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[code]Revive Red Team Events [color=7777FF][b]Unit[/b][/color] [b]-[/b]Any [color=7777FF][b]Unit[/b][/color] dies Local Variables Conditions [color=7777FF][b]Or[/b][/color] Conditions Picked Game [b]=[/b][b]=[/b] [color=FFFF77]1[/color] Picked Game [b]=[/b][b]=[/b] [color=FFFF77]2[/color] ((Owner [color=7777FF][b]of[/b][/color] (Triggering [color=7777FF][b]unit[/b][/color])) [color=7777FF][b]is[/b][/color] [color=7777FF][b]in[/b][/color] Red Team) [b]=[/b][b]=[/b] [color=7777FF][b]True[/b][/color] (([color=7777FF][b]Unit[/b][/color] [color=7777FF][b]type[/b][/color] [color=7777FF][b]of[/b][/color] (Triggering [color=7777FF][b]unit[/b][/color])) [color=7777FF][b]is[/b][/color] Hero) [b]=[/b][b]=[/b] [color=7777FF][b]True[/b][/color] Actions [color=7777FF][b]Unit[/b][/color] [b]-[/b]Revive (Triggering [color=7777FF][b]unit[/b][/color]) [color=7777FF][b]Unit[/b][/color] Selection [b]-[/b]Deselect (Triggering [color=7777FF][b]unit[/b][/color]) [color=7777FF][b]for[/b][/color] player (Owner [color=7777FF][b]of[/b][/color] (Triggering [color=7777FF][b]unit[/b][/color])) [color=7777FF][b]Unit[/b][/color] [b]-[/b]Hide (Triggering [color=7777FF][b]unit[/b][/color]) [color=7777FF][b]Unit[/b][/color] [b]-[/b]Move (Triggering [color=7777FF][b]unit[/b][/color]) instantly [color=7777FF][b]to[/b][/color] (Random point [color=7777FF][b]in[/b][/color] Lifeless Region) (No Blend) Variable [b]-[/b][color=7777FF][b]Set[/b][/color] Player Deaths[b][[/b](Owner [color=7777FF][b]of[/b][/color] (Triggering [color=7777FF][b]unit[/b][/color]))[b]][/b] [b]=[/b] (Player Deaths[b][[/b](Owner [color=7777FF][b]of[/b][/color] (Triggering [color=7777FF][b]unit[/b][/color]))[b]][/b] [b]+[/b] [color=FFFF77]1[/color]) Leaderboard [b]-[/b][color=7777FF][b]Set[/b][/color] Leaderboard Norm Boss item text [color=7777FF][b]at[/b][/color] column [color=FFFF77]3[/color] [color=7777FF][b]and[/b][/color] row (Owner [color=7777FF][b]of[/b][/color] (Triggering [color=7777FF][b]unit[/b][/color])) [color=7777FF][b]to[/b][/color] (Text(Player Deaths[b][[/b](Owner [color=7777FF][b]of[/b][/color] (Triggering [color=7777FF][b]unit[/b][/color]))[b]][/b])) Leaderboard [b]-[/b][color=7777FF][b]Set[/b][/color] Leaderboard Norm Boss item progress bar [color=7777FF][b]at[/b][/color] column [color=FFFF77]1[/color] [color=7777FF][b]and[/b][/color] row (Owner [color=7777FF][b]of[/b][/color] (Triggering [color=7777FF][b]unit[/b][/color])) [color=7777FF][b]to[/b][/color] range from [color=FFFF77]0[/color][b].[/b][color=FFFF77]0[/color] [color=7777FF][b]to[/b][/color] (Player Deaths[b][[/b](Owner [color=7777FF][b]of[/b][/color] (Triggering [color=7777FF][b]unit[/b][/color]))[b]][/b] * [color=FFFF77]5[/color]) Leaderboard [b]-[/b]Show progress bar [color=7777FF][b]for[/b][/color] Leaderboard Norm Boss item [color=7777FF][b]at[/b][/color] column [color=FFFF77]1[/color] [color=7777FF][b]and[/b][/color] row (Owner [color=7777FF][b]of[/b][/color] (Triggering [color=7777FF][b]unit[/b][/color])) General [b]-[/b][color=7777FF][b]If[/b][/color] (Conditions) [color=7777FF][b]then[/b][/color] [color=7777FF][b]do[/b][/color] (Actions) [color=7777FF][b]else[/b][/color] [color=7777FF][b]do[/b][/color] (Actions) [color=7777FF][b]If[/b][/color] ((Owner [color=7777FF][b]of[/b][/color] (Killing [color=7777FF][b]unit[/b][/color])) [color=7777FF][b]is[/b][/color] [color=7777FF][b]in[/b][/color] Blue Team) [b]=[/b][b]=[/b] [color=7777FF][b]True[/b][/color] [color=7777FF][b]Not[/b][/color] Conditions (Owner [color=7777FF][b]of[/b][/color] (Killing [color=7777FF][b]unit[/b][/color])) [b]=[/b][b]=[/b] (Player [color=FFFF77]10[/color] from Blue Team) [color=7777FF][b]Then[/b][/color] Variable [b]-[/b][color=7777FF][b]Set[/b][/color] Player Kills[b][[/b](Owner [color=7777FF][b]of[/b][/color] (Killing [color=7777FF][b]unit[/b][/color]))[b]][/b] [b]=[/b] (Player