- package Movement
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- function noStuckCond()returns boolean
- if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(0) ) )
- return false
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- if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(1) ) )
- return false
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- if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(2) ) )
- return false
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- if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(3) ) )
- return false
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- if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(4) ) )
- return false
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- if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(5) ) )
- return false
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- if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(6) ) )
- return false
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- if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(7) ) )
- return false
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- if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(8) ) )
- return false
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- if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(9) ) )
- return false
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- if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(10) ) )
- return false
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- if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(11) ) )
- return false
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- if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(PLAYER_NEUTRAL_PASSIVE) ) )
- return false
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- return true
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- function noStuckAction()
- for unit enemy from GetUnitsInRectOfPlayer(gg_rct_Cop_Move_Spawn, Player(PLAYER_NEUTRAL_AGGRESSIVE))
- enemy.issuePointOrder("attack", gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint())
- init
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- trigger t = CreateTrigger( )
- TriggerRegisterEnterRectSimple( t, gg_rct_Helicopter_Arrives )
- TriggerRegisterEnterRectSimple( t, gg_rct_Cop_Move_Spawn )
- TriggerAddCondition( t, Condition( function noStuckCond ) )
- TriggerAddAction( t, function noStuckAction )
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- package Respawn
- import HashMap
- import ClosureTimers
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- HashMap<int,int> idList = new HashMap<int,int>()
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- function respawn()
- int id1 = GetDyingUnit().getTypeId()
- unit dead = GetDyingUnit()
- if idList.has(id1)
- doAfter(7, () -> begin
- createUnit(Player(8), idList.get(id1), dead.getPos(), angle(0))
-
- end)
- init
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- idList.put('h00L', 'n002')
- idList.put('h019', 'n00H')
- idList.put('hhes', 'n00T')
- idList.put('z002', 'n003')
- idList.put('z005', 'n000')
- idList.put('z000', 'n000')
- idList.put('z001', 'u00A')
- idList.put('hpea', 'n000')
- idList.put('hrif', 'n003')
- idList.put('hfoo', 'n002')
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- trigger t= CreateTrigger()
- t.registerAnyUnitEvent(EVENT_PLAYER_UNIT_DEATH)
- t.addAction(function respawn)
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- package Spawn
- import ClosureTimers
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- boolean secondSpawn = false
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- function startSpawn ()
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- doPeriodically(10, (CallbackPeriodic cb) -> begin
- DisplayTimedTextToForce( GetPlayersAll(), 15.00, "--Wave 1--" )
- for int i = 0 to 10
- createUnit(Player(11),'n002',gg_rct_Graveyard_Spawns_and_move.randomPoint(), angle(0))
- for int i = 0 to 10
- createUnit(Player(10),'u000',gg_rct_Graveyard_Spawns_and_move.randomPoint(), angle(0))
- for int i = 0 to 10
- createUnit(Player(9),'n003',gg_rct_Graveyard_Spawns_and_move.randomPoint(), angle(0))
- for int i = 0 to 10
- createUnit(Player(8),'u002',gg_rct_Graveyard_Spawns_and_move.randomPoint(), angle(0))
- createUnit(Player(8),'u003',gg_rct_Graveyard_Spawns_and_move.randomPoint(), angle(0))
- for int i = 0 to 10
- createUnit(Player(8),'u004',gg_rct_Graveyard_Spawns_and_move.randomPoint(), angle(0))
- end)
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- init
- getTimer().start( 0.010, function startSpawn )
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- package AntiStuck
- import ClosureTimers
- function noStuckCond() returns boolean
- if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(0) ) )
- return false
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- if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(1) ) )
- return false
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- if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(2) ) )
- return false
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- if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(3) ) )
- return false
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- if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(4) ) )
- return false
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- if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(5) ) )
- return false
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- if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(6) ) )
- return false
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- if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(7) ) )
- return false
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- if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(PLAYER_NEUTRAL_AGGRESSIVE) ) )
- return false
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- if ( not ( GetOwningPlayer(GetEnteringUnit()) != Player(PLAYER_NEUTRAL_PASSIVE) ) )
- return false
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- return true
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- function noStuckAction()
- doAfter(1, () -> begin
- GetEnteringUnit().issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(10))))).getPos())
- end)
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- function callBack()
- for unit enemy from GetUnitsOfPlayerAll(Player(10))
- enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(10))))).getPos())
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- for unit enemy from GetUnitsOfPlayerAll(Player(8))
- enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(8))))).getPos())
