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<pre class="jasscode">Revive Red Team Events Unit <span class="style_symbol">-</span> Any Unit dies Local Variables Conditions <a class="style_function" href="http://www.mappedia.de/wiki/Jass:Or">Or</a> Conditions Picked Game <span class="style_symbol">=</span><span class="style_symbol">=</span> <span class="style_int">1</span> Picked Game <span class="style_symbol">=</span><span class="style_symbol">=</span> <span class="style_int">2</span> <span class="style_symbol">(</span><span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> is in Red Team <span class="style_symbol">)</span> <span class="style_symbol">=</span><span class="style_symbol">=</span> True <span class="style_symbol">(</span><span class="style_symbol">(</span> Unit <span class="style_keyword">type</span> of<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> is Hero <span class="style_symbol">)</span> <span class="style_symbol">=</span><span class="style_symbol">=</span> True Actions Unit <span class="style_symbol">-</span> Revive<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span> Unit Selection <span class="style_symbol">-</span> Deselect<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span> <span class="style_keyword">for</span> <span class="style_type">player</span><span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> Unit <span class="style_symbol">-</span> Hide<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span> Unit <span class="style_symbol">-</span> Move<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span> instantly to<span class="style_symbol">(</span> Random point in Lifeless Region <span class="style_symbol">)</span><span class="style_symbol">(</span> No Blend <span class="style_symbol">)</span> Variable <span class="style_symbol">-</span> Set <a class="style_function" href="http://www.mappedia.de/wiki/Jass:Player">Player</a> Deaths<span class="style_symbol">[</span><span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">]</span> <span class="style_symbol">=</span> <span class="style_symbol">(</span> <a class="style_function" href="http://www.mappedia.de/wiki/Jass:Player">Player</a> Deaths<span class="style_symbol">[</span><span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">]</span> <span class="style_symbol">+</span> <span class="style_int">1</span> <span class="style_symbol">)</span> Leaderboard <span class="style_symbol">-</span> Set Leaderboard Norm Boss <span class="style_type">item</span> text at column <span class="style_int">3</span> <span class="style_keyword">and</span> row<span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> to<span class="style_symbol">(</span> Text<span class="style_symbol">(</span> <a class="style_function" href="http://www.mappedia.de/wiki/Jass:Player">Player</a> Deaths<span class="style_symbol">[</span><span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">]</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> Leaderboard <span class="style_symbol">-</span> Set Leaderboard Norm Boss <span class="style_type">item</span> progress bar at column <span class="style_int">1</span> <span class="style_keyword">and</span> row<span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> to range from <span class="style_int">0</span>.<span class="style_int">0</span> to<span class="style_symbol">(</span> <a class="style_function" href="http://www.mappedia.de/wiki/Jass:Player">Player</a> Deaths<span class="style_symbol">[</span><span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">]</span> <span class="style_symbol">*</span> <span class="style_int">5</span> <span class="style_symbol">)</span> Leaderboard <span class="style_symbol">-</span> Show progress bar <span class="style_keyword">for</span> Leaderboard Norm Boss <span class="style_type">item</span> at column <span class="style_int">1</span> <span class="style_keyword">and</span> row<span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> General <span class="style_symbol">-</span> If<span class="style_symbol">(</span> Conditions <span class="style_symbol">)</span> <span class="style_keyword">then</span> do<span class="style_symbol">(</span> Actions <span class="style_symbol">)</span> <span class="style_keyword">else</span> do<span class="style_symbol">(</span> Actions <span class="style_symbol">)</span> If <span class="style_symbol">(</span><span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Killing <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> is in Blue Team <span class="style_symbol">)</span> <span class="style_symbol">=</span><span class="style_symbol">=</span> True <a class="style_function" href="http://www.mappedia.de/wiki/Jass:Not">Not</a> Conditions <span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Killing <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">=</span><span class="style_symbol">=</span> <span class="style_symbol">(</span> <a class="style_function" href="http://www.mappedia.de/wiki/Jass:Player">Player</a> <span