Revive Red Team
    Events
        Unit -Any Unit dies
    Local Variables
    Conditions
        Or
            Conditions
                Picked Game == 1
                Picked Game == 2
        ((Owner of (Triggering unit)) is in Red Team) == True
        ((Unit type of (Triggering unit)) is Hero) == True
    Actions
        Unit -Revive (Triggering unit)
        Unit Selection -Deselect (Triggering unit) for player (Owner of (Triggering unit))
        Unit -Hide (Triggering unit)
        Unit -Move (Triggering unit) instantly to (Random point in Lifeless Region) (No Blend)
        Variable -Set Player Deaths[(Owner of (Triggering unit))] = (Player Deaths[(Owner of (Triggering unit))] + 1)
        Leaderboard -Set Leaderboard Norm Boss item text at column 3 and row (Owner of (Triggering unit)) to (Text(Player Deaths[(Owner of (Triggering unit))]))
        Leaderboard -Set Leaderboard Norm Boss item progress bar at column 1 and row (Owner of (Triggering unit)) to range from 0.0 to (Player Deaths[(Owner of (Triggering unit))] * 5)
        Leaderboard -Show progress bar for Leaderboard Norm Boss item at column 1 and row (Owner of (Triggering unit))
        General -If (Conditions) then do (Actions) else do (Actions)
            If
                ((Owner of (Killing unit)) is in Blue Team) == True
                Not
                    Conditions
                        (Owner of (Killing unit)) == (Player 10 from Blue Team)
            Then
                Variable -Set Player Kills[(Owner of (Killing unit))] = (Player Kills[(Owner of (Killing unit))] + 1)
                Leaderboard -Set Leaderboard Norm Boss item text at column 2 and row (Owner of (Killing unit)) to (Text(Player Kills[(Owner of (Killing unit))]))
                Timer -Start Death Timer[(Owner of (Triggering unit))] as a One Shot timer that will expire in (Player Deaths[(Owner of (Triggering unit))] * 5.0) Game Time seconds
                General -Wait for Death Timer[(Owner of (Triggering unit))] to have 0.0 seconds Remaining
                Leaderboard -Hide progress bar for Leaderboard Norm Boss item at column 1 and row (Owner of (Triggering unit))
                Unit -Move (Triggering unit) instantly to (Random point in Red Teleport region) (No Blend)
                Unit -Show (Triggering unit)
                Unit Selection -Select (Triggering unit) for player (Owner of (Triggering unit))
                Camera -Pan the camera for player (Owner of (Triggering unit)) to (Center of Red Teleport region) over 1.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Do Not use smart panning
            Else
                Timer -Start Death Timer[(Owner of (Triggering unit))] as a One Shot timer that will expire in (Player Deaths[(Owner of (Triggering unit))] * 5.0) Game Time seconds
                General -Wait for Death Timer[(Owner of (Triggering unit))] to have 0.0 seconds Remaining
                Leaderboard -Hide progress bar for Leaderboard Norm Boss item at column 1 and row (Owner of (Triggering unit))
                Unit -Move (Triggering unit) instantly to (Random point in Red Teleport region) (No Blend)
                Unit -Show (Triggering unit)
                Unit Selection -Select (Triggering unit) for player (Owner of (Triggering unit))
                Camera -Pan the camera for player (Owner of (Triggering unit)) to (Center of Red Teleport region) over 1.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Do Not use smart panning
 

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