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- for unit enemy from GetUnitsOfPlayerAll(Player(9))
- enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(9))))).getPos())
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- for unit enemy from GetUnitsOfPlayerAll(Player(11))
- enemy.issuePointOrder("attack", GroupPickRandomUnit(GetUnitsOfPlayerAll(ForcePickRandomPlayer(GetPlayersEnemies(Player(11))))).getPos())
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- init
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- package MedicKit
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- function diseaseCond() returns boolean
- if ( not ( GetUnitTypeId(GetEnteringUnit()) == 'z000' ) or not ( GetUnitTypeId(GetEnteringUnit()) == 'H016' ) or not ( GetUnitTypeId(GetEnteringUnit()) == 'H017' ) )
- return false
- return true
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- function diseaseAction()
- GetEnteringUnit().addEffect("war3mapImported\\FirstAidBackpack_ByEpsilon.mdx", "chest")
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- function diseaseLoopAction()
- for unit enemy from GetUnitsOfPlayerAndTypeId(Player(PLAYER_NEUTRAL_AGGRESSIVE), 'z000')
- enemy.addEffect("war3mapImported\\FirstAidBackpack_ByEpsilon.mdx", "chest")
- init
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- trigger diseased = CreateTrigger( )
- TriggerRegisterEnterRectSimple( diseased, GetPlayableMapRect() )
- TriggerAddCondition( diseased, Condition( function diseaseCond ) )
- TriggerAddAction( diseased, function diseaseAction )
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- trigger diseaseOnce = CreateTrigger()
- TriggerRegisterTimerEventSingle( diseaseOnce, 5 )
- TriggerAddAction( diseaseOnce, function diseaseLoopAction )
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- package GameInit
- import ClosureTimers
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- function start ()
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- SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(0), bj_ALLIANCE_ALLIED_VISION )
- SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(1), bj_ALLIANCE_ALLIED_VISION )
- SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(2), bj_ALLIANCE_ALLIED_VISION )
- SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(3), bj_ALLIANCE_ALLIED_VISION )
- SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(4), bj_ALLIANCE_ALLIED_VISION )
- SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(5), bj_ALLIANCE_ALLIED_VISION )
- SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(6), bj_ALLIANCE_ALLIED_VISION )
- SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(7), bj_ALLIANCE_ALLIED_VISION )
-
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- doAfter(2, () -> begin
- createItem('kymn', GetPlayableMapRect().randomPoint())
- createItem('hbth', GetPlayableMapRect().randomPoint())
- createItem('wild', GetPlayableMapRect().randomPoint())
- createItem('wild', GetPlayableMapRect().randomPoint())
- createItem('wild', GetPlayableMapRect().randomPoint())
- end)
-
- doAfter(5, () -> begin
- createItem('ches', gg_rct_Radio_Spawns.randomPoint())
- createItem('tsct', gg_rct_Generator_Spawns.randomPoint())
- createItem('hval', GetPlayableMapRect().randomPoint())
- end)
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- doAfter(1500, () -> begin
- for unit enemy from GetUnitsOfPlayerAndTypeId(Player(PLAYER_NEUTRAL_AGGRESSIVE), 'hrif')
- enemy.issuePointOrder("attack", gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint())
- for unit enemy from GetUnitsOfPlayerAndTypeId(Player(PLAYER_NEUTRAL_AGGRESSIVE), 'hfoo')
- enemy.issuePointOrder("attack", gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint())
- for unit enemy from GetUnitsOfPlayerAndTypeId(Player(PLAYER_NEUTRAL_AGGRESSIVE), 'h019')
- enemy.issuePointOrder("attack", gg_rct_Attack_Move_Hostile_Reinforcements_Arrive.randomPoint())
- end)
-
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- doAfter(6.5, () -> begin
- SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(8), bj_ALLIANCE_UNALLIED )
- SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(9), bj_ALLIANCE_UNALLIED )
- SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(10), bj_ALLIANCE_UNALLIED )
- SetPlayerAllianceStateBJ( Player(PLAYER_NEUTRAL_AGGRESSIVE), Player(11), bj_ALLIANCE_UNALLIED )
- SetPlayerAllianceStateBJ( Player(11), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_UNALLIED )
- SetPlayerAllianceStateBJ( Player(10), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_UNALLIED )
- SetPlayerAllianceStateBJ( Player(9), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_UNALLIED )
- SetPlayerAllianceStateBJ( Player(8), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_UNALLIED )
- SetPlayerAllianceStateBJ( Player(0), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_ALLIED_VISION )
- SetPlayerAllianceStateBJ( Player(1), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_ALLIED_VISION )
- SetPlayerAllianceStateBJ( Player(2), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_ALLIED_VISION )
- SetPlayerAllianceStateBJ( Player(3), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_ALLIED_VISION )
- SetPlayerAllianceStateBJ( Player(4), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_ALLIED_VISION )
- SetPlayerAllianceStateBJ( Player(5), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_ALLIED_VISION )
- SetPlayerAllianceStateBJ( Player(6), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_ALLIED_VISION )
- SetPlayerAllianceStateBJ( Player(7), Player(PLAYER_NEUTRAL_AGGRESSIVE), bj_ALLIANCE_ALLIED_VISION )
- end)
-
- doPeriodically(19, (CallbackPeriodic cb) -> begin
- gg_unit_n007_0031.issuePointOrder("move", gg_rct_Upper_Move.randomPoint())
- gg_unit_n007_0042.issuePointOrder("move", gg_rct_City_farm_move.randomPoint())
- gg_unit_o000_0035.issuePointOrder("move", gg_rct_Forest_move.randomPoint())
- gg_unit_o000_0041.issuePointOrder("move", gg_rct_City_farm_move.randomPoint())
- gg_unit_o000_0037.issuePointOrder("move", gg_rct_Upper_Move.randomPoint())
- gg_unit_h00H_0028.issuePointOrder("move", gg_rct_Forest_move.randomPoint())
- gg_unit_h00H_0029.issuePointOrder("move", gg_rct_City_farm_move.randomPoint())
- end)
-
- doPeriodically(19, (CallbackPeriodic cb) -> begin
- createItem('gold', GetPlayableMapRect().randomPoint())
- createItem('gold', GetPlayableMapRect().randomPoint())
- createItem('lmbr', GetPlayableMapRect().randomPoint())
- end)
-
- print("|cffFF9421[100%] |r- Initializing Zombie Defense")
-
- init
- print("|cffFF9421[0%] |r- Initializing Zombie Defense")
- getTimer().start( 0.010, function start )
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select language
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select style
goto line: