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//GENERATED CODE==================================================================================== // // Copyright Blizzard Entertainment 2003-2005 // // Effect.galaxy generated from Effect.xml using GalaxyHeader.xtc // //  !!! WARNING !!! This is generated code. Changes made here will be overwritten. // //GENERATED CODE==================================================================================== // EClassIdCEffect const int c_classIdCEffect = 0; const int c_classIdCEffectResponse = 1; const int c_classIdCEffectApplyBehavior = 2; const int c_classIdCEffectApplyForce = 3; const int c_classIdCEffectCreateHealer = 4; const int c_classIdCEffectCreatePersistent = 5; const int c_classIdCEffectCreateUnit = 6; const int c_classIdCEffectDamage = 7; const int c_classIdCEffectDestroyHealer = 8; const int c_classIdCEffectDestroyPersistent = 9; const int c_classIdCEffectEnumArea = 10; const int c_classIdCEffectEnumTransport = 11; const int c_classIdCEffectIssueOrder = 12; const int c_classIdCEffectLaunchMissile = 13; const int c_classIdCEffectModifyPlayer = 14; const int c_classIdCEffectModifyUnit = 15; const int c_classIdCEffectReleaseMagazine = 16; const int c_classIdCEffectRemoveBehavior = 17; const int c_classIdCEffectSet = 18; const int c_classIdCEffectSwitch = 19; const int c_classIdCEffectTeleport = 20; const int c_classIdCEffectTransferBehavior = 21; const int c_classIdCEffectUseCalldown = 22; const int c_classIdCEffectUseMagazine = 23; const string c_classIdCEffectName = "CEffect"; const string c_classIdCEffectResponseName = "CEffectResponse"; const string c_classIdCEffectApplyBehaviorName = "CEffectApplyBehavior"; const string c_classIdCEffectApplyForceName = "CEffectApplyForce"; const string c_classIdCEffectCreateHealerName = "CEffectCreateHealer"; const string c_classIdCEffectCreatePersistentName = "CEffectCreatePersistent"; const string c_classIdCEffectCreateUnitName = "CEffectCreateUnit"; const string c_classIdCEffectDamageName = "CEffectDamage"; const string c_classIdCEffectDestroyHealerName = "CEffectDestroyHealer"; const string c_classIdCEffectDestroyPersistentName = "CEffectDestroyPersistent"; const string c_classIdCEffectEnumAreaName = "CEffectEnumArea"; const string c_classIdCEffectEnumTransportName = "CEffectEnumTransport"; const string c_classIdCEffectIssueOrderName = "CEffectIssueOrder"; const string c_classIdCEffectLaunchMissileName = "CEffectLaunchMissile"; const string c_classIdCEffectModifyPlayerName = "CEffectModifyPlayer"; const string c_classIdCEffectModifyUnitName = "CEffectModifyUnit"; const string c_classIdCEffectReleaseMagazineName = "CEffectReleaseMagazine"; const string c_classIdCEffectRemoveBehaviorName = "CEffectRemoveBehavior"; const string c_classIdCEffectSetName = "CEffectSet"; const string c_classIdCEffectSwitchName = "CEffectSwitch"; const string c_classIdCEffectTeleportName = "CEffectTeleport"; const string c_classIdCEffectTransferBehaviorName = "CEffectTransferBehavior"; const string c_classIdCEffectUseCalldownName = "CEffectUseCalldown"; const string c_classIdCEffectUseMagazineName = "CEffectUseMagazine";

Autoren: Peq