Kills[b][[/b](Owner [color=7777FF][b]of[/b][/color] (Killing [color=7777FF][b]unit[/b][/color]))[b]][/b] [b]+[/b] [color=FFFF77]1[/color]) Leaderboard [b]-[/b][color=7777FF][b]Set[/b][/color] Leaderboard Norm Boss item text [color=7777FF][b]at[/b][/color] column [color=FFFF77]2[/color] [color=7777FF][b]and[/b][/color] row (Owner [color=7777FF][b]of[/b][/color] (Killing [color=7777FF][b]unit[/b][/color])) [color=7777FF][b]to[/b][/color] (Text(Player Kills[b][[/b](Owner [color=7777FF][b]of[/b][/color] (Killing [color=7777FF][b]unit[/b][/color]))[b]][/b])) Timer [b]-[/b]Start Death Timer[b][[/b](Owner [color=7777FF][b]of[/b][/color] (Triggering [color=7777FF][b]unit[/b][/color]))[b]][/b] [color=7777FF][b]as[/b][/color] a One Shot timer that will expire [color=7777FF][b]in[/b][/color] (Player Deaths[b][[/b](Owner [color=7777FF][b]of[/b][/color] (Triggering [color=7777FF][b]unit[/b][/color]))[b]][/b] * [color=FFFF77]5[/color][b].[/b][color=FFFF77]0[/color]) Game Time seconds General [b]-[/b]Wait [color=7777FF][b]for[/b][/color] Death Timer[b][[/b](Owner [color=7777FF][b]of[/b][/color] (Triggering [color=7777FF][b]unit[/b][/color]))[b]][/b] [color=7777FF][b]to[/b][/color] have [color=FFFF77]0[/color][b].[/b][color=FFFF77]0[/color] seconds Remaining Leaderboard [b]-[/b]Hide progress bar [color=7777FF][b]for[/b][/color] Leaderboard Norm Boss item [color=7777FF][b]at[/b][/color] column [color=FFFF77]1[/color] [color=7777FF][b]and[/b][/color] row (Owner [color=7777FF][b]of[/b][/color] (Triggering [color=7777FF][b]unit[/b][/color])) [color=7777FF][b]Unit[/b][/color] [b]-[/b]Move (Triggering [color=7777FF][b]unit[/b][/color]) instantly [color=7777FF][b]to[/b][/color] (Random point [color=7777FF][b]in[/b][/color] Red Teleport region) (No Blend) [color=7777FF][b]Unit[/b][/color] [b]-[/b]Show (Triggering [color=7777FF][b]unit[/b][/color]) [color=7777FF][b]Unit[/b][/color] Selection [b]-[/b]Select (Triggering [color=7777FF][b]unit[/b][/color]) [color=7777FF][b]for[/b][/color] player (Owner [color=7777FF][b]of[/b][/color] (Triggering [color=7777FF][b]unit[/b][/color])) Camera [b]-[/b]Pan the camera [color=7777FF][b]for[/b][/color] player (Owner [color=7777FF][b]of[/b][/color] (Triggering [color=7777FF][b]unit[/b][/color])) [color=7777FF][b]to[/b][/color] (Center [color=7777FF][b]of[/b][/color] Red Teleport region) over [color=FFFF77]1[/color][b].[/b][color=FFFF77]0[/color] seconds [color=7777FF][b]with[/b][/color] Existing Velocity% initial velocity[b],[/b] [color=FFFF77]10[/color][b].[/b]0% deceleration[b],[/b] [color=7777FF][b]and[/b][/color] [color=7777FF][b]Do[/b][/color] [color=7777FF][b]Not[/b][/color] use smart panning [color=7777FF][b]Else[/b][/color] Timer [b]-[/b]Start Death Timer[b][[/b](Owner [color=7777FF][b]of[/b][/color] (Triggering [color=7777FF][b]unit[/b][/color]))[b]][/b] [color=7777FF][b]as[/b][/color] a One Shot timer that will expire [color=7777FF][b]in[/b][/color] (Player Deaths[b][[/b](Owner [color=7777FF][b]of[/b][/color] (Triggering [color=7777FF][b]unit[/b][/color]))[b]][/b] * [color=FFFF77]5[/color][b].[/b][color=FFFF77]0[/color]) Game Time seconds General [b]-[/b]Wait [color=7777FF][b]for[/b][/color] Death Timer[b][[/b](Owner [color=7777FF][b]of[/b][/color] (Triggering [color=7777FF][b]unit[/b][/color]))[b]][/b] [color=7777FF][b]to[/b][/color] have [color=FFFF77]0[/color][b].