soundHandle[b],[/b] [color=AA77FF]boolean[/color] killWhenDone[b],[/b] [color=AA77FF]boolean[/color] fadeOut returns nothing native KillSoundWhenDone takes sound soundHandle returns nothing [color=999999][i]// Music Interface. Note that if music is disabled, these calls do nothing[/i][/color] native SetMapMusic takes [color=AA77FF]string[/color] musicName[b],[/b] [color=AA77FF]boolean[/color] random[b],[/b] [color=AA77FF]integer[/color] index returns nothing native ClearMapMusic takes nothing returns nothing native PlayMusic takes [color=AA77FF]string[/color] musicName returns nothing native PlayMusicEx takes [color=AA77FF]string[/color] musicName[b],[/b] [color=AA77FF]integer[/color] frommsecs[b],[/b] [color=AA77FF]integer[/color] fadeinmsecs returns nothing native StopMusic takes [color=AA77FF]boolean[/color] fadeOut returns nothing native ResumeMusic takes nothing returns nothing native PlayThematicMusic takes [color=AA77FF]string[/color] musicFileName returns nothing native PlayThematicMusicEx takes [color=AA77FF]string[/color] musicFileName[b],[/b] [color=AA77FF]integer[/color] frommsecs returns nothing native EndThematicMusic takes nothing returns nothing native SetMusicVolume takes [color=AA77FF]integer[/color] volume returns nothing native SetMusicPlayPosition takes [color=AA77FF]integer[/color] millisecs returns nothing native SetThematicMusicPlayPosition takes [color=AA77FF]integer[/color] millisecs returns nothing [color=999999][i]// other music and sound calls[/i][/color] native SetSoundDuration takes sound soundHandle[b],[/b] [color=AA77FF]integer[/color] duration returns nothing native GetSoundDuration takes sound soundHandle returns [color=AA77FF]integer[/color] native GetSoundFileDuration takes [color=AA77FF]string[/color] musicFileName returns [color=AA77FF]integer[/color] native VolumeGroupSetVolume takes volumegroup vgroup[b],[/b] [color=AA77FF]real[/color] scale returns nothing native VolumeGroupReset takes nothing returns nothing native GetSoundIsPlaying takes sound soundHandle returns [color=AA77FF]boolean[/color] native GetSoundIsLoading takes sound soundHandle returns [color=AA77FF]boolean[/color] native RegisterStackedSound takes sound soundHandle[b],[/b] [color=AA77FF]boolean[/color] byPosition[b],[/b] [color=AA77FF]real[/color] rectwidth[b],[/b] [color=AA77FF]real[/color] rectheight returns nothing native UnregisterStackedSound takes sound soundHandle[b],[/b] [color=AA77FF]boolean[/color] byPosition[b],[/b] [color=AA77FF]real[/color] rectwidth[b],[/b] [color=AA77FF]real[/color] rectheight returns nothing [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Effects API[/i][/color] [color=999999][i]//[/i][/color] native AddWeatherEffect takes rect where[b],[/b] [color=AA77FF]integer[/color] effectID returns weathereffect native RemoveWeatherEffect takes weathereffect whichEffect returns nothing native EnableWeatherEffect takes weathereffect whichEffect[b],[/b] [color=AA77FF]boolean[/color] enable returns nothing native TerrainDeformCrater takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] radius[b],[/b] [color=AA77FF]real[/color] depth[b],[/b] [color=AA77FF]integer[/color] duration[b],[/b] [color=AA77FF]boolean[/color] permanent returns terraindeformation native TerrainDeformRipple takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] radius[b],[/b] [color=AA77FF]real[/color] depth[b],[/b] [color=AA77FF]integer[/color] duration[b],[/b] [color=AA77FF]integer[/color] count[b],[/b] [color=AA77FF]real[/color] spaceWaves[b],[/b] [color=AA77FF]real[/color] timeWaves[b],[/b] [color=AA77FF]real[/color] radiusStartPct[b],[/b] [color=AA77FF]boolean[/color] limitNeg returns terraindeformation native TerrainDeformWave takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] dirX[b],[/b] [color=AA77FF]real[/color] dirY[b],[/b] [color=AA77FF]real[/color] distance[b],[/b] [color=AA77FF]real[/color] speed[b],[/b] [color=AA77FF]real[/color] radius[b],[/b] [color=AA77FF]real[/color] depth[b],[/b] [color=AA77FF]integer[/color] trailTime[b],[/b] [color=AA77FF]integer[/color] count returns terraindeformation native TerrainDeformRandom takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] radius[b],[/b] [color=AA77FF]real[/color] minDelta[b],[/b] [color=AA77FF]real[/color] maxDelta[b],[/b] [color=AA77FF]integer[/color] duration[b],[/b] [color=AA77FF]integer[/color] updateInterval returns terraindeformation native TerrainDeformStop takes terraindeformation deformation[b],[/b] [color=AA77FF]integer[/color] duration returns nothing native TerrainDeformStopAll takes nothing returns nothing native AddSpecialEffect takes [color=AA77FF]string[/color] modelName[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns effect native AddSpecialEffectLoc takes [color=AA77FF]string[/color] modelName[b],[/b] location where returns effect native AddSpecialEffectTarget takes [color=AA77FF]string[/color] modelName[b],[/b] widget targetWidget[b],[/b] [color=AA77FF]string[/color] attachPointName returns effect native DestroyEffect takes effect whichEffect returns nothing native AddSpellEffect takes [color=AA77FF]string[/color] abilityString[b],[/b] effecttype t[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns effect native AddSpellEffectLoc takes [color=AA77FF]string[/color] abilityString[b],[/b] effecttype t[b],[/b]location where returns effect native AddSpellEffectById takes [color=AA77FF]integer[/color] abilityId[b],[/b] effecttype t[b],[/b][color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns effect native AddSpellEffectByIdLoc takes [color=AA77FF]integer[/color] abilityId[b],[/b] effecttype t[b],[/b]location where returns effect native AddSpellEffectTarget takes [color=AA77FF]string[/color] modelName[b],[/b] effecttype t[b],[/b] widget targetWidget[b],[/b] [color=AA77FF]string[/color] attachPoint returns effect native AddSpellEffectTargetById takes [color=AA77FF]integer[/color] abilityId[b],[/b] effecttype t[b],[/b] widget targetWidget[b],[/b] [color=AA77FF]string[/color] attachPoint returns effect native AddLightning takes [color=AA77FF]string[/color] codeName[b],[/b] [color=AA77FF]boolean[/color] checkVisibility[b],[/b] [color=AA77FF]real[/color] x1[b],[/b] [color=AA77FF]real[/color] y1[b],[/b] [color=AA77FF]real[/color] x2[b],[/b] [color=AA77FF]real[/color] y2 returns lightning native AddLightningEx takes [color=AA77FF]string[/color] codeName[b],[/b] [color=AA77FF]boolean[/color] checkVisibility[b],[/b] [color=AA77FF]real[/color] x1[b],[/b] [color=AA77FF]real[/color] y1[b],[/b] [color=AA77FF]real[/color] z1[b],[/b] [color=AA77FF]real[/color] x2[b],[/b] [color=AA77FF]real[/color] y2[b],[/b] [color=AA77FF]real[/color] z2 returns lightning native DestroyLightning takes lightning whichBolt returns [color=AA77FF]boolean[/color] native MoveLightning takes lightning whichBolt[b],[/b] [color=AA77FF]boolean[/color] checkVisibility[b],[/b] [color=AA77FF]real[/color] x1[b],[/b] [color=AA77FF]real[/color] y1[b],[/b] [color=AA77FF]real[/color] x2[b],[/b] [color=AA77FF]real[/color] y2 returns [color=AA77FF]boolean[/color] native MoveLightningEx takes lightning whichBolt[b],[/b] [color=AA77FF]boolean[/color] checkVisibility[b],[/b] [color=AA77FF]real[/color] x1[b],[/b] [color=AA77FF]real[/color] y1[b],[/b] [color=AA77FF]real[/color] z1[b],[/b] [color=AA77FF]real[/color] x2[b],[/b] [color=AA77FF]real[/color] y2[b],[/b] [color=AA77FF]real[/color] z2 returns [color=AA77FF]boolean[/color] native GetLightningColorA takes lightning whichBolt returns [color=AA77FF]real[/color] native GetLightningColorR takes lightning whichBolt returns [color=AA77FF]real[/color] native GetLightningColorG takes lightning whichBolt returns [color=AA77FF]real[/color] native GetLightningColorB takes lightning whichBolt returns [color=AA77FF]real[/color] native SetLightningColor takes lightning whichBolt[b],[/b] [color=AA77FF]real[/color] r[b],[/b] [color=AA77FF]real[/color] g[b],[/b] [color=AA77FF]real[/color] b[b],[/b] [color=AA77FF]real[/color] a returns [color=AA77FF]boolean[/color] native GetAbilityEffect takes [color=AA77FF]string[/color] abilityString[b],[/b] effecttype t[b],[/b] [color=AA77FF]integer[/color] index returns [color=AA77FF]string[/color] native GetAbilityEffectById takes [color=AA77FF]integer[/color] abilityId[b],[/b] effecttype t[b],[/b] [color=AA77FF]integer[/color] index returns [color=AA77FF]string[/color] native GetAbilitySound takes [color=AA77FF]string[/color] abilityString[b],[/b] soundtype t returns [color=AA77FF]string[/color] native GetAbilitySoundById takes [color=AA77FF]integer[/color] abilityId[b],[/b] soundtype t returns [color=AA77FF]string[/color] [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Terrain API[/i][/color] [color=999999][i]//[/i][/color] native GetTerrainCliffLevel takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns [color=AA77FF]integer[/color] native SetWaterBaseColor takes [color=AA77FF]integer[/color] red[b],[/b] [color=AA77FF]integer[/color] green[b],[/b] [color=AA77FF]integer[/color] blue[b],[/b] [color=AA77FF]integer[/color] alpha returns nothing native SetWaterDeforms takes [color=AA77FF]boolean[/color] val returns nothing native GetTerrainType takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns [color=AA77FF]integer[/color] native GetTerrainVariance takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns [color=AA77FF]integer[/color] native SetTerrainType takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]integer[/color] terrainType[b],[/b] [color=AA77FF]integer[/color] variation[b],[/b] [color=AA77FF]integer[/color] area[b],[/b] [color=AA77FF]integer[/color] shape returns nothing native IsTerrainPathable takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] pathingtype t returns [color=AA77FF]boolean[/color] native SetTerrainPathable takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] pathingtype t[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Image API[/i][/color] [color=999999][i]//[/i][/color] native CreateImage takes [color=AA77FF]string[/color] [color=7777FF][b]file[/b][/color][b],[/b] [color=AA77FF]real[/color] sizeX[b],[/b] [color=AA77FF]real[/color] sizeY[b],[/b] [color=AA77FF]real[/color] sizeZ[b],[/b] [color=AA77FF]real[/color] posX[b],[/b] [color=AA77FF]real[/color] posY[b],[/b] [color=AA77FF]real[/color] posZ[b],[/b] [color=AA77FF]real[/color] originX[b],[/b] [color=AA77FF]real[/color] originY[b],[/b] [color=AA77FF]real[/color] originZ[b],[/b] [color=AA77FF]integer[/color] imageType returns image native DestroyImage takes image whichImage returns nothing native ShowImage takes image whichImage[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing native SetImageConstantHeight takes image whichImage[b],[/b] [color=AA77FF]boolean[/color] flag[b],[/b] [color=AA77FF]real[/color] height returns nothing native SetImagePosition takes image whichImage[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] z returns nothing native SetImageColor takes image whichImage[b],[/b] [color=AA77FF]integer[/color] red[b],[/b] [color=AA77FF]integer[/color] green[b],[/b] [color=AA77FF]integer[/color] blue[b],[/b] [color=AA77FF]integer[/color] alpha returns nothing native SetImageRender takes image whichImage[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing native SetImageRenderAlways takes image whichImage[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing native SetImageAboveWater takes image whichImage[b],[/b] [color=AA77FF]boolean[/color] flag[b],[/b] [color=AA77FF]boolean[/color] useWaterAlpha returns nothing native SetImageType takes image whichImage[b],[/b] [color=AA77FF]integer[/color] imageType returns nothing [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Ubersplat API[/i][/color] [color=999999][i]//[/i][/color] native CreateUbersplat takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]string[/color] name[b],[/b] [color=AA77FF]integer[/color] red[b],[/b] [color=AA77FF]integer[/color] green[b],[/b] [color=AA77FF]integer[/color] blue[b],[/b] [color=AA77FF]integer[/color] alpha[b],[/b] [color=AA77FF]boolean[/color] forcePaused[b],[/b] [color=AA77FF]boolean[/color] noBirthTime returns ubersplat native DestroyUbersplat takes ubersplat whichSplat returns nothing native ResetUbersplat takes ubersplat whichSplat returns nothing native FinishUbersplat takes ubersplat whichSplat returns nothing native ShowUbersplat takes ubersplat whichSplat[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing native SetUbersplatRender takes ubersplat whichSplat[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing native SetUbersplatRenderAlways takes ubersplat whichSplat[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Blight API[/i][/color] [color=999999][i]//[/i][/color] native SetBlight takes player whichPlayer[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] radius[b],[/b] [color=AA77FF]boolean[/color] addBlight returns nothing native SetBlightRect takes player whichPlayer[b],[/b] rect r[b],[/b] [color=AA77FF]boolean[/color] addBlight returns nothing native SetBlightPoint takes player whichPlayer[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]boolean[/color] addBlight returns nothing native SetBlightLoc takes player whichPlayer[b],[/b] location whichLocation[b],[/b] [color=AA77FF]real[/color] radius[b],[/b] [color=AA77FF]boolean[/color] addBlight returns nothing native CreateBlightedGoldmine takes player id[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] face returns [color=7777FF][b]unit[/b][/color] native IsPointBlighted takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y returns [color=AA77FF]boolean[/color] [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Doodad API[/i][/color] [color=999999][i]//[/i][/color] native SetDoodadAnimation takes [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] radius[b],[/b] [color=AA77FF]integer[/color] doodadID[b],[/b] [color=AA77FF]boolean[/color] nearestOnly[b],[/b] [color=AA77FF]string[/color] animName[b],[/b] [color=AA77FF]boolean[/color] animRandom returns nothing native SetDoodadAnimationRect takes rect r[b],[/b] [color=AA77FF]integer[/color] doodadID[b],[/b] [color=AA77FF]string[/color] animName[b],[/b] [color=AA77FF]boolean[/color] animRandom returns nothing [color=999999][i]//============================================================================[/i][/color] [color=999999][i]// Computer AI interface[/i][/color] [color=999999][i]//[/i][/color] native StartMeleeAI takes player num[b],[/b] [color=AA77FF]string[/color] script returns nothing native StartCampaignAI takes player num[b],[/b] [color=AA77FF]string[/color] script returns nothing native CommandAI takes player num[b],[/b] [color=AA77FF]integer[/color] command[b],[/b] [color=AA77FF]integer[/color] data returns nothing native PauseCompAI takes player p[b],[/b] [color=AA77FF]boolean[/color] pause returns nothing native GetAIDifficulty takes player num returns aidifficulty native RemoveGuardPosition takes [color=7777FF][b]unit[/b][/color] hUnit returns nothing native RecycleGuardPosition takes [color=7777FF][b]unit[/b][/color] hUnit returns nothing native RemoveAllGuardPositions takes player num returns nothing [color=999999][i]//============================================================================[/i][/color] native Cheat takes [color=AA77FF]string[/color] cheatStr returns nothing native IsNoVictoryCheat takes nothing returns [color=AA77FF]boolean[/color] native IsNoDefeatCheat takes nothing returns [color=AA77FF]boolean[/color] native Preload takes [color=AA77FF]string[/color] filename returns nothing native PreloadEnd takes [color=AA77FF]real[/color] timeout returns nothing native PreloadStart takes nothing returns nothing native PreloadRefresh takes nothing returns nothing native PreloadEndEx takes nothing returns nothing native PreloadGenClear takes nothing returns nothing native PreloadGenStart takes nothing returns nothing native PreloadGenEnd takes [color=AA77FF]string[/color] filename returns nothing native Preloader takes [color=AA77FF]string[/color] filename returns nothing [color=999999][i]// JAPI Test Functions[/i][/color] native GetTriggerPlayerMouseX takes nothing returns [color=AA77FF]real[/color] native GetTriggerPlayerMouseY takes nothing returns [color=AA77FF]real[/color] native GetTriggerPlayerMousePosition takes nothing returns location native GetTriggerPlayerMouseButton takes nothing returns mousebuttontype native SetAbilityTooltip takes [color=AA77FF]integer[/color] abilCode[b],[/b] [color=AA77FF]string[/color] tooltip[b],[/b] [color=AA77FF]integer[/color] level returns nothing native SetAbilityOnTooltip takes [color=AA77FF]integer[/color] abilCode[b],[/b] [color=AA77FF]string[/color] tooltip[b],[/b] [color=AA77FF]integer[/color] level returns nothing native SetAbilityExtendedTooltip takes [color=AA77FF]integer[/color] abilCode[b],[/b] [color=AA77FF]string[/color] ExtendedTooltip[b],[/b] [color=AA77FF]integer[/color] level returns nothing native SetAbilityOnExtendedTooltip takes [color=AA77FF]integer[/color] abilCode[b],[/b] [color=AA77FF]string[/color] ExtendedTooltip[b],[/b] [color=AA77FF]integer[/color] level returns nothing native SetAbilityResearchTooltip takes [color=AA77FF]integer[/color] abilCode[b],[/b] [color=AA77FF]string[/color] researchTooltip[b],[/b] [color=AA77FF]integer[/color] level returns nothing native SetAbilityResearchExtendedTooltip takes [color=AA77FF]integer[/color] abilCode[b],[/b] [color=AA77FF]string[/color] researchExtendedTooltip[b],[/b] [color=AA77FF]integer[/color] level returns nothing native GetAbilityTooltip takes [color=AA77FF]integer[/color] abilCode[b],[/b] [color=AA77FF]integer[/color] level returns [color=AA77FF]string[/color] native GetAbilityOnTooltip takes [color=AA77FF]integer[/color] abilCode[b],[/b] [color=AA77FF]integer[/color] level returns [color=AA77FF]string[/color] native GetAbilityExtendedTooltip takes [color=AA77FF]integer[/color] abilCode[b],[/b] [color=AA77FF]integer[/color] level returns [color=AA77FF]string[/color] native GetAbilityOnExtendedTooltip takes [color=AA77FF]integer[/color] abilCode[b],[/b] [color=AA77FF]integer[/color] level returns [color=AA77FF]string[/color] native GetAbilityResearchTooltip takes [color=AA77FF]integer[/color] abilCode[b],[/b] [color=AA77FF]integer[/color] level returns [color=AA77FF]string[/color] native GetAbilityResearchExtendedTooltip takes [color=AA77FF]integer[/color] abilCode[b],[/b] [color=AA77FF]integer[/color] level returns [color=AA77FF]string[/color] native SetAbilityIcon takes [color=AA77FF]integer[/color] abilCode[b],[/b] [color=AA77FF]string[/color] iconPath[b],[/b] [color=AA77FF]integer[/color] level returns nothing native GetAbilityIcon takes [color=AA77FF]integer[/color] abilCode[b],[/b] [color=AA77FF]integer[/color] level returns [color=AA77FF]string[/color] native SetAbilityOnIcon takes [color=AA77FF]integer[/color] abilCode[b],[/b] [color=AA77FF]string[/color] iconPath returns nothing native GetAbilityOnIcon takes [color=AA77FF]integer[/color] abilCode returns [color=AA77FF]string[/color] native GetAbilityPosX takes [color=AA77FF]integer[/color] abilCode returns [color=AA77FF]integer[/color] native GetAbilityPosY takes [color=AA77FF]integer[/color] abilCode returns [color=AA77FF]integer[/color] native SetAbilityPosX takes [color=AA77FF]integer[/color] abilCode[b],[/b] [color=AA77FF]integer[/color] x returns nothing native SetAbilityPosY takes [color=AA77FF]integer[/color] abilCode[b],[/b] [color=AA77FF]integer[/color] y returns nothing native GetAbilityOnPosX takes [color=AA77FF]integer[/color] abilCode returns [color=AA77FF]integer[/color] native GetAbilityOnPosY takes [color=AA77FF]integer[/color] abilCode returns [color=AA77FF]integer[/color] native SetAbilityOnPosX takes [color=AA77FF]integer[/color] abilCode[b],[/b] [color=AA77FF]integer[/color] x returns nothing native SetAbilityOnPosY takes [color=AA77FF]integer[/color] abilCode[b],[/b] [color=AA77FF]integer[/color] y returns nothing native GetUnitMaxHP takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]integer[/color] native SetUnitMaxHP takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] hp returns nothing native GetUnitMaxMana takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]integer[/color] native SetUnitMaxMana takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] mana returns nothing native DeleteHeroAbility takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] abilCode returns nothing native SetItemName takes item whichItem[b],[/b] [color=AA77FF]string[/color] name returns nothing native SetItemDescription takes item whichItem[b],[/b] [color=AA77FF]string[/color] name returns nothing native GetItemDescription takes item whichItem returns [color=AA77FF]string[/color] native SetItemTooltip takes item whichItem[b],[/b] [color=AA77FF]string[/color] name returns nothing native GetItemTooltip takes item whichItem returns [color=AA77FF]string[/color] native SetItemExtendedTooltip takes item whichItem[b],[/b] [color=AA77FF]string[/color] name returns nothing native GetItemExtendedTooltip takes item whichItem returns [color=AA77FF]string[/color] native SetItemIconPath takes item whichItem[b],[/b] [color=AA77FF]string[/color] name returns nothing native GetItemIconPath takes item whichItem returns [color=AA77FF]string[/color] native SetUnitName takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]string[/color] name returns nothing native SetUnitNameAll takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]string[/color] name returns nothing native SetHeroProperName takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]string[/color] name returns nothing native GetUnitBaseDamage takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] weaponIndex returns [color=AA77FF]integer[/color] native SetUnitBaseDamage takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] baseDamage[b],[/b] [color=AA77FF]integer[/color] weaponIndex returns nothing native GetUnitDiceNumber takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] weaponIndex returns [color=AA77FF]integer[/color] native SetUnitDiceNumber takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] diceNumber[b],[/b] [color=AA77FF]integer[/color] weaponIndex returns nothing native GetUnitDiceSides takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] weaponIndex returns [color=AA77FF]integer[/color] native SetUnitDiceSides takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] diceSides[b],[/b] [color=AA77FF]integer[/color] weaponIndex returns nothing native GetUnitAttackCooldown takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] weaponIndex returns [color=AA77FF]real[/color] native SetUnitAttackCooldown takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]real[/color] cooldown[b],[/b] [color=AA77FF]integer[/color] weaponIndex returns nothing native SetSpecialEffectColorByPlayer takes effect whichEffect[b],[/b] player whichPlayer returns nothing native SetSpecialEffectColor takes effect whichEffect[b],[/b] [color=AA77FF]integer[/color] r[b],[/b] [color=AA77FF]integer[/color] g[b],[/b] [color=AA77FF]integer[/color] b returns nothing native SetSpecialEffectAlpha takes effect whichEffect[b],[/b] [color=AA77FF]integer[/color] alpha returns nothing native SetSpecialEffectScale takes effect whichEffect[b],[/b] [color=AA77FF]real[/color] scale returns nothing native SetSpecialEffectPosition takes effect whichEffect[b],[/b] [color=AA77FF]real[/color] x[b],[/b] [color=AA77FF]real[/color] y[b],[/b] [color=AA77FF]real[/color] z returns nothing native SetSpecialEffectHeight takes effect whichEffect[b],[/b] [color=AA77FF]real[/color] height returns nothing native SetSpecialEffectTimeScale takes effect whichEffect[b],[/b] [color=AA77FF]real[/color] timeScale returns nothing native SetSpecialEffectTime takes effect whichEffect[b],[/b] [color=AA77FF]real[/color] time returns nothing native SetSpecialEffectOrientation takes effect whichEffect[b],[/b] [color=AA77FF]real[/color] yaw[b],[/b] [color=AA77FF]real[/color] pitch[b],[/b] [color=AA77FF]real[/color] roll returns nothing native SetSpecialEffectYaw takes effect whichEffect[b],[/b] [color=AA77FF]real[/color] yaw returns nothing native SetSpecialEffectPitch takes effect whichEffect[b],[/b] [color=AA77FF]real[/color] pitch returns nothing native SetSpecialEffectRoll takes effect whichEffect[b],[/b] [color=AA77FF]real[/color] roll returns nothing native PlaySpecialEffect takes effect whichEffect[b],[/b] [color=AA77FF]integer[/color] anim returns nothing native PlaySpecialEffectWithTimeScale takes effect whichEffect[b],[/b] [color=AA77FF]integer[/color] anim[b],[/b] [color=AA77FF]real[/color] timeScale returns nothing constant native DecPlayerTechResearched takes player whichPlayer[b],[/b] [color=AA77FF]integer[/color] techid[b],[/b] [color=AA77FF]integer[/color] levels returns nothing native SetEventDamage takes [color=AA77FF]real[/color] damage returns nothing native AutomationTestStart takes [color=AA77FF]string[/color] testName returns nothing native AutomationTestEnd takes [color=AA77FF]string[/color] testName returns nothing native SetSpecialEffectX takes effect whichEffect[b],[/b] [color=AA77FF]real[/color] x returns nothing native SetSpecialEffectY takes effect whichEffect[b],[/b] [color=AA77FF]real[/color] y returns nothing native SetSpecialEffectZ takes effect whichEffect[b],[/b] [color=AA77FF]real[/color] z returns nothing native SetSpecialEffectPositionLoc takes effect whichEffect[b],[/b] location loc returns nothing native GetLocalSpecialEffectX takes effect whichEffect returns [color=AA77FF]real[/color] native GetLocalSpecialEffectY takes effect whichEffect returns [color=AA77FF]real[/color] native GetLocalSpecialEffectZ takes effect whichEffect returns [color=AA77FF]real[/color] native GetUnitArmor takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]real[/color] native SetUnitArmor takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]real[/color] armorAmount returns nothing native UnitHideAbility takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] abilId[b],[/b] [color=AA77FF]boolean[/color] flag returns nothing native UnitDisableAbility takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] abilId[b],[/b] [color=AA77FF]boolean[/color] flag[b],[/b] [color=AA77FF]boolean[/color] hideUI returns nothing native UnitCancelTimedLife takes [color=7777FF][b]unit[/b][/color] whichUnit returns nothing native IsUnitSelectable takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]boolean[/color] native IsUnitInvulnerable takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]boolean[/color] native UnitInterruptAttack takes [color=7777FF][b]unit[/b][/color] whichUnit returns nothing native GetUnitCollisionSize takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]real[/color] native GetAbilityManaCost takes [color=AA77FF]integer[/color] abilId[b],[/b] [color=AA77FF]integer[/color] level returns [color=AA77FF]integer[/color] native GetAbilityCooldown takes [color=AA77FF]integer[/color] abilId[b],[/b] [color=AA77FF]integer[/color] level returns [color=AA77FF]real[/color] native SetUnitAbilityCooldown takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] abilId[b],[/b] [color=AA77FF]integer[/color] level[b],[/b] [color=AA77FF]real[/color] cooldown returns nothing native GetUnitAbilityCooldown takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] abilId[b],[/b] [color=AA77FF]integer[/color] level returns [color=AA77FF]real[/color] native GetUnitAbilityCooldownRemaining takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] abilId returns [color=AA77FF]real[/color] native EndUnitAbilityCooldown takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] abilCode returns nothing native GetUnitAbilityManaCost takes [color=7777FF][b]unit[/b][/color] whichUnit[b],[/b] [color=AA77FF]integer[/color] abilId[b],[/b] [color=AA77FF]integer[/color] level returns [color=AA77FF]integer[/color] native GetLocalUnitZ takes [color=7777FF][b]unit[/b][/color] whichUnit returns [color=AA77FF]real[/color] [color=999999][i]// native GetUnitMovementType takes unit whichUnit returns integer[/i][/color] [color=999999][i]// native SetUnitMovementType takes unit whichUnit, integer movementType returns nothing[/i][/color] [color=999999][i]// native GetUnitArmorType takes unit whichUnit returns integer[/i][/color] [color=999999][i]// native SetHeroStatEx takes unit whichHero, integer whichStat, integer statValue, boolean permanent returns nothing[/i][/color] [color=999999][i]// native GetHeroPrimaryStat takes unit whichHero returns integer[/i][/color] [color=999999][i]// native GetHeroPrimaryStatById takes unit whichHero returns integer[/i][/color] [color=999999][i]// native GetHeroStat takes unit whichHero, integer whichStat, boolean includeBonuses returns integer[/i][/color] [/code]
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//============================================================================ // Native types. All native functions take extended handle types when // possible to help prevent passing bad values to native functions // type agent extends handle // all reference counted objects type event extends agent // a reference to an event registration type player extends agent // a single player reference type widget extends agent // an interactive game object with life type unit extends widget // a single unit reference type destructable extends widget type item extends widget type ability extends agent type buff extends ability type force extends agent type group extends agent type trigger extends agent type triggercondition extends agent type triggeraction extends handle type timer extends agent type location extends agent type region extends agent type rect extends agent type boolexpr extends agent type sound extends agent type conditionfunc extends boolexpr type filterfunc extends boolexpr type unitpool extends handle type itempool extends handle type race extends handle type alliancetype extends handle type racepreference extends handle type gamestate extends handle type igamestate extends gamestate type fgamestate extends gamestate type playerstate extends handle type playerscore extends handle type playergameresult extends handle type unitstate extends handle type aidifficulty extends handle type eventid extends handle type gameevent extends eventid type playerevent extends eventid type playerunitevent extends eventid type unitevent extends eventid type limitop extends eventid type widgetevent extends eventid type dialogevent extends eventid type unittype extends handle type gamespeed extends handle type gamedifficulty extends handle type gametype extends handle type mapflag extends handle type mapvisibility extends handle type mapsetting extends handle type mapdensity extends handle type mapcontrol extends handle type playerslotstate extends handle type volumegroup extends handle type camerafield extends handle type camerasetup extends handle type playercolor extends handle type placement extends handle type startlocprio extends handle type raritycontrol extends handle type blendmode extends handle type texmapflags extends handle type effect extends agent type effecttype extends handle type weathereffect extends handle type terraindeformation extends handle type fogstate extends handle type fogmodifier extends agent type dialog extends agent type button extends agent type quest extends agent type questitem extends agent type defeatcondition extends agent type timerdialog extends agent type leaderboard extends agent type multiboard extends agent type multiboarditem extends agent type trackable extends agent type gamecache extends agent type version extends handle type itemtype extends handle type texttag extends handle type attacktype extends handle type damagetype extends handle type weapontype extends handle type soundtype extends handle type lightning extends handle type pathingtype extends handle type mousebuttontype extends handle type image extends handle type ubersplat extends handle type hashtable extends agent constant native ConvertRace takes integer i returns race constant native ConvertAllianceType takes integer i returns alliancetype constant native ConvertRacePref takes integer i returns racepreference constant native ConvertIGameState takes integer i returns igamestate constant native ConvertFGameState takes integer i returns fgamestate constant native ConvertPlayerState takes integer i returns playerstate constant native ConvertPlayerScore takes integer i returns playerscore constant native ConvertPlayerGameResult takes integer i returns playergameresult constant native ConvertUnitState takes integer i returns unitstate constant native ConvertAIDifficulty takes integer i returns aidifficulty constant native ConvertGameEvent takes integer i returns gameevent constant native ConvertPlayerEvent takes integer i returns playerevent constant native ConvertPlayerUnitEvent takes integer i returns playerunitevent constant native ConvertWidgetEvent takes integer i returns widgetevent constant native ConvertDialogEvent takes integer i returns dialogevent constant native ConvertUnitEvent takes integer i returns unitevent constant native ConvertLimitOp takes integer i returns limitop constant native ConvertUnitType takes integer i returns unittype constant native ConvertGameSpeed takes integer i returns gamespeed constant native ConvertPlacement takes integer i returns placement constant native ConvertStartLocPrio takes integer i returns startlocprio constant native ConvertGameDifficulty takes integer i returns gamedifficulty constant native ConvertGameType takes integer i returns gametype constant native ConvertMapFlag takes integer i returns mapflag constant native ConvertMapVisibility takes integer i returns mapvisibility constant native ConvertMapSetting takes integer i returns mapsetting constant native ConvertMapDensity takes integer i returns mapdensity constant native ConvertMapControl takes integer i returns mapcontrol constant native ConvertPlayerColor takes integer i returns playercolor constant native ConvertPlayerSlotState takes integer i returns playerslotstate constant native ConvertVolumeGroup takes integer i returns volumegroup constant native ConvertCameraField takes integer i returns camerafield constant native ConvertBlendMode takes integer i returns blendmode constant native ConvertRarityControl takes integer i returns raritycontrol constant native ConvertTexMapFlags takes integer i returns texmapflags constant native ConvertFogState takes integer i returns fogstate constant native ConvertEffectType takes integer i returns effecttype constant native ConvertVersion takes integer i returns version constant native ConvertItemType takes integer i returns itemtype constant native ConvertAttackType takes integer i returns attacktype constant native ConvertDamageType takes integer i returns damagetype constant native ConvertWeaponType takes integer i returns weapontype constant native ConvertSoundType takes integer i returns soundtype constant native ConvertPathingType takes integer i returns pathingtype constant native ConvertMouseButtonType takes integer i returns mousebuttontype constant native OrderId takes string orderIdString returns integer constant native OrderId2String takes integer orderId returns string constant native UnitId takes string unitIdString returns integer constant native UnitId2String takes integer unitId returns string // Not currently working correctly... constant native AbilityId takes string abilityIdString returns integer constant native AbilityId2String takes integer abilityId returns string // Looks up the "name" field for any object (unit, item, ability) constant native GetObjectName takes integer objectId returns string constant native GetBJMaxPlayers takes nothing returns integer constant native GetBJPlayerNeutralVictim takes nothing returns integer constant native GetBJPlayerNeutralExtra takes nothing returns integer constant native GetBJMaxPlayerSlots takes nothing returns integer constant native GetPlayerNeutralPassive takes nothing returns integer constant native GetPlayerNeutralAggressive takes nothing returns integer globals //=================================================== // Game Constants //=================================================== // pfff constant boolean FALSE = false constant boolean TRUE = true constant integer JASS_MAX_ARRAY_SIZE = 8192 constant integer PLAYER_NEUTRAL_PASSIVE = GetPlayerNeutralPassive() constant integer PLAYER_NEUTRAL_AGGRESSIVE = GetPlayerNeutralAggressive() constant playercolor PLAYER_COLOR_RED = ConvertPlayerColor(0) constant playercolor PLAYER_COLOR_BLUE = ConvertPlayerColor(1) constant playercolor PLAYER_COLOR_CYAN = ConvertPlayerColor(2) constant playercolor PLAYER_COLOR_PURPLE = ConvertPlayerColor(3) constant playercolor PLAYER_COLOR_YELLOW = ConvertPlayerColor(4) constant playercolor PLAYER_COLOR_ORANGE = ConvertPlayerColor(5) constant playercolor PLAYER_COLOR_GREEN = ConvertPlayerColor(6) constant playercolor PLAYER_COLOR_PINK = ConvertPlayerColor(7) constant playercolor PLAYER_COLOR_LIGHT_GRAY = ConvertPlayerColor(8) constant playercolor PLAYER_COLOR_LIGHT_BLUE = ConvertPlayerColor(9) constant playercolor PLAYER_COLOR_AQUA = ConvertPlayerColor(10) constant playercolor PLAYER_COLOR_BROWN = ConvertPlayerColor(11) constant race RACE_HUMAN = ConvertRace(1) constant race RACE_ORC = ConvertRace(2) constant race RACE_UNDEAD = ConvertRace(3) constant race RACE_NIGHTELF = ConvertRace(4) constant race RACE_DEMON = ConvertRace(5) constant race RACE_OTHER = ConvertRace(7) constant playergameresult PLAYER_GAME_RESULT_VICTORY = ConvertPlayerGameResult(0) constant playergameresult PLAYER_GAME_RESULT_DEFEAT = ConvertPlayerGameResult(1) constant playergameresult PLAYER_GAME_RESULT_TIE = ConvertPlayerGameResult(2) constant playergameresult PLAYER_GAME_RESULT_NEUTRAL = ConvertPlayerGameResult(3) constant alliancetype ALLIANCE_PASSIVE = ConvertAllianceType(0) constant alliancetype ALLIANCE_HELP_REQUEST = ConvertAllianceType(1) constant alliancetype ALLIANCE_HELP_RESPONSE = ConvertAllianceType(2) constant alliancetype ALLIANCE_SHARED_XP = ConvertAllianceType(3) constant alliancetype ALLIANCE_SHARED_SPELLS = ConvertAllianceType(4) constant alliancetype ALLIANCE_SHARED_VISION = ConvertAllianceType(5) constant alliancetype ALLIANCE_SHARED_CONTROL = ConvertAllianceType(6) constant alliancetype ALLIANCE_SHARED_ADVANCED_CONTROL= ConvertAllianceType(7) constant alliancetype ALLIANCE_RESCUABLE = ConvertAllianceType(8) constant alliancetype ALLIANCE_SHARED_VISION_FORCED = ConvertAllianceType(9) constant version VERSION_REIGN_OF_CHAOS = ConvertVersion(0) constant version VERSION_FROZEN_THRONE = ConvertVersion(1) constant attacktype ATTACK_TYPE_NORMAL = ConvertAttackType(0) constant attacktype ATTACK_TYPE_MELEE = ConvertAttackType(1) constant attacktype ATTACK_TYPE_PIERCE = ConvertAttackType(2) constant attacktype ATTACK_TYPE_SIEGE = ConvertAttackType(3) constant attacktype ATTACK_TYPE_MAGIC = ConvertAttackType(4) constant attacktype ATTACK_TYPE_CHAOS = ConvertAttackType(5) constant attacktype ATTACK_TYPE_HERO = ConvertAttackType(6) constant damagetype DAMAGE_TYPE_UNKNOWN = ConvertDamageType(0) constant damagetype DAMAGE_TYPE_NORMAL = ConvertDamageType(4) constant damagetype DAMAGE_TYPE_ENHANCED = ConvertDamageType(5) constant damagetype DAMAGE_TYPE_FIRE = ConvertDamageType(8) constant damagetype DAMAGE_TYPE_COLD = ConvertDamageType(9) constant damagetype DAMAGE_TYPE_LIGHTNING = ConvertDamageType(10) constant damagetype DAMAGE_TYPE_POISON = ConvertDamageType(11) constant damagetype DAMAGE_TYPE_DISEASE = ConvertDamageType(12) constant damagetype DAMAGE_TYPE_DIVINE = ConvertDamageType(13) constant damagetype DAMAGE_TYPE_MAGIC = ConvertDamageType(14) constant damagetype DAMAGE_TYPE_SONIC = ConvertDamageType(15) constant damagetype DAMAGE_TYPE_ACID = ConvertDamageType(16) constant damagetype DAMAGE_TYPE_FORCE = ConvertDamageType(17) constant damagetype DAMAGE_TYPE_DEATH = ConvertDamageType(18) constant damagetype DAMAGE_TYPE_MIND = ConvertDamageType(19) constant damagetype DAMAGE_TYPE_PLANT = ConvertDamageType(20) constant damagetype DAMAGE_TYPE_DEFENSIVE = ConvertDamageType(21) constant damagetype DAMAGE_TYPE_DEMOLITION = ConvertDamageType(22) constant damagetype DAMAGE_TYPE_SLOW_POISON = ConvertDamageType(23) constant damagetype DAMAGE_TYPE_SPIRIT_LINK = ConvertDamageType(24) constant damagetype DAMAGE_TYPE_SHADOW_STRIKE = ConvertDamageType(25) constant damagetype DAMAGE_TYPE_UNIVERSAL = ConvertDamageType(26) constant weapontype WEAPON_TYPE_WHOKNOWS = ConvertWeaponType(0) constant weapontype WEAPON_TYPE_METAL_LIGHT_CHOP = ConvertWeaponType(1) constant weapontype WEAPON_TYPE_METAL_MEDIUM_CHOP = ConvertWeaponType(2) constant weapontype WEAPON_TYPE_METAL_HEAVY_CHOP = ConvertWeaponType(3) constant weapontype WEAPON_TYPE_METAL_LIGHT_SLICE = ConvertWeaponType(4) constant weapontype WEAPON_TYPE_METAL_MEDIUM_SLICE = ConvertWeaponType(5) constant weapontype WEAPON_TYPE_METAL_HEAVY_SLICE = ConvertWeaponType(6) constant weapontype WEAPON_TYPE_METAL_MEDIUM_BASH = ConvertWeaponType(7) constant weapontype WEAPON_TYPE_METAL_HEAVY_BASH = ConvertWeaponType(8) constant weapontype WEAPON_TYPE_METAL_MEDIUM_STAB = ConvertWeaponType(9) constant weapontype WEAPON_TYPE_METAL_HEAVY_STAB = ConvertWeaponType(10) constant weapontype WEAPON_TYPE_WOOD_LIGHT_SLICE = ConvertWeaponType(11) constant weapontype WEAPON_TYPE_WOOD_MEDIUM_SLICE = ConvertWeaponType(12) constant weapontype WEAPON_TYPE_WOOD_HEAVY_SLICE = ConvertWeaponType(13) constant weapontype WEAPON_TYPE_WOOD_LIGHT_BASH = ConvertWeaponType(14) constant weapontype WEAPON_TYPE_WOOD_MEDIUM_BASH = ConvertWeaponType(15) constant weapontype WEAPON_TYPE_WOOD_HEAVY_BASH = ConvertWeaponType(16) constant weapontype WEAPON_TYPE_WOOD_LIGHT_STAB = ConvertWeaponType(17) constant weapontype WEAPON_TYPE_WOOD_MEDIUM_STAB = ConvertWeaponType(18) constant weapontype WEAPON_TYPE_CLAW_LIGHT_SLICE = ConvertWeaponType(19) constant weapontype WEAPON_TYPE_CLAW_MEDIUM_SLICE = ConvertWeaponType(20) constant weapontype WEAPON_TYPE_CLAW_HEAVY_SLICE = ConvertWeaponType(21) constant weapontype WEAPON_TYPE_AXE_MEDIUM_CHOP = ConvertWeaponType(22) constant weapontype WEAPON_TYPE_ROCK_HEAVY_BASH = ConvertWeaponType(23) constant pathingtype PATHING_TYPE_ANY = ConvertPathingType(0) constant pathingtype PATHING_TYPE_WALKABILITY = ConvertPathingType(1) constant pathingtype PATHING_TYPE_FLYABILITY = ConvertPathingType(2) constant pathingtype PATHING_TYPE_BUILDABILITY = ConvertPathingType(3) constant pathingtype PATHING_TYPE_PEONHARVESTPATHING = ConvertPathingType(4) constant pathingtype PATHING_TYPE_BLIGHTPATHING = ConvertPathingType(5) constant pathingtype PATHING_TYPE_FLOATABILITY = ConvertPathingType(6) constant pathingtype PATHING_TYPE_AMPHIBIOUSPATHING = ConvertPathingType(7) constant mousebuttontype MOUSE_BUTTON_TYPE_LEFT = ConvertMouseButtonType(1) constant mousebuttontype MOUSE_BUTTON_TYPE_MIDDLE = ConvertMouseButtonType(2) constant mousebuttontype MOUSE_BUTTON_TYPE_RIGHT = ConvertMouseButtonType(3) //=================================================== // Map Setup Constants //=================================================== constant racepreference RACE_PREF_HUMAN = ConvertRacePref(1) constant racepreference RACE_PREF_ORC = ConvertRacePref(2) constant racepreference RACE_PREF_NIGHTELF = ConvertRacePref(4) constant racepreference RACE_PREF_UNDEAD = ConvertRacePref(8) constant racepreference RACE_PREF_DEMON = ConvertRacePref(16) constant racepreference RACE_PREF_RANDOM = ConvertRacePref(32) constant racepreference RACE_PREF_USER_SELECTABLE = ConvertRacePref(64) constant mapcontrol MAP_CONTROL_USER = ConvertMapControl(0) constant mapcontrol MAP_CONTROL_COMPUTER = ConvertMapControl(1) constant mapcontrol MAP_CONTROL_RESCUABLE = ConvertMapControl(2) constant mapcontrol MAP_CONTROL_NEUTRAL = ConvertMapControl(3) constant mapcontrol MAP_CONTROL_CREEP = ConvertMapControl(4) constant mapcontrol MAP_CONTROL_NONE = ConvertMapControl(5) constant gametype GAME_TYPE_MELEE = ConvertGameType(1) constant gametype GAME_TYPE_FFA = ConvertGameType(2) constant gametype GAME_TYPE_USE_MAP_SETTINGS = ConvertGameType(4) constant gametype GAME_TYPE_BLIZ = ConvertGameType(8) constant gametype GAME_TYPE_ONE_ON_ONE = ConvertGameType(16) constant gametype GAME_TYPE_TWO_TEAM_PLAY = ConvertGameType(32) constant gametype GAME_TYPE_THREE_TEAM_PLAY = ConvertGameType(64) constant gametype GAME_TYPE_FOUR_TEAM_PLAY = ConvertGameType(128) constant mapflag MAP_FOG_HIDE_TERRAIN = ConvertMapFlag(1) constant mapflag MAP_FOG_MAP_EXPLORED = ConvertMapFlag(2) constant mapflag MAP_FOG_ALWAYS_VISIBLE = ConvertMapFlag(4) constant mapflag MAP_USE_HANDICAPS = ConvertMapFlag(8) constant mapflag MAP_OBSERVERS = ConvertMapFlag(16) constant mapflag MAP_OBSERVERS_ON_DEATH = ConvertMapFlag(32) constant mapflag MAP_FIXED_COLORS = ConvertMapFlag(128) constant mapflag MAP_LOCK_RESOURCE_TRADING = ConvertMapFlag(256) constant mapflag MAP_RESOURCE_TRADING_ALLIES_ONLY = ConvertMapFlag(512) constant mapflag MAP_LOCK_ALLIANCE_CHANGES = ConvertMapFlag(1024) constant mapflag MAP_ALLIANCE_CHANGES_HIDDEN = ConvertMapFlag(2048) constant mapflag MAP_CHEATS = ConvertMapFlag(4096) constant mapflag MAP_CHEATS_HIDDEN = ConvertMapFlag(8192) constant mapflag MAP_LOCK_SPEED = ConvertMapFlag(8192*2) constant mapflag MAP_LOCK_RANDOM_SEED = ConvertMapFlag(8192*4) constant mapflag MAP_SHARED_ADVANCED_CONTROL = ConvertMapFlag(8192*8) constant mapflag MAP_RANDOM_HERO = ConvertMapFlag(8192*16) constant mapflag MAP_RANDOM_RACES = ConvertMapFlag(8192*32) constant mapflag MAP_RELOADED = ConvertMapFlag(8192*64) constant placement MAP_PLACEMENT_RANDOM = ConvertPlacement(0) // random among all slots constant placement MAP_PLACEMENT_FIXED = ConvertPlacement(1) // player 0 in start loc 0... constant placement MAP_PLACEMENT_USE_MAP_SETTINGS = ConvertPlacement(2) // whatever was specified by the script constant placement MAP_PLACEMENT_TEAMS_TOGETHER = ConvertPlacement(3) // random with allies next to each other constant startlocprio MAP_LOC_PRIO_LOW = ConvertStartLocPrio(0) constant startlocprio MAP_LOC_PRIO_HIGH = ConvertStartLocPrio(1) constant startlocprio MAP_LOC_PRIO_NOT = ConvertStartLocPrio(2) constant mapdensity MAP_DENSITY_NONE = ConvertMapDensity(0) constant mapdensity MAP_DENSITY_LIGHT = ConvertMapDensity(1) constant mapdensity MAP_DENSITY_MEDIUM = ConvertMapDensity(2) constant mapdensity MAP_DENSITY_HEAVY = ConvertMapDensity(3) constant gamedifficulty MAP_DIFFICULTY_EASY = ConvertGameDifficulty(0) constant gamedifficulty MAP_DIFFICULTY_NORMAL = ConvertGameDifficulty(1) constant gamedifficulty MAP_DIFFICULTY_HARD = ConvertGameDifficulty(2) constant gamedifficulty MAP_DIFFICULTY_INSANE = ConvertGameDifficulty(3) constant gamespeed MAP_SPEED_SLOWEST = ConvertGameSpeed(0) constant gamespeed MAP_SPEED_SLOW = ConvertGameSpeed(1) constant gamespeed MAP_SPEED_NORMAL = ConvertGameSpeed(2) constant gamespeed MAP_SPEED_FAST = ConvertGameSpeed(3) constant gamespeed MAP_SPEED_FASTEST = ConvertGameSpeed(4) constant playerslotstate PLAYER_SLOT_STATE_EMPTY = ConvertPlayerSlotState(0) constant playerslotstate PLAYER_SLOT_STATE_PLAYING = ConvertPlayerSlotState(1) constant playerslotstate PLAYER_SLOT_STATE_LEFT = ConvertPlayerSlotState(2) //=================================================== // Sound Constants //=================================================== constant volumegroup SOUND_VOLUMEGROUP_UNITMOVEMENT = ConvertVolumeGroup(0) constant volumegroup SOUND_VOLUMEGROUP_UNITSOUNDS = ConvertVolumeGroup(1) constant volumegroup SOUND_VOLUMEGROUP_COMBAT = ConvertVolumeGroup(2) constant volumegroup SOUND_VOLUMEGROUP_SPELLS = ConvertVolumeGroup(3) constant volumegroup SOUND_VOLUMEGROUP_UI = ConvertVolumeGroup(4) constant volumegroup SOUND_VOLUMEGROUP_MUSIC = ConvertVolumeGroup(5) constant volumegroup SOUND_VOLUMEGROUP_AMBIENTSOUNDS = ConvertVolumeGroup(6) constant volumegroup SOUND_VOLUMEGROUP_FIRE = ConvertVolumeGroup(7) //=================================================== // Game, Player, and Unit States // // For use with TriggerRegister<X>StateEvent // //=================================================== constant igamestate GAME_STATE_DIVINE_INTERVENTION = ConvertIGameState(0) constant igamestate GAME_STATE_DISCONNECTED = ConvertIGameState(1) constant fgamestate GAME_STATE_TIME_OF_DAY = ConvertFGameState(2) constant playerstate PLAYER_STATE_GAME_RESULT = ConvertPlayerState(0) // current resource levels // constant playerstate PLAYER_STATE_RESOURCE_GOLD = ConvertPlayerState(1) constant playerstate PLAYER_STATE_RESOURCE_LUMBER = ConvertPlayerState(2) constant playerstate PLAYER_STATE_RESOURCE_HERO_TOKENS = ConvertPlayerState(3) constant playerstate PLAYER_STATE_RESOURCE_FOOD_CAP = ConvertPlayerState(4) constant playerstate PLAYER_STATE_RESOURCE_FOOD_USED = ConvertPlayerState(5) constant playerstate PLAYER_STATE_FOOD_CAP_CEILING = ConvertPlayerState(6) constant playerstate PLAYER_STATE_GIVES_BOUNTY = ConvertPlayerState(7) constant playerstate PLAYER_STATE_ALLIED_VICTORY = ConvertPlayerState(8) constant playerstate PLAYER_STATE_PLACED = ConvertPlayerState(9) constant playerstate PLAYER_STATE_OBSERVER_ON_DEATH = ConvertPlayerState(10) constant playerstate PLAYER_STATE_OBSERVER = ConvertPlayerState(11) constant playerstate PLAYER_STATE_UNFOLLOWABLE = ConvertPlayerState(12) // taxation rate for each resource // constant playerstate PLAYER_STATE_GOLD_UPKEEP_RATE = ConvertPlayerState(13) constant playerstate PLAYER_STATE_LUMBER_UPKEEP_RATE = ConvertPlayerState(14) // cumulative resources collected by the player during the mission // constant playerstate PLAYER_STATE_GOLD_GATHERED = ConvertPlayerState(15) constant playerstate PLAYER_STATE_LUMBER_GATHERED = ConvertPlayerState(16) constant playerstate PLAYER_STATE_NO_CREEP_SLEEP = ConvertPlayerState(25) constant unitstate UNIT_STATE_LIFE = ConvertUnitState(0) constant unitstate UNIT_STATE_MAX_LIFE = ConvertUnitState(1) constant unitstate UNIT_STATE_MANA = ConvertUnitState(2) constant unitstate UNIT_STATE_MAX_MANA = ConvertUnitState(3) constant aidifficulty AI_DIFFICULTY_NEWBIE = ConvertAIDifficulty(0) constant aidifficulty AI_DIFFICULTY_NORMAL = ConvertAIDifficulty(1) constant aidifficulty AI_DIFFICULTY_INSANE = ConvertAIDifficulty(2) // player score values constant playerscore PLAYER_SCORE_UNITS_TRAINED = ConvertPlayerScore(0) constant playerscore PLAYER_SCORE_UNITS_KILLED = ConvertPlayerScore(1) constant playerscore PLAYER_SCORE_STRUCT_BUILT = ConvertPlayerScore(2) constant playerscore PLAYER_SCORE_STRUCT_RAZED = ConvertPlayerScore(3) constant playerscore PLAYER_SCORE_TECH_PERCENT = ConvertPlayerScore(4) constant playerscore PLAYER_SCORE_FOOD_MAXPROD = ConvertPlayerScore(5) constant playerscore PLAYER_SCORE_FOOD_MAXUSED = ConvertPlayerScore(6) constant playerscore PLAYER_SCORE_HEROES_KILLED = ConvertPlayerScore(7) constant playerscore PLAYER_SCORE_ITEMS_GAINED = ConvertPlayerScore(8) constant playerscore PLAYER_SCORE_MERCS_HIRED = ConvertPlayerScore(9) constant playerscore PLAYER_SCORE_GOLD_MINED_TOTAL = ConvertPlayerScore(10) constant playerscore PLAYER_SCORE_GOLD_MINED_UPKEEP = ConvertPlayerScore(11) constant playerscore PLAYER_SCORE_GOLD_LOST_UPKEEP = ConvertPlayerScore(12) constant playerscore PLAYER_SCORE_GOLD_LOST_TAX = ConvertPlayerScore(13) constant playerscore PLAYER_SCORE_GOLD_GIVEN = ConvertPlayerScore(14) constant playerscore PLAYER_SCORE_GOLD_RECEIVED = ConvertPlayerScore(15) constant playerscore PLAYER_SCORE_LUMBER_TOTAL = ConvertPlayerScore(16) constant playerscore PLAYER_SCORE_LUMBER_LOST_UPKEEP = ConvertPlayerScore(17) constant playerscore PLAYER_SCORE_LUMBER_LOST_TAX = ConvertPlayerScore(18) constant playerscore PLAYER_SCORE_LUMBER_GIVEN = ConvertPlayerScore(19) constant playerscore PLAYER_SCORE_LUMBER_RECEIVED = ConvertPlayerScore(20) constant playerscore PLAYER_SCORE_UNIT_TOTAL = ConvertPlayerScore(21) constant playerscore PLAYER_SCORE_HERO_TOTAL = ConvertPlayerScore(22) constant playerscore PLAYER_SCORE_RESOURCE_TOTAL = ConvertPlayerScore(23) constant playerscore PLAYER_SCORE_TOTAL = ConvertPlayerScore(24) //=================================================== // Game, Player and Unit Events // // When an event causes a trigger to fire these // values allow the action code to determine which // event was dispatched and therefore which set of // native functions should be used to get information // about the event. // // Do NOT change the order or value of these constants // without insuring that the JASS_GAME_EVENTS_WAR3 enum // is changed to match. // //=================================================== //=================================================== // For use with TriggerRegisterGameEvent //=================================================== constant gameevent EVENT_GAME_VICTORY = ConvertGameEvent(0) constant gameevent EVENT_GAME_END_LEVEL = ConvertGameEvent(1) constant gameevent EVENT_GAME_VARIABLE_LIMIT = ConvertGameEvent(2) constant gameevent EVENT_GAME_STATE_LIMIT = ConvertGameEvent(3) constant gameevent EVENT_GAME_TIMER_EXPIRED = ConvertGameEvent(4) constant gameevent EVENT_GAME_ENTER_REGION = ConvertGameEvent(5) constant gameevent EVENT_GAME_LEAVE_REGION = ConvertGameEvent(6) constant gameevent EVENT_GAME_TRACKABLE_HIT = ConvertGameEvent(7) constant gameevent EVENT_GAME_TRACKABLE_TRACK = ConvertGameEvent(8) constant gameevent EVENT_GAME_SHOW_SKILL = ConvertGameEvent(9) constant gameevent EVENT_GAME_BUILD_SUBMENU = ConvertGameEvent(10) //=================================================== // For use with TriggerRegisterPlayerEvent //=================================================== constant playerevent EVENT_PLAYER_STATE_LIMIT = ConvertPlayerEvent(11) constant playerevent EVENT_PLAYER_ALLIANCE_CHANGED = ConvertPlayerEvent(12) constant playerevent EVENT_PLAYER_DEFEAT = ConvertPlayerEvent(13) constant playerevent EVENT_PLAYER_VICTORY = ConvertPlayerEvent(14) constant playerevent EVENT_PLAYER_LEAVE = ConvertPlayerEvent(15) constant playerevent EVENT_PLAYER_CHAT = ConvertPlayerEvent(16) constant playerevent EVENT_PLAYER_END_CINEMATIC = ConvertPlayerEvent(17) //=================================================== // For use with TriggerRegisterPlayerUnitEvent //=================================================== constant playerunitevent EVENT_PLAYER_UNIT_ATTACKED = ConvertPlayerUnitEvent(18) constant playerunitevent EVENT_PLAYER_UNIT_RESCUED = ConvertPlayerUnitEvent(19) constant playerunitevent EVENT_PLAYER_UNIT_DEATH = ConvertPlayerUnitEvent(20) constant playerunitevent EVENT_PLAYER_UNIT_DECAY = ConvertPlayerUnitEvent(21) constant playerunitevent EVENT_PLAYER_UNIT_DETECTED = ConvertPlayerUnitEvent(22) constant playerunitevent EVENT_PLAYER_UNIT_HIDDEN = ConvertPlayerUnitEvent(23) constant playerunitevent EVENT_PLAYER_UNIT_SELECTED = ConvertPlayerUnitEvent(24) constant playerunitevent EVENT_PLAYER_UNIT_DESELECTED = ConvertPlayerUnitEvent(25) constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_START = ConvertPlayerUnitEvent(26) constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL = ConvertPlayerUnitEvent(27) constant playerunitevent EVENT_PLAYER_UNIT_CONSTRUCT_FINISH = ConvertPlayerUnitEvent(28) constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_START = ConvertPlayerUnitEvent(29) constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_CANCEL = ConvertPlayerUnitEvent(30) constant playerunitevent EVENT_PLAYER_UNIT_UPGRADE_FINISH = ConvertPlayerUnitEvent(31) constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_START = ConvertPlayerUnitEvent(32) constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_CANCEL = ConvertPlayerUnitEvent(33) constant playerunitevent EVENT_PLAYER_UNIT_TRAIN_FINISH = ConvertPlayerUnitEvent(34) constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_START = ConvertPlayerUnitEvent(35) constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_CANCEL = ConvertPlayerUnitEvent(36) constant playerunitevent EVENT_PLAYER_UNIT_RESEARCH_FINISH = ConvertPlayerUnitEvent(37) constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_ORDER = ConvertPlayerUnitEvent(38) constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER = ConvertPlayerUnitEvent(39) constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER = ConvertPlayerUnitEvent(40) constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER = ConvertPlayerUnitEvent(40) // for compat constant playerunitevent EVENT_PLAYER_HERO_LEVEL = ConvertPlayerUnitEvent(41) constant playerunitevent EVENT_PLAYER_HERO_SKILL = ConvertPlayerUnitEvent(42) constant playerunitevent EVENT_PLAYER_HERO_REVIVABLE = ConvertPlayerUnitEvent(43) constant playerunitevent EVENT_PLAYER_HERO_REVIVE_START = ConvertPlayerUnitEvent(44) constant playerunitevent EVENT_PLAYER_HERO_REVIVE_CANCEL = ConvertPlayerUnitEvent(45) constant playerunitevent EVENT_PLAYER_HERO_REVIVE_FINISH = ConvertPlayerUnitEvent(46) constant playerunitevent EVENT_PLAYER_UNIT_SUMMON = ConvertPlayerUnitEvent(47) constant playerunitevent EVENT_PLAYER_UNIT_DROP_ITEM = ConvertPlayerUnitEvent(48) constant playerunitevent EVENT_PLAYER_UNIT_PICKUP_ITEM = ConvertPlayerUnitEvent(49) constant playerunitevent EVENT_PLAYER_UNIT_USE_ITEM = ConvertPlayerUnitEvent(50) constant playerunitevent EVENT_PLAYER_UNIT_LOADED = ConvertPlayerUnitEvent(51) //=================================================== // For use with TriggerRegisterUnitEvent //=================================================== constant unitevent EVENT_UNIT_DAMAGED = ConvertUnitEvent(52) constant unitevent EVENT_UNIT_DEATH = ConvertUnitEvent(53) constant unitevent EVENT_UNIT_DECAY = ConvertUnitEvent(54) constant unitevent EVENT_UNIT_DETECTED = ConvertUnitEvent(55) constant unitevent EVENT_UNIT_HIDDEN = ConvertUnitEvent(56) constant unitevent EVENT_UNIT_SELECTED = ConvertUnitEvent(57) constant unitevent EVENT_UNIT_DESELECTED = ConvertUnitEvent(58) constant unitevent EVENT_UNIT_STATE_LIMIT = ConvertUnitEvent(59) // Events which may have a filter for the "other unit" // constant unitevent EVENT_UNIT_ACQUIRED_TARGET = ConvertUnitEvent(60) constant unitevent EVENT_UNIT_TARGET_IN_RANGE = ConvertUnitEvent(61) constant unitevent EVENT_UNIT_ATTACKED = ConvertUnitEvent(62) constant unitevent EVENT_UNIT_RESCUED = ConvertUnitEvent(63) constant unitevent EVENT_UNIT_CONSTRUCT_CANCEL = ConvertUnitEvent(64) constant unitevent EVENT_UNIT_CONSTRUCT_FINISH = ConvertUnitEvent(65) constant unitevent EVENT_UNIT_UPGRADE_START = ConvertUnitEvent(66) constant unitevent EVENT_UNIT_UPGRADE_CANCEL = ConvertUnitEvent(67) constant unitevent EVENT_UNIT_UPGRADE_FINISH = ConvertUnitEvent(68) // Events which involve the specified unit performing // training of other units // constant unitevent EVENT_UNIT_TRAIN_START = ConvertUnitEvent(69) constant unitevent EVENT_UNIT_TRAIN_CANCEL = ConvertUnitEvent(70) constant unitevent EVENT_UNIT_TRAIN_FINISH = ConvertUnitEvent(71) constant unitevent EVENT_UNIT_RESEARCH_START = ConvertUnitEvent(72) constant unitevent EVENT_UNIT_RESEARCH_CANCEL = ConvertUnitEvent(73) constant unitevent EVENT_UNIT_RESEARCH_FINISH = ConvertUnitEvent(74) constant unitevent EVENT_UNIT_ISSUED_ORDER = ConvertUnitEvent(75) constant unitevent EVENT_UNIT_ISSUED_POINT_ORDER = ConvertUnitEvent(76) constant unitevent EVENT_UNIT_ISSUED_TARGET_ORDER = ConvertUnitEvent(77) constant unitevent EVENT_UNIT_HERO_LEVEL = ConvertUnitEvent(78) constant unitevent EVENT_UNIT_HERO_SKILL = ConvertUnitEvent(79) constant unitevent EVENT_UNIT_HERO_REVIVABLE = ConvertUnitEvent(80) constant unitevent EVENT_UNIT_HERO_REVIVE_START = ConvertUnitEvent(81) constant unitevent EVENT_UNIT_HERO_REVIVE_CANCEL = ConvertUnitEvent(82) constant unitevent EVENT_UNIT_HERO_REVIVE_FINISH = ConvertUnitEvent(83) constant unitevent EVENT_UNIT_SUMMON = ConvertUnitEvent(84) constant unitevent EVENT_UNIT_DROP_ITEM = ConvertUnitEvent(85) constant unitevent EVENT_UNIT_PICKUP_ITEM = ConvertUnitEvent(86) constant unitevent EVENT_UNIT_USE_ITEM = ConvertUnitEvent(87) constant unitevent EVENT_UNIT_LOADED = ConvertUnitEvent(88) constant widgetevent EVENT_WIDGET_DEATH = ConvertWidgetEvent(89) constant dialogevent EVENT_DIALOG_BUTTON_CLICK = ConvertDialogEvent(90) constant dialogevent EVENT_DIALOG_CLICK = ConvertDialogEvent(91) //=================================================== // Frozen Throne Expansion Events // Need to be added here to preserve compat //=================================================== //=================================================== // For use with TriggerRegisterGameEvent //=================================================== constant gameevent EVENT_GAME_LOADED = ConvertGameEvent(256) constant gameevent EVENT_GAME_TOURNAMENT_FINISH_SOON = ConvertGameEvent(257) constant gameevent EVENT_GAME_TOURNAMENT_FINISH_NOW = ConvertGameEvent(258) constant gameevent EVENT_GAME_SAVE = ConvertGameEvent(259) //=================================================== // For use with TriggerRegisterPlayerEvent //=================================================== constant playerevent EVENT_PLAYER_ARROW_LEFT_DOWN = ConvertPlayerEvent(261) constant playerevent EVENT_PLAYER_ARROW_LEFT_UP = ConvertPlayerEvent(262) constant playerevent EVENT_PLAYER_ARROW_RIGHT_DOWN = ConvertPlayerEvent(263) constant playerevent EVENT_PLAYER_ARROW_RIGHT_UP = ConvertPlayerEvent(264) constant playerevent EVENT_PLAYER_ARROW_DOWN_DOWN = ConvertPlayerEvent(265) constant playerevent EVENT_PLAYER_ARROW_DOWN_UP = ConvertPlayerEvent(266) constant playerevent EVENT_PLAYER_ARROW_UP_DOWN = ConvertPlayerEvent(267) constant playerevent EVENT_PLAYER_ARROW_UP_UP = ConvertPlayerEvent(268) constant playerevent EVENT_PLAYER_MOUSE_DOWN = ConvertPlayerEvent(269) constant playerevent EVENT_PLAYER_MOUSE_UP = ConvertPlayerEvent(270) constant playerevent EVENT_PLAYER_MOUSE_MOVE = ConvertPlayerEvent(271) //=================================================== // For use with TriggerRegisterPlayerUnitEvent //=================================================== constant playerunitevent EVENT_PLAYER_UNIT_SELL = ConvertPlayerUnitEvent(272) constant playerunitevent EVENT_PLAYER_UNIT_CHANGE_OWNER = ConvertPlayerUnitEvent(273) constant playerunitevent EVENT_PLAYER_UNIT_SELL_ITEM = ConvertPlayerUnitEvent(274) constant playerunitevent EVENT_PLAYER_UNIT_SPELL_CHANNEL = ConvertPlayerUnitEvent(275) constant playerunitevent EVENT_PLAYER_UNIT_SPELL_CAST = ConvertPlayerUnitEvent(276) constant playerunitevent EVENT_PLAYER_UNIT_SPELL_EFFECT = ConvertPlayerUnitEvent(277) constant playerunitevent EVENT_PLAYER_UNIT_SPELL_FINISH = ConvertPlayerUnitEvent(278) constant playerunitevent EVENT_PLAYER_UNIT_SPELL_ENDCAST = ConvertPlayerUnitEvent(279) constant playerunitevent EVENT_PLAYER_UNIT_PAWN_ITEM = ConvertPlayerUnitEvent(280) //=================================================== // For use with TriggerRegisterUnitEvent //=================================================== constant unitevent EVENT_UNIT_SELL = ConvertUnitEvent(289) constant unitevent EVENT_UNIT_CHANGE_OWNER = ConvertUnitEvent(290) constant unitevent EVENT_UNIT_SELL_ITEM = ConvertUnitEvent(291) constant unitevent EVENT_UNIT_SPELL_CHANNEL = ConvertUnitEvent(292) constant unitevent EVENT_UNIT_SPELL_CAST = ConvertUnitEvent(293) constant unitevent EVENT_UNIT_SPELL_EFFECT = ConvertUnitEvent(294) constant unitevent EVENT_UNIT_SPELL_FINISH = ConvertUnitEvent(295) constant unitevent EVENT_UNIT_SPELL_ENDCAST = ConvertUnitEvent(296) constant unitevent EVENT_UNIT_PAWN_ITEM = ConvertUnitEvent(297) //=================================================== // Limit Event API constants // variable, player state, game state, and unit state events // ( do NOT change the order of these... ) //=================================================== constant limitop LESS_THAN = ConvertLimitOp(0) constant limitop LESS_THAN_OR_EQUAL = ConvertLimitOp(1) constant limitop EQUAL = ConvertLimitOp(2) constant limitop GREATER_THAN_OR_EQUAL = ConvertLimitOp(3) constant limitop GREATER_THAN = ConvertLimitOp(4) constant limitop NOT_EQUAL = ConvertLimitOp(5) //=================================================== // Unit Type Constants for use with IsUnitType() //=================================================== constant unittype UNIT_TYPE_HERO = ConvertUnitType(0) constant unittype UNIT_TYPE_DEAD = ConvertUnitType(1) constant unittype UNIT_TYPE_STRUCTURE = ConvertUnitType(2) constant unittype UNIT_TYPE_FLYING = ConvertUnitType(3) constant unittype UNIT_TYPE_GROUND = ConvertUnitType(4) constant unittype UNIT_TYPE_ATTACKS_FLYING = ConvertUnitType(5) constant unittype UNIT_TYPE_ATTACKS_GROUND = ConvertUnitType(6) constant unittype UNIT_TYPE_MELEE_ATTACKER = ConvertUnitType(7) constant unittype UNIT_TYPE_RANGED_ATTACKER = ConvertUnitType(8) constant unittype UNIT_TYPE_GIANT = ConvertUnitType(9) constant unittype UNIT_TYPE_SUMMONED = ConvertUnitType(10) constant unittype UNIT_TYPE_STUNNED = ConvertUnitType(11) constant unittype UNIT_TYPE_PLAGUED = ConvertUnitType(12) constant unittype UNIT_TYPE_SNARED = ConvertUnitType(13) constant unittype UNIT_TYPE_UNDEAD = ConvertUnitType(14) constant unittype UNIT_TYPE_MECHANICAL = ConvertUnitType(15) constant unittype UNIT_TYPE_PEON = ConvertUnitType(16) constant unittype UNIT_TYPE_SAPPER = ConvertUnitType(17) constant unittype UNIT_TYPE_TOWNHALL = ConvertUnitType(18) constant unittype UNIT_TYPE_ANCIENT = ConvertUnitType(19) constant unittype UNIT_TYPE_TAUREN = ConvertUnitType(20) constant unittype UNIT_TYPE_POISONED = ConvertUnitType(21) constant unittype UNIT_TYPE_POLYMORPHED = ConvertUnitType(22) constant unittype UNIT_TYPE_SLEEPING = ConvertUnitType(23) constant unittype UNIT_TYPE_RESISTANT = ConvertUnitType(24) constant unittype UNIT_TYPE_ETHEREAL = ConvertUnitType(25) constant unittype UNIT_TYPE_MAGIC_IMMUNE = ConvertUnitType(26) //=================================================== // Unit Type Constants for use with ChooseRandomItemEx() //=================================================== constant itemtype ITEM_TYPE_PERMANENT = ConvertItemType(0) constant itemtype ITEM_TYPE_CHARGED = ConvertItemType(1) constant itemtype ITEM_TYPE_POWERUP = ConvertItemType(2) constant itemtype ITEM_TYPE_ARTIFACT = ConvertItemType(3) constant itemtype ITEM_TYPE_PURCHASABLE = ConvertItemType(4) constant itemtype ITEM_TYPE_CAMPAIGN = ConvertItemType(5) constant itemtype ITEM_TYPE_MISCELLANEOUS = ConvertItemType(6) constant itemtype ITEM_TYPE_UNKNOWN = ConvertItemType(7) constant itemtype ITEM_TYPE_ANY = ConvertItemType(8) // Deprecated, should use ITEM_TYPE_POWERUP constant itemtype ITEM_TYPE_TOME = ConvertItemType(2) //=================================================== // Animatable Camera Fields //=================================================== constant camerafield CAMERA_FIELD_TARGET_DISTANCE = ConvertCameraField(0) constant camerafield CAMERA_FIELD_FARZ = ConvertCameraField(1) constant camerafield CAMERA_FIELD_ANGLE_OF_ATTACK = ConvertCameraField(2) constant camerafield CAMERA_FIELD_FIELD_OF_VIEW = ConvertCameraField(3) constant camerafield CAMERA_FIELD_ROLL = ConvertCameraField(4) constant camerafield CAMERA_FIELD_ROTATION = ConvertCameraField(5) constant