package Movement function noStuckCond()returns boolean if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(0) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(1) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(2) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(3) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(4) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(5) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(6) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(7) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(8) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(9) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(10) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(11) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(PLAYER_NEUTRAL_PASSIVE) ) ) return false return true function noStuckAction() for unit enemy from GetUnitsInRectOfPlayer(gg_rct_Cop_Move_Spawn, Player(PLAYER_NEUTRAL_AGGRESSIVE)) enemy.issuePointOrder("attack", gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint()) init trigger t = CreateTrigger( ) TriggerRegisterEnterRectSimple( t, gg_rct_Helicopter_Arrives ) TriggerRegisterEnterRectSimple( t, gg_rct_Cop_Move_Spawn ) TriggerAddCondition( t, Condition( function noStuckCond ) ) TriggerAddAction( t, function noStuckAction ) package Respawn import HashMap import ClosureTimers HashMap<int,int> idList = new HashMap<int,int>() function respawn() int id1 = GetDyingUnit().getTypeId() unit dead = GetDyingUnit() if idList.has(id1) doAfter(7, () -> begin createUnit(Player(8), idList.get(id1), dead.getPos(), angle(0)) end) init idList.put('h00L', 'n002') idList.put('h019', 'n00H') idList.put('hhes', 'n00T') idList.put('z002', 'n003') idList.put('z005', 'n000') idList.put('z000', 'n000') idList.put('z001', 'u00A') idList.put('hpea', 'n000') idList.put('hrif', 'n003') idList.put('hfoo', 'n002') trigger t= CreateTrigger() t.registerAnyUnitEvent(EVENT_PLAYER_UNIT_DEATH) t.addAction(function respawn) package Spawn import ClosureTimers boolean secondSpawn = false function startSpawn () //doAfter(200, ()-> begin doPeriodically(10, (CallbackPeriodic cb) -> begin DisplayTimedTextToForce( GetPlayersAll(), 15.00, "--Wave 1--" ) for int i = 0 to 10 createUnit(Player(11),'n002',gg_rct_Graveyard_Spawns_and_move.randomPoint(), angle(0)) for int i = 0 to 10 createUnit(Player(10),'u000',gg_rct_Graveyard_Spawns_and_move.randomPoint(), angle(0)) for int i = 0 to 10 createUnit(Player(9),'n003',gg_rct_Graveyard_Spawns_and_move.randomPoint(), angle(0)) for int i = 0 to 10 createUnit(Player(8),'u002',gg_rct_Graveyard_Spawns_and_move.randomPoint(), angle(0)) createUnit(Player(8),'u003',gg_rct_Graveyard_Spawns_and_move.randomPoint(), angle(0)) for int i = 0 to 10 createUnit(Player(8),'u004',gg_rct_Graveyard_Spawns_and_move.randomPoint(), angle(0)) end) init getTimer().start( 0.010, function startSpawn ) package AntiStuck import ClosureTimers function noStuckCond() returns boolean if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(0) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(1) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(2) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(3) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(4) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(5) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(6) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(7) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(PLAYER_NEUTRAL_AGGRESSIVE) ) ) return false if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(PLAYER_NEUTRAL_PASSIVE) ) ) return false return true function noStuckAction() doAfter(1, () -> begin GetEnteringUnit().issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(10))))).getPos()) end) function callBack() for unit enemy from GetUnitsOfPlayerAll(Player(10)) enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(10))))).getPos()) for unit enemy from GetUnitsOfPlayerAll(Player(8)) enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(8))))).getPos()) for unit enemy from GetUnitsOfPlayerAll(Player(9)) enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(9))))).getPos()) for unit enemy from GetUnitsOfPlayerAll(Player(11)) enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(11))))).getPos()) init /* trigger s = CreateTrigger( ) TriggerRegisterEnterRectSimple( s, GetPlayableMapRect() ) TriggerRegisterTimerEventPeriodic( s, 35.00 ) TriggerAddAction( s, function callBack ) trigger t = CreateTrigger( ) TriggerRegisterEnterRectSimple( t, GetPlayableMapRect() ) TriggerAddCondition( t, Condition( function noStuckCond ) ) TriggerAddAction( t, function noStuckAction ) */ package MedicKit function diseaseCond() returns boolean if ( not ( GetUnitTypeId(GetEnteringUnit()) == 'z000' ) or not ( GetUnitTypeId(GetEnteringUnit()) == 'H016' ) or not ( GetUnitTypeId(GetEnteringUnit()) == 'H017' ) ) return false return true function diseaseAction() GetEnteringUnit().addEffect("war3mapImported\\FirstAidBackpack_ByEpsilon.mdx", "chest") function diseaseLoopAction() for unit enemy from GetUnitsOfPlayerAndTypeId(Player(PLAYER_NEUTRAL_AGGRESSIVE), 'z000') enemy.addEffect("war3mapImported\\FirstAidBackpack_ByEpsilon.mdx", "chest") init //=========================================================================== trigger diseased = CreateTrigger( ) TriggerRegisterEnterRectSimple( diseased, GetPlayableMapRect() ) TriggerAddCondition( diseased, Condition( function diseaseCond ) ) TriggerAddAction( diseased, function diseaseAction ) trigger diseaseOnce = CreateTrigger() TriggerRegisterTimerEventSingle( diseaseOnce, 5 ) TriggerAddAction( diseaseOnce, function diseaseLoopAction ) package GameInit import ClosureTimers function start () SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(0), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(1), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(2), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(3), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(4), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(5), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(6), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(7), bj_ALLIANCE_ALLIED_VISION ) doAfter(2, () -> begin createItem('kymn', GetPlayableMapRect().randomPoint()) createItem('hbth', GetPlayableMapRect().randomPoint()) createItem('wild', GetPlayableMapRect().randomPoint()) createItem('wild', GetPlayableMapRect().randomPoint()) createItem('wild', GetPlayableMapRect().randomPoint()) end) doAfter(5, () -> begin createItem('ches', gg_rct_Radio_Spawns.randomPoint()) createItem('tsct', gg_rct_Generator_Spawns.randomPoint()) createItem('hval', GetPlayableMapRect().randomPoint()) end) doAfter(1500, () -> begin for unit enemy from GetUnitsOfPlayerAndTypeId(Player(PLAYER_NEUTRAL_AGGRESSIVE), 'hrif') enemy.issuePointOrder("attack", gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint()) for unit enemy from GetUnitsOfPlayerAndTypeId(Player(PLAYER_NEUTRAL_AGGRESSIVE), 'hfoo') enemy.issuePointOrder("attack", gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint()) for unit enemy from GetUnitsOfPlayerAndTypeId(Player(PLAYER_NEUTRAL_AGGRESSIVE), 'h019') enemy.issuePointOrder("attack", gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint()) end) doAfter(6.5, () -> begin SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(8), bj_ALLIANCE_UNALLIED ) SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(9), bj_ALLIANCE_UNALLIED ) SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(10), bj_ALLIANCE_UNALLIED ) SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(11), bj_ALLIANCE_UNALLIED ) SetPlayerAllianceStateBJ( Player(11), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_UNALLIED ) SetPlayerAllianceStateBJ( Player(10), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_UNALLIED ) SetPlayerAllianceStateBJ( Player(9), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_UNALLIED ) SetPlayerAllianceStateBJ( Player(8), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_UNALLIED ) SetPlayerAllianceStateBJ( Player(0), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(1), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(2), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(3), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(4), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(5), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(6), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_ALLIED_VISION ) SetPlayerAllianceStateBJ( Player(7), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_ALLIED_VISION ) end) doPeriodically(19, (CallbackPeriodic cb) -> begin gg_unit_n007_0031.issuePointOrder("move", gg_rct_Upper_Move.randomPoint()) gg_unit_n007_0042.issuePointOrder("move", gg_rct_City_farm_move.randomPoint()) gg_unit_o000_0035.issuePointOrder("move", gg_rct_Forest_move.randomPoint()) gg_unit_o000_0041.issuePointOrder("move", gg_rct_City_farm_move.randomPoint()) gg_unit_o000_0037.issuePointOrder("move", gg_rct_Upper_Move.randomPoint()) gg_unit_h00H_0028.issuePointOrder("move", gg_rct_Forest_move.randomPoint()) gg_unit_h00H_0029.issuePointOrder("move", gg_rct_City_farm_move.randomPoint()) end) doPeriodically(19, (CallbackPeriodic cb) -> begin createItem('gold', GetPlayableMapRect().randomPoint()) createItem('gold', GetPlayableMapRect().randomPoint()) createItem('lmbr', GetPlayableMapRect().randomPoint()) end) print("|cffFF9421[100%] |r- Initializing Zombie Defense") init print("|cffFF9421[0%] |r- Initializing Zombie Defense") getTimer().start( 0.010, function start ) jass java delphi C++ php GSL galaxy visualBasic wurst Text Markdown hidden