var candidate0RangeSquared = EFFECT_RADIUS*EFFECT_RADIUS var candidate1RangeSquared = EFFECT_RADIUS*EFFECT_RADIUS forUnitsInRange(targetPos, radius, (unit iter) -> begin if iter.isEnemy(casterOwner) and iter.isAlive() and not iter == target let rangeSquared = vec2(iter.getX(), iter.getY()).distToVecSquared(targetPos) if candidate0 == null or (candidate0RangeSquared > rangeSquared) candidate1 = candidate0 candidate1RangeSquared = candidate0RangeSquared candidate0 = iter candidate0RangeSquared = rangeSquared else if candidate1 == null or (candidate1RangeSquared > rangeSquared) candidate1 = iter candidate1RangeSquared = rangeSquared jass java delphi C++ php GSL galaxy visualBasic wurst Text Markdown hidden