((Owner of (Triggering unit)) is in Red Team) == True
((Unit type of (Triggering unit)) is Hero) == True
Actions
Unit -Revive (Triggering unit)
Unit Selection -Deselect (Triggering unit)for player (Owner of (Triggering unit))
Unit -Hide (Triggering unit)
Unit -Move (Triggering unit) instantly to (Random point in Lifeless Region)(No Blend)
Variable -Set Player Deaths[(Owner of (Triggering unit))] = (Player Deaths[(Owner of (Triggering unit))] + 1)
Leaderboard -Set Leaderboard Norm Boss item text at column 3 and row (Owner of (Triggering unit)) to (Text(Player Deaths[(Owner of (Triggering unit))]))
Leaderboard -Set Leaderboard Norm Boss item progress bar at column 1 and row (Owner of (Triggering unit)) to range from 0.0 to (Player Deaths[(Owner of (Triggering unit))]*5)
Leaderboard -Show progress bar for Leaderboard Norm Boss item at column 1 and row (Owner of (Triggering unit))
General -If (Conditions) then do(Actions)elsedo(Actions)
If
((Owner of (Killing unit)) is in Blue Team) == True
Not
Conditions
(Owner of (Killing unit)) == (Player 10 from Blue Team)
Then
Variable -Set Player Kills[(Owner of (Killing unit))] = (Player Kills[(Owner of (Killing unit))] + 1)
Leaderboard -Set Leaderboard Norm Boss item text at column 2 and row (Owner of (Killing unit)) to (Text(Player Kills[(Owner of (Killing unit))]))
Timer -Start Death Timer[(Owner of (Triggering unit))] as a One Shot timer that will expire in (Player Deaths[(Owner of (Triggering unit))]*5.0) Game Time seconds
General -Wait for Death Timer[(Owner of (Triggering unit))] to have 0.0 seconds Remaining
Leaderboard -Hide progress bar for Leaderboard Norm Boss item at column 1 and row (Owner of (Triggering unit))
Unit -Move (Triggering unit) instantly to (Random point in Red Teleport region)(No Blend)
Unit -Show (Triggering unit)
Unit Selection -Select (Triggering unit)for player (Owner of (Triggering unit))
Camera -Pan the camera for player (Owner of (Triggering unit)) to (Center of Red Teleport region) over 1.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Do Not use smart panning
Else
Timer -Start Death Timer[(Owner of (Triggering unit))] as a One Shot timer that will expire in (Player Deaths[(Owner of (Triggering unit))]*5.0) Game Time seconds
General -Wait for Death Timer[(Owner of (Triggering unit))] to have 0.0 seconds Remaining
Leaderboard -Hide progress bar for Leaderboard Norm Boss item at column 1 and row (Owner of (Triggering unit))
Unit -Move (Triggering unit) instantly to (Random point in Red Teleport region)(No Blend)
Unit -Show (Triggering unit)
Unit Selection -Select (Triggering unit)for player (Owner of (Triggering unit))
Camera -Pan the camera for player (Owner of (Triggering unit)) to (Center of Red Teleport region) over 1.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Do Not use smart panning