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<pre class="jasscode">Revive Red Team Events Unit <span class="style_symbol">-</span>Any Unit dies Local Variables Conditions Or Conditions Picked Game <span class="style_symbol">=</span><span class="style_symbol">=</span> <span class="style_int">1</span> Picked Game <span class="style_symbol">=</span><span class="style_symbol">=</span> <span class="style_int">2</span> <span class="style_symbol">(</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> is in Red Team<span class="style_symbol">)</span> <span class="style_symbol">=</span><span class="style_symbol">=</span> True <span class="style_symbol">(</span><span class="style_symbol">(</span>Unit type of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> is Hero<span class="style_symbol">)</span> <span class="style_symbol">=</span><span class="style_symbol">=</span> True Actions Unit <span class="style_symbol">-</span>Revive <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span> Unit Selection <span class="style_symbol">-</span>Deselect <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span> for player <span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> Unit <span class="style_symbol">-</span>Hide <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span> Unit <span class="style_symbol">-</span>Move <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span> instantly to <span class="style_symbol">(</span>Random <span class="style_type">point</span> in Lifeless Region<span class="style_symbol">)</span> <span class="style_symbol">(</span>No Blend<span class="style_symbol">)</span> Variable <span class="style_symbol">-</span>Set Player Deaths<span class="style_symbol">[</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">]</span> <span class="style_symbol">=</span> <span class="style_symbol">(</span>Player Deaths<span class="style_symbol">[</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">]</span> <span class="style_symbol">+</span> <span class="style_int">1</span><span class="style_symbol">)</span> Leaderboard <span class="style_symbol">-</span>Set Leaderboard Norm Boss item <span class="style_type">text</span> at column <span class="style_int">3</span> and row <span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> to <span class="style_symbol">(</span>Text<span class="style_symbol">(</span>Player Deaths<span class="style_symbol">[</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">]</span><span class="style_symbol">)</span><span class="style_symbol">)</span> Leaderboard <span class="style_symbol">-</span>Set Leaderboard Norm Boss item progress bar at column <span class="style_int">1</span> and row <span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> to range from <span class="style_int">0</span>.<span class="style_int">0</span> to <span class="style_symbol">(</span>Player Deaths<span class="style_symbol">[</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">]</span> <span class="style_symbol">*</span> <span class="style_int">5</span><span class="style_symbol">)</span> Leaderboard <span class="style_symbol">-</span>Show progress bar for Leaderboard Norm Boss item at column <span class="style_int">1</span> and row <span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> General <span class="style_symbol">-</span>If <span class="style_symbol">(</span>Conditions<span class="style_symbol">)</span> then do <span class="style_symbol">(</span>Actions<span class="style_symbol">)</span> <span class="style_keyword">else</span> do <span class="style_symbol">(</span>Actions<span class="style_symbol">)</span> If <span class="style_symbol">(</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Killing <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> is in Blue Team<span class="style_symbol">)</span> <span class="style_symbol">=</span><span class="style_symbol">=</span> True Not Conditions <span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Killing <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> <span class="style_symbol">=</span><span class="style_symbol">=</span> <span class="style_symbol">(</span>Player <span class="style_int">10</span> from Blue Team<span class="style_symbol">)</span> Then Variable <span class="style_symbol">-</span>Set Player Kills<span class="style_symbol">[</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Killing <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">]</span> <span class="style_symbol">=</span> <span class="style_symbol">(</span>Player Kills<span class="style_symbol">[</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Killing <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">]</span> <span class="style_symbol">+</span> <span class="style_int">1</span><span class="style_symbol">)</span> Leaderboard <span class="style_symbol">-</span>Set Leaderboard Norm Boss item <span class="style_type">text</span> at column <span class="style_int">2</span> and row <span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Killing <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> to <span class="style_symbol">(</span>Text<span class="style_symbol">(</span>Player Kills<span class="style_symbol">[</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Killing <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">]</span><span class="style_symbol">)</span><span class="style_symbol">)</span> Timer <span class="style_symbol">-</span>Start Death Timer<span class="style_symbol">[</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">]</span> as a One Shot timer that will expire in <span class="style_symbol">(</span>Player Deaths<span class="style_symbol">[</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">]</span> <span class="style_symbol">*</span> <span class="style_int">5</span>.<span class="style_int">0</span><span class="style_symbol">)</span> Game Time seconds General <span class="style_symbol">-</span>Wait for Death Timer<span class="style_symbol">[</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">]</span> to have <span class="style_int">0</span>.