((Owner of (Triggering unit)) is in Red Team)== True
((Unit type of (Triggering unit)) is Hero)== True
Actions
Unit -Revive (Triggering unit)
Unit Selection -Deselect (Triggering unit)forplayer(Owner of (Triggering unit))
Unit -Hide (Triggering unit)
Unit -Move (Triggering unit) instantly to(Random point in Lifeless Region)(No Blend)
Variable -Set Player Deaths[(Owner of (Triggering unit))]=(Player Deaths[(Owner of (Triggering unit))]+1)
Leaderboard -Set Leaderboard Norm Boss item text at column 3and row (Owner of (Triggering unit))to(Text(Player Deaths[(Owner of (Triggering unit))]))
Leaderboard -Set Leaderboard Norm Boss item progress bar at column 1and row (Owner of (Triggering unit))to range from0.0to(Player Deaths[(Owner of (Triggering unit))]*5)
Leaderboard -Show progress bar for Leaderboard Norm Boss item at column 1and row (Owner of (Triggering unit))
General -If (Conditions)then do (Actions)else do (Actions)
If
((Owner of (Killing unit)) is in Blue Team)== True
(Owner of (Killing unit))==(Player10from Blue Team)
Then
Variable -Set Player Kills[(Owner of (Killing unit))]=(Player Kills[(Owner of (Killing unit))]+1)
Leaderboard -Set Leaderboard Norm Boss item text at column 2and row (Owner of (Killing unit))to(Text(Player Kills[(Owner of (Killing unit))]))
Timer -Start Death Timer[(Owner of (Triggering unit))] as a One Shot timer that will expire in(Player Deaths[(Owner of (Triggering unit))]*5.0) Game Time seconds
General -Wait for Death Timer[(Owner of (Triggering unit))]to have 0.0 seconds Remaining
Leaderboard -Hide progress bar for Leaderboard Norm Boss item at column 1and row (Owner of (Triggering unit))
Unit -Move (Triggering unit) instantly to(Random point in Red Teleport region)(No Blend)
Unit -Show (Triggering unit)
Unit Selection -Select (Triggering unit)forplayer(Owner of (Triggering unit))
Camera -Pan the camera forplayer(Owner of (Triggering unit))to(Center of Red Teleport region) over 1.0 seconds with Existing Velocity% initial velocity,10.0% deceleration,and Do Notuse smart panning
Else
Timer -Start Death Timer[(Owner of (Triggering unit))] as a One Shot timer that will expire in(Player Deaths[(Owner of (Triggering unit))]*5.0) Game Time seconds
General -Wait for Death Timer[(Owner of (Triggering unit))]to have 0.0 seconds Remaining
Leaderboard -Hide progress bar for Leaderboard Norm Boss item at column 1and row (Owner of (Triggering unit))
Unit -Move (Triggering unit) instantly to(Random point in Red Teleport region)(No Blend)
Unit -Show (Triggering unit)
Unit Selection -Select (Triggering unit)forplayer(Owner of (Triggering unit))
Camera -Pan the camera forplayer(Owner of (Triggering unit))to(Center of Red Teleport region) over 1.0 seconds with Existing Velocity% initial velocity,10.0% deceleration,and Do Notuse smart panning