1. Revive Red Team
  2. Events
  3. Unit -Any Unit dies
  4. Local Variables
  5. Conditions
  6. Or
  7. Conditions
  8. Picked Game == 1
  9. Picked Game == 2
  10. ((Owner of (Triggering unit)) is in Red Team) == True
  11. ((Unit type of (Triggering unit)) is Hero) == True
  12. Actions
  13. Unit -Revive (Triggering unit)
  14. Unit Selection -Deselect (Triggering unit) for player (Owner of (Triggering unit))
  15. Unit -Hide (Triggering unit)
  16. Unit -Move (Triggering unit) instantly to (Random point in Lifeless Region) (No Blend)
  17. Variable -Set Player Deaths[(Owner of (Triggering unit))] = (Player Deaths[(Owner of (Triggering unit))] + 1)
  18. Leaderboard -Set Leaderboard Norm Boss item text at column 3 and row (Owner of (Triggering unit)) to (Text(Player Deaths[(Owner of (Triggering unit))]))
  19. Leaderboard -Set Leaderboard Norm Boss item progress bar at column 1 and row (Owner of (Triggering unit)) to range from 0.0 to (Player Deaths[(Owner of (Triggering unit))] * 5)
  20. Leaderboard -Show progress bar for Leaderboard Norm Boss item at column 1 and row (Owner of (Triggering unit))
  21. General -If (Conditions) then do (Actions) else do (Actions)
  22. If
  23. ((Owner of (Killing unit)) is in Blue Team) == True
  24. Not
  25. Conditions
  26. (Owner of (Killing unit)) == (Player 10 from Blue Team)
  27. Then
  28. Variable -Set Player Kills[(Owner of (Killing unit))] = (Player Kills[(Owner of (Killing unit))] + 1)
  29. Leaderboard -Set Leaderboard Norm Boss item text at column 2 and row (Owner of (Killing unit)) to (Text(Player Kills[(Owner of (Killing unit))]))
  30. Timer -Start Death Timer[(Owner of (Triggering unit))] as a One Shot timer that will expire in (Player Deaths[(Owner of (Triggering unit))] * 5.0) Game Time seconds
  31. General -Wait for Death Timer[(Owner of (Triggering unit))] to have 0.0 seconds Remaining
  32. Leaderboard -Hide progress bar for Leaderboard Norm Boss item at column 1 and row (Owner of (Triggering unit))
  33. Unit -Move (Triggering unit) instantly to (Random point in Red Teleport region) (No Blend)
  34. Unit -Show (Triggering unit)
  35. Unit Selection -Select (Triggering unit) for player (Owner of (Triggering unit))
  36. Camera -Pan the camera for player (Owner of (Triggering unit)) to (Center of Red Teleport region) over 1.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Do Not use smart panning
  37. Else
  38. Timer -Start Death Timer[(Owner of (Triggering unit))] as a One Shot timer that will expire in (Player Deaths[(Owner of (Triggering unit))] * 5.0) Game Time seconds
  39. General -Wait for Death Timer[(Owner of (Triggering unit))] to have 0.0 seconds Remaining
  40. Leaderboard -Hide progress bar for Leaderboard Norm Boss item at column 1 and row (Owner of (Triggering unit))
  41. Unit -Move (Triggering unit) instantly to (Random point in Red Teleport region) (No Blend)
  42. Unit -Show (Triggering unit)
  43. Unit Selection -Select (Triggering unit) for player (Owner of (Triggering unit))
  44. Camera -Pan the camera for player (Owner of (Triggering unit)) to (Center of Red Teleport region) over 1.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Do Not use smart panning

goto line:
Compare with:
text copy window edit this code post new code