Waehlen des Helden Video

 Ereignisse

 Einheit - A unit Beginnt, eine Fähigkeit zu wirken

 Bedingungen

 ((Ability being cast) Gleich Nächster Held ) or ((Ability being cast) Gleich Voriger Held )

 Aktionen

 Sichtbarkeit - Destroy sichbarkeitaus_Quest[(Player number of (Owner of (Casting unit)))]

 If (All Conditions are True) then do (Then Actions) else do (Else Actions)

 'IF'-Bedingungen

 (Ability being cast) Gleich Nächster Held

 'THEN'-Aktionen

 If (All Conditions are True) then do (Then Actions) else do (Else Actions)

 'IF'-Bedingungen

 Heldenwahl[(Player number of (Owner of (Casting unit)))] Gleich 3

 'THEN'-Aktionen

 Set Heldenwahl[(Player number of (Owner of (Casting unit)))] = 1

 'ELSE'-Aktionen

 Set Heldenwahl[(Player number of (Owner of (Casting unit)))] = (Heldenwahl[(Player number of (Owner of (Casting unit)))] + 1)

 'ELSE'-Aktionen

 If (All Conditions are True) then do (Then Actions) else do (Else Actions)

 'IF'-Bedingungen

 (Ability being cast) Gleich Voriger Held

 'THEN'-Aktionen

 If (All Conditions are True) then do (Then Actions) else do (Else Actions)

 'IF'-Bedingungen

 Heldenwahl[(Player number of (Owner of (Casting unit)))] Gleich 1

 'THEN'-Aktionen

 Set Heldenwahl[(Player number of (Owner of (Casting unit)))] = 3

 'ELSE'-Aktionen

 Set Heldenwahl[(Player number of (Owner of (Casting unit)))] = (Heldenwahl[(Player number of (Owner of (Casting unit)))] - 1)

 'ELSE'-Aktionen

 If (All Conditions are True) then do (Then Actions) else do (Else Actions)

 'IF'-Bedingungen

 Heldenwahl[(Player number of (Owner of (Casting unit)))] Gleich 1

 'THEN'-Aktionen

 Sichtbarkeit - Create an initially Aktiviert visibility modifier for (Owner of (Casting unit)) emitting Sichtbarkeit across Heldenwahl Krieger Sichtbarkeit <gen>

 Set sichbarkeitaus_Quest[(Player number of (Owner of (Entering unit)))] = (Last created visibility modifier)

 'ELSE'-Aktionen

 If (All Conditions are True) then do (Then Actions) else do (Else Actions)

 'IF'-Bedingungen

 Heldenwahl[(Player number of (Owner of (Casting unit)))] Gleich 2

 'THEN'-Aktionen

 Sichtbarkeit - Create an initially Aktiviert visibility modifier for (Owner of (Casting unit)) emitting Sichtbarkeit across Heldenwahl Ele Sichtbarkeit <gen>

 Set sichbarkeitaus_Quest[(Player number of (Owner of (Entering unit)))] = (Last created visibility modifier)

 'ELSE'-Aktionen

 If (All Conditions are True) then do (Then Actions) else do (Else Actions)

 'IF'-Bedingungen

 Heldenwahl[(Player number of (Owner of (Casting unit)))] Gleich 3

 'THEN'-Aktionen

 Sichtbarkeit - Create an initially Aktiviert visibility modifier for (Owner of (Casting unit)) emitting Sichtbarkeit across Heldenwahl Vamp Sichtbarkeit <gen>

 Set sichbarkeitaus_Quest[(Player number of (Owner of (Entering unit)))] = (Last created visibility modifier)

 'ELSE'-Aktionen

 For each (Integer A) from 1 to 4, do (Actions)

 Schleifen - Aktionen

 Schwebender Text - Verbergen Heldenwahl_SchwebenderText[(Integer A)] for (Player group((Owner of (Casting unit))))

 Schwebender Text - Zeigen Heldenwahl_SchwebenderText[((Heldenwahl[(Player number of (Owner of (Casting unit)))] x 2) - 1)] for (Player group((Owner of (Casting unit))))

 Schwebender Text - Zeigen Heldenwahl_SchwebenderText[((Heldenwahl[(Player number of (Owner of (Casting unit)))] x 2) + 0)] for (Player group((Owner of (Casting unit))))

 Schwebender Text - Zeigen Heldenwahl_SchwebenderText[((Heldenwahl[(Player number of (Owner of (Casting unit)))] x 2) + 1)] for (Player group((Owner of (Casting unit))))




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