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<pre class="jasscode">Revive Red Team Events <span class="style_keyword">Unit</span> <span class="style_symbol">-</span>Any <span class="style_keyword">Unit</span> dies Local Variables Conditions <span class="style_keyword">Or</span> Conditions Picked Game <span class="style_symbol">=</span><span class="style_symbol">=</span> <span class="style_int">1</span> Picked Game <span class="style_symbol">=</span><span class="style_symbol">=</span> <span class="style_int">2</span> ((Owner <span class="style_keyword">of</span> (Triggering <span class="style_keyword">unit</span>)) <span class="style_keyword">is</span> <span class="style_keyword">in</span> Red Team) <span class="style_symbol">=</span><span class="style_symbol">=</span> <span class="style_keyword">True</span> ((<span class="style_keyword">Unit</span> <span class="style_keyword">type</span> <span class="style_keyword">of</span> (Triggering <span class="style_keyword">unit</span>)) <span class="style_keyword">is</span> Hero) <span class="style_symbol">=</span><span class="style_symbol">=</span> <span class="style_keyword">True</span> Actions <span class="style_keyword">Unit</span> <span class="style_symbol">-</span>Revive (Triggering <span class="style_keyword">unit</span>) <span class="style_keyword">Unit</span> Selection <span class="style_symbol">-</span>Deselect (Triggering <span class="style_keyword">unit</span>) <span class="style_keyword">for</span> player (Owner <span class="style_keyword">of</span> (Triggering <span class="style_keyword">unit</span>)) <span class="style_keyword">Unit</span> <span class="style_symbol">-</span>Hide (Triggering <span class="style_keyword">unit</span>) <span class="style_keyword">Unit</span> <span class="style_symbol">-</span>Move (Triggering <span class="style_keyword">unit</span>) instantly <span class="style_keyword">to</span> (Random point <span class="style_keyword">in</span> Lifeless Region) (No Blend) Variable <span class="style_symbol">-</span><span class="style_keyword">Set</span> Player Deaths<span class="style_symbol">[</span>(Owner <span class="style_keyword">of</span> (Triggering <span class="style_keyword">unit</span>))<span class="style_symbol">]</span> <span class="style_symbol">=</span> (Player Deaths<span class="style_symbol">[</span>(Owner <span class="style_keyword">of</span> (Triggering <span class="style_keyword">unit</span>))<span class="style_symbol">]</span> <span class="style_symbol">+</span> <span class="style_int">1</span>) Leaderboard <span class="style_symbol">-</span><span class="style_keyword">Set</span> Leaderboard Norm Boss item text <span class="style_keyword">at</span> column <span class="style_int">3</span> <span class="style_keyword">and</span> row (Owner <span class="style_keyword">of</span> (Triggering <span class="style_keyword">unit</span>)) <span class="style_keyword">to</span> (Text(Player Deaths<span class="style_symbol">[</span>(Owner <span class="style_keyword">of</span> (Triggering <span class="style_keyword">unit</span>))<span class="style_symbol">]</span>)) Leaderboard <span class="style_symbol">-</span><span class="style_keyword">Set</span> Leaderboard Norm Boss item progress bar <span class="style_keyword">at</span> column <span class="style_int">1</span> <span class="style_keyword">and</span> row (Owner <span class="style_keyword">of</span> (Triggering <span class="style_keyword">unit</span>)) <span class="style_keyword">to</span> range from <span class="style_int">0</span><span class="style_symbol">.</span><span class="style_int">0</span> <span class="style_keyword">to</span> (Player Deaths<span class="style_symbol">[</span>(Owner <span class="style_keyword">of</span> (Triggering <span class="style_keyword">unit</span>))<span class="style_symbol">]</span> * <span class="style_int">5</span>) Leaderboard <span class="style_symbol">-</span>Show progress bar <span class="style_keyword">for</span> Leaderboard Norm Boss item <span class="style_keyword">at</span> column <span class="style_int">1</span> <span class="style_keyword">and</span> row (Owner <span class="style_keyword">of</span> (Triggering <span class="style_keyword">unit</span>)) General <span class="style_symbol">-</span><span class="style_keyword">If</span> (Conditions) <span class="style_keyword">then</span> <span class="style_keyword">do</span> (Actions) <span class="style_keyword">else</span> <span class="style_keyword">do</span> (Actions) <span class="style_keyword">If</span> ((Owner <span class="style_keyword">of</span> (Killing <span class="style_keyword">unit</span>)) <span class="style_keyword">is</span> <span class="style_keyword">in</span> Blue Team) <span class="style_symbol">=</span><span class="style_symbol">=</span> <span class="style_keyword">True</span> <span class="style_keyword">Not</span> Conditions (Owner <span class="style_keyword">of</span> (Killing <span class="style_keyword">unit</span>)) <span class="style_symbol">=</span><span class="style_symbol">=</span> (Player <span class="style_int">10</span> from Blue Team) <span class="style_keyword">Then</span> Variable <span class="style_symbol">-</span><span class="style_keyword">Set</span> Player Kills<span class="style_symbol">[</span>(Owner <span class="style_keyword">of</span> (Killing <span class="style_keyword">unit</span>))<span class="style_symbol">]</span> <span class="style_symbol">=</span> (Player Kills<span class="style_symbol">[</span>(Owner <span class="style_keyword">of</span> (Killing <span class="style_keyword">unit</span>))<span class="style_symbol">]</span> <span class="style_symbol">+</span> <span class="style_int">1</span>) Leaderboard <span class="style_symbol">-</span><span class="style_keyword">Set</span> Leaderboard Norm Boss item text <span class="style_keyword">at</span> column <span class="style_int">2</span> <span class="style_keyword">and</span> row (Owner <span class="style_keyword">of</span> (Killing <span class="style_keyword">unit</span>)) <span class="style_keyword">to</span> (Text(Player Kills<span class="style_symbol">[</span>(Owner <span class="style_keyword">of</span> (Killing <span class="style_keyword">unit</span>))<span class="style_symbol">]</span>)) Timer <span class="style_symbol">-</span>Start Death Timer<span class="style_symbol">[</span>(Owner <span class="style_keyword">of</span> (Triggering <span class="style_keyword">unit</span>))<span class="style_symbol">]</span> <span class="style_keyword">as</span> a One Shot timer that will expire <span class="style_keyword">in</span> (Player Deaths<span class="style_symbol">[</span>(Owner <span class="style_keyword">of</span> (Triggering <span class="style_keyword">unit</span>))<span class="style_symbol">]</span> * <span class="style_int">5</span><span class="style_symbol">.</span><span class="style_int">0</span>) Game Time seconds General <span class="style_symbol">-</span>Wait <span class="style_keyword">for</span> Death Timer<span class="style_symbol">[</span>(Owner <span class="style_keyword">of</span> (Triggering <span class="style_keyword">unit</span>))<span class="style_symbol">]</span> <span class="style_keyword">to</span> have <span class="style_int">0</span><span class="style_symbol">.</span><span class="style_int">0</span> seconds Remaining Leaderboard <span class="style_symbol">-</span>Hide progress bar <span class="style_keyword">for</span> Leaderboard Norm Boss item <span class="style_keyword">at</span> column <span class="style_int">1</span> <span class="style_keyword">and</span> row (Owner <span class="style_keyword">of</span> (Triggering <span class="style_keyword">unit</span>)) <span class="style_keyword">Unit</span> <span class="style_symbol">-</span>Move (Triggering <span class="style_keyword">unit</span>) instantly <span class="style_keyword">to</span> (Random point <span class="style_keyword">in</span> Red Teleport region) (No Blend) <span class="style_keyword">Unit</span> <span class="style_symbol">-</span>Show (Triggering <span class="style_keyword">unit</span>) <span class="style_keyword">Unit</span> Selection <span class="style_symbol">-</span>Select (Triggering <span class="style_keyword">unit</span>) <span class="style_keyword">for</span> player (Owner <span class="style_keyword">of</span> (Triggering <span class="style_keyword">unit</span>)) Camera <span class="style_symbol">-</span>Pan the camera <span class="style_keyword">for</span> player (Owner <span class="style_keyword">of</span> (Triggering <span class="style_keyword">unit</span>)) <span class="style_keyword">to</span> (Center <span class="style_keyword">of</span> Red Teleport region) over <span class="style_int">1</span><span class="style_symbol">.</span><span class="style_int">0</span> seconds <span class="style_keyword">with</span> Existing Velocity% initial velocity<span class="style_symbol">,</span> <span class="style_int">10</span><span class="style_symbol">.</span>0% deceleration<span class="style_symbol">,</span> <span class="style_keyword">and</span> <span class="style_keyword">Do</span> <span class="style_keyword">Not</span> use smart panning <span class="style_keyword">Else</span> Timer <span class="style_symbol">-</span>Start Death Timer<span class="style_symbol">[</span>(Owner <span class="style_keyword">of</span> (Triggering <span class="style_keyword">unit</span>))<span class="style_symbol">]</span> <span class="style_keyword">as</span> a One Shot timer that will expire <span class="style_keyword">in</span> (Player Deaths<span class="style_symbol">[</span>(Owner <span class="style_keyword">of</span> (Triggering <span class="style_keyword">unit</span>))<span class="style_symbol">]</span> * <span class="style_int">5</span><span class="style_symbol">.</span><span class="style_int">0</span>) Game Time seconds General <span class="style_symbol">-</span>Wait <span class="style_keyword">for</span> Death Timer<span class="style_symbol">[</span>(Owner <span class="style_keyword">of</span> (Triggering <span class="style_keyword">unit</span>))<span class="style_symbol">]</span> <span class="style_keyword">to</span> have <span class="style_int">0</span><span class="style_symbol">.