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<pre class="jasscode">Revive Red Team Events Unit <span class="style_symbol">-</span>Any Unit dies Local Variables Conditions <a class="style_function" href="http://www.mappedia.de/wiki/Jass:Or">Or</a> Conditions Picked Game <span class="style_symbol">=</span><span class="style_symbol">=</span> <span class="style_int">1</span> Picked Game <span class="style_symbol">=</span><span class="style_symbol">=</span> <span class="style_int">2</span> <span class="style_symbol">(</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> is <span class="style_keyword">in</span> Red Team<span class="style_symbol">)</span> <span class="style_symbol">=</span><span class="style_symbol">=</span> True <span class="style_symbol">(</span><span class="style_symbol">(</span>Unit <span class="style_keyword">type</span> of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> is Hero<span class="style_symbol">)</span> <span class="style_symbol">=</span><span class="style_symbol">=</span> True Actions Unit <span class="style_symbol">-</span>Revive <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span> Unit Selection <span class="style_symbol">-</span>Deselect <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span> <span class="style_keyword">for</span> <span class="style_type">player</span> <span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> Unit <span class="style_symbol">-</span>Hide <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span> Unit <span class="style_symbol">-</span>Move <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span> instantly <span class="style_keyword">to</span> <span class="style_symbol">(</span>Random point <span class="style_keyword">in</span> Lifeless Region<span class="style_symbol">)</span> <span class="style_symbol">(</span>No Blend<span class="style_symbol">)</span> Variable <span class="style_symbol">-</span>Set <a class="style_function" href="http://www.mappedia.de/wiki/Jass:Player">Player</a> Deaths<span class="style_symbol">[</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">]</span> <span class="style_symbol">=</span> <span class="style_symbol">(</span><a class="style_function" href="http://www.mappedia.de/wiki/Jass:Player">Player</a> Deaths<span class="style_symbol">[</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">]</span> <span class="style_symbol">+</span> <span class="style_int">1</span><span class="style_symbol">)</span> Leaderboard <span class="style_symbol">-</span>Set Leaderboard Norm Boss <span class="style_type">item</span> text at column <span class="style_int">3</span> <span class="style_keyword">and</span> row <span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_keyword">to</span> <span class="style_symbol">(</span>Text<span class="style_symbol">(</span><a class="style_function" href="http://www.mappedia.de/wiki/Jass:Player">Player</a> Deaths<span class="style_symbol">[</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">]</span><span class="style_symbol">)</span><span class="style_symbol">)</span> Leaderboard <span class="style_symbol">-</span>Set Leaderboard Norm Boss <span class="style_type">item</span> progress bar at column <span class="style_int">1</span> <span class="style_keyword">and</span> row <span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_keyword">to</span> range <span class="style_keyword">from</span> <span class="style_int">0</span>.<span class="style_int">0</span> <span class="style_keyword">to</span> <span class="style_symbol">(</span><a class="style_function" href="http://www.mappedia.de/wiki/Jass:Player">Player</a> Deaths<span class="style_symbol">[</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">]</span> <span class="style_symbol">*</span> <span class="style_int">5</span><span class="style_symbol">)</span> Leaderboard <span class="style_symbol">-</span>Show progress bar <span class="style_keyword">for</span> Leaderboard Norm Boss <span class="style_type">item</span> at column <span class="style_int">1</span> <span class="style_keyword">and</span> row <span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> General <span class="style_symbol">-</span>If <span class="style_symbol">(</span>Conditions<span class="style_symbol">)</span> <span class="style_keyword">then</span> do <span class="style_symbol">(</span>Actions<span class="style_symbol">)</span> <span class="style_keyword">else</span> do <span class="style_symbol">(</span>Actions<span class="style_symbol">)</span> If <span class="style_symbol">(</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Killing <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> is <span class="style_keyword">in</span> Blue Team<span class="style_symbol">)</span> <span class="style_symbol">=</span><span class="style_symbol">=</span> True <a class="style_function" href="http://www.mappedia.de/wiki/Jass:Not">Not</a> Conditions <span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Killing <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">=</span><span class="style_symbol">=</span> <span class="style_symbol">(</span><a