((Owner of (Triggering unit)) isin Red Team) ==True
((Unittypeof (Triggering unit)) is Hero) ==True
Actions
Unit-Revive (Triggering unit)
Unit Selection -Deselect (Triggering unit) for player (Owner of (Triggering unit))
Unit-Hide (Triggering unit)
Unit-Move (Triggering unit) instantly to (Random point in Lifeless Region) (No Blend)
Variable -Set Player Deaths[(Owner of (Triggering unit))]= (Player Deaths[(Owner of (Triggering unit))]+1)
Leaderboard -Set Leaderboard Norm Boss item text at column 3and row (Owner of (Triggering unit)) to (Text(Player Deaths[(Owner of (Triggering unit))]))
Leaderboard -Set Leaderboard Norm Boss item progress bar at column 1and row (Owner of (Triggering unit)) to range from 0.0to (Player Deaths[(Owner of (Triggering unit))] * 5)
Leaderboard -Show progress bar for Leaderboard Norm Boss item at column 1and row (Owner of (Triggering unit))
General -If (Conditions) thendo (Actions) elsedo (Actions)
If
((Owner of (Killing unit)) isin Blue Team) ==True
Not
Conditions
(Owner of (Killing unit)) == (Player 10 from Blue Team)
Then
Variable -Set Player Kills[(Owner of (Killing unit))]= (Player Kills[(Owner of (Killing unit))]+1)
Leaderboard -Set Leaderboard Norm Boss item text at column 2and row (Owner of (Killing unit)) to (Text(Player Kills[(Owner of (Killing unit))]))
Timer -Start Death Timer[(Owner of (Triggering unit))]as a One Shot timer that will expire in (Player Deaths[(Owner of (Triggering unit))] * 5.0) Game Time seconds
General -Wait for Death Timer[(Owner of (Triggering unit))]to have 0.0 seconds Remaining
Leaderboard -Hide progress bar for Leaderboard Norm Boss item at column 1and row (Owner of (Triggering unit))
Unit-Move (Triggering unit) instantly to (Random point in Red Teleport region) (No Blend)
Unit-Show (Triggering unit)
Unit Selection -Select (Triggering unit) for player (Owner of (Triggering unit))
Camera -Pan the camera for player (Owner of (Triggering unit)) to (Center of Red Teleport region) over 1.0 seconds with Existing Velocity% initial velocity,10.0% deceleration,andDoNot use smart panning
Else
Timer -Start Death Timer[(Owner of (Triggering unit))]as a One Shot timer that will expire in (Player Deaths[(Owner of (Triggering unit))] * 5.0) Game Time seconds
General -Wait for Death Timer[(Owner of (Triggering unit))]to have 0.0 seconds Remaining
Leaderboard -Hide progress bar for Leaderboard Norm Boss item at column 1and row (Owner of (Triggering unit))
Unit-Move (Triggering unit) instantly to (Random point in Red Teleport region) (No Blend)
Unit-Show (Triggering unit)
Unit Selection -Select (Triggering unit) for player (Owner of (Triggering unit))
Camera -Pan the camera for player (Owner of (Triggering unit)) to (Center of Red Teleport region) over 1.0 seconds with Existing Velocity% initial velocity,10.0% deceleration,andDoNot use smart panning