(( Owner of( Triggering unit)) is in Red Team )== True
(( Unit type of( Triggering unit)) is Hero )== True
Actions
Unit - Revive( Triggering unit)
Unit Selection - Deselect( Triggering unit)forplayer( Owner of( Triggering unit))
Unit - Hide( Triggering unit)
Unit - Move( Triggering unit) instantly to( Random point in Lifeless Region )( No Blend )
Variable - Set Player Deaths[( Owner of( Triggering unit))]=(Player Deaths[( Owner of( Triggering unit))]+1)
Leaderboard - Set Leaderboard Norm Boss item text at column 3and row( Owner of( Triggering unit)) to( Text(Player Deaths[( Owner of( Triggering unit))]))
Leaderboard - Set Leaderboard Norm Boss item progress bar at column 1and row( Owner of( Triggering unit)) to range from 0.0 to(Player Deaths[( Owner of( Triggering unit))]*5)
Leaderboard - Show progress bar for Leaderboard Norm Boss item at column 1and row( Owner of( Triggering unit))
( Owner of( Killing unit))==(Player10 from Blue Team )
Then
Variable - Set Player Kills[( Owner of( Killing unit))]=(Player Kills[( Owner of( Killing unit))]+1)
Leaderboard - Set Leaderboard Norm Boss item text at column 2and row( Owner of( Killing unit)) to( Text(Player Kills[( Owner of( Killing unit))]))
Timer - Start Death Timer[( Owner of( Triggering unit))] as a One Shot timer that will expire in(Player Deaths[( Owner of( Triggering unit))]*5.0) Game Time seconds
General - Wait for Death Timer[( Owner of( Triggering unit))] to have 0.0 seconds Remaining
Leaderboard - Hide progress bar for Leaderboard Norm Boss item at column 1and row( Owner of( Triggering unit))
Unit - Move( Triggering unit) instantly to( Random point in Red Teleport region)( No Blend )
Unit - Show( Triggering unit)
Unit Selection - Select( Triggering unit)forplayer( Owner of( Triggering unit))
Camera - Pan the camera forplayer( Owner of( Triggering unit)) to( Center of Red Teleport region) over 1.0 seconds with Existing Velocity% initial velocity,10.0% deceleration,and Do Not use smart panning
Else
Timer - Start Death Timer[( Owner of( Triggering unit))] as a One Shot timer that will expire in(Player Deaths[( Owner of( Triggering unit))]*5.0) Game Time seconds
General - Wait for Death Timer[( Owner of( Triggering unit))] to have 0.0 seconds Remaining
Leaderboard - Hide progress bar for Leaderboard Norm Boss item at column 1and row( Owner of( Triggering unit))
Unit - Move( Triggering unit) instantly to( Random point in Red Teleport region)( No Blend )
Unit - Show( Triggering unit)
Unit Selection - Select( Triggering unit)forplayer( Owner of( Triggering unit))
Camera - Pan the camera forplayer( Owner of( Triggering unit)) to( Center of Red Teleport region) over 1.0 seconds with Existing Velocity% initial velocity,10.0% deceleration,and Do Not use smart panning