camerafield CAMERA_FIELD_ZOFFSET = ConvertCameraField(6) constant blendmode BLEND_MODE_NONE = ConvertBlendMode(0) constant blendmode BLEND_MODE_DONT_CARE = ConvertBlendMode(0) constant blendmode BLEND_MODE_KEYALPHA = ConvertBlendMode(1) constant blendmode BLEND_MODE_BLEND = ConvertBlendMode(2) constant blendmode BLEND_MODE_ADDITIVE = ConvertBlendMode(3) constant blendmode BLEND_MODE_MODULATE = ConvertBlendMode(4) constant blendmode BLEND_MODE_MODULATE_2X = ConvertBlendMode(5) constant raritycontrol RARITY_FREQUENT = ConvertRarityControl(0) constant raritycontrol RARITY_RARE = ConvertRarityControl(1) constant texmapflags TEXMAP_FLAG_NONE = ConvertTexMapFlags(0) constant texmapflags TEXMAP_FLAG_WRAP_U = ConvertTexMapFlags(1) constant texmapflags TEXMAP_FLAG_WRAP_V = ConvertTexMapFlags(2) constant texmapflags TEXMAP_FLAG_WRAP_UV = ConvertTexMapFlags(3) constant fogstate FOG_OF_WAR_MASKED = ConvertFogState(1) constant fogstate FOG_OF_WAR_FOGGED = ConvertFogState(2) constant fogstate FOG_OF_WAR_VISIBLE = ConvertFogState(4) //=================================================== // Camera Margin constants for use with GetCameraMargin //=================================================== constant integer CAMERA_MARGIN_LEFT = 0 constant integer CAMERA_MARGIN_RIGHT = 1 constant integer CAMERA_MARGIN_TOP = 2 constant integer CAMERA_MARGIN_BOTTOM = 3 //=================================================== // Effect API constants //=================================================== constant effecttype EFFECT_TYPE_EFFECT = ConvertEffectType(0) constant effecttype EFFECT_TYPE_TARGET = ConvertEffectType(1) constant effecttype EFFECT_TYPE_CASTER = ConvertEffectType(2) constant effecttype EFFECT_TYPE_SPECIAL = ConvertEffectType(3) constant effecttype EFFECT_TYPE_AREA_EFFECT = ConvertEffectType(4) constant effecttype EFFECT_TYPE_MISSILE = ConvertEffectType(5) constant effecttype EFFECT_TYPE_LIGHTNING = ConvertEffectType(6) constant soundtype SOUND_TYPE_EFFECT = ConvertSoundType(0) constant soundtype SOUND_TYPE_EFFECT_LOOPED = ConvertSoundType(1) endglobals //============================================================================ // MathAPI native Deg2Rad takes real degrees returns real native Rad2Deg takes real radians returns real native Sin takes real radians returns real native Cos takes real radians returns real native Tan takes real radians returns real // Expect values between -1 and 1...returns 0 for invalid input native Asin takes real y returns real native Acos takes real x returns real native Atan takes real x returns real // Returns 0 if x and y are both 0 native Atan2 takes real y, real x returns real // Returns 0 if x <= 0 native SquareRoot takes real x returns real // computes x to the y power // y == 0.0 => 1 // x ==0.0 and y < 0 => 0 // native Pow takes real x, real power returns real //============================================================================ // String Utility API native I2R takes integer i returns real native R2I takes real r returns integer native I2S takes integer i returns string native R2S takes real r returns string native R2SW takes real r, integer width, integer precision returns string native S2I takes string s returns integer native S2R takes string s returns real native GetHandleId takes handle h returns integer native SubString takes string source, integer start, integer end returns string native StringLength takes string s returns integer native StringCase takes string source, boolean upper returns string native StringHash takes string s returns integer native GetLocalizedString takes string source returns string native GetLocalizedHotkey takes string source returns integer //============================================================================ // Map Setup API // // These are native functions for describing the map configuration // these funcs should only be used in the "config" function of // a map script. The functions should also be called in this order // ( i.e. call SetPlayers before SetPlayerColor... // native SetMapName takes string name returns nothing native SetMapDescription takes string description returns nothing native SetTeams takes integer teamcount returns nothing native SetPlayers takes integer playercount returns nothing native DefineStartLocation takes integer whichStartLoc, real x, real y returns nothing native DefineStartLocationLoc takes integer whichStartLoc, location whichLocation returns nothing native SetStartLocPrioCount takes integer whichStartLoc, integer prioSlotCount returns nothing native SetStartLocPrio takes integer whichStartLoc, integer prioSlotIndex, integer otherStartLocIndex, startlocprio priority returns nothing native GetStartLocPrioSlot takes integer whichStartLoc, integer prioSlotIndex returns integer native GetStartLocPrio takes integer whichStartLoc, integer prioSlotIndex returns startlocprio native SetGameTypeSupported takes gametype whichGameType, boolean value returns nothing native SetMapFlag takes mapflag whichMapFlag, boolean value returns nothing native SetGamePlacement takes placement whichPlacementType returns nothing native SetGameSpeed takes gamespeed whichspeed returns nothing native SetGameDifficulty takes gamedifficulty whichdifficulty returns nothing native SetResourceDensity takes mapdensity whichdensity returns nothing native SetCreatureDensity takes mapdensity whichdensity returns nothing native GetTeams takes nothing returns integer native GetPlayers takes nothing returns integer native IsGameTypeSupported takes gametype whichGameType returns boolean native GetGameTypeSelected takes nothing returns gametype native IsMapFlagSet takes mapflag whichMapFlag returns boolean constant native GetGamePlacement takes nothing returns placement constant native GetGameSpeed takes nothing returns gamespeed constant native GetGameDifficulty takes nothing returns gamedifficulty constant native GetResourceDensity takes nothing returns mapdensity constant native GetCreatureDensity takes nothing returns mapdensity constant native GetStartLocationX takes integer whichStartLocation returns real constant native GetStartLocationY takes integer whichStartLocation returns real constant native GetStartLocationLoc takes integer whichStartLocation returns location native SetPlayerTeam takes player whichPlayer, integer whichTeam returns nothing native SetPlayerStartLocation takes player whichPlayer, integer startLocIndex returns nothing // forces player to have the specified start loc and marks the start loc as occupied // which removes it from consideration for subsequently placed players // ( i.e. you can use this to put people in a fixed loc and then // use random placement for any unplaced players etc ) native ForcePlayerStartLocation takes player whichPlayer, integer startLocIndex returns nothing native SetPlayerColor takes player whichPlayer, playercolor color returns nothing native SetPlayerAlliance takes player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting, boolean value returns nothing native SetPlayerTaxRate takes player sourcePlayer, player otherPlayer, playerstate whichResource, integer rate returns nothing native SetPlayerRacePreference takes player whichPlayer, racepreference whichRacePreference returns nothing native SetPlayerRaceSelectable takes player whichPlayer, boolean value returns nothing native SetPlayerController takes player whichPlayer, mapcontrol controlType returns nothing native SetPlayerName takes player whichPlayer, string name returns nothing native SetPlayerOnScoreScreen takes player whichPlayer, boolean flag returns nothing native GetPlayerTeam takes player whichPlayer returns integer native GetPlayerStartLocation takes player whichPlayer returns integer native GetPlayerColor takes player whichPlayer returns playercolor native GetPlayerSelectable takes player whichPlayer returns boolean native GetPlayerController takes player whichPlayer returns mapcontrol native GetPlayerSlotState takes player whichPlayer returns playerslotstate native GetPlayerTaxRate takes player sourcePlayer, player otherPlayer, playerstate whichResource returns integer native IsPlayerRacePrefSet takes player whichPlayer, racepreference pref returns boolean native GetPlayerName takes player whichPlayer returns string //============================================================================ // Timer API // native CreateTimer takes nothing returns timer native DestroyTimer takes timer whichTimer returns nothing native TimerStart takes timer whichTimer, real timeout, boolean periodic, code handlerFunc returns nothing native TimerGetElapsed takes timer whichTimer returns real native TimerGetRemaining takes timer whichTimer returns real native TimerGetTimeout takes timer whichTimer returns real native PauseTimer takes timer whichTimer returns nothing native ResumeTimer takes timer whichTimer returns nothing native GetExpiredTimer takes nothing returns timer //============================================================================ // Group API // native CreateGroup takes nothing returns group native DestroyGroup takes group whichGroup returns nothing native GroupAddUnit takes group whichGroup, unit whichUnit returns nothing native GroupRemoveUnit takes group whichGroup, unit whichUnit returns nothing native GroupClear takes group whichGroup returns nothing native GroupEnumUnitsOfType takes group whichGroup, string unitname, boolexpr filter returns nothing native GroupEnumUnitsOfPlayer takes group whichGroup, player whichPlayer, boolexpr filter returns nothing native GroupEnumUnitsOfTypeCounted takes group whichGroup, string unitname, boolexpr filter, integer countLimit returns nothing native GroupEnumUnitsInRect takes group whichGroup, rect r, boolexpr filter returns nothing native GroupEnumUnitsInRectCounted takes group whichGroup, rect r, boolexpr filter, integer countLimit returns nothing native GroupEnumUnitsInRange takes group whichGroup, real x, real y, real radius, boolexpr filter returns nothing native GroupEnumUnitsInRangeOfLoc takes group whichGroup, location whichLocation, real radius, boolexpr filter returns nothing native GroupEnumUnitsInRangeCounted takes group whichGroup, real x, real y, real radius, boolexpr filter, integer countLimit returns nothing native GroupEnumUnitsInRangeOfLocCounted takes group whichGroup, location whichLocation, real radius, boolexpr filter, integer countLimit returns nothing native GroupEnumUnitsSelected takes group whichGroup, player whichPlayer, boolexpr filter returns nothing native GroupImmediateOrder takes group whichGroup, string order returns boolean native GroupImmediateOrderById takes group whichGroup, integer order returns boolean native GroupPointOrder takes group whichGroup, string order, real x, real y returns boolean native GroupPointOrderLoc takes group whichGroup, string order, location whichLocation returns boolean native GroupPointOrderById takes group whichGroup, integer order, real x, real y returns boolean native GroupPointOrderByIdLoc takes group whichGroup, integer order, location whichLocation returns boolean native GroupTargetOrder takes group whichGroup, string order, widget targetWidget returns boolean native GroupTargetOrderById takes group whichGroup, integer order, widget targetWidget returns boolean // This will be difficult to support with potentially disjoint, cell-based regions // as it would involve enumerating all the cells that are covered by a particularregion // a better implementation would be a trigger that adds relevant units as they enter // and removes them if they leave... native ForGroup takes group whichGroup, code callback returns nothing native FirstOfGroup takes group whichGroup returns unit //============================================================================ // Force API // native CreateForce takes nothing returns force native DestroyForce takes force whichForce returns nothing native ForceAddPlayer takes force whichForce, player whichPlayer returns nothing native ForceRemovePlayer takes force whichForce, player whichPlayer returns nothing native ForceClear takes force whichForce returns nothing native ForceEnumPlayers takes force whichForce, boolexpr filter returns nothing native ForceEnumPlayersCounted takes force whichForce, boolexpr filter, integer countLimit returns nothing native ForceEnumAllies takes force whichForce, player whichPlayer, boolexpr filter returns nothing native ForceEnumEnemies takes force whichForce, player whichPlayer, boolexpr filter returns nothing native ForForce takes force whichForce, code callback returns nothing //============================================================================ // Region and Location API // native Rect takes real minx, real miny, real maxx, real maxy returns rect native RectFromLoc takes location min, location max returns rect native RemoveRect takes rect whichRect returns nothing native SetRect takes rect whichRect, real minx, real miny, real maxx, real maxy returns nothing native SetRectFromLoc takes rect whichRect, location min, location max returns nothing native MoveRectTo takes rect whichRect, real newCenterX, real newCenterY returns nothing native MoveRectToLoc takes rect whichRect, location newCenterLoc returns nothing native GetRectCenterX takes rect whichRect returns real native GetRectCenterY takes rect whichRect returns real native GetRectMinX takes rect whichRect returns real native GetRectMinY takes rect whichRect returns real native GetRectMaxX takes rect whichRect returns real native GetRectMaxY takes rect whichRect returns real native CreateRegion takes nothing returns region native RemoveRegion takes region whichRegion returns nothing native RegionAddRect takes region whichRegion, rect r returns nothing native RegionClearRect takes region whichRegion, rect r returns nothing native RegionAddCell takes region whichRegion, real x, real y returns nothing native RegionAddCellAtLoc takes region whichRegion, location whichLocation returns nothing native RegionClearCell takes region whichRegion, real x, real y returns nothing native RegionClearCellAtLoc takes region whichRegion, location whichLocation returns nothing native Location takes real x, real y returns location native RemoveLocation takes location whichLocation returns nothing native MoveLocation takes location whichLocation, real newX, real newY returns nothing native GetLocationX takes location whichLocation returns real native GetLocationY takes location whichLocation returns real // This function is asynchronous. The values it returns are not guaranteed synchronous between each player. // If you attempt to use it in a synchronous manner, it may cause a desync. native GetLocationZ takes location whichLocation returns real native IsUnitInRegion takes region whichRegion, unit whichUnit returns boolean native IsPointInRegion takes region whichRegion, real x, real y returns boolean native IsLocationInRegion takes region whichRegion, location whichLocation returns boolean // Returns full map bounds, including unplayable borders, in world coordinates native GetWorldBounds takes nothing returns rect //============================================================================ // Native trigger interface // native CreateTrigger takes nothing returns trigger native DestroyTrigger takes trigger whichTrigger returns nothing native ResetTrigger takes trigger whichTrigger returns nothing native EnableTrigger takes trigger whichTrigger returns nothing native DisableTrigger takes trigger whichTrigger returns nothing native IsTriggerEnabled takes trigger whichTrigger returns boolean native TriggerWaitOnSleeps takes trigger whichTrigger, boolean flag returns nothing native IsTriggerWaitOnSleeps takes trigger whichTrigger returns boolean constant native GetFilterUnit takes nothing returns unit constant native GetEnumUnit takes nothing returns unit constant native GetFilterDestructable takes nothing returns destructable constant native GetEnumDestructable takes nothing returns destructable constant native GetFilterItem takes nothing returns item constant native GetEnumItem takes nothing returns item constant native GetFilterPlayer takes nothing returns player constant native GetEnumPlayer takes nothing returns player constant native GetTriggeringTrigger takes nothing returns trigger constant native GetTriggerEventId takes nothing returns eventid constant native GetTriggerEvalCount takes trigger whichTrigger returns integer constant native GetTriggerExecCount takes trigger whichTrigger returns integer native ExecuteFunc takes string funcName returns nothing //============================================================================ // Boolean Expr API ( for compositing trigger conditions and unit filter funcs...) //============================================================================ native And takes boolexpr operandA, boolexpr operandB returns boolexpr native Or takes boolexpr operandA, boolexpr operandB returns boolexpr native Not takes boolexpr operand returns boolexpr native Condition takes code func returns conditionfunc native DestroyCondition takes conditionfunc c returns nothing native Filter takes code func returns filterfunc native DestroyFilter takes filterfunc f returns nothing native DestroyBoolExpr takes boolexpr e returns nothing //============================================================================ // Trigger Game Event API //============================================================================ native TriggerRegisterVariableEvent takes trigger whichTrigger, string varName, limitop opcode, real limitval returns event // EVENT_GAME_VARIABLE_LIMIT //constant native string GetTriggeringVariableName takes nothing returns string // Creates it's own timer and triggers when it expires native TriggerRegisterTimerEvent takes trigger whichTrigger, real timeout, boolean periodic returns event // Triggers when the timer you tell it about expires native TriggerRegisterTimerExpireEvent takes trigger whichTrigger, timer t returns event native TriggerRegisterGameStateEvent takes trigger whichTrigger, gamestate whichState, limitop opcode, real limitval returns event native TriggerRegisterDialogEvent takes trigger whichTrigger, dialog whichDialog returns event native TriggerRegisterDialogButtonEvent takes trigger whichTrigger, button whichButton returns event // EVENT_GAME_STATE_LIMIT constant native GetEventGameState takes nothing returns gamestate native TriggerRegisterGameEvent takes trigger whichTrigger, gameevent whichGameEvent returns event // EVENT_GAME_VICTORY constant native GetWinningPlayer takes nothing returns player native TriggerRegisterEnterRegion takes trigger whichTrigger, region whichRegion, boolexpr filter returns event // EVENT_GAME_ENTER_REGION constant native GetTriggeringRegion takes nothing returns region constant native GetEnteringUnit takes nothing returns unit // EVENT_GAME_LEAVE_REGION native TriggerRegisterLeaveRegion takes trigger whichTrigger, region whichRegion, boolexpr filter returns event constant native GetLeavingUnit takes nothing returns unit native TriggerRegisterTrackableHitEvent takes trigger whichTrigger, trackable t returns event native TriggerRegisterTrackableTrackEvent takes trigger whichTrigger, trackable t returns event // EVENT_GAME_TRACKABLE_HIT // EVENT_GAME_TRACKABLE_TRACK constant native GetTriggeringTrackable takes nothing returns trackable // EVENT_DIALOG_BUTTON_CLICK constant native GetClickedButton takes nothing returns button constant native GetClickedDialog takes nothing returns dialog // EVENT_GAME_TOURNAMENT_FINISH_SOON constant native GetTournamentFinishSoonTimeRemaining takes nothing returns real constant native GetTournamentFinishNowRule takes nothing returns integer constant native GetTournamentFinishNowPlayer takes nothing returns player constant native GetTournamentScore takes player whichPlayer returns integer // EVENT_GAME_SAVE constant native GetSaveBasicFilename takes nothing returns string //============================================================================ // Trigger Player Based Event API //============================================================================ native TriggerRegisterPlayerEvent takes trigger whichTrigger, player whichPlayer, playerevent whichPlayerEvent returns event // EVENT_PLAYER_DEFEAT // EVENT_PLAYER_VICTORY constant native GetTriggerPlayer takes nothing returns player native TriggerRegisterPlayerUnitEvent takes trigger whichTrigger, player whichPlayer, playerunitevent whichPlayerUnitEvent, boolexpr filter returns event // EVENT_PLAYER_HERO_LEVEL // EVENT_UNIT_HERO_LEVEL constant native GetLevelingUnit takes nothing returns unit // EVENT_PLAYER_HERO_SKILL // EVENT_UNIT_HERO_SKILL constant native GetLearningUnit takes nothing returns unit constant native GetLearnedSkill takes nothing returns integer constant native GetLearnedSkillLevel takes nothing returns integer // EVENT_PLAYER_HERO_REVIVABLE constant native GetRevivableUnit takes nothing returns unit // EVENT_PLAYER_HERO_REVIVE_START // EVENT_PLAYER_HERO_REVIVE_CANCEL // EVENT_PLAYER_HERO_REVIVE_FINISH // EVENT_UNIT_HERO_REVIVE_START // EVENT_UNIT_HERO_REVIVE_CANCEL // EVENT_UNIT_HERO_REVIVE_FINISH constant native GetRevivingUnit takes nothing returns unit // EVENT_PLAYER_UNIT_ATTACKED constant native GetAttacker takes nothing returns unit // EVENT_PLAYER_UNIT_RESCUED constant native GetRescuer takes nothing returns unit // EVENT_PLAYER_UNIT_DEATH constant native GetDyingUnit takes nothing returns unit constant native GetKillingUnit takes nothing returns unit // EVENT_PLAYER_UNIT_DECAY constant native GetDecayingUnit takes nothing returns unit // EVENT_PLAYER_UNIT_SELECTED //constant native GetSelectedUnit takes nothing returns unit // EVENT_PLAYER_UNIT_CONSTRUCT_START constant native GetConstructingStructure takes nothing returns unit // EVENT_PLAYER_UNIT_CONSTRUCT_FINISH // EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL constant native GetCancelledStructure takes nothing returns unit constant native GetConstructedStructure takes nothing returns unit // EVENT_PLAYER_UNIT_RESEARCH_START // EVENT_PLAYER_UNIT_RESEARCH_CANCEL // EVENT_PLAYER_UNIT_RESEARCH_FINISH constant native GetResearchingUnit takes nothing returns unit constant native GetResearched takes nothing returns integer // EVENT_PLAYER_UNIT_TRAIN_START // EVENT_PLAYER_UNIT_TRAIN_CANCEL