<span class="style_int">0</span> seconds Remaining Leaderboard <span class="style_symbol">-</span>Hide progress bar for Leaderboard Norm Boss item at column <span class="style_int">1</span> and row <span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> Unit <span class="style_symbol">-</span>Move <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span> instantly to <span class="style_symbol">(</span>Random <span class="style_type">point</span> in Red Teleport <span class="style_type">region</span><span class="style_symbol">)</span> <span class="style_symbol">(</span>No Blend<span class="style_symbol">)</span> Unit <span class="style_symbol">-</span>Show <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span> Unit Selection <span class="style_symbol">-</span>Select <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span> for player <span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> Camera <span class="style_symbol">-</span>Pan the camera for player <span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> to <span class="style_symbol">(</span>Center of Red Teleport <span class="style_type">region</span><span class="style_symbol">)</span> over <span class="style_int">1</span>.<span class="style_int">0</span> seconds with Existing Velocity% initial velocity<span class="style_symbol">,</span> <span class="style_int">10</span>.0% deceleration<span class="style_symbol">,</span> and Do Not use smart panning Else Timer <span class="style_symbol">-</span>Start Death Timer<span class="style_symbol">[</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">]</span> as a One Shot timer that will expire in <span class="style_symbol">(</span>Player Deaths<span class="style_symbol">[</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">]</span> <span class="style_symbol">*</span> <span class="style_int">5</span>.<span class="style_int">0</span><span class="style_symbol">)</span> Game Time seconds General <span class="style_symbol">-</span>Wait for Death Timer<span class="style_symbol">[</span><span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span><span class="style_symbol">]</span> to have <span class="style_int">0</span>.<span class="style_int">0</span> seconds Remaining Leaderboard <span class="style_symbol">-</span>Hide progress bar for Leaderboard Norm Boss item at column <span class="style_int">1</span> and row <span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> Unit <span class="style_symbol">-</span>Move <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span> instantly to <span class="style_symbol">(</span>Random <span class="style_type">point</span> in Red Teleport <span class="style_type">region</span><span class="style_symbol">)</span> <span class="style_symbol">(</span>No Blend<span class="style_symbol">)</span> Unit <span class="style_symbol">-</span>Show <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span> Unit Selection <span class="style_symbol">-</span>Select <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span> for player <span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> Camera <span class="style_symbol">-</span>Pan the camera for player <span class="style_symbol">(</span>Owner of <span class="style_symbol">(</span>Triggering <span class="style_type">unit</span><span class="style_symbol">)</span><span class="style_symbol">)</span> to <span class="style_symbol">(</span>Center of Red Teleport <span class="style_type">region</span><span class="style_symbol">)</span> over <span class="style_int">1</span>.<span class="style_int">0</span> seconds with Existing Velocity% initial velocity<span class="style_symbol">,</span> <span class="style_int">10</span>.0% deceleration<span class="style_symbol">,</span> and Do Not use smart panning </pre>
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Revive Red Team Events Unit -Any Unit dies Local Variables Conditions Or Conditions Picked Game == 1 Picked Game == 2 ((Owner of (Triggering unit)) is in Red Team) == True ((Unit type of (Triggering unit)) is Hero) == True Actions Unit -Revive (Triggering unit) Unit Selection -Deselect (Triggering unit) for player (Owner of (Triggering unit)) Unit -Hide (Triggering unit) Unit -Move (Triggering unit) instantly to (Random point in Lifeless Region) (No Blend) Variable -Set Player Deaths[(Owner of (Triggering unit))] = (Player Deaths[(Owner of (Triggering unit))] + 1) Leaderboard -Set Leaderboard Norm Boss item text at column 3 and row (Owner of (Triggering unit)) to (Text(Player Deaths[(Owner of (Triggering unit))])) Leaderboard -Set Leaderboard Norm Boss item progress bar at column 1 and row (Owner of (Triggering unit)) to range from 0.0 to (Player Deaths[(Owner of (Triggering unit))] * 5) Leaderboard -Show progress bar for Leaderboard Norm Boss item at column 1 and row (Owner of (Triggering unit)) General -If (Conditions) then do (Actions) else do (Actions) If ((Owner of (Killing unit)) is in Blue Team) == True Not Conditions (Owner of (Killing unit)) == (Player 10 from Blue Team) Then Variable -Set Player Kills[(Owner of (Killing unit))] = (Player Kills[(Owner of (Killing unit))] + 1) Leaderboard -Set Leaderboard Norm Boss item text at column 2 and row (Owner of (Killing unit)) to (Text(Player Kills[(Owner of (Killing unit))])) Timer -Start Death Timer[(Owner of (Triggering unit))] as a One Shot timer that will expire in (Player Deaths[(Owner of (Triggering unit))] * 5.0) Game Time seconds General -Wait for Death Timer[(Owner of (Triggering unit))] to have 0.0 seconds Remaining Leaderboard -Hide progress bar for Leaderboard Norm Boss item at column 1 and row (Owner of (Triggering unit)) Unit -Move (Triggering unit) instantly to (Random point in Red Teleport region) (No Blend) Unit -Show (Triggering unit) Unit Selection -Select (Triggering unit) for player (Owner of (Triggering unit)) Camera -Pan the camera for player (Owner of (Triggering unit)) to (Center of Red Teleport region) over 1.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Do Not use smart panning Else Timer -Start Death Timer[(Owner of (Triggering unit))] as a One Shot timer that will expire in (Player Deaths[(Owner of (Triggering unit))] * 5.0) Game Time seconds General -Wait for Death Timer[(Owner of (Triggering unit))] to have 0.0 seconds Remaining Leaderboard -Hide progress bar for Leaderboard Norm Boss item at column 1 and row (Owner of (Triggering unit)) Unit -Move (Triggering unit) instantly to (Random point in Red Teleport region) (No Blend) Unit -Show (Triggering unit) Unit Selection -Select (Triggering unit) for player (Owner of (Triggering unit)) Camera -Pan the camera for player (Owner of (Triggering unit)) to (Center of Red Teleport region) over 1.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Do Not use smart panning