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[code]Revive Red Team Events Unit [b]-[/b]Any Unit dies Local Variables Conditions Or Conditions Picked Game [b]=[/b][b]=[/b] [color=FFFF77]1[/color] Picked Game [b]=[/b][b]=[/b] [color=FFFF77]2[/color] [b]([/b][b]([/b]Owner of [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b][b])[/b] is in Red Team[b])[/b] [b]=[/b][b]=[/b] True [b]([/b][b]([/b]Unit type of [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b][b])[/b] is Hero[b])[/b] [b]=[/b][b]=[/b] True Actions Unit [b]-[/b]Revive [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b] Unit Selection [b]-[/b]Deselect [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b] for player [b]([/b]Owner of [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b][b])[/b] Unit [b]-[/b]Hide [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b] Unit [b]-[/b]Move [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b] instantly to [b]([/b]Random [color=AA77FF]point[/color] in Lifeless Region[b])[/b] [b]([/b]No Blend[b])[/b] Variable [b]-[/b]Set Player Deaths[b][[/b][b]([/b]Owner of [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b][b])[/b][b]][/b] [b]=[/b] [b]([/b]Player Deaths[b][[/b][b]([/b]Owner of [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b][b])[/b][b]][/b] [b]+[/b] [color=FFFF77]1[/color][b])[/b] Leaderboard [b]-[/b]Set Leaderboard Norm Boss item [color=AA77FF]text[/color] at column [color=FFFF77]3[/color] and row [b]([/b]Owner of [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b][b])[/b] to [b]([/b]Text[b]([/b]Player Deaths[b][[/b][b]([/b]Owner of [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b][b])[/b][b]][/b][b])[/b][b])[/b] Leaderboard [b]-[/b]Set Leaderboard Norm Boss item progress bar at column [color=FFFF77]1[/color] and row [b]([/b]Owner of [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b][b])[/b] to range from [color=FFFF77]0[/color].[color=FFFF77]0[/color] to [b]([/b]Player Deaths[b][[/b][b]([/b]Owner of [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b][b])[/b][b]][/b] [b]*[/b] [color=FFFF77]5[/color][b])[/b] Leaderboard [b]-[/b]Show progress bar for Leaderboard Norm Boss item at column [color=FFFF77]1[/color] and row [b]([/b]Owner of [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b][b])[/b] General [b]-[/b]If [b]([/b]Conditions[b])[/b] then do [b]([/b]Actions[b])[/b] [color=7777FF][b]else[/b][/color] do [b]([/b]Actions[b])[/b] If [b]([/b][b]([/b]Owner of [b]([/b]Killing [color=AA77FF]unit[/color][b])[/b][b])[/b] is in Blue Team[b])[/b] [b]=[/b][b]=[/b] True Not Conditions [b]([/b]Owner of [b]([/b]Killing [color=AA77FF]unit[/color][b])[/b][b])[/b] [b]=[/b][b]=[/b] [b]([/b]Player [color=FFFF77]10[/color] from Blue Team[b])[/b] Then Variable [b]-[/b]Set Player Kills[b][[/b][b]([/b]Owner of [b]([/b]Killing [color=AA77FF]unit[/color][b])[/b][b])[/b][b]][/b] [b]=[/b] [b]([/b]Player Kills[b][[/b][b]([/b]Owner of [b]([/b]Killing [color=AA77FF]unit[/color][b])[/b][b])[/b][b]][/b] [b]+[/b] [color=FFFF77]1[/color][b])[/b] Leaderboard [b]-[/b]Set Leaderboard Norm Boss item [color=AA77FF]text[/color] at column [color=FFFF77]2[/color] and row [b]([/b]Owner of [b]([/b]Killing [color=AA77FF]unit[/color][b])[/b][b])[/b] to [b]([/b]Text[b]([/b]Player Kills[b][[/b][b]([/b]Owner of [b]([/b]Killing [color=AA77FF]unit[/color][b])[/b][b])[/b][b]][/b][b])[/b][b])[/b] Timer [b]-[/b]Start Death Timer[b][[/b][b]([/b]Owner of [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b][b])[/b][b]][/b] as a One Shot timer that will expire in [b]([/b]Player Deaths[b][[/b][b]([/b]Owner of [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b][b])[/b][b]][/b] [b]*[/b] [color=FFFF77]5[/color].[color=FFFF77]0[/color][b])[/b] Game Time seconds General [b]-[/b]Wait for Death Timer[b][[/b][b]([/b]Owner of [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b][b])[/b][b]][/b] to have [color=FFFF77]0[/color].[color=FFFF77]0[/color] seconds Remaining Leaderboard [b]-[/b]Hide progress bar for Leaderboard Norm Boss item at column [color=FFFF77]1[/color] and row [b]([/b]Owner of [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b][b])[/b] Unit [b]-[/b]Move [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b] instantly to [b]([/b]Random [color=AA77FF]point[/color] in Red Teleport [color=AA77FF]region[/color][b])[/b] [b]([/b]No Blend[b])[/b] Unit [b]-[/b]Show [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b] Unit Selection [b]-[/b]Select [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b] for player [b]([/b]Owner of [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b][b])[/b] Camera [b]-[/b]Pan the camera for player [b]([/b]Owner of [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b][b])[/b] to [b]([/b]Center of Red Teleport [color=AA77FF]region[/color][b])[/b] over [color=FFFF77]1[/color].