class="style_int">10</span> from Blue Team <span class="style_symbol">)</span> Then Variable <span class="style_symbol">-</span> Set <a class="style_function" href="http://www.mappedia.de/wiki/Jass:Player">Player</a> Kills<span class="style_symbol">[</span><span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Killing <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">]</span> <span class="style_symbol">=</span> <span class="style_symbol">(</span> <a class="style_function" href="http://www.mappedia.de/wiki/Jass:Player">Player</a> Kills<span class="style_symbol">[</span><span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Killing <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">]</span> <span class="style_symbol">+</span> <span class="style_int">1</span> <span class="style_symbol">)</span> Leaderboard <span class="style_symbol">-</span> Set Leaderboard Norm Boss <span class="style_type">item</span> text at column <span class="style_int">2</span> <span class="style_keyword">and</span> row<span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Killing <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> to<span class="style_symbol">(</span> Text<span class="style_symbol">(</span> <a class="style_function" href="http://www.mappedia.de/wiki/Jass:Player">Player</a> Kills<span class="style_symbol">[</span><span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Killing <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">]</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> Timer <span class="style_symbol">-</span> Start Death Timer<span class="style_symbol">[</span><span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">]</span> as a One Shot <span class="style_type">timer</span> that will expire in<span class="style_symbol">(</span> <a class="style_function" href="http://www.mappedia.de/wiki/Jass:Player">Player</a> Deaths<span class="style_symbol">[</span><span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">]</span> <span class="style_symbol">*</span> <span class="style_int">5</span>.<span class="style_int">0</span> <span class="style_symbol">)</span> Game Time seconds General <span class="style_symbol">-</span> Wait <span class="style_keyword">for</span> Death Timer<span class="style_symbol">[</span><span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">]</span> to have <span class="style_int">0</span>.<span class="style_int">0</span> seconds Remaining Leaderboard <span class="style_symbol">-</span> Hide progress bar <span class="style_keyword">for</span> Leaderboard Norm Boss <span class="style_type">item</span> at column <span class="style_int">1</span> <span class="style_keyword">and</span> row<span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> Unit <span class="style_symbol">-</span> Move<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span> instantly to<span class="style_symbol">(</span> Random point in Red Teleport <span class="style_type">region</span> <span class="style_symbol">)</span><span class="style_symbol">(</span> No Blend <span class="style_symbol">)</span> Unit <span class="style_symbol">-</span> Show<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span> Unit Selection <span class="style_symbol">-</span> Select<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span> <span class="style_keyword">for</span> <span class="style_type">player</span><span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> Camera <span class="style_symbol">-</span> Pan the camera <span class="style_keyword">for</span> <span class="style_type">player</span><span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> to<span class="style_symbol">(</span> Center of Red Teleport <span class="style_type">region</span> <span class="style_symbol">)</span> over <span class="style_int">1</span>.<span class="style_int">0</span> seconds with Existing Velocity% initial velocity<span class="style_symbol">,</span> <span class="style_int">10</span>.0% deceleration<span class="style_symbol">,</span> <span class="style_keyword">and</span> Do <a class="style_function" href="http://www.mappedia.de/wiki/Jass:Not">Not</a> use smart panning Else Timer <span class="style_symbol">-</span> Start Death Timer<span class="style_symbol">[</span><span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">]</span> as a One Shot <span class="style_type">timer</span> that will expire in<span class="style_symbol">(</span> <a class="style_function" href="http://www.mappedia.de/wiki/Jass:Player">Player</a> Deaths<span class="style_symbol">[</span><span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">]</span> <span class="style_symbol">*</span> <span class="style_int">5</span>.<span class="style_int">0</span> <span class="style_symbol">)</span> Game Time seconds General <span class="style_symbol">-</span> Wait <span class="style_keyword">for</span> Death Timer<span class="style_symbol">[</span><span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">]</span> to have <span class="style_int">0</span>.