constant native GetTrainedUnitType takes nothing returns integer // EVENT_PLAYER_UNIT_TRAIN_FINISH constant native GetTrainedUnit takes nothing returns unit // EVENT_PLAYER_UNIT_DETECTED constant native GetDetectedUnit takes nothing returns unit // EVENT_PLAYER_UNIT_SUMMONED constant native GetSummoningUnit takes nothing returns unit constant native GetSummonedUnit takes nothing returns unit // EVENT_PLAYER_UNIT_LOADED constant native GetTransportUnit takes nothing returns unit constant native GetLoadedUnit takes nothing returns unit // EVENT_PLAYER_UNIT_SELL constant native GetSellingUnit takes nothing returns unit constant native GetSoldUnit takes nothing returns unit constant native GetBuyingUnit takes nothing returns unit // EVENT_PLAYER_UNIT_SELL_ITEM constant native GetSoldItem takes nothing returns item // EVENT_PLAYER_UNIT_CHANGE_OWNER constant native GetChangingUnit takes nothing returns unit constant native GetChangingUnitPrevOwner takes nothing returns player // EVENT_PLAYER_UNIT_DROP_ITEM // EVENT_PLAYER_UNIT_PICKUP_ITEM // EVENT_PLAYER_UNIT_USE_ITEM constant native GetManipulatingUnit takes nothing returns unit constant native GetManipulatedItem takes nothing returns item // EVENT_PLAYER_UNIT_ISSUED_ORDER constant native GetOrderedUnit takes nothing returns unit constant native GetIssuedOrderId takes nothing returns integer // EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER constant native GetOrderPointX takes nothing returns real constant native GetOrderPointY takes nothing returns real constant native GetOrderPointLoc takes nothing returns location // EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER constant native GetOrderTarget takes nothing returns widget constant native GetOrderTargetDestructable takes nothing returns destructable constant native GetOrderTargetItem takes nothing returns item constant native GetOrderTargetUnit takes nothing returns unit // EVENT_UNIT_SPELL_CHANNEL // EVENT_UNIT_SPELL_CAST // EVENT_UNIT_SPELL_EFFECT // EVENT_UNIT_SPELL_FINISH // EVENT_UNIT_SPELL_ENDCAST // EVENT_PLAYER_UNIT_SPELL_CHANNEL // EVENT_PLAYER_UNIT_SPELL_CAST // EVENT_PLAYER_UNIT_SPELL_EFFECT // EVENT_PLAYER_UNIT_SPELL_FINISH // EVENT_PLAYER_UNIT_SPELL_ENDCAST constant native GetSpellAbilityUnit takes nothing returns unit constant native GetSpellAbilityId takes nothing returns integer constant native GetSpellAbility takes nothing returns ability constant native GetSpellTargetLoc takes nothing returns location constant native GetSpellTargetX takes nothing returns real constant native GetSpellTargetY takes nothing returns real constant native GetSpellTargetDestructable takes nothing returns destructable constant native GetSpellTargetItem takes nothing returns item constant native GetSpellTargetUnit takes nothing returns unit native TriggerRegisterPlayerAllianceChange takes trigger whichTrigger, player whichPlayer, alliancetype whichAlliance returns event native TriggerRegisterPlayerStateEvent takes trigger whichTrigger, player whichPlayer, playerstate whichState, limitop opcode, real limitval returns event // EVENT_PLAYER_STATE_LIMIT constant native GetEventPlayerState takes nothing returns playerstate native TriggerRegisterPlayerChatEvent takes trigger whichTrigger, player whichPlayer, string chatMessageToDetect, boolean exactMatchOnly returns event // EVENT_PLAYER_CHAT // returns the actual string they typed in ( same as what you registered for // if you required exact match ) constant native GetEventPlayerChatString takes nothing returns string // returns the string that you registered for constant native GetEventPlayerChatStringMatched takes nothing returns string native TriggerRegisterDeathEvent takes trigger whichTrigger, widget whichWidget returns event //============================================================================ // Trigger Unit Based Event API //============================================================================ // returns handle to unit which triggered the most recent event when called from // within a trigger action function...returns null handle when used incorrectly constant native GetTriggerUnit takes nothing returns unit native TriggerRegisterUnitStateEvent takes trigger whichTrigger, unit whichUnit, unitstate whichState, limitop opcode, real limitval returns event // EVENT_UNIT_STATE_LIMIT constant native GetEventUnitState takes nothing returns unitstate native TriggerRegisterUnitEvent takes trigger whichTrigger, unit whichUnit, unitevent whichEvent returns event // EVENT_UNIT_DAMAGED constant native GetEventDamage takes nothing returns real constant native GetEventDamageSource takes nothing returns unit // EVENT_UNIT_DEATH // EVENT_UNIT_DECAY // Use the GetDyingUnit and GetDecayingUnit funcs above // EVENT_UNIT_DETECTED constant native GetEventDetectingPlayer takes nothing returns player native TriggerRegisterFilterUnitEvent takes trigger whichTrigger, unit whichUnit, unitevent whichEvent, boolexpr filter returns event // EVENT_UNIT_ACQUIRED_TARGET // EVENT_UNIT_TARGET_IN_RANGE constant native GetEventTargetUnit takes nothing returns unit // EVENT_UNIT_ATTACKED // Use GetAttacker from the Player Unit Event API Below... // EVENT_UNIT_RESCUEDED // Use GetRescuer from the Player Unit Event API Below... // EVENT_UNIT_CONSTRUCT_CANCEL // EVENT_UNIT_CONSTRUCT_FINISH // See the Player Unit Construction Event API above for event info funcs // EVENT_UNIT_TRAIN_START // EVENT_UNIT_TRAIN_CANCELLED // EVENT_UNIT_TRAIN_FINISH // See the Player Unit Training Event API above for event info funcs // EVENT_UNIT_SELL // See the Player Unit Sell Event API above for event info funcs // EVENT_UNIT_DROP_ITEM // EVENT_UNIT_PICKUP_ITEM // EVENT_UNIT_USE_ITEM // See the Player Unit/Item manipulation Event API above for event info funcs // EVENT_UNIT_ISSUED_ORDER // EVENT_UNIT_ISSUED_POINT_ORDER // EVENT_UNIT_ISSUED_TARGET_ORDER // See the Player Unit Order Event API above for event info funcs native TriggerRegisterUnitInRange takes trigger whichTrigger, unit whichUnit, real range, boolexpr filter returns event native TriggerAddCondition takes trigger whichTrigger, boolexpr condition returns triggercondition native TriggerRemoveCondition takes trigger whichTrigger, triggercondition whichCondition returns nothing native TriggerClearConditions takes trigger whichTrigger returns nothing native TriggerAddAction takes trigger whichTrigger, code actionFunc returns triggeraction native TriggerRemoveAction takes trigger whichTrigger, triggeraction whichAction returns nothing native TriggerClearActions takes trigger whichTrigger returns nothing native TriggerSleepAction takes real timeout returns nothing native TriggerWaitForSound takes sound s, real offset returns nothing native TriggerEvaluate takes trigger whichTrigger returns boolean native TriggerExecute takes trigger whichTrigger returns nothing native TriggerExecuteWait takes trigger whichTrigger returns nothing native TriggerSyncStart takes nothing returns nothing native TriggerSyncReady takes nothing returns nothing //============================================================================ // Widget API native GetWidgetLife takes widget whichWidget returns real native SetWidgetLife takes widget whichWidget, real newLife returns nothing native GetWidgetX takes widget whichWidget returns real native GetWidgetY takes widget whichWidget returns real constant native GetTriggerWidget takes nothing returns widget //============================================================================ // Destructable Object API // Facing arguments are specified in degrees native CreateDestructable takes integer objectid, real x, real y, real face, real scale, integer variation returns destructable native CreateDestructableZ takes integer objectid, real x, real y, real z, real face, real scale, integer variation returns destructable native CreateDeadDestructable takes integer objectid, real x, real y, real face, real scale, integer variation returns destructable native CreateDeadDestructableZ takes integer objectid, real x, real y, real z, real face, real scale, integer variation returns destructable native RemoveDestructable takes destructable d returns nothing native KillDestructable takes destructable d returns nothing native SetDestructableInvulnerable takes destructable d, boolean flag returns nothing native IsDestructableInvulnerable takes destructable d returns boolean native EnumDestructablesInRect takes rect r, boolexpr filter, code actionFunc returns nothing native GetDestructableTypeId takes destructable d returns integer native GetDestructableX takes destructable d returns real native GetDestructableY takes destructable d returns real native SetDestructableLife takes destructable d, real life returns nothing native GetDestructableLife takes destructable d returns real native SetDestructableMaxLife takes destructable d, real max returns nothing native GetDestructableMaxLife takes destructable d returns real native DestructableRestoreLife takes destructable d, real life, boolean birth returns nothing native QueueDestructableAnimation takes destructable d, string whichAnimation returns nothing native SetDestructableAnimation takes destructable d, string whichAnimation returns nothing native SetDestructableAnimationSpeed takes destructable d, real speedFactor returns nothing native ShowDestructable takes destructable d, boolean flag returns nothing native GetDestructableOccluderHeight takes destructable d returns real native SetDestructableOccluderHeight takes destructable d, real height returns nothing native GetDestructableName takes destructable d returns string constant native GetTriggerDestructable takes nothing returns destructable //============================================================================ // Item API native CreateItem takes integer itemid, real x, real y returns item native RemoveItem takes item whichItem returns nothing native GetItemPlayer takes item whichItem returns player native GetItemTypeId takes item i returns integer native GetItemX takes item i returns real native GetItemY takes item i returns real native SetItemPosition takes item i, real x, real y returns nothing native SetItemDropOnDeath takes item whichItem, boolean flag returns nothing native SetItemDroppable takes item i, boolean flag returns nothing native SetItemPawnable takes item i, boolean flag returns nothing native SetItemPlayer takes item whichItem, player whichPlayer, boolean changeColor returns nothing native SetItemInvulnerable takes item whichItem, boolean flag returns nothing native IsItemInvulnerable takes item whichItem returns boolean native SetItemVisible takes item whichItem, boolean show returns nothing native IsItemVisible takes item whichItem returns boolean native IsItemOwned takes item whichItem returns boolean native IsItemPowerup takes item whichItem returns boolean native IsItemSellable takes item whichItem returns boolean native IsItemPawnable takes item whichItem returns boolean native IsItemIdPowerup takes integer itemId returns boolean native IsItemIdSellable takes integer itemId returns boolean native IsItemIdPawnable takes integer itemId returns boolean native EnumItemsInRect takes rect r, boolexpr filter, code actionFunc returns nothing native GetItemLevel takes item whichItem returns integer native GetItemType takes item whichItem returns itemtype native SetItemDropID takes item whichItem, integer unitId returns nothing constant native GetItemName takes item whichItem returns string native GetItemCharges takes item whichItem returns integer native SetItemCharges takes item whichItem, integer charges returns nothing native GetItemUserData takes item whichItem returns integer native SetItemUserData takes item whichItem, integer data returns nothing //============================================================================ // Unit API // Facing arguments are specified in degrees native CreateUnit takes player id, integer unitid, real x, real y, real face returns unit native CreateUnitByName takes player whichPlayer, string unitname, real x, real y, real face returns unit native CreateUnitAtLoc takes player id, integer unitid, location whichLocation, real face returns unit native CreateUnitAtLocByName takes player id, string unitname, location whichLocation, real face returns unit native CreateCorpse takes player whichPlayer, integer unitid, real x, real y, real face returns unit native KillUnit takes unit whichUnit returns nothing native RemoveUnit takes unit whichUnit returns nothing native ShowUnit takes unit whichUnit, boolean show returns nothing native SetUnitState takes unit whichUnit, unitstate whichUnitState, real newVal returns nothing native SetUnitX takes unit whichUnit, real newX returns nothing native SetUnitY takes unit whichUnit, real newY returns nothing native SetUnitPosition takes unit whichUnit, real newX, real newY returns nothing native SetUnitPositionLoc takes unit whichUnit, location whichLocation returns nothing native SetUnitFacing takes unit whichUnit, real facingAngle returns nothing native SetUnitFacingTimed takes unit whichUnit, real facingAngle, real duration returns nothing native SetUnitMoveSpeed takes unit whichUnit, real newSpeed returns nothing native SetUnitFlyHeight takes unit whichUnit, real newHeight, real rate returns nothing native SetUnitTurnSpeed takes unit whichUnit, real newTurnSpeed returns nothing native SetUnitPropWindow takes unit whichUnit, real newPropWindowAngle returns nothing native SetUnitAcquireRange takes unit whichUnit, real newAcquireRange returns nothing native SetUnitCreepGuard takes unit whichUnit, boolean creepGuard returns nothing native GetUnitAcquireRange takes unit whichUnit returns real native GetUnitTurnSpeed takes unit whichUnit returns real native GetUnitPropWindow takes unit whichUnit returns real native GetUnitFlyHeight takes unit whichUnit returns real native GetUnitDefaultAcquireRange takes unit whichUnit returns real native GetUnitDefaultTurnSpeed takes unit whichUnit returns real native GetUnitDefaultPropWindow takes unit whichUnit returns real native GetUnitDefaultFlyHeight takes unit whichUnit returns real native SetUnitOwner takes unit whichUnit, player whichPlayer, boolean changeColor returns nothing native SetUnitColor takes unit whichUnit, playercolor whichColor returns nothing native SetUnitScale takes unit whichUnit, real scaleX, real scaleY, real scaleZ returns nothing native SetUnitTimeScale takes unit whichUnit, real timeScale returns nothing native SetUnitBlendTime takes unit whichUnit, real blendTime returns nothing native SetUnitVertexColor takes unit whichUnit, integer red, integer green, integer blue, integer alpha returns nothing native QueueUnitAnimation takes unit whichUnit, string whichAnimation returns nothing native SetUnitAnimation takes unit whichUnit, string whichAnimation returns nothing native SetUnitAnimationByIndex takes unit whichUnit, integer whichAnimation returns nothing native SetUnitAnimationWithRarity takes unit whichUnit, string whichAnimation, raritycontrol rarity returns nothing native AddUnitAnimationProperties takes unit whichUnit, string animProperties, boolean add returns nothing native SetUnitLookAt takes unit whichUnit, string whichBone, unit lookAtTarget, real offsetX, real offsetY, real offsetZ returns nothing native ResetUnitLookAt takes unit whichUnit returns nothing native SetUnitRescuable takes unit whichUnit, player byWhichPlayer, boolean flag returns nothing native SetUnitRescueRange takes unit whichUnit, real range returns nothing native SetHeroStr takes unit whichHero, integer newStr, boolean permanent returns nothing native SetHeroAgi takes unit whichHero, integer newAgi, boolean permanent returns nothing native SetHeroInt takes unit whichHero, integer newInt, boolean permanent returns nothing native GetHeroStr takes unit whichHero, boolean includeBonuses returns integer native GetHeroAgi takes unit whichHero, boolean includeBonuses returns integer native GetHeroInt takes unit whichHero, boolean includeBonuses returns integer native UnitStripHeroLevel takes unit whichHero, integer howManyLevels returns boolean native GetHeroXP takes unit whichHero returns integer native SetHeroXP takes unit whichHero, integer newXpVal, boolean showEyeCandy returns nothing native GetHeroSkillPoints takes unit whichHero returns integer native UnitModifySkillPoints takes unit whichHero, integer skillPointDelta returns boolean native AddHeroXP takes unit whichHero, integer xpToAdd, boolean showEyeCandy returns nothing native SetHeroLevel takes unit whichHero, integer level, boolean showEyeCandy returns nothing constant native GetHeroLevel takes unit whichHero returns integer constant native GetUnitLevel takes unit whichUnit returns integer native GetHeroProperName takes unit whichHero returns string native SuspendHeroXP takes unit whichHero, boolean flag returns nothing native IsSuspendedXP takes unit whichHero returns boolean native SelectHeroSkill takes unit whichHero, integer abilcode returns nothing native GetUnitAbilityLevel takes unit whichUnit, integer abilcode returns integer native DecUnitAbilityLevel takes unit whichUnit, integer abilcode returns integer native IncUnitAbilityLevel takes unit whichUnit, integer abilcode returns integer native SetUnitAbilityLevel takes unit whichUnit, integer abilcode, integer level returns integer native ReviveHero takes unit whichHero, real x, real y, boolean doEyecandy returns boolean native ReviveHeroLoc takes unit whichHero, location loc, boolean doEyecandy returns boolean native SetUnitExploded takes unit whichUnit, boolean exploded returns nothing native SetUnitInvulnerable takes unit whichUnit, boolean flag returns nothing native PauseUnit takes unit whichUnit, boolean flag returns nothing native IsUnitPaused takes unit whichHero returns boolean native SetUnitPathing takes unit whichUnit, boolean flag returns nothing native ClearSelection takes nothing returns nothing native SelectUnit takes unit whichUnit, boolean flag returns nothing native GetUnitPointValue takes unit whichUnit returns integer native GetUnitPointValueByType takes integer unitType returns integer //native SetUnitPointValueByType takes integer unitType, integer newPointValue returns nothing native UnitAddItem takes unit whichUnit, item whichItem returns boolean native UnitAddItemById takes unit whichUnit, integer itemId returns item native UnitAddItemToSlotById takes unit whichUnit, integer itemId, integer itemSlot returns boolean native UnitRemoveItem takes unit whichUnit, item whichItem returns nothing native UnitRemoveItemFromSlot takes unit whichUnit, integer itemSlot returns item native UnitHasItem takes unit whichUnit, item whichItem returns boolean native UnitItemInSlot takes unit whichUnit, integer itemSlot returns item native UnitInventorySize takes unit whichUnit returns integer native UnitDropItemPoint takes unit whichUnit, item whichItem, real x, real y returns boolean native UnitDropItemSlot takes unit whichUnit, item whichItem, integer slot returns boolean native UnitDropItemTarget takes unit whichUnit, item whichItem, widget target returns boolean native UnitUseItem takes unit whichUnit, item whichItem returns boolean native UnitUseItemPoint takes unit whichUnit, item whichItem, real x, real y returns boolean native UnitUseItemTarget takes unit whichUnit, item whichItem, widget target returns boolean constant native GetUnitX takes unit whichUnit returns real constant native GetUnitY takes unit whichUnit returns real constant native GetUnitLoc takes unit whichUnit returns location constant native GetUnitFacing takes unit whichUnit returns real constant native GetUnitMoveSpeed takes unit whichUnit returns real constant native GetUnitDefaultMoveSpeed takes unit whichUnit returns real constant native GetUnitState takes unit whichUnit, unitstate whichUnitState returns real constant native GetOwningPlayer takes unit whichUnit returns player constant native GetUnitTypeId takes unit whichUnit returns integer constant native GetUnitRace takes unit whichUnit returns race constant native GetUnitName takes unit whichUnit returns string constant native GetUnitFoodUsed takes unit whichUnit returns integer constant native GetUnitFoodMade takes unit whichUnit returns integer constant native GetFoodMade takes integer unitId returns integer constant native GetFoodUsed takes integer unitId returns integer native SetUnitUseFood takes unit whichUnit, boolean useFood returns nothing constant native GetUnitRallyPoint takes unit whichUnit returns location constant native GetUnitRallyUnit takes unit whichUnit returns unit constant native GetUnitRallyDestructable takes unit whichUnit returns destructable constant native IsUnitInGroup takes unit whichUnit, group whichGroup returns boolean constant native IsUnitInForce takes unit whichUnit, force whichForce returns boolean constant native IsUnitOwnedByPlayer takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitAlly takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitEnemy takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitVisible takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitDetected takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitInvisible takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitFogged takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitMasked takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitSelected takes unit whichUnit, player whichPlayer returns boolean constant native IsUnitRace takes unit whichUnit, race whichRace returns boolean constant native IsUnitType takes unit whichUnit, unittype whichUnitType returns boolean constant native IsUnit takes unit whichUnit, unit whichSpecifiedUnit returns boolean constant native IsUnitInRange takes unit whichUnit, unit otherUnit, real distance returns boolean constant native IsUnitInRangeXY takes unit whichUnit, real x, real y, real distance returns boolean constant native IsUnitInRangeLoc takes unit whichUnit, location whichLocation, real distance returns boolean constant native IsUnitHidden takes unit whichUnit returns boolean constant native IsUnitIllusion takes unit whichUnit returns boolean constant native IsUnitInTransport takes unit whichUnit, unit whichTransport returns boolean constant native IsUnitLoaded takes unit whichUnit returns boolean