Player Group - Pick each player in ActivePlayers[0] and do (Actions) Actions General - Switch (Actions) depending on (Unit type of Hero[(Picked player)]) Cases General - If (Archer (Used)) Actions Variable - Modify LifetimeStats[(Picked player)][3]: + 1 Bank - Store integer LifetimeStats[(Picked player)][3] as "Specialist" of section "Player" in bank Bank Bank - Save bank Bank General - If (Elemental) Actions Variable - Modify LifetimeStats[(Picked player)][3]: + 1 Bank - Store integer LifetimeStats[(Picked player)][3] as "Specialist" of section "Player" in bank Bank Bank - Save bank Bank General - If (Necromancer (Used)) Actions Variable - Modify LifetimeStats[(Picked player)][3]: + 1 Bank - Store integer LifetimeStats[(Picked player)][3] as "Specialist" of section "Player" in bank Bank Bank - Save bank Bank General - If (Warrior) Actions Variable - Modify LifetimeStats[(Picked player)][2]: + 1 Bank - Store integer LifetimeStats[(Picked player)][2] as "Fighter" of section "Player" in bank Bank Bank - Save bank Bank General - If (Abomination) Actions Variable - Modify LifetimeStats[(Picked player)][2]: + 1 Bank - Store integer LifetimeStats[(Picked player)][2] as "Fighter" of section "Player" in bank Bank Bank - Save bank Bank General - If (Pyro) Actions Variable - Modify LifetimeStats[(Picked player)][2]: + 1 Bank - Store integer LifetimeStats[(Picked player)][2] as "Fighter" of section "Player" in bank Bank Bank - Save bank Bank General - If (Shaman) Actions Variable - Modify LifetimeStats[(Picked player)][1]: + 1 Bank - Store integer LifetimeStats[(Picked player)][1] as "Support" of section "Player" in bank Bank Bank - Save bank Bank General - If (Druid (Caster)) Actions Variable - Modify LifetimeStats[(Picked player)][1]: + 1 Bank - Store integer LifetimeStats[(Picked player)][1] as "Support" of section "Player" in bank Bank Bank - Save bank Bank General - If (Cleric (Used)) Actions Variable - Modify LifetimeStats[(Picked player)][1]: + 1 Bank - Store integer LifetimeStats[(Picked player)][1] as "Support" of section "Player" in bank Bank Bank - Save bank Bank General - If (Thief) Actions Variable - Modify LifetimeStats[(Picked player)][0]: + 1 Bank - Store integer LifetimeStats[(Picked player)][0] as "Assassin" of section "Player" in bank Bank Bank - Save bank Bank General - If (Headhunter) Actions Variable - Modify LifetimeStats[(Picked player)][0]: + 1 Bank - Store integer LifetimeStats[(Picked player)][0] as "Assassin" of section "Player" in bank Bank Bank - Save bank Bank General - If (Sorceress (Used)) Actions Variable - Modify LifetimeStats[(Picked player)][0]: + 1 Bank - Store integer LifetimeStats[(Picked player)][0] as "Assassin" of section "Player" in bank Bank Bank - Save bank Bank Default jass java delphi C++ php GSL galaxy visualBasic wurst Text Markdown hidden