<span class="style_int">0</span> seconds Remaining Leaderboard <span class="style_symbol">-</span> Hide progress bar <span class="style_keyword">for</span> Leaderboard Norm Boss <span class="style_type">item</span> at column <span class="style_int">1</span> <span class="style_keyword">and</span> row<span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> Unit <span class="style_symbol">-</span> Move<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span> instantly to<span class="style_symbol">(</span> Random point in Red Teleport <span class="style_type">region</span> <span class="style_symbol">)</span><span class="style_symbol">(</span> No Blend <span class="style_symbol">)</span> Unit <span class="style_symbol">-</span> Show<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span> Unit Selection <span class="style_symbol">-</span> Select<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span> <span class="style_keyword">for</span> <span class="style_type">player</span><span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> Camera <span class="style_symbol">-</span> Pan the camera <span class="style_keyword">for</span> <span class="style_type">player</span><span class="style_symbol">(</span> Owner of<span class="style_symbol">(</span> Triggering <span class="style_type">unit</span> <span class="style_symbol">)</span><span class="style_symbol">)</span> to<span class="style_symbol">(</span> Center of Red Teleport <span class="style_type">region</span> <span class="style_symbol">)</span> over <span class="style_int">1</span>.<span class="style_int">0</span> seconds with Existing Velocity% initial velocity<span class="style_symbol">,</span> <span class="style_int">10</span>.0% deceleration<span class="style_symbol">,</span> <span class="style_keyword">and</span> Do <a class="style_function" href="http://www.mappedia.de/wiki/Jass:Not">Not</a> use smart panning </pre>
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Revive Red Team Events Unit - Any Unit dies Local Variables Conditions Or Conditions Picked Game == 1 Picked Game == 2 (( Owner of( Triggering unit )) is in Red Team ) == True (( Unit type of( Triggering unit )) is Hero ) == True Actions Unit - Revive( Triggering unit ) Unit Selection - Deselect( Triggering unit ) for player( Owner of( Triggering unit )) Unit - Hide( Triggering unit ) Unit - Move( Triggering unit ) instantly to( Random point in Lifeless Region )( No Blend ) Variable - Set Player Deaths[( Owner of( Triggering unit )) ] = ( Player Deaths[( Owner of( Triggering unit )) ] + 1 ) Leaderboard - Set Leaderboard Norm Boss item text at column 3 and row( Owner of( Triggering unit )) to( Text( Player Deaths[( Owner of( Triggering unit )) ] )) Leaderboard - Set Leaderboard Norm Boss item progress bar at column 1 and row( Owner of( Triggering unit )) to range from 0.0 to( Player Deaths[( Owner of( Triggering unit )) ] * 5 ) Leaderboard - Show progress bar for Leaderboard Norm Boss item at column 1 and row( Owner of( Triggering unit )) General - If( Conditions ) then do( Actions ) else do( Actions ) If (( Owner of( Killing unit )) is in Blue Team ) == True Not Conditions ( Owner of( Killing unit )) == ( Player 10 from Blue Team ) Then Variable - Set Player Kills[( Owner of( Killing unit )) ] = ( Player Kills[( Owner of( Killing unit )) ] + 1 ) Leaderboard - Set Leaderboard Norm Boss item text at column 2 and row( Owner of( Killing unit )) to( Text( Player Kills[( Owner of( Killing unit )) ] )) Timer - Start Death Timer[( Owner of( Triggering unit )) ] as a One Shot timer that will expire in( Player Deaths[( Owner of( Triggering unit )) ] * 5.0 ) Game Time seconds General - Wait for Death Timer[( Owner of( Triggering unit )) ] to have 0.0 seconds Remaining Leaderboard - Hide progress bar for Leaderboard Norm Boss item at column 1 and row( Owner of( Triggering unit )) Unit - Move( Triggering unit ) instantly to( Random point in Red Teleport region )( No Blend ) Unit - Show( Triggering unit ) Unit Selection - Select( Triggering unit ) for player( Owner of( Triggering unit )) Camera - Pan the camera for player( Owner of( Triggering unit )) to( Center of Red Teleport region ) over 1.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Do Not use smart panning Else Timer - Start Death Timer[( Owner of( Triggering unit )) ] as a One Shot timer that will expire in( Player Deaths[( Owner of( Triggering unit )) ] * 5.0 ) Game Time seconds General - Wait for Death Timer[( Owner of( Triggering unit )) ] to have 0.0 seconds Remaining Leaderboard - Hide progress bar for Leaderboard Norm Boss item at column 1 and row( Owner of( Triggering unit )) Unit - Move( Triggering unit ) instantly to( Random point in Red Teleport region )( No Blend ) Unit - Show( Triggering unit ) Unit Selection - Select( Triggering unit ) for player( Owner of( Triggering unit )) Camera - Pan the camera for player( Owner of( Triggering unit )) to( Center of Red Teleport region ) over 1.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Do Not use smart panning