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[code] Player Group [b]-[/b]Pick each player [color=7777FF][b]in[/b][/color] (All players) [color=7777FF][b]and[/b][/color] [color=7777FF][b]do[/b][/color] (Actions) Actions General [b]-[/b][color=7777FF][b]If[/b][/color] (Conditions) [color=7777FF][b]then[/b][/color] [color=7777FF][b]do[/b][/color] (Actions) [color=7777FF][b]else[/b][/color] [color=7777FF][b]do[/b][/color] (Actions) [color=7777FF][b]If[/b][/color] (Controller [color=7777FF][b]of[/b][/color] player (Picked player)) [b]=[/b][b]=[/b] User [color=7777FF][b]Then[/b][/color] Variable [b]-[/b][color=7777FF][b]Set[/b][/color] imaginaryplayers[b][[/b](Picked player)[b]][/b] [b]=[/b] (imaginaryfaction value [color=7777FF][b]for[/b][/color] player (Picked player)) [color=7777FF][b]Else[/b][/color] [/code]
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Player Group -Pick each player in (All players) and do (Actions) Actions General -If (Conditions) then do (Actions) else do (Actions) If (Controller of player (Picked player)) == User Then Variable -Set imaginaryplayers[(Picked player)] = (imaginaryfaction value for player (Picked player)) Else