class="style_function" href="http://www.mappedia.de/wiki/Jass:Player">Player</a> <span class="style_int">10</span> <span class="style_keyword">from</span> Blue Team<span class="style_symbol">)</span> Then Variable <span class="style_symbol">-</span>Set <a class="style_function" href="http://www.mappedia.de/wiki/Jass:Player">Player</a> Kills<span class="style_symbol">[</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Killing <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">]</span> <span class="style_symbol">=</span> <span class="style_symbol">(</span><a class="style_function" href="http://www.mappedia.de/wiki/Jass:Player">Player</a> Kills<span class="style_symbol">[</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Killing <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">]</span> <span class="style_symbol">+</span> <span class="style_int">1</span><span class="style_symbol">)</span> Leaderboard <span class="style_symbol">-</span>Set Leaderboard Norm Boss <span class="style_type">item</span> text at column <span class="style_int">2</span> <span class="style_keyword">and</span> row <span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Killing <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_keyword">to</span> <span class="style_symbol">(</span>Text<span class="style_symbol">(</span><a class="style_function" href="http://www.mappedia.de/wiki/Jass:Player">Player</a> Kills<span class="style_symbol">[</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Killing <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">]</span><span class="style_symbol">)</span><span class="style_symbol">)</span> Timer <span class="style_symbol">-</span>Start Death Timer<span class="style_symbol">[</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">]</span> as a One Shot <span class="style_type">timer</span> that will expire <span class="style_keyword">in</span> <span class="style_symbol">(</span><a class="style_function" href="http://www.mappedia.de/wiki/Jass:Player">Player</a> Deaths<span class="style_symbol">[</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">]</span> <span class="style_symbol">*</span> <span class="style_int">5</span>.<span class="style_int">0</span><span class="style_symbol">)</span> Game Time seconds General <span class="style_symbol">-</span>Wait <span class="style_keyword">for</span> Death Timer<span class="style_symbol">[</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">]</span> <span class="style_keyword">to</span> have <span class="style_int">0</span>.<span class="style_int">0</span> seconds Remaining Leaderboard <span class="style_symbol">-</span>Hide progress bar <span class="style_keyword">for</span> Leaderboard Norm Boss <span class="style_type">item</span> at column <span class="style_int">1</span> <span class="style_keyword">and</span> row <span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> Unit <span class="style_symbol">-</span>Move <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span> instantly <span class="style_keyword">to</span> <span class="style_symbol">(</span>Random point <span class="style_keyword">in</span> Red Teleport <span class="style_type">region</span><span class="style_symbol">)</span> <span class="style_symbol">(</span>No Blend<span class="style_symbol">)</span> Unit <span class="style_symbol">-</span>Show <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span> Unit Selection <span class="style_symbol">-</span>Select <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span> <span class="style_keyword">for</span> <span class="style_type">player</span> <span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> Camera <span class="style_symbol">-</span>Pan the camera <span class="style_keyword">for</span> <span class="style_type">player</span> <span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_keyword">to</span> <span class="style_symbol">(</span>Center of Red Teleport <span class="style_type">region</span><span class="style_symbol">)</span> over <span class="style_int">1</span>.<span class="style_int">0</span> seconds with Existing Velocity% initial velocity<span class="style_symbol">,</span> <span class="style_int">10</span>.0% deceleration<span class="style_symbol">,</span> <span class="style_keyword">and</span> Do <a class="style_function" href="http://www.mappedia.de/wiki/Jass:Not">Not</a> <span class="style_keyword">use</span> smart panning Else Timer <span class="style_symbol">-</span>Start Death Timer<span class="style_symbol">[</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">]</span> as a One Shot <span class="style_type">timer</span> that will expire <span class="style_keyword">in</span> <span class="style_symbol">(</span><a class="style_function" href="http://www.mappedia.de/wiki/Jass:Player">Player</a> Deaths<span class="style_symbol">[</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">]</span> <span class="style_symbol">*</span> <span class="style_int">5</span>.