constant native IsHeroUnitId takes integer unitId returns boolean constant native IsUnitIdType takes integer unitId, unittype whichUnitType returns boolean native UnitShareVision takes unit whichUnit, player whichPlayer, boolean share returns nothing native UnitSuspendDecay takes unit whichUnit, boolean suspend returns nothing native UnitAddType takes unit whichUnit, unittype whichUnitType returns boolean native UnitRemoveType takes unit whichUnit, unittype whichUnitType returns boolean native UnitAddAbility takes unit whichUnit, integer abilityId returns boolean native UnitRemoveAbility takes unit whichUnit, integer abilityId returns boolean native UnitMakeAbilityPermanent takes unit whichUnit, boolean permanent, integer abilityId returns boolean native UnitRemoveBuffs takes unit whichUnit, boolean removePositive, boolean removeNegative returns nothing native UnitRemoveBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns nothing native UnitHasBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns boolean native UnitCountBuffsEx takes unit whichUnit, boolean removePositive, boolean removeNegative, boolean magic, boolean physical, boolean timedLife, boolean aura, boolean autoDispel returns integer native UnitAddSleep takes unit whichUnit, boolean add returns nothing native UnitCanSleep takes unit whichUnit returns boolean native UnitAddSleepPerm takes unit whichUnit, boolean add returns nothing native UnitCanSleepPerm takes unit whichUnit returns boolean native UnitIsSleeping takes unit whichUnit returns boolean native UnitWakeUp takes unit whichUnit returns nothing native UnitApplyTimedLife takes unit whichUnit, integer buffId, real duration returns nothing native UnitIgnoreAlarm takes unit whichUnit, boolean flag returns boolean native UnitIgnoreAlarmToggled takes unit whichUnit returns boolean native UnitResetCooldown takes unit whichUnit returns nothing native UnitSetConstructionProgress takes unit whichUnit, integer constructionPercentage returns nothing native UnitSetUpgradeProgress takes unit whichUnit, integer upgradePercentage returns nothing native UnitPauseTimedLife takes unit whichUnit, boolean flag returns nothing native UnitSetUsesAltIcon takes unit whichUnit, boolean flag returns nothing native UnitDamagePoint takes unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean native UnitDamageTarget takes unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean native IssueImmediateOrder takes unit whichUnit, string order returns boolean native IssueImmediateOrderById takes unit whichUnit, integer order returns boolean native IssuePointOrder takes unit whichUnit, string order, real x, real y returns boolean native IssuePointOrderLoc takes unit whichUnit, string order, location whichLocation returns boolean native IssuePointOrderById takes unit whichUnit, integer order, real x, real y returns boolean native IssuePointOrderByIdLoc takes unit whichUnit, integer order, location whichLocation returns boolean native IssueTargetOrder takes unit whichUnit, string order, widget targetWidget returns boolean native IssueTargetOrderById takes unit whichUnit, integer order, widget targetWidget returns boolean native IssueInstantPointOrder takes unit whichUnit, string order, real x, real y, widget instantTargetWidget returns boolean native IssueInstantPointOrderById takes unit whichUnit, integer order, real x, real y, widget instantTargetWidget returns boolean native IssueInstantTargetOrder takes unit whichUnit, string order, widget targetWidget, widget instantTargetWidget returns boolean native IssueInstantTargetOrderById takes unit whichUnit, integer order, widget targetWidget, widget instantTargetWidget returns boolean native IssueBuildOrder takes unit whichPeon, string unitToBuild, real x, real y returns boolean native IssueBuildOrderById takes unit whichPeon, integer unitId, real x, real y returns boolean native IssueNeutralImmediateOrder takes player forWhichPlayer, unit neutralStructure, string unitToBuild returns boolean native IssueNeutralImmediateOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId returns boolean native IssueNeutralPointOrder takes player forWhichPlayer,unit neutralStructure, string unitToBuild, real x, real y returns boolean native IssueNeutralPointOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId, real x, real y returns boolean native IssueNeutralTargetOrder takes player forWhichPlayer,unit neutralStructure, string unitToBuild, widget target returns boolean native IssueNeutralTargetOrderById takes player forWhichPlayer,unit neutralStructure, integer unitId, widget target returns boolean native GetUnitCurrentOrder takes unit whichUnit returns integer native SetResourceAmount takes unit whichUnit, integer amount returns nothing native AddResourceAmount takes unit whichUnit, integer amount returns nothing native GetResourceAmount takes unit whichUnit returns integer native WaygateGetDestinationX takes unit waygate returns real native WaygateGetDestinationY takes unit waygate returns real native WaygateSetDestination takes unit waygate, real x, real y returns nothing native WaygateActivate takes unit waygate, boolean activate returns nothing native WaygateIsActive takes unit waygate returns boolean native AddItemToAllStock takes integer itemId, integer currentStock, integer stockMax returns nothing native AddItemToStock takes unit whichUnit, integer itemId, integer currentStock, integer stockMax returns nothing native AddUnitToAllStock takes integer unitId, integer currentStock, integer stockMax returns nothing native AddUnitToStock takes unit whichUnit, integer unitId, integer currentStock, integer stockMax returns nothing native RemoveItemFromAllStock takes integer itemId returns nothing native RemoveItemFromStock takes unit whichUnit, integer itemId returns nothing native RemoveUnitFromAllStock takes integer unitId returns nothing native RemoveUnitFromStock takes unit whichUnit, integer unitId returns nothing native SetAllItemTypeSlots takes integer slots returns nothing native SetAllUnitTypeSlots takes integer slots returns nothing native SetItemTypeSlots takes unit whichUnit, integer slots returns nothing native SetUnitTypeSlots takes unit whichUnit, integer slots returns nothing native GetUnitUserData takes unit whichUnit returns integer native SetUnitUserData takes unit whichUnit, integer data returns nothing //============================================================================ // Player API constant native Player takes integer number returns player constant native GetLocalPlayer takes nothing returns player constant native IsPlayerAlly takes player whichPlayer, player otherPlayer returns boolean constant native IsPlayerEnemy takes player whichPlayer, player otherPlayer returns boolean constant native IsPlayerInForce takes player whichPlayer, force whichForce returns boolean constant native IsPlayerObserver takes player whichPlayer returns boolean constant native IsVisibleToPlayer takes real x, real y, player whichPlayer returns boolean constant native IsLocationVisibleToPlayer takes location whichLocation, player whichPlayer returns boolean constant native IsFoggedToPlayer takes real x, real y, player whichPlayer returns boolean constant native IsLocationFoggedToPlayer takes location whichLocation, player whichPlayer returns boolean constant native IsMaskedToPlayer takes real x, real y, player whichPlayer returns boolean constant native IsLocationMaskedToPlayer takes location whichLocation, player whichPlayer returns boolean constant native GetPlayerRace takes player whichPlayer returns race constant native GetPlayerId takes player whichPlayer returns integer constant native GetPlayerUnitCount takes player whichPlayer, boolean includeIncomplete returns integer constant native GetPlayerTypedUnitCount takes player whichPlayer, string unitName, boolean includeIncomplete, boolean includeUpgrades returns integer constant native GetPlayerStructureCount takes player whichPlayer, boolean includeIncomplete returns integer constant native GetPlayerState takes player whichPlayer, playerstate whichPlayerState returns integer constant native GetPlayerScore takes player whichPlayer, playerscore whichPlayerScore returns integer constant native GetPlayerAlliance takes player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting returns boolean constant native GetPlayerHandicap takes player whichPlayer returns real constant native GetPlayerHandicapXP takes player whichPlayer returns real constant native SetPlayerHandicap takes player whichPlayer, real handicap returns nothing constant native SetPlayerHandicapXP takes player whichPlayer, real handicap returns nothing constant native SetPlayerTechMaxAllowed takes player whichPlayer, integer techid, integer maximum returns nothing constant native GetPlayerTechMaxAllowed takes player whichPlayer, integer techid returns integer constant native AddPlayerTechResearched takes player whichPlayer, integer techid, integer levels returns nothing constant native SetPlayerTechResearched takes player whichPlayer, integer techid, integer setToLevel returns nothing constant native GetPlayerTechResearched takes player whichPlayer, integer techid, boolean specificonly returns boolean constant native GetPlayerTechCount takes player whichPlayer, integer techid, boolean specificonly returns integer native SetPlayerUnitsOwner takes player whichPlayer, integer newOwner returns nothing native CripplePlayer takes player whichPlayer, force toWhichPlayers, boolean flag returns nothing native SetPlayerAbilityAvailable takes player whichPlayer, integer abilid, boolean avail returns nothing native SetPlayerState takes player whichPlayer, playerstate whichPlayerState, integer value returns nothing native RemovePlayer takes player whichPlayer, playergameresult gameResult returns nothing // Used to store hero level data for the scorescreen // before units are moved to neutral passive in melee games // native CachePlayerHeroData takes player whichPlayer returns nothing //============================================================================ // Fog of War API native SetFogStateRect takes player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision returns nothing native SetFogStateRadius takes player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision returns nothing native SetFogStateRadiusLoc takes player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision returns nothing native FogMaskEnable takes boolean enable returns nothing native IsFogMaskEnabled takes nothing returns boolean native FogEnable takes boolean enable returns nothing native IsFogEnabled takes nothing returns boolean native CreateFogModifierRect takes player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision, boolean afterUnits returns fogmodifier native CreateFogModifierRadius takes player forWhichPlayer, fogstate whichState, real centerx, real centerY, real radius, boolean useSharedVision, boolean afterUnits returns fogmodifier native CreateFogModifierRadiusLoc takes player forWhichPlayer, fogstate whichState, location center, real radius, boolean useSharedVision, boolean afterUnits returns fogmodifier native DestroyFogModifier takes fogmodifier whichFogModifier returns nothing native FogModifierStart takes fogmodifier whichFogModifier returns nothing native FogModifierStop takes fogmodifier whichFogModifier returns nothing //============================================================================ // Game API native VersionGet takes nothing returns version native VersionCompatible takes version whichVersion returns boolean native VersionSupported takes version whichVersion returns boolean native EndGame takes boolean doScoreScreen returns nothing // Async only! native ChangeLevel takes string newLevel, boolean doScoreScreen returns nothing native RestartGame takes boolean doScoreScreen returns nothing native ReloadGame takes nothing returns nothing // %%% SetCampaignMenuRace is deprecated. It must remain to support // old maps which use it, but all new maps should use SetCampaignMenuRaceEx native SetCampaignMenuRace takes race r returns nothing native SetCampaignMenuRaceEx takes integer campaignIndex returns nothing native ForceCampaignSelectScreen takes nothing returns nothing native LoadGame takes string saveFileName, boolean doScoreScreen returns nothing native SaveGame takes string saveFileName returns nothing native RenameSaveDirectory takes string sourceDirName, string destDirName returns boolean native RemoveSaveDirectory takes string sourceDirName returns boolean native CopySaveGame takes string sourceSaveName, string destSaveName returns boolean native SaveGameExists takes string saveName returns boolean native SyncSelections takes nothing returns nothing native SetFloatGameState takes fgamestate whichFloatGameState, real value returns nothing constant native GetFloatGameState takes fgamestate whichFloatGameState returns real native SetIntegerGameState takes igamestate whichIntegerGameState, integer value returns nothing constant native GetIntegerGameState takes igamestate whichIntegerGameState returns integer //============================================================================ // Campaign API native SetTutorialCleared takes boolean cleared returns nothing native SetMissionAvailable takes integer campaignNumber, integer missionNumber, boolean available returns nothing native SetCampaignAvailable takes integer campaignNumber, boolean available returns nothing native SetOpCinematicAvailable takes integer campaignNumber, boolean available returns nothing native SetEdCinematicAvailable takes integer campaignNumber, boolean available returns nothing native GetDefaultDifficulty takes nothing returns gamedifficulty native SetDefaultDifficulty takes gamedifficulty g returns nothing native SetCustomCampaignButtonVisible takes integer whichButton, boolean visible returns nothing native GetCustomCampaignButtonVisible takes integer whichButton returns boolean native DoNotSaveReplay takes nothing returns nothing //============================================================================ // Dialog API native DialogCreate takes nothing returns dialog native DialogDestroy takes dialog whichDialog returns nothing native DialogClear takes dialog whichDialog returns nothing native DialogSetMessage takes dialog whichDialog, string messageText returns nothing native DialogAddButton takes dialog whichDialog, string buttonText, integer hotkey returns button native DialogAddQuitButton takes dialog whichDialog, boolean doScoreScreen, string buttonText, integer hotkey returns button native DialogDisplay takes player whichPlayer, dialog whichDialog, boolean flag returns nothing // Creates a new or reads in an existing game cache file stored // in the current campaign profile dir // native ReloadGameCachesFromDisk takes nothing returns boolean native InitGameCache takes string campaignFile returns gamecache native SaveGameCache takes gamecache whichCache returns boolean native StoreInteger takes gamecache cache, string missionKey, string key, integer value returns nothing native StoreReal takes gamecache cache, string missionKey, string key, real value returns nothing native StoreBoolean takes gamecache cache, string missionKey, string key, boolean value returns nothing native StoreUnit takes gamecache cache, string missionKey, string key, unit whichUnit returns boolean native StoreString takes gamecache cache, string missionKey, string key, string value returns boolean native SyncStoredInteger takes gamecache cache, string missionKey, string key returns nothing native SyncStoredReal takes gamecache cache, string missionKey, string key returns nothing native SyncStoredBoolean takes gamecache cache, string missionKey, string key returns nothing native SyncStoredUnit takes gamecache cache, string missionKey, string key returns nothing native SyncStoredString takes gamecache cache, string missionKey, string key returns nothing native HaveStoredInteger takes gamecache cache, string missionKey, string key returns boolean native HaveStoredReal takes gamecache cache, string missionKey, string key returns boolean native HaveStoredBoolean takes gamecache cache, string missionKey, string key returns boolean native HaveStoredUnit takes gamecache cache, string missionKey, string key returns boolean native HaveStoredString takes gamecache cache, string missionKey, string key returns boolean native FlushGameCache takes gamecache cache returns nothing native FlushStoredMission takes gamecache cache, string missionKey returns nothing native FlushStoredInteger takes gamecache cache, string missionKey, string key returns nothing native FlushStoredReal takes gamecache cache, string missionKey, string key returns nothing native FlushStoredBoolean takes gamecache cache, string missionKey, string key returns nothing native FlushStoredUnit takes gamecache cache, string missionKey, string key returns nothing native FlushStoredString takes gamecache cache, string missionKey, string key returns nothing // Will return 0 if the specified value's data is not found in the cache native GetStoredInteger takes gamecache cache, string missionKey, string key returns integer native GetStoredReal takes gamecache cache, string missionKey, string key returns real native GetStoredBoolean takes gamecache cache, string missionKey, string key returns boolean native GetStoredString takes gamecache cache, string missionKey, string key returns string native RestoreUnit takes gamecache cache, string missionKey, string key, player forWhichPlayer, real x, real y, real facing returns unit native InitHashtable takes nothing returns hashtable native SaveInteger takes hashtable table, integer parentKey, integer childKey, integer value returns nothing native SaveReal takes hashtable table, integer parentKey, integer childKey, real value returns nothing native SaveBoolean takes hashtable table, integer parentKey, integer childKey, boolean value returns nothing native SaveStr takes hashtable table, integer parentKey, integer childKey, string value returns boolean native SavePlayerHandle takes hashtable table, integer parentKey, integer childKey, player whichPlayer returns boolean native SaveWidgetHandle takes hashtable table, integer parentKey, integer childKey, widget whichWidget returns boolean native SaveDestructableHandle takes hashtable table, integer parentKey, integer childKey, destructable whichDestructable returns boolean native SaveItemHandle takes hashtable table, integer parentKey, integer childKey, item whichItem returns boolean native SaveUnitHandle takes hashtable table, integer parentKey, integer childKey, unit whichUnit returns boolean native SaveAbilityHandle takes hashtable table, integer parentKey, integer childKey, ability whichAbility returns boolean native SaveTimerHandle takes hashtable table, integer parentKey, integer childKey, timer whichTimer returns boolean native SaveTriggerHandle takes hashtable table, integer parentKey, integer childKey, trigger whichTrigger returns boolean native SaveTriggerConditionHandle takes hashtable table, integer parentKey, integer childKey, triggercondition whichTriggercondition returns boolean native SaveTriggerActionHandle takes hashtable table, integer parentKey, integer childKey, triggeraction whichTriggeraction returns boolean native SaveTriggerEventHandle takes hashtable table, integer parentKey, integer childKey, event whichEvent returns boolean native SaveForceHandle takes hashtable table, integer parentKey, integer childKey, force whichForce returns boolean native SaveGroupHandle takes hashtable table, integer parentKey, integer childKey, group whichGroup returns boolean native SaveLocationHandle takes hashtable table, integer parentKey, integer childKey, location whichLocation returns boolean native SaveRectHandle takes hashtable table, integer parentKey, integer childKey, rect whichRect returns boolean native SaveBooleanExprHandle takes hashtable table, integer parentKey, integer childKey, boolexpr whichBoolexpr returns boolean native SaveSoundHandle takes hashtable table, integer parentKey, integer childKey, sound whichSound returns boolean native SaveEffectHandle takes hashtable table, integer parentKey, integer childKey, effect whichEffect returns boolean native SaveUnitPoolHandle takes hashtable table, integer parentKey, integer childKey, unitpool whichUnitpool returns boolean native SaveItemPoolHandle takes hashtable table, integer parentKey, integer childKey, itempool whichItempool returns boolean native SaveQuestHandle takes hashtable table, integer parentKey, integer childKey, quest whichQuest returns boolean native SaveQuestItemHandle takes hashtable table, integer parentKey, integer childKey, questitem whichQuestitem returns boolean native SaveDefeatConditionHandle takes hashtable table, integer parentKey, integer childKey, defeatcondition whichDefeatcondition returns boolean native SaveTimerDialogHandle takes hashtable table, integer parentKey, integer childKey, timerdialog whichTimerdialog returns boolean native SaveLeaderboardHandle takes hashtable table, integer parentKey, integer childKey, leaderboard whichLeaderboard returns boolean native SaveMultiboardHandle takes hashtable table, integer parentKey, integer childKey, multiboard whichMultiboard returns boolean native SaveMultiboardItemHandle takes hashtable table, integer parentKey, integer childKey, multiboarditem whichMultiboarditem returns boolean native SaveTrackableHandle takes hashtable table, integer parentKey, integer childKey, trackable whichTrackable returns boolean native SaveDialogHandle takes hashtable table, integer parentKey, integer childKey, dialog whichDialog returns boolean native SaveButtonHandle takes hashtable table, integer parentKey, integer childKey, button whichButton returns boolean native SaveTextTagHandle takes hashtable table, integer parentKey, integer childKey, texttag whichTexttag returns boolean native SaveLightningHandle takes hashtable table, integer parentKey, integer childKey, lightning whichLightning returns boolean native SaveImageHandle takes hashtable table, integer parentKey, integer childKey, image whichImage returns boolean native SaveUbersplatHandle takes hashtable table, integer parentKey, integer childKey, ubersplat whichUbersplat returns boolean native