</span><span class="style_int">0</span> seconds Remaining Leaderboard <span class="style_symbol">-</span>Hide progress bar <span class="style_keyword">for</span> Leaderboard Norm Boss item <span class="style_keyword">at</span> column <span class="style_int">1</span> <span class="style_keyword">and</span> row (Owner <span class="style_keyword">of</span> (Triggering <span class="style_keyword">unit</span>)) <span class="style_keyword">Unit</span> <span class="style_symbol">-</span>Move (Triggering <span class="style_keyword">unit</span>) instantly <span class="style_keyword">to</span> (Random point <span class="style_keyword">in</span> Red Teleport region) (No Blend) <span class="style_keyword">Unit</span> <span class="style_symbol">-</span>Show (Triggering <span class="style_keyword">unit</span>) <span class="style_keyword">Unit</span> Selection <span class="style_symbol">-</span>Select (Triggering <span class="style_keyword">unit</span>) <span class="style_keyword">for</span> player (Owner <span class="style_keyword">of</span> (Triggering <span class="style_keyword">unit</span>)) Camera <span class="style_symbol">-</span>Pan the camera <span class="style_keyword">for</span> player (Owner <span class="style_keyword">of</span> (Triggering <span class="style_keyword">unit</span>)) <span class="style_keyword">to</span> (Center <span class="style_keyword">of</span> Red Teleport region) over <span class="style_int">1</span><span class="style_symbol">.</span><span class="style_int">0</span> seconds <span class="style_keyword">with</span> Existing Velocity% initial velocity<span class="style_symbol">,</span> <span class="style_int">10</span><span class="style_symbol">.</span>0% deceleration<span class="style_symbol">,</span> <span class="style_keyword">and</span> <span class="style_keyword">Do</span> <span class="style_keyword">Not</span> use smart panning </pre>
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Revive Red Team Events Unit -Any Unit dies Local Variables Conditions Or Conditions Picked Game == 1 Picked Game == 2 ((Owner of (Triggering unit)) is in Red Team) == True ((Unit type of (Triggering unit)) is Hero) == True Actions Unit -Revive (Triggering unit) Unit Selection -Deselect (Triggering unit) for player (Owner of (Triggering unit)) Unit -Hide (Triggering unit) Unit -Move (Triggering unit) instantly to (Random point in Lifeless Region) (No Blend) Variable -Set Player Deaths[(Owner of (Triggering unit))] = (Player Deaths[(Owner of (Triggering unit))] + 1) Leaderboard -Set Leaderboard Norm Boss item text at column 3 and row (Owner of (Triggering unit)) to (Text(Player Deaths[(Owner of (Triggering unit))])) Leaderboard -Set Leaderboard Norm Boss item progress bar at column 1 and row (Owner of (Triggering unit)) to range from 0.0 to (Player Deaths[(Owner of (Triggering unit))] * 5) Leaderboard -Show progress bar for Leaderboard Norm Boss item at column 1 and row (Owner of (Triggering unit)) General -If (Conditions) then do (Actions) else do (Actions) If ((Owner of (Killing unit)) is in Blue Team) == True Not Conditions (Owner of (Killing unit)) == (Player 10 from Blue Team) Then Variable -Set Player Kills[(Owner of (Killing unit))] = (Player Kills[(Owner of (Killing unit))] + 1) Leaderboard -Set Leaderboard Norm Boss item text at column 2 and row (Owner of (Killing unit)) to (Text(Player Kills[(Owner of (Killing unit))])) Timer -Start Death Timer[(Owner of (Triggering unit))] as a One Shot timer that will expire in (Player Deaths[(Owner of (Triggering unit))] * 5.0) Game Time seconds General -Wait for Death Timer[(Owner of (Triggering unit))] to have 0.0 seconds Remaining Leaderboard -Hide progress bar for Leaderboard Norm Boss item at column 1 and row (Owner of (Triggering unit)) Unit -Move (Triggering unit) instantly to (Random point in Red Teleport region) (No Blend) Unit -Show (Triggering unit) Unit Selection -Select (Triggering unit) for player (Owner of (Triggering unit)) Camera -Pan the camera for player (Owner of (Triggering unit)) to (Center of Red Teleport region) over 1.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Do Not use smart panning Else Timer -Start Death Timer[(Owner of (Triggering unit))] as a One Shot timer that will expire in (Player Deaths[(Owner of (Triggering unit))] * 5.0) Game Time seconds General -Wait for Death Timer[(Owner of (Triggering unit))] to have 0.0 seconds Remaining Leaderboard -Hide progress bar for Leaderboard Norm Boss item at column 1 and row (Owner of (Triggering unit)) Unit -Move (Triggering unit) instantly to (Random point in Red Teleport region) (No Blend) Unit -Show (Triggering unit) Unit Selection -Select (Triggering unit) for player (Owner of (Triggering unit)) Camera -Pan the camera for player (Owner of (Triggering unit)) to (Center of Red Teleport region) over 1.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Do Not use smart panning