1. Revive Red Team
  2. Events
  3. Unit - Any Unit dies
  4. Local Variables
  5. Conditions
  6. Or
  7. Conditions
  8. Picked Game == 1
  9. Picked Game == 2
  10. (( Owner of( Triggering unit )) is in Red Team ) == True
  11. (( Unit type of( Triggering unit )) is Hero ) == True
  12. Actions
  13. Unit - Revive( Triggering unit )
  14. Unit Selection - Deselect( Triggering unit ) for player( Owner of( Triggering unit ))
  15. Unit - Hide( Triggering unit )
  16. Unit - Move( Triggering unit ) instantly to( Random point in Lifeless Region )( No Blend )
  17. Variable - Set Player Deaths[( Owner of( Triggering unit )) ] = ( Player Deaths[( Owner of( Triggering unit )) ] + 1 )
  18. Leaderboard - Set Leaderboard Norm Boss item text at column 3 and row( Owner of( Triggering unit )) to( Text( Player Deaths[( Owner of( Triggering unit )) ] ))
  19. Leaderboard - Set Leaderboard Norm Boss item progress bar at column 1 and row( Owner of( Triggering unit )) to range from 0.0 to( Player Deaths[( Owner of( Triggering unit )) ] * 5 )
  20. Leaderboard - Show progress bar for Leaderboard Norm Boss item at column 1 and row( Owner of( Triggering unit ))
  21. General - If( Conditions ) then do( Actions ) else do( Actions )
  22. If
  23. (( Owner of( Killing unit )) is in Blue Team ) == True
  24. Not
  25. Conditions
  26. ( Owner of( Killing unit )) == ( Player 10 from Blue Team )
  27. Then
  28. Variable - Set Player Kills[( Owner of( Killing unit )) ] = ( Player Kills[( Owner of( Killing unit )) ] + 1 )
  29. Leaderboard - Set Leaderboard Norm Boss item text at column 2 and row( Owner of( Killing unit )) to( Text( Player Kills[( Owner of( Killing unit )) ] ))
  30. Timer - Start Death Timer[( Owner of( Triggering unit )) ] as a One Shot timer that will expire in( Player Deaths[( Owner of( Triggering unit )) ] * 5.0 ) Game Time seconds
  31. General - Wait for Death Timer[( Owner of( Triggering unit )) ] to have 0.0 seconds Remaining
  32. Leaderboard - Hide progress bar for Leaderboard Norm Boss item at column 1 and row( Owner of( Triggering unit ))
  33. Unit - Move( Triggering unit ) instantly to( Random point in Red Teleport region )( No Blend )
  34. Unit - Show( Triggering unit )
  35. Unit Selection - Select( Triggering unit ) for player( Owner of( Triggering unit ))
  36. Camera - Pan the camera for player( Owner of( Triggering unit )) to( Center of Red Teleport region ) over 1.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Do Not use smart panning
  37. Else
  38. Timer - Start Death Timer[( Owner of( Triggering unit )) ] as a One Shot timer that will expire in( Player Deaths[( Owner of( Triggering unit )) ] * 5.0 ) Game Time seconds
  39. General - Wait for Death Timer[( Owner of( Triggering unit )) ] to have 0.0 seconds Remaining
  40. Leaderboard - Hide progress bar for Leaderboard Norm Boss item at column 1 and row( Owner of( Triggering unit ))
  41. Unit - Move( Triggering unit ) instantly to( Random point in Red Teleport region )( No Blend )
  42. Unit - Show( Triggering unit )
  43. Unit Selection - Select( Triggering unit ) for player( Owner of( Triggering unit ))
  44. Camera - Pan the camera for player( Owner of( Triggering unit )) to( Center of Red Teleport region ) over 1.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Do Not use smart panning

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