SaveRegionHandle takes hashtable table, integer parentKey, integer childKey, region whichRegion returns boolean native SaveFogStateHandle takes hashtable table, integer parentKey, integer childKey, fogstate whichFogState returns boolean native SaveFogModifierHandle takes hashtable table, integer parentKey, integer childKey, fogmodifier whichFogModifier returns boolean native SaveAgentHandle takes hashtable table, integer parentKey, integer childKey, agent whichAgent returns boolean native SaveHashtableHandle takes hashtable table, integer parentKey, integer childKey, hashtable whichHashtable returns boolean native LoadInteger takes hashtable table, integer parentKey, integer childKey returns integer native LoadReal takes hashtable table, integer parentKey, integer childKey returns real native LoadBoolean takes hashtable table, integer parentKey, integer childKey returns boolean native LoadStr takes hashtable table, integer parentKey, integer childKey returns string native LoadPlayerHandle takes hashtable table, integer parentKey, integer childKey returns player native LoadWidgetHandle takes hashtable table, integer parentKey, integer childKey returns widget native LoadDestructableHandle takes hashtable table, integer parentKey, integer childKey returns destructable native LoadItemHandle takes hashtable table, integer parentKey, integer childKey returns item native LoadUnitHandle takes hashtable table, integer parentKey, integer childKey returns unit native LoadAbilityHandle takes hashtable table, integer parentKey, integer childKey returns ability native LoadTimerHandle takes hashtable table, integer parentKey, integer childKey returns timer native LoadTriggerHandle takes hashtable table, integer parentKey, integer childKey returns trigger native LoadTriggerConditionHandle takes hashtable table, integer parentKey, integer childKey returns triggercondition native LoadTriggerActionHandle takes hashtable table, integer parentKey, integer childKey returns triggeraction native LoadTriggerEventHandle takes hashtable table, integer parentKey, integer childKey returns event native LoadForceHandle takes hashtable table, integer parentKey, integer childKey returns force native LoadGroupHandle takes hashtable table, integer parentKey, integer childKey returns group native LoadLocationHandle takes hashtable table, integer parentKey, integer childKey returns location native LoadRectHandle takes hashtable table, integer parentKey, integer childKey returns rect native LoadBooleanExprHandle takes hashtable table, integer parentKey, integer childKey returns boolexpr native LoadSoundHandle takes hashtable table, integer parentKey, integer childKey returns sound native LoadEffectHandle takes hashtable table, integer parentKey, integer childKey returns effect native LoadUnitPoolHandle takes hashtable table, integer parentKey, integer childKey returns unitpool native LoadItemPoolHandle takes hashtable table, integer parentKey, integer childKey returns itempool native LoadQuestHandle takes hashtable table, integer parentKey, integer childKey returns quest native LoadQuestItemHandle takes hashtable table, integer parentKey, integer childKey returns questitem native LoadDefeatConditionHandle takes hashtable table, integer parentKey, integer childKey returns defeatcondition native LoadTimerDialogHandle takes hashtable table, integer parentKey, integer childKey returns timerdialog native LoadLeaderboardHandle takes hashtable table, integer parentKey, integer childKey returns leaderboard native LoadMultiboardHandle takes hashtable table, integer parentKey, integer childKey returns multiboard native LoadMultiboardItemHandle takes hashtable table, integer parentKey, integer childKey returns multiboarditem native LoadTrackableHandle takes hashtable table, integer parentKey, integer childKey returns trackable native LoadDialogHandle takes hashtable table, integer parentKey, integer childKey returns dialog native LoadButtonHandle takes hashtable table, integer parentKey, integer childKey returns button native LoadTextTagHandle takes hashtable table, integer parentKey, integer childKey returns texttag native LoadLightningHandle takes hashtable table, integer parentKey, integer childKey returns lightning native LoadImageHandle takes hashtable table, integer parentKey, integer childKey returns image native LoadUbersplatHandle takes hashtable table, integer parentKey, integer childKey returns ubersplat native LoadRegionHandle takes hashtable table, integer parentKey, integer childKey returns region native LoadFogStateHandle takes hashtable table, integer parentKey, integer childKey returns fogstate native LoadFogModifierHandle takes hashtable table, integer parentKey, integer childKey returns fogmodifier native LoadHashtableHandle takes hashtable table, integer parentKey, integer childKey returns hashtable native HaveSavedInteger takes hashtable table, integer parentKey, integer childKey returns boolean native HaveSavedReal takes hashtable table, integer parentKey, integer childKey returns boolean native HaveSavedBoolean takes hashtable table, integer parentKey, integer childKey returns boolean native HaveSavedString takes hashtable table, integer parentKey, integer childKey returns boolean native HaveSavedHandle takes hashtable table, integer parentKey, integer childKey returns boolean native RemoveSavedInteger takes hashtable table, integer parentKey, integer childKey returns nothing native RemoveSavedReal takes hashtable table, integer parentKey, integer childKey returns nothing native RemoveSavedBoolean takes hashtable table, integer parentKey, integer childKey returns nothing native RemoveSavedString takes hashtable table, integer parentKey, integer childKey returns nothing native RemoveSavedHandle takes hashtable table, integer parentKey, integer childKey returns nothing native FlushParentHashtable takes hashtable table returns nothing native FlushChildHashtable takes hashtable table, integer parentKey returns nothing //============================================================================ // Randomization API native GetRandomInt takes integer lowBound, integer highBound returns integer native GetRandomReal takes real lowBound, real highBound returns real native CreateUnitPool takes nothing returns unitpool native DestroyUnitPool takes unitpool whichPool returns nothing native UnitPoolAddUnitType takes unitpool whichPool, integer unitId, real weight returns nothing native UnitPoolRemoveUnitType takes unitpool whichPool, integer unitId returns nothing native PlaceRandomUnit takes unitpool whichPool, player forWhichPlayer, real x, real y, real facing returns unit native CreateItemPool takes nothing returns itempool native DestroyItemPool takes itempool whichItemPool returns nothing native ItemPoolAddItemType takes itempool whichItemPool, integer itemId, real weight returns nothing native ItemPoolRemoveItemType takes itempool whichItemPool, integer itemId returns nothing native PlaceRandomItem takes itempool whichItemPool, real x, real y returns item // Choose any random unit/item. (NP means Neutral Passive) native ChooseRandomCreep takes integer level returns integer native ChooseRandomNPBuilding takes nothing returns integer native ChooseRandomItem takes integer level returns integer native ChooseRandomItemEx takes itemtype whichType, integer level returns integer native SetRandomSeed takes integer seed returns nothing //============================================================================ // Visual API native SetTerrainFog takes real a, real b, real c, real d, real e returns nothing native ResetTerrainFog takes nothing returns nothing native SetUnitFog takes real a, real b, real c, real d, real e returns nothing native SetTerrainFogEx takes integer style, real zstart, real zend, real density, real red, real green, real blue returns nothing native DisplayTextToPlayer takes player toPlayer, real x, real y, string message returns nothing native DisplayTimedTextToPlayer takes player toPlayer, real x, real y, real duration, string message returns nothing native DisplayTimedTextFromPlayer takes player toPlayer, real x, real y, real duration, string message returns nothing native ClearTextMessages takes nothing returns nothing native SetDayNightModels takes string terrainDNCFile, string unitDNCFile returns nothing native SetSkyModel takes string skyModelFile returns nothing native EnableUserControl takes boolean b returns nothing native EnableUserUI takes boolean b returns nothing native SuspendTimeOfDay takes boolean b returns nothing native SetTimeOfDayScale takes real r returns nothing native GetTimeOfDayScale takes nothing returns real native ShowInterface takes boolean flag, real fadeDuration returns nothing native PauseGame takes boolean flag returns nothing native UnitAddIndicator takes unit whichUnit, integer red, integer green, integer blue, integer alpha returns nothing native AddIndicator takes widget whichWidget, integer red, integer green, integer blue, integer alpha returns nothing native PingMinimap takes real x, real y, real duration returns nothing native PingMinimapEx takes real x, real y, real duration, integer red, integer green, integer blue, boolean extraEffects returns nothing native EnableOcclusion takes boolean flag returns nothing native SetIntroShotText takes string introText returns nothing native SetIntroShotModel takes string introModelPath returns nothing native EnableWorldFogBoundary takes boolean b returns nothing native PlayModelCinematic takes string modelName returns nothing native PlayCinematic takes string movieName returns nothing native ForceUIKey takes string key returns nothing native ForceUICancel takes nothing returns nothing native DisplayLoadDialog takes nothing returns nothing native SetAltMinimapIcon takes string iconPath returns nothing native DisableRestartMission takes boolean flag returns nothing native CreateTextTag takes nothing returns texttag native DestroyTextTag takes texttag t returns nothing native SetTextTagText takes texttag t, string s, real height returns nothing native SetTextTagPos takes texttag t, real x, real y, real heightOffset returns nothing native SetTextTagPosUnit takes texttag t, unit whichUnit, real heightOffset returns nothing native SetTextTagColor takes texttag t, integer red, integer green, integer blue, integer alpha returns nothing native SetTextTagVelocity takes texttag t, real xvel, real yvel returns nothing native SetTextTagVisibility takes texttag t, boolean flag returns nothing native SetTextTagSuspended takes texttag t, boolean flag returns nothing native SetTextTagPermanent takes texttag t, boolean flag returns nothing native SetTextTagAge takes texttag t, real age returns nothing native SetTextTagLifespan takes texttag t, real lifespan returns nothing native SetTextTagFadepoint takes texttag t, real fadepoint returns nothing native SetReservedLocalHeroButtons takes integer reserved returns nothing native GetAllyColorFilterState takes nothing returns integer native SetAllyColorFilterState takes integer state returns nothing native GetCreepCampFilterState takes nothing returns boolean native SetCreepCampFilterState takes boolean state returns nothing native EnableMinimapFilterButtons takes boolean enableAlly, boolean enableCreep returns nothing native EnableDragSelect takes boolean state, boolean ui returns nothing native EnablePreSelect takes boolean state, boolean ui returns nothing native EnableSelect takes boolean state, boolean ui returns nothing //============================================================================ // Trackable API native CreateTrackable takes string trackableModelPath, real x, real y, real facing returns trackable //============================================================================ // Quest API native CreateQuest takes nothing returns quest native DestroyQuest takes quest whichQuest returns nothing native QuestSetTitle takes quest whichQuest, string title returns nothing native QuestSetDescription takes quest whichQuest, string description returns nothing native QuestSetIconPath takes quest whichQuest, string iconPath returns nothing native QuestSetRequired takes quest whichQuest, boolean required returns nothing native QuestSetCompleted takes quest whichQuest, boolean completed returns nothing native QuestSetDiscovered takes quest whichQuest, boolean discovered returns nothing native QuestSetFailed takes quest whichQuest, boolean failed returns nothing native QuestSetEnabled takes quest whichQuest, boolean enabled returns nothing native IsQuestRequired takes quest whichQuest returns boolean native IsQuestCompleted takes quest whichQuest returns boolean native IsQuestDiscovered takes quest whichQuest returns boolean native IsQuestFailed takes quest whichQuest returns boolean native IsQuestEnabled takes quest whichQuest returns boolean native QuestCreateItem takes quest whichQuest returns questitem native QuestItemSetDescription takes questitem whichQuestItem, string description returns nothing native QuestItemSetCompleted takes questitem whichQuestItem, boolean completed returns nothing native IsQuestItemCompleted takes questitem whichQuestItem returns boolean native CreateDefeatCondition takes nothing returns defeatcondition native DestroyDefeatCondition takes defeatcondition whichCondition returns nothing native DefeatConditionSetDescription takes defeatcondition whichCondition, string description returns nothing native FlashQuestDialogButton takes nothing returns nothing native ForceQuestDialogUpdate takes nothing returns nothing //============================================================================ // Timer Dialog API native CreateTimerDialog takes timer t returns timerdialog native DestroyTimerDialog takes timerdialog whichDialog returns nothing native TimerDialogSetTitle takes timerdialog whichDialog, string title returns nothing native TimerDialogSetTitleColor takes timerdialog whichDialog, integer red, integer green, integer blue, integer alpha returns nothing native TimerDialogSetTimeColor takes timerdialog whichDialog, integer red, integer green, integer blue, integer alpha returns nothing native TimerDialogSetSpeed takes timerdialog whichDialog, real speedMultFactor returns nothing native TimerDialogDisplay takes timerdialog whichDialog, boolean display returns nothing native IsTimerDialogDisplayed takes timerdialog whichDialog returns boolean native TimerDialogSetRealTimeRemaining takes timerdialog whichDialog, real timeRemaining returns nothing //============================================================================ // Leaderboard API // Create a leaderboard object native CreateLeaderboard takes nothing returns leaderboard native DestroyLeaderboard takes leaderboard lb returns nothing native LeaderboardDisplay takes leaderboard lb, boolean show returns nothing native IsLeaderboardDisplayed takes leaderboard lb returns boolean native LeaderboardGetItemCount takes leaderboard lb returns integer native LeaderboardSetSizeByItemCount takes leaderboard lb, integer count returns nothing native LeaderboardAddItem takes leaderboard lb, string label, integer value, player p returns nothing native LeaderboardRemoveItem takes leaderboard lb, integer index returns nothing native LeaderboardRemovePlayerItem takes leaderboard lb, player p returns nothing native LeaderboardClear takes leaderboard lb returns nothing native LeaderboardSortItemsByValue takes leaderboard lb, boolean ascending returns nothing native LeaderboardSortItemsByPlayer takes leaderboard lb, boolean ascending returns nothing native LeaderboardSortItemsByLabel takes leaderboard lb, boolean ascending returns nothing native LeaderboardHasPlayerItem takes leaderboard lb, player p returns boolean native LeaderboardGetPlayerIndex takes leaderboard lb, player p returns integer native LeaderboardSetLabel takes leaderboard lb, string label returns nothing native LeaderboardGetLabelText takes leaderboard lb returns string native PlayerSetLeaderboard takes player toPlayer, leaderboard lb returns nothing native PlayerGetLeaderboard takes player toPlayer returns leaderboard native LeaderboardSetLabelColor takes leaderboard lb, integer red, integer green, integer blue, integer alpha returns nothing native LeaderboardSetValueColor takes leaderboard lb, integer red, integer green, integer blue, integer alpha returns nothing native LeaderboardSetStyle takes leaderboard lb, boolean showLabel, boolean showNames, boolean showValues, boolean showIcons returns nothing native LeaderboardSetItemValue takes leaderboard lb, integer whichItem, integer val returns nothing native LeaderboardSetItemLabel takes leaderboard lb, integer whichItem, string val returns nothing native LeaderboardSetItemStyle takes leaderboard lb, integer whichItem, boolean showLabel, boolean showValue, boolean showIcon returns nothing native LeaderboardSetItemLabelColor takes leaderboard lb, integer whichItem, integer red, integer green, integer blue, integer alpha returns nothing native LeaderboardSetItemValueColor takes leaderboard lb, integer whichItem, integer red, integer green, integer blue, integer alpha returns nothing //============================================================================ // Multiboard API //============================================================================ // Create a multiboard object native CreateMultiboard takes nothing returns multiboard native DestroyMultiboard takes multiboard lb returns nothing native MultiboardDisplay takes multiboard lb, boolean show returns nothing native IsMultiboardDisplayed takes multiboard lb returns boolean native MultiboardMinimize takes multiboard lb, boolean minimize returns nothing native IsMultiboardMinimized takes multiboard lb returns boolean native MultiboardClear takes multiboard lb returns nothing native MultiboardSetTitleText takes multiboard lb, string label returns nothing native MultiboardGetTitleText takes multiboard lb returns string native MultiboardSetTitleTextColor takes multiboard lb, integer red, integer green, integer blue, integer alpha returns nothing native MultiboardGetRowCount takes multiboard lb returns integer native MultiboardGetColumnCount takes multiboard lb returns integer native MultiboardSetColumnCount takes multiboard lb, integer count returns nothing native MultiboardSetRowCount takes multiboard lb, integer count returns nothing // broadcast settings to all items native MultiboardSetItemsStyle takes multiboard lb, boolean showValues, boolean showIcons returns nothing native MultiboardSetItemsValue takes multiboard lb, string value returns nothing native MultiboardSetItemsValueColor takes multiboard lb, integer red, integer green, integer blue, integer alpha returns nothing native MultiboardSetItemsWidth takes multiboard lb, real width returns nothing native MultiboardSetItemsIcon takes multiboard lb, string iconPath returns nothing // funcs for modifying individual items native MultiboardGetItem takes multiboard lb, integer row, integer column returns multiboarditem native MultiboardReleaseItem takes multiboarditem mbi returns nothing native MultiboardSetItemStyle takes multiboarditem mbi, boolean showValue, boolean showIcon returns nothing native MultiboardSetItemValue takes multiboarditem mbi, string val returns nothing native MultiboardSetItemValueColor takes multiboarditem mbi, integer red, integer green, integer blue, integer alpha returns nothing native MultiboardSetItemWidth takes multiboarditem mbi, real width returns nothing native MultiboardSetItemIcon takes multiboarditem mbi, string iconFileName returns nothing // meant to unequivocally suspend display of existing and // subsequently displayed multiboards // native MultiboardSuppressDisplay takes boolean flag returns nothing //============================================================================ // Camera API native SetCameraPosition takes real x, real y returns nothing native SetCameraQuickPosition takes real x, real y returns nothing native SetCameraBounds takes real x1, real y1, real x2, real y2, real x3, real y3, real x4, real y4 returns nothing native StopCamera takes nothing returns nothing native ResetToGameCamera takes real duration returns nothing native PanCameraTo takes real x, real y returns nothing native PanCameraToTimed takes real x, real y, real duration returns nothing native PanCameraToWithZ takes real x, real y, real zOffsetDest returns nothing native PanCameraToTimedWithZ takes real x, real y, real zOffsetDest, real duration returns nothing native SetCinematicCamera takes string cameraModelFile returns nothing native SetCameraRotateMode takes real x, real y, real radiansToSweep, real duration returns nothing native SetCameraField takes camerafield whichField, real value, real duration returns nothing native AdjustCameraField takes camerafield whichField, real offset, real duration returns nothing native SetCameraTargetController takes unit whichUnit, real xoffset, real yoffset, boolean inheritOrientation returns nothing native SetCameraOrientController takes unit whichUnit, real xoffset, real yoffset returns nothing native CreateCameraSetup takes nothing returns camerasetup native CameraSetupSetField takes camerasetup whichSetup, camerafield whichField, real value, real duration returns nothing native CameraSetupGetField takes camerasetup whichSetup, camerafield whichField returns real native CameraSetupSetDestPosition takes camerasetup whichSetup, real x, real y, real duration returns nothing native CameraSetupGetDestPositionLoc takes camerasetup whichSetup returns location native CameraSetupGetDestPositionX takes camerasetup whichSetup returns real native CameraSetupGetDestPositionY takes camerasetup whichSetup returns real native CameraSetupApply takes camerasetup whichSetup, boolean doPan, boolean panTimed returns nothing native CameraSetupApplyWithZ takes camerasetup whichSetup, real zDestOffset returns nothing native CameraSetupApplyForceDuration takes camerasetup whichSetup, boolean doPan, real forceDuration returns nothing native CameraSetupApplyForceDurationWithZ takes camerasetup whichSetup, real zDestOffset, real forceDuration returns nothing native CameraSetTargetNoise takes real mag, real velocity returns nothing native CameraSetSourceNoise takes real mag, real velocity returns nothing native