[color=FFFF77]0[/color] seconds with Existing Velocity% initial velocity[b],[/b] [color=FFFF77]10[/color].0% deceleration[b],[/b] and Do Not use smart panning Else Timer [b]-[/b]Start Death Timer[b][[/b][b]([/b]Owner of [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b][b])[/b][b]][/b] as a One Shot timer that will expire in [b]([/b]Player Deaths[b][[/b][b]([/b]Owner of [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b][b])[/b][b]][/b] [b]*[/b] [color=FFFF77]5[/color].[color=FFFF77]0[/color][b])[/b] Game Time seconds General [b]-[/b]Wait for Death Timer[b][[/b][b]([/b]Owner of [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b][b])[/b][b]][/b] to have [color=FFFF77]0[/color].[color=FFFF77]0[/color] seconds Remaining Leaderboard [b]-[/b]Hide progress bar for Leaderboard Norm Boss item at column [color=FFFF77]1[/color] and row [b]([/b]Owner of [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b][b])[/b] Unit [b]-[/b]Move [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b] instantly to [b]([/b]Random [color=AA77FF]point[/color] in Red Teleport [color=AA77FF]region[/color][b])[/b] [b]([/b]No Blend[b])[/b] Unit [b]-[/b]Show [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b] Unit Selection [b]-[/b]Select [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b] for player [b]([/b]Owner of [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b][b])[/b] Camera [b]-[/b]Pan the camera for player [b]([/b]Owner of [b]([/b]Triggering [color=AA77FF]unit[/color][b])[/b][b])[/b] to [b]([/b]Center of Red Teleport [color=AA77FF]region[/color][b])[/b] over [color=FFFF77]1[/color].[color=FFFF77]0[/color] seconds with Existing Velocity% initial velocity[b],[/b] [color=FFFF77]10[/color].0% deceleration[b],[/b] and Do Not use smart panning [/code]
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Revive Red Team Events Unit -Any Unit dies Local Variables Conditions Or Conditions Picked Game == 1 Picked Game == 2 ((Owner of (Triggering unit)) is in Red Team) == True ((Unit type of (Triggering unit)) is Hero) == True Actions Unit -Revive (Triggering unit) Unit Selection -Deselect (Triggering unit) for player (Owner of (Triggering unit)) Unit -Hide (Triggering unit) Unit -Move (Triggering unit) instantly to (Random point in Lifeless Region) (No Blend) Variable -Set Player Deaths[(Owner of (Triggering unit))] = (Player Deaths[(Owner of (Triggering unit))] + 1) Leaderboard -Set Leaderboard Norm Boss item text at column 3 and row (Owner of (Triggering unit)) to (Text(Player Deaths[(Owner of (Triggering unit))])) Leaderboard -Set Leaderboard Norm Boss item progress bar at column 1 and row (Owner of (Triggering unit)) to range from 0.0 to (Player Deaths[(Owner of (Triggering unit))] * 5) Leaderboard -Show progress bar for Leaderboard Norm Boss item at column 1 and row (Owner of (Triggering unit)) General -If (Conditions) then do (Actions) else do (Actions) If ((Owner of (Killing unit)) is in Blue Team) == True Not Conditions (Owner of (Killing unit)) == (Player 10 from Blue Team) Then Variable -Set Player Kills[(Owner of (Killing unit))] = (Player Kills[(Owner of (Killing unit))] + 1) Leaderboard -Set Leaderboard Norm Boss item text at column 2 and row (Owner of (Killing unit)) to (Text(Player Kills[(Owner of (Killing unit))])) Timer -Start Death Timer[(Owner of (Triggering unit))] as a One Shot timer that will expire in (Player Deaths[(Owner of (Triggering unit))] * 5.0) Game Time seconds General -Wait for Death Timer[(Owner of (Triggering unit))] to have 0.0 seconds Remaining Leaderboard -Hide progress bar for Leaderboard Norm Boss item at column 1 and row (Owner of (Triggering unit)) Unit -Move (Triggering unit) instantly to (Random point in Red Teleport region) (No Blend) Unit -Show (Triggering unit) Unit Selection -Select (Triggering unit) for player (Owner of (Triggering unit)) Camera -Pan the camera for player (Owner of (Triggering unit)) to (Center of Red Teleport region) over 1.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Do Not use smart panning Else Timer -Start Death Timer[(Owner of (Triggering unit))] as a One Shot timer that will expire in (Player Deaths[(Owner of (Triggering unit))] * 5.0) Game Time seconds General -Wait for Death Timer[(Owner of (Triggering unit))] to have 0.0 seconds Remaining Leaderboard -Hide progress bar for Leaderboard Norm Boss item at column 1 and row (Owner of (Triggering unit)) Unit -Move (Triggering unit) instantly to (Random point in Red Teleport region) (No Blend) Unit -Show (Triggering unit) Unit Selection -Select (Triggering unit) for player (Owner of (Triggering unit)) Camera -Pan the camera for player (Owner of (Triggering unit)) to (Center of Red Teleport region) over 1.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Do Not use smart panning