[/b][color=FFFF77]0[/color] seconds Remaining Leaderboard [b]-[/b]Hide progress bar [color=7777FF][b]for[/b][/color] Leaderboard Norm Boss item [color=7777FF][b]at[/b][/color] column [color=FFFF77]1[/color] [color=7777FF][b]and[/b][/color] row (Owner [color=7777FF][b]of[/b][/color] (Triggering [color=7777FF][b]unit[/b][/color])) [color=7777FF][b]Unit[/b][/color] [b]-[/b]Move (Triggering [color=7777FF][b]unit[/b][/color]) instantly [color=7777FF][b]to[/b][/color] (Random point [color=7777FF][b]in[/b][/color] Red Teleport region) (No Blend) [color=7777FF][b]Unit[/b][/color] [b]-[/b]Show (Triggering [color=7777FF][b]unit[/b][/color]) [color=7777FF][b]Unit[/b][/color] Selection [b]-[/b]Select (Triggering [color=7777FF][b]unit[/b][/color]) [color=7777FF][b]for[/b][/color] player (Owner [color=7777FF][b]of[/b][/color] (Triggering [color=7777FF][b]unit[/b][/color])) Camera [b]-[/b]Pan the camera [color=7777FF][b]for[/b][/color] player (Owner [color=7777FF][b]of[/b][/color] (Triggering [color=7777FF][b]unit[/b][/color])) [color=7777FF][b]to[/b][/color] (Center [color=7777FF][b]of[/b][/color] Red Teleport region) over [color=FFFF77]1[/color][b].[/b][color=FFFF77]0[/color] seconds [color=7777FF][b]with[/b][/color] Existing Velocity% initial velocity[b],[/b] [color=FFFF77]10[/color][b].[/b]0% deceleration[b],[/b] [color=7777FF][b]and[/b][/color] [color=7777FF][b]Do[/b][/color] [color=7777FF][b]Not[/b][/color] use smart panning [/code]
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Revive Red Team Events Unit -Any Unit dies Local Variables Conditions Or Conditions Picked Game == 1 Picked Game == 2 ((Owner of (Triggering unit)) is in Red Team) == True ((Unit type of (Triggering unit)) is Hero) == True Actions Unit -Revive (Triggering unit) Unit Selection -Deselect (Triggering unit) for player (Owner of (Triggering unit)) Unit -Hide (Triggering unit) Unit -Move (Triggering unit) instantly to (Random point in Lifeless Region) (No Blend) Variable -Set Player Deaths[(Owner of (Triggering unit))] = (Player Deaths[(Owner of (Triggering unit))] + 1) Leaderboard -Set Leaderboard Norm Boss item text at column 3 and row (Owner of (Triggering unit)) to (Text(Player Deaths[(Owner of (Triggering unit))])) Leaderboard -Set Leaderboard Norm Boss item progress bar at column 1 and row (Owner of (Triggering unit)) to range from 0.0 to (Player Deaths[(Owner of (Triggering unit))] * 5) Leaderboard -Show progress bar for Leaderboard Norm Boss item at column 1 and row (Owner of (Triggering unit)) General -If (Conditions) then do (Actions) else do (Actions) If ((Owner of (Killing unit)) is in Blue Team) == True Not Conditions (Owner of (Killing unit)) == (Player 10 from Blue Team) Then Variable -Set Player Kills[(Owner of (Killing unit))] = (Player Kills[(Owner of (Killing unit))] + 1) Leaderboard -Set Leaderboard Norm Boss item text at column 2 and row (Owner of (Killing unit)) to (Text(Player Kills[(Owner of (Killing unit))])) Timer -Start Death Timer[(Owner of (Triggering unit))] as a One Shot timer that will expire in (Player Deaths[(Owner of (Triggering unit))] * 5.0) Game Time seconds General -Wait for Death Timer[(Owner of (Triggering unit))] to have 0.0 seconds Remaining Leaderboard -Hide progress bar for Leaderboard Norm Boss item at column 1 and row (Owner of (Triggering unit)) Unit -Move (Triggering unit) instantly to (Random point in Red Teleport region) (No Blend) Unit -Show (Triggering unit) Unit Selection -Select (Triggering unit) for player (Owner of (Triggering unit)) Camera -Pan the camera for player (Owner of (Triggering unit)) to (Center of Red Teleport region) over 1.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Do Not use smart panning Else Timer -Start Death Timer[(Owner of (Triggering unit))] as a One Shot timer that will expire in (Player Deaths[(Owner of (Triggering unit))] * 5.0) Game Time seconds General -Wait for Death Timer[(Owner of (Triggering unit))] to have 0.0 seconds Remaining Leaderboard -Hide progress bar for Leaderboard Norm Boss item at column 1 and row (Owner of (Triggering unit)) Unit -Move (Triggering unit) instantly to (Random point in Red Teleport region) (No Blend) Unit -Show (Triggering unit) Unit Selection -Select (Triggering unit) for player (Owner of (Triggering unit)) Camera -Pan the camera for player (Owner of (Triggering unit)) to (Center of Red Teleport region) over 1.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Do Not use smart panning