CameraSetTargetNoiseEx takes real mag, real velocity, boolean vertOnly returns nothing native CameraSetSourceNoiseEx takes real mag, real velocity, boolean vertOnly returns nothing native CameraSetSmoothingFactor takes real factor returns nothing native SetCineFilterTexture takes string filename returns nothing native SetCineFilterBlendMode takes blendmode whichMode returns nothing native SetCineFilterTexMapFlags takes texmapflags whichFlags returns nothing native SetCineFilterStartUV takes real minu, real minv, real maxu, real maxv returns nothing native SetCineFilterEndUV takes real minu, real minv, real maxu, real maxv returns nothing native SetCineFilterStartColor takes integer red, integer green, integer blue, integer alpha returns nothing native SetCineFilterEndColor takes integer red, integer green, integer blue, integer alpha returns nothing native SetCineFilterDuration takes real duration returns nothing native DisplayCineFilter takes boolean flag returns nothing native IsCineFilterDisplayed takes nothing returns boolean native SetCinematicScene takes integer portraitUnitId, playercolor color, string speakerTitle, string text, real sceneDuration, real voiceoverDuration returns nothing native EndCinematicScene takes nothing returns nothing native ForceCinematicSubtitles takes boolean flag returns nothing native GetCameraMargin takes integer whichMargin returns real // These return values for the local players camera only... constant native GetCameraBoundMinX takes nothing returns real constant native GetCameraBoundMinY takes nothing returns real constant native GetCameraBoundMaxX takes nothing returns real constant native GetCameraBoundMaxY takes nothing returns real constant native GetCameraField takes camerafield whichField returns real constant native GetCameraTargetPositionX takes nothing returns real constant native GetCameraTargetPositionY takes nothing returns real constant native GetCameraTargetPositionZ takes nothing returns real constant native GetCameraTargetPositionLoc takes nothing returns location constant native GetCameraEyePositionX takes nothing returns real constant native GetCameraEyePositionY takes nothing returns real constant native GetCameraEyePositionZ takes nothing returns real constant native GetCameraEyePositionLoc takes nothing returns location //============================================================================ // Sound API // native NewSoundEnvironment takes string environmentName returns nothing native CreateSound takes string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string eaxSetting returns sound native CreateSoundFilenameWithLabel takes string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName returns sound native CreateSoundFromLabel takes string soundLabel, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate returns sound native CreateMIDISound takes string soundLabel, integer fadeInRate, integer fadeOutRate returns sound native SetSoundParamsFromLabel takes sound soundHandle, string soundLabel returns nothing native SetSoundDistanceCutoff takes sound soundHandle, real cutoff returns nothing native SetSoundChannel takes sound soundHandle, integer channel returns nothing native SetSoundVolume takes sound soundHandle, integer volume returns nothing native SetSoundPitch takes sound soundHandle, real pitch returns nothing // the following method must be called immediately after calling "StartSound" native SetSoundPlayPosition takes sound soundHandle, integer millisecs returns nothing // these calls are only valid if the sound was created with 3d enabled native SetSoundDistances takes sound soundHandle, real minDist, real maxDist returns nothing native SetSoundConeAngles takes sound soundHandle, real inside, real outside, integer outsideVolume returns nothing native SetSoundConeOrientation takes sound soundHandle, real x, real y, real z returns nothing native SetSoundPosition takes sound soundHandle, real x, real y, real z returns nothing native SetSoundVelocity takes sound soundHandle, real x, real y, real z returns nothing native AttachSoundToUnit takes sound soundHandle, unit whichUnit returns nothing native StartSound takes sound soundHandle returns nothing native StopSound takes sound soundHandle, boolean killWhenDone, boolean fadeOut returns nothing native KillSoundWhenDone takes sound soundHandle returns nothing // Music Interface. Note that if music is disabled, these calls do nothing native SetMapMusic takes string musicName, boolean random, integer index returns nothing native ClearMapMusic takes nothing returns nothing native PlayMusic takes string musicName returns nothing native PlayMusicEx takes string musicName, integer frommsecs, integer fadeinmsecs returns nothing native StopMusic takes boolean fadeOut returns nothing native ResumeMusic takes nothing returns nothing native PlayThematicMusic takes string musicFileName returns nothing native PlayThematicMusicEx takes string musicFileName, integer frommsecs returns nothing native EndThematicMusic takes nothing returns nothing native SetMusicVolume takes integer volume returns nothing native SetMusicPlayPosition takes integer millisecs returns nothing native SetThematicMusicPlayPosition takes integer millisecs returns nothing // other music and sound calls native SetSoundDuration takes sound soundHandle, integer duration returns nothing native GetSoundDuration takes sound soundHandle returns integer native GetSoundFileDuration takes string musicFileName returns integer native VolumeGroupSetVolume takes volumegroup vgroup, real scale returns nothing native VolumeGroupReset takes nothing returns nothing native GetSoundIsPlaying takes sound soundHandle returns boolean native GetSoundIsLoading takes sound soundHandle returns boolean native RegisterStackedSound takes sound soundHandle, boolean byPosition, real rectwidth, real rectheight returns nothing native UnregisterStackedSound takes sound soundHandle, boolean byPosition, real rectwidth, real rectheight returns nothing //============================================================================ // Effects API // native AddWeatherEffect takes rect where, integer effectID returns weathereffect native RemoveWeatherEffect takes weathereffect whichEffect returns nothing native EnableWeatherEffect takes weathereffect whichEffect, boolean enable returns nothing native TerrainDeformCrater takes real x, real y, real radius, real depth, integer duration, boolean permanent returns terraindeformation native TerrainDeformRipple takes real x, real y, real radius, real depth, integer duration, integer count, real spaceWaves, real timeWaves, real radiusStartPct, boolean limitNeg returns terraindeformation native TerrainDeformWave takes real x, real y, real dirX, real dirY, real distance, real speed, real radius, real depth, integer trailTime, integer count returns terraindeformation native TerrainDeformRandom takes real x, real y, real radius, real minDelta, real maxDelta, integer duration, integer updateInterval returns terraindeformation native TerrainDeformStop takes terraindeformation deformation, integer duration returns nothing native TerrainDeformStopAll takes nothing returns nothing native AddSpecialEffect takes string modelName, real x, real y returns effect native AddSpecialEffectLoc takes string modelName, location where returns effect native AddSpecialEffectTarget takes string modelName, widget targetWidget, string attachPointName returns effect native DestroyEffect takes effect whichEffect returns nothing native AddSpellEffect takes string abilityString, effecttype t, real x, real y returns effect native AddSpellEffectLoc takes string abilityString, effecttype t,location where returns effect native AddSpellEffectById takes integer abilityId, effecttype t,real x, real y returns effect native AddSpellEffectByIdLoc takes integer abilityId, effecttype t,location where returns effect native AddSpellEffectTarget takes string modelName, effecttype t, widget targetWidget, string attachPoint returns effect native AddSpellEffectTargetById takes integer abilityId, effecttype t, widget targetWidget, string attachPoint returns effect native AddLightning takes string codeName, boolean checkVisibility, real x1, real y1, real x2, real y2 returns lightning native AddLightningEx takes string codeName, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2 returns lightning native DestroyLightning takes lightning whichBolt returns boolean native MoveLightning takes lightning whichBolt, boolean checkVisibility, real x1, real y1, real x2, real y2 returns boolean native MoveLightningEx takes lightning whichBolt, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2 returns boolean native GetLightningColorA takes lightning whichBolt returns real native GetLightningColorR takes lightning whichBolt returns real native GetLightningColorG takes lightning whichBolt returns real native GetLightningColorB takes lightning whichBolt returns real native SetLightningColor takes lightning whichBolt, real r, real g, real b, real a returns boolean native GetAbilityEffect takes string abilityString, effecttype t, integer index returns string native GetAbilityEffectById takes integer abilityId, effecttype t, integer index returns string native GetAbilitySound takes string abilityString, soundtype t returns string native GetAbilitySoundById takes integer abilityId, soundtype t returns string //============================================================================ // Terrain API // native GetTerrainCliffLevel takes real x, real y returns integer native SetWaterBaseColor takes integer red, integer green, integer blue, integer alpha returns nothing native SetWaterDeforms takes boolean val returns nothing native GetTerrainType takes real x, real y returns integer native GetTerrainVariance takes real x, real y returns integer native SetTerrainType takes real x, real y, integer terrainType, integer variation, integer area, integer shape returns nothing native IsTerrainPathable takes real x, real y, pathingtype t returns boolean native SetTerrainPathable takes real x, real y, pathingtype t, boolean flag returns nothing //============================================================================ // Image API // native CreateImage takes string file, real sizeX, real sizeY, real sizeZ, real posX, real posY, real posZ, real originX, real originY, real originZ, integer imageType returns image native DestroyImage takes image whichImage returns nothing native ShowImage takes image whichImage, boolean flag returns nothing native SetImageConstantHeight takes image whichImage, boolean flag, real height returns nothing native SetImagePosition takes image whichImage, real x, real y, real z returns nothing native SetImageColor takes image whichImage, integer red, integer green, integer blue, integer alpha returns nothing native SetImageRender takes image whichImage, boolean flag returns nothing native SetImageRenderAlways takes image whichImage, boolean flag returns nothing native SetImageAboveWater takes image whichImage, boolean flag, boolean useWaterAlpha returns nothing native SetImageType takes image whichImage, integer imageType returns nothing //============================================================================ // Ubersplat API // native CreateUbersplat takes real x, real y, string name, integer red, integer green, integer blue, integer alpha, boolean forcePaused, boolean noBirthTime returns ubersplat native DestroyUbersplat takes ubersplat whichSplat returns nothing native ResetUbersplat takes ubersplat whichSplat returns nothing native FinishUbersplat takes ubersplat whichSplat returns nothing native ShowUbersplat takes ubersplat whichSplat, boolean flag returns nothing native SetUbersplatRender takes ubersplat whichSplat, boolean flag returns nothing native SetUbersplatRenderAlways takes ubersplat whichSplat, boolean flag returns nothing //============================================================================ // Blight API // native SetBlight takes player whichPlayer, real x, real y, real radius, boolean addBlight returns nothing native SetBlightRect takes player whichPlayer, rect r, boolean addBlight returns nothing native SetBlightPoint takes player whichPlayer, real x, real y, boolean addBlight returns nothing native SetBlightLoc takes player whichPlayer, location whichLocation, real radius, boolean addBlight returns nothing native CreateBlightedGoldmine takes player id, real x, real y, real face returns unit native IsPointBlighted takes real x, real y returns boolean //============================================================================ // Doodad API // native SetDoodadAnimation takes real x, real y, real radius, integer doodadID, boolean nearestOnly, string animName, boolean animRandom returns nothing native SetDoodadAnimationRect takes rect r, integer doodadID, string animName, boolean animRandom returns nothing //============================================================================ // Computer AI interface // native StartMeleeAI takes player num, string script returns nothing native StartCampaignAI takes player num, string script returns nothing native CommandAI takes player num, integer command, integer data returns nothing native PauseCompAI takes player p, boolean pause returns nothing native GetAIDifficulty takes player num returns aidifficulty native RemoveGuardPosition takes unit hUnit returns nothing native RecycleGuardPosition takes unit hUnit returns nothing native RemoveAllGuardPositions takes player num returns nothing //============================================================================ native Cheat takes string cheatStr returns nothing native IsNoVictoryCheat takes nothing returns boolean native IsNoDefeatCheat takes nothing returns boolean native Preload takes string filename returns nothing native PreloadEnd takes real timeout returns nothing native PreloadStart takes nothing returns nothing native PreloadRefresh takes nothing returns nothing native PreloadEndEx takes nothing returns nothing native PreloadGenClear takes nothing returns nothing native PreloadGenStart takes nothing returns nothing native PreloadGenEnd takes string filename returns nothing native Preloader takes string filename returns nothing // JAPI Test Functions native GetTriggerPlayerMouseX takes nothing returns real native GetTriggerPlayerMouseY takes nothing returns real native GetTriggerPlayerMousePosition takes nothing returns location native GetTriggerPlayerMouseButton takes nothing returns mousebuttontype native SetAbilityTooltip takes integer abilCode, string tooltip, integer level returns nothing native SetAbilityOnTooltip takes integer abilCode, string tooltip, integer level returns nothing native SetAbilityExtendedTooltip takes integer abilCode, string ExtendedTooltip, integer level returns nothing native SetAbilityOnExtendedTooltip takes integer abilCode, string ExtendedTooltip, integer level returns nothing native SetAbilityResearchTooltip takes integer abilCode, string researchTooltip, integer level returns nothing native SetAbilityResearchExtendedTooltip takes integer abilCode, string researchExtendedTooltip, integer level returns nothing native GetAbilityTooltip takes integer abilCode, integer level returns string native GetAbilityOnTooltip takes integer abilCode, integer level returns string native GetAbilityExtendedTooltip takes integer abilCode, integer level returns string native GetAbilityOnExtendedTooltip takes integer abilCode, integer level returns string native GetAbilityResearchTooltip takes integer abilCode, integer level returns string native GetAbilityResearchExtendedTooltip takes integer abilCode, integer level returns string native SetAbilityIcon takes integer abilCode, string iconPath, integer level returns nothing native GetAbilityIcon takes integer abilCode, integer level returns string native SetAbilityOnIcon takes integer abilCode, string iconPath returns nothing native GetAbilityOnIcon takes integer abilCode returns string native GetAbilityPosX takes integer abilCode returns integer native GetAbilityPosY takes integer abilCode returns integer native SetAbilityPosX takes integer abilCode, integer x returns nothing native SetAbilityPosY takes integer abilCode, integer y returns nothing native GetAbilityOnPosX takes integer abilCode returns integer native GetAbilityOnPosY takes integer abilCode returns integer native SetAbilityOnPosX takes integer abilCode, integer x returns nothing native SetAbilityOnPosY takes integer abilCode, integer y returns nothing native GetUnitMaxHP takes unit whichUnit returns integer native SetUnitMaxHP takes unit whichUnit, integer hp returns nothing native GetUnitMaxMana takes unit whichUnit returns integer native SetUnitMaxMana takes unit whichUnit, integer mana returns nothing native DeleteHeroAbility takes unit whichUnit, integer abilCode returns nothing native SetItemName takes item whichItem, string name returns nothing native SetItemDescription takes item whichItem, string name returns nothing native GetItemDescription takes item whichItem returns string native SetItemTooltip takes item whichItem, string name returns nothing native GetItemTooltip takes item whichItem returns string native SetItemExtendedTooltip takes item whichItem, string name returns nothing native GetItemExtendedTooltip takes item whichItem returns string native SetItemIconPath takes item whichItem, string name returns nothing native GetItemIconPath takes item whichItem returns string native SetUnitName takes unit whichUnit, string name returns nothing native SetUnitNameAll takes unit whichUnit, string name returns nothing native SetHeroProperName takes unit whichUnit, string name returns nothing native GetUnitBaseDamage takes unit whichUnit, integer weaponIndex returns integer native SetUnitBaseDamage takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing native GetUnitDiceNumber takes unit whichUnit, integer weaponIndex returns integer native SetUnitDiceNumber takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing native GetUnitDiceSides takes unit whichUnit, integer weaponIndex returns integer native SetUnitDiceSides takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing native GetUnitAttackCooldown takes unit whichUnit, integer weaponIndex returns real native SetUnitAttackCooldown takes unit whichUnit, real cooldown, integer weaponIndex returns nothing native SetSpecialEffectColorByPlayer takes effect whichEffect, player whichPlayer returns nothing native SetSpecialEffectColor takes effect whichEffect, integer r, integer g, integer b returns nothing native SetSpecialEffectAlpha takes effect whichEffect, integer alpha returns nothing native SetSpecialEffectScale takes effect whichEffect, real scale returns nothing native SetSpecialEffectPosition takes effect whichEffect, real x, real y, real z returns nothing native SetSpecialEffectHeight takes effect whichEffect, real height returns nothing native SetSpecialEffectTimeScale takes effect whichEffect, real timeScale returns nothing native SetSpecialEffectTime takes effect whichEffect, real time returns nothing native SetSpecialEffectOrientation takes effect whichEffect, real yaw, real pitch, real roll returns nothing native SetSpecialEffectYaw takes effect whichEffect, real yaw returns nothing native SetSpecialEffectPitch takes effect whichEffect, real pitch returns nothing native SetSpecialEffectRoll takes effect whichEffect, real roll returns nothing native PlaySpecialEffect takes effect whichEffect, integer anim returns nothing native PlaySpecialEffectWithTimeScale takes effect whichEffect, integer anim, real timeScale returns nothing constant native DecPlayerTechResearched takes player whichPlayer, integer techid, integer levels returns nothing native SetEventDamage takes real damage returns nothing native AutomationTestStart takes string testName returns nothing native AutomationTestEnd takes string testName returns nothing native SetSpecialEffectX takes effect whichEffect, real x returns nothing native SetSpecialEffectY takes effect whichEffect, real y returns nothing native SetSpecialEffectZ takes effect whichEffect, real z returns nothing native SetSpecialEffectPositionLoc takes effect whichEffect, location loc returns nothing native GetLocalSpecialEffectX takes effect whichEffect returns real native GetLocalSpecialEffectY takes effect whichEffect returns real native GetLocalSpecialEffectZ takes effect whichEffect returns real native GetUnitArmor takes unit whichUnit returns real native SetUnitArmor takes unit whichUnit, real armorAmount returns nothing native UnitHideAbility takes unit whichUnit, integer abilId, boolean flag returns nothing native UnitDisableAbility takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing native UnitCancelTimedLife takes unit whichUnit returns nothing native IsUnitSelectable takes unit whichUnit returns boolean native IsUnitInvulnerable takes unit whichUnit returns boolean native UnitInterruptAttack takes unit whichUnit returns nothing native GetUnitCollisionSize takes unit whichUnit returns real native GetAbilityManaCost takes integer abilId, integer level returns integer native GetAbilityCooldown takes integer abilId, integer level returns real native SetUnitAbilityCooldown takes unit whichUnit, integer abilId, integer level, real cooldown returns nothing native GetUnitAbilityCooldown takes unit whichUnit, integer abilId, integer level returns real native GetUnitAbilityCooldownRemaining takes unit whichUnit, integer abilId returns real native EndUnitAbilityCooldown takes unit whichUnit, integer abilCode returns nothing native GetUnitAbilityManaCost takes unit whichUnit, integer abilId, integer level returns integer native GetLocalUnitZ takes unit whichUnit returns real // native GetUnitMovementType takes unit whichUnit returns integer // native SetUnitMovementType takes unit whichUnit, integer movementType returns nothing // native GetUnitArmorType takes unit whichUnit returns integer // native SetHeroStatEx takes unit whichHero, integer whichStat, integer statValue, boolean permanent returns nothing // native GetHeroPrimaryStat takes unit whichHero returns integer // native GetHeroPrimaryStatById takes unit whichHero returns integer // native GetHeroStat takes unit whichHero, integer whichStat, boolean includeBonuses returns integer