<span class="style_int">0</span><span class="style_symbol">)</span> Game Time seconds General <span class="style_symbol">-</span>Wait <span class="style_keyword">for</span> Death Timer<span class="style_symbol">[</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">]</span> <span class="style_keyword">to</span> have <span class="style_int">0</span>.<span class="style_int">0</span> seconds Remaining Leaderboard <span class="style_symbol">-</span>Hide progress bar <span class="style_keyword">for</span> Leaderboard Norm Boss <span class="style_type">item</span> at column <span class="style_int">1</span> <span class="style_keyword">and</span> row <span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> Unit <span class="style_symbol">-</span>Move <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span> instantly <span class="style_keyword">to</span> <span class="style_symbol">(</span>Random point <span class="style_keyword">in</span> Red Teleport <span class="style_type">region</span><span class="style_symbol">)</span> <span class="style_symbol">(</span>No Blend<span class="style_symbol">)</span> Unit <span class="style_symbol">-</span>Show <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span> Unit Selection <span class="style_symbol">-</span>Select <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span> <span class="style_keyword">for</span> <span class="style_type">player</span> <span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> Camera <span class="style_symbol">-</span>Pan the camera <span class="style_keyword">for</span> <span class="style_type">player</span> <span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_keyword">to</span> <span class="style_symbol">(</span>Center of Red Teleport <span class="style_type">region</span><span class="style_symbol">)</span> over <span class="style_int">1</span>.<span class="style_int">0</span> seconds with Existing Velocity% initial velocity<span class="style_symbol">,</span> <span class="style_int">10</span>.0% deceleration<span class="style_symbol">,</span> <span class="style_keyword">and</span> Do <a class="style_function" href="http://www.mappedia.de/wiki/Jass:Not">Not</a> <span class="style_keyword">use</span> smart panning </pre>
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Revive Red Team Events Unit -Any Unit dies Local Variables Conditions Or Conditions Picked Game == 1 Picked Game == 2 ((Owner of (Triggering unit)) is in Red Team) == True ((Unit type of (Triggering unit)) is Hero) == True Actions Unit -Revive (Triggering unit) Unit Selection -Deselect (Triggering unit) for player (Owner of (Triggering unit)) Unit -Hide (Triggering unit) Unit -Move (Triggering unit) instantly to (Random point in Lifeless Region) (No Blend) Variable -Set Player Deaths[(Owner of (Triggering unit))] = (Player Deaths[(Owner of (Triggering unit))] + 1) Leaderboard -Set Leaderboard Norm Boss item text at column 3 and row (Owner of (Triggering unit)) to (Text(Player Deaths[(Owner of (Triggering unit))])) Leaderboard -Set Leaderboard Norm Boss item progress bar at column 1 and row (Owner of (Triggering unit)) to range from 0.0 to (Player Deaths[(Owner of (Triggering unit))] * 5) Leaderboard -Show progress bar for Leaderboard Norm Boss item at column 1 and row (Owner of (Triggering unit)) General -If (Conditions) then do (Actions) else do (Actions) If ((Owner of (Killing unit)) is in Blue Team) == True Not Conditions (Owner of (Killing unit)) == (Player 10 from Blue Team) Then Variable -Set Player Kills[(Owner of (Killing unit))] = (Player Kills[(Owner of (Killing unit))] + 1) Leaderboard -Set Leaderboard Norm Boss item text at column 2 and row (Owner of (Killing unit)) to (Text(Player Kills[(Owner of (Killing unit))])) Timer -Start Death Timer[(Owner of (Triggering unit))] as a One Shot timer that will expire in (Player Deaths[(Owner of (Triggering unit))] * 5.0) Game Time seconds General -Wait for Death Timer[(Owner of (Triggering unit))] to have 0.0 seconds Remaining Leaderboard -Hide progress bar for Leaderboard Norm Boss item at column 1 and row (Owner of (Triggering unit)) Unit -Move (Triggering unit) instantly to (Random point in Red Teleport region) (No Blend) Unit -Show (Triggering unit) Unit Selection -Select (Triggering unit) for player (Owner of (Triggering unit)) Camera -Pan the camera for player (Owner of (Triggering unit)) to (Center of Red Teleport region) over 1.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Do Not use smart panning Else Timer -Start Death Timer[(Owner of (Triggering unit))] as a One Shot timer that will expire in (Player Deaths[(Owner of (Triggering unit))] * 5.0) Game Time seconds General -Wait for Death Timer[(Owner of (Triggering unit))] to have 0.0 seconds Remaining Leaderboard -Hide progress bar for Leaderboard Norm Boss item at column 1 and row (Owner of (Triggering unit)) Unit -Move (Triggering unit) instantly to (Random point in Red Teleport region) (No Blend) Unit -Show (Triggering unit) Unit Selection -Select (Triggering unit) for player (Owner of (Triggering unit)) Camera -Pan the camera for player (Owner of (Triggering unit)) to (Center of Red Teleport region) over 1.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Do Not use smart panning